I've just finished my third course by you on game dev, and have already started my fourth. I truly am gaining confidence in potentially doing this in my near future as a career one day. Thank you for what you do Grant.
This is awesome for product animation. If you have few products you can duplicate key light few times and make adjistment to power and angle for every product.
I was re-viewing this video for such a feature... I found that I got the result I needed just by disabling 'Glossy' under 'Ray Visibility" - (Context: I have a top-down scene of a wet-road with an 'moonlight' above. I didn't like the reflection of the area light though).
I had an issue a while back where lights were showing up quite ugly against a volume cube. Haven't had a change to test it yet, but I think this would be great for that kind of scenario!
You can also change the light not to show in volumes in general. Go to the object properties (the yellow menus next to modifiers and world settings etc.) and in the Visibility tab, change what kinds of elements you want the light to interact with (for example you can make it only show through glassy surfaces or just diffuse bounces).
@@grabbitt Thanks a lot for quick response, btw I did some blender benchmark comparisons and your gpu is at minimum around 60 times faster than my old 960, so yeah bit of a upgrade might be eventually needed! 🤣
Whenever Blender brings in a new feature we always end up wondering how we worked without it.
Grant's literally the best
I've just finished my third course by you on game dev, and have already started my fourth. I truly am gaining confidence in potentially doing this in my near future as a career one day. Thank you for what you do Grant.
Another great video, concise, calming and comprehensive! Thank you.
Thanks again for a clear and concise explanation!
Brilliant! Thanks for a great, quick, and useful video! This was tremendous for a beginner like myself. Much appreciated!
thanks was exactly what I needed
Thanks, Grant. Your videos have really helped me understand Blender.
thanks!This feature excites me!
One of the reasons I searched for this video is, that I couldn't find the light linking tab! I hope they change it in future versions. Thanks!
Same here.
That looks great, can't wait to try with my jewelry set ups!
This is awesome for product animation. If you have few products you can duplicate key light few times and make adjistment to power and angle for every product.
Very helpful.
Thank you!!
Can you use light linking using the sky textures on world tab?
I'm not sure
It would be better to have Reflection linking too (5:24)
I was re-viewing this video for such a feature...
I found that I got the result I needed just by disabling 'Glossy' under 'Ray Visibility"
-
(Context: I have a top-down scene of a wet-road with an 'moonlight' above. I didn't like the reflection of the area light though).
Good stuff!
Sweet!
Gotta try this asap
Thanks you bro
I had an issue a while back where lights were showing up quite ugly against a volume cube. Haven't had a change to test it yet, but I think this would be great for that kind of scenario!
You can also change the light not to show in volumes in general. Go to the object properties (the yellow menus next to modifiers and world settings etc.) and in the Visibility tab, change what kinds of elements you want the light to interact with (for example you can make it only show through glassy surfaces or just diffuse bounces).
I agree the Light Linking should be in the Light tab.
Hey grant, any chance to get info on your current rig, your render previews are lighting fast in comparison to mine 😂
see my "my kit video" ruclips.net/video/EdoCp9zUdos/видео.html
@@grabbitt Thanks a lot for quick response, btw I did some blender benchmark comparisons and your gpu is at minimum around 60 times faster than my old 960, so yeah bit of a upgrade might be eventually needed! 🤣
hi, is there a way, to light link an object with a hdri?
Don't think so, use the camera Ray node. In light path I think
@@grabbitt thank you so much
I thought the light linking would work with mesh lights as well but my Blender keeps crashing if I try to use mesh lights as light sources :(
Interesting
I don't have light linking on 4.0
Btw does this feature affect performance?
I'm not actually sure on this one. It doesn't seem to
Excelent video
2 of 3 questions answered, not bad. IF only I can find answer on how to do achieve something similar in EEVEE I'll be happy.
Iirc EEVEE doesn't support this feature yet.
Whomever thought about this - and whomever implemented it (finally) deserves a whiskey.
Whiskey well deserved - as soon as they place the controls where you'd look for them ;-)
Hearing Suzanne being mentioned 10 times, I found it oddly funny, I don't know why.