Ride 4: PS5/Xbox Series X - Is It Really The Next Level In Photo-Realism?
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- Опубликовано: 14 окт 2024
- Having garnered attention for its truly impressive replays, does Ride 4 bring us closer to the photo-realistic ideal? And did DriveClub Bikes actually get there first? Tom Morgan and Alex Battaglia discuss this as well as how PS5 and Xbox Series X actually compare.
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This dev team is definitely talented. They also the developed the newly released Hot Wheels Unleashed which has mind blowing detail on the cars and tracks and is just a great game overall. I wish DF would take a look at it.
except the AWFUL loot-box stratagy they are going for, especially when it's a $50 game.
@@trentonuab tbh its not even that bad, sure if they make it so you can pay then ill be annoyed but you get boxes quite often
I would have lost my mind if that game had released in the mid 2000s
No way, I thought about buying hot wheels 🤔
@@trentonuab what awful in it its all ingame purchases with ingame money and its have own shop with rotation, as far as they dont will try to sell coins other way its absolutely fine. How they will get more money post release? DLC DLC and DLC
As a biker, tell you what’s NOT realistic… the speeds he’s going on a WET road, absolutely suicidal!!!
I wldnt have known until I read your comment
I've seen them go this speed at the Isle of Man TT.
Absolutely facts! Almost spilled out because of grass in the road. Ugh.
Yeah, looking at the speeds in the wet gave me a sense of anxiety watching it. In that replay camera mode the sense of speed is absolutely brilliant. I can't think of a game that gives a better sense of speed.
There definitely are ways to go this fast in the wet on a bike but we're talking about race tires designed for the wet specifically and on tracks only. I know it's a video game but going over those painted lines still makes me a little nervous.
8:00 Clouds not realistic??? As a Brit i can tell you that we have cloudy days that look EXACTLY like that. Maybe the floor and shadows are a bit too contrasty but the clouds can be almostly blindingly white.
Yeah I see this exact same sky almost everyday of the year in Ireland and it's definitely real lol
Yep they've captured it perfectly 👌
jesus, what they are saying at any given time is not necessarily about what you are seeing at that moment - anyway, no, those scenes are nothing close to photorealism.
That guy was literally full of shit lmao. The clouds look perfect, and i think that's mostly one of the main reasons why the cloudy/rainy weather in ride 4 looks so realistic.
Yeah no it's definitely quite realistic and common
The devs are crying tears of joy right now
This make me laugh 😆 so hard
It's true
Maybe thats why the floors were so damn wet.
Now I know why need for speed 2015 went for always night and slightly wet look. Especially since it uses live action cut scenes they wanted to make transitions less jarring and disguise the flaws of rendering with night and wetness.
that is precisely why, it helped with both art direction and in eliminating a lot of typically seen graphical artifacts
its why now its literally the best looking NFS game and one of the best looking racing games in general ever 6 years later
@@ketrub Driveclub 2014 still looks way better than that game too bad there won’t be any sequels
I loved that Need for Speed, I don't get why people hated it
That NFS which was online-only?
I wish I could play it, I'd played Rivals & then later Payback in college (pirated ofc) & I remember that this NFS (weird bcoz it didn't have any suffix) didn't get a crack for long long time
Dark and rainy scenarios also tend to be the most visually appealing, at least in my opinion. With all the lights reflecting off of the road and such. That game definitely stands out in the graphics department but it was pretty hard to run well on my system and the driving physics left a lot to be desired.
As a motorcyclist, I can confirm you do ragdoll a bit when you hit something. I rolled five times before coming to a stop.
It’s ok, the accident was a year ago and my knee is going to be fine.
😊
How is your comment 1 Day old?
@@GameMasterpg tf
Next time please roll straight to the morgue.
@@EarthIsFlat456 hur hur cool internet guy makes comment they wouldn’t dare make to someone in person.
