What is WebGPU?

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  • Опубликовано: 3 фев 2025

Комментарии • 156

  • @SuboptimalEng
    @SuboptimalEng  10 месяцев назад +4

    Hello friends! I also post computer graphics related things on Twitter: twitter.com/SuboptimalEng

  • @afjer
    @afjer Год назад +191

    Thank God Adobe got stopped. I'm getting tired of them consuming useful software and fencing it up behind their paywall.

    • @RayfuzuLearning
      @RayfuzuLearning Год назад +6

      I second this !

    • @maq3009
      @maq3009 11 месяцев назад +6

      If there's 2 companies that need to stop their greedy monopolies it's Apple and Adobe. I hate having to subscribe to a product or having to pay $3,000 for a product license.

    • @ultimate9056
      @ultimate9056 5 месяцев назад +1

      ​@@maq3009add microsoft to the list

  • @sudo-apt-upgrade-brain
    @sudo-apt-upgrade-brain Год назад +56

    Love how you went from the big picture to the details of webgpu.

    • @SuboptimalEng
      @SuboptimalEng  Год назад +12

      Thanks! It took months to research WebGPU and write the script for this video 😅

  • @justdoityourself7134
    @justdoityourself7134 Год назад +38

    DirectX was a thing long before XBox. It is the main graphics library for windows and was the heart of "PC" gaming.

    • @SuboptimalEng
      @SuboptimalEng  Год назад +5

      Yea that makes sense. I read the story of John Carmack roasting it and saying OpenGL was better. Suppose the tides have changed now 😅

    • @leonss2356
      @leonss2356 Год назад +9

      @@SuboptimalEng Direct3D is the name of the Graphics API, DirectX is a collection of Windows APIs for multimedia (which includes D3D)

    • @affegpus4195
      @affegpus4195 Год назад

      ​@@SuboptimalEngdirectx story is a bit confusing. Back in the mid/late 90s despite being the best selling computer platform PC/windows was lagging behind hard in terms of multimedia compared to the competition
      The issue was that every soundboard, video card, etc did things their own way. And barely anyone ever used the hardware because of that and did everything in software.
      So Microsoft came with direct x, the idea was to give a unified interface to features, and if they were not available on the hardware side, they would be emulated in software, so any program made using it would always work, so you had directdraw, directsound, directinput, etc
      But then they also saw this company doing 3d hardware and a 3d API to go with it, they bought the company and used their API as the basis for direct3d... Which was completely different from the other direct x libraries and had no emulation.
      Funny enough, few years in the future direct3d became the only survivor of directx, as everything else directx either died out or become more standardized and build in on windows.
      And even funnier, the initial d3d supposely was super low level and based on buffers and display lists... Kinda like dx12/vulkan, But mapped horribly to the wildly different 3d hardware at the time and it is a lot harder to use than the very abstract opengl

    • @Daniel_WR_Hart
      @Daniel_WR_Hart 7 месяцев назад +1

      Not only that, but the Xbox was originally going to be called the DirectX Box

    • @AykutKlc
      @AykutKlc 7 месяцев назад

      @@leonss2356 it wa s a pack of Direct Draw, Play, Sound and 3D. Play was for networking.

  • @gaius_enceladus
    @gaius_enceladus Год назад +26

    Great to learn that WebGPU can be used on desktop apps too, as well as web apps!
    Even better that it's being developed as a standard by the W3C!
    That fact alone has me sold on it!

  • @dmug
    @dmug Год назад +5

    I remember seeing WebGPU news but skipping over it. Thanks for this.
    It’ll be interesting if web GPU front ends to coreML. Also, if React Native, Native Script, Electron etc start folding this in.
    In any case, browsers with web assembly and web GPU are getting to be quite peformant.

