I feel that many of the game's issues come down to its age. Whilst I've loved 1.0, from the frequent Dev blogs its been made clear that over its development, Blade and Sorcery became a tangled mess of programming. Considering this is warpfrog's one and only game, I'm completely satisfied with how it's been finished, and now with a massively upscaled team and with all the lessons they have learnt from Blade and Sorcery, I can't wait for what they have in store next.
Yeah it’s like bethesdas engine, it’s a 20 year old engine that has had so much stuff slapped on top of it to make it into a “Morden engine”, which does make it easy mod because everyone knows how to make stuff on it, but it’s extremely inefficient, so there doing the opposite of Bethesda instead of staying on the same game forever and letting it restrict them they can start fresh which will allow them to ma,e a better and more polished game.
The fact that it’s even finished is a grand by itself. Warpfrog really has done amazing work with free updates and a fairly low priced game. I’ve heard Most games like this never reach the finish at all.
11:55 Actually, you've got it twisted. The good ending leaves you with nothing, while the bad ending rewards you with the sword at the expense to dooming the entire world to some kind of extinction level event.
My main issue with the Crystal Hunt mode is the lack of location variety. Throughout the entire game you visit the same dungeons all the way until the end of the game, with the only changes being the types of enemies found and the length of the dungeons. It would be cool if the game actually took you to different locations around the world with different themes for each, and even different kinds of bosses for each new area. Also probably increase the amount of map pieces you need to find so you don't fly through each location too quickly.
I totally agree! I almost made a point in this video about the lack of visual variety, especially when compared to a game like Dungeons of Eternity. I honestly think simply randomizing the color palette of enemy outposts or having different times of day would go a long way to help the levels not all feel so repetitive.
So, I wanna put this out here. I think the primary reason the game ends so quickly (IE why you only need 6 ruins to get the ending) is because Baron and the team made a really big deal about a really big word: *replayability.* They really, really wanted you to run through the game with, for example, a mind and body build, beat the game, and then go "Okay, now for something different!" And then play through a second time with, say, a gravity and fire build. They made there be so much in the game, and such a short amount of time needed to be done with it, so that we'd keep playing, keep trying new things, and always find our own fun in the game, like we always did. The other, smaller reasons, are pretty simple. Number one, mods are going to keep this game alive for years to come, I can almost guarantee you. I mean, look at Skyrim. And the second reason is the simplest - Lore. Beating the game in 6 dungeons is NOT going to give you all the lore, or hell, it probably won't give you ANY truly significant lore unless you're reallllyyyyyy looking for it. After I beat the game, I was left with only a vague idea of what was going on in the world, and I truly wanted to play again, if not to feel the same thrill I did the first time when running through, learning more lore and unlocking new abilities I had never used before. All in all, I think the true value of the game isn't what the developers give us - it's what we give ourselves. If you don't have a purpose anymore when you beat the game, well, that's okay. Nobody said you had to play it. But if you still want to play, if your heart still yearns for the thrill of fighting Hector again, or exploring more ruins you maybe haven't seen, or hell, you just wanna log in to pet Baron's chicken. These are all purposes that we make for ourselves, and I think that's exactly where the game's longevity will come from. From here on out, it's what we make it. Thank you for coming to my ted talk.
The chickens name is actually Johnathan, and it comes from a ongoing gag in a b&s RUclipsrs videos named “DLC” (downloadablecontent) He’s friends with the Baron and has interviewed the team multiple times
huff your copeium but i still think the game needs more end game things like elites or challenges like roguelites use. theres many varients and stuff that they could do for end game to keep it feeling alive
VR gaming is in an awkward stage right now. The very act of playing cool games in virtual reality is no longer special, but development teams still treat it as if it were. Imagine games like Witcher 3 but with absolutely no side content, no quests to do and a very brief main story. It would probably still be cool to play, but pretty shallow in comparison to what it is. VR gaming is in a stage where players are starting to see it as regular gaming, but developer teams treat it as something special in and of itself. The fact that Blade & Sorcery is adding a form of progression system is a big step in the right direction, and I predict that in the coming years, more and more development studios will add a lot of depth to their future titles, or at least more than what they are doing now.
second sentence said it 👏. your game is not the first ive played in VR, you cant keep me entertained with "ooo VR shit" forever. a good VR game still requires a good game underneath
11:50 hello resident lore nerd, its actually the other way around, the bad ending(narratively) is where you get the sword. and one of the endings can technically be 2 narratively depending on your knowledge as a player of whats happening around you, either you dont know, or you do, and you pulling the sword and dying can either be noble, or ignorant.
@@Jeiquilibrium there are two endings, one where you die and one where you get the sword, the one where you die can technically be split into 2 endings depending on YOUR reasons for pulling the sword, be it to gain new power, or knowing what will actually happen. To summarize, magic is a volatile energy within the world and the more it builds up the more dangerous it is, eventually it could blow the entire planet up. So the ancients created a cycle where every few thousand years they expel the world's magic into space, however they disguised it with a religious facade to keep people willing to sacrifice themselves for it, so if you knew this, then you'd be making a sort of noble sacrifice to maintain the world. If you didn't know this, then you're another sorcerer who died in the pursuit of power, unintentionally saving the world If you do the ending where you keep the sword and escape, you destroy the tower and thus basically dooming the planet with no way to rid itself of excess magic
@@Jeiquilibrium Super late, and not OP, and you probably found out the answer by now, but for anyone who falls on this comment section who wants clarification, MAJOR story spoilers: Long story short: Normal (good ending) you get sacrificed through your immense mana to channel the magical power being generated throughout the planet to "shoot it into space" to avoid an apocalypse. Basically think of the tower as a HUGE exhaust, shooting all excess magical power in space. Secret (bad) end: You break the Exhaust, dooming the world to have excess magic and cause a worldwide apocalypse... But you get to keep the cool sword. The lore basically tries to fool you into thinking you're "the one", while actually just needing you to gain power to be able to activate the PMN (Tower/Exhaust).
