priceless explanation thanks riley , for who wondering about the Decals i had to buy Photoshop and watch a video on : How to remove signature background quickly in photoshop
Yeah, big time saver! You can configure the node wrangler addon settings to recognize different map naming conventions as well, if you come across a pipeline with different standards. By default I find it picks up on most conventions though.
22:15 i model something and i download a texture for that model .but when i zoom in it doesnt look like your texture it looks like ps1 graphic when i zoom in why ?? i downloaded 8k resoulution txture btw
Quick question, have you had a look at what the scene looks like with a simple backdrop? Just like using a white plane in hopes of highlighting some of the darker areas
really like your tutorials, to the point. commenting to let you know your effort is very much appreciated, Riley!
Thank you. The encouragement and comment definitely goes a long way!
priceless explanation thanks riley , for who wondering about the Decals i had to buy Photoshop and watch a video on : How to remove signature background quickly in photoshop
Nice tutorial! I didn't even know that img shortcut was available within Node Wrangler, and I've been using Node Wrangler for a bit, haha.
Yeah, big time saver! You can configure the node wrangler addon settings to recognize different map naming conventions as well, if you come across a pipeline with different standards. By default I find it picks up on most conventions though.
you are amazing thank you great effort ♥
22:15 i model something and i download a texture for that model .but when i zoom in it doesnt look like your texture it looks like ps1 graphic when i zoom in why ?? i downloaded 8k resoulution txture btw
Have you got to the part where we do a UV unwrap yet?
Quick question, have you had a look at what the scene looks like with a simple backdrop? Just like using a white plane in hopes of highlighting some of the darker areas
We'll get into these options in a video that's dedicated to lighting and rendering. Great point to bring up!
@@rileyb3d Not a problem!