Cool! Watching a playtest was more interesting than I thought it would be. As for the title, what are you thinking? You should ask viewers for ideas, maybe later a poll? Something sweet and simple would be nice, like 'For Kaylus' or 'Clash over Kaylus'
Yeah we have been working with some titles. The one we’re currently using is “Dark Times in Kaylus Prime” but it would just be called Kaylus Prime primarily! Thank you so much watching :)
One thing that would be interesting, although hard to balance, would be to allow each player in their setup to choose what distribution of their action cards. Instead of 4/4/4/4 players could try to focus their strategy in one direction. (Theres a lot of downsides to this however)
Always inspiring to see someone following their passion; especially when it comes to games. Will you be releasing any of the documentation? Would love to be able to read the player boards
Hey! Thanks for your interest! Here is a link to my discord. discord.gg/v7fPT2XB inside you will find this early version of the player boards and can ask me anything about it! :)
This is very cool. Could see many different board maps making for more wild matches. Possibly modular boards. Keep up the great work! Also i wonder if there were a way to have the spies only placed and moved on buildings alone and when a building is destroyed it "exposes" the spy thus killing it. (For thematic purpose spies stay in the shadows of the buildings as opposed to the cities roads where other players troops are)
Spies as a whole are undergoing so much changes. It’s turning into a secret pattern building game for the Usurper. I like the idea of them being in buildings thematically. So I may tweak that and see how it feels :)
That could be much sooner than later! If you join the discord (link in the description of this video) I’ll let you know when I’m doing more public playtesting!
A potential idea for making the usurper have a more fluid influence is you could change it from faction based to player count based, like player 1's influence is different from player 2's etc. Maybe this could allow for more factions in the future without later redesigns.
I’m trying really hard to keep the language and the ways of gaining influence neutral. So I’m rewording things to Units for the purposes of Campaiging. Which will cover forces and cubes. I like the idea of lowering it by player count! I definitely want to tinker with it :)
Thank you! Yeah I am hoping it is a very asymmetric game that is still pretty easy to play and learn. I am excited to show more art as I put it together! I am working on a making it 2-4 :)
Very late to this so prolly no one will respond, but couldnt he in 1h 40m just used 2 cards to move than the last card on his hand to sway the goth order under ? Like, move diagonally down and then sway?
Hi! I really like your channel and the content about Root and other board games… Can you bring to the channel the game “Oath” from what I know it’s a root’s sequel Thank you.
During this version of the game there wasn’t really any hard end! But the game never really lasted longer than 10 rounds I found. I ended up adding a round tracker so that at the end of the 10th round - the covenant has secured order and wins automatically :)
Cool! Watching a playtest was more interesting than I thought it would be. As for the title, what are you thinking? You should ask viewers for ideas, maybe later a poll?
Something sweet and simple would be nice, like 'For Kaylus' or 'Clash over Kaylus'
Yeah we have been working with some titles. The one we’re currently using is “Dark Times in Kaylus Prime” but it would just be called Kaylus Prime primarily! Thank you so much watching :)
The board is fascinating. It truly intensifies the idea of operating on a different level. Nice job!
Thank you very much! :)
1:31:35 suggestion as a solution to Blue’s null action (move into raze for zero value): what if punching the Usurper lowers influence by 2 clicks?
That’s funny you say that! That is how it currently works! It was the only way we found it feel more like a tug of war! :)
Look very interesting would love to see more and where this project is headed ❤️
Thank you! Me too. Hopefully it’ll only get better. I already think it’s a better game than from here. :)
One thing that would be interesting, although hard to balance, would be to allow each player in their setup to choose what distribution of their action cards. Instead of 4/4/4/4 players could try to focus their strategy in one direction. (Theres a lot of downsides to this however)
Always inspiring to see someone following their passion; especially when it comes to games. Will you be releasing any of the documentation? Would love to be able to read the player boards
Hey! Thanks for your interest! Here is a link to my discord. discord.gg/v7fPT2XB inside you will find this early version of the player boards and can ask me anything about it! :)
This is very cool. Could see many different board maps making for more wild matches. Possibly modular boards. Keep up the great work!
Also i wonder if there were a way to have the spies only placed and moved on buildings alone and when a building is destroyed it "exposes" the spy thus killing it. (For thematic purpose spies stay in the shadows of the buildings as opposed to the cities roads where other players troops are)
Spies as a whole are undergoing so much changes. It’s turning into a secret pattern building game for the Usurper. I like the idea of them being in buildings thematically. So I may tweak that and see how it feels :)
This was awesome and I can't wait to see more, let alone continue to see it grow and eventually play it myself.
That could be much sooner than later! If you join the discord (link in the description of this video) I’ll let you know when I’m doing more public playtesting!
A potential idea for making the usurper have a more fluid influence is you could change it from faction based to player count based, like player 1's influence is different from player 2's etc. Maybe this could allow for more factions in the future without later redesigns.
I’m trying really hard to keep the language and the ways of gaining influence neutral. So I’m rewording things to Units for the purposes of Campaiging. Which will cover forces and cubes. I like the idea of lowering it by player count! I definitely want to tinker with it :)
HYPE
Thank you! Hope you enjoyed the watch!
This looks great, not to complicated but great depth.
I like the art you have in the thumbnail aswel!
Will this be 4 player only?
Thank you! Yeah I am hoping it is a very asymmetric game that is still pretty easy to play and learn. I am excited to show more art as I put it together!
I am working on a making it 2-4 :)
@LordoftheBoard very interested in seeing where this goes.
Big hype 🎉🎉🎉
Thank you so much for watching :)
Very late to this so prolly no one will respond, but couldnt he in 1h 40m just used 2 cards to move than the last card on his hand to sway the goth order under ? Like, move diagonally down and then sway?
Correct! tho I am designing the game i totally missed that haha...
Hi! I really like your channel and the content about Root and other board games… Can you bring to the channel the game “Oath” from what I know it’s a root’s sequel
Thank you.
Havent watched the whole video. How do you keep games from becoming a stand still?
During this version of the game there wasn’t really any hard end! But the game never really lasted longer than 10 rounds I found.
I ended up adding a round tracker so that at the end of the 10th round - the covenant has secured order and wins automatically :)
Looks Great!
Thank you very much!