When I saw the homing dagger in the trailer I was super excited for magic items we could find, but it was just a skill and to my knowledge there was only 1 magic item in the game. I feel like if you could search around and find magic items like one that would heal you for 10% of the damage you deal or 1 that increases your armor significantly, cool thematic items you could find that make you stronger in different ways inside of the delgarion dungeons would make us excited whenever we did something interesting or encourage us to explore these vast awesome places they made would make me so much more excited to play the dungeons even once I had beat the game
I believe they said they're working on an update to the SDK to extend modding capabilities and the such, the game itself seems like it has a bit of a spaghetti code so I don't blame them for wanting to move on to future projects, I am very excited to see what comes next
im so upset that there isnt a final boss, they created this HUGE looming tower that is such a cool set piece. They gave you a new overpowered sword/staff and then its just nothing. WHY??? after 5 years???
Yeah it feels strangely anticlimactic… especially when they probably COULD’VE done a HUGE scaled up boss fight like we see with mods! (I’m not a game dev so I’m sure that’s harder to implement than it sounds but idk it seems like a lack of creativity imo)
@@Laz3rSkar i know that!! i just wish there was one final boss to take on to feel like i really accomplished something after learning all new skills, i have still been playing the game, im working towards getting every skill rn
It also doesn’t make sense logically, I mean you have this massive tower with a very powerful sword, but you have nothing more protecting it than a door and maybe those lasers? Seems like you would have a lot more security than that to me.
This really was so fun, and I'm glad I waited for it. I don't feel cheated about it that much. Also I accidentally found the money glitch in the first hour like everyone else LOL
Awesome video! i've been addicted to the blade and sorcery 1.0 update, and was waiting for someone to make a good video on it! ALSO HOW WAS THIS THE WAY I FOUND OUT YOU COULD STUFF ITEMS INTO YOUR CHEST IVE BEEN TAKING OUT THE INVENTORY BAUBLE EVERY TIME
I'm a quest user, and I'm gonna wait patiently, because patience is key to power (and I'm gonna train my real life swordfighting skills in the meantime)
@@Hachiman01Honor, and Will, are key to Strength, we stand unbreaking, everlasting. If anything the wait just hypes up the game even more for us nomad players!
well my solution is to unlock all the powers *before* the end of the game so you get that build up and feel more satisfied about the ending, but thats just what im gonna do
you can't unlock all the powers before the end of the game, you only do six dalgarian ruins before the end. you need like 15 to get all the powers i think
@@importedposter4152 well you don't have to use the portal im sure you could just run past it and get on with whatever you need to (do forgive me if im wrong i haven't been able to play the update
I do think having different bosses would be awesome. Different styles of golems that have to be fought with slightly different tactics. Perhaps have one that's like a bull, where in order to stun it and unshield the next set of crystals you need to bait it into charging at its own shield crystals (since these ones are extra large and can't be broken by simply bashing it. Though perhaps something like a t3 spell could also work so you don't lose the variety) Perhaps there's an aerial golem that spends most of its time out of melee range and you have to hit it with arrows, fireballs, thrown weapons, telespun weapons, or if you hop on it while it's stunned (or maybe when it swoops down so that you don't need to stun it to mount it) you can ride it and take it down with melee. You could also have one that's much smaller, only slightly larger than you, that's much more nimble and uses an ancient weapon (like the sword of naa or one of the other weapon variants I thought up). That way you get an early exposure to the sword and can swing it around, but you can't take it home with you or test it against opponents (unless you sped through the dungeon and left some alive). The golem could get knocked around while it's stunned, but after that you can't knock it down. Also, importantly, it bows to you at the start as opposed to roaring. It is a very skilled opponent that fights with precision and elegance, instead of brute strength. And while possible to do so otherwise (example, fireball) it is very difficult to defeat it with anything other than *better* skill (example, deflecting fireball back at you or even catching it with its own sorcery.) Perhaps it matches your play style, if you fight it with sorcery, it will fight you with sorcery. If you don't have a weapon, it embeds the sword into the ground (deep enough that you can't pull it out) and fights you with martial arts (definitely bring good arm protection) The main thing is that they are all beatable with different play styles so you aren't locked into a certain weapon choice. Most notably, they have to be beatable with just fists.
The end is just the beginning of something new. I look forward to whatever Leapfrog cook up in the future. I teared up a bit watching the updates in the credits. Seeing how the game evolved over the 5 years was such a beautiful way to send off the game during the credits.
I feel like removing survival mode from the arenas was a mistake. Going in without any equipment (or, if possible, spells) and fighting off waves of progressively more difficult enemies with your choice from three random weapons was great! It allows you to try new weapons and new play styles. If they made it so that more weapons could spawn, bows spawning with quivers and maybe even crystal cores spawning (allowing you to try new spells without having to go through 4 whole dungeons) survival could have been a great third mode for crystal hunt. I agree that the game cuts off short, but I don't think putting it off till the *very* end of the sandbox is the right decision. I think putting the little round holes where you have to "imbue" them with the three spell types on the door (or perhaps on the teleporter) would have been a better way to do things. It would give you a hint towards getting the secret ending for those who don't read the lore tablets (or in my case, got there before finding the hint tablets) it does mean that you go in with the resources and a bit of knowledge to accidentally lock yourself out of the main ending, but if paired with your idea of having more spires with their own weapon/staff combo this is avoidable. I do really like that idea though. Not entirely sure how it would fit in the lore? But if implemented it would drastically increase the play time. Perhaps have the order randomized? Ideas for staff/weapon hybrids. Small sword: transforms into a double ended sword. Not like the sword staff already in the game, but moreike the one in gorn. The main idea is to make it easier to use the staff slam abilities. Dagger: well it's a wand, and I can't really think of any interesting transformations. I guess just another cross guard? Though maybe have the un-imbued state have the cross guard so that it can be more wand like imbued. Axe: goes from single blade and spike to double bladed with spike on top Pole axe: perhaps changes from spike to hammer? There are a variety of different things to put on the end of a polearm, and I was disappointed when I found out the vanilla one is axe/spike (I personally prefer axe/hammer) so I think when imbued it should switch from spike to hammer, since that way it can also benefit from gravity megabonk Mace: definitely something actively spinning in the head. Perhaps it opens up and extends a bit? 2 handed mace: perhaps this one can change from spike to axe, that way you can have both options for your polearm imbued and not imbued. Though that would mean switching the axe to have blunt end when not imbued and spike when imbued. Spear: give it a hook. I mean it's already a staff just with a stabby end instead of a crystal. Maybe the stabby end *is* a crystal. Shield: doom dark ages style chainsaw edge! We already have the shield throw ability, might as well make a shield that pierces instead of bounces! If possible I think it should change shape, too. When not imbued it's a kite shield with a spike at the bottom, when imbued it's a round shield with little spikes spinning around the edge. Bow: crossbow. I don't really care what the transformation is, just make it a crossbow. I think an armor set would be nice too. Maybe with max (or at least 4) in all stats. Probably put it at the very end, and quite possibly hide it in the sandbox book until you unlock it in a crystal hunt save. Throwing knives: these are a thing, and you're not gonna throw your wand. Maybe have it be a really cool pouch that forges an endless supply of knives. Maybe have the knives fan out into stars? I think that's all of them. I would like to see other ideas so...
