Godot 4.3 - Modular First Person Shooter with Enemy AI

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  • Опубликовано: 12 янв 2025

Комментарии • 8

  • @vegeta_god007
    @vegeta_god007 4 месяца назад +1

    Good luck for your game 🍀

  • @sebastianbastidas9027
    @sebastianbastidas9027 4 месяца назад

    Me gusta tu juego, sigue así/I like your game, keep it up

  • @RealPassa.
    @RealPassa. 4 месяца назад

    Gabriel tá insano!

  • @skramzrave
    @skramzrave 4 месяца назад

    if you figure out ragdolls that would be sick. You should make the turn towards noise and cast a cone of rays out from their head that represents field of view, if you haven't done something like that already. Really impressive.

    • @gabriel_aplok
      @gabriel_aplok  4 месяца назад

      Yes, that's exactly how I did it, it has 2 sensors, the hear one that is in a radius of 30m (temporary value) and a cone in the vision that when the player is there, the AI goes into alert mode to chase the player.
      I haven't made ragdolls yet, but I'll see how I can do it in Godot, it looks really cool!