Want more tips, guides and insight into being a great game master or role player character? check out our channel. How to be a Great Game Master: ruclips.net/user/HowtobeaGreatGameMasterChannel
I like to design my own races because it gives me more space to try unexpected customs and cultures. One of my favorites is a race of humanoid ooze people who believe eating in public or with company is barbaric. Since their bodies are transparent when digesting food, this race developed a cultural mindset that sees consumption as a biologically necessary activity to be done privately -- similar to how other races consider using the bathroom as a private activity.
My half elf that was bought up by her human mother and often played with the local teilflings down the road swears in infernal everytime something goes terribly wrong in battle.
The way my gm does it, which I rather like, is that if a creature is capable of rational thought, then it can be a character of any alignment. If it is not capable of rational thought then it spends its days doing what creatures do, attempting to survive and ensure the continuation of their species.
This is a really great video- made even better by those eyebrows! I love this one example from Mass Effect: There's a race called the Asari who live for ~1000 years. You have a chance to ask one what it's like to live that long. Her answer was, simply, "violent."
It is a great moment... Mass Effect worked very well for me as a series and as a universe because the races were plotted on their own courses and were not the stock-standard. As a matter of fact aside from the main villain races each race was just desperate to survive - not inherently evil, or good just trying to survive.
To quote a cliche: it's not about the destination, but the journey. Of course, a shitty destination can leave a bad taste, but it doesn't make the whole journey pointless.
I think a good thing to consider when it comes to race is how your race perceives other races, or even their own race. For example, in a 5e campaign I'm in, I am playing as a dwarf barbarian. Also in the party is a dragonborn paladin, tiefling sorcerer, and half-elf warlock (we are an odd group). The DM decided to make his world a very generic 'all-inclusive' setting, where racial stereotypes are nearly nonexistent and considered horrible to even bring up (for example, my character was called a racist for assuming the tiefling sorcerer in the party was evil). We have had some very intelligent, interesting moments of roleplay based around the idea of how our characters think race fits into the world. There was once a conversation where my dwarf called over our half-elf warlock to meet the half-elf shopkeep he was buying from, because she mentioned once that she felt she did not have a home, and he thought she would like to meet another of her kind. This lead to a very nice conversation where she was somewhat offended by his assumption that she would want to meet somebody just because they shared a race, and my dwarf explained that he personally felt more comfortable around other dwarves, and thought she would be the same. I know racism can be an incredibly sensitive topic (for good reason), but the group I play with generally really enjoys getting into the minutia of how one's race affects how they are treated, and how they treat others.
My spin on elves' super-long lifespans was to run with the idea that, just as humans and many-centuries-old elves can't easily see eye to eye, so many-centuries-old elves and *young* elves seldom do so, either. Sure, an elf in their first century might be aware, intellectually, that they could live a heck of a lot longer, but their individual store of experience is more similar to what the shorter-lived races have to draw upon. So there's a massive generation-rift among elves, such that the younger ones live mostly apart from the elders, learning and exploring careers/hobbies/lifestyles and doing the vast majority of the breeding, while the seniors live in insular groupings that keep tabs on the younger elves' security and welfare, but devote most of their attention to artistic, magical, and naturalistic pursuits too long-range and esoteric for the youngsters to understand. It's the former that do impulsive, "juvenile" things like run off adventuring with the short-lived races: an activity their elders can't help but consider frivolous and an invitation to grief, on par with befriending a mayfly.
Ive got a drow slayer (pathfinder 1e) who has some sort of magical omen about her and, as a result, was cast out to the dwarves that lived above the drow settlement. A young dwarven girl found her and they became friends and the dwarven family Amberbeard decided to adopt her. She became something of a nuisance for her dwarven father and he kicked her out to the surface. Playing her is such a joy and i look foreard to it every week and thank my dm for being as excited as i was for me to make this character and her background
I really love playing Kobolds and the people in my group say I do a really good job of it. Its a lot of fun thinking of things that would be different with a Kobold character over a human character. One of the most fun is thinking about thermoregulation and emphasizing being tired and sluggish and really not wanting to do things the warm blooded PCs dont care much about like swimming in cool water for a long time and finding nice warm spots to sun myself and wanting to find a nice warm spot to lay on after eating. Kobolds are largely subterranean and so I normally make them absolutely terrified of flying and when sleeping prefer to find an enclosed and tight space preferably hidden (I wind up sleeping in walls a lot). Another thing is that Kobolds have claws on their hands that holding up a claw as a salute or wave would appear threatening to them that they would instead hold their hands behind their back and upturn their heads a little bit greeting. Also it's fun to play with their very short height like standing on the shoulders of other PCs and standing on stools or tables to talk to human sized peoples and drinking beer from a shot glass and such. From stuff in the books I add in that they have less concern over death and see themselves as disposable for the tribe (not that they run off and kill themselves or sell themselves cheaply) and that their isn't concern over burying a dead body since it is now just an empty shell. Ive wound up reflecting a lot of my personal struggles and culture onto the Kobolds. The culture bit works especially well since we rarely find other Kobolds and the other players in the group are American and the NPCs are still American even in this fantasy setting that there are a lot of minor things that show up most common being negotiation where they try to barter instead of just offering what they expect to pay/get.
I would highly reccommend everyone to play a non-human race, it can teach you so much about roleplaying in general if you have to think about your race as well. It really can be a great learning tool. And personally I just prefer non-human races because of the flavor you can add to each race. In the last years I have played: A Goblin Alchemist (Ironically my longest running character) who refused to throw himself away as cannon fodder and blew up an entire alchemy lab, winning the fight for a human Troop instantly and joining them. My Lizardman Bard, who was a circus attraction freed by a group of travelling bards known as Maiden because Paul had such a great voice for their band. Also something happened and he now has a slight phobia of dark places ;) My current character is a Minotaur Pirate who started out as a slave on a pirate ship, but now he is a slave trader, it's just the way he experienced life and because of that he has no other ideas of race behaviour other then the few he learned about on the ship. And lastly somewhat more human, a half-elf cleric, who due to some circumstances is now known as "the Dragonlayer" (yes, the s is missing on purpose), needless to say his new girlfriend is really tough.
There is then the other extreme. In world populated mostly by humans, something like 65-70%, we constantly had parties without any humans because they felt too generic and average in comparsion to other races. It is not that they did not have any history or background, but as was mentioned in this video, how interesting it is to play human with human conceptions when you can play ageless elf or rock-eating demi-human (its favourite dish - pot of rocks with bat wings - till these days causes eybrows to rise). it became so extreme that even though humans were most common in world, for us were most rare.
Flumpor this is late but I'm currently running a lizard folk with a similar background but instead of bard it's druid and they were raised by wood elves.
It's funny how you mentioned a Minotaur pirate, because one of the main characters in the current Magic: the Gathering storyline is also a Minotaur pirate, Angrath.
For those looking for a summary (Watch the full thing, it's great) 1. Ask your GM 2. Fully Understand (the Race you're playing) 3. Know the Culture 4. What is expected? 5. Look beyond the name 6. What are the attributes? (Longevity, etc) 7. Pick a quality to explore 8. Add to the race
Regarding the Babylon 5 reference I’ve been told (and agree) that I’m a cross of a Membari and Centauri. I know that may not make sense at first lol but it does fit me and my interests...
I'm playing a Skaven rogue (Ratmen, with a few changes) in a Pathfinder campaign. Chaotic Evil, like the rest of his race, selfish and scheming, but an absolute coward with 49 stealth at level 8. He's in a Good party, obeying the law for fear of their paladin killing him. Hell of a lot of fun.
An update for you! In the last session, the party decided they wanted to cure my Skaven of his cowardice and evil with a mixture of positive reinforcement... and kicking him when he does things wrong. It's really friggin interesting to see how an Good party reacts to an Evil character that they think they can help. What's even more funny is that, OOC, all of us know that Skreek is honestly strong enough to one-shot anyone in the party. IC, however, not even Skreek knows (Because of course, he doesn't know he has 27d6 stealth attack damage) so he's letting himself be kicked around by people who, by all rights, could/should fear him. It's this awesome in-character feeling, and I love it. Edit: Forgot to mention his accent. He talks like, "Go! We kill-crush the elf-filth like beetle-bugs!" Synonyms and repeated words. I try not to overdo it so it isn't annoying, and it challenges my vocabulary, which I like.
This is what canon literature is helpful for. Read enough books centered around Drow and you can thoroughly acquainted with their culture, religion, social structure, and so much more. You can also understand how they view other races, how other races view them, and what stereotypes are true or partially true. Finally, a little insight. Rule books say all Drow must be evil. Well, yes, this makes sense ever since canon held that Eilistraee died. So all Drow children are raised to be evil, heretics are killed or turned into Driders. However, male Drow, no matter how great their power as a wizard, prowess as a warrior, or whatever measure of ability, even if it dwarfs the most powerful priestesses in their entire city, are relegated to perpetual social inferiority and subjugation to Drow women. This can foster resentment, discontent, and even push them to rejecting what they've been taught to think and believe (Without being a Drizzt knockoff). Example: I have a sheet for a Szarkai (Albino) Drow. Because of his unique birth, he was raised and trained in secrecy, and more importantly forced to excel as both a fighter and wizard while still a child, on threat of death at the hands of his sadistic eldest sister. So, this also explains how I justify starting him with the equivalent of 4 levels of both, before taking class levels. But I was talking about dispositions. Silinrul isn't actually evil at heart. He plays along with what's expected of him well enough but he's more of a Chaotic Neutral with slightly evil leanings. His familiar as an Imp, contributes to encouraging that evil, but sometimes fails and gets doused with just enough Holy water to make it hurt, as a punishment for trying to push too far. Silinrul isn't a sadist, but expects his familiar to remember who is in charge. In the course of the first campaign he was set upon, he gets his first taste of freedom from his own people. His peculiar albinism protects him from being mistaken for Drow, and the Human village he was sent to infiltrate, then poison, and make it appear to be done by a neighboring Wood Elf settlement, welcomed him. Before he could stage his sabotage, a band of goblins attempted to raid the village. During the defense, the rest of the party encountered him aiding the village alternating with spells at range to thin enemy ranks, and fighting with dual rapiers whenever a goblin got close. Their Paladin recognized him right off, for what he was, but said nothing for a long time. Silinrul joined their party, under the auspices of being a very talented young elf.
i used to hate half orcs. then i decided to play one because it was never played. I loved it, he turned out to be a excellent character and he wasn't even a barbarian, he was an artificer and cultured he would sip wine and discuss art. In game, he earned 2 half orc wives and a husband we decided orc were not polygamous but polyamorous. the exploration was one of the most satisfying character i ever played.