Reply because I can't edit (at least not on mobile) Perhaps the lore explanation for the extra towers is they're backups, in case the first one is destroyed or rendered nonfunctional in any capacity. Perhaps these ones are smaller, hastily made and thus easier to disable. Or maybe they each have unique puzzles. Perhaps one needs you to bring a compete set of ancient dice, or that one amulet lookin artifact. Maybe one has a golem to guard the shutoff key. Maybe one needs you to solve a riddle. Maybe one needs merged spells, perhaps even fusion merge like storm or plasma beam.
the whole point of the sword of naa is it's just bait for a strong sorcerer, the tower sacrifices a powerful sorcerer once every so often because otherwise the world ends due to that big star in the sky. more naa weapons just can't happen given the lore
I love the update I had already completed one character. it is a bit sad to see that this is the End update with no more major updates though, Although them saying they will create a new game with a similiar engine does give me a bit of hope. The vision I had for this game when I started playing in U8 was that this game could become the first/best mmorpg (which At the time Zenith the last city wasn't released + this game can be alot better then zenith) I still hope the next game is rpg based or atleast allowes to play with friends because that could be amazing.
15:40 This is a cool idea but its a bit too repetitive, there are these weird planets and other objects in the sky the final ending could lead to a sneak peak to one of them.
For the ending, I think in order to make it seem like you need all the powers, the door could have maybe five of those orbs instead representing each power, and each time you get a new power an orb will light up as the color of that power. Once you unlock the door and go to the tower, in order to open the tower, there should be five scanners that you have to put your hand on, each has the color of one of the powers. You can your hand in each scanner, showing the tower you have every power. The door opens and you have to fight the eye as a final boss and maybe even a film bigger, better hector the eye has been building to try and stop you. Then you do either the main or secret ending.
Idea for blade and sorcery: at the start of the game, there is a dalgarian door on a rock of where you spawn. How about after beating the game, (aka getting the sword of naa), that door opens, and once you fall down there, a whole new variety of spells, swords, emenies, and maybe a cool new boss or two, abd at the end, instead of hunting after a cool sword, you hunt after a cool form of sorcery, like water, air, etc.
The bad ending and good ending are swapped. The one where you grab the sword and getting zapped. Is you sacrificing yourself for the world to not be plunged into an apocalypse. The secret one is you plunging the world into an apocalypse for a cool sword
I'm sad because I enjoyed every second of my experience of the 1.0 release, up until I killed my 6th Golem, got my ending, became severely dissapointed after expecting something more than.... that, and left the game feeling dissatisfied rather than fulfilled, because I knew that I only tried the first 3 cores and there were SO MANY MORE THINGS for me to discover, only to realize that now my entire purpose for playing this game has been fulfilled and there is none to keep me invested in playing it anymore, despite how impossibly fun and immersive it is. Its like you said. After the ending credits hit, you become saddeningly aware that you've become a "warrior without a cause", and the drive you've felt to explore and loot and buy and overcome everything up until now completely ceases. Like finishing the LOTR trilogy and watching all of the characters you're still so invested in either leave the lands of middle earth completely or grow old and die, leaving a gaping hole where excitement and drive used to be. It's one of the worst things to feel for any kind of gamer.
My only issue with the ending was that after getting into the tower, there’s nothing guarding it. Something so grand, so big, yet there’s no one guarding? Felt a bit anticlimactic with the lack of some cool new enemy guarding the tower.
Just completed this on Quest last night and got this EXACT feeling. "Now what?"... So I'm going to buy Battle Talent. Having said that, totally recommend this game, it's still amazing. But it definitely does say "goodbye" to the player at the end. Amazing bunch of ideas at the end to keep the game going.
Definitely agree about the ending of the game. I had just gotten my Lightning spell to Tier 2 but.. there's no point now with the game completed. Really hope someone makes a mod that extends the Crystal Hunt story, to give something a lot more satisfying. Also I was never able to get that damn sword. Like you I lost it and then freaked out thinking an enemy archer shot at me from behind (because of how quiet it was).
When I was playing Blade and Sorcery, I was very curious about what was behind that door. When the time came to find out, I was happy. But when I saw that huge tower, I was even more excited. I thought there would be an epic fight or a fight with the final boss. But I was disappointed when I saw that it was the end. Immediately after beating the game, I thought, "What now?"
I really like the idea of multiple tower I have a extension on what you said btw, for every tower to get the others version or raa you have to do something different to get it and when you blow one up you have to repair the door and it gets more and more difficult because you keep damaging it
About the difficulty, there is an option to do "permadeath" or lose gold on death as well as a difficulty option while you are creating a new character. i feel like this is a good feature that makes the game a little more replayable.
@@VirtualBroVR It probably won’t be as impressive on nomad, but still pretty cool. Also I probably won’t play it too much because my game crashes anytime I try to play for more than 20 minutes
@@importedposter4152 nah, I think it might be some of my mods. I probably just need to uninstall the game and re install it and test each mod to see which one is the issue
I've been playing on PC since U11 I'm so happy to it has gotten this far but I worry about whether modders will keep up their work, I love BaS but after finishing crystal hunt it feels sad it's over. I hope for all of the BaS fans this game never dies.
