UNDERGROUND BIOFUEL Factory in Satisfactory Update 8!

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  • Опубликовано: 29 сен 2024

Комментарии • 182

  • @WhatDarrenPlays
    @WhatDarrenPlays  8 месяцев назад +14

    Thank you to Prosperous Universe for sponsoring this video, check out the game for yourself here: prosperousuniverse.com/?WhatDarrenPlays&

    • @KriemiX
      @KriemiX 8 месяцев назад

      I've made an account through your link in your last video. Been playing for about a week now and I'm enjoying it a lot. Great slow-paced gameplay so I don't feel pressured to check in all the time and I don't feel like I'm missing out on something just because I couldn't play for a day. Thank you for sharing this game with us!

    • @WhatDarrenPlays
      @WhatDarrenPlays  8 месяцев назад

      That's good to hear, I've only had good feedback about it so far, so happy people are enjoying it! @@KriemiX

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver 7 месяцев назад

      I'd highly suggest you to buffer after each programmed splitter. Imagine how the leaves are holding your production line back. Buffer them like pre-sorting and the whole thing will run way smoother :))

    • @TheRezro
      @TheRezro 3 месяца назад

      I though it would be boring. But I absolutely love secret biolab vibe of this build 😁

    • @TheRezro
      @TheRezro 3 месяца назад

      You should also add protein and biofuel bypasses. So those additional sorters actually would have purpose.

  • @n8mo
    @n8mo 8 месяцев назад +134

    That thumbnail is unhinged 😭

  • @roddlez
    @roddlez 8 месяцев назад +27

    Darren, when are parts 2, 3, and 4 of this biofuel factory coming?! 🤣
    Great build, very inspiring...and it only took one episode? Factories, big or small, I'm here for it

  • @pliskenmovie
    @pliskenmovie 5 месяцев назад +1

    You don't need super-spendy programmable splitters fronting your constructors. Smart splitters will work just fine in that application. The only programmable you need is the one that splits the leaves/wood/flowers and spitter/hog/etc biomatter to the constructor line.

  • @Zettabyte7
    @Zettabyte7 8 месяцев назад +2

    Looks great. Makes me want to build a factory there.
    For the railing, I think if you put a pillar horizontally, you can slide stuff along it's side with no grid restriction. This might allow you to get the corners to line up better. Also good for aligning walls, signs, and other things.

  • @ElMayonesero
    @ElMayonesero 8 месяцев назад +7

    I gotta say, the soundtrack for this video was ON POINT! It's such a clever choice and I'm glad I noticed it! The fact that you are building inside a cave, full of luminescent vegetation, make me think of Azure Weald! (iykyk) Great job with the factory btw, I don't play Satisfactory because of my potato pc, but I enjoy your dedication and organization when playing this game. Hope that soon I will play along the series!

  • @Ellamental21
    @Ellamental21 8 месяцев назад +2

    I think people package fuel to transport it because you can transport more liquid per carriage if you package it first. Doesn't make sense but it's how the game works

  • @CauseOfBSOD
    @CauseOfBSOD 3 месяца назад

    1:05:43 alien protein is a single merger and a very short belt extra to handle (since you have a redundant splitter nearby the protein belt) - you dont need the conveyor lift

  • @xx_hades_xx6379
    @xx_hades_xx6379 2 месяца назад

    You actually only need 2 programmable splitters, the ones feeding into the constructors can be smart splitters using any undefined

  • @mattclark6037
    @mattclark6037 8 месяцев назад +3

    Absolutely breathtaking! I now know what my next factory will be!

  • @Darkkamikazegirl
    @Darkkamikazegirl 7 месяцев назад

    nice build but while add it you could add powershards too.another thing i woul recommend when building something like this is adding buffers befor and after the processes. couse this way it would spit out all the leaves and then backs up couse the machine cant handle 5000 leaves at once. and the next cant handle 300 biomass/min. but if u just come once a time all fine.