    • @SuboptimalEng
      @SuboptimalEng  Год назад +2

      Interesting! I do not know much about Apple's native ecosystem, but I do know that already Apple released WebGPU for Safari. And Google released it for Chrome and Android 12.
      Hopefully, Apple will follow suit and release it for Safari on iOS. That's when the fun really begins!

  • @lozer93gurl
    @lozer93gurl 10 месяцев назад +2

    This video is incredible! Thank you for the level of research that went into this. Instant sub!!

    • @SuboptimalEng
      @SuboptimalEng  10 месяцев назад

      Thanks, I'm glad that this video helps convey the importance of WebGPU for graphics programming!

  • @jimmy21584
    @jimmy21584 Год назад +33

    Old-school game programmer here. I looked at Vulkan for doing 3D graphics, but decided it was for making engines, not applications. This looks like a nice middle ground of performance vs boilerplate.

    • @SuboptimalEng
      @SuboptimalEng  Год назад +15

      This is exactly how I felt when learning WebGPU. Get 80% performance with 20% of the code!
      That’s more than enough for most applications and simulations I want to make. And the added bonus of being able to distribute each project on a web app!

  • @joe-poly
    @joe-poly 3 дня назад

    Great breakdown! I just learned about WebGPU, and that three.js is starting to support it. I thought, “Doesn’t three.js already use the GPU anyway with WebGL? What’s the difference?” Your video totally explains that.

  • @FumezCreates
    @FumezCreates Год назад +7

    This is an amazing video. Thank you for taking the time to make this.

    • @SuboptimalEng
      @SuboptimalEng  Год назад +4

      Thanks! It took months to gather all that info and turn it into a video. I actually started writing the script last year 🤓

    • @FumezCreates
      @FumezCreates Год назад

      @@SuboptimalEng wow...impressive work. RUclips videos are no joke. What's was the most tedious part of the process. And what was the most fun part.
      1. Research
      2. Scripting
      3. Recording
      4. Video & Audio Editing

    • @SuboptimalEng
      @SuboptimalEng  Год назад +3

      Most tedious part was the scripting. A tough balance between what to keep, what to remove, and what to simplify.
      I made this video because I wish something like this existed when I started learning about WebGPU. Helping others understand its importance is a great feeling 🥹

  • @albertkim1809
    @albertkim1809 11 месяцев назад

    I'd love a video on the state of javascript-browser-based game engines, and how they currently compare with state-of-the-art game engines. Just found this channel, amazing content man!

  • @yds6268
    @yds6268 Год назад +9

    I was introduced to WebGPU exactly due to WGPU being the go-to graphics API for Rust applications. So for me WGPU is more important. I prefer writing desktop applications, but working the same on Windows/Linux.

    • @SuboptimalEng
      @SuboptimalEng  Год назад +1

      That’s awesome! I didn’t realize all the hype about WebGPU until it came to the web last year. Did you use WGPU to make any projects yet?

    • @yds6268
      @yds6268 Год назад

      ​@SuboptimalEng, not yet, I'm still using OpenGL (or rather Miniquad crate, which is based on OpenGL). But I know that every big Rust project uses WGPU these days. Good example is Veloren - a free and open source Voxel RPG.

  • @alvin3171997
    @alvin3171997 Год назад +7

    Great summary, love it!

  • @oryxchannel
    @oryxchannel Год назад

    So freaking thorough and engaging. Amazing work on WebGPU. Have a couple of entrepreneurial ideas this night just by watching this. Thank you.

    • @SuboptimalEng
      @SuboptimalEng  11 месяцев назад +1

      Thanks! It’s great to see more folks get excited about WebGPU.

  • @igorgiuseppe1862
    @igorgiuseppe1862 Год назад +4

    13:50 actually, vulkan is multiplatform, it support linux, android and windows. (and probably consoles, but they are NDA proprietary platforms so i cant say for sure, on xbox you probably can use something akin to dxvk)
    the issue is apple, but you can solve it with moltenVK (at least on macOS, im not sure if its accepted on apple store for iOS)

    • @ThePengumCrew
      @ThePengumCrew 5 месяцев назад

      When the Nintendo Switch was about to launch, one of it's main features for developers was native Vulkan support alongside its proprietary API. It still is currently the only console to have native support.