Really cool that you did an analysis on this one, I hadn't thought about how the simulated realistic camera movement contributed to making it look natural. It's fascinating how so many small details come together to make such stunning visuals!
The wet tracks looks graphically really good. But the dry/sunny tracks looks allot less impressive.
honestly this seems to be the case w/ almost any racer nowadays..for instance the only thing different in the new forza & GT games is RT imo.
@@iconicg7159 Haha yeah. And I always laugh when there's a "insane graphics mod" for GTA, which is always just shinier roads or overly saturated colors.
@@electrikoptik It’s always the wet mirror roads at night lol
That was literally what they said like a million times, genius.
Part of that is 2 things; reflective surfaces are really hard to approximate quickly and they're also really hard to design. I'm not talking about direct reflections but the space in between a mirror and a matte surface, unless you're a material scientist it is hard to nail down the exact roughness, iOR, fresnel properties, metalness value. Water and glass are all common enough for most artists to be familiar with and even have presets for.
The other thing is global illumination. Even with ray tracing which really is WAY better than screen space GI it is still taking shortcuts. That shit can sometimes take hours per frame when its done right.
I’d play in helmet mode all the time if it was possible. Looks awesome.
I don't think I could handle that view for long stretches of time. All the moving and swaying would be disorienting and likely make me a bit nauseous.
What are you doing here? (p.s. thanks for teaching me how to use my Octatrack :) )
@@dr.loomis4221 I don’t know if it’s just me but first person views like that make it easier for me to look through the corner sometimes
@@cmdr101z8 yup, I always drive from the helmet view of any racer.
when FPS games released many years ago there were a good amount of players complaining about sickness, but now just a phew are, most of them are already used to it. The same could happen with this realistic view mode.
This reminds me of when I first saw gameplay videos of Driveclub for ps4. That game still has one of the best graphics in any racing game.
Color grading makes a huge difference when setting the mood for a scene. They did a great job with this game.
It's amazing how well DriveClub on PS4 still holds up today, especially the weather effects which are still unmatched.
Imagine it with a 60fps patch
The 30fps kills it.
Oh and 4k. That would be glorious. It would look so much better than most racing games
And as soon as you stop driving you notice how bad graphics are.
@Lov Mir lol relax bruv
Milestone finally gets much deserved attention. They are brilliant for being a small studio from Milan, Italy.
Wish / hope they sort out the AI behavior in the game. It's pretty trash.
@@RRSmurf Their AI has seemed to improve a little bit with their latest release Hot Wheels Unleashed
In fact driving in 1st person is really hard in the beginning, but with some practice you get it and the races are amazing and extremely real sensation.
Rainy and overcast weather almost _always_ makes any game look "better". Escape from Tarkov is a recent example of a game I got into that looks pretty dang good in overcast/rainy weather. Sunny/clear weather? It looks.... Fine, a lot more video game like, but much less "photo-realistic" at a glance. It's crazy how much this specific weather type can mask the video game-ey "looks".
Most game engines just aren't able to deal with the brightness ranges we see on an average sunny day - the difference between a white surface in direct sunlight and a shadowy corner of the scene is _huge_ in real life. In most game engines sunlight is less than 1% as bright as it _really_ would be, and of course there's no real time global illumination so the sunlight doesn't bounce around like it should - resulting in a kind of 'dull' look for every surface. But in cloudy weather brightness is much much lower and closer to what a game engine can handle, and also the light is very neutral and coming 'from everywhere' - also closer to what a game engine can handle.
I think it mostly comes down to SSAO working really well for overcast scenes, and SSAO getting a lot better than just black halos around everything. Also SSR being able to shine was well, the mirrors and bike hiding the sides a lot of the time.
I think it looks better in real life too.
Look at all the GTA graphics mods videos.
It’s always raining and very wet.
@@KillahMate Unreal Engine 5's Lumen handles real-time Global Illumination.