  • @TheKewiChannel
    @TheKewiChannel 7 месяцев назад

    I'm no expert, but couldn't you have just used Smart Splitters for anything past the first two splitters? The safety catch, the primary splitter that separates remains from plants make sense, but past that, if it's only one item going out the side, undefined could send everything else forward. Love the build, love the series, was just curious as to the reasoning

  • @arthura72
    @arthura72 8 месяцев назад

    Great Build, when you get to Nuclear would love to see you build in the swamp waterfall caves.

  • @chrisbaeyens4513
    @chrisbaeyens4513 8 месяцев назад

    Really beautiful! I love creating those mini factories and love watching you build them!

  • @herbsandamunition8501
    @herbsandamunition8501 8 месяцев назад +1

    the cave build is super dope

  • @Sushi23Cat
    @Sushi23Cat 8 месяцев назад

    Hands down my favourite build of yours so far. Great job Darren!

  • @martin2998
    @martin2998 8 месяцев назад

    Loving this build. So excited when I see a notification saying new vid from @WhatDarrenPlays

  • @kentheknight
    @kentheknight 5 месяцев назад

    Cattle Guards, I believe is what they are called! :D

  • @MrMarnus
    @MrMarnus 8 месяцев назад

    This video was such a treat after the last mega build! Well done!

  • @elijahmceachin2820
    @elijahmceachin2820 6 месяцев назад

    For the railing can you nudge it or because it is diagonal it will not work correctly?

  • @TechnoTone
    @TechnoTone 8 месяцев назад

    Wow - Love this!! Amazing work!

  • @herbsandamunition8501
    @herbsandamunition8501 8 месяцев назад

    congrats on the sponsor love the vids

  • @TheSpiikeisme
    @TheSpiikeisme 8 месяцев назад

    Looking good!

  • @realbigdaddyboyd
    @realbigdaddyboyd 6 месяцев назад +1

    It's a cattle guard. I should know, I'm from Texas. Great videos by the way. Still relevant even now

  • @ForthrightSatire288
    @ForthrightSatire288 8 месяцев назад

    When are you going to upload cities skyline 2 video

  • @cerd6292
    @cerd6292 2 месяца назад

    Orientated is not a word. It’s oriented.

    • @WhatDarrenPlays
      @WhatDarrenPlays  2 месяца назад

      "Oriented" is Anerican English. "Orientated" is a widely used variation in British English.
      The Orient, was the name for the Asian or Eastern Spice Trade to the British. For example, Oriental food. Taking American English, Oriental food would mean food that rotates. A small thing, but Orientate distinguishes the word from any overlap. Thanks for coming to my TED talk.

  • @TyRock-g8v
    @TyRock-g8v 5 месяцев назад

    I had to shut this video when he pronounced "H". I refuse to take part in this.

  • @thalandor46
    @thalandor46 8 месяцев назад +76

    Re 32:19: Freight Cars can hold either 32 stacks of items, or 1600 units of liquid. Each package holds 1 unit of liquid, and every type of packaged liquid stacks to 100 items. Therefore, if you package liquids, a single Freight Car can hold 3200 units of liquid, which is twice as much than it would if you just shipped the raw liquid. That's why some people package liquids before putting them onto trains.

    • @mrbfros454
      @mrbfros454 8 месяцев назад +3

      Seems like it would be easier to just double the number of freight cars hauling liquid but I haven’t got that far yet.

    • @Pertcub
      @Pertcub 8 месяцев назад +8

      @@mrbfros454 the longer the train the slower it moves and you would need longer stations at each stop

    • @siggitiggi
      @siggitiggi 6 месяцев назад +2

      @@Pertcub and fluid buffers so that refineries don't stop working. Which is another benefit of packaging, you can sink overflow.

    • @TheRezro
      @TheRezro 3 месяца назад

      If I'm not mistaken, there was no fluid transportation in older version of the game. So you needed do that. Interesting that you can do that now. Though I'm now not sure why you would ever use fuel packaging, beside extreme cases?