  • @zaqk2
    @zaqk2 10 месяцев назад

    Super concise explanation... Browsed many other vdos from your channel.... So lovely... Thanks
    Subscribed !

  • @varundurge
    @varundurge Год назад +2

    Best video on RUclips explaining this topic

  • @ryuuguu01
    @ryuuguu01 Год назад

    Nice explanation. I won't be using it directly myself but indirectly as Unity switches from webGL to WebGPU later this year.

    • @SuboptimalEng
      @SuboptimalEng  11 месяцев назад

      Thanks! I believe the folks at Unity are already making progress on getting games running on WebGPU.

  • @nyantaro1
    @nyantaro1 Год назад +1

    Really good video!

  • @Browsinghard
    @Browsinghard Год назад

    Great overview, thank you!

  • @TusharDeb
    @TusharDeb 11 месяцев назад

    Very informative!

  • @맥시멈한삶
    @맥시멈한삶 Год назад +1

    The attempt to consolidate fragmented graphics APIs is commendable, but I wonder if this ambitious project can succeed without conflicting interests. I still think it might be premature. By the way, despite my opinion, the video was excellent. I'll share it with my friends. Thank you.

    • @SuboptimalEng
      @SuboptimalEng  Год назад +3

      Thank you! And I must admit that you raise a valid point. WebGPU may struggle to find the perfect consensus, but I'm hopeful since a lot the big tech companies are invested in it.
      For example, even Apple, the company that stopped supporting OpenGL and had a slow release cycle for WebGL, released WebGPU for Safari last month. This is much sooner than what the graphics community expected and it shows a sign of commitment from their end. Google already released WebGPU for Chrome and Android 12. These are good signs and make me stay hopeful!
      On a side note: I really appreciate your level-headed approach of disagreeing with me on the comments section. It can get heated down here. Thank you!

  • @rajqsl5525
    @rajqsl5525 8 месяцев назад

    Loved it!! Thanks much

  • @BhargavaMan
    @BhargavaMan Год назад

    This was great!

  • @SasiDunston
    @SasiDunston 3 месяца назад

    You are super Narrative. I am staying connected! Subscribed

  • @timseguine2
    @timseguine2 Год назад +1

    I am investigating webgpu. I bounced off of vulkan a few times now because I feel like its benefits don't fully justify its complexity from a developer perspective.

    • @SuboptimalEng
      @SuboptimalEng  Год назад +1

      Great to hear that! We need people need to get on the WebGPU train. It’s got a good balance of performance and ease of use.

    • @tempname8263
      @tempname8263 7 месяцев назад +1

      Try investigating BGFX

    • @timseguine2
      @timseguine2 7 месяцев назад

      @@tempname8263 Thanks for the tip. I will take a look when I get a chance.

  • @syntaxed2
    @syntaxed2 8 месяцев назад

    IMO it is quite revolutionary, real crossplatform abstraction over modern GPU API'S.

  • @naphipps28219
    @naphipps28219 Год назад +1

    I plan on keeping vulkan as my game engine’s main rendering implementation, and maybe pickup webGPU/OpenGL/etc later so the engine can reach more platforms. WebGPU is nice but a little too new for me for now.

    • @SuboptimalEng
      @SuboptimalEng  Год назад +3

      That’s a good point. No need to jump ship to WebGPU immediately. It is a little early right now, but I do hope it ends up becoming what it’s promising to be.

    • @tempname8263
      @tempname8263 7 месяцев назад

      BGFX

    • @naphipps28219
      @naphipps28219 7 месяцев назад

      @@tempname8263 BGFX is really great! I happen to prefer more direct control and less API to learn, but I’d definitely recommend BGFX otherwise.

