The Most Killer Sided Map in Dead by Daylight

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  • Опубликовано: 1 июн 2024
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Комментарии • 485

  • @Mezzano142
    @Mezzano142 Месяц назад +975

    Killer sided yet Scott got 0k. Checkmate Scott

    • @justaguyiguess910
      @justaguyiguess910 Месяц назад +192

      And against bots too, clearly this is the most survivor sided map in the game

    • @LoneWolfe_XX
      @LoneWolfe_XX Месяц назад +22

      He’s playing with bots just fooling around. He wasn’t playing serious

    • @ScottJund
      @ScottJund  Месяц назад +593

      @@LoneWolfe_XX no no, no need to defend me, i was trying to win

    • @maxhoward2543
      @maxhoward2543 Месяц назад +82

      @@ScottJundrespect for the honesty you’ll get em next time buddy

    • @rasmus6139
      @rasmus6139 Месяц назад +7

      @@LoneWolfe_XX XDDD bro stop

  • @RIPCrazyFrog
    @RIPCrazyFrog Месяц назад +255

    I like that Haddonfield is just this cursed map that no matter how much it's changed it will always be horrible to play on one way or the other.

    • @PigGuy2301
      @PigGuy2301 Месяц назад +12

      It's almost as if making a map based off a neighborhood is a bad idea

    • @TheRealFigLizard
      @TheRealFigLizard Месяц назад +1

      I've always wondered to what extent they're constrained by the license holder with these things.

    • @TheBigSlugger
      @TheBigSlugger Месяц назад +2

      @@TheRealFigLizardUnlikely to affect actual gameplay stuff beyond “don’t change too much from the license”

    • @blakelandry9313
      @blakelandry9313 Месяц назад +8

      I think the map team just sucks. They haven’t really been doing a good job

    • @FelipeV3444
      @FelipeV3444 Месяц назад +1

      This consistently true for all licensed maps

  • @ashlynp3813
    @ashlynp3813 Месяц назад +519

    They’ve got to stop with the million unsafe palettes philosophy. The 3 gen returning is a slap in the face after all the patches to “fix” it

    • @pistolmoth4198
      @pistolmoth4198 Месяц назад +56

      Yeah a couple unsafe pallets is fine, they’re there to force a stun and make distance. They act as a last ditch effort to get away that takes a bit of timing and luck. They should be about as common as god pallets, meaning rare but not absent. Most pallet loops should be large enough to be safe when dropped, but small enough they can potentially be mindgamed by both sides

    • @jokere9880
      @jokere9880 Месяц назад +12

      @@pistolmoth4198 well, then it's predrop heaven, where killer is forced to break most of the pallets

    • @dineez627
      @dineez627 Месяц назад +4

      Remove the bad three gen, for the hedge tiles make them longer, actually add in tiles on deadzones (there should always be some tile even with the worse rng), for those crate pallets behind the house's make them slightly longer, and please add a pallet near the isolated generator that spawns at the end of the street. DO NOT TOUCH THE WINDOWS!

    • @neonclouds9295
      @neonclouds9295 Месяц назад

      It's already pre-drop heaven​@@jokere9880

    • @Westbrook__
      @Westbrook__ Месяц назад +5

      tbf... it's to counteract the opposite philosophy they had for the previous 8 years, where it was just a bunch of completely safe pallets that have zero counterplay other than "teehee run around til they drop and on to the next loop"

  • @keltonschleyer6367
    @keltonschleyer6367 Месяц назад +72

    Haddonfield: I am an enigma, wrapped in a mystery, shrouded in three unsafe pallets and two weak windows.

    • @GangsterGreg
      @GangsterGreg Месяц назад +3

      Haddonfield is Russia? Okhrenet' that makes so much blyat, I mean sense.

  • @Emmetlovesredvelvet13
    @Emmetlovesredvelvet13 Месяц назад +117

    I love how you went from haddonfield is to survivor sided months ago to now it's too killer sided it's a wonderful example of how bad behavior is it making freaking balanced maps

    • @xLWxPhantom
      @xLWxPhantom Месяц назад +14

      Not even just maps, whenever they nerf something they OVER NERF it. Like nerfing med kits, they nerfed them in 2 or 3 different ways, then what they could've done was Nerf it 1 way, see how it performed then add another need if deemed necessary. Same goes for perks, DS got to where it could only be used if they didn't do a conspicuous action but then also reduced to 3 seconds.

    • @MrPendalv
      @MrPendalv Месяц назад +2

      Sure, scott, thats why i get haddonfield offering almost same often as rpd, because its very killer sided xD
      Good luck keeping 3 gen when one of them on second floor with safe drops especially if you take 2 balance and 2 sprints on team. Two sit and stealth in main, and two doing further one and sprint to Kentucky every time you drop from main building

    • @ssjkakarotttv2676
      @ssjkakarotttv2676 Месяц назад +10

      @@xLWxPhantom Imma be honest here, The purple and Green Medkit deserved the nerfs they got. They we're way too strong, Purple Medkit before could have healed you upto 5 times and green medkits heal speed was insane.

