Half-Life vs Black Mesa HECU AI comparison (Hard)
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- Опубликовано: 18 сен 2024
- Playing through some of the HECU encounters in "We've got hostiles" in both Half-Life and Black Mesa to show how the soldiers behave. I wasn't trying to kill them as efficiently as possible (in HL at least), I wanted to give them some room to move around and do stuff. The BM AI isn't bad actually, it's just not as fun to fight as in HL. The soldiers are just too aggressive and if I played BM like I did in HL I would've died right away. All the gameplay was on Hard in both games though BM is clearly quite a bit tougher.
Eight friggin' years and the AI still can't climb ladders or jump off platforms.
1 word:
NINJAS!
+Nintendex It's a limitation of the engine. It's not hard to make them climb or drop in certain spots with some neat mapping and animation work but it won't flow naturally and will be buggy I bet
Actually GTA does that pretty well.
Astrophysics gta doesnt run on source engine.
What about Left 4 Dead?
Actually, Grunt AI in Half-Life is quite simple: only two NPC attack you at once while player is encountered, rest of bots just running away in completely random directions and join the fight only if they are will be directely attacked or if first two bots are dead (but they are still free to throw grenades at any time). There is no cooperation or "flanking". It's just looks like it, but it's actually not.
No matter how it's achieved it still works way better than HL2's AI, or Black Mesa's petty excuse for a Combine Overwatch.
More like Combine Oversimplification.
Simple or not, it was part of the magic that made me play this game over and over.
Exactly. I'm not one to shill but I made a video on my channel that shows just how shit Black Mesa's HECU AI really is. It's shameful. Plus the optimization, my framerate while recording is awful. Granted my computer is less than decent by 10 years ago's standards but it's a bloody Source engine game! The LoD is only distributed through characters and not the environment at all which causes a lot of lag on bad GPUs.
ruclips.net/video/CMr5Cdm4zTM/видео.html
You can attack the fact that I'm poor all you want, my point stands.
when your computer is THAT shit? no. not really.
the fact that they don't run like sonic anymore makes them much less scary. more like the combine...
+TheEpicRedCape
the combine are pretty dangerous if you up their accuracy and health.
Pepper Millers in gmod there is a mod called npcg or noche groups boosts the AIs IQ and buff up everything
TheEpicRedCape Now they nerfedall guns, so yeah...
Pepper Millers, dangerous != scary. There is no jumpscare factor to a grunt shooting you from 4096 units away. There however to a shotgunner rushing towards you and turning a corner to shoot you followed by a grenade landing behind you.
And well, they're more like the Combine Overwatch because they are soldier reskins.
Also black mesa soldiers voice sounds like a normal person in his 20s. It's not that deep distorted voice that gave that intimidating vibe.
I laughed my ass off at 0:23
Freeman: *drops grenade
3 sec later
Grunt: OH SHI- BOOM
1:41 the scientists AI is the best
jaja oq vc ta fazendo aki cu peludo ?
delicia
Did he just team kill the scientist with his own grenades? that's fucked up...
Have to admit. Gunplay in HL1 is amazing. Probably best single player FPS experience in my life.
Ikr? I don't know why so many people say Half life 1s gunplay is outdated when it's still a million times more engaging than Call of Duty.
@@nik774 its more arcadey/old school some people prefere the more "realistic" gunplay with fancy animations
Half life’s shotgun is still one of the best in any fps game
valve fans trying their hardest to not say how good the game is:
BM HECU Marines: Rush tactics.
Half Life: Shoots, Takes cover throw some grenades and hides..
+Adrain Tsang Also Half life HECU marines uses teamwork.
+NCO Kane Because the marines in Black Mesa have combine AI
Even if it was scripted the end result for me was more fun fights. I don't care how that's achieved - complex algorithm or simply waypoint scripts. The sad thing is that i think AI behavior in a game made back in 1998 whit quake 2 engine is better.Unreal 1and Tornament is an other game that had cool ai better than most modern FPS i play.
