Understanding Lighting & Improving your 3D Renders

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  • Опубликовано: 15 июл 2024
  • In this video we're going to try and decipher lighing. In order to do that we're going to first see how light works in the real world and take a few hints from how real photographers are doing things!
    You can download the scanned head from Ten24's site:ten24.info/tag/free-3d-scan/
    The nice glass setup can be found on:
    www.diyphotography.net/glass-...
    Airport Lounge - Disco Ultralounge by Kevin MacLeod is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/...)
    Source: incompetech.com/music/royalty-...
    Artist: incompetech.com/
    Host & Creator: Dimitris Katsafouros
    Website: www.marvelousdecay.com
    TWITTER: / marvelousdecay
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Комментарии • 92

  • @unparticularnoise9021
    @unparticularnoise9021 6 лет назад

    Couple weeks ago I found myself reproducing photography tricks in my scene with Redshift. Even though I didn't learn too much from you, I will definitely try to reproduce some complicated light setups now. I think it's a great training. Thank you for your video.

  • @mohammadsuliman6181
    @mohammadsuliman6181 6 лет назад +4

    great video , one of the best I've seen in this topic , keep going

  • @prakash0107
    @prakash0107 3 года назад

    Really an intelligent explanation. A great help to all the 3d artists.

  • @mostafaelgammal
    @mostafaelgammal 4 года назад

    loved it really simple and easy to understand and make you relax that was awesome

  • @kennethcop9734
    @kennethcop9734 4 года назад

    Awesome, just subscribed. Love your teaching, simple and to the point !

  • @JJ-pi4zj
    @JJ-pi4zj 6 лет назад

    Excellent work. Much appreciated.

  • @fahim618
    @fahim618 2 года назад

    I always struggle with lighting and this video is definitely going to help me light my scene better. Thanks a lot

  • @IlyaAndreev-1
    @IlyaAndreev-1 3 года назад

    Perfect tutorial , specially effect of back light shader 💥

  • @DononovanKeith
    @DononovanKeith 6 лет назад

    Great video. I love how you showed how all of this plays out with a real-world example.

  • @3dcinetv
    @3dcinetv 6 лет назад +2

    GOLD! Thank you!

  • @snowman1722
    @snowman1722 5 лет назад

    Great video! This is really helpful.

  • @khushipadale4109
    @khushipadale4109 2 года назад

    nicely and simply explained would love to see more

  • @brandonkalyan
    @brandonkalyan 6 лет назад

    Love it! Thank you so much

  • @jeffbriant47
    @jeffbriant47 6 лет назад

    dude, awesome notes, loved this video

  • @davida5136
    @davida5136 6 лет назад

    Wow this was amazing mate, thanks so much !

  • @YellowDogltd
    @YellowDogltd 5 лет назад

    Great video - we've subscribed and look forward to more.

  • @joshuaolunoiki5341
    @joshuaolunoiki5341 3 года назад

    Great tutorial! Thanks!

  • @seane5288
    @seane5288 3 года назад

    very easy to understand .Thank you

  • @HeshamElshipli
    @HeshamElshipli 4 года назад

    This video is great.Thank you.Please make other videos about lighting.

  • @Alexander-em7kn
    @Alexander-em7kn 5 лет назад

    Thank you so much.

  • @mudamudisain
    @mudamudisain 6 лет назад

    great tutorial, thankyou

  • @rubenscheer
    @rubenscheer 6 лет назад

    Thank you!

  • @evrismode
    @evrismode 3 года назад

    Damn it, Dimitris! I will adopt you! :)
    Essential, as always!
    Ευχαριστούμε (Thank you).

  • @lazarosp350
    @lazarosp350 6 лет назад

    Very nice !!! understand explanation in lighting thank you :)

  • @Mr_Steve3D
    @Mr_Steve3D Год назад +1

    I Use Blender and was able to apply all of these procedural workflows so thanks for improving my skills :)

  • @Grimeaper
    @Grimeaper 6 лет назад +1

    This actually has already helped me some though still am unsure of outdoors. I can only find indoors, portraits but outdoors it is always well you are on your own.

