You can disable the controller audio on the system settings. And usually, if the audio comes from the controller in any game, when you put headphones, all the audio will be played on headphones. It doesn't just cut the audio coming from controller.
the audio coming out of the controller is one of the things that annoys me the most on ps5. there are some games that automatically do that and dont give you an option to change it. it doesnt really bother that much on some games because i actually like the way they use it, but on other games it is really dumb. im mostly talking about warzone, or modern warfare cause in that game, if you are not using a headset, all game chat audio automatically comes out of the controller and there is no way to change it and it is really quiet as well, even on max volume (from ps5 settings, making louder from in game voice chat settings doesnt change anything) so i can barely hear voice chat without a headset.
Yeah but you shouldn't have to on a system level. I don't like the resistive triggers in most games but I do like them in racing games, so I like to to leave them on at the system level. Metro Exodus doesn't have an option to turn them off and that is really annoying.
@@EyadAleidanZ This isn't true. I use the PC38x plugged directly into my PS5, and audio that would come through the controller does come through my headset. I can't see why it wouldn't be the same for bluetooth.
@@EyadAleidanZ I'll have to double check my actual monitor audio while gaming to see if it does, but it shouldn't be a problem ultimately. If anything, a manual option on a per game basis would be stunting the audio coming through a tv or headphones for that matter.
@6:31 The overheard lighting wasn't removed on PS5 for performance reasons, it was removed because it was incorrectly lit to begin with & was not "simulating light bounce". It's obvious the bulbs aren't even on, but Xbox/Windows has light coming from them. lol. The light is coming from the source on the left in the middle of the hallway and from the room at the back. Not from the overhead, as it's not even turned on. PS5 version is correct.
Honestly the game played bad on xbox series s when I played it a few months ago... The game is just poorly optimised and terrible. The game is so repetitive and boring, also not scary at all.. It was kinda dull and too easy. The game is terrible on any platform.
@@John-core you forgot to add that the story is an absolute indecipherable mess. Had to watch a video explaining the thing after i forced myself to finish this horseshit
I have this game on PC and man it still has issues. Performance is so important and Blooper needs to optimize performance on The Medium across all 3 platforms.
Tooks me months to actually finish the game due to this. Just frustrated the hell out of me. I even had texture flickering issues on top of extreme frame hitching and dropping. Was a shame because I really liked the actual game. 2080 Ti/9900K/32GB.
@@AlphaladZXA to be honest, probably! In fact, it would run flawlessly! But it would come out 5 years later and offer ‘brave features’ like ray tracing 😂😂
I think a big motivation for increasing the resolution over the effects settings in this case is due to the split-screen gameplay mechanic. When I played this on Series X it did look quite pixelated sometimes when the resolution takes a drop, and when a split-screen sequence is in play the resolution is halved again to render both images. I expect that having a higher target resolution makes it look crisper overall, but especially helps when the split-screen kicks in, then it's not taking such a huge drop in quality. Just a theory.
I am amazingly surprised at just how good this game is. Bought it for my younger kids. Past couple nights after they went to bed ive spent hours playing it
Bloober can’t make a stable, locked framerate to save their lives. Observer was a train wreck from this. I weep to think that they might be in charge of Silent Hill now.
@@K_CP That's really interesting. But he needs to get Guillemot Del Toro and especially Junji Ito back on board if you want the game to be as disturbing as PT.
I actually really like the sound coming from the PS5 controller. I thought that it was pretty cool way back in No More Heroes on the Wii when the phone call came through the Wiimote, but it did sound too tinny. On the PS5 I think its really cool when its put to use. My son was just playing DOOM Eternal for the first time earlier this week and when sound started coming through he controller he was like “Whoa, Dad!” Edit: We’re playing in full surround sound so there is rich sound throughout the whole room and then when a game pipes some sound through the controller it has a nice effect of the sound coming directly from where you are in the room rather than all around you…and it kind of has a slight blend with the rest of the sound so its not a jarring crap speaker effect. I dunno, I really like when dev’s put it to use.
There's a lot of PS4 games where audio comes through the DualShock 4 and I think it is a great feature. Shadow of Mordor, Resogun, Tomb Raider to name a few.
@@kalensus yeah but for ps5 it's definitely so much better as it kind of works with the haptics sometimes where it helps feel different surfaces for example in astro
Can we have Ghostrunner next gen patch comparisons? he has 4k60fps RT on series x and ps5, performance mode hit 4k120fps can be good to have analysis ;)
I'm convinced fanboys are watching these DF videos. Just hoping that their console of choice beats the other. They're just staring at the screen, sweating like 😰 "Come onnnn, come onnnn, you can beat them, you can beat them!"
I've been a salesman my entire professional life and an elitist hardcore gamer. And this channel despite how cool I think it is the way they break down the technical elements they are terrible sales people they make us all feel like shit about which version we bought all the game only runs at a 117 frames instead of 120 on the xbox or the PS5 and then they say it like you bought the wrong version
That's why I love the PC platform because the PC community is always neutral because we are mostly grown ups I think most PC gamers are 18+ (most of us not all).
They get so disappointed when PS5 underperforms but rejoice when Xbox does lol I've noticed DF is very biased towards Playstation. I struggle to respect their credibility because of it.
I've completed this game on my Series S. Now I'm currently playing the PS5 version of this game and I like the haptic feedback feature in that version.
@@Glomby Nope. Switch has it but it has terrible Drift compensation which makes it really bad for slight adjustments. Same with apex legends gyro aiming option..
I really hope that changes eventually, gyro aiming is fantastic once you acclimate to it. I think a lot of people probably turn it on, but it feels "weird and different" so they just turn it off without trying to get used to it. Imo once it clicks, it is both easier and more satisfying to use gyro than a thumbstick. Obviously, some implementations are better than others.
I enjoyed the game for the most part. The one thing I was hoping for was that there was gonna be some combat. Maybe something along the lines of Silent Hill.
Combat in Silent Hill games feels pretty unnecessary. It's unresponsive and not fun at all. It's better to not have combat at all. The Medium is definitely not a game that could use more combat. As Akex said, it's basically an adventure game
@@adriank8792 yeah it's a horror adventure game. I'm just saying as a big fan of the Silent Hill games and it being very similar to those I would have liked to see some combat. Hell they even brought in the composer of the some of the Silent Hill games. Although I don't know if you could say that the combat was useless, especially in Silent Hill 2. Regardless a large majority of people would have liked to have seen some combat in this game. Nonetheless I liked the game.
@@adriank8792 Silent Hill has always been about that survival aspect though, I enjoyed Shattered Memories but I feel the lack of any means of actively defending yourself took away from it somewhat.
@@Lockieez No they haven't. It's something they have experimented with apparently but never followed through. They considered it for this game. From what I understand it was a late idea and late idea in the development of The Medium. I think they make great games which is why I would love to see them get a crack at making something like Silent Hill or maybe even one day Silent Hill itself.
So dropping ray traced ambient occlusion, ray traced reflection resolution, bounce lighting and shadow resolution is a refocusing of the games priorities on the ps5? Of course if you downgrade these extremely expensive effects you can hit a higher resolution. In my opinion its a downgrade. If the pS5 version was 60 fps it would be different.
Cry more . Louder , I want you to cry louder . Because outriders has the same optimization for the series x , a little bit higher resolution but low AF and shadows in comparison with the ps5 . Guess what Xbox fans were saying ? 😂😂😂. Now cry .
@@cmdr101z8 well when you cut out raytraced ambient occlusion and half the rt reflection resolution you gain enough bandwidth to up the resolution and you have more texture units free with less ray tracing to have higher quality textures. It still isnt a rebalancing of the game by bloober. Its a feature downgrade to hit 30 fps on the ps5.
@@shredenvain7 The fact that they increased res and textures on PS5 shows that it had more overhead with RT off, they could’ve added RT but their optimization is horrible, so The Medium really isn’t a good test of power at all
@@angeloangibeau5814 Nothing wrong with having a different taste in games. Just because you like/dislike a game, doesn't mean that someone else will have the same opinion as you.
No RTAO, RT reflections run at half the resolution, incorrect frame pacing, slow loading times. Damn, the PS5 version is really gimped. What a shame...
trashbox cant even sell. ps5 is stomping them in sales once again. like every single generation to this day. and just like that ps won another generation , showing what console the gameres really want. with great games. and not just a sad simulator as the only new exclusive game in a whole year ROFL. also that failo that cant even load textures properly?. no wonder why trashbox is so irrelevant. hold that L.
🤦🏾♂️ Poor Alex Battaglia was trying so hard to pander to John the-sony-shill Linneman with nonsensical verbiage like "refocusing of game priorities".... instead of speaking with commonly used terminology like 'reduced effects' and or 'downgraded features'. 🤷🏾♂️
@@demserdvl2879 PC users don't have to buy an xbox.. it's still an xbox platform for microsoft (same for android and xcloud) so considering that, it sells VERY well :)
@@blaynestaleypro you’re just addicted to fads. That’ll calm with age. Also, What the actual F does a gyro have to do with life? My life, unlike yours apparently, is more than just video games 😂
@@Chimera_Photography fad? Look it up. There's many videos on how anti-gyro players have held back gaming. Who are the best splatoon players? All gyro users. It's objectively better. Not a matter of opinion. Anyways, the video is talking about using gyro to turn stuff around. How is that not more intuitive?