NCO Kane Thing is, Freeman is the one attacking so why would they take the initiative to rush him? They're ones who are defending their position.
well , even if HL2 have better Ai , the HL1 levels are a lot more interesting ,the big boxes make you run in cycles and the stair make walk up and down what force you to stay at a medium rage from the marines (HL1) , different from the tight corridors and big sparse houses in the middle of now where(from half life 2) , level design is a lot more important than AI , F.E.A.R is a great example (still HL2 fan)
I know they were going for a more realistic approach with the Marines in Black Mesa, what with them being trained military specialists and all, but fighting them with their cat-like reaction times and impossible aiming skills isn't fun, it's just fucking ridiculous, and really hampers an otherwise amazing mod. And don't even get me started on the fucking Black Ops...
it didnt feel like half life, half lifes ai were really specific, even better than ai s of modern game, look up half life ai and ull see what i. talking about
Man I understand you! I liked Black Mesa, but those marines had driven me crazy sometimes... It's not only the AI though, some levels seemed just badly designed to me, like these new Surface Tension levels. Just wish they'd ever bother to make the game better, instead of putting more and more glowing effects on it.
KnoxCarbon I thought they were easier than hl1s ai
What about the steam version? The devs said they reworked the HECU ai from the start and ive been hearing positive reviews of them having a blend with taking cover and pushing so you dont get a space to breathe. Or are we talking about the mod version?
the a.i is kind of shit from the start and they dont fix what is really broken becouse they think hl2 is a good game
I don't know if AI in BM is tougher. I think BM is tougher because there are more soldiers overall than in HL. In HL you almost never encounter more than 4 soldiers at the same time, but that happens a lot in BM. Also soldiers in BM have less HP than in HL. I don't know, I was a bit disappointed about HECU in BM, because they made them too weak in my opinion. They aren't as intimidating as in the original game.
It is quite possible that what you say is right. This video was from the first release of the mod, and while I haven't played the game since I'm sure they've changed many things about it. The title of this video is not the best, because it's hard to actually show off just the AI. It was my experience playing through the mod release that the HECU soldiers in Black Mesa were significantly less fun to fight than in Half-Life, and I thought a lot of that was because of the AI. I made this video to try to demonstrate that.
However, because in this release of the game the soldiers did more damage, were more accurate and fired more frequently than in Half-Life, you had to play very differently against them (in a way that's less fun if you ask me). That's why I didn't pick up any health; to show that even though I'm kind of toying with the soldiers in Half-Life (I have a second HL video that does a better job showing off the combat), I take almost as much damage in Black Mesa where I'm much more cautious and have a more powerful weapon, the magnum. The point was never that the AI in BM is dumb, just that it wasn't fun to fight.
teooo I can't really tell you if the Black Mesa HECU marines are necessarily tougher or more fun to fight than the HL1 marines, (not least because that's for you to decide, being opinion.) but I _can_ tell you with confidence that they are in fact _much smarter_ than in HL1. They do, in fact, use cover, flank, flush you out with grenades, work in squads, and give each other plenty of cover fire. The coolest thing is that none of it's scripted, unlike HL1.
However, the area that you used for them in this video hampers their ability quite a bit; there's very little actual cover for them, a lot of tight spaces they have to go through, and they all start in high, exposed positions. There's other locations in Black Mesa where you can see how smart they are if you look closely. It's similar to the problems that the Combine AI faced in HL2; their AI was actually pretty damn good, but you often fight them in cramped conditions where they have few options other than to charge at the rocket-propelled tank that is Gordon Freeman.
And of course, no AI is flawless; BM HECU will occasionally just barrel around blind corners for you to blast with a shotgun one at a time, but it's not incredibly common.
I think they went for a more realistic version.The HECU in Half Life are just literal bullet sponges.
@@Fulllife3.2 Too be fair they are equipped with the power combat vest.
I'm contacting you from the future in order to inform you that the HECU's AI is a lot more fun, realistic, and irritating in hard mode in the current version/build of Black Mesa.
They still behave dumber than in HL1 tho.
@@onutrof1157 Yes, but at least they use actual tactics used in the military then running towards the player then running back if shot then running towards the player again until they're in arm's reach.
@@hollyblocky But still in multiple occasions they can get stuck in their tactics, repeating the same move over and over until the player moves or shoot him
The AI the HECU Soldiers use in BM is based off of the Combine Soldier AI, I believe.
