Arnold tutorial - Toon Shading and Lighting Sven in MtoA

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  • Опубликовано: 9 фев 2025
  • In this simple 'making of' tutorial, we will break down the steps used to render Sven using the toon shader. We will cover how to use the rim_lighting, base_tonemap, specular_tonemap, and stylized_highlight attributes of the toon shader to create a 'painterly' type portrait of our intergalactic hero Sven!
    The original Maya scene files for this series of tutorials can be downloaded from Autodesk's Hyperspace Madness production:
    area.autodesk....
    docs.arnoldren...
    docs.arnoldren...
    #maya #arnoldrenderer #shading

Комментарии • 13

  • @majupiju2347
    @majupiju2347 2 года назад +12

    Well made tutorial ;D finialy sombody shows how to use existing textures!
    Thanks a lot!

  • @UEDemos
    @UEDemos 2 месяца назад

    if your base color map isnt showing up- you have to go into your render settings under arnold, and change the filter to contour.

  • @philliptillery960
    @philliptillery960 3 года назад +4

    Very interesting. Just a question or two... 1. You start out in Maya Modeling the low poly model. 2. Export to Mudbox and sculpt. 3. Paint in Mudbox and export Shaders/textures to Maya to apply to the low poly. 4. Is this where your tutorial starts? 5. I am trying to wrap my head around the pipeline. Thanks....

  • @PlayAsRacoon
    @PlayAsRacoon 3 года назад +6

    Hi Lee Griggs, the video is very helpful.
    Can you try with Anime Style?
    Thanks

  • @mdoumdou4085
    @mdoumdou4085 Год назад

    Hello! Your video is pretty good! I want to ask how to make the workspace like this mode.Thank you very much!

  • @alzate_3d
    @alzate_3d Год назад

    As the character moves away from the camera. The lines of the silhouette become thicker. Is there a way that the distance can be calculated so that the outline is according to the distance of the object from the camera?

  • @RohanGulig
    @RohanGulig 2 года назад

    i am using aitoon and I i have an small issue. when i am using area light shadows are getng softer and in direction light it does not. after redusing softness to 0 it want get harder shadow too. my basic requirnment is to get output like tom and jerry cartooon. can u help me with that pls. sorry for my english.

  • @usohier
    @usohier Год назад

    Broken link, unable to download assets

  • @StillSameSharkk
    @StillSameSharkk 2 года назад +1

    Exm, the download page was done.

    • @3D_GO
      @3D_GO 2 года назад +3

      Yeah same for me, after a bit of messing around with the way back machine I managed to find this which is still working. areadownloads.autodesk.com/oc/hsm/sven.zip

    • @collinreichman-flores5692
      @collinreichman-flores5692 2 года назад

      @@3D_GO The link didn't work for me :(

    • @zihengliu6609
      @zihengliu6609 2 года назад

      @@collinreichman-flores5692 It worked for me, just right click and save as

    • @letoatreides8098
      @letoatreides8098 Год назад

      @@3D_GOyes, can confirm this still works. Thanks!