    • @TheRezro
      @TheRezro 3 месяца назад +1

      @@siggitiggi Oh, yes. That is good point!

  • @MaxLastfogel
    @MaxLastfogel 8 месяцев назад +41

    Absolutely gorgeous build ... I'll be adding this one to my world. Thanks for your hard work. FYI ... could have gotten away with only 2 programmable splitters at the beginning ... everything else could have been smart splitters with defined splits and Any Undefined flowing through.

  • @carringtont7632
    @carringtont7632 8 месяцев назад +12

    Very nice built! Though I am wondering if it makes sense to turn the animal remains into Biofuel. Later on, it's probably a good idea, but in the beginning I prefer to turn it into DNA Capsules and then sink them, since that's probably the quickest way to get Awesome Shop unlocks in the early to mid game.
    The only other thing I'd change if I were to recreate this factory would probably be to switch most of the Programmable Splitters directly in front of the Constructors with Smart Splitters. Just to save some advanced resources. Since for the Splitters that just split two ways (one in a constructor, the rest further on), the Smart Splitter works well enough. Just define the resource you want to go into a Constructor and send the rest on with Any Undefined.

    • @WhatDarrenPlays
      @WhatDarrenPlays  8 месяцев назад +7

      Yeah at this point in the game I already have all the unlocks from the awesome shop and used a bunch of remains early game to do that, so I agree!

  • @namessis
    @namessis 3 месяца назад +3

    bro your thumbnail make me sad. :((

  • @krispy_kornflake
    @krispy_kornflake 6 месяцев назад +5

    if you wanna save resources on supercomputers, smart splitters should be fine at 37:45
    Edit: at 41:35 as well

  • @LabelsAreMeaningless
    @LabelsAreMeaningless 8 месяцев назад +3

    I will never understand why the game devs never bothered to put in planting systems. Automating farms would fit right in and it makes no sense with the demand for biofuel why they wouldn't.

    • @WhatDarrenPlays
      @WhatDarrenPlays  8 месяцев назад +6

      I think the idea originally is to make you do something manually several times, so there’s a payoff when you automate it. I think they want you to feel the tedium of gathering biomass and loading it in manually so you can satisfaction when you dont have to do that anymore. But now Biofuel has more uses later on this philosophy doesnt really work as theres several times you might go back to biofuel for chainsaws or other things. I saw a great mod that modified the tractor in the game to have a grinder at the front and as you drove over vegetation it collected biomass in the inventory. Not full automation, but it mase gather so much faster. I’d like to see a farming update or dlc in future. As well as underwater biome with unique materials and mechanics like oxygen/gas down there.

  • @paulcollins1979
    @paulcollins1979 4 месяца назад +2

    I know you aren't particularly showcasing mods, but this is a similar setup to mine. Highly recommend the hopper mod. One click and it can dump anything bio related (or whatever you set it to) and job done

  • @notabot1OO1
    @notabot1OO1 8 месяцев назад +7

    @Darren - I know how to fix your color list issue. I had the same thing. It happens when you edit a color and resave it as the same name. The UI list looks like it correctly overwrote the color, but there is a behind-the-scenes list/index where it actually created a duplicate color. For example, the UI shows 25 colors, but there might be 28 colors in the index if you edited/overwrote a color 3 times. This creates a mismatch, and is why the colors become more "off" the further down the list you go.
    FIX: Load your save to SCIM, go to "Edit color swatches/presets" (next to Structures section), click "Color Presets" tab, then delete your duplicate colors. Fixed!

    • @WhatDarrenPlays
      @WhatDarrenPlays  8 месяцев назад +2

      Good tip thanks!

    • @WhatDarrenPlays
      @WhatDarrenPlays  6 месяцев назад +1

      By the way, just did this now, great fix!

