Performance looks better on Armory side: 00:26 They look identical but somehow UPBGE is behind. I'd like too see more about Armory vs UPBGE vs Range comparisons for features and performance differences. Thank you for adding content for Blender based game engines.
Your project is looking pretty cool so far! I'm very interested in seeing how these visual scripting "Blender game engines" work for light game development. Seeing a project being developed in them should be very informative. Any tips and tutorials that you can provide along the way would be appreciated. Looking forward to seeing more.
Thanks to Armory's cross-platform nature and its structure around Haxe, anyone can practically export to any platform/device imaginable. You can also easily export to C++ or even use C++ directly for optimal performance.
this game is good. But it is looking lifeless and flat, maybe because of very basic graphics. If possible try to use glow, ambient occlusion, god rays, screen space reflection-refraction, fake interactive water pond ,fog clouds or mesh clouds, dust particles, animals ,birds, moving grass and little bit randomness in enemy animation and tree's color. This few things will definitely put this game to next level.
Performance looks better on Armory side: 00:26 They look identical but somehow UPBGE is behind. I'd like too see more about Armory vs UPBGE vs Range comparisons for features and performance differences. Thank you for adding content for Blender based game engines.
Actually looks sweet. This will honestly help a lot of people understand the strengths and limitations of blender based engines
Looks cool concept. Thank you for the tutorials you made btw.
Nice!!!looking forward to playing your game 🎮!!!😃🔥🔥🙌💯💪
Your project is looking pretty cool so far! I'm very interested in seeing how these visual scripting "Blender game engines" work for light game development. Seeing a project being developed in them should be very informative. Any tips and tutorials that you can provide along the way would be appreciated. Looking forward to seeing more.
Thanks to Armory's cross-platform nature and its structure around Haxe, anyone can practically export to any platform/device imaginable. You can also easily export to C++ or even use C++ directly for optimal performance.
Your game looks good! Nice to see someone using Blender 👍
I think you game looks great! 😮
Muito bom ! very Good !!!! nice !!
i need the game its dope
this game is good. But it is looking lifeless and flat, maybe because of very basic graphics. If possible try to use glow, ambient occlusion, god rays, screen space reflection-refraction, fake interactive water pond ,fog clouds or mesh clouds, dust particles, animals ,birds, moving grass and little bit randomness in enemy animation and tree's color. This few things will definitely put this game to next level.
Thank you, im working on the games mechanics before going to crazy on effects, i do see what you are saying. Thank you
young game expert out there
Looking at the reply of the channel owner, he's got the right attitude. You on the other hand@@newwonderer
is it possible to export aab from armory 3d ?
Not sure if you can straight from armory but i not super sure on that. I see if i can find out