  • @igorthelight
    @igorthelight Год назад +3

    4:15 - But you do not need 2000 lines of code to draw two triangles, because most of those 1000 lines of code is just initialization and you will never write them again! ;-)

  • @fdc4810
    @fdc4810 3 месяца назад

    I think webgpu might have a hard time replaceing native apps as long as it is a web-based application which is based on JS. It lags behind C++ in terms of speed which is critical for latency-sensitive tasks. But anyways, thanks for the awesome video explainnig how webgpu works.

    • @SuboptimalEng
      @SuboptimalEng  3 месяца назад +1

      So you can create WebGPU apps with C++ and use WebAssembly to translate that over to the Web.
      Don't think this matters for performance intensive applications like game engines, but Photoshop, Figma, OnShape (web based Solid Works alternative), and any other design or modeling software would all greatly benefit!

    • @fdc4810
      @fdc4810 3 месяца назад

      @@SuboptimalEng Wow didn't know you can even do that ! Does it mean you can evade JS completely using WebAssembly, including io functions like file input/output ?

  • @JohnDoe-sy6tt
    @JohnDoe-sy6tt Год назад +1

    Good video! Thanks!

  • @timog7358
    @timog7358 Год назад +1

    really great video

  • @Demonicbuilds8
    @Demonicbuilds8 8 месяцев назад

    You accent is realy good dude.

  • @Ayo22210
    @Ayo22210 Год назад

    This is great info. Put some this info on Wikipedia, if you add media there back linking from that to your website is good for SEO.

  • @MaxPower-11
    @MaxPower-11 Год назад +2

    Thanks for the video.
    BTW, Dassault is pronounced 'daso'

    • @SuboptimalEng
      @SuboptimalEng  Год назад +1

      I watched a video on how to pronounce it and still struggled to say it correctly 😂

  • @envadeh
    @envadeh 6 месяцев назад

    Games that use their own renderers may use webgpu, but I don't think any engine will switch to webgpu, because as you said, it just interfaces with the 3 APIs, which means it's higher level and lets go of freedom

  • @theetheemattnewman
    @theetheemattnewman Год назад +1

    Great content. Spend time on Q/A to assure all of the companies and/or words you are saying, are pronounced correctly. “Dassault” is pronounced like ‘Da-Soh’ not like the word assault with a “d” at the beginning. It is important to remember that when you are putting content online that nearly 20,000 people have consumed within the past five days, that for some viewers also responsible for helping them learn the vernacular. You are effectively giving a lesson here, so you need to make sure that it is as accurate possible.

    • @SuboptimalEng
      @SuboptimalEng  Год назад +1

      Thank you!
      In my defense, I did watch a video about how to pronounce Dassault Systemes last year. I've spent months writing and rewriting this script and I just forgot about the pronunciation by the time I recorded.
      One a side note: I thought that WebGPU was a niche topic. I did not expect this video to get this many views. I'm actually really hyped that so many people are interested in learning more about WebGPU!

  • @crossybreed
    @crossybreed 2 месяца назад

    Are you available for freelancing ?

  • @pepe6666
    @pepe6666 Год назад

    awesome video. thank you for making a coherent picture of everything.
    as for new APIs, i hope it stays. my argument is that directX, openGL and metal should have been the glue between software & hardware, yet we didnt need 3 of them. vendors creating competing platforms is the core of so much of our problems in life.
    we get something that eventually wraps the existing multitudes of frameworks and then someone will make a competitor to the high level framework. android and ios should be able to run the same programs, given similar hardware.
    xbox and playstation should be able to play the same games. PCs and macs should be able to run the same programs. vendors could have put their efforts into making this the reality, but they simply dont want to. and that simply not wanting to steers these platform decisions & gives us a perpetual problem they simply dont want to fix.

