Thanks dear for introduce new features blender 4 I just downloaded Please keep making about blender 4 new or changing features Your way of explanation very helpful for beginners God bless you
I just realized how crazy over powered that is. So many times you need to fine tune light and spend 10 years position it so its pixel perfect .... or you need to render out extra layer and do it in post. Now its so easy. Cant believe we had to live without it for now lol
i wonder if later weights for linked lights will be available. So it's not only binary, but rahter a gradient for power of light source for a different objects. Might be useful.
I am using 3.6 LTS. Can't wait for Blender 4.6 LTS. It'll be awesome. By then they'll have all their features in it and polished and optimized for various GPUS. I wonder how Blender would do / work if it was optimized for Apple Vision. That would be cool if you could see your models in real 3D while you work on them.
you can already do that with vr headsets. i use the oculus quest 2 with two vr apps called virtual desktop and ovr toolkit (found on steam) to 3d model in blender in vr. you can see your 3d models right in front of you and see the changes happen in real time, it’s pretty sicc.
@@stevenpike7857 both, you have a virtual 2d screen floating in front of you within the the virtual blender scene, and while editing on the floating 2d scene, you can see your 3d mesh change and move all around you in 3d with 6dof in real time. you can physically lean into your objects and look all around you as if you’re really there. it’s pretty wild and mind boggling and sooo much fun and immersive!! there are plenty of videos on it here on youtube
Please make a tutorial on controlling lights...example: a button that turns several lights on and off or controls the intensity of the lights with just 1 button. If you already have a tutorial like this, tell me which video please ^~
@@RyanKingArt I'm making a live stream tomorrow! (SpaceX Starship Q&A Stream) I liked if you could join! Ask your questions in chat! :) Stream Link: ruclips.net/video/sjEDOxb1j40/видео.html&ab_channel=Kion
@@RyanKingArt I couldn’t work out how to do it personally, but the light is emitting from a firework particle system, I’ve tried both the particle itself and the emitter and can’t seem to get it to not effect certain objects, in fact no change in lighting when I create a new group.
Hello, thanks for your cool informatives video!. I have this question : for compositing purpose, without to have to render many times the same project with different settings, I would like to specificly LINK Witch objects CAST SHADOWS on other object. I tried the various options of LINK light, light groups, and shadow linking. and unfortunately exactly like in your demo exemple, turuning off the shadow linking with the suzane object ok > IT DOESN"T cast shadow on the sphere. >>> BUT ( and this is my specific problem ;)) for compositing purpose ) >> I would LIKE TO EXCLUDE THE SUZANNE FROM THE GROUND IT CREATE ON THE GROUND. and keep IT ONLY on the SPHERE> to tell you the full story of the " WHY " >> it's for a live footage shot test, where I have almost the same layout that you have, except in my case the SUZANE is an object shot for real, and the SPHERE is my CG CHARACTER addition. > so I dont need the extra cast shadow from the MATCHING OBJECT CG tracked into the scene on the ground, it's in the plate ;)) >> But I do need it on the CG extra object, the sphere in your example. ... sorry for the long explanation ;)) so for now my solution sucks big time, i need to re-render just for that specific shadow on the cg addition , and not the ground. . VOILA :)) again sorry for too much text ;)))
Hey, some question here ------> How could I found the shading tool? I have the 4.1.1 Blender update and when I look in the Object propertys I couldn´t found the shading options. Please help!!
Ryan, in 3.6 I had the option of changing my light intensities and size plus colour etc Now, in 4.0 there is no access to those features in the new lighting data. iIs my copy at fault? I can do absolutely nothing with my lights!
is there a way to create only a shadow that follows a character? for example in old games your character had a shadow below him always, i wonde if its possible to create a spot light above my character pointing down and creating a shadow below him, but the light of the spotlight not interacting with the plane that he is stepping on, only the shadow, i tried but there is light around the shadow
Is it a way to light shadow linking to World light source? I have a HDRI setup and i like it light but want to change shadow to something more light and soft, so i need to unlink shadows from World somehow.
Sir I request you I almost completed my 3d course and at that time I want to earn money using blender please sir give me some suggestion because freelancing is not better there is no any scope for beginners to start earning if you have any suggestions please give me sir please 😢😢😢😢😢
I like your tutorials and they are often super helpful and thank you - but sometimes I wish you would go a little slower to let people digest the effect of what you are saying so they can realise the usefulness of what it is you are teaching people. You lost me about 2:24 to understand how that can help.
Is this an addon? I have Blender 4.0.1 and i have no shading section. I have Motion Paths and Visibility but Shading isnt there in the middle like on your screen. What the heck??
I yesterday downloaded blender 4.0 and today few minutes before I was searching for light linking and there you go you posted it thanks ❤.
hope the video helps!