    • @marvelousdecay
      @marvelousdecay  6 лет назад

      Nothing really changes with outdoors scenes. You just need a bigger light source. So physical sky could work or an HDR or a very big panel.
      You might want to check this tutorial from Marijn Raeven
      helloluxx.com/product/cinema-4d-training-natural-environments/
      Might be what you're after.

  • @zahid_bhat
    @zahid_bhat 2 года назад

    Very informative. Thanks!

  • @mikeoug7033
    @mikeoug7033 6 лет назад +2

    great tut φιλε

  • @facadevhive
    @facadevhive 6 лет назад

    very helpful! Thanks

  • @ringoman08
    @ringoman08 6 лет назад

    very good tutorial indeed

  • @ParabhdeepSingh
    @ParabhdeepSingh 6 лет назад

    thank you so much,

  • @josiahduncan4077
    @josiahduncan4077 4 года назад

    Glad I found your channel

  • @mzaack
    @mzaack 4 года назад

    Excelent video!

  • @jeremydelastreet
    @jeremydelastreet 3 года назад

    Best explications ever

  • @samjose2294
    @samjose2294 4 года назад

    It's great Man.. ♥️

  • @antonioreynoso8824
    @antonioreynoso8824 2 года назад

    Very good video

  • @ericgenesis5367
    @ericgenesis5367 4 года назад +4

    concise, clear, demonstrative, not too fast, not too slow. thank you!

  • @worldz_of_visions
    @worldz_of_visions 4 года назад

    Thanks. Sometimes you gotta go back to basics. I use DAZ Studio with Iray. Your setup concepts work the same. I played with the mesh sphere, backdrop plane, light block plane, light bounce plane setup just as a quick test, and it looked pretty darn good, pretty realistic. Maybe I'll have to check out fantasy portrait photography for setup tips, maybe look at what Boris Vallejo uses. It's a start.

  • @ulysse6916
    @ulysse6916 5 лет назад

    Damn your tutorials are something else

  • @ManlioRocher
    @ManlioRocher 5 лет назад

    Damn, awesome video.

  • @altberg__
    @altberg__ 6 лет назад

    superb

  • @trm245
    @trm245 4 года назад +4

    Light intensity matters. with more intense light, the rays will attain more bounces before decaying, meaning you get more indirect lighting (you can appreciate that if you look really hard when you show the comparison between the two images 3:30, the shadows in the right image are slightly more lit) i know it sounds like a stretch but in outdoors oriented scenes this is important to achieve realism

    • @RobertFletcherOBE
      @RobertFletcherOBE 3 года назад

      exactly. The goal should be to use physically plausible values so the renderer can handle the subtle stuff. Saying intensity doesn't matter is teaching bad habits and moving people away from realistic results.

  •  6 лет назад +1

    Great video, there are some good resources on the broncolor website on how they made different photographs complete with lighting diagrams, could be useful.

    • @marvelousdecay
      @marvelousdecay  6 лет назад +1

      Hey Oran thanks for the suggestion. The website does have some nice, how-to setups! Here's the actual link for the rest.
      The photos link is very nice so make sure to click on that.
      www.bron.ch/broncolor/how-to/

  • @julienjean6329
    @julienjean6329 3 года назад +1

    It's super useful, thanks ! :)

  • @jaredcrown5812
    @jaredcrown5812 3 года назад

    Subscribed!

  • @TheEleventeen
    @TheEleventeen 5 лет назад

    Thank you Dimitris for making such wonderful videos !

  • @vichitxaiyavong8114
    @vichitxaiyavong8114 2 года назад

    I'm NOT LOOKING AT THE LIGHT BUT YOU HAVE A BEAUTIFUL HAIR

  • @highlandragdoll
    @highlandragdoll 4 года назад +1

    I feel personally with that first sentence - LOL. Yeah, this sounds like it's going to be the video for me!