I just made a Forest Gnome, Wizard. Up until recently, I would've honestly ranked gnomes as one of the worst races. I just hated them, but now playing one? Oh boy do I love this guy. He's inquisitive, but optimistic. He sees someone, even if they look menacing or suspicious, and greets them as if they were an old friend. We're only level 3, but he's already slotted himself in as an all time favorite PC.
Guy, thank you for sharing the story of your player's paladin kobold. This story inspired me to make a goblin war-cleric (I felt that goblins are a bit too chaotic to be disciplined paladins). Ghardok is without a doubt one of the most fun characters I've ever played. Edit: Also, my favorite attribute of elves is when they move furniture: "We will lift on the count of one million. One... two..."
For my campaign setting, I changed Orcs a TON. For starters, they're an incredibly intelligent race that is currently undergoing a magical revolution. Orcs are starting to appear on the world stage. Now, they only very recently abandoned their barbaric tendencies. The reason it took so long is because they have a response to intense emotion called Khuzal-Urd, which is when the orc becomes a red color and flies into a rage. The reason this doesn't affect their standing anymore is because they've recently learned to stifle it. Also, they're the spawn of a demon lord and a human, so that's fun.
#3, asking your DM if you can change/expand on your race's culture is my favorite part. Knowing my DM didn't have any particular plans for tabaxi in our game I had a lot of fun developing the culture of the village my character came from. It was nice as a player to have the freedom to pick and choose features from the books that seemed necessary, uninteresting, stifling, etc. so I could develop a distinctly tabaxi character without feeling the source material was limiting my plans for her character and history :)
Oddly enough, early in Gary Gygax's original Greyhawk campaign, there were Kobalds who had organized themselves along efficient military lines and gave the player-characters a lot of trouble. Not exactly Paladins but still. www.drivethrurpg.com/browse/pub/11833/Bill-Reich?term=Bill+Reich&test_epoch=0
Heh... Reminds me of how I almost always go against archetypes in role playing games. And I usually go for beast races whenever possible. In Skyrim, I made a Khajiit who's more of an artificer, fascinated with Dwemer tech (mods are awesome =3), and learning a bit 'a alchemy and enchanting on the side. Not so much of the Khajiit stereotype of "Ooh a shiny thing, I'mna steal it." or "Sneaky sneaky, stabby stabby". And the D&D character I'm working on is a Dragonborn Sorcerer... Kinda more of the quiet, studious type. Interested in learning more about his Draconic Ancestry... Although he's of Copper ancestry, so I think I'm kinda pushing it by making him quiet. Also of NG alignment, rather than CG.
that's well and good, as long as your (characters) have to "work around" their own natural strengths and weaknesses in fulfilling their "out of the ordinary" status; a halfling, after all, might very well be a skilled fighter; but it's *HIGHLY* unlikely for a halfling to have an 18 str and power attack/greater cleave. (cleaving a 6' tall ork might not work very well for a 2' tall halfling...) in other words, if your character actually lives with the penalties of "not being like the others" it's good role-playing; if it has the stats of a dwarf, the style of combat of a dwarf, the heritage of a dwarf; but it looks and sounds like an elf, well then, that's just a skin.
Well, I feel like I have most of the stats worked out... In the process of rewriting the backstory around them, and Dragonborn Culture. (The current backstory is a bit of a placeholder) I think I screwed up on the quiet thing though, since most of 'em wear their hearts on their sleeves. I did make him smaller than usual, though, since he's not as strong/heavy. (This is my first character ever, btw) Cue shameless plug of my charsheet: dicecloud.com/character/PPMQFoStPMyi9drqE
Played a rock gnome that was raised by a dragonborn mother and a dwarven father. When encountering other gnomes my character seemed very eccentric and out of place, but when in the presence of dragonborns or dwarves he was right at home in their respective cultures.
I myself made a kobold- I noted that Kobolds kinda just hate everybody so I worked that into the Rogue's personality. Loudly. A Fae was sent as support to me from the thieves guild, I introduce him to the party like so: "this is my Fae-" *I flip him off and switch to a more offhanded tone* "-Fuck Fae by the way-" *return* "-Companion from the thieve's guild, also here to help with traps." Also as for culture, there is a bit of a clash between my Kobold and the others, for example he despises Gnomes religiously- They don't. He's intelligent and care about things besides the shinies(also a hypocrit in that sense, as literally any time anyone gets hurt he tries to claim their gold)- They like shinies a lot. also, the Kobold is a bit prideful in the fact that he is a Dragonwrought, not only that but to an extraplanar dragon, even though he is still a coward.
That being said, I obviously toned it down in other respects so he can actually be part of the party. He is from a mointainous tribe, which would have to conduct some trade with others to make up for supplies they lack access to- so he is less hostile and paranoid to races besides Fae and Gnomes than a Kobold normally would.
Good points for sure. Too often someone just picks a race for the perks - why play a human if you lose nothing and gain stuff by selecting a half-elf, for example? Spending time to even think of whether this half-elf was raised by humans or elves, much less if his parents stayed together or not, is totally needless. And one guy always selects the race with the prettiest females for some reason... One of my favorite non-human characters has been a certain half-fiend lady, the child of a succubus and some poor guy who didn't survive the encounter. Those are usually both chaotic and evil and might be even more despicable than a regular demon in an effort to prove themself, but mine went the other way and tries to learn more about her mortal heritage after being treated well by some mortals that could have killed her (ie the party). To this end she's making an effort to pass as human which also means it's easier to do a lot of things in mortal societies. Few cities even in fantasy settings want obvious demons running around, and some cultures/nations/races might try to kill such on sight. So in general she'll behave like one would expect a human to behave, with rehearsed "roles" for several social stations depending on what kind of person she's posing as and the specific mortal society in question. But if there's a fight (particularly against slavers) it might go off the rails very fast, any kind of polish discarded in favor of shocking brutality, mayhem and violence. And no remorse for the deaths since she doesn't see that as anywhere close to the worst thing that could happen to someone - having to serve a demon prince for life is bad, being dead only means you get to the afterlife of your deity and that's nice. It's kind of funny playing someone who has access to demonic powers but is worried that using them might make her use them more, and more, until she can't keep it in check any longer and becomes what most others of her sort are.
Reminds me of when I roleplayed as a Slaad. We did some GM fuckery and BOOM! I was able to be a Slaad Druid. We even ran this little event where I became a grey Slaad, it was glorious.
heh, i usually play drow characters, though, with one exception thus far, my characters have gone the way of Drizz't(good aligned, or at least neutral). its a fun one to play, especially when an NPC starts mouthing off at you, and the neutral evil gnome is the one that scares them half to death, not the drow. that being said, it is also fun to play an evil drow... as i am doing now in a campaign.
I always just try to remember that another race WILL not think the same way as a human. A human and say... an Orc's mind will be entirely different, with different ways of thinking, mores, norms, and driving factors/goals.
I played a kobold sorcerer, dragon blooded and had a bunch of draconian feats, could use spell slots for a breath weapon and had wings. His mind was wiped (as was the rest of the parties) and he thought he was a dragon on account of having dragon wings, tail, claws, scales, breath, and magic. Called himself "scaly" because he was the only one with scales, easily entertained wi displays of magic or supernatural ability, was all a bout exploring the magic of the world. Except that he was a prisoner on a ship. They did escape but aren't what we would call in a good position where they escaped too. But it beats going to an anti magic prison I suppose!
Fantastic advice! I played a High elf cleric that was a racist, worshipping high elfs (as some do) and putting down other races (However he did admier the other members in the group due to how many times they saved him) This made him basically nice to some of them behind closed doors but extremely hateful of them when in public, or indeed in front of another High Elf. He was also a clean freak. My character eventually set up a business called, Ilwin curse lifting and cleaning...