Thanks dear for introduce new features blender 4 I just downloaded
Please keep making about blender 4 new or changing features
Your way of explanation very helpful for beginners
God bless you
thanks!
I just realized how crazy over powered that is. So many times you need to fine tune light and spend 10 years position it so its pixel perfect .... or you need to render out extra layer and do it in post. Now its so easy. Cant believe we had to live without it for now lol
Yes!
this is next level for Blender!
yes!
i wonder if later weights for linked lights will be available. So it's not only binary, but rahter a gradient for power of light source for a different objects. Might be useful.
Thanks! That is greatly explained + short and super clear!
Glad it was helpful!
Amazing 🤩🤩
thanks!
Awesome tutorial. Cant wait to actually use it because my Blender 4.0 crashes if I try to render anything longer than 127 frames. LOL.
This is great. May I ask, do you happen to have a video describing how to reduce the render times of Cycles but still keep quality up?
Oh, that's cool. I'm kinda still learning Blender, and I've wondered how to do that before, so I'm glad there's an easy way to do that now.
thanks for watching!
thanks bro, super informative and clear 👍🏼👍🏼👍🏼
Glad it was helpful!
I am using 3.6 LTS. Can't wait for Blender 4.6 LTS. It'll be awesome. By then they'll have all their features in it and polished and optimized for various GPUS. I wonder how Blender would do / work if it was optimized for Apple Vision. That would be cool if you could see your models in real 3D while you work on them.
you can already do that with vr headsets. i use the oculus quest 2 with two vr apps called virtual desktop and ovr toolkit (found on steam) to 3d model in blender in vr. you can see your 3d models right in front of you and see the changes happen in real time, it’s pretty sicc.
@@user-wo4bf8ij9z You see the models in actual 3d, or on a virtual projection screen in 2d?
@@stevenpike7857 both, you have a virtual 2d screen floating in front of you within the the virtual blender scene, and while editing on the floating 2d scene, you can see your 3d mesh change and move all around you in 3d with 6dof in real time. you can physically lean into your objects and look all around you as if you’re really there. it’s pretty wild and mind boggling and sooo much fun and immersive!! there are plenty of videos on it here on youtube
Thanks wow this really helped me ❤
Glad it helped!
Thanks you 💪🏿
welcome!
Thank you!
you're welcome!
Please make a tutorial on controlling lights...example: a button that turns several lights on and off or controls the intensity of the lights with just 1 button. If you already have a tutorial like this, tell me which video please ^~
You can use a driver
Thank you! Must be in Cycles to access shading drop down.
yeah thats right. Thanks for watching!
thank you im looking for it in eevee but i guess thats why i dont see it
wow this is amazing
glad you like it!
That's great, but I don't know how to rule out indirect light
Thank you very much I found a new solution
👍 👍
thank you so much man 🌺
You're welcome!
informative and concise - very cool
thanks!
nice! I'm live ryan!
I watched the SpaceX launch this morning! Very exciting!
@@RyanKingArt Next up: IFT-3!🚀
@@RyanKingArt I'm making a live stream tomorrow! (SpaceX Starship Q&A Stream)
I liked if you could join! Ask your questions in chat! :)
Stream Link: ruclips.net/video/sjEDOxb1j40/видео.html&ab_channel=Kion
Question: does it only work for Cycles only? I don't see the "Shading" option for EEVEE...by the way great tutorial! Thanks!
How can we make effects or visual effects for games/animations in Blender? Can you make a tutorial about this?
very useful! thanks!
Glad it was helpful!
This is great! Thanks. Is there a way to make an HDRI only effect one object in my scene?
Not that I know of
Hello dear Ryan, I'm looking to do a light catcher ... it is possible in blender today ?
Thank you
Can you do this with emission shaders of objects or is this on lights only?
yes it works with object lights too.
@@RyanKingArt I couldn’t work out how to do it personally, but the light is emitting from a firework particle system, I’ve tried both the particle itself and the emitter and can’t seem to get it to not effect certain objects, in fact no change in lighting when I create a new group.
is there a way to make a mesh that blocks only one light and all other lights ignore it? Without having to light link it from every other light?
hello, if the light is at 45 degrees, is there a method to have Suzanne's shadow on the sphere but not on the plane?