    • @xLWxPhantom
      @xLWxPhantom Месяц назад +1

      @@ssjkakarotttv2676 I'm not saying they shouldn't have been nerfed in specific aspects, I'm just saying with other aspects getting nerfed on top of them it just didn't seem necessary to go so hard on everything. Like setting the charges to 24 on all, and then making it take longer to heal yourself and making them less efficient, that part is fine. Then they nerfed add ons like crazy, even did dumb ones like removing extra points for great skill checks on the suture and needle. Some add ons didn't deserve to change or reduce the charges on them because the medkits got a change at their base like crazy.

    • @xLWxPhantom
      @xLWxPhantom Месяц назад

      @@ssjkakarotttv2676 and it was just an example that not just maps get changed way too much, other things like items, perks are also subject to being over nerfed quite often.

  • @RoyalCrest-LetsPlaysAndMore
    @RoyalCrest-LetsPlaysAndMore Месяц назад +84

    I think a big thing that makes it harder to identify killer-sided maps is that killers can play so differently, and imo killer builds interact with maps more often than survivor builds, such that in order to have a killer-sided map, it has to be REALLY killer-sided. For example, stealth killers like Ghostface benefit from indoor maps due to line-of-sight blockage, but simultaneously, killers like Huntress suffer from it. Killers that can work around short loops like idk, Clown or Nemesis, fare better on maps like The Game or Greenville Square than killers like Artist who need to set up antiloop, allowing the survivor to book it to the next nearby pallet. Terror radius builds like Coulrophobia Wesker are more effective on multi-level maps as they tend to be more condensed. Dredge.
    But yeah, pretty much removing all survivor resources on top of a 3 gen is sorta the surefire way to make a map Killer-sided.

    • @alexquinn9627
      @alexquinn9627 Месяц назад +18

      Dredge.

    • @Z0mb13g4m3r88
      @Z0mb13g4m3r88 Месяц назад +10

      Dredge.

    • @TravisTLCdrumming
      @TravisTLCdrumming Месяц назад +2

      Personally I don’t think there’s such a thing as “killer sided” maps. The closest you’ll get is balanced.

    • @Technature7567
      @Technature7567 Месяц назад +3

      That is definitely one of the harder things to pin down.
      The game is really awful...if you're not playing Ghostface or Michael.
      Swamp is fucking awful for tracking survivors...course, who cares if you're playing Doctor or a trap based killler.
      RPD sucks so much on either side...except of course Wraith, Michael, Artist, Unknown.
      Big open maps like the cornfield also means there's not much stealth and a lot of hold W...course, Hillbilly and Oni doesn't care about that.
      And this isn't going into perks or add-ons.
      Truly 100% killer sided maps are surprisingly rare in the game.

    • @thegrimeyhole
      @thegrimeyhole Месяц назад +7

      Dredge.

  • @ihavebraindamage4445
    @ihavebraindamage4445 Месяц назад +212

    Haddonfield once was the best survivor map and now it is the worst. How the turn tables.

    • @dodang_9147
      @dodang_9147 Месяц назад +8

      irony.

    • @cloudy978
      @cloudy978 Месяц назад

      You mean how the tables turn ?

    • @ihavebraindamage4445
      @ihavebraindamage4445 Месяц назад +8

      @@cloudy978 the tables have turned thust they are now turn tables

    • @cloudy978
      @cloudy978 Месяц назад +2

      @@ihavebraindamage4445 but then it's still turned ? I don't get it might be my fault not a native english speaker.

    • @ihavebraindamage4445
      @ihavebraindamage4445 Месяц назад +6

      @@cloudy978 oh I didn't realize that you weren't a native speaker 😭. Tables turned is the correct phrasing but I was just using a quote from a TV show where one of the main characters says it wrong lol.

  • @LoneWolfe_XX
    @LoneWolfe_XX Месяц назад +38

    In haddon field there’s literally a huge dead zone on the left side of big house like it makes 0 sense to why there’s nothing over there

    • @aatb3719
      @aatb3719 Месяц назад +7

      I returned recently and observed that most maps have like no pallets and gigantic deadzones. It's so strange, because I was on swamp and a good half of the map had nothing. And then some maps have like some pallets but then all of them suck and are unsafe so you might as well not have them.

    • @LoneWolfe_XX
      @LoneWolfe_XX Месяц назад +4

      @@aatb3719 I’m glad someone sees that because I knew it was odd on how the maps were

    • @aatb3719
      @aatb3719 Месяц назад +4

      @@LoneWolfe_XX I get that the game was way too survivor sided, but playable pallets like the autohaven or macmillan ones should be on every map. It's just bad for new/returning players since I obviously don't have the skill to loop well and god help the new players lol. They drop a pallet for safety only for a killer to lunge around it. And don't even get me started on the deadzones. Makes windows a complete requirement lol.

