@@LordoftheBoard Charm offensive's probably the best craft crows have, allowing you to draw cards on turns you exerted so you can always recruit. We're probably never going to out-rule eyrie or moles even with soup kitchens, and snare's more effective at blocking their actions anyways.
Awh thank you!!! I think knowing when to flip plots and when to hold them facedown is a important balance. Facedown are more defensive, face up give more points for future flips. And always be calculating scoring potential both with plots and with lightly defended tokens. Scavenging points with your recruit action placement is huge! Be annoying like Crows and Ravens are!
This is a fantastic example of how a corvid player can win. In a game against birds, moles, and WA I did not expect them to survive at all. I've tried and tried in games with similarly aggressive factions and just get beat down, sometimes by accident even. Great comeback after being down for a while
I also mention that list is very close! So the worst and the best it isn’t the end of the world. I place them lower because their point scoring is completely open. Everyone knows exactly what they can score at any time and choose to stop them. So unfortunately once players realize that it is really hard to close out games with them. But they are awesome!
Total newb question but how does one actually expose a plot in the online version of the game, i.e., what does one click on? I'm playing with the Woodland Alliance and haven't been able to figure it out.
Haha thank you! I think I just have played enough to understand each faction. Not just my own. But my opponents as well. Also always be aware of your current point potential! I’m always counting every turn - how much can I earn. Can I win!? Who’s my next threat. Who’s about to pop off? Can I force another player into policing an opponent to free my own actions up. Tons of stuff going through my mind . :)
I was the Duchy player. One of my first Duchy games, good game all around!
You played well!
Started slow but did very well in the end
@@tasomaniac That's the dutchy for you. Shitty early game and overpowered endgame.
We'll be watching your career with great interest.
Hahah!!!
@@LordoftheBoard 23:39 You have failed me, my internet son.
@@Nevakanezah_ what have I done father
@@LordoftheBoard Charm offensive's probably the best craft crows have, allowing you to draw cards on turns you exerted so you can always recruit. We're probably never going to out-rule eyrie or moles even with soup kitchens, and snare's more effective at blocking their actions anyways.
@@Nevakanezah_ ahhh! That’s totally fair! Glad I was able to win anyways
Wow, it was a really good game, duchy wasn't distant to you in points, they played well.
Super fucking close!
I think the duchy were helped by the corvids being all up in the eyrie's territory from the beginning?
How well you played it with the corvids!, I'm jealous, I still have to win with them
Awh thank you!!! I think knowing when to flip plots and when to hold them facedown is a important balance. Facedown are more defensive, face up give more points for future flips. And always be calculating scoring potential both with plots and with lightly defended tokens.
Scavenging points with your recruit action placement is huge!
Be annoying like Crows and Ravens are!
The last fox ambush was in Eyrie hand, taken from you :)
Yep! I was completely safe
This is a fantastic example of how a corvid player can win. In a game against birds, moles, and WA I did not expect them to survive at all. I've tried and tried in games with similarly aggressive factions and just get beat down, sometimes by accident even. Great comeback after being down for a while
Great video as always
Thank you man :)
I'm just getting into Root, fun to see the corvids win!
Hope you'll do more game of root
Won my fist game of root with the Corvid.
Love the faction and not sure why you place it so low on the teir list
I also mention that list is very close! So the worst and the best it isn’t the end of the world.
I place them lower because their point scoring is completely open. Everyone knows exactly what they can score at any time and choose to stop them.
So unfortunately once players realize that it is really hard to close out games with them. But they are awesome!
Can enemies move into a clearing with a snare or no?
Yes they can!!!
They can move in, but they can't move out or recruit in that clearing.
Total newb question but how does one actually expose a plot in the online version of the game, i.e., what does one click on? I'm playing with the Woodland Alliance and haven't been able to figure it out.
There is a little button by the Corvid Portrait click around there and you can find it :)!
Thank you so much! @@LordoftheBoard
38 min long introduction?
Chapters are (coming soon) like noted! Haha
How do you play so well?????!!!!!!!!
Haha thank you! I think I just have played enough to understand each faction. Not just my own. But my opponents as well.
Also always be aware of your current point potential! I’m always counting every turn - how much can I earn. Can I win!? Who’s my next threat. Who’s about to pop off? Can I force another player into policing an opponent to free my own actions up. Tons of stuff going through my mind . :)