Such a treat to see you guys unpacking this viral footage! This is just one of the reasons I love DF. I picked up this game a while back for PS5, and I'm really looking forward to playing it, especially as my interest in motorcycles IRL is peaking.
The fact that DF is only noticing about this game one year later tells you all there's to know about this industry. It's all marketing, if you're a smaller studio like Milestone or make a niche game it doesn't matter if your product is one of excellence: you won't get noticed.
This new attention has probably got them quite a few new sales and that's good for someone making something as niche as a motorbikes game.
I'm not saying DF is biased, but the fact is that they didn't notice this game: no marketing and no personal interest of the team. I'm not critising them, rather, I just want to show how people talk only about what they get served on their table, and they don't go out of their comfort zone.
Pin!
They definitely favour the mohneyh
Well.. you're right. I am waiting for wrc 10 tech review and i already lost the believe..
You have also to realize that everyone is slave to the algorithm. It's messed up.
Isnt that normal though ? Everyone usually follows the more popular and most hyped games more than anything else, since marketing was a thing. Also to be fair, Milestone arnt exactly known for great racing games, at least not usually.
Great video! Anyone remember Sega's Manx TT Super BIke?! I wish it was more of an arcade racer, I would buy it in a heart beat.
Remember Moto Racer? Those were the days
Glad to see RIDE 4 getting some attention, it's an old favourite of mine. It was already wonderful on Xbox One X at 1080p60, but after it got its next-gen patch this February it became even better. And a great game, too, with tons of content. I always call it the Forza Motorsport bike edition as it follows the same design principles.
For any older bikers like me, the game is an absolute gem because of the older models it includes. I have great fun reliving my youth on bikes I owned years ago. And the bike models on the whole are superb.
It definitely reminds me of DriveClub when it comes to visuals.
Looks amazing during rainy or cloudy weather, but dry/sunny weather looks just alright.
I was stunned Driveclub didn't get a 60 fps boost on PS5. Sadly it's like Sony tried to forget it ever existed. Much like Microsoft did with the brilliant Project Gotham series.
Driveclub with 60fps on PS5 would easily be the best looking racer still after all these years. But Sony doesn't care for this game...
@@DEVILTAZ35 Didn't they basicly kill the studio?
DriveClub had a really rough launch and was doomed to be an almost forgotten PS+ title so it probably made no profit at all.
And then they made a great engine and OnRush which once again didn't meet expections and they were killed again.
It's sad that a great studio like this can die so easily.
@@kwedl
Driveclub became good and started to gain Momentum in the end, yet greedy Sony didn't want to give the Studio a second Chance, killed of the Studio and shut down the Servers. You are not even able to buy the DLCs and the Bike expension anymore.
@@DEVILTAZ35 they shut the studio so there was no one around who knew the way around the game. Also i think certain licences ran out which is why it's now de-listed from the store.
The "realistic" mode would be great in VR with YawVR
Racing games are so good in VR
They really need to make a VR mode for this
That sounds like it would make you throw up.
We need VR 🖖
Stuff like that is difficult because you would have to hold your arms up constantly with motion controls, so it's either a pad or wheel required for a motorbike game. Without a real bike you climb on like at a VR arcade there is no good answer.
I actually thought that was real footage until I looked at the bike.
DriveClub was way ahead of it’s time and one of my favourite driving games. It’s unfortunate the devs weren’t able to give it an update for the Pro and PS5.
Everybody: 'Man, this is the most realistic-looking bike racer I've ever seen!'
DF: 'well, ackshyually,'
You guys already alluded to this but I feel it's worth doubling down on: imagine how amazing this game would look with RTGI!
One of my Favorite games is Road Rash from the 90’s. I have it on the 3D0, and the PlayStation 1. It’s amazing how far we’ve come with Graphics and Technology! This game just needs a bad ass sound track.
Besides the missing spray this looks fantastic!