    • @LoneWolfe_XX
      @LoneWolfe_XX Месяц назад +1

      @@aatb3719 facts man but killers love throwing salt on why survivors have windows. You kind of need windows at times especially if your solo que

  • @DirtyDeedsDoneDirtCheapD4C
    @DirtyDeedsDoneDirtCheapD4C Месяц назад +9

    The thing nobody talks about is that *BEFORE* this rework, just by staying still in the middle of the map, you could already see all the 4 walls at the edge of the map, and they STILL decided to make Haddonfield smaller, that was genuinely stupid no matter what side you play, one thing is remove useless house that nobody can enter, one thing is make an already medium/small sized map even smaller

  • @landontemple8710
    @landontemple8710 Месяц назад +18

    New opinion unlocked. Thanks Scott!

  • @davidburke4101
    @davidburke4101 Месяц назад +23

    Before the Skull Merchant, Sheltered Woods used to be the most killer sided map in the game. It's the macmillan estate map that used to have a giant tree in the middle. That map used to have 10 or less pallets throughout the whole map, all spread out over the edges so that the entire center was a deadzone you were guaranteed to get hit in. Once those resources were used the only place you could chase was shack window, because the map had no other structures. Once the killer got through literally all the resources in the map, every player was just on a timer to get hit

    • @xLWxPhantom
      @xLWxPhantom Месяц назад +1

      It also used to be one of the most OP maps in like year 1 to 2 of dbd, so they just gutted the map. It used to just have every pallet spawn which made it like 18 or some crazy shit, this even being after the removal of double pallets in jungle gyms.

    • @FelipeV3444
      @FelipeV3444 Месяц назад

      I always disagreed with this take heavily, because Shelter Woods often spawned multiple jungle gyms. I used to run Windows of opportunity back in the day when everyone said it was merely a new player perk, and I was good at being greedy and utilizing windows as much as possible before wasting pallets. As long as you were paying attention, pre-running, planning your path, that map was super easy to play as survivor, not to mention it was the 2nd biggest map in the game after Red Forest.

    • @davidburke4101
      @davidburke4101 Месяц назад +1

      @@FelipeV3444 That's only if you even got T/L walls or jungle gyms. Before SM, every time I got the map, it was all half gyms with no windows. I saw a single T/L wall in the tines I've gotten this map

    • @Rank1Artist
      @Rank1Artist Месяц назад

      even tho the tiles aren’t that strong that map feels absolutely ginormous I can’t explain why tho

  • @EzTheo
    @EzTheo Месяц назад +35

    The old shelter woods was horrible for survivor aswell

    • @ewaysrevenge
      @ewaysrevenge Месяц назад +15

      That was easily the best killer map until they reworked it into another survivor sided conjoined loops carnival. Old shelter against a good killer was almost unwinnable

    • @ScottJund
      @ScottJund  Месяц назад +20

      its funny because the very first version of shelter woods was actually super survivor sided

    • @mikaylacaldwell4452
      @mikaylacaldwell4452 Месяц назад

      New shelter woods is worse

    • @jeffythesomething8772
      @jeffythesomething8772 Месяц назад

      @@ScottJundwhat did it have that made it survivor sided?

    • @EzTheo
      @EzTheo Месяц назад

      @@ScottJund was it? Picked dbd back up when twins came out, so I only remember the version before skull merchant

  • @ashlynp3813
    @ashlynp3813 Месяц назад +50

    Can see all edges of the map at once too

    • @WutTheDeuceGaming
      @WutTheDeuceGaming Месяц назад +4

      this is not a bad thing. Part of the map problems this game has is they're simply way too fucking big.

    • @deadshotbtw_
      @deadshotbtw_ Месяц назад +5

      For surv it’s horrendous for killers it’s great news

    • @roll14tideroll
      @roll14tideroll 28 дней назад

      I don’t know why they made it smaller when it was already below average

  • @amazingsuperdan144
    @amazingsuperdan144 Месяц назад +14

    Earlier today I played a match of dbd on this map with a doctor holding a 3 gen. It took a while but thankfully I was blessed with a competent team and we ended up getting a 3 out

    • @marcusbourchier2245
      @marcusbourchier2245 Месяц назад +5

      Holding a 3 gen doesn't mean anything, since there's so many times the killer can damage a gen. Just play the long game, maybe place a boon on the other side of the map and play it safe. He will have to commit at some point, which is to say that he'll lose.

    • @NinjapowerMS
      @NinjapowerMS Месяц назад

      Played against a Deathslinger on Saloon and he had such a good tri gen at the gallows part of the map. He legitimately didn't do any chasing the entire game and just stayed there. Eventually won since a random had Circle of healing but it was such a boring match.