    • @SuboptimalEng
      @SuboptimalEng  11 месяцев назад

      Weird to have this type of vendor lock-in. Not like we pay them to use these APIs.

  • @zoltar3172
    @zoltar3172 11 месяцев назад

    Thank you, learned a lot!! Can you also do WebXR? I started to learn both, and to know if they could work together and add to each others strength. Logo's look similar, are they or will they eventually be the same? These two would be a dream team in XR future and userfriendly ness

    • @SuboptimalEng
      @SuboptimalEng  11 месяцев назад

      WebGPU doesn’t support WebXR yet. I believe there is a proposal for it.

  • @alphonsemarcus3650
    @alphonsemarcus3650 2 месяца назад

    amazing videos

  • @BrianSheppard
    @BrianSheppard Год назад +4

    Not the 1970s... the 1990s... that hit hard... why do you want to hurt us. lol.

    • @SuboptimalEng
      @SuboptimalEng  Год назад +4

      I’m a 90s kid. It’s hurts me as much as it hurts you 🥲

  • @DanyloSyrotynskyy
    @DanyloSyrotynskyy Год назад +1

    WebGPU is great since it will allow gaming on Web! We will be able to publish demos of our games! On the other hand it will not dominate native gaming since it performance could never match native, so UE5 will still use Metal or Vulkan as backend

    • @SuboptimalEng
      @SuboptimalEng  Год назад +1

      I'd love to see more games made directly on the web! I actually think of Figma as a video game that disguises itself as a design tool.

    • @DanyloSyrotynskyy
      @DanyloSyrotynskyy Год назад

      @@SuboptimalEng we have web based care game 😉

  • @ulrich-tonmoy
    @ulrich-tonmoy Год назад +5

    I Guess it time for Tauri to shine like you can create an app with vanilla react or any other js lib and build for desktop and mobile i guess js game dev will get a little boost

    • @SuboptimalEng
      @SuboptimalEng  Год назад

      That would be an interesting outcome for sure. Electron needs some competition 😅

  • @tempname8263
    @tempname8263 7 месяцев назад

    How would it compare to BGFX though?

    • @SuboptimalEng
      @SuboptimalEng  7 месяцев назад

      Never used BGFX so I can’t say.

  • @recursion.
    @recursion. 11 месяцев назад

    I love your channel man even tho that " by no means you're not an expert on this topic" 😛😛

    • @SuboptimalEng
      @SuboptimalEng  11 месяцев назад

      I appreciate that, thanks Recursion!

  • @jtkyber
    @jtkyber 11 месяцев назад

    Nice video! Do you think its reasonable for me to try to learn 3d graphics/games programming with WebGPU if I only have experience with full stack web development, making a fairly complex JS ray casting game engine, and making a basic HTML/TS 2D Game? I don't really have any knowledge of 3D graphics programming concepts

    • @SuboptimalEng
      @SuboptimalEng  11 месяцев назад +1

      I'm really not sure. I'd always recommend Three.js for those interested in 3D graphics on the web😅

    • @jtkyber
      @jtkyber 11 месяцев назад

      @@SuboptimalEng I'll definitely learn Three.js eventually. I just really like the idea of building a game from scratch, which is why I decided to build a relatively complex raycasting engine with vanilla JS not long ago.
      An actual basic 3D game engine definitely requires more specialized knowledge, but it also seems a lot less messy compared to a raycasting engine.

  • @bananesalee7086
    @bananesalee7086 Год назад

    does it work with every XR headset or just vision pro ? I'm totally a nooob with those things

    • @SuboptimalEng
      @SuboptimalEng  Год назад

      WebGL supports WebXR. So websites using WebGL + WebXR should work on headsets. WebGPU doesn’t not support WebXR yet.

  • @BarafuAlbino
    @BarafuAlbino Год назад +3

    Vulkan was designed by AMD. Only when they understood that no one cares about an AMD-only API, they tossed it to Khronos and forgot about it themselves.

