There's also the fact that despite the changes made over combat rework, the majority of people seem to want the more combo focused combat, as seen with the perfect blocking and buff polls, or at least that's what I assume.
Kur and Uzukee Share one thing in common: since both play League of Legends, both do the same thing when it comes to balancing: release something extremely broken, and wait for the next update to completely thrash it to the dumpster
@@dhitkill194 And sometime they don't even nerf, can we talk about the balance update that added a 25 HT requirement to SPR that release like a month ago NOT BEING IN THE MAIN GAME ?
Even as a Sans Main I agree, Sans has made me loose 20 of my 1v1 Matches and I've played 30 in the past hour, and the last 10 resorted me to using Sans, If one Spec can create this much controversy, what about TWO Specs, Sakuya and Sans, In short, Nerf them
@@MissingHunter okay first I need to understand what you mean before I say what I was about to say in order to make myself less of an idiot, so do you mind telling me what you mean?
I have a high feeling that in order to let sans rest like other specs, he just needs a rework at this point, either a nerf or buff can lead to borderline broken spec or a useless one. There is no in-between.
Agreed. They should've reworked sans instead to fit better with the other specs. At this point AUT doesn't know what they're doing. Edit: If they buff gaster in the same way I'm just gonna assume they're either incredibly lazy or incompetent.
Know what’s crazy The Creator of Undertale Toby Fox Was Inspired by ZUN the Creator of TouHou Maybe this is a sign for Sans And Sakuya to be hated and being over powered
Also Star Platinum used to be Sliver Chariot release tier when you could've free combos from inhale, but they made inhale unable to rotate, which made the move pretty much useless. I also wonder why they changed the ground slam moves? They were perfectly fine. But then for compensation they added teleport, made Evil Spirit faster, and sped up the m1s but I think this isn't enough
yes, the aut devs are horrible at balancing, in the early stages of the game, there used to be a stand called "crystallized", it was hella overpowered. it could use barrage in middle of a combo and just cheese the opponent.
Now they're gonna buff all the horrible abilities and make them busted. Another thing they buffed recently was Nocturnus, which had been nerfed before and didn't really need a buff again. I have used Nocturnus after the buff and it was enough to make like 2 opponents leave💀 Aut devs either totally gut an ability or buff it enough to rival release sc🗿
as someone who remembers using sans in the past, this wound been a huge advantage for me. sadly thx to the possible data reset I had I dont have that advantage, better yet I cant find the way to obtain sans other then trades. But yea, it wound probably be interesting being a sans mainer, even though im trying to obtain sakuya
i agree, but against any good player you can't use sans, you can just predict when they're going to use gaster blaster, or if you aren't good enough for that, you can simply just hold block since sans doesn't have any guardbreaks + every move is pbable
we wanted a buff we got one now we want a nerf and sans will be useless again just delete sans bc obviously its move-set is too janked to use another way then the way undertale was designed
I'd say that the main problem with Sans is that you have...literally no motivation to get up close. Is some of Sans's strongest moves required you to take a close combat approach, there would be a lot less running from Sans Players.
Hey buddy, I have some sans changes that can made here: >R move startup got nerfed and also needs atleast 20 ht >Bone launch hitbox decreased >Y move hitbox got nerfed >R move dmg buffed >But R move now can be pb >T move requires 75 ht >Counter made a sound >all move got buffed except m1 (the dmg)
I begged for sans to get buffed before all of this, as he was unironically the worst fucking spec in the game. And then this happened and I forgot it's the AUT devs. At least sans got toned down a bit as of recent but, it sucks to see how a spec I wished was buffed then got turned on its fucking head and now needed buffs. I didn't even believe that sans became THAT busted till i saw he had a lemme check here, 70% WIN RATE
Curiosity struck me, but why do people still play Aut to begin with? There's nothing to do but fight and grind. From what I remembered, doesn't sans dodge? How does he have more than 1 hp?
