@@arthruue1544 I assume because civ 5 modding was much worse so there's probably not good tools for helping count/visually show city placement ranges and if you're wasting potential city space?
@@arthruue1544 because in civ 5 the maximum workable tiles are 4 tiles away from the city center. The game also makes it to where a settler cannot place a city less than 4 tiles away from a city center. The best way to place a city is around 6 tiles away from your last city.
@@Raven99991 I liked being able to make the road ways myself and could connect them together. That and the trading post on desert tiles at least make them somewhat useful. And I'm pretty sure if they were by a river, a farm could always be placed not just floodplains. I didn't really understand districts at all but the AI declared war so much I only ever remember maybe settlers, builders, city center buildings, and war. Lol
@@alexsmith3598 yes i hated it that roads just automaticly appear now if you have a trader like in the early game i really want roads to connenct my cities but i dont have any traders so i just cant
I very much agree that a lot of the Civs in 5, especially the base civs, don't feel very unique to each other. It's often just get a cool little bonus doing X thing, that might lean you into a specific strategy. Civ 6 is when they really started playing around with asymmetrical abilities that change how civs play, and from what I've heard Civ 7 leans into that even more.
@(8:43) you should have thought of Rain Dancing pantheon. Gives you 2 food and 1 culture on lake and oasis tiles. That right there would have given you 4 culture and 8 food a turn extra from just the pantheon alone. As for the starting position, you settled in place with 2 of your 3 ivory on flat desert. Ivory being the worst luxury the game has to offer, yielding the lowest income of all luxuries in the game, and on flat desert, it cannot possible get any worse whatsoever. Even with a petra and a camp it would turn into a 1 food, 2 production 2 gold tile. If you had picked desert faith you would have gotten it to 1 faith more for a whole wopping 6 yield tile! The lake tiles with rain dancing would have been 6 yield tiles, and even more with Huey Teocalli wonder. Frankly, it's a terrible start. Your civ wants to have wooded lands, and you started with a whole whopping maximum of 3 wooded tiles and 6 flat desert. The lake could have been it's saving grace with the rain dancing pantheon. Instead sacred path gave you 1 culture. With a eventual 4 culture after buying 3 more tiles. Desert hills are the least likely to be gained by the culture expansion. The abandoned villages have been kind to you, as were the natural wonders. But this could have been blown out of the park with rain dancing and reach god tier status with a Petra and Huey Teocalli.
Rain dancing is a mostly bait pantheon. Gives you 2 faith(not food) and 1 culture, the reason its bait is that you do not want to woork the lakes whist building settlers and they are generaly underwelming tiles that only lake civs(Canada, Astec, Netherlands...) want to woork . On large liberty somthig like Messenger, Goddess of love and Religious Settlements is way better at snowballing your game. Flat desert is shit, but ivory is one of the better liberty luxes it garantees circuses and give a stratergy that needs happiness more happiness.
Canandaigua: Ca-na-day-gwa, a small 'finger' lake (lake formed after receding glaciers gouged out long depressions in the earth) in upstate New York named by the Seneca people.
@@chryzos3091 yeah, you can tell when he hovered over the long house at the beginning that it does have the +10% production which is the biggest downside of vanilla longhouse (iirc)
You breifly talking about the difficulty reminded me about how much the difficulty scaling annoys me. Really hoping in civ 7 the difficulty settings actually make the AI better instead of just giving them a ton of free stuff. Civ 5 Diety AI literally just gets a 50% gold/production discount on buildings AND units on top of the massive start bonuses (extra units, extra settler, free techs)
You could have saved some of the gold spend on roads, as the forest in friendly territory works as roads for the Iroquois. Edit: It was mentioned later in the video
Whenever I see a civ 5 wonder start I instantly think of that one filthy robot game where he rolled spain with double wonders and had to 1 v the entire salt fuelled lobby
so one thing i like to do when i know a war is very likely coming in the next 20 turns, is just start the terracotta army, either build or buy like 4 to 5 units, and just let it get doubled when the war starts. suddenly your enemy deals with 2x the military force, which will make them afraid and peace out quicker
The similarity of the civilisations was kinda key to the competitive integrity. There's a reason competitive Endless legend didn't take off in the same way.
Reportedly civ 5 is balanced around normal speed, with fast and online breaking the point of certain techs (they get replaced pretty fast at that speed). And as you can see from your play-through growth is pretty broken on fast and online speeds.
the simplicity of the civilizations in civ 5 is far more appealing to me personally. I can't stand how weird civs are in civ 6 and I absolutely HATE HATE HATE HATE districts and the builder charges. The removal of workers entirely in civ 7 is disconcerting to say the least. I will play civ 5 until the servers go down probably.