Oh I have so many questions: 1) Kobolds spend more time in caves where they lair, are more akin to lizards than dogs and are capable of using and understanding magic. If you had these capabilities, wouldn't you have used magic to increase the size of the salamanders in those caves? (Just an idea I had for kobold cavalry and elite troops.) 2) I love great characters much better than I like good numbers. The Genasi are described as having human, dwarven, and elvish features, yet the lifespan of a human. A half elf/fire genasi with a +1 to intelligence, dexterity, constitution, and wisdom would give me a good base. I see that character as being from a wood elf mother, an escaped slave from the city of brass who's magician grandfather teleported him home during the uprising. Red of skin, smelling of brimstone, hair like white hot metal with a hint of red in a breeze. Standing with all the others while they learn mask of the wild. That guy would cross his arms across his chest and arch an eyebrow at the instructor? Really screw him up and make him a wizard like his grandfather. During an invasion, a beam collapsed killing his grandfather and he escapes with some gear, some books, some coin. Unsure if the fire was the cause of his magic as he saw no invaders, how is that character ever going to feel superior? 3) I love Elves. However, most people don't give them their due. Alexander the Great conquered the world by the time he was 30. Most of us are considered adults by the time we are 20. Drow magic tied their gear to the Underdark. Imagine ritual magic that ties real Elvish armor to the forest. Not metal, magical, as is their nature. Ritual magic. Elves want Elves to live. Imagine Elvish Honey Leather dappled to blend into the forest imbued with simple spells. Prestidigitation to keep it clean. Prestidigitation again to keep it mended. Mage armor, shield, and blur. All this is second level and below. All this is tied to their homeland defense. All this is about keeping Elves alive. With the time they have, wouldn't this make more sense? Wouldn't this be more in line with their magical nature?
I remember seeing some DnD art depicting someone's party. There was a humungous orc dressed in bright, colorful clothes, holding a violin to his chin which looked tiny in comparison to his size, holding the bow with his index finger and thumb. It was a great image.
Researching races is fun and what you are talking about is playing a race by type. I tend to play against type and I tend to be annoyed at people who play to type.
Number 1 is really important, especially if you plan on being an Aarakocra in DnD. Flight is extremely overpowered in situations where it isn't accounted for.
Great video! I'm in awe :D It covered this topic very thoroughly. I would only elaborate more about breaking racial stereotypes, and how it clashes with society/culture. Using your example: scrawny, book-loving orc - how other orc treated him? Were they considering him worse, maybe slave even? Maybe he was taken by shaman to be his apprentice? Maybe he ran from his tribe to search for knowledge? That kind of stuff is important when making character that breaks stereotypes and not all players think about it. Only real nit-pick would be usage of term "monstrous races", but I will let it slide. Maybe there are many definitions in usage, I don't really know ;)
Thank you :) Monstrous Races is a specific term to fantasy and I really try to keep my advice as setting neutral as possible so forgive me. Yes though on your point - what does the normal 'culture' of the race think. A paladin Drow who worships the light? What does that even mean and how would it happen? Answering the question can be more fun than playing the character sometimes lol!
In the game world my group created together, we established that the Drow are a tribal subrace of elves that range over the pitch black grasslands of the Umbra. The Umbra is the shadow land underneath the USA-sized floating continent that blocks out the sun. We based them upon the Native American Indian tribes of the Great Plains.
Not wanting to have any truly “evil” races, I changed up drow a bit in my campaign! They were still a militarialistic matriarchy, but I have several settlements that are at peace with surface elves and dwarves, trading rare gems and Underdark findings to magic crafters and such topside!
My favourite character I've made was a Half-Orc who only used unarmed and improvised weapons. Due to his background as a lawman, he would always tried to subdue his enemies before resorting to murder, and upheld justice whenever possible
Well when I was in a short campaing I did play an Elf that's more like a Dark Elf. The GM didn't minded that since I explained the basics to the party and as we went along I my character told them a thing or 2 about hes family and hes tow. That's another thing how some of the reacted(ranging from whatever to staying the F away from me). As for my character itself he was werry cautues, a bit snoby and cared more about looking into books and look for knowlige than to loot. Also he wasn't the one who was willing to enter a room as the first persone. I think I did an ok job.
A subset of this could be when the setting or system has things like DnD's reincarnate spell - events that can have them become a completely different species, not necessarily voluntarily. Had a mad idea of a PC who was a former bandit king - one successful enough to live into old age - who got killed by his second-in-command and then reincarnated as a kobold by a mad druid.
very good video and reminds me at our Star Trek-Roleplay: The chief medical officer at the local starbase is a klingon. as a klingon he's tough and seems sometimes a little bit sadistic from a starfleet point of view, but he's a good doctor aswell. Little story with him and my andorian security-officer: It was the yearly routine examination and my character came from a hell of a training season in the sickbay for... well the examination. with aching in every muscle. klorag (the klingon doc) scans my andorian and smiles sadistical "do 100 situps". my andorian looks at him with a view that says "you asshole" but does the 100 situps and after that, klorag nots respectfully, because my andorian did it although his whole body hurts under the aching. they are friends now :D
I stumbled on this video while designing my fantasy races. My Humans and dragon born follow a very european style of culture then the drow and tieflings are more people of the steppe or mongolian inspired then i have my orcs and elves (Yes i know odd them living together) as a fedual japan style heavily inspired by the legend of 5 rings.
My best friend and I share GMing responsibilities in our group and love the concept of taking preconceived races and looking at them from a new perspective. we have always told out players if it is a traditionally evil or brutish race and they want to play them as a different alignment, great!! Just give a reason..... why is this drow not associated with Loth and working side by side with sun elves? ...why would the princess of the dwarves marry this elf, what happened and how did they meet?.... why is a former demonic prince a family man now? Did he ever truly leave his true nature to become good or does the party still find reason to be wary of him? how can he stand in the same room as the aspect of our world's god of justice and not be instantly killed?..... the reasons we get are amazing and we think one of our favorite things about GMing (the last example actually having happened through about 14 sessions at least of really good roleplaying). The sheer creativity of players and their ability to enrich the world of the setting is incredible by adding detention to these races
i am playing a orc human hybrid that has been raised in Orcish society. the Longfang clan from which he is a name member is a civil group of orcs that values civic service and serving the society and the clan. they also have and answer to an elder council formed mainly from those past the prime of their maturity. the Longfang clan have been established as a part of the society in the inner city after being transplanted from the frontier where they also worked in the aid of a local village that had become blood kin.
Hah. If you don't like being the leader you could nominate someone with the culture thing... not likely to work well unless they have rank or are talkative or something.
I never heard of a tiefling before my first dnd campaign, but I wanted to play something new, exciting, and not picked by my fellow players. Now, I love Xarmenos, the tiefling rogue, and I use his Infernal heritage (and expertise in intimidation) so don't start fighting us or stop fighting us entirely.
I like making my character related to another player's character. Currently, I like making a Demon Butler who is much more powerful than the others but will automatically take the damage done to his master if he is within 5 meters/panels.
Here's two races that I've given a new shape; *Tieflings, Followers of Tzoltzalos* The culture reshaped around Meso-American culture with Ottoman Turk-esque values, with a focus on slaves and self-sacrifice. They were accidentally created by the Demon Lord Lamashtu from the remains of the God of Beasts Curchanus whilst she was creating the Vavakia demons. The tieflings were born with a reptilian shape and their connection with Lamashtu initially encouraged them to breed with the local reptilian humanoids, but their blood will never run cold. *The Wargs of the Wilder* On the island of Wilder, there exist all the stereotypical tribal antagonist NPC races, for players to play. I decided to pitch wargs as being a highly aristocratic sentient group of creatures, whom act in honor of any pacts their pack makes. Very clan-like, in other words. Inspired by the Shakespearian villainy. Very inspired by Sif the Wolf from _Dark Souls_ too and recently, the new _Jungle Book_ movie.
its fun do break away from racial norms...and exotic races make the game look fun.i once ran a game where one of my players was a super intelligent and sophisticated intellect devourer... and one of my favorite characters to play is a Dragonborn Half-Angel who is a cleric/Paladin of Bahamut and Io with eyes like galaxies and a pair of beautiful Angelic wings...who rises with the sun in prayer every morning,and who forges his own equipment from mithril with his own sapphire colored flames. "to praise king Bahamut and lord Io,is to live by their ways and walk in their example...and i do so with my head held high,and no fear in my heart...for i am Ryu Brightscale,he whom was made in the Dragon god's image"-from the Diary of Ryu brightscale
Finally i got to this video because i was really excited about that topic. I wanted to be my character some kind of Dragon like creature maybe an Dragon warrior. I just didnt know how i should develop that character further because i wasnt sure if i can add something to it who is like not that typical for that race. A example is like for me the character needs to stay warm because it some kind of reptilian type for me but he loves swimming but there are no warm springs around. I dont even know if that race is allowed somewhere but when it goes to the rolebooks i will definatly so banned but i really want to play this character or some kind of dragon wizard who goes out to the world with his dragon magic he mastered already and want to gain more knowledge. It would definatly be fun and its something i really want to give a shot but i think if someone just gonna say something "rule" related that idea is dead : / Maybe i could convince the GM :)
Thank you for answering^^ I made 2 Versions: One warrior and one Wizard. Story is in work^^ I really enjoy your contend because many things is covered there. Hope we will see much more informativ and fun contend^^ Thanks for the link to the other channel. It would be an honour for me to continue to serve at your side!
Are we playing StarCraft as an RPG? That does sound fun! And hell yes! A Zergling separated from the Hive cluster by a freak bullet from a marine? Who is now loyal to the Marine squad who it thinks are it's Hive? With a vocoder strapped to it's neck so it can communicate? Totally!
Bacon Battalion RPG no even better it was a zergling who finished incubation as the spear of adune (don't remember how it's spelled) and found yourself growing in a protoss society allowing protoss to have a small zerg colony and the lone zerg becomes a new brood mother with a Rouge protoss faction
Can someone suggest good research for gnomes? They generally don't have as much info as elfs and dwarfs. Especially in Palladium Fantasy where they are an endangered species.
In all fairness to the typical vulcan his emotions did lead to him to a course of action that would cause extensive damage to an extremely expensive and valuable space ship and risk the the lives of all it's crew most definitely killing a red shirt or two in the process. I mean there red shirts but there still people. In all fairness to him he did discover what some would call a god... unfortunately it turned out this "god" was just some powerful energy being who needed a to try and steal said ship to get off his own planet for some reason.