  • @jerrywong6672
    @jerrywong6672 Месяц назад +8

    Am I tripping or does anyone else also think Nostromo Wreakage is also a super killer-sided map? The map is quite bald with so few line of sight blockers. Most of the loops are really unsafe besides that one pallet in main which can be easily forced to be pre-dropped. There's not even a shack on the map. The map is an ez win as a killer like the old Shelter Woods and I don’t see anyone talking about it.

    • @Rank1Artist
      @Rank1Artist Месяц назад

      that map has some sight issues I can hardly see survivors there I always escape there and underperform as killer lol

    • @eliasar5051
      @eliasar5051 Месяц назад +2

      It depends on the killer. Nostromo is a huge map that is awful for killers without mobility or with the power that straight up relies on survivors screwing up on top of not ending up on a large map (Legion).
      Most "killer sided" maps as Scott correctly puts it, are killer-sided only for certain killers. Perfect examples are indoor maps for stealth killers vs ranged killers/larry.
      RPD for example is the best most braindead and lethal map Ghostface can play on (seriously, it is pure bliss), but good luck when you load up into it as an Artist, (thus losing part of your power due to the multilevel layout together with some slightly higher spots similar to swamp that causes crows straight up miss due to slightly different the height).

  • @Bincle
    @Bincle Месяц назад +6

    Scott didn't even show the new worst pallet in the game in one of the corner houses

  • @croquedead3926
    @croquedead3926 Месяц назад +15

    Honorable mention to Midwich, which not only is it an indoor map that isn't even bad for ranged killers or high mobility killers due to long empty hallways, not only is it much harder to find generators on it, but it also guarantees one of the most unfair doors set-up in the whole game.

    • @PallyLIVE
      @PallyLIVE Месяц назад +15

      There's a huge misconception between "killer sided" and "Fair".
      Just because something isn't survivor sided doesn't mean "killer sided". Midwich is not "killer sided". It's "skill sided". Unless you're talking about Nurse, but you can't single out specific killers.

    • @PiscesSenpai
      @PiscesSenpai Месяц назад +15

      @@PallyLIVE If a killer wants to proxy camp a hook in a hallway on Midwich, they can scout both hallways by just standing there because the hallways act like an intersection for all possible angles, the survivors have to go all the way around the entirety of the map to the other corridor just for the killer to turn 90 degrees and catch them there. As for the exit gates, what about Trappers traps on the short distant exit gates? Imagine Spirit's phase, or Knight, or Blight, or Nurse, or Billy or Chucky.
      I agree that Midwich has some toughish loops I get that, but mostly within reasonability. You are supposed to break pallets as a killer sometimes you know.. What killer hates this map? Stealth killers love it, mobility killers love it, trap-based killers love it. So many builds work on this map from skillcheck Doctor, to mirror Myers, to Pig aura builds, there's so much that is enabled on this map for killer, and that's a good thing to a degree, but you can't say that Midwich isn't beneficial for killer. It's the shortest map on the game in square meters with the closest exit gates in the game. What killer player spawns on Midwich and says "Oh no, not Midwich, I'm at a disadvantage"? I would say it's quite a relief most of the time

    • @Letycs
      @Letycs Месяц назад +1

      ​@@PallyLIVEI wouldn't say the exit gates having a guaranteed spawn where the killer can more or less stand in between them and see if you're on it 'skill sided'. I didn't know guaranteed spawns are skill sided now?

    • @snekkyturt
      @snekkyturt Месяц назад +4

      @@PallyLIVENono I'm a killer main and I will complain endlessly about survivor sided maps like Badham, Eyrie, Nostromo, and Garden. But claiming that Midwich isn't killer sided is counter productive. You cant just point at Survivor sided maps and then make excuses for Killer sided maps it's a two way street.
      The reason it's killer sided is the tiny size of the map, being the only indoor map that killers like huntress and blight can play well, the absolutely god awful gate spawns, most of the strong loops lead into dead ends (bathroom pallet and clock tower pallets), and the two floor setup making it hard to tell where the killer actually is (This one is a double edged sword as it does make traveling the map harder for killer)

    • @speedwaifu855
      @speedwaifu855 Месяц назад

      ​@@PiscesSenpaishortest map on paper but on game You have to go the whole map to go up and then you have 4 or 5 ways down unless You are nurse

  • @MsGhoulz
    @MsGhoulz Месяц назад +4

    Entire map aside from like 2 pallets is a dead zone.

  • @lukejacobson9387
    @lukejacobson9387 Месяц назад +7

    yeah dbd is cool but where can I get that BG3 Shadowheart artifact you got in the background?

    • @ScottJund
      @ScottJund  Месяц назад +5

      wife had it custom made for me for my birthday, no idea!