Great merchant points in civ 5 is generally pretty meh since it dilutes the points you accrue from great engineers and and scientists for some reason when u recruit one
I like playing with the mods that give additional unique elements to the different civs, mostly more unique units and buildings. Also I only play Aztecs with raging barbarians and Honor 1 start lmao
It's been years since I played V but I remember you can cheese wars by bringing workers to repair enemy farms after pillaging them so you can repeat the process ad nauseam. Wonder if this ever got fixed.
You are right about there being less difference between civs in 5 than 6. Most feel a bit samey. But I would suggest u to try out Enrico Dandolo of Venice, this changes up the game so much :)
I love your butchering of the city names, but I won't hold it against you. Some pronunciations for the next time you play Iroquois: Genesse - Jen-eh-sea Canandaigua - CAN-an-day-gwah A lot of the names can be found in upstate New York and SE Ontario/SW Quebec which are the lands of the Iroquois even to this day.
I personally never like putting my cities on hills if it can be avoided since you lose access to the windmill, but idk if that’s a good strategy or not.
On average the earlier a bonus comes the better it is. Settling your capital on a +1 production bonus tile is HUGE for the rest of the game to come. This advantage will not be caught up to by the windmill - ever. Ofcourse the biggest factor for a good start are the first tiles around your city, so if that forces you to be flatland nothing to be done about it, but when you have the choice between a hill or a flatland: go for the hill. Even better: try to settle on a luxery (besides salt) for extra gold income from the very start. The only time you want to ''work'' calendar tiles is when they cost no workers, meaning you settle on them. Disclaimer - this advice is for the vanilla game, I don't know about modded games.
> Wants to learn Civ V more > Using Lekmod instead of Vox Populi or Modded Vanilla BNW > Uses the worst Civ in the game I recommend tuning into some of FilthyRobot's old tutorials, Whiskey. They'll help you out a ton if you wanna get more into V. Marbozir has good tutorials and games as well. I still prefer Civ V to this day, and most modders do as well. Firaxis never released the DLL for VI to unleash its full modding potential like they did with V. And V is much easier to make mods for. I like V's art deco stylization, and more serious tone. It feels like history is treated tenderly compared to VI - and VI's approach isn't bad, but I'm reminded of playing a video game more often in VI. I guess V makes me feel more... "immersed"? Can't find the right word.
I agree with your take that civs aren't unique enough from one another. The overall game doesn't feel like it has a lot of personality either compared to Civ 6. Civ 6 feels like it evolved across the board, perhaps with understandable mixed opinions on visuals and UI. Having played a ton of Civ 6 and almost always playing secret societies, heroes and legends and dramatic ages, civ v just felt hollow in comparison, which says more about how much I love Civ 6, I still loved Civ V hard back in the day
"I am bad at this game" he says while showing off good wide city placement that at least some "wide" players seemed to have always misunderstood about civ 5. Funny that.
"All civ 5 civs feel the same" he says while ignoring the forest road mechanic. Not saying he's wrong but they sure are similar when played the same Edit: I now see potato mentions that later on in the vid
Hey love your content, just wanted to help you out with pronouncing these native cities (I'm actually from those areas in NY). they are pronounced as follows: "aqua sas me" , "on on da ga" , "jen eh see" , "can an day gwah" and last lastly .................. "yo er maw m". Happy Gaming.
I seem to remember vanilla Iroquois were by far the worst civ in the game, where their unique units and abilities were simply worse than the regular versions (I might be remembering wrong). It's good that they've been rebalanced so nicely through mods.
Ngl, Civ V leaders have more impact than that of the Civ VII's -- I understand there's still some time to tweek them, I just hope they reduce the cartoony proportions, considering the game itself has realistic infrastructures and landscapes. I also have to mention, it's better compared to Ara's leader designs -- and they're supposed to be the latest game. All be it, its not the main focus of the game, it'll leave an impression to the players.
Civ 5, the Civilization game that has you going, "One, two, three..." constantly while calculating city placement.
why is that so?
@@arthruue1544 I assume because civ 5 modding was much worse so there's probably not good tools for helping count/visually show city placement ranges and if you're wasting potential city space?
@@arthruue1544 because in civ 5 the maximum workable tiles are 4 tiles away from the city center. The game also makes it to where a settler cannot place a city less than 4 tiles away from a city center. The best way to place a city is around 6 tiles away from your last city.
Well in vanilla v it's just 3 tiles
@@arthruue1544 Counting luxuries actually.