HL1 AI is legendary, nothing until this day even come close. They move in very random (not stupid) ways, and they coordinate attacks in teams, cover fire and nades, trying to flank etc... Also they where almost always aggressive, moving fast trying to close the gap.
Its the only AI i have felt gave a feeling of accomplishment when you killed em.
Who made this AI, legend.
Some say the AI is better in BM, lol its not even close, they react slow, use "aim bot" and almost dont move... lol
Too bad it depends on such rigorous script, it falls apart completely when there's more than 1 target.
Yea its weird :D
***** That's not the AI's fault. It's Gordon who can just steamroll them; tactics aren't the key to victory like they should be when you got a bullet sponge careening into your face.
Here on YT is a video called "Half Life 2 A I Battle", with a lot of interesting annotations. I say check that out.
Spot on! For me, the only AI that comes close to the HECU marines in HL1 is Killzone 2...but the HECU are still my favourite enemies ever...
***** I like the one in the first F.E.A.R. the most, followed closely by some mods for S.T.A.L.K.E.R..
Half-life 1: normal Killer
Black-Mesa: Psycho Killer
I was playing hl1 today.... Got my ass handed to me by the original Hecu ai . I then played BM on hard.... Rekt the bastards.
HECU 1: Puts the Grenade down the ground
HECU 1: Stands Still
HECU 2: Runs Right into the Grenade
HECU 1 and 2: *Boom*
In half life 1 the guns have bigger bullet spread so unless you are with a magnum/crossbow/gauss gun etc. You pretty much have to be close and personal with the marines. Also the way you walked into the room shooting the air with the shotgun while moving around without any reason really didn't help.
+snark567 He's not really doing anything wrong. He stays mobile while constantly unloading at them from the distance. The weapons might not be very accurate but they all have large ammo capacities.
At the same time because he's playing like that the Marines almost get no chance of firing at him for longer than a few seconds.
The Pistol is far, far, far more accurate in HL1 than in HL2 though.
at the end of the day all or most of them are still highly trained marines
Now that they're selling the game for cash money they need to track down the AI designer for FEAR and throw money at him until he makes good the game
Whart about swat 3 ai. That ai is also pretty good.
I noticed this happen in highway 17 while playing SMOD. Since the enemy count has been boosted, it takes a while longer to wipe them all out. Their intelligence only seems to come out on highway 17 though (and near the end of sandtraps at night before nova prospekt), since its the only part of the game that has wide open spaces for them to use their tactics. You can also increase the accuracy of them in the options but because of how hard it makes the game by default I personally wouldn't do it.
THE COMBINE 2 A.IS IS A COMPLETE WALK IN THE PARK AT ALL TIMES and F.E.A.Rs a.i is legendary so Shut your fucking mouth
+Replica Films
Mostly because of the unfitting level design and balancing.
so what your saying is that the level design in Half-life 2 is incredibly shitty....oke i agree i strangly like the latter part of City 17 the most anyway
How about current BM version? They did update AI, so would like to compare to it as well if possible
Now that I think about it, I would have liked a different approach to Black Mesa level making. In the mod there are lots of times when you feel like you were playing Half Life 2. In HL2 you can easily kill a bunch of Combine soldiers who have noticed you, because they are very weak. But that makes them less intimidating, and one thing I liked from HL was that HECU was badass, and you actually feared them. Well, in Black Mesa that doesn't happen anymore. So I think a better approach would have been to make the HECU soldiers REALLY strong, like really fucking strong, so you cannot attack them directly. After all Gordon is a scientist who never used guns, so in a confrontation against special troops he should get whacked. But what Gordon has is the gray matter, so why not make use of it? Imagine if instead of sniping HECU soldiers with the magnum while they spray at you, you had the opportunity to stealthly ambush them. I would have made the game more of a stealth thing, where you have to approach the enemy silently to take them. One of the most memorable moments of Half Life and Black Mesa is when, in surface tension, you take out a bunch of HECU soldiers that are standing near a M1 Abrams, by ambushing them through a sewer. Well, that kind of guerrilla tactics is what makes fighting these guys fun. So, in my humble opinion, making the game more like this would have made it a much more enjoyable experience than just aiming to the head with the 357 and shooting.