    • @capr2ce
      @capr2ce 2 месяца назад

      Thank you for this comment, this helped explain what I was seeing. I had weird behaviour with overwriting already saved colours and I was really confused about what was going on!

  • @LightningA98
    @LightningA98 8 месяцев назад +10

    This Biofuel Factory is a gorgeous build! Outstanding!

  • @jaredmerrill
    @jaredmerrill 6 месяцев назад +2

    Why not just use smart splitters? You could just filter each one for the one item and then have everything else pass through on "Any."
    (Outside of the first 2 obviously)

  • @gemmel3197
    @gemmel3197 8 месяцев назад +3

    Just some thoughts. Waste of alien remains you can get tickets from them. Waste of two mines where you could have used 2 storage containers filled with ore. Overkill on the programable splitters, smart splitters could be used on the final sorts to the constructors which can be used to filter specific items. Beautiful build.

    • @WhatDarrenPlays
      @WhatDarrenPlays  8 месяцев назад +2

      Not sure I need dna capsules at this stage of the game, ive used them already to the point their cost isnt worth it now, and unlocked everything useful, just the statues are needed

    • @neelvaidya6354
      @neelvaidya6354 8 месяцев назад +2

      Why would you want to manually put in ore into an automated factory, granted you have to put in the biomass makers but why not automate everything else, why would you want to build a truck station and source ore from elsewhere rather than just tap the 2 perfectly good mines just outside the cave, you can split it off if you want to use it elsewhere anyways

    • @vkh8054
      @vkh8054 8 месяцев назад

      And then Coffe Stain adds more post endgame trophies 😅 idk, I'd never waste meat for biofuel.

  • @norsongaming
    @norsongaming 8 месяцев назад +5

    Cattle grids are the things you were thinking of!

  • @shimo_96
    @shimo_96 8 месяцев назад +3

    53:48 I believe you are referring to a cattle guard. It's a series of metal bars aligned in parallel designed to keep cattle from crossing it, but allowing people and vehicles to cross unobstructed.

  • @necrosanctus
    @necrosanctus 8 месяцев назад +4

    You have outdone yourself on this one. Never thought about biofuel before but looking at the numbers and the rarity of oil I will definitely create some in my workd now

  • @rihlus
    @rihlus 8 месяцев назад +1

    I was originally just gonna watch these, but something about the hour-long single episode made it seem so digestible. I'm thinking about picking up the save file and going from where you're leaving off here! I've been looking for an excuse to get back into the game but always found it so overwhelming

  • @nikolai2356
    @nikolai2356 8 месяцев назад +8

    i think that the reason people use to package fluid to transoprt them is because is more efficient. Idk the math behind it, but for what i understand is more practical to package the fluid, use the item freight platform and unpackage rather than use the fluid freight platform, i think both for throughput and power purposes.

    • @WhatDarrenPlays
      @WhatDarrenPlays  8 месяцев назад +8

      Hmm I might have to look into why that is, just out of curiosity. I moved Oil in my last playthrough on 13 carriages across the map, and the math worked out great, nothing ever got slowed/or backed up. But throughput seems reasonable. I've just checked now, it seems each cannister stores 1m3 liquid in it, and you can stack 100 in one inventory slot, and a freight car has 32 slots. So 3200 fuel can be packaged and stored on a freight car. For liquid, it seems only 1600 can be stored on a freight car, so I guess throughput must be the reason, you can fit twice as much liquid on a train if you package it first. Interesting!

    • @WhatDarrenPlays
      @WhatDarrenPlays  8 месяцев назад +5

      Oh and I think more importantly, you can only feed a fluid platform 1200 liquid per minute, but you can send in 1560 packaged liquid per minute... so yeah, throughput!

