Blender Masterclass (Part 4) Texturing

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  • Опубликовано: 14 янв 2025

Комментарии • 11

  • @bhyuvtf
    @bhyuvtf 24 дня назад +1

    really like your tutorials, to the point. commenting to let you know your effort is very much appreciated, Riley!

    • @rileyb3d
      @rileyb3d  24 дня назад +1

      Thank you. The encouragement and comment definitely goes a long way!

  • @GodCall
    @GodCall 11 часов назад

    priceless explanation thanks riley , for who wondering about the Decals i had to buy Photoshop and watch a video on : How to remove signature background quickly in photoshop

  • @sal19k
    @sal19k Месяц назад +1

    Nice tutorial! I didn't even know that img shortcut was available within Node Wrangler, and I've been using Node Wrangler for a bit, haha.

    • @rileyb3d
      @rileyb3d  Месяц назад +1

      Yeah, big time saver! You can configure the node wrangler addon settings to recognize different map naming conventions as well, if you come across a pipeline with different standards. By default I find it picks up on most conventions though.

  • @MohamedMedhat1992
    @MohamedMedhat1992 21 день назад

    you are amazing thank you great effort ♥

  • @katrinatisa8175
    @katrinatisa8175 Месяц назад

    22:15 i model something and i download a texture for that model .but when i zoom in it doesnt look like your texture it looks like ps1 graphic when i zoom in why ?? i downloaded 8k resoulution txture btw

    • @rileyb3d
      @rileyb3d  Месяц назад

      Have you got to the part where we do a UV unwrap yet?

  • @Spoopwoopy
    @Spoopwoopy Месяц назад

    Quick question, have you had a look at what the scene looks like with a simple backdrop? Just like using a white plane in hopes of highlighting some of the darker areas

    • @rileyb3d
      @rileyb3d  Месяц назад +2

      We'll get into these options in a video that's dedicated to lighting and rendering. Great point to bring up!

    • @Spoopwoopy
      @Spoopwoopy Месяц назад

      @@rileyb3d Not a problem!