My darling halfling bard is by far such a nice and sweet person overall, to the point I gained us allies with a horde of bandits. However despite how sweet she is, she has this strange prejudice against bald men in religious practices. Evil cleric that was bald she attacked first. Evil bald cultist offering us a deal to defeat another enemy..almost lead to her getting the bandits to help get rid of him. I'm not sure how it developed yet as it was an odd accident amidst roleplaying but it has really help round her out as not the 100% everyone's friend. I should add that she has no problem with bald men or woman in general which makes her dislike of the religious bald stranger
I once had a Dm rule that all half- breed races were treated as second class citizens , because most of the nobility prided themselves on blood purity. I found it challenging and quite rewarding when I earned a npc or pcs respect , and for getting them to look past my parentage. What are your thoughts on such rulings?
For me, I love playing as half-elves and other half-blooded races, because it gives them an outsider feel and no real source of culture so they have to forge their own. My favorite character is actually my half-elf rogue whose mother was a prostitute and his father was a slaver and murderer. He doesn't consider himself human because he doesn't like humans that much, and he doesn't consider himself elven because he barely knew his mother, but rather he considers himself as himself.
Once played in a homebrew world and the DM did not tell us anythig just told us to roll up a character so I turn up with and elf ranger the DM looks at me saying I was hoping no on e would pick elf. I asked why it s because they are hunted I said ok I can live with that it was only 4 session later he told me there were only 8 elfs left in the world and that inc my character.
As a GM, one could also make a point of asking the player about the peculiarities of their character's race. "You meet another antman. He greets you in the way of your people. What is the greeting of the way of your people?"
One of the character types that I can't stand is one that behaves the opposite of their race. The player always thinks they are being so clever but its so obnoxiously common that no race acts like their race and suddenly dwarves are just short humans with beards. As a GM I would disallow a kobold Paladin or good aligned Drow.
Heres a tip to play another race (might sound salty but its true) imagine that ppl have pre made notion of u. Im in a wheelchair and ppl will always assume that imma typical cripple, hows this like a different race u ask? Ok well imagine ppl think youre so incapable that you cant even go to the bathroom without someone legit asking "do u need help?". Also i am not bipedal, so that .. Helps? Lol. But another easy way to play outside human is tiefling bcuz its basically human with fire resistance and horns that can be improvised weapons
Dutchnationalist i fucking despise them with everything. I played an orc who went out of his way to torment them. He had a leather chest harness with a halflings skull as a centerpiece.
Awesome, I worked with my DM to make my merfolk's home be under a military, sparta-like government that wages war with water druids because they are in the way of our technological and societal progress.
I feel that the 1016-2016 comparison was a poor one. In my experience fantasy settings like the Forgotten Realms for D&D don't necessarily change very much over long periods of time in terms of scientific and social development. So your 800 year-old elf is probably going to have similar beliefs and customs to your 120 year-old elf just because things don't really change that much. I feel like this is a staple of fantasy.
I'd say that's correct though. Once you start adding the equivalent of gunpowder and modern scientific method and stepping towards the Industrial Revolution you're definitely diluting fantasy as a genre.
Some interesting points - and some interesting questions raised. The only time in recorded Human history that we have stagnated in progress is the Early Egyptian period where we had a mere 1000 years of similar but shifting world views and technology. After that the Greek and Romans rapidly advanced in shorter and shorter cycle until the dark ages which in turn only lasted 800 years or so. After that there is a tipping of science versus tradition and we we drop to 100 year cycles and then bang world war 2 and it's down to 10 year cycles. So the question to ask perhaps is WHY does fantasy seem to perpetuate the idea of a stagnant socio-technological world. The Chinese Empire has lasted for a long time, and ostensibly in much the same space but that was because of the Emperor's decree. A lot of cultures held the idea that 'if it was good enough for our ancestors it's good enough for us and we will not challenge/change it'. In a book called 'Guns, Germs, and Steel' Jared Diamond asks basically the question - why was it that Western Europe seemed to buck the laws of the leaders and change. My long point is - it can enhance your game to have short periods of historical change and adaption that forces things to happen. The elves were an empire then they collapsed - it can't be for any other reason other than - someone changed warfare. What changed and how did that change the minds of the people? If you bring that depth into your game it will be a better game! I promise you.
Interesting. I'm just reading that book by Diamond actually. I hadn't considered it as inspiration for creating D&D worlds, but I see how using its ideas could help add a lot of depth to world-building.
A character who lives for several centuries is going to see change, regardless of the time period. A character who lived from 150 AD to 650 AD would have grown up during the Pax Romana, lived through the crisis of the 3rd century, seen the rise of Christianity, the fall of Rome, and the rise of Islam. Also, that character would have interacted with people who were alive in the 4th century BC, who remembered when the Roman republic was a minor state in Italy, the Punic wars, and the establishment of the empire. Would such a character have any sense of belonging to a community, if he knows that everything is going to change during his lifetime? Would he have any sense of awe before kings if he remembers back when the king's ancestor was an illiterate chieftain who dwelt in a tent? Likewise, how would an Elf handle changes in religion? The apostles could still have been contemporaries Augustine, or even Gregory of Rome, and the immediate disciples of the apostles could have talked to Thomas Aquinas or Bernard of Clairvaux, or possibly even Luther and Calvin. How would an Elven kingdom work? Would dynasty or republic be able to establish legitimacy by antiquity? Would kings even last long enough to die a natural death, or would a coup happen, for one reason or another, before a 400 or 500 year reign ended naturally? Or, would Elven kings (at least the successful ones) be more like Alexander the Great, Genghis Khan, or Charlemagne, kings who rule by their own power, rather than by the authority of the office.
Vulcans are from Star Trek. They're an alien race whose philosophy is centered around logic and controlling emotion. Physically they look a bit like elves - tall, lean, pointed ears - and they have green blood.
On the point about how a long-lived race's viewpoint, I also think a race that lives a thousand years would also have to be more flexible. As you say, a thousand years ago society was totally different to now, but if there was a race who lived that long, they would have to be able to adjust to the changes that happen over that time. Though even in that, there's another point - a lot of media portrays Elves as living in their own enclaves, not necessarily being in constant contact with fast-lived humans. Elven society moves and changes far slower - as one of the designers on the LotR movie said, Elves find something, some design, some architectural feature, clothing design, weapon style that is "perfect" and which they can simply *stop*. Now I don't think it's so much they stop, as they find a design that they can live with for centuries. I have a world idea I have been writing up bits and piece for that has both Tolkien-inspired immortal Elves and D&D-inspired mortal but long-lived Elves (yes, with about 1000-year lifespans). The two races of Elves tend to live in and around each other, and I think that means the influence of the immortal Elves slows down the changes that happen in the culture of the mortal Elves. They would also slow down the changes in human culture to a near-crawl as well. Take language as an example - if there are people around who could speak Old English as it was spoken when Beowulf was written, maybe English would still be closer to Old English today. (Being a LotR fan makes me think about language a bit - Tolkien was a professor of language after all, and the Silmarillion was basically a story based on his Elven languages.)
ha! could hear you over your eyebrows........ anyway, top stuff. there is a good WFRP article that gives some interesting pointers for other races. goo.gl/photos/DRwd7RXbYL9vDP6BA heres a link to some rubbishy photos of it. Nice read isn't it? Just how alien dwarves and elves are to us. keep up the good work.
Want more tips, guides and insight into being a great game master or role player character? check out our channel. How to be a Great Game Master: ruclips.net/user/HowtobeaGreatGameMasterChannel
I like to design my own races because it gives me more space to try unexpected customs and cultures. One of my favorites is a race of humanoid ooze people who believe eating in public or with company is barbaric. Since their bodies are transparent when digesting food, this race developed a cultural mindset that sees consumption as a biologically necessary activity to be done privately -- similar to how other races consider using the bathroom as a private activity.
I like that!
That's awesome, mate.
My half elf that was bought up by her human mother and often played with the local teilflings down the road swears in infernal everytime something goes terribly wrong in battle.
The way my gm does it, which I rather like, is that if a creature is capable of rational thought, then it can be a character of any alignment. If it is not capable of rational thought then it spends its days doing what creatures do, attempting to survive and ensure the continuation of their species.
This is a really great video- made even better by those eyebrows!
I love this one example from Mass Effect: There's a race called the Asari who live for ~1000 years. You have a chance to ask one what it's like to live that long. Her answer was, simply, "violent."
It is a great moment... Mass Effect worked very well for me as a series and as a universe because the races were plotted on their own courses and were not the stock-standard. As a matter of fact aside from the main villain races each race was just desperate to survive - not inherently evil, or good just trying to survive.
Shelby Cadwell Well he isn't wrong, if the end just makes any choice you make insignificant, than why bother with the decisions?
To quote a cliche: it's not about the destination, but the journey.
Of course, a shitty destination can leave a bad taste, but it doesn't make the whole journey pointless.
Garaway theres always ”headcanon” I guess
I think a good thing to consider when it comes to race is how your race perceives other races, or even their own race.
For example, in a 5e campaign I'm in, I am playing as a dwarf barbarian. Also in the party is a dragonborn paladin, tiefling sorcerer, and half-elf warlock (we are an odd group). The DM decided to make his world a very generic 'all-inclusive' setting, where racial stereotypes are nearly nonexistent and considered horrible to even bring up (for example, my character was called a racist for assuming the tiefling sorcerer in the party was evil).