  • @Rank1Artist
    @Rank1Artist Месяц назад +12

    2021: SWF sends Haddonfield offering to win
    2024: Killer sends haddonfield offering to win

  • @bladearmorginga6582
    @bladearmorginga6582 Месяц назад +2

    Legit had a 3 gen vs a wesker with a friend, who then said "Oh Scott just uploaded a video saying this is the best 3 gen/most killer sided map."

  • @tboireconciliation5610
    @tboireconciliation5610 Месяц назад +2

    I wouldn’t even be surprised if that gen being back was some weird bug and not even intended. That would be classic Behaviour.

  • @nitsssu
    @nitsssu Месяц назад +7

    I agree completely with the points of view explained in this video

  • @isaacdevans
    @isaacdevans Месяц назад +1

    Removing all the good windows was overkill

  • @Katana314
    @Katana314 Месяц назад

    Is the 3-gen at all altered by one of them being on a second floor? Assuming a player sneaks upstairs without being seen/heard, it takes a bit longer for the killer to reach them. And, if someone starts working on the road generator and the killer chases them off to one of the strong buildings, then now the killer isn't so close to the upstairs generator, especially in terms of actual walking distance.

    • @vry6946
      @vry6946 Месяц назад

      No one playing the 3gen is going to commit to a chase outside of the 3gen.

  • @michaelurmo7984
    @michaelurmo7984 Месяц назад +3

    Behavior wanting to get rid of 3 genning and yet they add shit like this:

    • @damadhattahttv
      @damadhattahttv 26 дней назад

      funny thing is there is no 3 gen they put 2 gen spots extra in the back yards on both side there usually 1 in the myers house one by the porch by the slides and by the shed pallet other side behind left house in the left hous center house basement in the back between center house and house on right and one in the right house plus the 2 spots on the end and the occasional center ones in the middle of the map. probably most gen variations of any map lol and again deja vu exists

  • @burskixpompa2886
    @burskixpompa2886 Месяц назад +5

    I used to play on 100 ping, I got hit on half of the pallets on ormond which were so umsafe, for me umplayable, now Haddonfield is unplayable no matter which pallet im on lol

  • @mat-cj8wv
    @mat-cj8wv Месяц назад

    I love how the main building side of the map is just an entire dead zone idk if it was just rng but the only pallets/windows I got on that side was the pallet behind main building next to the shed and the window in front of main building

  • @jeremycorbin2178
    @jeremycorbin2178 Месяц назад

    What an arc Haddonfield has been through

  • @Mickeymouse7727
    @Mickeymouse7727 Месяц назад

    What I don't understand is the hole in the wall at the Myer's house. Now if they run counter clockwise and use the window there on the front porch it seems hard to catch up as an M1 killer. Not sure what to do there

  • @BunnychanFarabee
    @BunnychanFarabee Месяц назад +1

    Vile Scott telling killer mains what map offering to spam while learning Vecna today.

  • @complain9269
    @complain9269 Месяц назад +2

    Counter argument:
    Midwich
    Only 2 God pallets, and the rest is unsafe or empty rooms. Close gens pretty much at all times, and EASY doors to defend for 0 escapes.

    • @lolohnah
      @lolohnah Месяц назад +4

      Midwich is saved by 2 things:
      1. A lot of the loops are a lot better than people claim, the average just isn’t good to run them
      2. The multi-floor setup on top of the fact the the only way to get up are always on the extreme edges of the make the it artificially large and difficult to get around
      These two things keep it from being completely killer sided

  • @AnonymousMaykr
    @AnonymousMaykr Месяц назад

    Vile Scott tries to prove this is a killer-sided map but he got zero hooks. Checkmate

  • @blckorb6322
    @blckorb6322 Месяц назад

    You didn’t mention that the map is rng. Sometimes the vault in the myers house will spawn and sometimes it won’t. When the window spawns it actually pretty strong and the hole in the wall does not circumvent it very well.

  • @mosshivenetwork117
    @mosshivenetwork117 Месяц назад +11

    Generators need to stop being so close together T_T

    • @larsliamvilhelm
      @larsliamvilhelm Месяц назад

      Well they're close together because the maps are becoming smaller and smaller and there's only so much spacing you can have between them without putting gens at the edgewall like that one gen on Swamp.

  • @quietboygonewild
    @quietboygonewild Месяц назад

    The current version of Haddonfield is 95 developers smaller than it used to be

  • @mikeeeehawkkkkk
    @mikeeeehawkkkkk Месяц назад

    Faced a skull merchant that camped the 3 gen, we all just gave up 😂

  • @Leonsplaything
    @Leonsplaything 27 дней назад

    Remember when there was a gen downstairs in main as well as the one outside?

  • @watchmehope6560
    @watchmehope6560 Месяц назад

    I'll never forget the 3gen i got as survivor. 4:14 one spawned at the corner house outside (usual spot) one took the place of trashcans (you see im 4:14) and took the place of the further car (4:14) the killer could just stand in the center of it and walk over any time. Shoutout to them for not doing that though. Even though we escaped, they won.