Man civ 5 was such a vibe. Love all the stylized art deco/retrofuturist UI
10 cities by turn 36, authentic RP of the civ 5 iroquois AI
Potato Mcwhiskey: "We should definitely be working that rubber..." really? no mom joke there?
No mom jokes? Really, a man of your talents.
I don't use rubber with your mom
@@funkwolf a Goodyear rubber could’ve prevented this accident
@@PotatoMcWhiskey gottem
@@PotatoMcWhiskey zing
Civ 5 was my first Sid Meier game and jt was fantastic. You're making me want to play again.
Same i also used to play it so much on my granddads computer i played it untill 6 came out i had about 1000 hours on it
@@Raven99991 I liked being able to make the road ways myself and could connect them together. That and the trading post on desert tiles at least make them somewhat useful. And I'm pretty sure if they were by a river, a farm could always be placed not just floodplains.
I didn't really understand districts at all but the AI declared war so much I only ever remember maybe settlers, builders, city center buildings, and war. Lol
@@alexsmith3598 yes i hated it that roads just automaticly appear now if you have a trader like in the early game i really want roads to connenct my cities but i dont have any traders so i just cant
Has Potato's defeat to Daltos encouraged him to improve his Civ V skills :D
I very much agree that a lot of the Civs in 5, especially the base civs, don't feel very unique to each other. It's often just get a cool little bonus doing X thing, that might lean you into a specific strategy. Civ 6 is when they really started playing around with asymmetrical abilities that change how civs play, and from what I've heard Civ 7 leans into that even more.
@(8:43) you should have thought of Rain Dancing pantheon. Gives you 2 food and 1 culture on lake and oasis tiles. That right there would have given you 4 culture and 8 food a turn extra from just the pantheon alone. As for the starting position, you settled in place with 2 of your 3 ivory on flat desert. Ivory being the worst luxury the game has to offer, yielding the lowest income of all luxuries in the game, and on flat desert, it cannot possible get any worse whatsoever. Even with a petra and a camp it would turn into a 1 food, 2 production 2 gold tile. If you had picked desert faith you would have gotten it to 1 faith more for a whole wopping 6 yield tile! The lake tiles with rain dancing would have been 6 yield tiles, and even more with Huey Teocalli wonder.
Frankly, it's a terrible start. Your civ wants to have wooded lands, and you started with a whole whopping maximum of 3 wooded tiles and 6 flat desert. The lake could have been it's saving grace with the rain dancing pantheon. Instead sacred path gave you 1 culture. With a eventual 4 culture after buying 3 more tiles. Desert hills are the least likely to be gained by the culture expansion. The abandoned villages have been kind to you, as were the natural wonders. But this could have been blown out of the park with rain dancing and reach god tier status with a Petra and Huey Teocalli.
Rain dancing is a mostly bait pantheon. Gives you 2 faith(not food) and 1 culture, the reason its bait is that you do not want to woork the lakes whist building settlers and they are generaly underwelming tiles that only lake civs(Canada, Astec, Netherlands...) want to woork . On large liberty somthig like Messenger, Goddess of love and Religious Settlements is way better at snowballing your game. Flat desert is shit, but ivory is one of the better liberty luxes it garantees circuses and give a stratergy that needs happiness more happiness.
@@kristianberge2650 Yeah, it got changed. In a previous version it was food, not faith. Sorry about that.
@@MarijnRoorda Ivory is also 3 gold now
CIV 5! I love it. thanks a bunch
With all the Wonders that have already been built, I would love to see this be a Tourism game.
Love how potato pronounces the city names lol 😂 I know my Seneca, Tuscarora, and Mohawk friends would get a laugh ❤ yá’át’ééh nimási 🥔
This video gonna be a nostalgia overload
Canandaigua: Ca-na-day-gwa, a small 'finger' lake (lake formed after receding glaciers gouged out long depressions in the earth) in upstate New York named by the Seneca people.
My favorite Civ from Civ 5! Glad to see it again!
No mods in description btw
Hello Mr Tato, the video description is looking migthy empty 😥
Every time he says "ga-ness river" I die a little inside
ah the iroqois, ine of the few civs with an actively harmful ability.
@@samtoney2904 he's playing lekmod I think (3 food lakes) so Iroquois are actually quite strong
@@chryzos3091 yeah, you can tell when he hovered over the long house at the beginning that it does have the +10% production which is the biggest downside of vanilla longhouse (iirc)
I've never played civ 6 bc I don't like the style, been playing civ 5 the past 6-7 years , glad to see ppl still remember it's there
Take a shot every time potato finds out he forgot to set production focus
I had to double check the upload date to see if I'm in the right decade or if youtube's playing tricks again
"link should be in the description" link is in fact not in the description at time of comment.