We have had some very intelligent, interesting moments of roleplay based around the idea of how our characters think race fits into the world. There was once a conversation where my dwarf called over our half-elf warlock to meet the half-elf shopkeep he was buying from, because she mentioned once that she felt she did not have a home, and he thought she would like to meet another of her kind. This lead to a very nice conversation where she was somewhat offended by his assumption that she would want to meet somebody just because they shared a race, and my dwarf explained that he personally felt more comfortable around other dwarves, and thought she would be the same.
I know racism can be an incredibly sensitive topic (for good reason), but the group I play with generally really enjoys getting into the minutia of how one's race affects how they are treated, and how they treat others.
My spin on elves' super-long lifespans was to run with the idea that, just as humans and many-centuries-old elves can't easily see eye to eye, so many-centuries-old elves and *young* elves seldom do so, either. Sure, an elf in their first century might be aware, intellectually, that they could live a heck of a lot longer, but their individual store of experience is more similar to what the shorter-lived races have to draw upon. So there's a massive generation-rift among elves, such that the younger ones live mostly apart from the elders, learning and exploring careers/hobbies/lifestyles and doing the vast majority of the breeding, while the seniors live in insular groupings that keep tabs on the younger elves' security and welfare, but devote most of their attention to artistic, magical, and naturalistic pursuits too long-range and esoteric for the youngsters to understand. It's the former that do impulsive, "juvenile" things like run off adventuring with the short-lived races: an activity their elders can't help but consider frivolous and an invitation to grief, on par with befriending a mayfly.
Ive got a drow slayer (pathfinder 1e) who has some sort of magical omen about her and, as a result, was cast out to the dwarves that lived above the drow settlement. A young dwarven girl found her and they became friends and the dwarven family Amberbeard decided to adopt her. She became something of a nuisance for her dwarven father and he kicked her out to the surface. Playing her is such a joy and i look foreard to it every week and thank my dm for being as excited as i was for me to make this character and her background
I really love playing Kobolds and the people in my group say I do a really good job of it. Its a lot of fun thinking of things that would be different with a Kobold character over a human character. One of the most fun is thinking about thermoregulation and emphasizing being tired and sluggish and really not wanting to do things the warm blooded PCs dont care much about like swimming in cool water for a long time and finding nice warm spots to sun myself and wanting to find a nice warm spot to lay on after eating. Kobolds are largely subterranean and so I normally make them absolutely terrified of flying and when sleeping prefer to find an enclosed and tight space preferably hidden (I wind up sleeping in walls a lot). Another thing is that Kobolds have claws on their hands that holding up a claw as a salute or wave would appear threatening to them that they would instead hold their hands behind their back and upturn their heads a little bit greeting. Also it's fun to play with their very short height like standing on the shoulders of other PCs and standing on stools or tables to talk to human sized peoples and drinking beer from a shot glass and such. From stuff in the books I add in that they have less concern over death and see themselves as disposable for the tribe (not that they run off and kill themselves or sell themselves cheaply) and that their isn't concern over burying a dead body since it is now just an empty shell. Ive wound up reflecting a lot of my personal struggles and culture onto the Kobolds. The culture bit works especially well since we rarely find other Kobolds and the other players in the group are American and the NPCs are still American even in this fantasy setting that there are a lot of minor things that show up most common being negotiation where they try to barter instead of just offering what they expect to pay/get.
I would highly reccommend everyone to play a non-human race, it can teach you so much about roleplaying in general if you have to think about your race as well. It really can be a great learning tool.
And personally I just prefer non-human races because of the flavor you can add to each race. In the last years I have played:
A Goblin Alchemist (Ironically my longest running character) who refused to throw himself away as cannon fodder and blew up an entire alchemy lab, winning the fight for a human Troop instantly and joining them.
My Lizardman Bard, who was a circus attraction freed by a group of travelling bards known as Maiden because Paul had such a great voice for their band. Also something happened and he now has a slight phobia of dark places ;)
My current character is a Minotaur Pirate who started out as a slave on a pirate ship, but now he is a slave trader, it's just the way he experienced life and because of that he has no other ideas of race behaviour other then the few he learned about on the ship.
And lastly somewhat more human, a half-elf cleric, who due to some circumstances is now known as "the Dragonlayer" (yes, the s is missing on purpose), needless to say his new girlfriend is really tough.
There is then the other extreme. In world populated mostly by humans, something like 65-70%, we constantly had parties without any humans because they felt too generic and average in comparsion to other races.
It is not that they did not have any history or background, but as was mentioned in this video, how interesting it is to play human with human conceptions when you can play ageless elf or rock-eating demi-human (its favourite dish - pot of rocks with bat wings - till these days causes eybrows to rise).
it became so extreme that even though humans were most common in world, for us were most rare.
Flumpor this is late but I'm currently running a lizard folk with a similar background but instead of bard it's druid and they were raised by wood elves.
Flumpor I might need to steal some of this character concepts.
It's funny how you mentioned a Minotaur pirate, because one of the main characters in the current Magic: the Gathering storyline is also a Minotaur pirate, Angrath.
For those looking for a summary (Watch the full thing, it's great)
1. Ask your GM
2. Fully Understand (the Race you're playing)
3. Know the Culture
4. What is expected?
5. Look beyond the name
6. What are the attributes? (Longevity, etc)
7. Pick a quality to explore
8. Add to the race
Thank you!
Regarding the Babylon 5 reference I’ve been told (and agree) that I’m a cross of a Membari and Centauri. I know that may not make sense at first lol but it does fit me and my interests...
I'm playing a Skaven rogue (Ratmen, with a few changes) in a Pathfinder campaign. Chaotic Evil, like the rest of his race, selfish and scheming, but an absolute coward with 49 stealth at level 8. He's in a Good party, obeying the law for fear of their paladin killing him. Hell of a lot of fun.
Certainly sounds like it!
An update for you! In the last session, the party decided they wanted to cure my Skaven of his cowardice and evil with a mixture of positive reinforcement... and kicking him when he does things wrong. It's really friggin interesting to see how an Good party reacts to an Evil character that they think they can help.
What's even more funny is that, OOC, all of us know that Skreek is honestly strong enough to one-shot anyone in the party. IC, however, not even Skreek knows (Because of course, he doesn't know he has 27d6 stealth attack damage) so he's letting himself be kicked around by people who, by all rights, could/should fear him. It's this awesome in-character feeling, and I love it.
Edit: Forgot to mention his accent. He talks like, "Go! We kill-crush the elf-filth like beetle-bugs!" Synonyms and repeated words. I try not to overdo it so it isn't annoying, and it challenges my vocabulary, which I like.
This is what canon literature is helpful for. Read enough books centered around Drow and you can thoroughly acquainted with their culture, religion, social structure, and so much more. You can also understand how they view other races, how other races view them, and what stereotypes are true or partially true. Finally, a little insight. Rule books say all Drow must be evil. Well, yes, this makes sense ever since canon held that Eilistraee died. So all Drow children are raised to be evil, heretics are killed or turned into Driders. However, male Drow, no matter how great their power as a wizard, prowess as a warrior, or whatever measure of ability, even if it dwarfs the most powerful priestesses in their entire city, are relegated to perpetual social inferiority and subjugation to Drow women. This can foster resentment, discontent, and even push them to rejecting what they've been taught to think and believe (Without being a Drizzt knockoff).
Example: I have a sheet for a Szarkai (Albino) Drow. Because of his unique birth, he was raised and trained in secrecy, and more importantly forced to excel as both a fighter and wizard while still a child, on threat of death at the hands of his sadistic eldest sister. So, this also explains how I justify starting him with the equivalent of 4 levels of both, before taking class levels. But I was talking about dispositions.
Silinrul isn't actually evil at heart. He plays along with what's expected of him well enough but he's more of a Chaotic Neutral with slightly evil leanings. His familiar as an Imp, contributes to encouraging that evil, but sometimes fails and gets doused with just enough Holy water to make it hurt, as a punishment for trying to push too far. Silinrul isn't a sadist, but expects his familiar to remember who is in charge. In the course of the first campaign he was set upon, he gets his first taste of freedom from his own people. His peculiar albinism protects him from being mistaken for Drow, and the Human village he was sent to infiltrate, then poison, and make it appear to be done by a neighboring Wood Elf settlement, welcomed him. Before he could stage his sabotage, a band of goblins attempted to raid the village. During the defense, the rest of the party encountered him aiding the village alternating with spells at range to thin enemy ranks, and fighting with dual rapiers whenever a goblin got close.
Their Paladin recognized him right off, for what he was, but said nothing for a long time. Silinrul joined their party, under the auspices of being a very talented young elf.
i used to hate half orcs. then i decided to play one because it was never played. I loved it, he turned out to be a excellent character and he wasn't even a barbarian, he was an artificer and cultured he would sip wine and discuss art. In game, he earned 2 half orc wives and a husband we decided orc were not polygamous but polyamorous. the exploration was one of the most satisfying character i ever played.
I just made a Forest Gnome, Wizard. Up until recently, I would've honestly ranked gnomes as one of the worst races. I just hated them, but now playing one? Oh boy do I love this guy. He's inquisitive, but optimistic. He sees someone, even if they look menacing or suspicious, and greets them as if they were an old friend. We're only level 3, but he's already slotted himself in as an all time favorite PC.
HALF ORC Cleric / Asassin (or Animist / Spy if you prefer),... best class ever!
Guy, thank you for sharing the story of your player's paladin kobold. This story inspired me to make a goblin war-cleric (I felt that goblins are a bit too chaotic to be disciplined paladins). Ghardok is without a doubt one of the most fun characters I've ever played.