  • @d.j7222
    @d.j7222 Месяц назад +1

    It might be helpful for future videos: running Corrupt, Deadlock, and No Way Out can give more time to analyze the map with bots in the background :)

  • @clusterfeld8192
    @clusterfeld8192 Месяц назад +1

    some of the car pallets are safe pallets aswell (atleast against M1 killers)

  • @Anon.Armageddon
    @Anon.Armageddon Месяц назад

    Scout I think I could watch you talk about anything
    very entertaining

  • @_Szerman_
    @_Szerman_ Месяц назад

    Scott even let survivors escape so he can explain it to us, damn.

  • @HTGY6YTH67Y
    @HTGY6YTH67Y Месяц назад

    "The old new new old Haddonfield"
    -Scott Jund

  • @ChamplooMusashi
    @ChamplooMusashi Месяц назад

    i only ever even found out about the edge map pallets by running windows

  • @curtis19921
    @curtis19921 Месяц назад +1

    I miss the original map 😢 more cause of nostalgia.

  • @RisenSlash
    @RisenSlash Месяц назад +1

    How would you fix Haddonfield? Besides removing the 3-gen.

    • @PallyLIVE
      @PallyLIVE Месяц назад

      That's all that needs to be done. The map is fair otherwise. You don't need a million safe pallets for a map to be balanced.

    • @larsliamvilhelm
      @larsliamvilhelm Месяц назад +1

      @@PallyLIVE It's not lmao. If you increased the size by 30% but kept the same tile strengths, it would maybe be okay.

    • @MechaSandvich
      @MechaSandvich Месяц назад +1

      Remove the 3 gen and add a building or maybe even shack to the big empty spot. Maybe increase the map size a little, but it shouldn’t be as large as it was before.

    • @PallyLIVE
      @PallyLIVE Месяц назад

      @@larsliamvilhelm It's fine now with the exception of the 3 gen. What you're doing is exposing your lack of skill.

  • @TheDevastator10
    @TheDevastator10 Месяц назад

    You should make a video on the most survivor side maps. That would be useful into how balanced this game really is

  • @boromiirs
    @boromiirs Месяц назад

    i wish they’d add that mediocre window back behind main. idk why they thought that window was hugely problematic. and the window behind the gen in main was fine too, since there’s the drop off right next to it

  • @FelipeV3444
    @FelipeV3444 Месяц назад

    Some people mentioned old Shelter woods as one very killer sided map, idk, it was definitely killer sided in comparison with almost everything else back then (old Ormond, old farm maps, old autoheaven and mcmillan maps with infinites, and so on) but people seem to have forgotten about old Lery's. IIRC Lery's had the lowest escape rate, most pallets were unsafe, and it wasn't easy to get or recognize and take advantage of God setups since it mainly had rooms with semi safe windows. Then it got reworked on January 2020 along with Doctor and Ruin, and now there's multiple God rooms throughout.

  • @diegomartinez4462
    @diegomartinez4462 Месяц назад

    this honestly might be a result of them changing so much shit that the transition from unreal engine 4 to ue5 broke something

  • @Hellschwarz
    @Hellschwarz Месяц назад

    the thing I like about haddonfield the most is that some urvivors still didn't get the memo about the rework and still try to bring it for their bully squad schenanigans.
    It happens less and less, but it happens.

    • @gibbybtw280
      @gibbybtw280 Месяц назад

      the main is good for head on so maybe thats why

  • @floofyboi2520
    @floofyboi2520 Месяц назад +1

    I'm still gonna altf4 if I see the offering as killer

  • @MrCombustix
    @MrCombustix Месяц назад

    My best guess is that they didn't know where to move the generator locations from the third of the map they cut out so they just reverted it to the old spot without realising that's the reason they changed the map to begin with.

  • @The_Scryer
    @The_Scryer Месяц назад +1

    Haddonfield is disgusting. You can hold those three gens with literally any killer basically indefinitely.

  • @HelluGoes
    @HelluGoes Месяц назад +1

    I just got sent to this as a killer. Thought I was gonna get railed but it was a 4k, guess they also didn't realise it got reworked

  • @LightWavess
    @LightWavess Месяц назад

    Technically you cant 3 gen anymore if your team is patient enough to keep stopping the regress right?

  • @Crashidan
    @Crashidan Месяц назад

    No wonder just after the Haddon field rework I got adept with clown, however I could have still gotten it before that update if my internet had not been so terrible.

  • @bobcat946732
    @bobcat946732 Месяц назад

    I haven't played enough on updated Haddonfield to have an opinion quite yet but if you count RNG outliers I think 5-Gen Azarovs is probably the single strongest map variation. I also once had a 5-Gen Suffocation Pit.
    Overall though I can see where you're coming from with Haddonfield.