This game will 100% be the Skyrim of vr, in u12 there was a mod called “quest framework” which was absolutely insane because someone made an open-world b&s mod with it that had like dozens of hours of gameplay and this was made in less than a year by a random dude who wanted to learn how to code, with limited potential because of no campaign mechanics already in the game
@@importedposter4152 I’m thinking there’s going to be sidequests in the barons bounty, he’ll send you to a custom map to find a relic or something, and somebody could also add a hub map for npcs to do sidequests also
True, but the same can be said for the sandbox. It’s still ultimately up to you to decide how to make it fun. Which can definitely be awesome when you have a new idea or mod to try out, but still inevitably gets old in my opinion.
10:15 idk why nobody knows how that skill works, you just use the grab function on your controller when an enemy shoots a fireball and then you can control it like a normal object. Its not a deflection you literally just use telekinesis on the fireball, and when you throw the fireball it actually homes onto the nearest enemy.
I know vr games are pretty short and the dev team is small, but I wanted more from crystal hunt. Like there being more than one npc, quests for you to complete, factions that you can join, large scale battles, different bosses, but I guess that's not Blade & Sorcery.
I'm happy to see this game finally done, I'm also left feeling a little disappointed that it was that short as well. But after some research I learned that the engine this game uses is super old, which is why it always takes forever for updates to release, which is obviously frustrating for players and the developers. Thankfully The Warpfrog team are moving on and will hopefully cook with their new game 👌
Mods during crystal hunt. Speed up npc movement, increase their HP and do a 50/50 left handed and right handed NPC's. and like you said, you can incease the size of hector. Any way to make it more difficult is what makes it more rewarding and a skill tree that's not there is the IRL skill tree. Like looking how to properly weild a long sword on youtube and bringing it in game makes you better
Honestly the 3 things I really wish were done are just adding a final boss, I’d say something other than a golem, something alive that I can stab and is more unpredictable when it will die(*cough* *cough* dragon) the next would be stronger mini boss ai, maybe a wizard that can do more advanced spells, or a knight that can parry and can stun you, and finally just have the ai be able to attack when grabbed or downed, let them start trying to box you if the got no weapons, there’s no reason a wizard should retreat if the drop there weapon the can still do damage.
one the thing i will let you know, you were right about there being a good ending and a bad ending BUT if you know the lore, you know that not getting the sword is the true and good ending (not gonna spoil anything else cause you should just watch a yt vid on it it’s very interesting) also one thing i wanna say is that idea 1.5 wouldn’t work at all cause it wouldn’t work with the lore, you should always keep the lore in mind
Im retty aure this isnt the final update, since the end just meant that there's an ending you can get. the game just got out of early access, but just because it did doesnt mean it's not gonna get any more content in the future
I mean to be fair the idea to not giving you everything before the ending is to make replaying better since you still get new skills to discover, if even after having discovered every spells and ability’s and combos and everything but you still want to play more then you can challenge yourself and try a no death run on hardcore. The game was never meant to be played as a single run where you get everything but a bunch of smaller runs.
I feel that many of the game's issues come down to its age. Whilst I've loved 1.0, from the frequent Dev blogs its been made clear that over its development, Blade and Sorcery became a tangled mess of programming. Considering this is warpfrog's one and only game, I'm completely satisfied with how it's been finished, and now with a massively upscaled team and with all the lessons they have learnt from Blade and Sorcery, I can't wait for what they have in store next.
Yeah it’s like bethesdas engine, it’s a 20 year old engine that has had so much stuff slapped on top of it to make it into a “Morden engine”, which does make it easy mod because everyone knows how to make stuff on it, but it’s extremely inefficient, so there doing the opposite of Bethesda instead of staying on the same game forever and letting it restrict them they can start fresh which will allow them to ma,e a better and more polished game.
@@valk2768Yup, blade and sorcery is on a pretty old version of unity, so it’s very outdated.
That’s what I’ve been hearing too. But with everything they’ve learned and pioneered within the VR space…I can’t wait to see what they do next!!
Yeah what warpfrog said was if they were going to continue with blade and sorcery they were going to make a second game due to the horrible code mess
The fact that it’s even finished is a grand by itself. Warpfrog really has done amazing work with free updates and a fairly low priced game. I’ve heard
Most games like this never reach the finish at all.
"The thing about endings is, they always mark the beginning of something new."
I like that a lot.
11:55 Actually, you've got it twisted. The good ending leaves you with nothing, while the bad ending rewards you with the sword at the expense to dooming the entire world to some kind of extinction level event.
maybe if anyone except for the baron didn't try to kill me on sight I'd care
Maybe if the lore didnt force you to meet only enemies you would care*@dan_the_swag_man6937
My main issue with the Crystal Hunt mode is the lack of location variety. Throughout the entire game you visit the same dungeons all the way until the end of the game, with the only changes being the types of enemies found and the length of the dungeons. It would be cool if the game actually took you to different locations around the world with different themes for each, and even different kinds of bosses for each new area. Also probably increase the amount of map pieces you need to find so you don't fly through each location too quickly.
I totally agree! I almost made a point in this video about the lack of visual variety, especially when compared to a game like Dungeons of Eternity. I honestly think simply randomizing the color palette of enemy outposts or having different times of day would go a long way to help the levels not all feel so repetitive.
So, I wanna put this out here. I think the primary reason the game ends so quickly (IE why you only need 6 ruins to get the ending) is because Baron and the team made a really big deal about a really big word: *replayability.* They really, really wanted you to run through the game with, for example, a mind and body build, beat the game, and then go "Okay, now for something different!" And then play through a second time with, say, a gravity and fire build. They made there be so much in the game, and such a short amount of time needed to be done with it, so that we'd keep playing, keep trying new things, and always find our own fun in the game, like we always did.
The other, smaller reasons, are pretty simple. Number one, mods are going to keep this game alive for years to come, I can almost guarantee you. I mean, look at Skyrim. And the second reason is the simplest - Lore. Beating the game in 6 dungeons is NOT going to give you all the lore, or hell, it probably won't give you ANY truly significant lore unless you're reallllyyyyyy looking for it. After I beat the game, I was left with only a vague idea of what was going on in the world, and I truly wanted to play again, if not to feel the same thrill I did the first time when running through, learning more lore and unlocking new abilities I had never used before.