  • @Vvvv-oh6pe
    @Vvvv-oh6pe 10 месяцев назад

    Does it even run on pc with only cpu

  • @timur.shhhhh
    @timur.shhhhh 4 месяца назад

    First look at WebGPU: oh, it's so easy and useful
    Second look at WebGPU: i have no idea what it is

    • @SuboptimalEng
      @SuboptimalEng  4 месяца назад

      It may be that you've hit the valley of knowledge. Need to push through it to learn it!

  • @Dabid13
    @Dabid13 Год назад +1

    I think at the end you forgot vulkan also works on Windows

  • @IAmPattycakes
    @IAmPattycakes 11 месяцев назад

    You seem to act like Vulkan doesn't run in multiple places. It's not for the browser, but it does run everywhere else. You don't actually need directx or metal.

  • @aminbusiness3139
    @aminbusiness3139 3 месяца назад

    This library is probably going to be very important soon
    Inference on a.i models is getting cheaper , and consumer tech is starting to introduce specialized a.i hardware for all new devices
    If someone wants to run a model locally there should be a way to do it on the web browser using the end-user’s gpu
    The current way is terrible and unfriendly for non-technical folks .
    They’re forced to download a lot of stuff directly on their computers and it adds too much complexity
    It doesn’t make sense that’s it’s currently easier to service smaller models on the cloud versus the end user ‘s gpu

    • @SuboptimalEng
      @SuboptimalEng  3 месяца назад +1

      You raise a good point!
      Running models downloaded from the web directly from the users' browser is certainly easier than expecting them to download it manually, and would also save server compute costs.
      There's a GitHub repo called WebGPT that does just that.
      I'm hyped about the future of WebGPU.

  • @livinginharmony360
    @livinginharmony360 11 месяцев назад

    Right now it's currently working draft, not standard yet.

  • @martiananomaly
    @martiananomaly Год назад +1

    Interesting...

  • @4115steve
    @4115steve Год назад +2

    I want to see a fusion 360 or blender using wGPU and rust

    • @SuboptimalEng
      @SuboptimalEng  Год назад +2

      That would be interesting! Hopefully open source too.

  • @rickloyd8208
    @rickloyd8208 2 месяца назад

    What I do not understand, where Figma needs anything like WebGPU or even WebGL. It's simple web constructor with basic JS.

    • @SuboptimalEng
      @SuboptimalEng  2 месяца назад

      @@rickloyd8208 Figma was one of the earliest companies to use C++ and Wasm to build their custom rendering engine. My guess would be that they need it to keep their app performant.

  • @FumezCreates
    @FumezCreates Год назад +1

    Do you have a Discord Community ?

    • @SuboptimalEng
      @SuboptimalEng  Год назад +5

      I’m more of a lurker on other peoples discord channels. I do use Twitter quite a bit though!

    • @FumezCreates
      @FumezCreates Год назад

      @@SuboptimalEng ohh...I'm not on Twitter.
      But I'm in a few Discord Servers. If you are active on Discord we could connect there. I'm planning to get into 3D Web Development and Graphics.
      I'm currently learning React and I plan to get into React Three Fiber and then ThreeJS and WebGPU later in the year.

  • @PeakKissShot
    @PeakKissShot Год назад +1

    On that last point nobody needs direct X. Now that the Xbox is dead hopefully dx will follow.

  • @salsichalivre5401
    @salsichalivre5401 Год назад +1

    Every time you said “And for that reason”, I expected you to say “I m out”

    • @SuboptimalEng
      @SuboptimalEng  Год назад +1

      Heh. I’m all in on the future of web graphics!

    • @jerbear7952
      @jerbear7952 Год назад

      Before you take his deal I want to talk to you about licensing

  • @boohoo5419
    @boohoo5419 11 месяцев назад

    this video is all over the place..