Started playing this game very recently on PC via game pass, was pleasantly surprised overall. Mood, atmosphere and music stroke the most, reminding me of 2 things primarily, one being 1981 Polish movie "Possession" by Andrzej Zulawski, a rather brilliant and surreal piece and another is "Silent Hill 2" ofc which is no wonder considering who's one of the 2 composers of the game. I'am not far into the game yet, but i had a thought that if this game had a bigger budget which could allow for a better animations in general and facial animations in particular and also allow for the game to be released in a better technical state then perhaps it could be a masterpiece of sorts. Because in this kind of game i think good animations are very important, especially facial ones.
I agree abou the facial animations. Silent Hill 3 and 4 had facial animations that pretty much put a vast majority of current games to shame. The SH games are also one of the earliest examples of a rudimentary form of performance capture.
@@aminbagheri9044 I suppose it's still somewhat rough. Game had intense stutters on HDD, SSD eliminated the worst ofit so i'd say it's a must for this game. There are still stutters, but they weren't bothering me during gameplay due to this game's slow pace and i was seeing them mostly on frametime graph. There's also a periodic frame time spike every second or so. Funny thing about this one is that it can be mitigated by using external frame limiter i.e. RTSS, internal doesn't do shit for it. RT translucency hits performance very heavily, i've found couple of console commands that can give you back few frames , but it's still super heavy. Only other setting that affected performance was shadows settings. All was tested on 3070Ti. So use SSD and limit FPS. PS. Oh yeah. And her walking animation still stutters even if you limit FPS and eliminate all stuttering. :D I recently heard developers have big ambition to become a Naughty Dog caliber developer. .... Well, there's a loooooooong road ahead of em to say the least. :D
Metro Exodus - "PS5 has lower resolution but the image quality is identical everything looks the same! just softer" The Medium - "PS5 has lower graphics settings but higher resolution in the end the game looks better! Look at the textures!" Really? 🤦♂️ lol
Wait you're mad because they told the truth? They didn't optimize the game numbskull. Tell Microsoft to let them lower shadow and RT quality and you too will have higher res images...no biggie. Thats all it is developer optimization choices.
@@rockylee3000 Where does it seem like I'm mad lol just pointing out the inconsistencies. DF have repeatedly stated resolution doesn't matter even though picture and textures look noticeably softer they keep saying the game looks the same. This has happened many times since launch of the new consoles and PS5 consistently ran games at lower resolution but this one time it renders at a higher resolution it's suddenly the better visual presentation? What a load of sht 😂
@Mike but it’s not the first time the ps5 has ran at a higher resolution? Assassins creed Valhalla for example, or even the touryst running at 8k on ps5 vs only 6k on Xbox? And generally when ever the ps5 opted for lower rez it was to maintain a stable 60 while the Xbox drops frames, they both have there ups and downs mate, you’re jus trying to pick out particular situations to suit some agenda you seem to have, why? Both systems are really good
@@trebm3 who advertised the game like that? It was a free game, had some cool features, that's about it. I don't recall a single place talking about this game like some must have, cant miss GOTY. It was mostly billed as nice next gen preview nothing more
UNBELIEVABLE! DF made an analysis of Medium but still no Psychonauts 2! Well let's wait till John returns from his summer vacation. PS. Medium is a good game. But it could be a lot better.
Thats how some games are . A bit like Life is Strange , Tell Me Why , Twin Mirror etc . Its a story based game . If folks dont like it , then thats up to them, but the shouldn'd advise people not to play them . I have done that in the past , read reviews , listened to people and passed up some great games . I later played them and was like " What are these people on about , this is amazing".
Not sure if this issue was addressed. But in their last analysis, they mentioned the series x/s running into some texture streaming issues from time to time. It was most noticeable when browsing your inventory simply moving between objects & when using the mirrors to zap you to the other side.
Gamers: "I don't really notice any difference..." DF: "There are differences, but they are minor and you really wouldn't notice much" Gamers: "I knew that! It looks like garbage now! I am always right!" Congrats, modern gamers👏👏👏
I finished both these games but psych2 is more interesting to see as it's cross gen. Actually got a series s just to get faster loading as on the one x i felt like it was losing momentum when moving between areas.
They avoided doing it because they would have to sit there saying the PS version is worse in every way. Its worse because the PS5 backwards isn't as good, not because the console is bad. SX version has higher res, hdr, faster loading and a 120hz mode. PS didn't get hdr or a 120hz mode. They would also have to say the Series S is better than the PS5 for this game.
It's not great, don't expect a scary game it's not scary in the slightest... Its very repetitive and boring tbh. And the tedious gameplay was a big mistake the split screen effect didn't work it ruined it. The devs behind this game are soft they don't know what horror is
they haven't left out the fake light sources that cost almost nothing because of the perfomace ... it is probably obvious that at 6:58 the pc and X box version just looks "wrong" ... there is a light which is emitted by the lamp THAT IS NOT ON ... The scene looks so much more coherent when this fake lighting is not there. But DF is ok
They needed to find reasons why PS5 was rending 2.5x higher resolution than Xbox Series X to down play PS5's capability at all costs. They'll keep lying until it blows up in their face. With PS5 rending 8k vs XSX only managing 6k in the same game it won't be long...
lol EXACTLY! Didn't fit Alex Battaglia's narrative of EVERYTHING had to be downgraded to reach a 2.5x increase in resolution over what Xbox Series X was rendering. That also wouldn't work with his reoccurring claim that PS5 is only equal to a 2060 super. Also isn't it funny that Alex actually tried to dove the XSX version the "QUALITY MODE"? Since when has any quality mode been the version with significantly WORSE resolution??? It's hillarious he tried to call the PS5 version the performance mode when it's rending 1728p on the same scene the XSX renders 1028p (below 1080p running 25fps). Everything to save face for past false claims that are starting to fall apart.
I agree with most of the changes they made to increase the resolution but turning off Ray-traced AO is just ridiculous. The game looks so much better with it enabled!
@@strangestecho5088 The series X actually isn’t all that much more powerful than the PS5, it has more CUs but they’re clocked lower whereas the PS5 has less CUs clocked higher. Depending on the situation, one may run better than the other but neither are significantly more powerful than the other
@@strangestecho5088 Both the CPU and GPU can actually run at full boost at the same time, 3.5GHz and 2.23GHz respectively. It’s just that if the usage of one doesn’t hit the power budget, the excess power is switched over to the other processor i.e a very GPU intensive area but not CPU intensive will use the excess power from the CPU for the GPU to increase performance. A lot of people don’t know how it works so Mark Cerny probably should have explained it better
I played (not completed) Medium when it came out on Series X. I don't remember it being 30fps. Not sure I'd enjoy going back to 30fps after so many games have had 60fps patches or FPS Boost enabled. Playing AC Odyssey after the Series X update makes it feel like a new game. Can't believe I ever played it at 30fps!
@@turrican4d599 YEAH!!!What About call Of duty Vanguard It Somehow Performed Worse than Cold war Lmoa!!!!on consoles Which Looks Way Better than *Vanguard
Ha I have Odyssey installed and I have yet to even play it, on the Series X. I have way too many games, about 230 installed haha. I know this console can't measure up to high end PCs but I only paid 500 or so for this (scalpers be damned) so by that comparison it's amazing.
These fanboy console war comments are so boring after growing up as a little kid in the 16-bit era. Now that was console wars! If you have to split hairs this much to declare a “winner,” I don’t think there are really any losers anymore.
It's because they're children who have to save their pocket money for a year and order to afford one of these next gen consoles. That's why they hate the other console with a vengeance. It's not because the other console is bad. They just resent the fact that they can never afford both. You can't expect more sophisticated and mature thinking from children and, and that's who these console fanboys are, even if they should have grown out of it by now. It's an incredibly childish way of thinking.
@@UberNoodle good point, and I think that’s probably true for all of us at some point in life. My thought is at least in the 16-bit era when console wars were at their peak, you had more to talk about like completely different versions of games such as Aladdin and Jurassic Park on SNES vs. Genesis. Not these granular differences only truly noticeable by gurus at DF.
yeah but it doesn't look worse tho to me it actually looks better because the rt was kinda weak, now u actually see more darkened spots in nooks and crannies, and under roofing, almost looks added aspects than any taken away...or like the rt reflection besides that mirror u literally don't see it again...so i agree with them i rather take this looking crisp 4k like on my 4k than some measly differences i wouldn't be able to tell unless specifically like this stopped to be compared and zoomed in and even then if he didn't say that's due to SSAO vs RTAO i would have thought ps5 is better with more shadowing behind objects on the wall 🤷♂️
@@madezra64 Fidelity is image quality. That to me is the realistic AO opposed to the baked in one. I game for immersion, and given I have watched this played on a series X, I would have noticed. I'm not telling anyone not to get this, I just would prefer graphic quality over resolution.
@@ZekeTrailblazer Quality is the word you're looking for then strictly. Fidelity is correlated to the resolution. Just trying to point out you shouldn't refer to fidelity out of context of resolution. Not trying to dog you.
Tldr: PS5 has higher res but lower quality setting Xbox series x (and possibly S) fixed the frame pacing and has lower res than the PS5 but has higher quality settings, so pick whatever you prefer
Most 1440p monitors cost 2X as much as your average 4K TV, and it shows. When will PS5 have support for native 1440p? Could they keep the resolution locked at 1440p and apply dynamic resolution just to reflections?
Choices you make are not the fault of anyone but you. The developer has to actually have those resolutions set in the game file for the console to natively output those. PS5 isn't set to output 1440p because the mass users won't ever use that output. Sony only adding it because of the "outcry" of the noisy who don't actually make up the bulk of any console or PC user base. Kind of like trying to sate the squeakers so they'd STFU.
@@evilformerlys4704 Dude, chill the fuck out. I'm not blaming anybody about anything. Just saying that an option to output 1440p would be perfectly reasonable. Many games run internationally at 1440p on PS5. Furthermore, you can have the output option without even running the game internally at that resolution.