Yes, this would have been the correct way to implement the HECU.
just remember freeman was trained to use every weapon in HL1 on a training course designed by the HECU and BM security for operators of the hazard suit in game
That's basically the thing I've ended up modding for myself. Buffed up HECU, which then lead to having to buff up aliens so HECU losing narratively also reflected in gameplay. This was all balanced around vanilla scientist health as the baseline for average unarmored human (dies to Glock double-tapping in chest); I then scaled player dmg received so that Freeman is only as tough as a scientist (on 100 hp; as tough as a security guard if also at 100 suit charge) on Hard mode. On Hard, this makes having a fair CoD-style shootout with HECU literally impossible as they swiftly gun you down, _especially_ if you try to snipe them from 500 yards. Which forces you to be resourceful, inventive and think on your feet.
Yes , it's still not HL gameplay. It lacks the creeping fear of ambush-happy, silent, horror-monster-footstep HL marines. It's much more alike modded Combine Overwatch, where you're absolutely overwhelmed and pinned down rather than silently hunted. But I _like_ modded Combine Overwatch, and besides, BM already has creeping terror in the form of Black Ops. It's more varied, and I feel more thematically appropriate, that the HECU are loud, chaotic and brutally overpowering instead.
Black Mesa's definitely easier, on any difficulty. And despite a greater level of difficulty, the grunts in HL1 constantly shoot each other and blow each other and themselves up; I don't know how many times I've seen a grunt toss a grenade in my general direction and end up killing his pal who was rushing up to me instead.
Still love both games, though.
wow that's a perfect editing,for 10 seconds i was still looking halflife
The original HECU Marines would be more harder compare to Halo’s 2 and Halo Reach’s Eiltes since they one shot you with there MP5 grenade launcher attachment and move Sonic/Doomguy speed
BM had marines running after me in the damb in Surface Tensions, so I could finish them off one by one. It was a perfect spot for them to sit and wait for me to come anyway, but they just ran.
What makes hl hard for me was that I played the game in the same way I played hl2. In hl2 you can rush enemies and run out, but in hl they have quite a bit more health and do more damage. In hl they also spread out before attacking
What I see here is you using the Magnum 367 and knowing all the enemy positions to clear the room instantly. Anyway, HL1 AI has HUGE flaws when it comes, for example, at blowing themselves up with nades or when you're hiding in one corner; they will come 1 by 1 and drop super easy. That does not happen in BM:S. What really happens here is that the HECU from HL1 move so much faster. And in BM they move like the combine in HL2, slow. That simple thing can entirely change the AI behaviour, well, the effectiveness. I like the HL1 AI more only because of that, but its probably more simple than the one in BM:S .
In 3:32 you can see that the guy you're shooting is still worried about the scientist, it all comes to the speed this soldiers shoot and run. HL1 has maybe too much speed, but BM or HL2 has definitely too little.
It's not just that they're faster, they move more in general and that makes them more fun to fight IMO. The Grunts in BM seem to be much more content to just snipe at you from range, which is made worse by the fact that their accuracy seems higher and they spend more time firing. In HL1 the Grunts actually aren't shooting (or hitting) most of the time. The result is that if you try to play BM like you play HL you just die right away, you have to play a more boring style getting magnum headshots.
Peer Svensson He's right, I've been playing BM the last two days and the .357 was my best friend in combat with the HECU soldiers
Lluc Llumador To be fair the marines can't even write properly in the first game so it's pretty logical that they die from their own nades.
Peer Svensson Black mesa seems to revolve around shooting everything as fast as you can. In half life 1 every enemy had a unique pattern so when I killed them I got the feeling that I "outsmarted" the enemies.
"YORE DEAD FREEMEN"
One thing I never really liked about them is that occasionally, you could drop a grenade next to one of them, and instead of getting the hell out of there, they just duck down and stay put.
they take reduced damage if they duck
wtf is that fireing speed?!
Both HL and BM ai have moments where they are challenging and moments when they are REALLY not. I don't know exactly how much is scripted and how much is unscripted behaviour throughout the two games. I do know that HL made the feeling of killing a soldier something that you WANTED to do, and that was satisfying. BM, while making the soldier fights more difficult, fails to make the experience of fighting and killing soldiers enjoyable.