Hello, thanks for your cool informatives video!. I have this question : for compositing purpose, without to have to render many times the same project with different settings, I would like to specificly LINK Witch objects CAST SHADOWS on other object. I tried the various options of LINK light, light groups, and shadow linking. and unfortunately exactly like in your demo exemple, turuning off the shadow linking with the suzane object ok > IT DOESN"T cast shadow on the sphere. >>> BUT ( and this is my specific problem ;)) for compositing purpose ) >> I would LIKE TO EXCLUDE THE SUZANNE FROM THE GROUND IT CREATE ON THE GROUND. and keep IT ONLY on the SPHERE> to tell you the full story of the " WHY " >> it's for a live footage shot test, where I have almost the same layout that you have, except in my case the SUZANE is an object shot for real, and the SPHERE is my CG CHARACTER addition. > so I dont need the extra cast shadow from the MATCHING OBJECT CG tracked into the scene on the ground, it's in the plate ;)) >> But I do need it on the CG extra object, the sphere in your example. ... sorry for the long explanation ;)) so for now my solution sucks big time, i need to re-render just for that specific shadow on the cg addition , and not the ground. . VOILA :)) again sorry for too much text ;)))
Hey, some question here ------>
How could I found the shading tool? I have the 4.1.1 Blender update and when I look in the Object propertys I couldn´t found the shading options. Please help!!
Having an issue here. I added the collections the the Light Linking section and unticked some objects but everything is still lit.
holy crap thats awesome does it work for cycles
Yep!
Hi, the "Shading Panel" panel is NOT present on my Blender version 4.1.0... maybe it needs to be activated?
thanks goat!
welcome!
Hi Ryan, can you please create a video on ice cream texture. Please
Yes I'd like to do that sometime. 👍
Is there a way to light-link a sky texture (Nishita) ? I only want to effect certain objects on my scene.
Ryan, in 3.6 I had the option of changing my light intensities and size plus colour etc Now, in 4.0 there is no access to those features in the new lighting data. iIs my copy at fault? I can do absolutely nothing with my lights!
Shading and Light Linking does not exist in my Blender 4.0. Do I have activate any add-on?
no its not an addon, it should be there. Make sure your using Cycles render. I dont think it works in Eevee.
is there a way to create only a shadow that follows a character? for example in old games your character had a shadow below him always, i wonde if its possible to create a spot light above my character pointing down and creating a shadow below him, but the light of the spotlight not interacting with the plane that he is stepping on, only the shadow, i tried but there is light around the shadow
help ! i dont have the "shading" viewport even tho i dowloaded the 4.0 version , how do i fix it ?
how to do this with specular linking and unlinking ???
Is it a way to light shadow linking to World light source? I have a HDRI setup and i like it light but want to change shadow to something more light and soft, so i need to unlink shadows from World somehow.
why is there no shading properties im using 4.01
hmm that's weird. check to make sure you have selected a mesh object.
is there a way to assign a light linking group to multiple lights/emissive objects at once?
I want to know, too.
is it possible in EEVEE or still not ?
Hmm I cant find it on my blender Is it an add on of some sorts since I’m looking and cant seem to find it
no its not an addon. but make sure you have version 4.0
How do I let Suzanne cast a shadow on the ground BUT NOT on the sphere behind him?
same question here! Help plzz
Sir I request you I almost completed my 3d course and at that time I want to earn money using blender please sir give me some suggestion because freelancing is not better there is no any scope for beginners to start earning if you have any suggestions please give me sir please 😢😢😢😢😢
you could try selling blender products on the Blender Market.
The shading option doesn't appear for me,
how do I fix it?
its only in cycles. Its not for eevee
The way it's implemented is so backwards. Why wasn't Light Linking on the Object> Object property? Why is it on the light.
I don't have this option at all for some reason :(
This is driving me mad. I've got the exact version and the shading tab will NOT show...I have tried everything!
i think it only works in cycles render engine
I there a way to do this for World 's HDRI lighting
❤✌
thanks
I like your tutorials and they are often super helpful and thank you - but sometimes I wish you would go a little slower to let people digest the effect of what you are saying so they can realise the usefulness of what it is you are teaching people. You lost me about 2:24 to understand how that can help.
Where is my shadow tab?
I don't fing the light linking anywhere don't know what happened to it lol.
are you using blender 4.0?
funny how 4.1 i aint seeing the light linking
Only in Cycles Mode
@@SuperStar-ss1ye thxs
Oh...
what's up? : )
@@RyanKingArt
FR: Je vois que vous vous y êtes déjà mis pour cette version. =)
EN: I see that you're already up to date concerning this version. =)
I only see Light Group....
hmm that's odd. do you have a light object selected?
@@RyanKingArt ah it’s ok I found the issue. Blender 3.6 LT was I guess the default Blender instead of 4.0….
Worked good 👍
Glad it helped
Is this an addon? I have Blender 4.0.1 and i have no shading section. I have Motion Paths and Visibility but Shading isnt there in the middle like on your screen. What the heck??
NVM I didnt realize I had to be in Cycles...... should be mentioned in the beginning just in case.
yeah sorry I forgot to mention that in the video. you have to use Cycles render.
@@RyanKingArtwhat does Cycles Render mean?
@@derpster4458Cycles is the realistic render engine in Blender. the other render engine that comes with Blender, is Eevee.
Thank you !
You're welcome!