All in all, I think the true value of the game isn't what the developers give us - it's what we give ourselves. If you don't have a purpose anymore when you beat the game, well, that's okay. Nobody said you had to play it. But if you still want to play, if your heart still yearns for the thrill of fighting Hector again, or exploring more ruins you maybe haven't seen, or hell, you just wanna log in to pet Baron's chicken. These are all purposes that we make for ourselves, and I think that's exactly where the game's longevity will come from. From here on out, it's what we make it.
Thank you for coming to my ted talk.
The chickens name is actually Johnathan, and it comes from a ongoing gag in a b&s RUclipsrs videos named “DLC” (downloadablecontent)
He’s friends with the Baron and has interviewed the team multiple times
You can find this out by just visiting the shop enough till the baron says “Hey, do you know where Johnathan is?”
👏👏👏👏👏👏👏great ted talk. Also I agree with you.
huff your copeium but i still think the game needs more end game things like elites or challenges like roguelites use. theres many varients and stuff that they could do for end game to keep it feeling alive
What kind of elites? Wort wort wort?
VR gaming is in an awkward stage right now. The very act of playing cool games in virtual reality is no longer special, but development teams still treat it as if it were. Imagine games like Witcher 3 but with absolutely no side content, no quests to do and a very brief main story. It would probably still be cool to play, but pretty shallow in comparison to what it is. VR gaming is in a stage where players are starting to see it as regular gaming, but developer teams treat it as something special in and of itself. The fact that Blade & Sorcery is adding a form of progression system is a big step in the right direction, and I predict that in the coming years, more and more development studios will add a lot of depth to their future titles, or at least more than what they are doing now.
second sentence said it 👏. your game is not the first ive played in VR, you cant keep me entertained with "ooo VR shit" forever.
a good VR game still requires a good game underneath
Hopefully they help the community with modding new campaigns weapons and other such stuff so we can still enjoy new content
That’s exactly what I’m hoping for! I already saw someone talk about a mod that increases the loot spawning!
@@VirtualBroVR hopefully we get some better moding tools
11:50 hello resident lore nerd, its actually the other way around, the bad ending(narratively) is where you get the sword. and one of the endings can technically be 2 narratively depending on your knowledge as a player of whats happening around you, either you dont know, or you do, and you pulling the sword and dying can either be noble, or ignorant.
I got the ending were you get shot with a lazar into outer space how do you get the other ending? (Don’t spoil it pls)
Can you provide more info about the lore and the ending? I’m confused about your message
@@GAMER32231 at the end of the game there is a puzzle you can complete to get a different ending
@@Jeiquilibrium there are two endings, one where you die and one where you get the sword, the one where you die can technically be split into 2 endings depending on YOUR reasons for pulling the sword, be it to gain new power, or knowing what will actually happen.
To summarize, magic is a volatile energy within the world and the more it builds up the more dangerous it is, eventually it could blow the entire planet up. So the ancients created a cycle where every few thousand years they expel the world's magic into space, however they disguised it with a religious facade to keep people willing to sacrifice themselves for it, so if you knew this, then you'd be making a sort of noble sacrifice to maintain the world. If you didn't know this, then you're another sorcerer who died in the pursuit of power, unintentionally saving the world
If you do the ending where you keep the sword and escape, you destroy the tower and thus basically dooming the planet with no way to rid itself of excess magic
@@Jeiquilibrium Super late, and not OP, and you probably found out the answer by now, but for anyone who falls on this comment section who wants clarification, MAJOR story spoilers:
Long story short: Normal (good ending) you get sacrificed through your immense mana to channel the magical power being generated throughout the planet to "shoot it into space" to avoid an apocalypse. Basically think of the tower as a HUGE exhaust, shooting all excess magical power in space.
Secret (bad) end: You break the Exhaust, dooming the world to have excess magic and cause a worldwide apocalypse... But you get to keep the cool sword.
The lore basically tries to fool you into thinking you're "the one", while actually just needing you to gain power to be able to activate the PMN (Tower/Exhaust).
When I saw the homing dagger in the trailer I was super excited for magic items we could find, but it was just a skill and to my knowledge there was only 1 magic item in the game. I feel like if you could search around and find magic items like one that would heal you for 10% of the damage you deal or 1 that increases your armor significantly, cool thematic items you could find that make you stronger in different ways inside of the delgarion dungeons would make us excited whenever we did something interesting or encourage us to explore these vast awesome places they made would make me so much more excited to play the dungeons even once I had beat the game
That temple idea at the end is a really good idea... I hope a modder adds that...
I believe they said they're working on an update to the SDK to extend modding capabilities and the such, the game itself seems like it has a bit of a spaghetti code so I don't blame them for wanting to move on to future projects, I am very excited to see what comes next
Me as well!! I’m hoping they will take everything they’ve learned with B&S and make something new that blows it out of the water!!
im so upset that there isnt a final boss, they created this HUGE looming tower that is such a cool set piece. They gave you a new overpowered sword/staff and then its just nothing. WHY??? after 5 years???
Yeah it feels strangely anticlimactic… especially when they probably COULD’VE done a HUGE scaled up boss fight like we see with mods!
(I’m not a game dev so I’m sure that’s harder to implement than it sounds but idk it seems like a lack of creativity imo)
The game, is built to be replayable. Play another save and play with a different crystal, play with a different ways
@@Laz3rSkar i know that!! i just wish there was one final boss to take on to feel like i really accomplished something after learning all new skills, i have still been playing the game, im working towards getting every skill rn
atleast put in some enemies, just make it more of a challenge past putting some spells into the monolith things and then taking the sword
It also doesn’t make sense logically, I mean you have this massive tower with a very powerful sword, but you have nothing more protecting it than a door and maybe those lasers? Seems like you would have a lot more security than that to me.
The way bro cooked the chicken caught me off guard.
This really was so fun, and I'm glad I waited for it. I don't feel cheated about it that much. Also I accidentally found the money glitch in the first hour like everyone else LOL
Oh no what money glitch??