    • @nikolai2356
      @nikolai2356 8 месяцев назад

      @@WhatDarrenPlays oh okay so that's the reason. I remembered that from some video of curiosity on trains in satisfactory but didn't do the actual math. Now idk if hte packaging/ unpackaging is really viable due to the power consumption or if is more efficient to run another train on that route (considering the power other than throughput)

    • @nikolai2356
      @nikolai2356 8 месяцев назад

      @@WhatDarrenPlays just continuing watching the video and was thinking, why the programmable splitters in front of the biomass or protein machine? Why not using a smart splitter with the desired item output to the machine and the any undefined on the front to continue the manifold system? Or am i missing something?

    • @necrosanctus
      @necrosanctus 8 месяцев назад

      It's also because of the stack sizes of packaged fuel versus the quantity of liquid in the liquid freight cars

  • @cerealsgames3118
    @cerealsgames3118 8 месяцев назад +5

    ROCK AND STONE!

  • @chrisdewfall7920
    @chrisdewfall7920 8 месяцев назад +3

    absolutely love this build, brilliant use of a cave i didn't know existed lol !! Looks amazing!!

  • @rigthegear
    @rigthegear 8 месяцев назад +1

    I know you already did the super computers and that but I wish you would have showed it. Cuz it feels like you miss something if you don't show it even though you talked about it, that's just my input

    • @WhatDarrenPlays
      @WhatDarrenPlays  8 месяцев назад +1

      There's really nothing to show other than selecting super computers in a manufacturer, and manually placing in what it requires. I have the footage from it, it was about 1hr of feeding a manufacturer these components: Computer, AI Limiter, High Speed Connector and Plastic.
      About half the materials like Computers, Circuit Boards and High Speed Connectors I found at hard drive sites, and then crafted the rest myself.
      AI Limiters I've shown before, its Copper Sheet and Quickwire in an Assembler or crafted.
      High Speed Connector took Quickwire, Cable and Circuit Board.
      Circuit Board is in an assembler, Copper Sheet and Plastic.
      I recorded it all, but then figured there was nothing to gain by showing it, as its the same process I've shown for making anything we don't have a factory for. Look up the recipe, and manually feed a machine. Sorry if it made it confusing or felt lacking without it.

  • @kenricgrunwald1170
    @kenricgrunwald1170 8 месяцев назад +1

    Am I the only one that thinks of Gollums cave from LOTR where you built your biofuel factory?? It looks veru similar. I thought the same when i first discovered it

  • @IAmPhos548
    @IAmPhos548 8 месяцев назад +2

    At 1:18:55, I know there's a button you can hold to shorten the nudge after locking it in position, I have it bound to K but I think the default is LCTRL (It might be the snap to world grid keybind I can't remember exactly), that should allow you to nudge to line up better on the diagonal

  • @skyshadow5
    @skyshadow5 8 месяцев назад +2

    That's a stunning build Darren so well complimented by use of Lumen 👍

  • @raeraeella6426
    @raeraeella6426 8 месяцев назад +1

    Completion of this game should give you access to a new map with new challenges. That would be a better reward than what you receive now. It would also motivate players to complete the game.

  • @craigchatterton4164
    @craigchatterton4164 8 месяцев назад +7

    I really enjoy the fact that you make these videos as "build along". That's my favorite thing to do; pause the video and place my item just where yours is, then press play and go onto the next thing. Building that hallway was very challenging! But enjoyable. You ended up moving the "angled asphalt" line over one foundation (56:55 vs 57:51) so I was grumbling at that part. But everything turned out nice looking in the end!

  • @Dashsdailydoses
    @Dashsdailydoses 8 часов назад

    8 months late.... but it's called a cattle guard. The bars on them would actually be oriented the other way so different size tires wouldn't fall in between the bars when driving over them. Looks good though.

  • @RobTontsch
    @RobTontsch 10 дней назад

    Great build. Appreciate the concept... I will make a setup like this near my main storage, having to travel to the back of a cave to dump would annoy me, almost as much as using programmable splitters where a smart splitter would do...