Curious what the sales would do with Ride 5, now a lot more people known this franchise now.
looks incredible in the overcast rainy weather!
i need this graphics in a road rash game
If your pic is truly you how the hell would you know what road rash is from the 90's. Unless your country is 25yrs behind modern gaming or that's your son in the pic.
@@theoldpcgamer77 right to the point
@@theoldpcgamer77 i’m 31 so i guess it counts a little bit
@@theoldpcgamer77 and yes it’s me in the pic
@@ZarianPalma I’m 31 and definitely played road rash as a kid on Sega. Had the time of my life kicking people off their bikes 😂
Me before watching DF video: Ride 4 looks insane
Me after watching DF video: Ride 4 looks insane *when overcast*
Gotta love how the leaves disappear when the trees get too close to camera, lol.
REALISM
How can you be so sure that doesn't happen in real life when you look away from a tree? 🤔
@@directorjustin Other people looking at the tree and confirming the leaves are still there. Yes I know that was a joke.
@mumutwo Yes we can
I've always dreamed of playing games that look as realistic as this. It's an exciting time to be into gaming.
Was actually hoping you would cover this one. Thank you Tom and Alex 💕
I remember when Grid 2 released it did some really extreme head movement approaching corners and it made driving absolutely impossible to me. Can't imagine how difficult this game would be with the level of head motion in that video, although it really does make it look good.
I assume you mean Shift 2. Grid 2 had no cockpit camera.
@@andi5943 ah yes, you are correct, thank you!
Driveclub looks astonishing to this day! Still can't get over it Sony closed the Evolution Studios.
Imagine Driveclub 2 on PS5 or Motorstorm 4
Priming your mind to view a scene has a large impact to the way you perceive it. If I show this scene to 10 people telling them it's a game, they would react differently than if I showed it to people telling them it's real footage. The ones being told it's a game would not be shocked or impressed at the visual. The other ones would be shocked when I revealed it was one a few minutes later.
The SSR on the rainy night track looks R E A L L Y grainy. Hope they consider doing an RT mode with lower resolution. That will help the bike rendering, too.
Looks like Cyberpunk lol
RT would be worse for the same performance since SSR is this noisy.
RT reflections would definitely be even grainer. UE4's SSR _is_ pretty bad though and lacks features that other engines have, and there isn't much that can be done about it without diving into the engine source and rewriting the SSR pass.
100% looks like a game. It does look good though. What ruins the illusion for me is all the wet scenes. In real life there would be a ton of spray kicked up from the bikes in front making it hard to see and you would need to keep wiping your visor off or have to drop back and create some distance. There is zero spray. Not even a heavily reduced amount just so you know the bike is actually making contact with the road. The dry scenes look great and because i would be concentrating on the race i would not notice the shadow imperfections as long as the shadows are there.
There is other bike game that simulates the spray but makes the game less realistic because is really hard to simulate water particles in real time, so the spray graphics is a game straight away...
Can we get a twisted metal game with this exact level of detail and speed?
Absolutely insane. Cannot wait what the future holds. Drive Club though, that game was so far ahead of its time, its still looking like one of the most detailed racing games out there Today, and that came out in 2014 dafuqqqqq
That's what you call passion
"Is It Really The Next Level In Photo-Realism?"
Idk, have you seen GoldenEye 007 on N64?
Have you seen EFootball?
Regarding materials, the same developer (Milestone) has also made the recently-released Hot Wheels Unleashed, which also drew lots of praise for the materials used especially on the car models.
Can we start a petition for getting "YEAH" in the end of each DF video?
No.
I've always wondered why fps games mimic cameras instead of human vision. When your character is standing in a dark building looking out to a bright spot outside it's completely blown out in a lot of games. Your eyes can compensate for this to a much larger degree than most camera's can.
As I said to many people when the video came out, the actual playing of the game looks nothing like the video. The tracks on dry sunny days actually look really "meh", so the rain and clouds help but in game is nothing compared to the reply camera.