Quest came… LETS GOOOO
Awesome video! i've been addicted to the blade and sorcery 1.0 update, and was waiting for someone to make a good video on it! ALSO HOW WAS THIS THE WAY I FOUND OUT YOU COULD STUFF ITEMS INTO YOUR CHEST IVE BEEN TAKING OUT THE INVENTORY BAUBLE EVERY TIME
Wow, dude I just checked on your channel and you have grown so much glad I was here since the beginning.
As a quest 3 player myself I need a RUclips who somewhat understand s my pain
1:20 this is so accurate lol
I'm a quest user, and I'm gonna wait patiently, because patience is key to power (and I'm gonna train my real life swordfighting skills in the meantime)
The king of nomads approves this message and sees that you are one of the ones with their nomad will and honor intact
@@Hachiman01Honor, and Will, are key to Strength, we stand unbreaking, everlasting.
If anything the wait just hypes up the game even more for us nomad players!
well my solution is to unlock all the powers *before* the end of the game so you get that build up and feel more satisfied about the ending, but thats just what im gonna do
you can't unlock all the powers before the end of the game, you only do six dalgarian ruins before the end. you need like 15 to get all the powers i think
@@importedposter4152 well you don't have to use the portal im sure you could just run past it and get on with whatever you need to (do forgive me if im wrong i haven't been able to play the update
@@importedposter4152 this is wrong. you're able to do as many dungeons as you wish before you go into the ending. the *minimum* is 6.
missed watching you bro! forgot how good your videos are! will forever be my favorite vr content creator! never forget me!
I do think having different bosses would be awesome. Different styles of golems that have to be fought with slightly different tactics.
Perhaps have one that's like a bull, where in order to stun it and unshield the next set of crystals you need to bait it into charging at its own shield crystals (since these ones are extra large and can't be broken by simply bashing it. Though perhaps something like a t3 spell could also work so you don't lose the variety)
Perhaps there's an aerial golem that spends most of its time out of melee range and you have to hit it with arrows, fireballs, thrown weapons, telespun weapons, or if you hop on it while it's stunned (or maybe when it swoops down so that you don't need to stun it to mount it) you can ride it and take it down with melee.
You could also have one that's much smaller, only slightly larger than you, that's much more nimble and uses an ancient weapon (like the sword of naa or one of the other weapon variants I thought up). That way you get an early exposure to the sword and can swing it around, but you can't take it home with you or test it against opponents (unless you sped through the dungeon and left some alive). The golem could get knocked around while it's stunned, but after that you can't knock it down. Also, importantly, it bows to you at the start as opposed to roaring. It is a very skilled opponent that fights with precision and elegance, instead of brute strength. And while possible to do so otherwise (example, fireball) it is very difficult to defeat it with anything other than *better* skill (example, deflecting fireball back at you or even catching it with its own sorcery.) Perhaps it matches your play style, if you fight it with sorcery, it will fight you with sorcery. If you don't have a weapon, it embeds the sword into the ground (deep enough that you can't pull it out) and fights you with martial arts (definitely bring good arm protection)
The main thing is that they are all beatable with different play styles so you aren't locked into a certain weapon choice. Most notably, they have to be beatable with just fists.
The end is just the beginning of something new. I look forward to whatever Leapfrog cook up in the future.
I teared up a bit watching the updates in the credits. Seeing how the game evolved over the 5 years was such a beautiful way to send off the game during the credits.
I feel like removing survival mode from the arenas was a mistake. Going in without any equipment (or, if possible, spells) and fighting off waves of progressively more difficult enemies with your choice from three random weapons was great! It allows you to try new weapons and new play styles. If they made it so that more weapons could spawn, bows spawning with quivers and maybe even crystal cores spawning (allowing you to try new spells without having to go through 4 whole dungeons) survival could have been a great third mode for crystal hunt.
I agree that the game cuts off short, but I don't think putting it off till the *very* end of the sandbox is the right decision. I think putting the little round holes where you have to "imbue" them with the three spell types on the door (or perhaps on the teleporter) would have been a better way to do things. It would give you a hint towards getting the secret ending for those who don't read the lore tablets (or in my case, got there before finding the hint tablets) it does mean that you go in with the resources and a bit of knowledge to accidentally lock yourself out of the main ending, but if paired with your idea of having more spires with their own weapon/staff combo this is avoidable. I do really like that idea though. Not entirely sure how it would fit in the lore? But if implemented it would drastically increase the play time. Perhaps have the order randomized?
Ideas for staff/weapon hybrids.
Small sword: transforms into a double ended sword. Not like the sword staff already in the game, but moreike the one in gorn. The main idea is to make it easier to use the staff slam abilities.
Dagger: well it's a wand, and I can't really think of any interesting transformations. I guess just another cross guard? Though maybe have the un-imbued state have the cross guard so that it can be more wand like imbued.
Axe: goes from single blade and spike to double bladed with spike on top
Pole axe: perhaps changes from spike to hammer? There are a variety of different things to put on the end of a polearm, and I was disappointed when I found out the vanilla one is axe/spike (I personally prefer axe/hammer) so I think when imbued it should switch from spike to hammer, since that way it can also benefit from gravity megabonk
Mace: definitely something actively spinning in the head. Perhaps it opens up and extends a bit?
2 handed mace: perhaps this one can change from spike to axe, that way you can have both options for your polearm imbued and not imbued. Though that would mean switching the axe to have blunt end when not imbued and spike when imbued.
Spear: give it a hook. I mean it's already a staff just with a stabby end instead of a crystal. Maybe the stabby end *is* a crystal.
Shield: doom dark ages style chainsaw edge! We already have the shield throw ability, might as well make a shield that pierces instead of bounces! If possible I think it should change shape, too. When not imbued it's a kite shield with a spike at the bottom, when imbued it's a round shield with little spikes spinning around the edge.
Bow: crossbow. I don't really care what the transformation is, just make it a crossbow.
I think an armor set would be nice too. Maybe with max (or at least 4) in all stats. Probably put it at the very end, and quite possibly hide it in the sandbox book until you unlock it in a crystal hunt save.
Throwing knives: these are a thing, and you're not gonna throw your wand. Maybe have it be a really cool pouch that forges an endless supply of knives. Maybe have the knives fan out into stars?