  • @arthurod44
    @arthurod44 8 месяцев назад +1

    Another video, another amazing result. This bioluminescent cave looks astonishing Darren, really well done. The colors.. Love it. See you in the next 😉

  • @Fawstah
    @Fawstah 3 месяца назад +1

    For the ore coming in, I would use hole foundations to hide it- but I'd just clip through the cave entirely

  • @rogerrabbit4520
    @rogerrabbit4520 Месяц назад

    I am watching this from the basement, which is humid and a little cold. And I reached the part where you showcase the whole cave with the lights on. So fucking immersive, I can even smell the humidity of the cave.
    Beautiful building and amazing explanations as usual, thank you for this amazing series.

  • @nehtomal
    @nehtomal 7 месяцев назад +1

    My favorite episode so far ! Great work, love the customization, When I first found that cave I also wanted to build in it. Such a good idea !

  • @ChampyOnPC
    @ChampyOnPC 8 месяцев назад

    oh i didnt know you can sample build blueprints if you switch the dismantle mode to blueprint mode :o

  • @alexandertucker6140
    @alexandertucker6140 8 месяцев назад +1

    my fav music while I play...

  • @rebrough
    @rebrough 8 месяцев назад +1

    Tip: For the diagonal railing you should be able to lock the hologram of the road barrier, and then hold CTRL when you nudge it to move it half as far. I think the axis is aligned with the road barrier, not the foundation you're placing it on, so you may be able to line it up closer to the corner that way.
    Um, actually: If you wanted to save on super computers (for some reason), you could have used only 2 programmable splitters with your layout. The splitters feeding into the constructors only needed to be smart splitters. The output feeding into the constructors set to the right item, and the line to the next splitter set to 'any undefined'. Even the biomass bypass doesn't pose a conflict.
    Finally, great video as usual. The effort you put in really shows. (Even if I find the hand holding grating sometimes).

  • @jimnicholas7334
    @jimnicholas7334 3 месяца назад

    46:49 I'm sure this has already been mentioned, but you don't need programable splitters for those constructor manifolds. Smart splitters would be enough.

  • @alexandertucker6140
    @alexandertucker6140 8 месяцев назад +1

    Visually this is the best bio-fuel factory Ive ever seen...

  • @uncannypenguin8204
    @uncannypenguin8204 7 месяцев назад

    Love the Build, any way you can put slash marks on the empty spaces on your floor plans? kept wondering what the size was in the middle of the lower floor

  • @Arc_hive
    @Arc_hive 8 месяцев назад

    People move liquids in packaged form by train becouse you can move much more volume of liquid that way

  • @Nick-Forrest
    @Nick-Forrest 8 месяцев назад +1

    As much as i love a good big build. I really enjoy these single episode factory builds!

  • @knightlysleeps
    @knightlysleeps 3 месяца назад

    This is my favorite build of yours I've seen so far! Looks AWESOME!

  • @tulakhord3471
    @tulakhord3471 8 месяцев назад

    I’m pretty sure there’s an alternate recipe for the refinery that makes mycelia so this could possibly be automated but idk if it’s still a thing

  • @shaunallen8256
    @shaunallen8256 3 месяца назад

    Cattle Guards. Designed to keep animals in a fenced area and have vehicle access at the same time.

  • @BananaTwin_100
    @BananaTwin_100 3 месяца назад

    Why not just use smart splitters and the mode "undefined" instead of leaves wood and mycelia?

  • @gijskramer1702
    @gijskramer1702 8 месяцев назад +1

    Rock and stone!

  • @TimoNausch
    @TimoNausch 8 месяцев назад

    I really like the look of the factory. But have I missed the reason why you do Biofuel at all?
    I simply use normal fuel that I divert from my oil production and package. It's much more automated for me than having to constantly kill wildlife or collect grasses. Did I miss any reason to use Biofuel over the normal Oil Fuel?