You breifly talking about the difficulty reminded me about how much the difficulty scaling annoys me. Really hoping in civ 7 the difficulty settings actually make the AI better instead of just giving them a ton of free stuff. Civ 5 Diety AI literally just gets a 50% gold/production discount on buildings AND units on top of the massive start bonuses (extra units, extra settler, free techs)
You could have saved some of the gold spend on roads, as the forest in friendly territory works as roads for the Iroquois.
Edit: It was mentioned later in the video
Playing a game of Civ on a lower difficulty with vibes-based decisions sounds pretty tempting actually.
i do love me some Civ Meiers Sidilization 5
That made me smile, SIDilization? was that intended or just a funny typo?
@@mattanthony2277 Intentional
@@GrockleTD Awesome! 💥
@@GrockleTD Awesome!
being on 4 lakes and 3 granary tiles this early had me thinking tradition into early writing for sure.
CIV V LET'S GOOOOOOOOOOOOO
Venice makes for a unique playthrough :p
You should do a beyond earth game. Something different and a trip back in time.
31:37 when roads don't appear like that you can force it by going into the strategic map mode and back
And he should have not built many over forests (or where there was aón alternative through a forest) in the first place 🙈
Whenever I see a civ 5 wonder start I instantly think of that one filthy robot game where he rolled spain with double wonders and had to 1 v the entire salt fuelled lobby
great video can't wait for civ 7
so one thing i like to do when i know a war is very likely coming in the next 20 turns, is just start the terracotta army, either build or buy like 4 to 5 units, and just let it get doubled when the war starts. suddenly your enemy deals with 2x the military force, which will make them afraid and peace out quicker
The similarity of the civilisations was kinda key to the competitive integrity. There's a reason competitive Endless legend didn't take off in the same way.
Reportedly civ 5 is balanced around normal speed, with fast and online breaking the point of certain techs (they get replaced pretty fast at that speed). And as you can see from your play-through growth is pretty broken on fast and online speeds.
the simplicity of the civilizations in civ 5 is far more appealing to me personally. I can't stand how weird civs are in civ 6 and I absolutely HATE HATE HATE HATE districts and the builder charges. The removal of workers entirely in civ 7 is disconcerting to say the least. I will play civ 5 until the servers go down probably.
Agreed, both worker removal and City cap being a thing makes me completely lose interest in civ 7.
Great merchant points in civ 5 is generally pretty meh since it dilutes the points you accrue from great engineers and and scientists for some reason when u recruit one
BABE, WAKE UP! POTATO JUST DROPPED A CIV V VIDEO!!!
I wish Potato played Vox Populi 😔
Which mods are you running, Potato? I'd like to try out those gameplay rebalances :)
Lots of cities and workers like a civ 6 game lol. Good stuff, mint start
I like playing with the mods that give additional unique elements to the different civs, mostly more unique units and buildings. Also I only play Aztecs with raging barbarians and Honor 1 start lmao
So weird I was just thinking “i wonder if PMcW played Civ5 on streams too…”. 😅
53:17 +weed? I'm sorry, the cathedral's tool-tip is weed?
It's been years since I played V but I remember you can cheese wars by bringing workers to repair enemy farms after pillaging them so you can repeat the process ad nauseam. Wonder if this ever got fixed.
You are right about there being less difference between civs in 5 than 6. Most feel a bit samey.
But I would suggest u to try out Enrico Dandolo of Venice, this changes up the game so much :)
I love your butchering of the city names, but I won't hold it against you. Some pronunciations for the next time you play Iroquois:
Genesse - Jen-eh-sea
Canandaigua - CAN-an-day-gwah
A lot of the names can be found in upstate New York and SE Ontario/SW Quebec which are the lands of the Iroquois even to this day.
Looking forward to seeing how you win this game!
I personally never like putting my cities on hills if it can be avoided since you lose access to the windmill, but idk if that’s a good strategy or not.
depends. It gives your city more combat strength so it's a worthwhile tradeoff at the border of your empire, not so much anywhere else
The windmill comes fairly late. The extra production from settling on a hill in the early game can make a big difference.
On average the earlier a bonus comes the better it is. Settling your capital on a +1 production bonus tile is HUGE for the rest of the game to come. This advantage will not be caught up to by the windmill - ever.
Ofcourse the biggest factor for a good start are the first tiles around your city, so if that forces you to be flatland nothing to be done about it, but when you have the choice between a hill or a flatland: go for the hill.