At first when I was looking at the footage I couldn't wrap my head around why the first person view looked so much different and more realistic than the 3rd person view. Then they explained how the replay camera actually bobs left/right & and up/down and I was 😯 that's it! Amazing the difference in feel that comes from nothing related to resolution, hdr, ray tracing, etc. But just a camera providing a realistic sense of motion.
The game looks beautiful af. I bet the sales of the game had a notable spike after that RUclips video.
The low resolution also helped a lot! I play some games on 1080p on my 1440p monitor because that jump makes the small flaws in the geometry and pop-in look much more apparent.
I can't play Doom Eternal on the new consoles thanks to no Anisotropic filtering . Even the One X had decent filtering but they just completely left it out of the new console update. Pathetic. Even if you opt for no ray tracing there is still no filtering so it's not because of that.
Such a backwards way of thinking
Milestone, you say? When are we going to get a review of Hot Wheels Unleased, pretty please?
They’ve lost their passion for gaming
I was keeping a close eye on that game during development but it seems like it never really broke free of the way the gameplay looked during alpha gameplay footage. It looks like there's not a whole lot to the gameplay mechanics. As for a hot wheels sim sort of thing, the tracks are completely different than real life ones of course. I was surprised by how massively wide they made every track. It just looks really empty and hollow in all the trailer and dev gameplay footage I saw.
@@itsd0nk and you are true. The game plays very simple. Boring almost.
Love it when Tom and Alex collaborate on videos. As for this topic, look, if you add some realistic head bobbing to the camera motion, people always think it's real. If you added realistic head bobbing to Minecraft footage, people would ask where it was filmed. The average person isn't very intelligent.
Surprised they haven't already made a video on the Alan Wake Remaster.
This reminds me of Project Gotham Racing 4 on Xbox 360. That thing still looks amazing, but it looked like real life back in the day when people didn't have capture cards and used to record the screen with their phone. I used to upload clips of the nurburgring and car enthusiasts would turn up to the comment section thinking it was real. Lol
thank you Alex Bataglia for shattering everybody’s dreams.
This reminds me of when Star Citizen did a doc about how for the first-person-perspective they just plonked a camera on the character model and it was wrecked. There was no stabilization, which your brain does automatically obviously.
Seeing the comparisons to DriveClub only makes me fall in love with DriveClub's visuals even more. ♥️
'Rain makes graphics better ' - GTA V modders
You should do one about motogp 21. that's probably my favorite game.
Came for Dirt 4, learned about CGI, filmmaking and Jurassic Park too. Thank you DF!
Ride 4
I was just playing Dirt 4 recently on Series X. Thankfully it inherits the One X 4k upscaling and 60 fps. . Even compared to the latest Rally game , Dirt 4 really holds up well . Especially with the sound.
Night time footage looks like a cartoon!
The other thing to note about the fluid in the resovoures, particularly when racing the fluid doesn't just flow smoothly when the bike leans, the fluid actually bounces around very erratically, much more erratically than in the game. I would suggest taking a very quick look at a motogp on board when the camera if facing the rider from on the dashboard to reference this.
That was the first thing i thought while watching the video, "this isn't how it feels to drive a motorcycle, but this does feel like the GoPro videos of it".
Also the contrast is super fucking high in this, it even looks like DriveClub(a lot of people in the comments remember DriveClub much better than it actually is).
People mistake hyper-realism with actual real life so damn often.
Great to see DF showing some Ride 4,as a fan of the series this makes me happy! Here’s hoping DF cover some Hotwheels Unleashed also from Milestone in the future
It's nice to see it's not only Sony & Microsoft making Photo realistic Racing Games.
Milestone is a super old veteran bike developer. They made the Superbike games published by EA in the late 90's/2000's.
Their Monster energy supercross games have also a GoPro cam but also playable and not only in replay. Really impressive looking.