I think this is for a few reasons. One is that in HL, the soldiers you encounter are often not expecting you, this makes it more plausible, and therefore more intellectually consistent, that Freeman (a highly motivated but ultimately non combat-trained person) is able to kill soldiers. In BM they make it known that the soldiers can track your suit, and they lay multiple carefully crafted ambushes to try to catch you... which you survive. It's not even that you are able to flee by the skin of your teeth, you are able to kill them all. It stretches credulity to the point where I began to dislike the soldier fights in BM.
Next is that HL offers you more reason to dislike the soldiers. The soldiers just come across as assholes, which is EXACTLY how they should come across. There are a variety of reasons for this. HL soldiers are more impersonal, more business-like, less face more mask, less chit-chat more unintelligible military radio chatter, less relatability more representation of overwhelming power. They have been ordered to kill everything coming out of BM and they're gonna do it. They also have the aesthetic (particularly their sound design) to back this impression up. They seem powerful because they are powerful. The soldiers sound design is important (frequent short bursts of distorted CQC military jargon), it is alienating to the player, and it gives the impression that the HECU are another form of alien that the player is battling against. This impression is counterposed to the knowledge that these are human beings the player is fighting, leading to the contradictory feeling of being alienated from one's own kind. This impression is much more lacking in BM than in HL. Tbh it could be done better in both games. Overall this means that the player has the sense of righteousness on their side when killing soldiers, since for the player, the soldiers have abandoned their humanity enough to mean that killing them is justified, nescessary and even pleasurable, especially when combined with the idea of being the underdog. This also needs to be logically consistent. BM has too many fights which stretch realistic credulity. I can suspend disbelief when Freeman opens the correct door as if he knows the BM blueprint off by heart (personally I think Freeman is autistic), but not when he can kill a room of 10 HECU, even with his HEV suit.
The reason why the HECU MUST feel powerful to the player is because the story arc for the HECU goes from them being in total control in the beginning, to being completely overwhelmed and forced to retreat toward the end. If the player does not feel that the military are all-powerful, he/she cannot appreciate the order of magnitude MORE powerful the alien force is! This is super important, it's something BM almost got right but didn't, and it's something HL initially got right (badass HECU) but couldn't get quite right because it had to rely on the player's imagination. What I mean is, BM could show us the scale and power of the alien invasion (manta rays and fighter jets all over the place), while HL was more reliant on clever tricks and the player's imagination to do the same.
I could go on and on. I love both BM and HL. BM Xen is better in every way, but that's off topic.
HL2 AI is pretty lame compared to HL1
Not rlly, it has a better AI in combat, combines have better combat movements like covering or flanking and the hecu marines only run randomly, but combines are weaker than the hecu marines, so they dont resist too much and makes u think they are crap
Valve's Technology wasn't advanced back when Half-Life was released. Nowadays, Modern Games are made of advanced technology and will probably increase when time goes on. Black Mesa was one of those modern games with improved AI and attacks. Do you get it now?
Note: I wasn't mean or something, just telling.
And there is one downside to the HECU Marines i know in BM, they tend to take more cover than in the original Half-Life.
+Weng Xuan Chua
the marines in BM are DUMB.
Pepper Millers They're actually quite smart. Particularly in comparison to HL1 AI. They do all the things the HL1 HECU did, and they do it without scripting. It's all emergent behavior. Thing is, they move a bit too slow.
Yeah, but fighting them is pretty....what's the word....dull?
It certainly can be at times, yes. Just wanted to point out that there's a difference between dull and dumb.
Personally, I like to go into Garry's mod and put them up against other NPC's. Dr. Vej actually managed to get their entire AI and everything working for them in one of his SNPC mods, and I think it's pretty cool to watch. I get that not everybody's quite as boring as me though XD
well more like almost 60 seconds before i realised i was looking at bm,and i played that part through this morning, i was telling myself wow i know that part they really did it well in black mesa if i recognise it this well,faceplam!
I accept that the combat is going to be different, but it would be great if the BMS grunts moved more like in HL1.
The Black Mesa H.E.C.U Marines have a worse AI than the Combine in Half-Life 2.
More fun to fight HL HECU for me, but I think a lot of that is about how the player moves, tbh. Rarely did I feel pinned down in a war of attrition. I will say that I enjoy how opportunistic they are with grenades in BM. That tends to keep things flowing.