Eh. You can buy an MSI 1440p 165hz low input lag 27" IPS 1440p monitor for £250 on sale. That's hardly expensive. Most cheap tvs have awful lag, ghosting due to VA panels and 60hz.
@@theoldpcgamer77 Regarding VA, check LG's gk650, they managed to almost elliminate ghosting while also keeping response times low and a very high contrast ratio. Still, I agree that 1440p monitors have become more affordable now. It's a pitty that they can't be fully taken advantage of with a console.
@@leadmaster537 the max volume has been working pretty good for me since the ds4 era, but I found outputting voice chat through the controller on ps5 to be extremely quiet for some reason and there doesn't seem to be a way to adjust it
I get why frame pacing can be seen as an issue, but generally DF highlights it as this massive thing even when it is as small as it is here the typical player won't notice them. John says "I don't understand how these issues keep slipping through, it's absolutely mind moggling" which hit me in a bad way. I have worked in games for a long time and yeah - if this is mind boggling then you should see the type of stuff that slips through on all departments for a shipped title.
I understand that they are being extra but the point is that it's weird to patch it out then for the next release to have the same pre-patch problems. It's annoying but not world ending.
I’d disagree that bad frame pacing is something the typical player won’t notice. Many won’t be able to pinpoint WHAT it is that feels off, but I think most will notice when a games frame pacing is bad. When I first tried Bloodborne for example I realised something felt off performance wise, despite having no issues with other 30fps games. It wasn’t till years later that I learned what frame pacing was and discovered that the game had notoriously bad frame pacing.
@@ZeAllMighty1 Bro, Bloodborne dips into the low teens in places. That issue isn't frame pacing, just dropped frames. A locked 30 with frame pacing is noticable but not what Bloodborne had.
@@MrBEEOUTCH A locked 30 with bad frame pacing is exactly what Bloodborne has when played on PS5, and it's extremely noticeable. Even on PS4, apart from certain spots where the framerate chugs, the main issue was always the frametimes.
So there is a resolution mode on PS5 and a quality mode on XSX. The funny thing is that almost always in other games, resolution mode is the quality mode, lol... And still 30fps. Such heavy game without a reason.
Shit engine and shit optimisation. That's all. I can play doom eternal at ultra nightmare with ray tracing in 4k 60fps on my 2060, but can barely run this shit room simulator at 720p.
Alex the raytracing guru likes the version without raytraced ambient occlusion and lower res RT reflections? Maybe it's another early sign that doing ray tracing on consoles gets a result only slightly better than standard rasterisation and comes at a great performance cost.
Its as if the dev finally realised what most gamers do, that ray tracing isn't worth it and can get better looking games without it. Old techniques for shadows etc were perfectly fine and nobody complained about them prior to ray tracing on nvidia cards.
I agree to an extent. Often times the performance hit isn’t worth it with current ray tracing implementation in most titles. In Spider-Man I definitely think it’s a night and day difference and same with games like Minecraft which use proper path tracing for everything but most ray tracing titles even on pc use much more simple forms of ray tracing or don’t have environments with tons of glass whipping by your face like Spider-Man. Spider-Man only uses RT reflections and it’s much better looking than without, but most RT shadow implementations I’ve seen in proper AAA games have been underwhelming and not worth the performance hit.
@@owRekssjfjxjxuurrpqpqss They are 1st party games though. Therefore they use more of the tech the boxes have to give as the owners of the consoles know how to get more out of it. We don't see 3rd parties doing this kind of thing until near the end of the consoles lifecycle.
Ray tracing is game changing when done right, however artists should work on RT at the very start of development not a last moment addition for the game too look as it intended. Though the majority of people care more about performance so RT will always be a second thought unless they balance RT with better performance.
I think Ray Tracing has a potential to be the ultimate game changer this gen like hdr was before. The problem is I’m not sure if Xbox series x or ps5 is strong enough for us to get the most out of it this gen. The technology I think is amazing but we might be a pro or a gen away from near perfection there.
@@Ray-dl5mp ray tracing and eventually path tracing are what game devs have dreamed of implementing for so long, even since the 90s devs have always wanted to use it in real time but the technology of the time wasn’t capable of it. HDR is different and only changes the way highlights are handled and was not a feature devs have been asking for for years. HDR is certainly great when implemented well and can really change how a game feels but this isn’t something devs have been asking for since the early days of gaming
The thing in all these vids comparing the current gen I've noticed that PS5 versions go for FPS lock and Xbox versions go for image quality. I think this is because PS5 doesn't have VRR, so they have to lock the frame rate.
That might make sense if VRR-supported display owners comprised more than 10% of the installed console base. You wouldn't settle for optimization problems based on "Hey, at least 10% of players will maybe fix our frame delivery hiccups with their VRR displays - good enough. Ship it." That wouldn't be a smart optimization policy. Once the VRR installed base among console players begins to exceed 30-40%, then we have something. Then we can maybe justify VRR's use as a 'crutch'. This is console, folks - not PC. We're talking closed architectures with fully predictable specs that you can optimize towards - not dozens of different configs, where VRR helps to make up gaps in settings>performance and sync issues. Console devs have every advantage to properly optimize their games before invoking the "just use VRR" card.
@@Enderu666 I am just saying what I am seeing and coming to the only conclusion I can think of. Most multiplat games target up to 60 (or 120 or whatever) with better image quality on the Xbox and have a lower image quality but locked framerate on the PS. I personally am lucky enough to have a TV and a monitor that both support HDMI 2.1 and at some point soon that will be the standard on all new TVs. There are also quite a few games now with 120 fps support, despite those screens being reasonably rare. I wonder if there is a high proportion of Xbox users that use a monitor, rather than a TV given that the series X had 1440p support at launch.
On my 65-in screen anything running at 30 FPS looks like poop. Yeah it's probably amazing when the camera is not moving but 90% of the time things are in motion in the 30 FPS just looks bad.
Larger screens tend to struggle more with input lag, and stuttering at lower fps. There may be options on your TV to help with it, but it won't alleviate it completely. Judder Reduction and Game Motion settings help with stuttering, but add a slight amount of input lag. It helps with smoothing out time between frames while playing at 30fps. When you play in Game Mode, input lag is heavily reduced, but it causes juddering to be more apparent, but without it, it will cause screen tearing which is absolutely horrible on fast paced scenes. You just have to find the sweet spot for the game you're playing.
Digital Foundry, please do a modern tech review on Battlefield 3. It is one of the games mainly developed for the pc-platform, which are rare now. It presented a massive shift in graphics for FPS games as a whole, though not on the scale of what Crysis achieved.
@@ot9523 did you watch the video? The ps5 runs way higher resolution the series X is 1440p max. I swear you just lie to yourself to make you feel better. The details are the same too
Hi guys ! Thanks for your work as always. You often talk about frame pacing in your videos but i am unable to see a difference looking at the video between good and bad frame pacing. Is there a video where you do a deep dive on this problem ? If not, could you do a video on this and show us in slow motion what is happening when there is bad frame pacing ?
Not quite right. In the same scene when PS5 is rendering 1728p @ 30fps the XSX is rendering below 1080p at 25fps. There's like a 2.5x resolution gap plus frame drops at the worst on Series X compared to PS5.
This comment section confuses me. From both sides. Ps5 has reduced settings, reduced raytracing, and even is missing somes elements of the ray tracing. But runs at a higher resolution. Xbox has higher settings, but a lower resolution. So which one is better is up to if you like a higher resolution or higher settings.... I personally think Xbox wins as I will always take better looking visuals/settings over a higher resolution. (I still target 1440p on PC just because of that. ) Now, if they patched the settings to be exactly the same on ps5, there's no doubt it's resolution would then drop lower. People really need to grow up already.
I’ll summarise the video as you clearly weren’t concentrating. For PS5, the dev’s have tweaked down some of the settings which has actually, on the whole, improved the game. Sadly, they now need to fix the frame pacing issue on PS5 and tap into the PS5’s SSD API’s to speed up the loading.
So it turns out resolution really does matter, even in this "post-resolution" era of temporal upscaling. Turns out it matters just as much as it always did.
But according to Digital Foundry's Alex Battaglia The Series X version that drops resolution as low as 1028p (while PS5 is 1728p in the same frame) and dipping down to 25fps is the "QUALITY" mode lol
I wonder if someone spent the time making a game engine like this one has and then just reused as much as possible of it, if this kinda game template could be used to a whole lot of point and click like adventures. I recall playing one with a lot of pipe puzzles where a very similar looking woman was looking for her missing father. Immediately thought that would work with this game engine & it would make for a slightly less static game as you have in some sense the ability to walk around. Heck you could even throw in some Hidden Object mechanics and it wouldn't seem totally out of place either. But that would depend on how much could be reused. It's been a long time since someone really tried to mix adventure, puzzles and visual story telling and allowed you to actually walk around a bit more. I'm not saying i'd want all games like that - but it's certainly a type of game I'd like to exist and spread out in a number of directions from how this game does it. But then I do sometimes have these thoughts - like what would it be like if you had the gameplay mechanics of a Hidden Object adventure game merged with an FPS or even something like Fallout 76 - something where the puzzles were a bit more than a fetch quest to them.
Always fascinating what DF notices and points out. Finished the game now on both consoles and PC and didn't notice it at all. Before anybody jumps at me, I absolutely believe that those "issues" are there, I just don't see them and they didn't influence my gameplay at all.
To be fair, when your playing through and enjoying a game, you won't be looking for them. I'm sure that's how most people approach a game anyway lol Hopefully anyway...