Edit: Also, my favorite attribute of elves is when they move furniture: "We will lift on the count of one million. One... two..."
LOL
Nice, I play a goblin barbarian
For my campaign setting, I changed Orcs a TON.
For starters, they're an incredibly intelligent race that is currently undergoing a magical revolution. Orcs are starting to appear on the world stage.
Now, they only very recently abandoned their barbaric tendencies. The reason it took so long is because they have a response to intense emotion called Khuzal-Urd, which is when the orc becomes a red color and flies into a rage. The reason this doesn't affect their standing anymore is because they've recently learned to stifle it.
Also, they're the spawn of a demon lord and a human, so that's fun.
I have a goblin Druid. I played him so well that the DM now loves goblins! Lol!
#3, asking your DM if you can change/expand on your race's culture is my favorite part. Knowing my DM didn't have any particular plans for tabaxi in our game I had a lot of fun developing the culture of the village my character came from. It was nice as a player to have the freedom to pick and choose features from the books that seemed necessary, uninteresting, stifling, etc. so I could develop a distinctly tabaxi character without feeling the source material was limiting my plans for her character and history :)
Oddly enough, early in Gary Gygax's original Greyhawk campaign, there were Kobalds who had organized themselves along efficient military lines and gave the player-characters a lot of trouble. Not exactly Paladins but still.
www.drivethrurpg.com/browse/pub/11833/Bill-Reich?term=Bill+Reich&test_epoch=0
Heh... Reminds me of how I almost always go against archetypes in role playing games. And I usually go for beast races whenever possible. In Skyrim, I made a Khajiit who's more of an artificer, fascinated with Dwemer tech (mods are awesome =3), and learning a bit 'a alchemy and enchanting on the side. Not so much of the Khajiit stereotype of "Ooh a shiny thing, I'mna steal it." or "Sneaky sneaky, stabby stabby".
And the D&D character I'm working on is a Dragonborn Sorcerer... Kinda more of the quiet, studious type. Interested in learning more about his Draconic Ancestry... Although he's of Copper ancestry, so I think I'm kinda pushing it by making him quiet. Also of NG alignment, rather than CG.
that's well and good, as long as your (characters) have to "work around" their own natural strengths and weaknesses in fulfilling their "out of the ordinary" status; a halfling, after all, might very well be a skilled fighter; but it's *HIGHLY* unlikely for a halfling to have an 18 str and power attack/greater cleave. (cleaving a 6' tall ork might not work very well for a 2' tall halfling...)
in other words, if your character actually lives with the penalties of "not being like the others" it's good role-playing; if it has the stats of a dwarf, the style of combat of a dwarf, the heritage of a dwarf; but it looks and sounds like an elf, well then, that's just a skin.
Well, I feel like I have most of the stats worked out... In the process of rewriting the backstory around them, and Dragonborn Culture. (The current backstory is a bit of a placeholder) I think I screwed up on the quiet thing though, since most of 'em wear their hearts on their sleeves. I did make him smaller than usual, though, since he's not as strong/heavy. (This is my first character ever, btw)
Cue shameless plug of my charsheet:
dicecloud.com/character/PPMQFoStPMyi9drqE
Played a rock gnome that was raised by a dragonborn mother and a dwarven father. When encountering other gnomes my character seemed very eccentric and out of place, but when in the presence of dragonborns or dwarves he was right at home in their respective cultures.
"I believe your human term is 'planet of hats', treating a type of person or being like they are all the same."
I myself made a kobold- I noted that Kobolds kinda just hate everybody so I worked that into the Rogue's personality. Loudly.
A Fae was sent as support to me from the thieves guild, I introduce him to the party like so: "this is my Fae-" *I flip him off and switch to a more offhanded tone* "-Fuck Fae by the way-" *return* "-Companion from the thieve's guild, also here to help with traps."
Also as for culture, there is a bit of a clash between my Kobold and the others, for example he despises Gnomes religiously- They don't.
He's intelligent and care about things besides the shinies(also a hypocrit in that sense, as literally any time anyone gets hurt he tries to claim their gold)- They like shinies a lot.
also, the Kobold is a bit prideful in the fact that he is a Dragonwrought, not only that but to an extraplanar dragon, even though he is still a coward.
That being said, I obviously toned it down in other respects so he can actually be part of the party.
He is from a mointainous tribe, which would have to conduct some trade with others to make up for supplies they lack access to- so he is less hostile and paranoid to races besides Fae and Gnomes than a Kobold normally would.
Good points for sure. Too often someone just picks a race for the perks - why play a human if you lose nothing and gain stuff by selecting a half-elf, for example? Spending time to even think of whether this half-elf was raised by humans or elves, much less if his parents stayed together or not, is totally needless. And one guy always selects the race with the prettiest females for some reason...
One of my favorite non-human characters has been a certain half-fiend lady, the child of a succubus and some poor guy who didn't survive the encounter. Those are usually both chaotic and evil and might be even more despicable than a regular demon in an effort to prove themself, but mine went the other way and tries to learn more about her mortal heritage after being treated well by some mortals that could have killed her (ie the party). To this end she's making an effort to pass as human which also means it's easier to do a lot of things in mortal societies. Few cities even in fantasy settings want obvious demons running around, and some cultures/nations/races might try to kill such on sight. So in general she'll behave like one would expect a human to behave, with rehearsed "roles" for several social stations depending on what kind of person she's posing as and the specific mortal society in question. But if there's a fight (particularly against slavers) it might go off the rails very fast, any kind of polish discarded in favor of shocking brutality, mayhem and violence. And no remorse for the deaths since she doesn't see that as anywhere close to the worst thing that could happen to someone - having to serve a demon prince for life is bad, being dead only means you get to the afterlife of your deity and that's nice. It's kind of funny playing someone who has access to demonic powers but is worried that using them might make her use them more, and more, until she can't keep it in check any longer and becomes what most others of her sort are.
Reminds me of when I roleplayed as a Slaad. We did some GM fuckery and BOOM! I was able to be a Slaad Druid. We even ran this little event where I became a grey Slaad, it was glorious.
What is a Slaad?
heh, i usually play drow characters, though, with one exception thus far, my characters have gone the way of Drizz't(good aligned, or at least neutral). its a fun one to play, especially when an NPC starts mouthing off at you, and the neutral evil gnome is the one that scares them half to death, not the drow. that being said, it is also fun to play an evil drow... as i am doing now in a campaign.
R.A. Salvatores Drizzt series is one of my favorites!
This video is absolutely amazing. Thank you so much
I always just try to remember that another race WILL not think the same way as a human. A human and say... an Orc's mind will be entirely different, with different ways of thinking, mores, norms, and driving factors/goals.
That reminds me of a player in my old group whose Elvish knight with very strong sense of honour made us dub the Elves Klingons
2:37... eyebrow malfunction LOL.
I played a kobold sorcerer, dragon blooded and had a bunch of draconian feats, could use spell slots for a breath weapon and had wings. His mind was wiped (as was the rest of the parties) and he thought he was a dragon on account of having dragon wings, tail, claws, scales, breath, and magic. Called himself "scaly" because he was the only one with scales, easily entertained wi displays of magic or supernatural ability, was all a bout exploring the magic of the world. Except that he was a prisoner on a ship. They did escape but aren't what we would call in a good position where they escaped too. But it beats going to an anti magic prison I suppose!
Fantastic advice! I played a High elf cleric that was a racist, worshipping high elfs (as some do) and putting down other races (However he did admier the other members in the group due to how many times they saved him) This made him basically nice to some of them behind closed doors but extremely hateful of them when in public, or indeed in front of another High Elf. He was also a clean freak.
My character eventually set up a business called, Ilwin curse lifting and cleaning...
Oh I have so many questions:
1) Kobolds spend more time in caves where they lair, are more akin to lizards than dogs
and are capable of using and understanding magic. If you had these capabilities,
wouldn't you have used magic to increase the size of the salamanders in those caves?
(Just an idea I had for kobold cavalry and elite troops.)
2) I love great characters much better than I like good numbers.
The Genasi are described as having human, dwarven, and elvish features, yet the
lifespan of a human.
A half elf/fire genasi with a +1 to intelligence, dexterity, constitution, and wisdom would
give me a good base. I see that character as being from a wood elf mother, an escaped
slave from the city of brass who's magician grandfather teleported him home during the
uprising. Red of skin, smelling of brimstone, hair like white hot metal with a hint of
red in a breeze. Standing with all the others while they learn mask of the wild. That guy
would cross his arms across his chest and arch an eyebrow at the instructor? Really
screw him up and make him a wizard like his grandfather. During an invasion, a beam
collapsed killing his grandfather and he escapes with some gear, some books, some
coin. Unsure if the fire was the cause of his magic as he saw no invaders, how is that
character ever going to feel superior?
3) I love Elves. However, most people don't give them their due. Alexander the Great
conquered the world by the time he was 30. Most of us are considered adults by the
time we are 20.
Drow magic tied their gear to the Underdark.
Imagine ritual magic that ties real Elvish armor to the forest. Not metal, magical, as is
their nature. Ritual magic. Elves want Elves to live. Imagine Elvish Honey Leather
dappled to blend into the forest imbued with simple spells. Prestidigitation to keep it
clean. Prestidigitation again to keep it mended. Mage armor, shield, and blur. All this
is second level and below. All this is tied to their homeland defense. All this is about
keeping Elves alive. With the time they have, wouldn't this make more sense? Wouldn't
this be more in line with their magical nature?
Very intresting video, been going through these videos 1 by 1 (not in "order" though) and I'm loving it. This video was thought provoking indeed!