Driveclub was one of the most realistic driving games
It its pretty obvious you only own a playstation, because compare with forza games that game visually is trash.
@@acevedoaandres who hurt you?
@@acevedoaandres Lmaoooo someone always gotta bring up MS's trash games, every times someone says anything positive about Playstation games. 🙄 🤦🏽♂️🤦♀️ LOL Smdh
A couple of massive things really bug me about the game footage which they've fundamentally got wrong about bikes, despite it looking ace, I do genuinely love how it looks and it's nice to see a great looking bike game, however, just to drop them here in the hope they can be patched...
- From the helmet view you can see that the bikes aren't countersteering (look that up if you don't know) the handlebars are actively turning into the corner. Anyone who's ridden a bike at speed before will tell you that if you want a bike to go left, you pull the handlebars to the right which tips the bike over to the left and allows it to turn. it just looks weird not having that, like the bikes aren't working correctly with the lack of countersteering. Slow speed yes, you turn right, go right, but at speed, it's a gyroscopic effect that needs you to fight that force by applying opposite lock and tipping the bike to make it turn.
- There's no dry trail or spray as the bikes cut through the wet track. It makes the other bikes look like they're floating and not actually attached to the road. I don't think it'd need too much of a tweak to patch in such an effect, I guess the developers would know how computationally expensive it would be, but the guys in the video suggest that there seems to be some overhead.
Like I say, the game does look great, so I'm not shitting on it at all, but those two things jumped right out at me watching the footage.
Driveclub had the worst texture filtering and quite bad aliasing. You can see stuff like the cobbles or road surface being a blurry mess just a few metres in front of your vehicle. This stood out hugely when I first played the game and I never got the fuss. The game looks great in replay mode or when it is raining, but at all other times it only looked alright. Not bad, not stunning. The rain helped hide a lot of visual weaknesses in Driveclub very apparent in most other conditions which was 80 percent of the game, so the overwhelming praise for its visuals is probably not really warranted.
Quiet, and dont get in the way of the false graphics wank-fest that is basically PS focused - they need to earn their monies and they cannot earn in any other way, unless going Retro.
@@xBINARYGODx I don't know. I just think Driveclub is overstated. The reflections are very low res and update slowly. Same goes for most shadows often being blocky especially interior camera ones. Texture filtering is incredibly low quality, plenty of aliasing especially on the car models right in front of the camera or on external cams. Fair bit of LOD pop visible on the trackside and the artificiality of the hard track limits and rigid scenery makes the whole thing feel a bit lifeless. It looks very good at certain points where notice less detail. Raining, or night. But everything has to come together to hide the average looking elements. In the end it is also 30FPS which limits the fluidity of a racer. It was probably the best looking console racer for a while but a couple years later I played Forza Horizon 3 on PC and by God with settings cranked, higher res everything, top filtering, silky 60FPS, wide open world etc it annihilated Driveclub visually in game. I played them back to back many times. Horizon 4 moved the bar another notch a few years ago. Driveclub has dated visually the same as everything else.
My country (Northern Ireland) being mentioned in a DF video was not something I was expecting
This literally looks like someone riding a bike in England so good, I definitely have to get this, and I don’t even buy motorcycle racing games normally
The lack of spray from the wheels was the biggest thing I noticed.
*This game definitely has ex driveclub developers working on it because the graphics are exactly the same.*
If those wet roads had ray tracing, it would look perfect. This team needs to make a car racing game.
I feel like these games always look photo realistic in low res compressed RUclips videos, but when you actually play the game, it really looks nothing like what you’d see in real life or on film. It’s not bad but the photo realism aspect is always completely lost. You’d never mistake it for real video.
I remember downloading Project Cars in college & it was incredibly hard (it's a sim & I hadn't played one b4) especially given the low fps I was getting, and then Ride was launched the same year & I thought of it as a Bike-only version of Project Cars as it too was too difficult to play at that time.