Of course they are, i was shocked when saw sneek peek with anshen being buffed(for devs it was normal) From 2.0 update, anshen can do oneshot. I hope they will be more skilled in balancing in future
Sans needs changes, instead of buffing his actual skills, give him some custom mechanics and more “Combo Usage” skills. And please make his running uses Heat (I mean yeah makes no sense, but Sans never runs in UT like ever) Give him another Phase (Bad Time Mode) where he gets this “changes” for like 1 min and just auto removes his Heat bar
Or replace sans, storyshift chara with dodges bar and next phase to be wounded (Unlock more attacks from his moveset) and able to be hit... For me wil be a good idea
Sans used to be RAMPANT when I made this video. They nerfed sans and he now requires skill to play, but is still in the top 3 best abilities for the same reasons in this video
All the bad thing of standless -Super high endlag in like all move make you super easy to punish if miss. -Zero combo (like i dare you to think a true combo that do more than 80 dmg with this) -The counter +Have the shortest duration +It make very loud screaming noise +The ONLY counter to have windup and can be cancelable -Most it move is blockable - MOST MOVE IS CANCELABLE WHILE HAVING SO LONG FUCKING WINDUP -AND THERE NO FUCKING BLOCKBREAK MOVE TO FUCKING LAND THE LONG ASS WINDUP SHIT only block bypass like bruh? And that is what they say 100% balance and never EVER GIVE IT A FUCKING BUFF LIKE JUST BRING BACK THE OLD WINDUP FOR THE E MOVE LIKE IT NOT THAT HARD holy chirst.
this is the sole reason why me and my friend just quit aut. the balancing is absolutely terrible, we liked the new combat at first, but when silver chariot was added it got worse, we still played. then it all ended during the ps rework. people might hate me but, old combat was way more balanced and fun.
They just need to rework Sans. It's the most lazy and horrible showing of Sans I've seen in recent times. Sans is but isn't a combo machine. He literally spams armies of projectiles and attacks at you from afar, they don't combo. He is just pure pressure in lore. He has 1 HP, but can remove your turn until he begins getting tired. If they rlly wanna represent Sans, give him a Stamina gauge. Not heat bar. Their Heat Bars just wouldn't fit Sans.
That’s a really good point, it’s incredibly rare to find something that isn’t terribly balanced. I would say the closest game I’ve found is World of Stands
@@MissingHunter .... ur trying to tell me world of stands is any balanced of the imagination? your fucking crazy, the game, IS COMPLETELY M1 BASED. u dont need to use ur moves, u could win with only using your m1s your m1s are a true combo that can not be cancelled, plus the m1s are most of the time unreactable so using m1s in a fight, is the only way your fucking winning
You forgot Anshen buffed and in my opinion anshen is annoying and broken due is easy to use,easy to land,unescapable combo + high dame and combo are very easy to learn.
@@iamthatguypal. It's not, I can combo all of the stand off moves together and you can barrage, star finger and use destructive capability to get 100+ damage for free
Hey guys remember when X!Chara had multiple 1st frame moves, as well as decent mobility and movestacks? Yeah me neither good thing it's never coming back because ahah, AUT devs HATE undertale specs:]
The main issue is that aut devs don’t test the stuff they make Even though testers exists I doubt they do their work and even if they do they probably play against an npc and would probably say’works for me’
None stand / spec is good or bad , it depends on user , IN MY OPINION , sans is not that op , twhv and kc can take care about it , the gaster blaster is very easy to dodge , if u in their range but not too close , jump + dash on the down left / down right or u in their range but very close , just jump + dash over them ( counter work as well ) , and 1 more thing , if they r a sans runner then just dont chase them , do the same what they did , sans's counter is pretty danger , only attack sans when they use some move ( like bait / end ( MAKE SURE U CAN AVOID THAT ) [ this is my opinion tho ]
l guess sans op cuz the gaster blaster ( if u not too close with them or not too far , like mid range then jump + dask on the left / right ) [ but l prefer block cuz it only cost 10 hp . once they use gaster blaster , just block and u will have 0.5 - 1 second to land some move ( 0.5 - 1 second is enough , trust me )
Yeah, let the players test it and say their opinions. The testers seem to be horrible for doing their job for accepting this overpowered speciality. But I think they should make a balance suggestion for players to make their job easier for them.
and here we are seeing the dev keep nerfing twoh. Bro that stand is already at balanced before and now they NERF HIM again?!! I main twoh before the new changes and even being top 25 ranked 1v1 because of twoh. Now, he is so shit like seriously bro, 100 ht for 160~ that is not usually true because you need very low ping. Other than that, they need someone to test a new changes before publish it to the game. They NEED someone who good at making combo to try the new changes before publish it to the main game (in my opinion). AUT BALANCING IS SHIT
If you hold F the whole time Sans can just spam blaster from across the map as it still does 10 damage even when blocked. Sans also has grab which can bypass block
E is okay needs to be buffed R needs a bigger startup and an endlag T alright as it is Y alright as it is H alright as it is V alright as it is B needs a startup.