An orc who likes music, ha. Reminds me of "I've Got a Dream" from Tangled.
There you go! LOL
I remember seeing some DnD art depicting someone's party. There was a humungous orc dressed in bright, colorful clothes, holding a violin to his chin which looked tiny in comparison to his size, holding the bow with his index finger and thumb. It was a great image.
Researching races is fun and what you are talking about is playing a race by type. I tend to play against type and I tend to be annoyed at people who play to type.
Number 1 is really important, especially if you plan on being an Aarakocra in DnD. Flight is extremely overpowered in situations where it isn't accounted for.
And they are claustrophobic. Which is sheer torture in most dungeons.
Great video! I'm in awe :D It covered this topic very thoroughly. I would only elaborate more about breaking racial stereotypes, and how it clashes with society/culture. Using your example: scrawny, book-loving orc - how other orc treated him? Were they considering him worse, maybe slave even? Maybe he was taken by shaman to be his apprentice? Maybe he ran from his tribe to search for knowledge? That kind of stuff is important when making character that breaks stereotypes and not all players think about it.
Only real nit-pick would be usage of term "monstrous races", but I will let it slide. Maybe there are many definitions in usage, I don't really know ;)
Thank you :) Monstrous Races is a specific term to fantasy and I really try to keep my advice as setting neutral as possible so forgive me. Yes though on your point - what does the normal 'culture' of the race think. A paladin Drow who worships the light? What does that even mean and how would it happen? Answering the question can be more fun than playing the character sometimes lol!
Very true! It's one of the reasons why I prefer to be a GM - I can make many, many interesting characters for party to interact with ;D
Bravo! Exactly my reason too!
In the game world my group created together, we established that the Drow are a tribal subrace of elves that range over the pitch black grasslands of the Umbra. The Umbra is the shadow land underneath the USA-sized floating continent that blocks out the sun. We based them upon the Native American Indian tribes of the Great Plains.
Not wanting to have any truly “evil” races, I changed up drow a bit in my campaign! They were still a militarialistic matriarchy, but I have several settlements that are at peace with surface elves and dwarves, trading rare gems and Underdark findings to magic crafters and such topside!
My favourite character I've made was a Half-Orc who only used unarmed and improvised weapons. Due to his background as a lawman, he would always tried to subdue his enemies before resorting to murder, and upheld justice whenever possible
I would like to play Tiefling for sure
Well when I was in a short campaing I did play an Elf that's more like a Dark Elf. The GM didn't minded that since I explained the basics to the party and as we went along I my character told them a thing or 2 about hes family and hes tow. That's another thing how some of the reacted(ranging from whatever to staying the F away from me). As for my character itself he was werry cautues, a bit snoby and cared more about looking into books and look for knowlige than to loot. Also he wasn't the one who was willing to enter a room as the first persone.
I think I did an ok job.
A subset of this could be when the setting or system has things like DnD's reincarnate spell - events that can have them become a completely different species, not necessarily voluntarily.
Had a mad idea of a PC who was a former bandit king - one successful enough to live into old age - who got killed by his second-in-command and then reincarnated as a kobold by a mad druid.
very good video and reminds me at our Star Trek-Roleplay:
The chief medical officer at the local starbase is a klingon. as a klingon he's tough and seems sometimes a little bit sadistic from a starfleet point of view, but he's a good doctor aswell.
Little story with him and my andorian security-officer:
It was the yearly routine examination and my character came from a hell of a training season in the sickbay for... well the examination. with aching in every muscle. klorag (the klingon doc) scans my andorian and smiles sadistical "do 100 situps". my andorian looks at him with a view that says "you asshole" but does the 100 situps and after that, klorag nots respectfully, because my andorian did it although his whole body hurts under the aching. they are friends now :D
I stumbled on this video while designing my fantasy races. My Humans and dragon born follow a very european style of culture then the drow and tieflings are more people of the steppe or mongolian inspired then i have my orcs and elves (Yes i know odd them living together) as a fedual japan style heavily inspired by the legend of 5 rings.
My best friend and I share GMing responsibilities in our group and love the concept of taking preconceived races and looking at them from a new perspective. we have always told out players if it is a traditionally evil or brutish race and they want to play them as a different alignment, great!! Just give a reason..... why is this drow not associated with Loth and working side by side with sun elves? ...why would the princess of the dwarves marry this elf, what happened and how did they meet?.... why is a former demonic prince a family man now? Did he ever truly leave his true nature to become good or does the party still find reason to be wary of him? how can he stand in the same room as the aspect of our world's god of justice and not be instantly killed?..... the reasons we get are amazing and we think one of our favorite things about GMing (the last example actually having happened through about 14 sessions at least of really good roleplaying). The sheer creativity of players and their ability to enrich the world of the setting is incredible by adding detention to these races
i am playing a orc human hybrid that has been raised in Orcish society. the Longfang clan from which he is a name member is a civil group of orcs that values civic service and serving the society and the clan. they also have and answer to an elder council formed mainly from those past the prime of their maturity. the Longfang clan have been established as a part of the society in the inner city after being transplanted from the frontier where they also worked in the aid of a local village that had become blood kin.
Hah. If you don't like being the leader you could nominate someone with the culture thing... not likely to work well unless they have rank or are talkative or something.
I never heard of a tiefling before my first dnd campaign, but I wanted to play something new, exciting, and not picked by my fellow players. Now, I love Xarmenos, the tiefling rogue, and I use his Infernal heritage (and expertise in intimidation) so don't start fighting us or stop fighting us entirely.
I've had a good yuan-ti pureblood bard, who was pretty fun
I like making my character related to another player's character. Currently, I like making a Demon Butler who is much more powerful than the others but will automatically take the damage done to his master if he is within 5 meters/panels.
two words; pirate mindflayer.
Can't take the eyebrows seriously, my apologies. I still listened though, the video is great!
Still an amazing resource
Here's two races that I've given a new shape;
*Tieflings, Followers of Tzoltzalos*
The culture reshaped around Meso-American culture with Ottoman Turk-esque values, with a focus on slaves and self-sacrifice. They were accidentally created by the Demon Lord Lamashtu from the remains of the God of Beasts Curchanus whilst she was creating the Vavakia demons. The tieflings were born with a reptilian shape and their connection with Lamashtu initially encouraged them to breed with the local reptilian humanoids, but their blood will never run cold.
*The Wargs of the Wilder*
On the island of Wilder, there exist all the stereotypical tribal antagonist NPC races, for players to play. I decided to pitch wargs as being a highly aristocratic sentient group of creatures, whom act in honor of any pacts their pack makes. Very clan-like, in other words. Inspired by the Shakespearian villainy. Very inspired by Sif the Wolf from _Dark Souls_ too and recently, the new _Jungle Book_ movie.
Awesome additions! They really seem to come alive when we add just a few details right?
cool
its fun do break away from racial norms...and exotic races make the game look fun.i once ran a game where one of my players was a super intelligent and sophisticated intellect devourer...
and one of my favorite characters to play is a Dragonborn Half-Angel who is a cleric/Paladin of Bahamut and Io with eyes like galaxies and a pair of beautiful Angelic wings...who rises with the sun in prayer every morning,and who forges his own equipment from mithril with his own sapphire colored flames.
"to praise king Bahamut and lord Io,is to live by their ways and walk in their example...and i do so with my head held high,and no fear in my heart...for i am Ryu Brightscale,he whom was made in the Dragon god's image"-from the Diary of Ryu brightscale
how should a Goliath barbarian be played?
Finally i got to this video because i was really excited about that topic. I wanted to be my character some kind of Dragon like creature maybe an Dragon warrior. I just didnt know how i should develop that character further because i wasnt sure if i can add something to it who is like not that typical for that race. A example is like for me the character needs to stay warm because it some kind of reptilian type for me but he loves swimming but there are no warm springs around. I dont even know if that race is allowed somewhere but when it goes to the rolebooks i will definatly so banned but i really want to play this character or some kind of dragon wizard who goes out to the world with his dragon magic he mastered already and want to gain more knowledge. It would definatly be fun and its something i really want to give a shot but i think if someone just gonna say something "rule" related that idea is dead : / Maybe i could convince the GM :)
Thank you for answering^^ I made 2 Versions: One warrior and one Wizard. Story is in work^^ I really enjoy your contend because many things is covered there. Hope we will see much more informativ and fun contend^^ Thanks for the link to the other channel. It would be an honour for me to continue to serve at your side!
I would suggest asking the GM if you can play as a Dragonborn
Can I play a zergling?
Are we playing StarCraft as an RPG? That does sound fun! And hell yes! A Zergling separated from the Hive cluster by a freak bullet from a marine? Who is now loyal to the Marine squad who it thinks are it's Hive? With a vocoder strapped to it's neck so it can communicate? Totally!
+Bacon Battalion RPG you're way too good at this :)
Bacon Battalion RPG no even better it was a zergling who finished incubation as the spear of adune (don't remember how it's spelled) and found yourself growing in a protoss society allowing protoss to have a small zerg colony and the lone zerg becomes a new brood mother with a Rouge protoss faction
Rule 1.
Can someone suggest good research for gnomes? They generally don't have as much info as elfs and dwarfs. Especially in Palladium Fantasy where they are an endangered species.
In all fairness to the typical vulcan his emotions did lead to him to a course of action that would cause extensive damage to an extremely expensive and valuable space ship and risk the the lives of all it's crew most definitely killing a red shirt or two in the process. I mean there red shirts but there still people. In all fairness to him he did discover what some would call a god... unfortunately it turned out this "god" was just some powerful energy being who needed a to try and steal said ship to get off his own planet for some reason.