I think that's all of them. I would like to see other ideas so...
Reply because I can't edit (at least not on mobile)
Perhaps the lore explanation for the extra towers is they're backups, in case the first one is destroyed or rendered nonfunctional in any capacity. Perhaps these ones are smaller, hastily made and thus easier to disable. Or maybe they each have unique puzzles. Perhaps one needs you to bring a compete set of ancient dice, or that one amulet lookin artifact. Maybe one has a golem to guard the shutoff key. Maybe one needs you to solve a riddle. Maybe one needs merged spells, perhaps even fusion merge like storm or plasma beam.
Quest is out❤❤❤🎉🎉🎉🎉
I have a theory that warp frog thought that mod makers would help expand the game for other people so they left it basic.
That transition at 2:51 was absolutely amazing
i love the idea of the extended story of more tower with more "Naa" weapons
the whole point of the sword of naa is it's just bait for a strong sorcerer, the tower sacrifices a powerful sorcerer once every so often because otherwise the world ends due to that big star in the sky. more naa weapons just can't happen given the lore
The quest thing was funny 😂😂
2:50 that transition was clean
I love the update I had already completed one character. it is a bit sad to see that this is the End update with no more major updates though, Although them saying they will create a new game with a similiar engine does give me a bit of hope.
The vision I had for this game when I started playing in U8 was that this game could become the first/best mmorpg (which At the time Zenith the last city wasn't released + this game can be alot better then zenith) I still hope the next game is rpg based or atleast allowes to play with friends because that could be amazing.
Maybe ur outro could be you walking through a portal and saying something like catch you in the next timeline or time for me to catch another reality
a good way to think of it is that u get the weapon to fight the enemies better so u can "defeat" the factions
15:40 This is a cool idea but its a bit too repetitive, there are these weird planets and other objects in the sky the final ending could lead to a sneak peak to one of them.
I wonder if warpfrogs next game will take place on those planets
@@Nuyork1600Exactly as I envisioned. Would be really cool if they did that.
For the ending, I think in order to make it seem like you need all the powers, the door could have maybe five of those orbs instead representing each power, and each time you get a new power an orb will light up as the color of that power. Once you unlock the door and go to the tower, in order to open the tower, there should be five scanners that you have to put your hand on, each has the color of one of the powers. You can your hand in each scanner, showing the tower you have every power. The door opens and you have to fight the eye as a final boss and maybe even a film bigger, better hector the eye has been building to try and stop you. Then you do either the main or secret ending.
Idea for blade and sorcery: at the start of the game, there is a dalgarian door on a rock of where you spawn. How about after beating the game, (aka getting the sword of naa), that door opens, and once you fall down there, a whole new variety of spells, swords, emenies, and maybe a cool new boss or two, abd at the end, instead of hunting after a cool sword, you hunt after a cool form of sorcery, like water, air, etc.
cant wait for nomad next week
TODAY LETS GOOOOOOOOOOO LETS CELEBRATE THIS LEGENDARY MOMENT
Same wish it was longer
Yeah I’m surprised they didn’t decide to make it somewhat of an infinite rpg where you just can keep building up your character
@@VirtualBroVR you can keep playing the game just don't go in the ending or get the spoilers
@@VirtualBroVRif you could max out your character in one playthrough the game would have absolutely 0 replay value
The bad ending and good ending are swapped. The one where you grab the sword and getting zapped. Is you sacrificing yourself for the world to not be plunged into an apocalypse. The secret one is you plunging the world into an apocalypse for a cool sword
I just released couple days ago
I cried myself to sleep when I didn’t come out ok quest but now it is today
I'm sad because I enjoyed every second of my experience of the 1.0 release, up until I killed my 6th Golem, got my ending, became severely dissapointed after expecting something more than.... that, and left the game feeling dissatisfied rather than fulfilled, because I knew that I only tried the first 3 cores and there were SO MANY MORE THINGS for me to discover, only to realize that now my entire purpose for playing this game has been fulfilled and there is none to keep me invested in playing it anymore, despite how impossibly fun and immersive it is.
Its like you said. After the ending credits hit, you become saddeningly aware that you've become a "warrior without a cause", and the drive you've felt to explore and loot and buy and overcome everything up until now completely ceases. Like finishing the LOTR trilogy and watching all of the characters you're still so invested in either leave the lands of middle earth completely or grow old and die, leaving a gaping hole where excitement and drive used to be.
It's one of the worst things to feel for any kind of gamer.
to me after playing bonelab, battle talent, and b&s, this game has probably the best physics and movement and weapon handling i’ve ever seen
I can’t wait to play this for more than 30 minutes at a time. I just gotta exercise my motion sickness
My only issue with the ending was that after getting into the tower, there’s nothing guarding it. Something so grand, so big, yet there’s no one guarding? Felt a bit anticlimactic with the lack of some cool new enemy guarding the tower.
Bruh I got motion sick when you where swinging on the boss😂😂
Haha my bad😂
Just completed this on Quest last night and got this EXACT feeling. "Now what?"... So I'm going to buy Battle Talent. Having said that, totally recommend this game, it's still amazing. But it definitely does say "goodbye" to the player at the end.
Amazing bunch of ideas at the end to keep the game going.
this looks so dope.
How dare you murder that chicken? How dare you?
1:21 is literally me and so many other right now
an update recently came out and from my experience the enemies are much more aggressive now
Rip to the peoples eyes watching 1:19 at night
Definitely agree about the ending of the game. I had just gotten my Lightning spell to Tier 2 but.. there's no point now with the game completed.
Really hope someone makes a mod that extends the Crystal Hunt story, to give something a lot more satisfying. Also I was never able to get that damn sword. Like you I lost it and then freaked out thinking an enemy archer shot at me from behind (because of how quiet it was).
When I was playing Blade and Sorcery, I was very curious about what was behind that door. When the time came to find out, I was happy. But when I saw that huge tower, I was even more excited. I thought there would be an epic fight or a fight with the final boss. But I was disappointed when I saw that it was the end. Immediately after beating the game, I thought, "What now?"
