WebGL2: Bloom (framebuffer object technique 5)

Поделиться
HTML-код
  • Опубликовано: 18 янв 2025

Комментарии • 7

  • @yas1945
    @yas1945 29 дней назад +2

    I really love your explanations and presentation techniques. Brilliantly done series of tutorials... I've been having fun going through them. THANK YOU!

  • @egorbashinsky187
    @egorbashinsky187 Месяц назад +1

    Awsome! Thank you Andrew!

  • @nikdudnik
    @nikdudnik Месяц назад +1

    It's like the universe answered my question with your video. Thanks a ton!

  • @lbarq
    @lbarq Месяц назад +1

    Awesome. Thank you.

  • @dicedip7431
    @dicedip7431 15 дней назад +1

    This is incredible! Do you think we could ever get into shadow mapping?

    • @osakaandrew
      @osakaandrew  13 дней назад

      @@dicedip7431 Thank you! There are several shadow methods, each with their own drawbacks. I've been thinking about how to approach shadows for a while without compute shaders. I may do something on this soon.

    • @dicedip7431
      @dicedip7431 13 дней назад +1

      @@osakaandrew I appreciate it, man! These tutorials have been so well explained, that I've been able to follow them in an entirely different graphics API written in a different language! Thanks in advance if you do!