Generate Building Structures With a Click | Auto Building

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  • Опубликовано: 7 сен 2024
  • In today's video we'll introduce Auto-Building, a powerful add-on that utilizes Blender's Geometry Node to effortlessly create a wide range of building structures according to your preferences.
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Комментарии • 23

  • @skeletonking4119
    @skeletonking4119 10 месяцев назад +4

    i know the guy who made it and honesty its simply GET THE JOB DONE!!

  • @BryanDraffen
    @BryanDraffen 8 месяцев назад

    Because of this video I bought this add-on and it's awesome!

    • @revotiva
      @revotiva 7 месяцев назад

      can i do my own buildings and use this generator, or can use their buildings only?

    • @brucedareen7595
      @brucedareen7595 3 месяца назад

      @@revotiva same question??

  • @brandonjacksoon
    @brandonjacksoon Год назад +2

    Thanks mate!

  • @kenzietownsend6644
    @kenzietownsend6644 7 месяцев назад

    This looks cool

  • @IrvanQadri
    @IrvanQadri 3 месяца назад

    is there any tutorial for make modular asset for this addon? all tutorial are using geometry node instead of "3d trimsheet" like Townscapers devlog

  • @revotiva
    @revotiva 7 месяцев назад +4

    can i do my own buildings and use this generator, or can use their buildings only?

    • @DarkAutumn3D
      @DarkAutumn3D 5 месяцев назад

      You can use your own buildings but the generator requires specific things such as assets to be in the correct rotation, etc. or it won't work correctly. It comes with full documentation explaining everything.

  • @antoniosuarez7881
    @antoniosuarez7881 Год назад +4

    R U d s4m3 guy from inspiration tuts?

  • @Magoo277
    @Magoo277 4 месяца назад +1

    Does this work for indoor environments, say, a sci fi ship innards or cooridoors? Or is this specifically designed for outdoor

    • @blacksage81
      @blacksage81 3 месяца назад

      It looks like just facades.

  • @Diamond-yn4nu
    @Diamond-yn4nu 6 месяцев назад

    I intend to purchase this add-on, but I need to know how to export models to the Unity engine with textures. Thank you very much.

    • @DarkAutumn3D
      @DarkAutumn3D 5 месяцев назад

      I myself have purchased the full version of this add-on and it's great. Regarding Unity... It's the same as anything else really.. I, for example, use trim sheets to create textures for my assets. There's a feature, in this addon, that allows you to safely apply all of the modifiers it uses - once you have finished creating your building. It all depends on how you wish to construct your buildings in Unity and such. I myself prefer the modular approach. From there it's just a simple case of exporting from Blender to Unity. There are probably tutorials on RUclips on how to do that 😊😊

  • @rgajic
    @rgajic Год назад +3

    can you 3d print the building with texture?

    • @Blue_snapdragons
      @Blue_snapdragons 11 месяцев назад

      While you MIGHT be able to print your own building depending on how you make your assets (ie making sure they’re watertight with no loose parts), you can’t generally print in textured color b/c your print will be whatever color your filament is. It’s up to you to sand and paint it.

    • @artistabigailmarie
      @artistabigailmarie 10 месяцев назад

      but they didn't ask about color, they asked about texture. I would say, yeah, if you made the original objects that form the building watertight and high poly detail(not relying on normal maps for texture). I don't print, but i am pretty sure there are programs that let you know if a model is watertight and ready to print, or can make it so. After, there are certain websites that allow you to do a test print and they will let you know if the model will print correctly. myminifactory does this. @@Blue_snapdragons

    • @BioClone
      @BioClone 9 месяцев назад

      I think he means the normal mapping,ussually is not possible but there may be tricks that may work, espeecially for planes maybe with displacement@@Blue_snapdragons

    • @Blue_snapdragons
      @Blue_snapdragons 9 месяцев назад

      @@BioClone Normal mapping no. Displacement…ehhh also probably not? 3D slicing programs typically don’t handle any sort of texture inputs. You’d need to sculpt those sorts of details in in smth like zbrush. (Or blender but zbrush can handle more polygons at once)

    • @BioClone
      @BioClone 9 месяцев назад

      @@Blue_snapdragons ahh i created a better reply but it gone to hell /thx youtube)
      In resume you can extrapolate a displacement from a difuse, then use displacemente over a very tesselated surface to "engrave" details into the mesh.
      Depending how the buildings got unwrapped may be posible to simply colapse, tesselate x2 or x3 (depending turbosmooth instead) and add a custom displacement based on a greyscale to make pop textures, then be able to print said details.

  • @micah6861
    @micah6861 11 месяцев назад +15

    You just took the videos of the original creator? That's lame.

  • @andresespina5099
    @andresespina5099 26 дней назад

    what if i want to use my own buildings but randomize it with this tool