    • @WhatDarrenPlays
      @WhatDarrenPlays  8 месяцев назад

      Its just for the jetpack, it burns far slower so you can gain way more height. I wouldnt use this fuel type for anything else because it cannot be automated. Thats why I was ok with building it in a remote location, because a stack of 100 lasts in the jetpack for a very long time.

  • @CauseOfBSOD
    @CauseOfBSOD 3 месяца назад

    46:24 you could also get away with smart splitters instead of programmable splitters on a lot of these

  • @Arc_hive
    @Arc_hive 8 месяцев назад

    I think smart splitters enough for this build, no need to make supercomputers

  • @lachlankirk7710
    @lachlankirk7710 2 месяца назад

    Hello all.
    i have a question for anyone who might know an answer. i've seen a few satisfactory videos with global illumination being used an signs are used as powerful lights by increasing the colour brightness for an intense glow. i have tried this and it doesnt seem to work. for me it makes no difference wether the colour brightness is set to 1 or 1000. the brightness only changes with the emission strength. is there a game setting i'm missing or something?

    • @WhatDarrenPlays
      @WhatDarrenPlays  2 месяца назад

      Ive never seen it change based on colour brightness, only emission strength

  • @rogerjensen6963
    @rogerjensen6963 8 месяцев назад

    Love your builds, just a little comment on the cought biofuel.. Didn't you already have a bypass for that? Why don't you send it along to get processed?

    • @WhatDarrenPlays
      @WhatDarrenPlays  8 месяцев назад

      I didnt make a bypass for solid biofuel, but it can be done easily enough. It just wasnt in my original plan (nor was handling biomass) so I’ll probably update the build to include sending biofuel all the way down the left line, out the end and over the machines to merge before it goes into the refinery.

  • @haraldhermansson2165
    @haraldhermansson2165 8 месяцев назад

    Do you recommend any good website/program to create blueprints to create my own production chains? Paint feels kinda meh...😅

    • @WhatDarrenPlays
      @WhatDarrenPlays  8 месяцев назад

      Google either:
      Satisfactory calculator
      or Satisfactory tools

  • @frozenherolp9077
    @frozenherolp9077 7 месяцев назад

    Unless I don´t 100% understand how smart splitters work, I only see 2 reasons for the programmable splitter, the first 2. For the rest, smart splitters should do.

    • @frozenherolp9077
      @frozenherolp9077 7 месяцев назад

      Now that I think about it, you dont really need any programmable ones.
      The one for the undefined Items can be completely removed and just set one output of the last splitter on the constructors for Alien Protein and the third splitter on the biomass line to any undefined and merge these lines. That would only require a bit more cabeling.
      On the other hand, the one where you split into Petals / Mob Drops and Plant Stuff you´d need maybe twice the amount of splitters, meaning this programmable splitter is the biggest space saver.

  • @GIRGHGH
    @GIRGHGH 7 месяцев назад

    On the output of color cartridges did you put too slow of a lift? I think your inputs are possibly being held up every time petals enter the system because of it.

  • @zackjohnson9928
    @zackjohnson9928 8 месяцев назад

    Why do you need a smelter? Isn't that why you have the MASSIVE headache project that does that already?

    • @WhatDarrenPlays
      @WhatDarrenPlays  8 месяцев назад +1

      Well I’m not going to set up a transport route to deliver 30 copper ingots into a factory buried inside a cave.
      But when we need 6000 copper per minute for the particle accelerators, then yep.

  • @robbiesmith79
    @robbiesmith79 5 месяцев назад

    Color cartridges will disappear in 1.0 but I'm sure you know that.

    • @WhatDarrenPlays
      @WhatDarrenPlays  5 месяцев назад +1

      Yep! Will change the machine do to slugs instead.

  • @burningcaiman
    @burningcaiman Месяц назад

    i-
    i have to-
    ROCK AND STONE!

  • @ashonee
    @ashonee 8 месяцев назад +2

    Rock and Stone!