I was going through 1.0 but then I stopped around the 5th boss fight and just haven’t come back too it since
I really like the idea of multiple tower I have a extension on what you said btw, for every tower to get the others version or raa you have to do something different to get it and when you blow one up you have to repair the door and it gets more and more difficult because you keep damaging it
About the difficulty, there is an option to do "permadeath" or lose gold on death as well as a difficulty option while you are creating a new character. i feel like this is a good feature that makes the game a little more replayable.
I can’t wait for this to come to nomad
Me too!!!
@@VirtualBroVR It probably won’t be as impressive on nomad, but still pretty cool. Also I probably won’t play it too much because my game crashes anytime I try to play for more than 20 minutes
@@Flooph_YTdo you have a lot of mods installed?
@@Flooph_YT did you fry your headset? 💀i play pcvr now, but i got about 30 hours into nomad with minimal lag and no crashes
@@importedposter4152 nah, I think it might be some of my mods. I probably just need to uninstall the game and re install it and test each mod to see which one is the issue
The interstellar edit at the start is literally me.
The most recent dalgarian dungeon I did Hector was glitched and wasn’t attacking me
I've been playing on PC since U11 I'm so happy to it has gotten this far but I worry about whether modders will keep up their work, I love BaS but after finishing crystal hunt it feels sad it's over. I hope for all of the BaS fans this game never dies.
This game will 100% be the Skyrim of vr, in u12 there was a mod called “quest framework” which was absolutely insane because someone made an open-world b&s mod with it that had like dozens of hours of gameplay and this was made in less than a year by a random dude who wanted to learn how to code, with limited potential because of no campaign mechanics already in the game
@@lordcaprisunthe2nd quest framework has already been updated to 1.0 too, so who knows what people can do with it now
@@importedposter4152 I’m thinking there’s going to be sidequests in the barons bounty, he’ll send you to a custom map to find a relic or something, and somebody could also add a hub map for npcs to do sidequests also
Quest users: patience we do not have
That ad transition actually made me chuckle 😆
amazing video the best review i ever seen
bro is the worlds most underated youtuber ever!!!
I mean, theres a few play styles you can use like mage, brute force, and stealth that you can play as a fresh new way to play through the game
True, but the same can be said for the sandbox. It’s still ultimately up to you to decide how to make it fun. Which can definitely be awesome when you have a new idea or mod to try out, but still inevitably gets old in my opinion.
the thing I felt about the ending was it was basically the same as the other dungeons but its at the end.
10:15 idk why nobody knows how that skill works, you just use the grab function on your controller when an enemy shoots a fireball and then you can control it like a normal object. Its not a deflection you literally just use telekinesis on the fireball, and when you throw the fireball it actually homes onto the nearest enemy.
youre describing noita lmao
Btw just a little update, 1.0 is coming out on Nomad tomorrow
Idea 1.5 solves everything for me
I swear there needs to be a mod with something like that.
Good game I’m at 3rd boss now 😊
Nice! Which power did you pick to start with?
"The thing about endings is that they mark the beginning of something new..." death?
I’ve only had about 3 hours of playtime past update 1.0 before I beat the game, which makes me feel like they should’ve had more.
I know vr games are pretty short and the dev team is small, but I wanted more from crystal hunt. Like there being more than one npc, quests for you to complete, factions that you can join, large scale battles, different bosses, but I guess that's not Blade & Sorcery.
19:30 if you think that’s op, you have never shot thunderbolts before. Like that skill just makes every dungeon trivial.
I'm happy to see this game finally done, I'm also left feeling a little disappointed that it was that short as well.
But after some research I learned that the engine this game uses is super old, which is why it always takes forever for updates to release, which is obviously frustrating for players and the developers. Thankfully The Warpfrog team are moving on and will hopefully cook with their new game 👌
Is the crystal hunt mode coming for quest 2?
Mods during crystal hunt. Speed up npc movement, increase their HP and do a 50/50 left handed and right handed NPC's. and like you said, you can incease the size of hector. Any way to make it more difficult is what makes it more rewarding and a skill tree that's not there is the IRL skill tree. Like looking how to properly weild a long sword on youtube and bringing it in game makes you better
The boss's name is HECTOR
Honestly the 3 things I really wish were done are just adding a final boss, I’d say something other than a golem, something alive that I can stab and is more unpredictable when it will die(*cough* *cough* dragon) the next would be stronger mini boss ai, maybe a wizard that can do more advanced spells, or a knight that can parry and can stun you, and finally just have the ai be able to attack when grabbed or downed, let them start trying to box you if the got no weapons, there’s no reason a wizard should retreat if the drop there weapon the can still do damage.
*cries in normad*
can't wait for the end of next year when nomad gets 1.0
is this the last update of blade and sorcery?
this game would have 10x more lifespan if they keep updating it with new features. The game has so much potential but they’re just ending it so soon
one the thing i will let you know, you were right about there being a good ending and a bad ending BUT if you know the lore, you know that not getting the sword is the
true and good ending (not gonna spoil anything else cause you should just watch a yt vid on it it’s very interesting)
also one thing i wanna say is that idea 1.5 wouldn’t work at all cause it wouldn’t work with the lore, you should always keep the lore in mind
1:23 this is literally me
Let’s go it came on quest
Im retty aure this isnt the final update, since the end just meant that there's an ending you can get. the game just got out of early access, but just because it did doesnt mean it's not gonna get any more content in the future
Ermmmm do you see the huge fucking planet in the distance at the house
why did this sync with jedi survivor launching XD
Would you recommend this or battle talent?
I mean to be fair the idea to not giving you everything before the ending is to make replaying better since you still get new skills to discover, if even after having discovered every spells and ability’s and combos and everything but you still want to play more then you can challenge yourself and try a no death run on hardcore. The game was never meant to be played as a single run where you get everything but a bunch of smaller runs.
I can't find a good answer anywhere. Is the golem dude the only boss in the game? Because that's the only boss any videos are showing
Yeah that’s the only one. Thought he has different attacks and abilities sometimes!
How do you get that?
It would be perfect if there was one last final boss but its still an AMAZING game
Is their next game going to be a sequel of b&s like blade and sorcery 2? If true it would be AMAZING
It gelt like there was several things missing from the trailer
someone get them to make gta vr
Someone estimated the quest release to be on Thanksgiving