My favourite adventurer character to play was my Halfling Rogue "Archaeologist" who wanted to investigate things in search of treasure (in fact he was a Graverobber, with a penchant for shiny objects), though rarely liked dealing with the outcomes of his archaeology (notably disturbed spirits from graves he had robbed) so became an expert as the tactic of hiding behind the rest of the party. It also spawned this fantastic line (he was talking to a pirate): "Arr, what be ye doing then?" "I'm an archaeologist" "Archaeology? Sounds like land piracy!"
My favorite adventurer I made was an abjuration wizard who’s curiosity would definitely be the death of him. Loved learning new things, doing experiments, testing his theories, etc. The safety of himself and others were always an afterthought. “For science!”
I have been watching your videos all night! I have always wanted to play a roleplaying game ever since I was little but never got the chance to. I don't even have a group to play with but I am already making a character, your videos have been helping me and inspiring me!
I'm definitely the adventurer, the only problem is that people see me wanting to try new things or see more that they confuse me with a leader. I'm only a money and fighting manic that drag them along sometimes. But it gets to the stage where where they seem to wait for me to make decisions which i always try throw back at them in hope that they take the lead
Ha, you gave me a character idea: An Adventurer who is polite, nice and curious. Looks at everything, asks strange questions and is a nice fellow all around. Unfortunately he works for the inqisition and will burn you in a pyre if necessary. So not the usual brooding evil type, just someone who will follow the law, pries every door open just to look inside and just happens to have to burn people for his job^^ Nice video btw
DAmn, you just described the character I was making. Need to have a new look at this character now because, well you made me realise how I want to play him!!! Thank you!
My Arcane Trickster is an Adventurer/Solver. Our hub city was besieged, and of course the party cared more about the ruined shops while my Rogue was devastated at the fact that the library lay in smithereens.
My favorite Character was an Adventurer/Soul who was trying to learn to become a Protector/Not Evil in a All Flesh Must Be Eaten game that lasted 2 glorious months. GOOD people have friends. Even if they sleep with knives and trank guns and have one eye open. GOOD people support their friends. Like make explosives for someone who is training on sling shot, or grabbing the improvised electric fence as the engineer looks for a safe way to test it. GOOD people protect their friends. No matter how much they want to run off and massacre zombies. *Stares off like puppy at squirrel through window.* And most importantly GOOD people make sure the person they are killing is really a zombie before they kill them. By session 3 she was no longer allowed to be around unconscious strangers alone. By session 4 everyone would ask "Why?" she asked for something or for someone to do something. They may or may not have broken her out of an asylum for the criminally insane...
Yet another great video from a group who knows what they are doing. Thank you, Guy and associates, for helping to build up the repertoire of archetypes available. I do have a question about character building, though.Is it possible to play a tragic character or would the story itself mostly dictate that?
If you look at the fundamental of a tragic character it is usually either self destruction through unrequited obsession, or a destruction through fate. You could play an obsessive character who pines for the hand of the prince from dawn till dusk - but the prince must ignore you, demean you, and ultimately marry someone else in order for it to be tragic. That falls on the GM to bring that about. And for fate it is is as well. In a one on one game this could be a deeply moving game, but the question I have to ask - is it fun? We don't do tragedy really anymore in film or TV because it's so damned depression. House of Sand and Fog is an amazing movie that looks at both forms of tragedy. Yet I don't really want to watch it again and again. Is it something you want from a role-playing experience? In a group I don't think it would work, the rest of the group might not care, or might find it a burden to the story. It's an interesting question to be sure and I'd love to know other's thoughts on the matter.
So far I have watched this series of how to play these character types, but my issue is "what if the party doesn't fit well with a character type? What if the party doesn't like following orders from a leader, doesn't care about morals, doesn't like adventure unless it will work and doesn't want to stay on task or focus on every detail like a solver?"
Because from what I've found some parties I work with get mad at me for my character not wanting to immediately do what they just decide to do because it doesn't fit the character, and in person complain that my character should just not do things. On my assassin who wants to follow his contracts and stick to the plan, they'll complain if he doesn't just stray away, or when my friend made a character who questioned the underdark rules and said "isn't there a humane way of doing this" the party got pissed at him out of character saying "don't say that/don't do that" despite it being the type of character he was. I often find myself in this situation where my character would not do something because it would break my bond, or I do/say something they would say, and instead of the characters saying it's a bad idea, the players say not to do that expecting my character to just magically stop and understand the issues with the idea. When I try to lead in a party and do things they never care to listen, so I'm curious how I'm supposed to respond
Yes absolutely. Though typically one has a dominant type. Armchair Psyche 101 says you have a dominant type, and then under stress or pain a second type, and then during sexual moments or intimate moments another type. An Adventurer might, under pressure become a Protector, but when being intimate with her partner become a Soul type character.
My favourite adventurer character to play was my Halfling Rogue "Archaeologist" who wanted to investigate things in search of treasure (in fact he was a Graverobber, with a penchant for shiny objects), though rarely liked dealing with the outcomes of his archaeology (notably disturbed spirits from graves he had robbed) so became an expert as the tactic of hiding behind the rest of the party.
It also spawned this fantastic line (he was talking to a pirate):
"Arr, what be ye doing then?"
"I'm an archaeologist"
"Archaeology? Sounds like land piracy!"
My favorite adventurer I made was an abjuration wizard who’s curiosity would definitely be the death of him. Loved learning new things, doing experiments, testing his theories, etc. The safety of himself and others were always an afterthought. “For science!”
