Arnold tutorial - Toon Shading and Lighting Sven in MtoA
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- Опубликовано: 9 фев 2025
- In this simple 'making of' tutorial, we will break down the steps used to render Sven using the toon shader. We will cover how to use the rim_lighting, base_tonemap, specular_tonemap, and stylized_highlight attributes of the toon shader to create a 'painterly' type portrait of our intergalactic hero Sven!
The original Maya scene files for this series of tutorials can be downloaded from Autodesk's Hyperspace Madness production:
area.autodesk....
docs.arnoldren...
docs.arnoldren...
#maya #arnoldrenderer #shading
Well made tutorial ;D finialy sombody shows how to use existing textures!
Thanks a lot!
if your base color map isnt showing up- you have to go into your render settings under arnold, and change the filter to contour.
Very interesting. Just a question or two... 1. You start out in Maya Modeling the low poly model. 2. Export to Mudbox and sculpt. 3. Paint in Mudbox and export Shaders/textures to Maya to apply to the low poly. 4. Is this where your tutorial starts? 5. I am trying to wrap my head around the pipeline. Thanks....
Hi Lee Griggs, the video is very helpful.
Can you try with Anime Style?
Thanks
Hello! Your video is pretty good! I want to ask how to make the workspace like this mode.Thank you very much!
As the character moves away from the camera. The lines of the silhouette become thicker. Is there a way that the distance can be calculated so that the outline is according to the distance of the object from the camera?
i am using aitoon and I i have an small issue. when i am using area light shadows are getng softer and in direction light it does not. after redusing softness to 0 it want get harder shadow too. my basic requirnment is to get output like tom and jerry cartooon. can u help me with that pls. sorry for my english.
Broken link, unable to download assets
Exm, the download page was done.
Yeah same for me, after a bit of messing around with the way back machine I managed to find this which is still working. areadownloads.autodesk.com/oc/hsm/sven.zip
@@3D_GO The link didn't work for me :(
@@collinreichman-flores5692 It worked for me, just right click and save as
@@3D_GOyes, can confirm this still works. Thanks!