    • @Brandonbraun
      @Brandonbraun 3 года назад

      i dont wanna think about how many degrees i've rotated random HDRIs lol

  • @Shteuf
    @Shteuf 6 лет назад +15

    Dude, this is huge! Very interesting. The parallel with photography is crucial. Did you use Pro Render? I'd like to hear your thoughts about it.

    • @marvelousdecay
      @marvelousdecay  6 лет назад +2

      In some cases I used Pro Render which can render things incredibly fast. It's a really fast solution. At the moment though the camera options apart from the f stop are not exposed in Pro render so you won't be able to dial in the exposure. You would have to resort to increasing or decreasing the brightness of the light. Which can result in misunderstanding how light works in photography. I would say it's definitely worth using but I would definitely recommend the physical renderer first just so you have a clear grasp of cameras/lights and how they work together.

    • @Shteuf
      @Shteuf 6 лет назад

      Oh yes indeed. I've just came across Cinema 4D R19, and I've been using Cinema 4D for some years already, so I'm tired of Physical because it's so slow! I'm still new to Pro render though, and I feel very excited about it since I feel like Octane and stuff are not quite for me. Nonetheless, I feel very much enlightened (pun intended) by this video, it was very clear and so interesting.

    • @marvelousdecay
      @marvelousdecay  6 лет назад +1

      Glad you enjoyed the video! With the a nice GPU, ProRender can be very fast so I would suggest trying it out especially if you're looking for a new renderer.
      It comes with the program so it won't cost you anything and it will probably fit your needs.

    • @Shteuf
      @Shteuf 6 лет назад

      Absolutely. I still have to learn about it, but the fact that it comes natively with c4d is a bliss for me. I'm confident that all the camera options will come with the next versions. I just have to buy a decent computer now :D I'm on a 2013 iMac, dammit!

    • @revocolor
      @revocolor 4 года назад

      @@marvelousdecay great tutoring thank u ♥ btw the dropbox download link for headscan on the page u shared is not working can u re-upload pls? thanx in advance.

  • @OrestisHisHoliness
    @OrestisHisHoliness 6 лет назад

    Dimitris, this is a great setup and has greatly helped on understanding the foundations of good lighting. Quick question, but could you perhaps provide some further info on the backlight shader? I am a redshift user and trying to emulate your tutorial since increasing the size of the light to achieve softer shadows also lights the rest of the scene.
    Cheers from Greece!

    • @marvelousdecay
      @marvelousdecay  6 лет назад

      Hey Oresti.
      To get rid of light in the surrounding environment try employing methods photographers use in real life. So block the light with a black card or rotate the light so it doesn't hit so much the background.
      I'm not sure the backlight shader will work on Redshift but what it basically does is simple. It lets the light through from whatever light source is behind it. So you have the small light behind it but because you're using the backlight shader on a bigger surface in front of the light you're basically making the light bigger. I mentioned the backlight shader just to explain how real lights work with a diffuser in front of them. I wouldn't really use the backlight shader to light scenes since it's going to be render intensive.
      Let me know if you have any questions.

    • @OrestisHisHoliness
      @OrestisHisHoliness 6 лет назад

      Ah, I see. Thanks for the clarification Dimitris, your technique has helped me a lot in lighting my scenes.
      Cheers!

  • @aftereffectstemplates15sec82
    @aftereffectstemplates15sec82 6 лет назад

    Posted in Motion Lovers Facebook Community

  • @procise1982
    @procise1982 6 лет назад

    Great Video thank you for this information. I never messed with the shutter speed in c4d would it not just be easier to just lower the intensity of the light then to mess with all that ?