LEEROYYYYYYYYYYYY JENKINSSSSSSSSSSSSS
Well... yes... sadly lol.
The examples you give of how adventurers act are so adorable and inspired me to come up with an adventurer right now. :D
I have been watching your videos all night! I have always wanted to play a roleplaying game ever since I was little but never got the chance to. I don't even have a group to play with but I am already making a character, your videos have been helping me and inspiring me!
You should really have like 500,000 followers, I'm addicted to watching these videos while I open my restaurant.
I am glad you are enjoying them and I'd love that many followers! What food do you serve? Not seafood I hope :p
I'm definitely the adventurer, the only problem is that people see me wanting to try new things or see more that they confuse me with a leader. I'm only a money and fighting manic that drag them along sometimes. But it gets to the stage where where they seem to wait for me to make decisions which i always try throw back at them in hope that they take the lead
Ha, you gave me a character idea: An Adventurer who is polite, nice and curious. Looks at everything, asks strange questions and is a nice fellow all around. Unfortunately he works for the inqisition and will burn you in a pyre if necessary.
So not the usual brooding evil type, just someone who will follow the law, pries every door open just to look inside and just happens to have to burn people for his job^^
Nice video btw
Ummm... remind me to run in the opposite direction when I see you character! lol Sounds like fun!!
DAmn, you just described the character I was making. Need to have a new look at this character now because, well you made me realise how I want to play him!!! Thank you!
That's sweet! Let us know how how he fairs!
Currently playing as an adventurer. So. Much. Fun.
They are!
to avoid confusion, I call it the "adventurous" type
I really like this archetype, it's often the one I play most, excellent video brings a good deal of new ideas to mind.
Awesome thank you - glad to have inspired ideas!
My Arcane Trickster is an Adventurer/Solver. Our hub city was besieged, and of course the party cared more about the ruined shops while my Rogue was devastated at the fact that the library lay in smithereens.
Poor rogue. Adventurer Solver is a great combo for someone who likes to solve things and see what the world has to offer.
Indeed! He finds down time best suited for research and planning, but soon yearns for more delving into trap-laden lairs.
My favorite Character was an Adventurer/Soul who was trying to learn to become a Protector/Not Evil in a All Flesh Must Be Eaten game that lasted 2 glorious months. GOOD people have friends. Even if they sleep with knives and trank guns and have one eye open. GOOD people support their friends. Like make explosives for someone who is training on sling shot, or grabbing the improvised electric fence as the engineer looks for a safe way to test it. GOOD people protect their friends. No matter how much they want to run off and massacre zombies. *Stares off like puppy at squirrel through window.* And most importantly GOOD people make sure the person they are killing is really a zombie before they kill them.
By session 3 she was no longer allowed to be around unconscious strangers alone. By session 4 everyone would ask "Why?" she asked for something or for someone to do something.
They may or may not have broken her out of an asylum for the criminally insane...
Yet another great video from a group who knows what they are doing. Thank you, Guy and associates, for helping to build up the repertoire of archetypes available. I do have a question about character building, though.Is it possible to play a tragic character or would the story itself mostly dictate that?
If you look at the fundamental of a tragic character it is usually either self destruction through unrequited obsession, or a destruction through fate. You could play an obsessive character who pines for the hand of the prince from dawn till dusk - but the prince must ignore you, demean you, and ultimately marry someone else in order for it to be tragic. That falls on the GM to bring that about. And for fate it is is as well. In a one on one game this could be a deeply moving game, but the question I have to ask - is it fun? We don't do tragedy really anymore in film or TV because it's so damned depression. House of Sand and Fog is an amazing movie that looks at both forms of tragedy. Yet I don't really want to watch it again and again. Is it something you want from a role-playing experience? In a group I don't think it would work, the rest of the group might not care, or might find it a burden to the story. It's an interesting question to be sure and I'd love to know other's thoughts on the matter.
Lol the dog...that is all
So far I have watched this series of how to play these character types, but my issue is "what if the party doesn't fit well with a character type? What if the party doesn't like following orders from a leader, doesn't care about morals, doesn't like adventure unless it will work and doesn't want to stay on task or focus on every detail like a solver?"
Because from what I've found some parties I work with get mad at me for my character not wanting to immediately do what they just decide to do because it doesn't fit the character, and in person complain that my character should just not do things. On my assassin who wants to follow his contracts and stick to the plan, they'll complain if he doesn't just stray away, or when my friend made a character who questioned the underdark rules and said "isn't there a humane way of doing this" the party got pissed at him out of character saying "don't say that/don't do that" despite it being the type of character he was. I often find myself in this situation where my character would not do something because it would break my bond, or I do/say something they would say, and instead of the characters saying it's a bad idea, the players say not to do that expecting my character to just magically stop and understand the issues with the idea. When I try to lead in a party and do things they never care to listen, so I'm curious how I'm supposed to respond
I've seen this with other comments but it is possible to combine roles together as long as it makes sense?
Yes absolutely. Though typically one has a dominant type. Armchair Psyche 101 says you have a dominant type, and then under stress or pain a second type, and then during sexual moments or intimate moments another type. An Adventurer might, under pressure become a Protector, but when being intimate with her partner become a Soul type character.
I have a different word for this: nosy.
it's been so long since I've been a player I'm not sure what kind of player I am. I hope I'm this kind.
We shall see!
I'm planning to play a solver type Psion with an adventurous honey badger shaped psicrystal.