Even better: try to settle on a luxery (besides salt) for extra gold income from the very start. The only time you want to ''work'' calendar tiles is when they cost no workers, meaning you settle on them.
Disclaimer - this advice is for the vanilla game, I don't know about modded games.
He has taste
> Wants to learn Civ V more
> Using Lekmod instead of Vox Populi or Modded Vanilla BNW
> Uses the worst Civ in the game
I recommend tuning into some of FilthyRobot's old tutorials, Whiskey. They'll help you out a ton if you wanna get more into V. Marbozir has good tutorials and games as well.
I still prefer Civ V to this day, and most modders do as well. Firaxis never released the DLL for VI to unleash its full modding potential like they did with V. And V is much easier to make mods for. I like V's art deco stylization, and more serious tone. It feels like history is treated tenderly compared to VI - and VI's approach isn't bad, but I'm reminded of playing a video game more often in VI. I guess V makes me feel more... "immersed"? Can't find the right word.
I agree with your take that civs aren't unique enough from one another. The overall game doesn't feel like it has a lot of personality either compared to Civ 6. Civ 6 feels like it evolved across the board, perhaps with understandable mixed opinions on visuals and UI.
Having played a ton of Civ 6 and almost always playing secret societies, heroes and legends and dramatic ages, civ v just felt hollow in comparison, which says more about how much I love Civ 6, I still loved Civ V hard back in the day
Pop 6 capital is turn 11? Great start. Just not for the Iroquois special abilities. Good ol' Civ V.
"I am bad at this game" he says while showing off good wide city placement that at least some "wide" players seemed to have always misunderstood about civ 5. Funny that.
no mods in the description yet
"All civ 5 civs feel the same" he says while ignoring the forest road mechanic. Not saying he's wrong but they sure are similar when played the same
Edit: I now see potato mentions that later on in the vid
What mod are you using? Lekmod?
One thing that is different for youurs, is you could've used woods instead of roads
Could a certain spud be on Vincent to play Civ III? I'd really like to see a Civ I video, but I know how hard it is to ind that game any more.
Where are the mods in the description? Am I blind? they seem cool
I think the real reason he's playing V is because of that early war Daltos did on him hehehehehe
Okay, can somebody tell me what mods he is using? It looks like some Vox Populi stuff but not the full package.
Hey love your content, just wanted to help you out with pronouncing these native cities (I'm actually from those areas in NY). they are pronounced as follows: "aqua sas me" , "on on da ga" , "jen eh see" , "can an day gwah" and last lastly .................. "yo er maw m".
Happy Gaming.
I see Petra I click.
no mod link in description?
you should approach the streamer and youtuber ry aka ryknx for coahing. would be amazig content imo
As someone who couldn't get into Civ 5, it's fun watching Potato play the game so I don't have to.
Civ5>all
I think an Engineer would have been better than a Prophet, you could have used it to rush a wonder
Playing the Civ5 to promote Civ7...
If Potato is playing old Civ games, I can't wait for the Beyond Earth playthrough 😏
I seem to remember vanilla Iroquois were by far the worst civ in the game, where their unique units and abilities were simply worse than the regular versions (I might be remembering wrong). It's good that they've been rebalanced so nicely through mods.
The AI usually does quite well with them in my experience. Haven’t played them much myself.
Is he using Gaia's Core Mod? If so, is he also using all the add-ons, like Sapiens, and Future Worlds?
@@thetzar2573 I think it is Lekmod
Wittenberg? Sprechen lernen?
Ja
Why doesn't he have all the dlc?
what are the mods?
Ngl, Civ V leaders have more impact than that of the Civ VII's -- I understand there's still some time to tweek them, I just hope they reduce the cartoony proportions, considering the game itself has realistic infrastructures and landscapes.
I also have to mention, it's better compared to Ara's leader designs -- and they're supposed to be the latest game. All be it, its not the main focus of the game, it'll leave an impression to the players.
Leaders in Civ VII apparently have unique quests relating to their real life leadership so that gives them a bit more impact
@@houndofculann1793 That's great, more depth is good, but I'm solely pertaining to their appearances.
Let mod screws you out of 350gold haha.
Civ V > Civ VI...yeah, I SAID IT!
we've been saying it, brother!
what mods is he using?
It's wild how much worse civ 5 looks than civ 3 or 6
Is it modded?
yeah he mentioned the mod at the start. you can tell bc of rubber and obsidian resources as well as the 3 food lakes
man, i absolutely despise the happiness system from this game. and they're re-using it for civ 7
I honestly like the Civ 5 happiness system... it's a way to avoid the endless sprawl strategy so common in many Civ games.