Blender 4 - Light Linking - New Feature

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  • Опубликовано: 27 янв 2025

Комментарии • 42

  • @FirstLast_Nba
    @FirstLast_Nba Год назад +30

    Whenever Blender brings in a new feature we always end up wondering how we worked without it.

  • @DT-hb3zu
    @DT-hb3zu Год назад +4

    Grant's literally the best

  • @jasperzatch610
    @jasperzatch610 Год назад +1

    I've just finished my third course by you on game dev, and have already started my fourth. I truly am gaining confidence in potentially doing this in my near future as a career one day. Thank you for what you do Grant.

  • @rsher_digital-art
    @rsher_digital-art Год назад

    Another great video, concise, calming and comprehensive! Thank you.

  • @michaelwsheeler
    @michaelwsheeler Год назад +2

    Thanks again for a clear and concise explanation!

  • @grenierdave
    @grenierdave 6 месяцев назад

    Brilliant! Thanks for a great, quick, and useful video! This was tremendous for a beginner like myself. Much appreciated!

  • @hanleyleung
    @hanleyleung Месяц назад

    thanks was exactly what I needed

  • @divalea
    @divalea Год назад

    Thanks, Grant. Your videos have really helped me understand Blender.

  • @Plum0401
    @Plum0401 Год назад +1

    thanks!This feature excites me!

  • @lucyfaire1980
    @lucyfaire1980 8 месяцев назад +2

    One of the reasons I searched for this video is, that I couldn't find the light linking tab! I hope they change it in future versions. Thanks!

  • @GooDogProductions
    @GooDogProductions 9 месяцев назад

    That looks great, can't wait to try with my jewelry set ups!

  • @adameskoo
    @adameskoo Год назад

    This is awesome for product animation. If you have few products you can duplicate key light few times and make adjistment to power and angle for every product.

  • @randallroberts431
    @randallroberts431 10 месяцев назад

    Very helpful.
    Thank you!!

  • @ekswhayzee
    @ekswhayzee 5 месяцев назад

    Can you use light linking using the sky textures on world tab?

    • @grabbitt
      @grabbitt  5 месяцев назад

      I'm not sure

  • @EgzonYmeri
    @EgzonYmeri Год назад +4

    It would be better to have Reflection linking too (5:24)

    • @GinnyGlider
      @GinnyGlider 7 месяцев назад +1

      I was re-viewing this video for such a feature...
      I found that I got the result I needed just by disabling 'Glossy' under 'Ray Visibility"
      -
      (Context: I have a top-down scene of a wet-road with an 'moonlight' above. I didn't like the reflection of the area light though).

  • @NN-wc7dl
    @NN-wc7dl Год назад

    Good stuff!

  • @keenefx321
    @keenefx321 10 месяцев назад

    Sweet!

  • @DLVRYDRYVR
    @DLVRYDRYVR Год назад

    Gotta try this asap

  • @alfhipratama8741
    @alfhipratama8741 Год назад +1

    Thanks you bro

  • @Crimsin19937
    @Crimsin19937 Год назад

    I had an issue a while back where lights were showing up quite ugly against a volume cube. Haven't had a change to test it yet, but I think this would be great for that kind of scenario!

    • @Lattamonsteri
      @Lattamonsteri Год назад +1

      You can also change the light not to show in volumes in general. Go to the object properties (the yellow menus next to modifiers and world settings etc.) and in the Visibility tab, change what kinds of elements you want the light to interact with (for example you can make it only show through glassy surfaces or just diffuse bounces).

  • @MetalGearMk3
    @MetalGearMk3 Год назад

    I agree the Light Linking should be in the Light tab.

  • @SilentOne2021
    @SilentOne2021 2 месяца назад

    Hey grant, any chance to get info on your current rig, your render previews are lighting fast in comparison to mine 😂

    • @grabbitt
      @grabbitt  2 месяца назад +1

      see my "my kit video" ruclips.net/video/EdoCp9zUdos/видео.html

    • @SilentOne2021
      @SilentOne2021 2 месяца назад

      @@grabbitt Thanks a lot for quick response, btw I did some blender benchmark comparisons and your gpu is at minimum around 60 times faster than my old 960, so yeah bit of a upgrade might be eventually needed! 🤣

  • @Eckdreckweg
    @Eckdreckweg Год назад

    hi, is there a way, to light link an object with a hdri?

    • @grabbitt
      @grabbitt  Год назад

      Don't think so, use the camera Ray node. In light path I think

    • @Eckdreckweg
      @Eckdreckweg Год назад

      @@grabbitt thank you so much

  • @Lattamonsteri
    @Lattamonsteri Год назад

    I thought the light linking would work with mesh lights as well but my Blender keeps crashing if I try to use mesh lights as light sources :(

  • @bigcitydreamz4444
    @bigcitydreamz4444 7 месяцев назад

    I don't have light linking on 4.0

  • @adameskoo
    @adameskoo Год назад

    Btw does this feature affect performance?

    • @grabbitt
      @grabbitt  Год назад +1

      I'm not actually sure on this one. It doesn't seem to

  • @JoseMartinez-iq3xq
    @JoseMartinez-iq3xq Год назад

    Excelent video

  • @DemonicBloke
    @DemonicBloke 11 месяцев назад

    2 of 3 questions answered, not bad. IF only I can find answer on how to do achieve something similar in EEVEE I'll be happy.

    • @Outmind01
      @Outmind01 7 месяцев назад

      Iirc EEVEE doesn't support this feature yet.

  • @josephvanwyk2088
    @josephvanwyk2088 Год назад

    Whomever thought about this - and whomever implemented it (finally) deserves a whiskey.

    • @hubertdendraak4557
      @hubertdendraak4557 5 месяцев назад

      Whiskey well deserved - as soon as they place the controls where you'd look for them ;-)

  • @MartKart8
    @MartKart8 Год назад

    Hearing Suzanne being mentioned 10 times, I found it oddly funny, I don't know why.