  • @raghavagrawal52
    @raghavagrawal52 8 месяцев назад

    This makes want to collect out in the wild and dump it in here

  • @Zeus33rd
    @Zeus33rd 7 месяцев назад

    FYI- They're called cattle guards

  • @blueeagle9883
    @blueeagle9883 4 месяца назад

    LOOKS GREAT! Are you worried about the possibility of issues when 1.0 drops? I think it was update 8 that they said we should not build factories in caves. ( I have done it so I am not calling you out.) Love all your work.

  • @kolr2873
    @kolr2873 8 месяцев назад

    Hey Darren, I've recently found your channel and have been enjoying the content. Personally I play your videos on a second monitor while I'm working on the same tech or previous tech in game to passively pick up some tips I can use myself. Unfortunately I've reached the point in my game (second save, first save was 4 years ago) where CPU performance is a real issue and I'm honestly pretty close to putting the game away until 1.0 or a hardware upgrade. I've noticed that your game runs incredibly smoothly, do you have a video sharing your in-game and PC settings with mods? I'm pretty sure my main problem is that a 5600 (3080 GPU) just struggles with late game saves, but I want to try to pinch as much performance as possible.

  • @darkrugrat
    @darkrugrat 7 месяцев назад

    Omg... It's awesome factory!!! Like from Brazil!

    • @darkrugrat
      @darkrugrat 7 месяцев назад

      Please, change de thumb for a print of your build.

  • @DaveVisone
    @DaveVisone 7 месяцев назад

    Love your Satisfactory videos, dude. I've learnt so much after coming back from a burn-out, aha. I need to know, though! How are you getting floor holes to work through your double flooring?!

  • @_JustMonika
    @_JustMonika 8 месяцев назад

    GI completely changes how you can play the game. My GPU is very weak so it's a big no-no for me, but as soon as I upgrade I'm starting a new save.
    It would be so cool (and probably unethical) if you could lure one of each enemy into the enclosure, but I think they'd despawn over time.

  • @TheBusinessMindset_
    @TheBusinessMindset_ 27 дней назад

    Why are you driving on the left lane!

  • @envue2489
    @envue2489 3 месяца назад

    Hey, not sure what you have done since this video, I come and go, but maybe do a truck station carrying the ore into the factory. Love your content. I love the attention to detail you give us in these videos! I can only imagine how much work you put into this. Thank you!!

  • @protator
    @protator 8 месяцев назад

    Not that it really matters for this facility, but you could add a belt for excess material that loops back from the last smart splitter to the beginning of the production line.
    Right now, especially with leaves being processed by the first machine in the row, each machine has the potential to clog the entire production.

  • @gordon861
    @gordon861 8 месяцев назад

    A mk4/5 belt (for speed) pointing in the right direction and a bio fuel jetpack is a great way to get around the map, and it doesn't need power like a hyper tube cannon does.

  • @TreQuitine
    @TreQuitine 5 месяцев назад

    Pentagonal...thats 5 sides😂😂😂❤

  • @coachi985
    @coachi985 8 месяцев назад

    Diagonal railing: If you nudge the barrier to the ‚outside‘ of the corner you should be able to clip a railing against it meeting directly in the corner and you can delete the barrier afterwards.

  • @marcorgp
    @marcorgp 3 месяца назад

    Even for the people that only watch the playthrough, is so interesting to see how you make some alignements or how to place certain small builds.

  • @LastKnight0727
    @LastKnight0727 8 месяцев назад

    1:19:13 "More meat for the grinder!"

  • @HenkMeilink
    @HenkMeilink 8 месяцев назад

    That is an awesome build in there. Never thought of doing that. Keep up your great work. I love it.👍🏻

  • @thomashuckeba9698
    @thomashuckeba9698 8 месяцев назад

    Moving package fuel transport more fuel than unpacked fuel. Bit of a hassle but more efficient to ship more fuel at once

  • @lirikdauti6163
    @lirikdauti6163 8 месяцев назад

    Nice drg background music