Not sure when you played but at launch there was massive performance issues. If they weren’t noticeable they wouldn’t have had 5 massive patches and a massive list of changes on ps5. All that being said, some people claim they can’t see the difference of 30fps and 60fps
@@SixelAlexiS90 this game is poorly optimised, look at their past games and they’re all really poorly optimised trash lol Blair witch was such a mess even on pc
@@JamieRobert_ I skipped it on PC for how bad it ran, I've seen it on PS5 via Plus and was ready to play but those microstutters are annoying, and worst part is that they fixed it on Series X... I guess they didn't patch it since they are working on Silent Hill, but still a shame.
To my eyes, the Xbox version looks warmer and like it has more green in the image. That's a little weird honestly but considering the atmosphere and one character that shows up in particular, I feel like this would make more sense.
@@-Grifter Green shifts closer to blue which runs cool, I'm already aware of that. The PS5 appears colder in it's colors. I simply pointed out that the Xbox version looks warmer along with having tints of green compared to the colder more blue like colors in the PS5 version which is why I said it's weird. Weird that this is the case and weird that there is that discrepancy between the two consoles. The Xbox version looks like someone turned on a movie mode setting while playing.
the audio coming out of the controller is one of the things that annoys me the most on ps5. there are some games that automatically do that and dont give you an option to change it. it doesnt really bother that much on some games because i actually like the way they use it, but on other games it is really dumb. im mostly talking about warzone, or modern warfare cause in that game, if you are not using a headset, all game chat audio automatically comes out of the controller and there is no way to change it and it is really quiet as well, even on max volume (from ps5 settings, making louder from in game voice chat settings doesnt change anything) so i can barely hear voice chat without a headset.
Diablo 2 unable to run 60fps at 4k on the consoles is mind boggling. The game is beautiful but the visuals are nowhere near something like The Ascent and that game manages 4k60 fine.
it's very rare to see an unreal engine 4 title well optimized on consoles, that's clearly not the case, the only UE4 title that is well optimized on consoles that i remember is Metro Exodus EE
I tried it and found the game to be really dull. Still these videos are so well done by DF I can't help but watch. I have both consoles and PC, I can't ever go back to 30fps. It is rotten.
You can disable the controller audio on the system settings.
And usually, if the audio comes from the controller in any game, when you put headphones, all the audio will be played on headphones.
It doesn't just cut the audio coming from controller.
the audio coming out of the controller is one of the things that annoys me the most on ps5. there are some games that automatically do that and dont give you an option to change it. it doesnt really bother that much on some games because i actually like the way they use it, but on other games it is really dumb. im mostly talking about warzone, or modern warfare cause in that game, if you are not using a headset, all game chat audio automatically comes out of the controller and there is no way to change it and it is really quiet as well, even on max volume (from ps5 settings, making louder from in game voice chat settings doesnt change anything) so i can barely hear voice chat without a headset.
They already mentioned the headphone thing in the video.
Can we have an Hot Wheels Unleashed comparison? The game is crazy good looking.
Plays great too!
GOTY contender
it's pretty good but the dlc plan is pure greed
@@maegnificant I don’t understand it I’ve got vol 1 so where is it I got the impression was launching with the game
@@stephenthompson2505 no, it's a season pass, the content will drop over the next few months
Pretty sure you can turn off the controller speakers in the PS5 system settings.
Yes you can do that even the microphone on the controller you could mute it
alex acts obtuse when it comes to consoles
Yeah but you shouldn't have to on a system level. I don't like the resistive triggers in most games but I do like them in racing games, so I like to to leave them on at the system level. Metro Exodus doesn't have an option to turn them off and that is really annoying.
@@EyadAleidanZ This isn't true. I use the PC38x plugged directly into my PS5, and audio that would come through the controller does come through my headset. I can't see why it wouldn't be the same for bluetooth.
@@EyadAleidanZ I'll have to double check my actual monitor audio while gaming to see if it does, but it shouldn't be a problem ultimately. If anything, a manual option on a per game basis would be stunting the audio coming through a tv or headphones for that matter.
@6:31 The overheard lighting wasn't removed on PS5 for performance reasons, it was removed because it was incorrectly lit to begin with & was not "simulating light bounce". It's obvious the bulbs aren't even on, but Xbox/Windows has light coming from them. lol. The light is coming from the source on the left in the middle of the hallway and from the room at the back. Not from the overhead, as it's not even turned on. PS5 version is correct.
You may be able to pipe DualSense audio through the TV / speakers in the system settings. (You could on PS4)
Yeah i think you can just turn it off completely. I did on my PS5 and PS4
You definitely can, dont know why youd want to tho. Thas like wanting to turn off adaptive triggers or haptic feedback
@@BTBSOUNDS I feel like it’s more immersive to have my sound from much higher quality speakers or headphones than the controller.
@@BTBSOUNDS I only play with headphones/headsets... I have some amazing headphones that put most audio systems to shame
@@Nonx47 What headphones do you have, if you don't mind me asking?
A really interesting comparison of 2 different ways to optimise a game's visuals for console.
Now if only they bothered optimizing the PC version
Looks terrible on ps5 and xbox
Honestly the game played bad on xbox series s when I played it a few months ago... The game is just poorly optimised and terrible.
The game is so repetitive and boring, also not scary at all.. It was kinda dull and too easy.
The game is terrible on any platform.
@@John-core game is a walking simulator with very little thought or interactivity involved
@@John-core you forgot to add that the story is an absolute indecipherable mess. Had to watch a video explaining the thing after i forced myself to finish this horseshit
I have this game on PC and man it still has issues. Performance is so important and Blooper needs to optimize performance on The Medium across all 3 platforms.
For real. I have a 3080ti and a i9 11900k and 32GB ram and this game struggles constantly.
PC always has more issues, cos it's Windows.
Tooks me months to actually finish the game due to this. Just frustrated the hell out of me. I even had texture flickering issues on top of extreme frame hitching and dropping. Was a shame because I really liked the actual game. 2080 Ti/9900K/32GB.
@@PSS521 I mean would mac be any better?
@@AlphaladZXA to be honest, probably! In fact, it would run flawlessly! But it would come out 5 years later and offer ‘brave features’ like ray tracing 😂😂
I think a big motivation for increasing the resolution over the effects settings in this case is due to the split-screen gameplay mechanic. When I played this on Series X it did look quite pixelated sometimes when the resolution takes a drop, and when a split-screen sequence is in play the resolution is halved again to render both images. I expect that having a higher target resolution makes it look crisper overall, but especially helps when the split-screen kicks in, then it's not taking such a huge drop in quality. Just a theory.
Nice!
Also can we have a Digital Foundry episode about _Hot Wheels Unleashed (2021)_ please? :)
I am amazingly surprised at just how good this game is. Bought it for my younger kids. Past couple nights after they went to bed ive spent hours playing it
@@jukins6543 Nice! I got it on release day and it so good so far, surprisingly good for a Hot Wheels game… 😂
Who would of thought one of the most photo realistic games would be a hot wheels one!
I will say the LoD on things like the cars and tracks is quite surprising
Yes please! Came to there channel today seeing if they had a hot wheels upload. That game visually is phenomenal
Bloober can’t make a stable, locked framerate to save their lives. Observer was a train wreck from this. I weep to think that they might be in charge of Silent Hill now.
Reports suggest that there are 2 Silent Projects. 1 being done by Bloorber and another being outsourced to an unnamed japanese studio.
@@RoastedJustice this first one should just get remade
I was shocked buying it at launch. Looked mediocre but it was unstable 30 fps.
@@RoastedJustice The latest is that the unnamed studio is KojiPro
@@K_CP That's really interesting. But he needs to get Guillemot Del Toro and especially Junji Ito back on board if you want the game to be as disturbing as PT.
I actually really like the sound coming from the PS5 controller. I thought that it was pretty cool way back in No More Heroes on the Wii when the phone call came through the Wiimote, but it did sound too tinny. On the PS5 I think its really cool when its put to use. My son was just playing DOOM Eternal for the first time earlier this week and when sound started coming through he controller he was like “Whoa, Dad!”
Edit: We’re playing in full surround sound so there is rich sound throughout the whole room and then when a game pipes some sound through the controller it has a nice effect of the sound coming directly from where you are in the room rather than all around you…and it kind of has a slight blend with the rest of the sound so its not a jarring crap speaker effect. I dunno, I really like when dev’s put it to use.
There's a lot of PS4 games where audio comes through the DualShock 4 and I think it is a great feature. Shadow of Mordor, Resogun, Tomb Raider to name a few.
@@kalensus yeah but for ps5 it's definitely so much better as it kind of works with the haptics sometimes where it helps feel different surfaces for example in astro
Only other game I loved with controller speaker support was rezo gun for ps4
@@melxb Totally agree!
Batman Arkham games are like that too. I enjoy it
Can we have Ghostrunner next gen patch comparisons? he has 4k60fps RT on series x and ps5, performance mode hit 4k120fps can be good to have analysis ;)
Yes I’d like to see a PS5 / Series X comparison.
It also has a game breaking bug on these machines where the protagonist goes 360 degree non stop, cant enjoy the beauty of the game for now :(
Didn’t even know the patch was out!!! Thank you! Just downloaded it!!!
@@samuelblock6704 just increase your right joystick deadzone a bit, it fixed it for me, yet it should bot happen since it didn't on the PS4 version
Hey guys, is Ghostrunner worth it?
came here to know if the framerate issue was fixed... ?
I'm convinced fanboys are watching these DF videos. Just hoping that their console of choice beats the other. They're just staring at the screen, sweating like 😰 "Come onnnn, come onnnn, you can beat them, you can beat them!"
I've been a salesman my entire professional life and an elitist hardcore gamer.