  • @Brutes_
    @Brutes_ Месяц назад +1

    if they remove the dead dawg 3 gen and remove the breakable doors next to the 3 windows in main and make them always be open it will be the perfect map imo, strong enough loops but small enough for most killers

    • @allusionari
      @allusionari Месяц назад

      fun fact: one of those doors actually makes the main window loop safer with a different route, check out Mr Tatorhead for this one

  • @timebandit-fz2sq
    @timebandit-fz2sq Месяц назад

    i mean if they made the pallets better wouldn't the map be fine with the 3 gen ? i mean the killer can only kick the gen 8 times then its just blocked for them isn't that the whole reason the system was added ? (maybe im just braindead)

  • @vaads7743
    @vaads7743 Месяц назад +1

    Why is the Mr softee Ice cream truck charging $5 dollars for an Ice cream cone???? 🍦 what is going on there is no way this continues right?

  • @StoneBaller1
    @StoneBaller1 Месяц назад

    I thought, strongest killer map is the one with big tree in the middle and 4 palets on each corner and well a lot of trees

  • @zachariahbest6626
    @zachariahbest6626 Месяц назад

    When is vecna coming out?

  • @SirDougles
    @SirDougles Месяц назад +1

    When I want to practice things in custom I give all the bots No Mither and then equip Deadlock/Corrupt/Thana and it gives me so much more time. Just a tip

  • @ozgurgurbuz
    @ozgurgurbuz Месяц назад

    Someone finally mentioned this!

  • @samanthasoares4806
    @samanthasoares4806 Месяц назад

    I remember how bad it was with long white fences and old balanced landing was so broken on the map almost any second floor window could infinite

  • @adamuria
    @adamuria Месяц назад

    hey scott youre actually wrong about the previous version removing that 3 gen, the previous version removed the possibility of 2 gens spawning INSIDE the house. The current 3 gen of a gen outside and a gen inside was still on the previous version on the map.

  • @D_To_The_J
    @D_To_The_J Месяц назад +1

    To be fair the 3 gens were crazy B4 the gen regression limit.

    • @larsliamvilhelm
      @larsliamvilhelm Месяц назад +1

      You can still hold 3 gens.. People act like the "regression limit" prevents you from holding 3 gens. It does not. It prevents you from playing like a Chess Merchant and hold the 3 gen from the very start of the match till the end of the match, it doesn't prevent you from holding a 3 gen at like 2 gens left.

    • @MechaSandvich
      @MechaSandvich Месяц назад +1

      @@larsliamvilhelmholding a 3 Gen at 2 gens left is just the right play. There’s nothing toxic about that.

    • @larsliamvilhelm
      @larsliamvilhelm Месяц назад

      @@MechaSandvich When the fuck did i say it was """toxic"""?

  • @aMissingPerson_
    @aMissingPerson_ Месяц назад

    They only do extremes. Like when you tell a lover you need a little space and they never talk to you again.

  • @TheRealMycanthrope
    @TheRealMycanthrope Месяц назад

    It's like someones concept for a micro-map, like a wee little diorama. Tiny bebeh map.

  • @DevsClips
    @DevsClips Месяц назад

    I wonder if the Halloween guys genuinely know anything about this game. If so, I also wonder what they think about their map and the strange history it has.

  • @BrightWulph
    @BrightWulph Месяц назад +1

    Yeah, I've gone out of my way to play as as lax as possible with killers I don't usually play on this map and I still end up with a 2K without turning the match into a farming sim it's just that killer sided.

  • @rabbidguarddog
    @rabbidguarddog Месяц назад

    Aint no way haddenfield went from most survivor sided to most killer sided 😮😮😮😮

  • @matthewwhite1728
    @matthewwhite1728 Месяц назад

    Can you make a video about how 3 gen still exists

  • @jokergoat6405
    @jokergoat6405 Месяц назад

    I see that BG3 Artifact in the back... nice 😏

  • @AllOfARCH
    @AllOfARCH Месяц назад

    I think getting rid of the 3 gen and bringing back the house so there isn't just a giant empty grass field is a good step. From there you would need to see how it goes, personally I think they'd need to make some of these super weak pallets a bit better, but please no more God pallets

  • @user-iw2bn3gz1n
    @user-iw2bn3gz1n Месяц назад

    I just wish the dev team actully played their own game on a little bit of a regular basis atleast. That way they could have a better understanding of the choices they make. Balancing perks and perk changes is one thing but map design is soooo important that you need someone who actually knows what theyre doing

  • @paulgal
    @paulgal Месяц назад

    I loved the old Haddonfield

  • @kluski3423
    @kluski3423 Месяц назад

    They removed an entire house? Damn

  • @D-chipchip
    @D-chipchip Месяц назад

    For main problem is the fact that half of the map is pretty much an entire deadzone main building is terrible because of all the holes they opened so the window on second floor are all guaranteed hits and on both sides of main building there is nothing

