- Видео 6
- Просмотров 8 878
Gabriel Aplok
Бразилия
Добавлен 17 май 2021
Game Developer
Modular first person shooter game made in Godot
I did this on a laptop with 8 RAM and a Rayzen 5, that's why I have 30~40 fps, don't judge the game's performance just by that, it's running at 80 FPS without recording.
Просмотров: 459
Видео
Making and horror game in godot | dynamic ambient and doors
Просмотров 2272 месяца назад
This is a horror game set in northeastern Brazil being made at godot. I made a dynamic surroundings system, you can dynamically hear animals, owls, wind and various other cool effects randomly around the place where you are, like 8d audios, and without sounds in constant tiring loops like many games.
Making and horror game in godot
Просмотров 2072 месяца назад
This is a horror game set in northeastern Brazil being made at godot.
Modular First Person Shooter made with Godot 4.3
Просмотров 8254 месяца назад
Hello, this is my project made in Godot 4, I'm in the process of making a complete FPS with cool features included
Godot 4.3 - Modular First Person Shooter with Enemy AI
Просмотров 8114 месяца назад
Hey, this is my attempt to make an FPS like the classic 2006 PS2 FPS in godot.
Godot 4.3 - Modular First Person Shooter
Просмотров 6 тыс.4 месяца назад
This prototype includes: - Dynamic footsteps - Spatial audio propagation (occlusion and reflection) - Shooting, reloading, leaning, aiming - Camera smooth movement and weapon sway - Dynamic day night cycle.
The sound propagation is really nice, there really aren't that many games that have the proper echo and the overall sound that guns make, having it actually behave how you expect really gives the weapons in a game some major oomph. Looks great!
Realmente ficou bonito. Mas mebdiz vc ta pensasndo em deixar privado só pra vc jogar como se fosse tipo um projeto pessoal ou, tem planos de um multiplayer?
@@Flux54 é só um protótipo para estudos, não é um projeto comercial
very nice work!
@@アドチ thank you!
Models?
@NeonfireStudio sketchfab
Could be better 😮
@ZenoMOZ make one better
@@gabriel_aplok sure 😉
@ZenoMOZ Good luck with your project!
😮💨
hey bro, trying to make my first game with very minial if none coding exp. can you link or make a video on how you scripted your 1person camera to move with your mouse pointer? i would so appreciate that '
func _unhandled_input(event: InputEvent) -> void: # Handle mouse motion events if the mouse is captured and no gamepads are connected. if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED: input_mouse = event.relative rotate_y(-event.relative.x * mouse_sensibility) neck.rotate_x(-event.relative.y * mouse_sensibility) neck.rotation.x = clamp(neck.rotation.x, deg_to_rad(-85), deg_to_rad(85)) There are thousands of examples and tutorial videos on the web about this
Cool
ty
I would like to work together with you
It would be cool to improve the panorama reflection for this
nice progress
mto foda mermão
Make tutorial pls
tutorial of what specific?
Android/pc?
I'm using Godot on PC.
it's beautiful, good luck with the projetc
Thank u! Will do!
Make more videos of the game
I'll :)
what will be the name ?
Godot horror game
I currently don't have a final product name, the development codename is Project Insomnia. @@wolffyziiin2
would you make a tutorial showing how u made this? looks amazingggg
Can u make a tutorial on how to make guns like this in godot please
That glock handling needs some work, doesn't feel or act like the real thing and it kinda sounds like a nail gun. Still, good progress.
Actually, these Glock and M4A1 models were not made by me, they were obtained from Sketchfab, So the animations and models are irrelevant to me, what matters to me is the game core and its gameplay, since in the video I wasn't using my own assets yet.
Nice, Can you Share the Prototype Files
Bro, this is so awesome! Any chance there's a tutorial or you open source it? In any case, seeing this prototype in action really shows how powerful Godot is, it's amazing.
Love it
a year or two ago there was almost no 3d godot games now people like you are pioneering the way keep pushing m8
Pretty sure Godot was bad for making 3d games a year or two ago... only really got good with 4.0...
@@JohnnyThund3r yeee people were really brute forcing 3D back in the day I don't know how because sadly im not a coder/developer but it wasn't remotely as good looking as this if anything they were just tech demos showing godot could do 3D
Godot's made some major strides recently from what I've been reading, looking at games like this prototype and Road to Vostok really put into perspective how far the engine has come in a fairly short period of time. I'm glad there are people making really good open source game engines, really democratizes game development.
Aplok guns 1.1.4 update?
wtf
Mobile game?
Can the fps be improved?
I don't like Godot
sad
@@gabriel_aplok Sorry but I prefer Raylib with C/C++. Much, much better performance and without all the bloat of an UI, Scenes, Nodes etc. For most games a framework is more than enough.
Appreciate your effort, even though I strongly dislike the engine. Good luck with project.
Why don't you like Godot? btw, tysm.
@@gabriel_aplok mostly for performance reasons. But seeing some updates make improvements (like acyclic render graph in 4.3 and vertex cache in 4.4 dev 1), I'll wait year or two until it becomes usable for high fidelity graphics without serious hardware requirements.
source?)
no?
This is what bro was cooking
The weapon reload blur….BLACK inspired? If so, that’s cool! Edit: Saw the other video, knew it! Keep up the good work!
Exactly!
Did you make this by yourself? It looks great!
Yes
Extremely cool, well done ! The depth blur when reloading looks sick, and I love the way it’s hidding the weapon when close to the wall
thank you so much!
The footstep sounds are too loud, else everything is just wow
In the latest updates I fixed the footsteps, reduced the volume a lot :)
@@gabriel_aplok that's great 😃
Gabriel tá insano!
Valeu!
no way
This looks outstanding!!! One of the most amazing GODOT projects I have ever seen!
I'm glad you liked it, I'm trying to do something good!
@@gabriel_aplok I am an Unreal Engine user since 2014 but I like to follow the news on other game engines, and I have seen recently that GODOT is getting better and I began to see some real cool projects (including yours) in GODOT. Keep up the good work!
@@gabriel_aplokexcited l! when will it release?
Disponibiliza o download do projeto manin
I mean project is good, but it runs in about 50 fps in your computer. 50 fps is not good enough for computer like your's. So consider optimizing. Good luck😃
It runs in 150~ fps, it's just a 8 RAM basic laptop. so consider this project optimized 8 RAM with chrome, OBS recording and Godot running in the same time...
@@gabriel_aplok yes I did not consider chrome and recording. good point
beautifulll
Thank you!
no, pls no, just make it like counter strike, we have too much cod style game
this is not cod style game lol, nothing to do with cod
if you figure out ragdolls that would be sick. You should make the turn towards noise and cast a cone of rays out from their head that represents field of view, if you haven't done something like that already. Really impressive.
Yes, that's exactly how I did it, it has 2 sensors, the hear one that is in a radius of 30m (temporary value) and a cone in the vision that when the player is there, the AI goes into alert mode to chase the player. I haven't made ragdolls yet, but I'll see how I can do it in Godot, it looks really cool!
Absolutely incredible!
Thank you so much! 🫡
Keep it up! I love it
Thanks! Will do!
Good luck for your game 🍀
tysm
The table became a ball 😂
lmfao
why does the firing sound like catching a small sand bag mid-air while it's falling
🤔
Me gusta tu juego, sigue así/I like your game, keep it up
tysm
it's so hard bro💀💀💀
yea
I like the weapon sway and fire animation is so funny.
I spent a good amount of time refining this part, thanks!