    • @SuboptimalEng
      @SuboptimalEng  11 месяцев назад

      So is the graphics industry, until WebGPU 😉

  • @_ash64
    @_ash64 Год назад +1

    Great video!

  • @alexandrustefanmiron7723
    @alexandrustefanmiron7723 Год назад +1

    I think web is getting to be a very ineficient vm made out of many parts that have nothing to do with the final state and bogged down by decades of compatibility targets!

  • @johola
    @johola Год назад +3

    Vulcan and Metal are based on AMD's Mantle... Thats why they are so similar 😂

    • @SuboptimalEng
      @SuboptimalEng  Год назад +2

      I thought Metal was much easier to work with than Vulkan tho?

  • @engchoontan8483
    @engchoontan8483 Год назад +1

    I stopped at 4:32.
    Assumptions, TV-box, octaCore snap dragon expensive nor, runs webGPU, browser-plugin on mobile-phome runs webGL and user draw triangle using scalable-vector presentation-software as WYSIWYG rapid-program-development and convert scalable-vector graphics to game-engine API...
    I am retired and leaving the expensive for the in-the rat-race people. Just got an update to tech interfaces... Thanks.

    • @engchoontan8483
      @engchoontan8483 Год назад

      Oh, and CAD-CAM circa 1992 with sticker plotter printer cutter 3D painting oops printing model with 2 roll bar and a laser drum and laser heating edge and powder and inkjet and scanner-calibration and camera-calibration... heads... Or something old-tech lumped together to aim heat and stick powder before-after ion drum... Small room...

    • @coldtech06
      @coldtech06 Год назад +1

      What in the non euclidean fuck?

    • @SuboptimalEng
      @SuboptimalEng  Год назад

      I thought I was the only one confused about this comment 😅

    • @engchoontan8483
      @engchoontan8483 Год назад

      @@coldtech06 why you give a fuck.? Try - don't give a fuck.

    • @coldtech06
      @coldtech06 Год назад

      @engchoontan8483 u good bro? You are giving off a few sings of having a stroke

  • @henrikfisch
    @henrikfisch Год назад +3

    An other generic "hot shit" supported by "high tech companies" which will abandon this for the next "hot shit" in roughly two seconds from now on. By the way the same "big tech companies" (who are big because of their money not because of their ideas) strongly go against an open Internet by introducing "hot shit" after "hot shit" again.

  • @bubbakittee5388
    @bubbakittee5388 7 месяцев назад

    Good summary. But Dassault is pronounced “dasso”, not “dassalt”. It’s French.

    • @SuboptimalEng
      @SuboptimalEng  7 месяцев назад

      Thanks for the tip, will remember for next time 🙏

  • @RonaldRodriguez-e1h
    @RonaldRodriguez-e1h 3 месяца назад

    Thomas Melissa Smith Shirley White Jessica

  • @DrakeStardragon
    @DrakeStardragon Год назад

    What is it? It's more of "you won't own anything, we'll let you use it under very controlled scenarios at very expensive prices because we buy all of it up so you can't."

  • @someguy782
    @someguy782 Год назад

    flormp

  • @Originalimoc
    @Originalimoc 11 месяцев назад

    Yet another nice name. 😒😒😒😒

  • @rch5395
    @rch5395 6 месяцев назад

    "Video games don't need the maximum performance" said no one ever before this video

  • @greenhacker0com
    @greenhacker0com Год назад

    I have been really excided when i first heard about it and thought it would be revolutionary for a lot of software but i feel like there havent been a lot of big projects(maybe exept figma) that use it.

    • @SuboptimalEng
      @SuboptimalEng  Год назад +1

      Technically Figma started WebGL and still uses it heavily.
      I believe that WebGPU will enable engineers to port apps (that are more complex than 2D design tools like Figma) to the web.

  • @lasindunuwanga5292
    @lasindunuwanga5292 Год назад +1

    This makes me falling in love with game making again 🥲