Vs. The Bobbin Brothers "Red and Pink Bobbins are a pair of acrobatic creatures with an endless supply of falling teeth. Their size, agility and looping projectile range usually makes confrontation difficult, but four Launch Barrels makes fighting them a much easier task. Through good timing, one can jump on their heads without injury." Vs. Bubbles "An old friend turned enemy, Bubbles have quite a few tricks up her sleeves. She has three methods of attack; a punch that launches her forward, a jump attack, and fireballs that is thrown in the Hero's general direction. Though she can teleport, all of her attacks leave her vulnerable for a few seconds after they are performed. This is the opportunity to counterattack!"
Totally agree. I didn't keep count, but it took me alot of tries to beat them and even more doing it without taking damage. However considering the fact that I really like the design (I also had one of them in older Boss Rush Episodes of mine, be it just as a SMB3 Bowser) and not all bosses have to be beaten to finish the Episode I'll keep it like that. I did reduce there health from 5 to 3 though. Also something else, not sure if you plan on updating it currently, but the Flare Attack on the Super Bro (Bubbles) is a bit buggy with the Boss occasionly just vanishing when flying offscreen. I wasn't planning on using it here anyway, so I still thought I should let you know.
Vs. The Bobbin Brothers
"Red and Pink Bobbins are
a pair of acrobatic creatures with an endless supply of falling teeth. Their size, agility and looping projectile range usually makes confrontation difficult, but four Launch Barrels makes fighting them a much easier task.
Through good timing, one can jump on their heads without injury."
Vs. Bubbles
"An old friend turned enemy, Bubbles have quite a few tricks up her sleeves.
She has three methods of attack; a punch that launches her forward, a jump attack, and fireballs that is thrown in the Hero's general direction.
Though she can teleport, all of her attacks leave her vulnerable for a few seconds after they are performed. This is the opportunity to counterattack!"
Tbh fighting the Bobbins Bros is a double trouble a** to fight against, constantly closing on you and vomiting projectiles.
Totally agree. I didn't keep count, but it took me alot of tries to beat them and even more doing it without taking damage. However considering the fact that I really like the design (I also had one of them in older Boss Rush Episodes of mine, be it just as a SMB3 Bowser) and not all bosses have to be beaten to finish the Episode I'll keep it like that. I did reduce there health from 5 to 3 though.
Also something else, not sure if you plan on updating it currently, but the Flare Attack on the Super Bro (Bubbles) is a bit buggy with the Boss occasionly just vanishing when flying offscreen. I wasn't planning on using it here anyway, so I still thought I should let you know.