And I agree that DC was one of the best looking racing games (going off of the wet&shiny YT videos, never owned a PS), a shame that there won't be a sequel nor is it coming to PC.
Great looking game, none the less :)
oooh cool, a friend sent me that video a while back, did not expect a video on it.
I didn't really get all the hype. It looked pretty good but miles behind what we have already seen from the new Forza and Gran Turismo.
Wake me up when the 120fps mode is patched in.
The rain gives it an organic look,, looks amazing in that replay camera
It's interesting how some games, such as this one, looks awesome made in UE4, then you have games such as eFootball that look really mediocre 🤔
Plot twist
They used unreal engine -4 while this uses unreal engine +4
👍
What I don’t like is the lack of water spray coming from bikes on wet tarmac…
The whole video felt like Alex persuading the viewers, " That's not realistic, your eyes' deceiving you.
You guys have wrong perception. Basically this game doesn't have ray-tracing. It should not be deemed realistic, that's internet crime. "
What? They're just analyzing graphics like they always do. You're the one giving it that weird tone.
Regardless of whether the replay camera view is disorientating or not, it should be available as an option in game, so we can choose to battle with it as a viewpoint, especially after the hype it has caused after they used it to promote the game
This game is so hard… I love it.
7:42... This made me laugh. Did NOT expect to see legs flying around... lol
Man, I'm glad I'm not a "tech guy" as you guys, for me this is realistic AF
There's a long way to go when it comes to the physics of light in itself, in this game. For someone who actually play the game I am pretty sad you have to always try and tweak your way around bad lighting and what not, as well as there are only 3 tire options(soft-medium-hard). When trying to go for hotlaps I most of the time struggle to find any great setup for not running into overheated tires or the opposite, so you're constantly bumping into poor lighting conditions and poor tire choices. What makes it even worse are the constant changes in the physics in this game, that Milestone after a while just gave up telling what they actually are changing when it comes to physics. They just do something random, and you're left with figuring out what it is and to what extent, and you got no idea what they will do the next time.
I want consistency and things I can trust, because it's hard enough to learn how to play a game like this, that you also have to be thrown here and there in constant physics changes which forces you to relearn how to ride as well as setup your bikes etc.
For the multiplayer part I wish they would allow the server creator more freedom to customise the server, and the first option I feel is just mandatory is to allow anyone to choose which track, which option of that track, how many tracks and have it all in a rotation. The computer/console so often suggest terrible options and I'm just sick of it.
If you would have more options like this, anyone could just see all the rules and options for any server beforehand, so everybody who joins that server will know what to expect in advance. that is a win win for everyone. If you don't like a particular server, fine. Make your own, problem solved.
I also feel this would make it easier to make more people attracted to ride longer races, because now there's hardly any that want to ride more than 3 laps. That's also why so many over and over try to win the race in the first corner, and you have to be lucky not to be completely slaughtered. More laps give the race time to settle down, and room for players to move around without the constant urge to win every single corner. Everybody will win on getting more clean passes in races, and I'm still just baffled that most people just don't seem to care that this is a real thing.
Photo realis-errrm what.... Right, well people who ride these games the most care more about the physics because that will always be the most important.
Psychonauts 2 next if possible
nobody care about that game real talk
There's other people in this comment section asking for it, so some do
@@ninjashrimpgaming2657 Honestly couldn't care less for a technical analysis for that game.
Thanks for sharing your opinion
I don't get how you see the sky as "almost pure white" and "slightly overexposed". It looks perfect on my tv, perfect overcast sky, and nothing is overexposed to pure white. The shadows are a bit dark but nothing distracting.
It's usually grey not almost white
@@MaxIronsThird It's grey on my screen ¯\_(ツ)_/¯
@@audiogek HDR
You should make a video where you explain why racing game are always the most real looking games in each generation. Driveclub is older than Forza Horizon 3 but looks as real as released yesterday. It’s crazy.