And this channel despite how cool I think it is the way they break down the technical elements they are terrible sales people they make us all feel like shit about which version we bought all the game only runs at a 117 frames instead of 120 on the xbox or the PS5 and then they say it like you bought the wrong version
Sad but true
You know coz that's what you do.
That's why I love the PC platform because the PC community is always neutral because we are mostly grown ups I think most PC gamers are 18+ (most of us not all).
@@EliteGamersUnited Those videos are important if you own both consoles. It's great to know what you buy
Smart choices, resulting in a subjectively better presentation. That performance/quality toggle on both machines would go a long way!
(didn't expect The Medium on PS5 to receive Gyro Aiming support)
Meh. Nothing massive to me. Been having a good time on my X. Hopefully my Sony brethren have a good time playing it
Yeah nice game👍
The amount of actually good games on playstation, this isn't remotely close to any of those.
@@evilformerlys4704 Try and be nice🙄
@@evilformerlys4704 Its a linear cinematic thriller. Sorry if you were expecting another third person action adventure game
@Jefferson Lopez So was your mom, but you don't see me boasting about it.
You realize you can mute the mic right?
John’s response to the ps5 specific enhancements: - “ughhhh”
😂😂😂😂
They get so disappointed when PS5 underperforms but rejoice when Xbox does lol I've noticed DF is very biased towards Playstation. I struggle to respect their credibility because of it.
@@erockmath7264 Oh shut up with your console war bullshit...enough already
@@dr.loomis4221 not console waring, just something Ive noticed from watching DF over time. It gets really blatant at times lol
@@dr.loomis4221 get shit on, chicken shit! PC drags the PS5 and Xbox through the mud.
I've completed this game on my Series S. Now I'm currently playing the PS5 version of this game and I like the haptic feedback feature in that version.
1:50 gyro aiming is the closest thing to a mouse on a controller.
Too bad there are no FPS games that support it.
I’m sure Fortnite on PlayStation supports it for quite some time. But I’m not sure since I never used it
@@Glomby Nope. Switch has it but it has terrible Drift compensation which makes it really bad for slight adjustments. Same with apex legends gyro aiming option..
I really hope that changes eventually, gyro aiming is fantastic once you acclimate to it. I think a lot of people probably turn it on, but it feels "weird and different" so they just turn it off without trying to get used to it. Imo once it clicks, it is both easier and more satisfying to use gyro than a thumbstick. Obviously, some implementations are better than others.
@@ThankYouScienc3 yeah it has much higher skill ceiling than thumbsticks. No need for aim assists since it is accurae enough.
@@MrRonski you can turn aim assist off in 99% of games
The loading times on PS - WTF?!
Did they patch it?
I enjoyed the game for the most part. The one thing I was hoping for was that there was gonna be some combat. Maybe something along the lines of Silent Hill.
Combat in Silent Hill games feels pretty unnecessary. It's unresponsive and not fun at all. It's better to not have combat at all. The Medium is definitely not a game that could use more combat. As Akex said, it's basically an adventure game
@@adriank8792 yeah it's a horror adventure game. I'm just saying as a big fan of the Silent Hill games and it being very similar to those I would have liked to see some combat. Hell they even brought in the composer of the some of the Silent Hill games. Although I don't know if you could say that the combat was useless, especially in Silent Hill 2. Regardless a large majority of people would have liked to have seen some combat in this game. Nonetheless I liked the game.
@@adriank8792 Silent Hill has always been about that survival aspect though, I enjoyed Shattered Memories but I feel the lack of any means of actively defending yourself took away from it somewhat.
I don't think Bloober games ever have combat, atleast not in the ones I've played.
@@Lockieez No they haven't. It's something they have experimented with apparently but never followed through. They considered it for this game. From what I understand it was a late idea and late idea in the development of The Medium. I think they make great games which is why I would love to see them get a crack at making something like Silent Hill or maybe even one day Silent Hill itself.
So dropping ray traced ambient occlusion, ray traced reflection resolution, bounce lighting and shadow resolution is a refocusing of the games priorities on the ps5? Of course if you downgrade these extremely expensive effects you can hit a higher resolution. In my opinion its a downgrade. If the pS5 version was 60 fps it would be different.
Exactly!
Cry more . Louder , I want you to cry louder .
Because outriders has the same optimization for the series x , a little bit higher resolution but low AF and shadows in comparison with the ps5 . Guess what Xbox fans were saying ? 😂😂😂. Now cry .
It’s a higher resolution and better textures so they could’ve balanced the versions, I don’t know why they didn’t
@@cmdr101z8 well when you cut out raytraced ambient occlusion and half the rt reflection resolution you gain enough bandwidth to up the resolution and you have more texture units free with less ray tracing to have higher quality textures. It still isnt a rebalancing of the game by bloober. Its a feature downgrade to hit 30 fps on the ps5.
@@shredenvain7 The fact that they increased res and textures on PS5 shows that it had more overhead with RT off, they could’ve added RT but their optimization is horrible, so The Medium really isn’t a good test of power at all
The Medium is one of my favorite games of the year. I'm so glad that more people get to play it now.
😂🤣 that game is not game of the year material
@@angeloangibeau5814 to this person it obviously is. Maybe not to you.
@@angeloangibeau5814 and people with different tastes do have their own goty in their eyes.
@@angeloangibeau5814 He didn't say it was, he said "It's one of MY favourite games of the year"
@@angeloangibeau5814 Nothing wrong with having a different taste in games. Just because you like/dislike a game, doesn't mean that someone else will have the same opinion as you.
"Keep on bloobin' it up" needs to be John's signoff from now on
No RTAO, RT reflections run at half the resolution, incorrect frame pacing, slow loading times. Damn, the PS5 version is really gimped. What a shame...
trashbox cant even sell. ps5 is stomping them in sales once again. like every single generation to this day. and just like that ps won another generation , showing what console the gameres really want. with great games. and not just a sad simulator as the only new exclusive game in a whole year ROFL. also that failo that cant even load textures properly?. no wonder why trashbox is so irrelevant. hold that L.
@@demserdvl2879 okay, toxic fanboy.
@@steverogers5749 no prob drone. stay irrelevant just like your platform little xbot.
🤦🏾♂️ Poor Alex Battaglia was trying so hard to pander to John the-sony-shill Linneman with nonsensical verbiage like "refocusing of game priorities".... instead of speaking with commonly used terminology like 'reduced effects' and or 'downgraded features'. 🤷🏾♂️
@@demserdvl2879 PC users don't have to buy an xbox.. it's still an xbox platform for microsoft (same for android and xcloud) so considering that, it sells VERY well :)
Did they ever fix the frame pacing issues? It's on ps plus extra now.
I love the Gyros when searching points of interest, feels much more natural then the sluggish mechanical duel sticks for looking at things.
Sluggish? Turn your sensitivity up. Done.
@@Chimera_Photography gyro assisted aiming is objectively better. Learn about life.
@@blaynestaleypro you’re just addicted to fads. That’ll calm with age.
Also, What the actual F does a gyro have to do with life? My life, unlike yours apparently, is more than just video games 😂
@@Chimera_Photography fad? Look it up. There's many videos on how anti-gyro players have held back gaming. Who are the best splatoon players? All gyro users. It's objectively better. Not a matter of opinion. Anyways, the video is talking about using gyro to turn stuff around. How is that not more intuitive?
Gimmicks. Also battery issues on controller
Started playing this game very recently on PC via game pass, was pleasantly surprised overall. Mood, atmosphere and music stroke the most, reminding me of 2 things primarily, one being 1981 Polish movie "Possession" by Andrzej Zulawski, a rather brilliant and surreal piece and another is "Silent Hill 2" ofc which is no wonder considering who's one of the 2 composers of the game. I'am not far into the game yet, but i had a thought that if this game had a bigger budget which could allow for a better animations in general and facial animations in particular and also allow for the game to be released in a better technical state then perhaps it could be a masterpiece of sorts. Because in this kind of game i think good animations are very important, especially facial ones.
I agree abou the facial animations.
Silent Hill 3 and 4 had facial animations that pretty much put a vast majority of current games to shame.
The SH games are also one of the earliest examples of a rudimentary form of performance capture.
no SH2 at all, it's super boring and repetitive... you'll see.
What up with pc port now it was rough in lunch
@@net_news this 100%
I was happy at the start but it went down hill fast.. And got seriously repetitive and boring not to mention too easy.
@@aminbagheri9044 I suppose it's still somewhat rough. Game had intense stutters on HDD, SSD eliminated the worst ofit so i'd say it's a must for this game. There are still stutters, but they weren't bothering me during gameplay due to this game's slow pace and i was seeing them mostly on frametime graph. There's also a periodic frame time spike every second or so. Funny thing about this one is that it can be mitigated by using external frame limiter i.e. RTSS, internal doesn't do shit for it. RT translucency hits performance very heavily, i've found couple of console commands that can give you back few frames , but it's still super heavy. Only other setting that affected performance was shadows settings. All was tested on 3070Ti. So use SSD and limit FPS.
PS. Oh yeah. And her walking animation still stutters even if you limit FPS and eliminate all stuttering. :D I recently heard developers have big ambition to become a Naughty Dog caliber developer. .... Well, there's a loooooooong road ahead of em to say the least. :D
Metro Exodus - "PS5 has lower resolution but the image quality is identical everything looks the same! just softer"
The Medium - "PS5 has lower graphics settings but higher resolution in the end the game looks better! Look at the textures!"
Really? 🤦♂️ lol
Wait you're mad because they told the truth? They didn't optimize the game numbskull. Tell Microsoft to let them lower shadow and RT quality and you too will have higher res images...no biggie. Thats all it is developer optimization choices.
