How much Movie can you put in a Videogame?

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  • Опубликовано: 4 июн 2024
  • Please turn off your phones, put down your controllers and keep quiet. The movie is about to begin...
    Cinematic games are everywhere. Games want to be movies and when they do, they stop being games. How much movie can we have in a game before it falls into pit of despair? Can there be a formula that quantifies that? I mean, you read the title, this is just a long winded, and dull series of rhetoric questions…
    Follow me on Elon Musk's worst waste of money: / roboknobthesnob
    #gaming #hellblade2 #essay
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Комментарии • 8

  • @filipesilva5063
    @filipesilva5063 20 дней назад +1

    Although I don't agree with some points, you cooked way to hard with this one 🔥

    • @roboknobthesnob
      @roboknobthesnob  19 дней назад

      Thanks :D but now I’m curious about which points you didn’t agree with 👀

  • @Rainbowhawk1993
    @Rainbowhawk1993 15 дней назад

    Even with the over abundance of cutscenes, Mad Payne 3 is still one of my favorite video games of all time. John Wick before John Wick.

    • @roboknobthesnob
      @roboknobthesnob  15 дней назад

      Heh, understandable. For me it didn’t click because of all those intermissions. It didn’t help that my first playthrough was on hard difficulty and enemies can randomly oneshot you, adding frustration to an experience I was already barely enjoying.

  • @personnel5757
    @personnel5757 20 дней назад +3

    dangit i'm already subscribed. can't sub again

    • @roboknobthesnob
      @roboknobthesnob  19 дней назад

      I’ll just pretend the subs counter has increased by one :D

  • @Roxor128
    @Roxor128 4 дня назад

    Excessive cutscenes are certainly a problem, but I think Quick Time Events are worse. They're this unholy half-arsed mix of cutscene and gameplay that tries to be both and does neither well. The cutscenes are my time to take my hand off the mouse, sit back, and soak up some story. Do not violate that with an input prompt!
    They suck because the two things they try to combine are fundamentally opposed in design. Gameplay is active and cutscenes are passive, so when you try to combine them, you end up with this mess that feels like it should be passive, but never lets you relax because it keeps asking for input.
    They're like a stroad. Those horrible multi-lane roads lined with car-centric businesses and hectares of parking lots that nobody would ever want to visit on foot.

  • @ender7278
    @ender7278 13 дней назад

    The video starts at 3:15.