My darling halfling bard is by far such a nice and sweet person overall, to the point I gained us allies with a horde of bandits. However despite how sweet she is, she has this strange prejudice against bald men in religious practices. Evil cleric that was bald she attacked first. Evil bald cultist offering us a deal to defeat another enemy..almost lead to her getting the bandits to help get rid of him. I'm not sure how it developed yet as it was an odd accident amidst roleplaying but it has really help round her out as not the 100% everyone's friend.
I should add that she has no problem with bald men or woman in general which makes her dislike of the religious bald stranger
I found a Skeleton race. Please help.
I once had a Dm rule that all half- breed races were treated as second class citizens , because most of the nobility prided themselves on blood purity. I found it challenging and quite rewarding when I earned a npc or pcs respect , and for getting them to look past my parentage. What are your thoughts on such rulings?
I think such a rule is unfair
For me, I love playing as half-elves and other half-blooded races, because it gives them an outsider feel and no real source of culture so they have to forge their own. My favorite character is actually my half-elf rogue whose mother was a prostitute and his father was a slaver and murderer. He doesn't consider himself human because he doesn't like humans that much, and he doesn't consider himself elven because he barely knew his mother, but rather he considers himself as himself.
That is brillant
I meant to say that is brilliant
Kobold should make easy wizards, both are often related to dragons, right?
Once played in a homebrew world and the DM did not tell us anythig just told us to roll up a character so I turn up with and elf ranger the DM looks at me saying I was hoping no on e would pick elf. I asked why it s because they are hunted I said ok I can live with that it was only 4 session later he told me there were only 8 elfs left in the world and that inc my character.
In my game when a halfling reaches maturity they find a tree and make themselves a pipe that they use for life
That is a cool concept
hell yeah warhammer 40k dark heresy reference
As a GM, one could also make a point of asking the player about the peculiarities of their character's race. "You meet another antman. He greets you in the way of your people. What is the greeting of the way of your people?"
Ah yes! But that's for GM's - the other channel :) I agree though totally!
Player response: All characters within a 20' radius must pass a constitution check or they lose one ration.
lol
Yes very good point you make.
"Brutis Rashe" XD
Krynn Minotaurs... nuff said.
One of the character types that I can't stand is one that behaves the opposite of their race. The player always thinks they are being so clever but its so obnoxiously common that no race acts like their race and suddenly dwarves are just short humans with beards. As a GM I would disallow a kobold Paladin or good aligned Drow.
It sounds to me like you are being obnoxious for not allowing a good aligned Drow or a kobold Paladin
Heres a tip to play another race (might sound salty but its true) imagine that ppl have pre made notion of u. Im in a wheelchair and ppl will always assume that imma typical cripple, hows this like a different race u ask? Ok well imagine ppl think youre so incapable that you cant even go to the bathroom without someone legit asking "do u need help?". Also i am not bipedal, so that .. Helps? Lol. But another easy way to play outside human is tiefling bcuz its basically human with fire resistance and horns that can be improvised weapons
I get the same eyebrows when I fail to trim them weekly.
LOL
Am I the only one who Has a hatred for halflings?
Dutchnationalist i fucking despise them with everything. I played an orc who went out of his way to torment them. He had a leather chest harness with a halflings skull as a centerpiece.
I hate Gnomes.
@@vampirexion At least gnomes come from actual mythology and weren't just made up whole cloth like Tolkien did with the halflings.
I made a half elf drow that thinks he’s the apex being
Awesome, I worked with my DM to make my merfolk's home be under a military, sparta-like government that wages war with water druids because they are in the way of our technological and societal progress.
Monsters have feelings too
Totally agree
wow that's your world? Did you design that yourself or is that from somewhere and how did you do it if it's all you?
I'm playing a Fallen Aasimar now I know Aasimar don't have to act like their better than everyone but I'm lost on role-play
Cool :)
i gave you insta like cause costume.
Barca... After Hannibal Barca?
What is your map in the background and where can I find one?
I think he may have created it himself
what about mixed race cultures?
Whats with the brows?
he is just doing it for added effect
I like playing as Aarakocra and Tabaxi, but my DM hates furries. What do I do?
Explain to the DM that Aarakora and Tabaxi are just another race option and that he needs to stop ostracizing you because he hates furries
I feel that the 1016-2016 comparison was a poor one. In my experience fantasy settings like the Forgotten Realms for D&D don't necessarily change very much over long periods of time in terms of scientific and social development. So your 800 year-old elf is probably going to have similar beliefs and customs to your 120 year-old elf just because things don't really change that much. I feel like this is a staple of fantasy.
I'd say that's correct though. Once you start adding the equivalent of gunpowder and modern scientific method and stepping towards the Industrial Revolution you're definitely diluting fantasy as a genre.
Some interesting points - and some interesting questions raised. The only time in recorded Human history that we have stagnated in progress is the Early Egyptian period where we had a mere 1000 years of similar but shifting world views and technology. After that the Greek and Romans rapidly advanced in shorter and shorter cycle until the dark ages which in turn only lasted 800 years or so. After that there is a tipping of science versus tradition and we we drop to 100 year cycles and then bang world war 2 and it's down to 10 year cycles. So the question to ask perhaps is WHY does fantasy seem to perpetuate the idea of a stagnant socio-technological world. The Chinese Empire has lasted for a long time, and ostensibly in much the same space but that was because of the Emperor's decree. A lot of cultures held the idea that 'if it was good enough for our ancestors it's good enough for us and we will not challenge/change it'. In a book called 'Guns, Germs, and Steel' Jared Diamond asks basically the question - why was it that Western Europe seemed to buck the laws of the leaders and change. My long point is - it can enhance your game to have short periods of historical change and adaption that forces things to happen. The elves were an empire then they collapsed - it can't be for any other reason other than - someone changed warfare. What changed and how did that change the minds of the people? If you bring that depth into your game it will be a better game! I promise you.
Interesting. I'm just reading that book by Diamond actually. I hadn't considered it as inspiration for creating D&D worlds, but I see how using its ideas could help add a lot of depth to world-building.
Ironically for me the non-fiction stuff is more useful than reading the highest fantasy novel out there. Humans don't need magic to make it.
A character who lives for several centuries is going to see change, regardless of the time period. A character who lived from 150 AD to 650 AD would have grown up during the Pax Romana, lived through the crisis of the 3rd century, seen the rise of Christianity, the fall of Rome, and the rise of Islam. Also, that character would have interacted with people who were alive in the 4th century BC, who remembered when the Roman republic was a minor state in Italy, the Punic wars, and the establishment of the empire. Would such a character have any sense of belonging to a community, if he knows that everything is going to change during his lifetime? Would he have any sense of awe before kings if he remembers back when the king's ancestor was an illiterate chieftain who dwelt in a tent?
Likewise, how would an Elf handle changes in religion? The apostles could still have been contemporaries Augustine, or even Gregory of Rome, and the immediate disciples of the apostles could have talked to Thomas Aquinas or Bernard of Clairvaux, or possibly even Luther and Calvin.
How would an Elven kingdom work? Would dynasty or republic be able to establish legitimacy by antiquity? Would kings even last long enough to die a natural death, or would a coup happen, for one reason or another, before a 400 or 500 year reign ended naturally? Or, would Elven kings (at least the successful ones) be more like Alexander the Great, Genghis Khan, or Charlemagne, kings who rule by their own power, rather than by the authority of the office.
He he he. those eyebrows. :)
What is a vulcan/vulken?
Vulcans are from Star Trek. They're an alien race whose philosophy is centered around logic and controlling emotion. Physically they look a bit like elves - tall, lean, pointed ears - and they have green blood.
A type of alien
Laughable that i am playing a revenant dread necromancer/bard in my current game which is a gestalt campaign
On the point about how a long-lived race's viewpoint, I also think a race that lives a thousand years would also have to be more flexible. As you say, a thousand years ago society was totally different to now, but if there was a race who lived that long, they would have to be able to adjust to the changes that happen over that time.
Though even in that, there's another point - a lot of media portrays Elves as living in their own enclaves, not necessarily being in constant contact with fast-lived humans. Elven society moves and changes far slower - as one of the designers on the LotR movie said, Elves find something, some design, some architectural feature, clothing design, weapon style that is "perfect" and which they can simply *stop*. Now I don't think it's so much they stop, as they find a design that they can live with for centuries.
I have a world idea I have been writing up bits and piece for that has both Tolkien-inspired immortal Elves and D&D-inspired mortal but long-lived Elves (yes, with about 1000-year lifespans). The two races of Elves tend to live in and around each other, and I think that means the influence of the immortal Elves slows down the changes that happen in the culture of the mortal Elves. They would also slow down the changes in human culture to a near-crawl as well. Take language as an example - if there are people around who could speak Old English as it was spoken when Beowulf was written, maybe English would still be closer to Old English today. (Being a LotR fan makes me think about language a bit - Tolkien was a professor of language after all, and the Silmarillion was basically a story based on his Elven languages.)
now there needs to be a country named "Abrutus"
We shall make it so
Why?
Can I play a Protos?
What is a Protos?
Out if context, this looks like a blackface tutorial
ha! could hear you over your eyebrows........
anyway, top stuff. there is a good WFRP article that gives some interesting pointers for other races. goo.gl/photos/DRwd7RXbYL9vDP6BA
heres a link to some rubbishy photos of it. Nice read isn't it? Just how alien dwarves and elves are to us.
keep up the good work.
thanks for sharing man! No psycho's needed at all lol!
Those are half-elf ears. Just saying.