@@rockylee3000 Where does it seem like I'm mad lol just pointing out the inconsistencies. DF have repeatedly stated resolution doesn't matter even though picture and textures look noticeably softer they keep saying the game looks the same. This has happened many times since launch of the new consoles and PS5 consistently ran games at lower resolution but this one time it renders at a higher resolution it's suddenly the better visual presentation? What a load of sht 😂
@Mike but it’s not the first time the ps5 has ran at a higher resolution? Assassins creed Valhalla for example, or even the touryst running at 8k on ps5 vs only 6k on Xbox? And generally when ever the ps5 opted for lower rez it was to maintain a stable 60 while the Xbox drops frames, they both have there ups and downs mate, you’re jus trying to pick out particular situations to suit some agenda you seem to have, why? Both systems are really good
@Gunther Defarriiu but this game has a 149% advantage at the lower bounds plus better frame rate.
@7:28 you can hear John stewing with hate and anger! 😂😂😂
Basically higher res vs higher graphics settings, both are pretty good to me. Neither is better or worse. The game wasn't that amazing though.
using the Classic RE Remake style for the Enviroment/gameplay i wasnt expecting that at all so this game was pretty damn good
@@nickm5419 same, I didn't have huge expectations and didn't expect a classic AAA type of game so I enjoyed it a lot.
@@LonghornsLegend problem is that it was advertised and reviewed as if it was fantastic, and it wasn’t at all.
@@trebm3 who advertised the game like that? It was a free game, had some cool features, that's about it. I don't recall a single place talking about this game like some must have, cant miss GOTY. It was mostly billed as nice next gen preview nothing more
@@LonghornsLegend the game was never free to play its 30 bucks.
UNBELIEVABLE! DF made an analysis of Medium but still no Psychonauts 2! Well let's wait till John returns from his summer vacation.
PS. Medium is a good game. But it could be a lot better.
This game was cool. It gave me the feeling of reading books or watching thrillers in cold winter night. Voice acting was great.
Thats how some games are . A bit like Life is Strange , Tell Me Why , Twin Mirror etc . Its a story based game . If folks dont like it , then thats up to them, but the shouldn'd advise people not to play them . I have done that in the past , read reviews , listened to people and passed up some great games . I later played them and was like " What are these people on about , this is amazing".
5:37 It's clearly even bellow the 0.25 settings. It's more like 0.2 or 0.15.
Maybe Alex couldn't lower the settings anymore than that on PC.
You are forgetting u can turn off the speakers In the control by turning it all the way down in the ps5 UI...
Not sure if this issue was addressed. But in their last analysis, they mentioned the series x/s running into some texture streaming issues from time to time. It was most noticeable when browsing your inventory simply moving between objects & when using the mirrors to zap you to the other side.
When I played it last month it was still ongoing. Annoying.
Gamers: "I don't really notice any difference..."
DF: "There are differences, but they are minor and you really wouldn't notice much"
Gamers: "I knew that! It looks like garbage now! I am always right!"
Congrats, modern gamers👏👏👏
How do u guys notice this stuff? Seriously. Do u step through frame by frame? I’m genuinely curious to know
Cringy console war comments on here already lmao.
Am I the only one that doesn't see the frame pacing issue? I honestly don't see the camera stutter.
Why isn't there a psychonauts 2 video on DF??
Because they are picky
I loved the Medium and I'm loving Psychonauts, but it's hard to believe DF has given this two videos and Psychonauts none.
John mentioned on twitter how much he loves Psychonauts 2 and he didn't want to ruin the joy of the game by having to make it his work as well.
I finished both these games but psych2 is more interesting to see as it's cross gen. Actually got a series s just to get faster loading as on the one x i felt like it was losing momentum when moving between areas.
They avoided doing it because they would have to sit there saying the PS version is worse in every way. Its worse because the PS5 backwards isn't as good, not because the console is bad. SX version has higher res, hdr, faster loading and a 120hz mode. PS didn't get hdr or a 120hz mode. They would also have to say the Series S is better than the PS5 for this game.
Shame about the frame pacing issue on the PS5. I was going to pick this up, but will now give it a miss until the issue is fixed.
Still haven't played The Medium. I know it's on game pass. Might give it a go now the updates are there.
It's not great, don't expect a scary game it's not scary in the slightest... Its very repetitive and boring tbh.
And the tedious gameplay was a big mistake the split screen effect didn't work it ruined it.
The devs behind this game are soft they don't know what horror is
I enjoyed it. Just go into it not listening to anyone else.
the game is amazing, must play for me
It was alright
they haven't left out the fake light sources that cost almost nothing because of the perfomace ... it is probably obvious that at 6:58 the pc and X box version just looks "wrong" ... there is a light which is emitted by the lamp THAT IS NOT ON ... The scene looks so much more coherent when this fake lighting is not there. But DF is ok
They needed to find reasons why PS5 was rending 2.5x higher resolution than Xbox Series X to down play PS5's capability at all costs. They'll keep lying until it blows up in their face.
With PS5 rending 8k vs XSX only managing 6k in the same game it won't be long...
Never thought I'd see a console comparison and see no fanboy fights. Game is good enough on both consoles. Just enjoy😁
wise words Dante... I enjoyed your company a lot on PS2 🙌
Game is awful on both consoles.
No the game is terrible anyway, its just awful and repetitive
Well said 👏👌
I know, it's like the comment section equivalent of mutally assured destruction. Peace in our time?
And here I am waiting for the “yeah” in the end
If only the game was as interesting as this coverage.
I finished the game one week ago. Good game for me
I enjoyed it.
Savage lol
No mention of better texture filtering and bokeh dof on PlayStation 5. why?
lol EXACTLY! Didn't fit Alex Battaglia's narrative of EVERYTHING had to be downgraded to reach a 2.5x increase in resolution over what Xbox Series X was rendering. That also wouldn't work with his reoccurring claim that PS5 is only equal to a 2060 super.
Also isn't it funny that Alex actually tried to dove the XSX version the "QUALITY MODE"? Since when has any quality mode been the version with significantly WORSE resolution??? It's hillarious he tried to call the PS5 version the performance mode when it's rending 1728p on the same scene the XSX renders 1028p (below 1080p running 25fps).
Everything to save face for past false claims that are starting to fall apart.
I love this game beat it on my series x and bought it on my ps5 and loved going through it again game is amazing
Thinking of doing the same.
@ButcherTheIlluminated It's included on gamepass. Sounds like every PS exclusive I've ever played one and done.
@ButcherTheIlluminated and some like those kinda games, kinda like the talltale games or some ps exclusives. Detroit become human for example
The loading times after you die in this game is a crime by today's standards
I agree with most of the changes they made to increase the resolution but turning off Ray-traced AO is just ridiculous. The game looks so much better with it enabled!
ray-traced AO is arguably one of the most important parts of ray-tracing, really odd to remove that
It's like a 300p increase lol.
@@strangestecho5088 PS5 has already show that it can give RT in much greater looking games. It's not about the power here, it was a dev decision.
@@strangestecho5088 The series X actually isn’t all that much more powerful than the PS5, it has more CUs but they’re clocked lower whereas the PS5 has less CUs clocked higher. Depending on the situation, one may run better than the other but neither are significantly more powerful than the other
@@strangestecho5088 Both the CPU and GPU can actually run at full boost at the same time, 3.5GHz and 2.23GHz respectively. It’s just that if the usage of one doesn’t hit the power budget, the excess power is switched over to the other processor i.e a very GPU intensive area but not CPU intensive will use the excess power from the CPU for the GPU to increase performance. A lot of people don’t know how it works so Mark Cerny probably should have explained it better
I played (not completed) Medium when it came out on Series X. I don't remember it being 30fps. Not sure I'd enjoy going back to 30fps after so many games have had 60fps patches or FPS Boost enabled. Playing AC Odyssey after the Series X update makes it feel like a new game. Can't believe I ever played it at 30fps!
Imagine Detah Stranding with its superb graphics runs in the 21:9 mode with stable 60fps and this last gen looking game hardly manages to hold 30fps.
@@turrican4d599 YEAH!!!What About call Of duty Vanguard It Somehow Performed Worse than Cold war Lmoa!!!!on consoles Which Looks Way Better than *Vanguard
Ha I have Odyssey installed and I have yet to even play it, on the Series X. I have way too many games, about 230 installed haha. I know this console can't measure up to high end PCs but I only paid 500 or so for this (scalpers be damned) so by that comparison it's amazing.
These fanboy console war comments are so boring after growing up as a little kid in the 16-bit era. Now that was console wars! If you have to split hairs this much to declare a “winner,” I don’t think there are really any losers anymore.
It's because they're children who have to save their pocket money for a year and order to afford one of these next gen consoles. That's why they hate the other console with a vengeance. It's not because the other console is bad. They just resent the fact that they can never afford both.
You can't expect more sophisticated and mature thinking from children and, and that's who these console fanboys are, even if they should have grown out of it by now. It's an incredibly childish way of thinking.
@@UberNoodle good point, and I think that’s probably true for all of us at some point in life. My thought is at least in the 16-bit era when console wars were at their peak, you had more to talk about like completely different versions of games such as Aladdin and Jurassic Park on SNES vs. Genesis. Not these granular differences only truly noticeable by gurus at DF.