Half-life: Too much HP
Black Mesa: Too little HP
Humans can take MANY hits they dont have too much hp infact you may argue they have too little Hp since they are wearing armor i always make their hp 125 instead of 80 since its more realistic then
Ack.
Refer to Parts 8 to 10, 29, 39 of my playthrough of Black Mesa(man, that was five years ago)
I did find the BM HECUs much more challenging. Statistically, they have the same stats as the HL HECUs(coming up at 125 HP), it's just that it's easier to stack that much damage in BM(?), hence why the HL HECUs seem tankier. But I was playing my run of BM on hard which takes away like 10% damage from player weapons(?). So, essentially they've made it like the Combine and the HL HECU had a baby = An AI that will actively seek you out, who is psychic, and very tanky.
AT LEAST THEY AREN'T HL ALPHA MARINES...
I don't...I don't get it. Why do people say BM is harder ? His remaining HP gap between HL and BM is really big. Besides, HL's HECU had really good teamwork and coordination among themselves. Clearly at 0:34 two HECU were getting sprayed but one HECU tried to flank the player. But the player realised he was getting shot from behind and ran for cover behind those mysteriously huge empty wooden crates. In BM, well..I dunno. I guess you HAVE to play like the AIs themselves (get behind cover and shoot ) because they like sniping and of course, they have unreal accuracy. I guess in BM he has more remaining HP because they take time to get a bead on him and shoot ?
In BM you have the magnum at this point, which is a much more powerful weapon than the shotgun. You can pick off the marines while not having to expose yourself as much. Also, started with 70 more armor in BM, but it's not 1:1 anyway because marines do more damage in BM and the HEV suit works differently. In BM the marines hit 18 mp5 shots, in HL they hit 30 (calculated from the HP, in BM you take 2 HP + 4 HEV damage from each marine mp5 shot, in HL it's 1 + 2 (on Hard), or 5 HP damage with not suit). So if you started with 100/100 in HL and take 30 hits you would be at 70/40.
Rizal Naim When I look at the first segment I see a guy who is jerking around the npc's without any reason. The marines in the first game can be picked off quite easily actually, I guess he wanted to show how they move more or something but really a couple of shots from the shotgun and the whole room would be clear.
+snark567 Yes, in HL1 I was purposefully trying to keep them alive longer to show off some different AI behaviour (I made another video where I play against HL Grunts more efficiently ruclips.net/video/w3FrhgOM7_E/видео.html), whereas in Black Mesa I couldn't do that because the Grunts are more lethal. In that sense it's not a good comparison, but on the other hand that is the way you have to play Black Mesa and that's why I enjoy it less.
***** It feels more robotic than realistic. Also realism does not mean good.
Turn on 'always run' in the options.
Black Mesa is easier, even on hard difficulty.
3:26 Huh?
you think this is harder because mp5 in black mesa was made a peashooter
It's actually a pea shooter IRL. It uses a side arm round.
mariopwnssonic1 ikr a submachine
mp5 in half life is a real peashooter, compared to black mesa, it can take targets at long range..
You know a command for in Half Life (1) spawn a Human-Grunt with balaclava and shotgun or only Shotgun please say to my
On normal, it's still hard for me.
the only problem with original hecu ai is the fact that they will sometimes kill themselves with grenades, but it is the 90s, aint gonna be perfect, but in 2004 i wish they made the combine AI smarter, they are transhuman super soldiers but they are dumber than the hl1 ai, they charge you for no reason, but if you do stay far away something cool about them only 2 fire at once in a sqaud while others throw nades and reload, pretty cool, but they are dumb, and not as strong, and BMS ai is literally just reskined combine soldiers. i wish the combine ai was better, but they just act like disorginized terriosts with 0 combat experince, when they are suppost to be super soldiers, kinda makes me sad, however pretty sure mmod has better ai for the combine, if not then i hope someday with more brain than i do makes a mod that makes the combine ai better while keeping some of the cool aspects of constant stream of fire and stuff.
Half life for the ps2 hecu AI is amazing
Hl1 and F.E.A.R. will always have the best enemy AI.