The downside of photorealism is it can look incredible grey and boring.
Yeah with every console generation so far we have seen that stylized graphics age way better than "photorealistic" games.
A nice art style goes a long way
what about that 12 t flop gap tho lol...still waiting to see it
@@tommyjordan1516
Hitman 3 - 44% higher res + higher settings
Shadows of Tomb Raider - 74% higher res
Marvel Avengers - 70% higher res
Re8 - higher framerate
Metro Exodus - 25% higher res
Mortal Shell - 56% higher res.
Outriders - 32% higher res
Doom Eternal - 29% higher res
Ps5 only had a slight edge in early launch games.
@@vandammage1747 lol all back combat games I'm talking about the new ones
@@tommyjordan1516 Only shadows of tombraider is back compat dummy. Megafail Lmao.
Valhalla, Dirt5 and Fenyx rising is all you got. Three early launch games lol.
Lovely to hear DF mentioning the fantastic Drive Club ❤️
It looks and runs the best in xbox series X
Sigh, it runs the same.
Sorry to break it to people but with most games you really can't apply the "runs best on Xbox One X" comments to the next gen consoles right now.
Most games run basically the same across both consoles.
Hahahahahahaha
ps5 resolution is 1512p 60fps ????
damn that's so weak
my RTX 3060 ti can achive 100+ fps @ 4K
no wonder they called it , WEAKstation 5
@@saputrasaputra3347 aww xbox fanboy trying to troll 🤣🤣
@@teehundeart most games run at higher resolution than ps5 so I don't know what you talking about maybe you can google and see for yourself
7:46 that biker casually ragdolling around on the sidewalk made me laugh a bit too much
Bad Optimised for Xbox because 99 procent Xbox runs higher res or better FPS .
PS ALMOST HAS A BETTER FPS
Dumbest comment,you're literally saying so ps5 runs games at a higher fps because it sacrifice res or can also sacrifice fps to get higher res.which means both machine do the same n comes down to preference
Ehm, same Res, same fps
DirectML is still not out, you know 😅
Awww dude i feel sorry for you
Pretty sure the T-Rex in Jurassic Park was just a full scale animatronic with zero texture mapping. The Longneckasarous reveal was however done with CGI.
Ugh Alex is such a bore to listen to. Really think he adds jack all to the team and they needed a more unbiased reviewer like NXG
That overcast lighting looks fairly realistic to me. In Australia we can get some fairly bright overcast days.
Just as good as Forza and GT
@UncleBioticz The factually best looking and playing racing game has garbo graphics? Okay bud.
@UncleBioticz by staying GT has PS1 graphics instantly places you in the ‘talking shit’ category fella. I suspect you are one of these rabid fanboy idiots.
@UncleBioticz I’m 54 fella, haven’t been a kid for quite a while 😂 ah you mentioned Forza, so there you go.
@@amnril must say, he's not entirely wrong, but it still looks good, just not on par with horizon 5.
Why are yall even comparing a racing game to open world "do whatever you want" game to each-other?
ps5 resolution is 1512p 60fps ????
damn that's so weak
my RTX 3060 ti can achive 100+ fps @ 4K
no wonder they called it , WEAKstation 5
Driveclub was so underappreciated, they added frkn bikes and it was amazing
I have unlocked Driveclub framerate on my cfw ps4 pro with 2tb ssd. Hope is not lost. The world will run Driveclub very shortly in 4k 60fps. My ps4 pro runs it at a locked 60fps but because the game is built around 30fps , the physics malfunction and the game literally runs as if you put it in fast forward, rendering it unplayable.
PS5 wins again!! Sony doing great !!
How? The game looks the same on both consoles…
🧐
Same res and fps btw
Both consoles lost cosidered the resolution the developer choose and the framerate (this game is not heavy at all) 120hz or 4k could easily be an option
How ??? both look Same