Personally, I would have wanted a lower res with better visual fidelity. Turning off the raytraced ambient occlusion frankly sucks.
yeah but it doesn't look worse tho to me it actually looks better because the rt was kinda weak, now u actually see more darkened spots in nooks and crannies, and under roofing, almost looks added aspects than any taken away...or like the rt reflection besides that mirror u literally don't see it again...so i agree with them i rather take this looking crisp 4k like on my 4k than some measly differences i wouldn't be able to tell unless specifically like this stopped to be compared and zoomed in and even then if he didn't say that's due to SSAO vs RTAO i would have thought ps5 is better with more shadowing behind objects on the wall 🤷♂️
It was only RT on PC. The Xbox had it but it was pre-set
What fidelity? If DF didn't tell you, you probably wouldn't even notice it. Also fidelity would be having a higher resolution.
@@madezra64 Fidelity is image quality. That to me is the realistic AO opposed to the baked in one. I game for immersion, and given I have watched this played on a series X, I would have noticed. I'm not telling anyone not to get this, I just would prefer graphic quality over resolution.
@@ZekeTrailblazer Quality is the word you're looking for then strictly. Fidelity is correlated to the resolution. Just trying to point out you shouldn't refer to fidelity out of context of resolution. Not trying to dog you.
Tldr: PS5 has higher res but lower quality setting
Xbox series x (and possibly S) fixed the frame pacing and has lower res than the PS5 but has higher quality settings, so pick whatever you prefer
Yeah but I still find it funny that the xbots said the Xbox series x is over 50% more powerful than ps5 lol
*pacing
Phasing means something else entirely.
Not trying to be a grammar nazi, sometimes people appreciate that stuff.
@@9SMTM6 not 50% but 20%, thats a fact
@@9SMTM6 👍
@@iamarabicandiloveamericanp7137
Lol who said that 🤣 50% I never heard nobody say that
1:50 that is so Silent Hill 2 🤔
Most 1440p monitors cost 2X as much as your average 4K TV, and it shows. When will PS5 have support for native 1440p? Could they keep the resolution locked at 1440p and apply dynamic resolution just to reflections?
Choices you make are not the fault of anyone but you. The developer has to actually have those resolutions set in the game file for the console to natively output those. PS5 isn't set to output 1440p because the mass users won't ever use that output. Sony only adding it because of the "outcry" of the noisy who don't actually make up the bulk of any console or PC user base. Kind of like trying to sate the squeakers so they'd STFU.
@@evilformerlys4704 Dude, chill the fuck out. I'm not blaming anybody about anything. Just saying that an option to output 1440p would be perfectly reasonable. Many games run internationally at 1440p on PS5. Furthermore, you can have the output option without even running the game internally at that resolution.
Eh. You can buy an MSI 1440p 165hz low input lag 27" IPS 1440p monitor for £250 on sale. That's hardly expensive. Most cheap tvs have awful lag, ghosting due to VA panels and 60hz.
@@theoldpcgamer77 Regarding VA, check LG's gk650, they managed to almost elliminate ghosting while also keeping response times low and a very high contrast ratio.
Still, I agree that 1440p monitors have become more affordable now. It's a pitty that they can't be fully taken advantage of with a console.
@15:30 someone turned break light red in the face! 🤣
Interesting, I actually love the controller speaker especially when playing transistor and bl2
How is the volume for you? I noticed that the controller speaker is a little bit too quiet even with the volume maxed out.
@@leadmaster537 the max volume has been working pretty good for me since the ds4 era, but I found outputting voice chat through the controller on ps5 to be extremely quiet for some reason and there doesn't seem to be a way to adjust it
The rumor of Bloober doing a Silent Hill 2 remake popped up yet again on the web today. They better get the frame pacing issues fixed.
I get why frame pacing can be seen as an issue, but generally DF highlights it as this massive thing even when it is as small as it is here the typical player won't notice them. John says "I don't understand how these issues keep slipping through, it's absolutely mind moggling" which hit me in a bad way. I have worked in games for a long time and yeah - if this is mind boggling then you should see the type of stuff that slips through on all departments for a shipped title.
I understand that they are being extra but the point is that it's weird to patch it out then for the next release to have the same pre-patch problems. It's annoying but not world ending.
I’d disagree that bad frame pacing is something the typical player won’t notice. Many won’t be able to pinpoint WHAT it is that feels off, but I think most will notice when a games frame pacing is bad.
When I first tried Bloodborne for example I realised something felt off performance wise, despite having no issues with other 30fps games. It wasn’t till years later that I learned what frame pacing was and discovered that the game had notoriously bad frame pacing.
@@ZeAllMighty1 Bro, Bloodborne dips into the low teens in places. That issue isn't frame pacing, just dropped frames. A locked 30 with frame pacing is noticable but not what Bloodborne had.
@@MrBEEOUTCH A locked 30 with bad frame pacing is exactly what Bloodborne has when played on PS5, and it's extremely noticeable. Even on PS4, apart from certain spots where the framerate chugs, the main issue was always the frametimes.
So there is a resolution mode on PS5 and a quality mode on XSX.
The funny thing is that almost always in other games, resolution mode is the quality mode, lol...
And still 30fps. Such heavy game without a reason.
Because u are generating two worlds at the same with all the bells and whistle. That's heavy on resources
The Medium: Ray Tracing and 60fps is impossible on PS5
Insomniac Games: excuse me?
Shit engine and shit optimisation. That's all.
I can play doom eternal at ultra nightmare with ray tracing in 4k 60fps on my 2060, but can barely run this shit room simulator at 720p.
Different game, different engine, different priorities. Don't be dumb to compare two.
Insomniac runs it games at 40 fps lmfao
Poor Stupid..
@@frankj5337 I don't think he's stupid, he's kinda right
Alex the raytracing guru likes the version without raytraced ambient occlusion and lower res RT reflections?
Maybe it's another early sign that doing ray tracing on consoles gets a result only slightly better than standard rasterisation and comes at a great performance cost.
Obviously. The performance cost of ray tracing is absolutely bonkers.
Its as if the dev finally realised what most gamers do, that ray tracing isn't worth it and can get better looking games without it. Old techniques for shadows etc were perfectly fine and nobody complained about them prior to ray tracing on nvidia cards.
I agree to an extent. Often times the performance hit isn’t worth it with current ray tracing implementation in most titles. In Spider-Man I definitely think it’s a night and day difference and same with games like Minecraft which use proper path tracing for everything but most ray tracing titles even on pc use much more simple forms of ray tracing or don’t have environments with tons of glass whipping by your face like Spider-Man. Spider-Man only uses RT reflections and it’s much better looking than without, but most RT shadow implementations I’ve seen in proper AAA games have been underwhelming and not worth the performance hit.
@@owRekssjfjxjxuurrpqpqss They are 1st party games though. Therefore they use more of the tech the boxes have to give as the owners of the consoles know how to get more out of it. We don't see 3rd parties doing this kind of thing until near the end of the consoles lifecycle.
Ray tracing is game changing when done right, however artists should work on RT at the very start of development not a last moment addition for the game too look as it intended. Though the majority of people care more about performance so RT will always be a second thought unless they balance RT with better performance.
I think Ray Tracing has a potential to be the ultimate game changer this gen like hdr was before. The problem is I’m not sure if Xbox series x or ps5 is strong enough for us to get the most out of it this gen. The technology I think is amazing but we might be a pro or a gen away from near perfection there.
@@Ray-dl5mp ray tracing and eventually path tracing are what game devs have dreamed of implementing for so long, even since the 90s devs have always wanted to use it in real time but the technology of the time wasn’t capable of it. HDR is different and only changes the way highlights are handled and was not a feature devs have been asking for for years. HDR is certainly great when implemented well and can really change how a game feels but this isn’t something devs have been asking for since the early days of gaming
Improper frame pacing for the PS5 camera is juttering. I don't understand either why it can't follow the smooth pacing on xbox series?
The thing in all these vids comparing the current gen I've noticed that PS5 versions go for FPS lock and Xbox versions go for image quality. I think this is because PS5 doesn't have VRR, so they have to lock the frame rate.
That would only be true if a very large number of Xbox users have VRR displays. I'm not sure that's the case.
True, but VRR supported TVs aren't a household entity yet.
Majority of XSX/PS5 owners don't have VRR teles so fps lock should be the target on both.
Doesn't matter to me, I have VRR and it's glorious
That might make sense if VRR-supported display owners comprised more than 10% of the installed console base.
You wouldn't settle for optimization problems based on "Hey, at least 10% of players will maybe fix our frame delivery hiccups with their VRR displays - good enough. Ship it."
That wouldn't be a smart optimization policy.
Once the VRR installed base among console players begins to exceed 30-40%, then we have something. Then we can maybe justify VRR's use as a 'crutch'.
This is console, folks - not PC. We're talking closed architectures with fully predictable specs that you can optimize towards - not dozens of different configs, where VRR helps to make up gaps in settings>performance and sync issues. Console devs have every advantage to properly optimize their games before invoking the "just use VRR" card.
@@Enderu666 I am just saying what I am seeing and coming to the only conclusion I can think of. Most multiplat games target up to 60 (or 120 or whatever) with better image quality on the Xbox and have a lower image quality but locked framerate on the PS. I personally am lucky enough to have a TV and a monitor that both support HDMI 2.1 and at some point soon that will be the standard on all new TVs. There are also quite a few games now with 120 fps support, despite those screens being reasonably rare. I wonder if there is a high proportion of Xbox users that use a monitor, rather than a TV given that the series X had 1440p support at launch.
I really struggle to notice bad frame pacing. Which I guess is a positive as a player, just don't have me do a DF style analysis on instinct.
It jumps in your face.
I’m close to a platinum. This game is amazing
A walking simulator? Is amazing?
Nice video D.F. Thank you for all that you do, Stay Safe.
I still prefer the PS3 version
PS2 is even better
Nope NES version is the best.
You're all wrong!
Hold my Atari 2600 version!
