I had worked on it for 4~5 days before I made this video. Though I did spend a lot of time on the world- and NPC creator for the game during that time as well.
Not that much. When I made this I hadn't really worked with C# that much, I had however worked with C++ a lot and made a small game using HGE which helped while working on this. I basically only made this because I wanted to try out XNA and see how easy/hard it would be to create something with it. If you want to learn it then the best thing you can do is to just try it out, watch/read guides when you get stuck and just play around and experiment with it :)
Ben Croft Well, this were just something I did for fun. Never finished it or released any of the code. I'm sure I would of run into copyright issues if I tried to publish this game with these assets, but that were never the plan ;)
looking good :D
I had worked on it for 4~5 days before I made this video. Though I did spend a lot of time on the world- and NPC creator for the game during that time as well.
Not that much. When I made this I hadn't really worked with C# that much, I had however worked with C++ a lot and made a small game using HGE which helped while working on this. I basically only made this because I wanted to try out XNA and see how easy/hard it would be to create something with it. If you want to learn it then the best thing you can do is to just try it out, watch/read guides when you get stuck and just play around and experiment with it :)
Thanks :)
This is great! How long did this take to make?
DQM2 (Dragon Quest Monsters - Joker) for the Nintendo DS.
I'm guessing that you mean the grass/tree/etc. All of that was made in Photoshop CS3.
zia is the best ^_^
The copyright...lol
Ben Croft Well, this were just something I did for fun. Never finished it or released any of the code. I'm sure I would of run into copyright issues if I tried to publish this game with these assets, but that were never the plan ;)