  • @WTFisAuserFRCKINname
    @WTFisAuserFRCKINname Месяц назад

    There's a glitch in DBD Mobile on Dead Dawg and there's two gens within Prove range, so

  • @RaffoPhantom
    @RaffoPhantom Месяц назад +2

    Map so killer sided yet you can't even get a single hook. Scott Fraud strikes again

  • @whiterabbit4945
    @whiterabbit4945 Месяц назад

    those weird unsafe pallets are just making the matches worse
    its uninteresting for both sides
    they really need to stop with whatever they are thinking there

  • @OtakuDevil
    @OtakuDevil Месяц назад

    I don't understand why tf it's so hard for BHVR to make a balanced map

  • @PiscesSenpai
    @PiscesSenpai Месяц назад

    As an avid Halloween fan, this map was my favourite, it needed some balancing but people complained about it so hard and stretched the truth so much that it has become an ugly joke of a map now. It doesn't even resemble the film anymore, it just looks like a mess of stupid bandaid fixes. so thanks guys, you got my favourite map absolutely gutted because you made it out to be Badham, Eyrie of Crows or Garden of Joy. Let's gut an already short sized map because it's "too big", now it's the size of a coin, way to go.

  • @petervarelas198
    @petervarelas198 Месяц назад

    It needs to be changed, but as a killer main, i think the survivors should have to play for a development cycle so that they know our pain.

  • @elfkaze
    @elfkaze Месяц назад

    Surprised no mention of Midwich which anytime data is released it has the highest kill rate. It's also insane to me people how people will say x map is insanely survivor sided when they can spawn unbreakable 3 gen so it's a insta win for the killer if they choose to. Swamp and RPD both have had even worse 3 gens then Haddonfield. It's also silly to discuss map balance considering what killer you play and with what build decide how the map is.

  • @Klinfran
    @Klinfran Месяц назад

    Thing with killer sided maps is they are more "this kind of killer sided maps", whats good for stealth like Myers, Ghostface, Wraith etc like Treatment Theater is horrible for gottagofast killers like Hillbilly or Blight etc
    There are very few global killer sided maps where everyone has a strong advantage (maybe current Haddonfield and Midwich) but there are a few specific type killer sided maps.

  • @xSCARxMONTAGES
    @xSCARxMONTAGES Месяц назад

    They gutted this map it needed work for sure but damn did they kill this map

  • @Trident_Gaming03
    @Trident_Gaming03 Месяц назад

    I know you only touched on it for a moment, but I hate Azaroth's so much
    I spawn in, and literally don't move from one side of the map, because there is 0 point to, it's super boring

  • @vini-ix8yt
    @vini-ix8yt Месяц назад +1

    This is the nuketown of dbd 🤣😂

  • @BenAnderson48
    @BenAnderson48 Месяц назад

    I still think Greenville Square is rougher. The fact that Haddon’s main windows are complete RNG does hurt but the front window being open is better than any loop in Greenville.

    • @watchthesky409
      @watchthesky409 Месяц назад +1

      At least, there's a shack and decent jungle gym tiles on Greenville, but yes, filler pallets might as well not exist on that map, they're so bad

  • @mikeeeehawkkkkk
    @mikeeeehawkkkkk Месяц назад

    Those pallets that they put on the edge of the map are a joke lol

  • @Tory-JJ
    @Tory-JJ Месяц назад

    Ok so one killer map and 20 something surv maps. Got it.

  • @blank4142
    @blank4142 29 дней назад

    I always thought Haddonfield was that map that allowed survivors to feel like professionals, even if they weren't trying and/or they were noobs. As in, all of the loops were extremely easy and all super strong. I haven't played killer/dbd in years, and just now getting back into the game as a survivor main, so maybe I am wrong about that now. I will say, the gens feel like they're so naked and close to each other on this map.

    • @shaNk9x
      @shaNk9x 28 дней назад

      Well you're not wrong, Haddonfield USED to be like that, but after the rework which I think was last year, the map got way more balanced.

  • @jaida3377
    @jaida3377 Месяц назад +3

    they should add something where the removed house used to be, they could put the gen over there instead with maybe a small jungle gym-esque tile or maybe something similar to the mini shack car loop on garden of joy but not as strong

    • @gageowo9527
      @gageowo9527 Месяц назад +2

      Exactly. Literally nothing spawns there. 1/4 of the map is empty grass

  • @CocoJobro
    @CocoJobro Месяц назад

    They said lets take our community back in time to 2016 Map creation lol 😅

  • @MrErizid
    @MrErizid Месяц назад

    Yet another example of BHVR being unable or unwilling to do smaller changes more often. The window vaults were a problem on the last version of Haddonfield, so what did they do? Change a ton of other stuff along with the windows. Why not just change the windows?

  • @rarevalo92
    @rarevalo92 Месяц назад +1

    ive been getting so annoyed getting this map glad im not the only one