No, no, no, Gameboy with raytraced audio is the way to go here..
What about the leap pad version?
On my 65-in screen anything running at 30 FPS looks like poop. Yeah it's probably amazing when the camera is not moving but 90% of the time things are in motion in the 30 FPS just looks bad.
Larger screens tend to struggle more with input lag, and stuttering at lower fps. There may be options on your TV to help with it, but it won't alleviate it completely. Judder Reduction and Game Motion settings help with stuttering, but add a slight amount of input lag. It helps with smoothing out time between frames while playing at 30fps. When you play in Game Mode, input lag is heavily reduced, but it causes juddering to be more apparent, but without it, it will cause screen tearing which is absolutely horrible on fast paced scenes. You just have to find the sweet spot for the game you're playing.
Digital Foundry, please do a modern tech review on Battlefield 3. It is one of the games mainly developed for the pc-platform, which are rare now. It presented a massive shift in graphics for FPS games as a whole, though not on the scale of what Crysis achieved.
The Medium on Xbox Series X has some serious graphical artifacts, just like Outriders too.
No one talks about it and no one fixes it.
@Jefferson Lopez and you are..?
@Jefferson Lopez lol PlayStation version looks worse than Xbox
@@ot9523 did you watch the video? The ps5 runs way higher resolution the series X is 1440p max. I swear you just lie to yourself to make you feel better. The details are the same too
Hi guys ! Thanks for your work as always. You often talk about frame pacing in your videos but i am unable to see a difference looking at the video between good and bad frame pacing. Is there a video where you do a deep dive on this problem ? If not, could you do a video on this and show us in slow motion what is happening when there is bad frame pacing ?
i mean its also a feel thing more than something u see; like a stutter in the movement
Frame pacing can only be perceived while playing not watching.
@@AchiragChiragg yeah but i guess there must be something physically observable happening if the human eye can perceive that something is wrong.
@@Artourne not everything can be seen. Some things can only be felt
PS5 10.3 Tflop > Res 1700+ Fps 29 low Loading 21 sec +Dualsence Controller
XBX 12 Tflop > Res 1400+ Fps 25 low Loading 13 sec.
Noone cares
Not quite right. In the same scene when PS5 is rendering 1728p @ 30fps the XSX is rendering below 1080p at 25fps. There's like a 2.5x resolution gap plus frame drops at the worst on Series X compared to PS5.
Want to see a Diablo 2 Resurrected analysis, please and thank you!
So it’s just good port of an underrated game. Have fun PlayStation players, we’re all friends here.
Fun with this juddery mess?
Idk I was trying to be nice and civil and end console wars.
Numerous patches since launch, still no freaking chapter select in 2021 🤦♂️
Just cuz you don’t like audio out the controller don’t mean everyone does. Stop bringing your opinions into these reviews. Be objective
This comment section confuses me. From both sides.
Ps5 has reduced settings, reduced raytracing, and even is missing somes elements of the ray tracing. But runs at a higher resolution.
Xbox has higher settings, but a lower resolution.
So which one is better is up to if you like a higher resolution or higher settings.... I personally think Xbox wins as I will always take better looking visuals/settings over a higher resolution. (I still target 1440p on PC just because of that. )
Now, if they patched the settings to be exactly the same on ps5, there's no doubt it's resolution would then drop lower.
People really need to grow up already.
I’ll summarise the video as you clearly weren’t concentrating. For PS5, the dev’s have tweaked down some of the settings which has actually, on the whole, improved the game.
Sadly, they now need to fix the frame pacing issue on PS5 and tap into the PS5’s SSD API’s to speed up the loading.
You got a bunch of zoomers arguing over stuff they don't understand.
@@amnril did they fix the load time on ps5?
4:52 looks like there is more detail on the PlayStation 5 side and the image looks sharper. Maybe because XBOX pushed for ray tracing.
So it turns out resolution really does matter, even in this "post-resolution" era of temporal upscaling. Turns out it matters just as much as it always did.
But according to Digital Foundry's Alex Battaglia The Series X version that drops resolution as low as 1028p (while PS5 is 1728p in the same frame) and dipping down to 25fps is the "QUALITY" mode lol
I wonder if someone spent the time making a game engine like this one has and then just reused as much as possible of it, if this kinda game template could be used to a whole lot of point and click like adventures. I recall playing one with a lot of pipe puzzles where a very similar looking woman was looking for her missing father. Immediately thought that would work with this game engine & it would make for a slightly less static game as you have in some sense the ability to walk around. Heck you could even throw in some Hidden Object mechanics and it wouldn't seem totally out of place either. But that would depend on how much could be reused. It's been a long time since someone really tried to mix adventure, puzzles and visual story telling and allowed you to actually walk around a bit more. I'm not saying i'd want all games like that - but it's certainly a type of game I'd like to exist and spread out in a number of directions from how this game does it.
But then I do sometimes have these thoughts - like what would it be like if you had the gameplay mechanics of a Hidden Object adventure game merged with an FPS or even something like Fallout 76 - something where the puzzles were a bit more than a fetch quest to them.
Always fascinating what DF notices and points out. Finished the game now on both consoles and PC and didn't notice it at all. Before anybody jumps at me, I absolutely believe that those "issues" are there, I just don't see them and they didn't influence my gameplay at all.
To be fair, when your playing through and enjoying a game, you won't be looking for them.
I'm sure that's how most people approach a game anyway lol
Hopefully anyway...
Not sure when you played but at launch there was massive performance issues. If they weren’t noticeable they wouldn’t have had 5 massive patches and a massive list of changes on ps5. All that being said, some people claim they can’t see the difference of 30fps and 60fps
@@kizzgizz Hopefully that's the case. :) Console wars on twitter sometimes make you feel otherwise. Hard to ignore the fanboys.
If you go into the game expecting a 5 hour game with average expectations you will enjoy it for what it is.
Yeah. It's worth a playthrough on Game Pass but I wouldn't spend money on it.
Not with this kind of judder.
Rate this game on the scale of medium to medium
tbh yea. It's not bad but not great.
@@hugostiglitzracing866 so its medium ?
is october now, did they fix the frame pacing issue ?
No
@@JamieRobert_ I confirm, I started it today and those microstutters are annoying af... shame on them.
@@SixelAlexiS90 this game is poorly optimised, look at their past games and they’re all really poorly optimised trash lol Blair witch was such a mess even on pc
@@JamieRobert_ I skipped it on PC for how bad it ran, I've seen it on PS5 via Plus and was ready to play but those microstutters are annoying, and worst part is that they fixed it on Series X... I guess they didn't patch it since they are working on Silent Hill, but still a shame.
To my eyes, the Xbox version looks warmer and like it has more green in the image. That's a little weird honestly but considering the atmosphere and one character that shows up in particular, I feel like this would make more sense.
Il tell you what doesn't make sense the fact that they fixed the game on Xbox then left the PS5 with the very same issue lol.
Warm is the opposite to green on a colour wheel son
@@-Grifter I said it was weird didn't I?
@@NEOMERCER I work in colour and know that green isn’t warm. Well it’s warmer than blue. I’ll give you that.
@@-Grifter Green shifts closer to blue which runs cool, I'm already aware of that. The PS5 appears colder in it's colors. I simply pointed out that the Xbox version looks warmer along with having tints of green compared to the colder more blue like colors in the PS5 version which is why I said it's weird. Weird that this is the case and weird that there is that discrepancy between the two consoles. The Xbox version looks like someone turned on a movie mode setting while playing.
9:47 I havent played the game yet, but she looks so creepy by never blinking her eyes, especially after 10:10!
Is the whole game like that?
The PS5's "fast SSD" doesn't cut it.
🌝Native 8k60fps 🌝
The dev’s optimization doesn’t cut it
@@ThanosDidTheRightThing 4k output you clown 🤡 ps5 don't even have a way to output 8k bc of the shitty hdmi it has
@@hmontalvo90 fanboys are hilarious. PS5 can't do 8k
@@hmontalvo90 thats the joke... pretty sure he was being sarcastic
the audio coming out of the controller is one of the things that annoys me the most on ps5. there are some games that automatically do that and dont give you an option to change it. it doesnt really bother that much on some games because i actually like the way they use it, but on other games it is really dumb. im mostly talking about warzone, or modern warfare cause in that game, if you are not using a headset, all game chat audio automatically comes out of the controller and there is no way to change it and it is really quiet as well, even on max volume (from ps5 settings, making louder from in game voice chat settings doesnt change anything) so i can barely hear voice chat without a headset.
Unrelated but I’d love to see a Diablo analysis!
Diablo 2 unable to run 60fps at 4k on the consoles is mind boggling. The game is beautiful but the visuals are nowhere near something like The Ascent and that game manages 4k60 fine.
it's very rare to see an unreal engine 4 title well optimized on consoles, that's clearly not the case, the only UE4 title that is well optimized on consoles that i remember is Metro Exodus EE
Since when was Metro Exodus done on UE4, genius?
@ButcherTheIlluminated yeah
Took you guys long enough!
Try as I might, I never am able to perceive frame pacing issues. Frame drops sure but bad pacing fails to register visually for me.
I tried it and found the game to be really dull. Still these videos are so well done by DF I can't help but watch. I have both consoles and PC, I can't ever go back to 30fps. It is rotten.
Yeah, I have too agree. 🙂
The story telling was great. The ending was worth it. Should have given it a chance right through.
@@glenmcl hey I am glad you like it and I do like horror. This just didn't click, plus the 30 FPS on Series X was awful.
I like the ps5 version's look better, it might be less realistic but the contrast makes it look more defined to me
So you think worse is better XD
@@daniel_Keelh ps5 is higher resolution so you’re wrong lmao