    • @marvelousdecay
      @marvelousdecay  6 лет назад

      Hey Joel. You can definitely just lower the intensity of the light. I like to work with the shutter speed especially when more lights are at play. It's also very helpful if you've setup your scene the way you want to but you just need to make it a little bit brighter. Without the shutter speed you would need to manually go in to each light and increase them in an amount that wouldn't ruin the balance between them. With a physical camera you either increase the shutter speed or ISO and you're all set. I would say it's just a matter of preference. And also helps understanding how cameras work in the real world. If though you feel more comfortable by changing the brightness of the light by all means do that! There's nothing wrong with that!

    • @procise1982
      @procise1982 6 лет назад

      ah I do see your point manually changing every light is a pain and this would be much easier.

  • @noelchrysmas1951
    @noelchrysmas1951 6 лет назад

    hello sir, can you teach me ? how can i make flasing light sound cube, like opener this video...

  • @Wardztv
    @Wardztv 5 лет назад

    Wow man, your videos just keep on giving
    Subscribed!

  • @13450422844
    @13450422844 6 лет назад

    Thanks, great tutorials. But in the glass scene, how did you make a plane glow in the viewer and no GI in render, how is that possible?

    • @marvelousdecay
      @marvelousdecay  6 лет назад

      Hi there. You need to create materials using only the reflectance channel.
      This video will help you out:
      ruclips.net/video/S89EI64aIC0/видео.html

  • @Jacobbrothers
    @Jacobbrothers 4 года назад +1

    How can I convert cinema 4d standard lights to Arnold

  • @igorseveric310
    @igorseveric310 3 года назад

    Fantastic content Dimi, I didn’t know you have your own channel. I would like to share it at C4D Cafe if you don’t mind? :)

    • @marvelousdecay
      @marvelousdecay  3 года назад

      Hey Igor! Thanks for your kind words. Sure feel free to do so!

  • @ycekyll8tube
    @ycekyll8tube 3 года назад

    Helo! I would love to do this tutorial I realized that it offers a high level of knowledge. But I wanted to do it using the Scanned Head that you made available and it is no longer available. could you resend?

    • @marvelousdecay
      @marvelousdecay  3 года назад +1

      Hi there. The link of the head on the description is not my own so I cannot really re-upload it. You could though download another scanned head from other resources. Just google search scanned head and you will find plenty of assets to choose from. The results will be exactly the same. You don’t need the exact head I used in order to follow along. Hope that helps!

    • @ycekyll8tube
      @ycekyll8tube 3 года назад

      @@marvelousdecay
      I understand.
      The one in his example was very good, very wrinkled! LOL
      But I will use the humanoid head available for download on your website. Grateful for the beautiful work!

  • @jakobfink6007
    @jakobfink6007 3 года назад

    Can you give me the C4D file you used?

  • @HeltonM7
    @HeltonM7 4 года назад

    Under which menu is the Geometry Light located?

    • @marvelousdecay
      @marvelousdecay  4 года назад

      A geometry light is just a piece of geometry (sphere, plane, cube etc) with a luminance material. So just drag a piece of geometry and add a material with the luminance channel enabled.

  • @JuanMarinoArg
    @JuanMarinoArg 5 лет назад

    3 settings, aperture, shutter speed and ISO.

    • @marvelousdecay
      @marvelousdecay  5 лет назад

      ISO does play a role but we assume for our example that it stays constant.

  • @syarsalar
    @syarsalar 4 года назад

    I did the same and didnt work :(

  • @deadhunk4505
    @deadhunk4505 2 года назад

    Osm explanation apart from tutorial you look like ghost rider 😂

  • @ross8140
    @ross8140 3 года назад

    Love you, no homo

  • @TheHowardski
    @TheHowardski 4 года назад

    Great Video, very off putting though with a poor mic.

  • @MAPA3MA
    @MAPA3MA 6 лет назад

    Cheating video :D

  • @benalicaustics5419
    @benalicaustics5419 5 лет назад +2

    thank you but make off this music let peapol focus in you plz

  • @andydorsey3669
    @andydorsey3669 6 лет назад

    I love u. Marry me pls.

  • @Pussik
    @Pussik 4 года назад

    Didnt learn anything. Too basic.