It's hard for me to see the AI's reaction 'cause you're moving about so much. Which I can understand, reading the description. Though, it would be nice if I got to see more of the AI.
I actually enjoyed the BM hecu more. finaly, an enemy that does not suffer from stormtrooper effect.
You should have Chosen a better Black Mesa level than this. Surface Tension is the best for a Comparison Video because there are many Marines plus the Osprey drops 4 Marines per Group.
i kinda wish I had these AI. From my current experience in medium, its either they miss 80 percent of their shots, or they land 80 percent of their shots. He walked through that area like a piece of cake and came out like he fought head crabs. I walked out that place without my legs or arms. I did strafing, pushing, hiding, peeking, grenades, etc. I am bad at aiming, but the AI I fought, I don't enjoy the game very much. Nevertheless, gg and imma try to complete the game.
I wasn't trying to be efficient, watch my other Half-Life video for that ;)
@@teooo ill check it out.
@@teooo god dam
The way I see it, lets just exclude the fact that Black Mesa is a mod. Nowadays, a lot of the newer gamers are soft. If this game were as hard as Half Life, The mainstream gaming would complain that the mod was "to hard" and that the AI had an "unfair advantage". Its happened before. In fact, people are still complaining the game was to hard. I believe that black mesa tried to please the mainstream gaming, much like movies like the new Star Trek tried to appeal to everyone and not just nerds. Either way, you can't please everyone
Black Mesa was actually harder, even OP says so. I genuinely felt BM was hard, atleast the soldiers. Not the hardest game I played but definitely worth calling it that way.
More of a challenge F.E.A.R. (max difficulty without Slowmo), but not as tough as Far Cry (max difficulty).
NoNamer123456789 i think the hardest game i played is god of war titan mode ( it was a nightmare)ares fight was almost impodible
***** Yeah, If you haven't finished Half Life 1 on hard difficulty Black Mesa on hard is pretty... difficult. But if you're like me and beat every Half LIfe game on Hard it's a cakewalk.
Evan Weis Wanting a challenge does not make you a nerd, also Black Mesa is much more challenging than the first game, and in a bad way. Everything in Black Mesa revolves around shooting everything as fast as possible. In Half Life every enemy was unique with a distinct pattern, every time you killed an npc you felt as you have outsmarted it.
well half-life 2 just kind of sucks so they dident fix that and thats the real issue
what fov you are using?
55 or 75 or 90 or 105?
I dont know
3:30 Better detail
the original half life is much better than black mesa in every way.
Certainly hard, since he ain't using any health stations or reload opportunities ;)
how do you move so fast in Black Mesa? You edited the cfg:s?
The AI on the first one is better, and i like the glock better on the first one too.
No, the FacePalm is for you, not me, I was just telling your mistake, that's all.
*FacePalm*
yeah i'm half a fucking decade late, whomst gives a tit, but i'll say this:
black mesa's HECU AI seems smarter, but buggier.
for example, they can flank and throw grenades and overwhelm the everloving shit out of you while taking cover, but at the same time sometimes they just...stand around and do nothing, their backs turned to the player.
it's incredibly bizarre and i hope that, at least after xen, they focus on improving the HECU AI.
*Facepalm* Sorry but I've been playing this game sense you where in Diapers I know the game thick and thin.
BM AI is a disaster
Or mayby i need Annu mouth because my old one was already breaking by the time I finish downloading Black Mesa source so yeah the problem harder to aim, wouldnt move at times , and random shooting after loads , it sucks ima buy new 1 for now ill have 2 wait
Does AI change in hard unlike normal ?🤔
Revolver?
Destiny 2's AI is pitiful compared to HL1
Damn id hate to play against you in any fps
Where is that from?
HECU Marines*
Idk about u guys but black mesa seem so much harder and better a.i if you play on hard i die like 10 millions of times i
Every time i see 1
*Facepalm*
Shooting while running is so dumb...
why BM, why...
K
Č
scratch that, black mesa hecu is harder because they have inhuman reflexes and accuracy
How are the reflexes inhuman? Someone can react twice as fast so it's not, and that's normal accuracy in the game. It's called professionally trained combat, son.
they copy the hl2 combine AI, so that is kinda expected,
Nmms ami me costo un chingo esa parte >:v o es ke soi manko :'v
Revolver?