>Keep E same >For R, add HT requirement (around 15?), 0.1 seconds more startup, make perfect blockable >Make T knock away, buff damage by 10 >Reduce Y to 20 HT >Keep H same >Add 1 second of cooldown to V >Make B require 10 HT
@@Brandon-ct8vo no, if all the moves require heat sans will be impossible to play in general since the m1s are mid and E isnt viable to get heat and sans has 0 moves so the heat requirement should be the same
Sans is wasted. Compared to what it could be, it's literally just terrible, showcasing the lack of creativity in aut dev team. Sans in old aut was so much better and so much more enjoyable.
Despite the awesome (And terribly unbalanced) moves, there is also a massive issue with sans All of the moves but bone guard are safe to throw out, NO ENDLAG, NO SLOWDOWN, no risk, just reward. Sans also has one of the best m1s in the game, having a massive hitbox, as well as fast and janky animations, makes the entire spec hard to read and react to as a whole. An actual good way to balance Sans without gutting it would be to make gaster blaster reactable and take bar, it is currently THE best projectile due to the damage, speed, lack of endlag and massive hitbox. Not to mention it has just enough stun to cancel counters to Sans like TS. Bone guard needs to be reworked to no longer combo but grant the user Iframes and Hyperarmor, I have no clue where the "guard" part of the move went, but here we are. The counter is the elephant in the room here, making it pacelock and have a better visual indicator would be a great way to balance the counter to be on par with other counters like MiH, KC, and Minos. The ultimate and bait are honestly fine and should remain untouched, with bone guard being reworked, only bait would be able to true combo into the ultimate, which is by far a more skill based way of landing the ultimate without just running and fishing for bone guard. The teleport should be given higher cd and an indicator similar to other teleports, and the bone launch needs to have a better visual indicator, cost heat, and more windup. Final point is that if you gave any one of Sans's moves to any ability in the game, said ability would only benefit from having an extra move at best. The reason why Sans is so fucking overpowered is how the moves synergise together, Gaster blaster has a 5 second cooldown and gives a ton of heat, which enables the usage of other moves, the counter enabling literally any option to be used, and the teleport and bone launch setting up gaps for gaster blaster.
There's also the fact that despite the changes made over combat rework, the majority of people seem to want the more combo focused combat, as seen with the perfect blocking and buff polls, or at least that's what I assume.
they should just go back to when aut new universe released cause atleast the combat was better then now
I’ve seen games that average like 50 players have much better combat than aut
@@yourlocalsnake6730 fr
Tbh I feel like a lot of people play for the grinding of skins and trading.
@@yourlocalsnake6730 can you please name one? I would like to try it out!
Cant wait for sans to get ABSOLUTE GUTTED in the next update
There is NO in between for AUT devs
Bruh wants character to be bad instead of getting balanced. I mean, just nerf Sans' R and give his T some endlag.
@@penguinsdontstarve1572 true, that will make him a lot more balanced
Kur and Uzukee Share one thing in common: since both play League of Legends, both do the same thing when it comes to balancing: release something extremely broken, and wait for the next update to completely thrash it to the dumpster
@@dhitkill194 And sometime they don't even nerf, can we talk about the balance update that added a 25 HT requirement to SPR that release like a month ago NOT BEING IN THE MAIN GAME ?
Even as a Sans Main I agree, Sans has made me loose 20 of my 1v1 Matches and I've played 30 in the past hour, and the last 10 resorted me to using Sans,
If one Spec can create this much controversy, what about TWO Specs, Sakuya and Sans,
In short, Nerf them
I didn’t even mention that you have to GRIND FOR SANS to even get the option to ban him now, like bruh 💀
@@MissingHunter no way you have to own a spec/stand to ban it now ong and this is coming from someone who owns almost every obtainable stand/spec
@@Whizoji yeah, by forcing players to own a spec to play it in matchmaking, they also made you have to own the stand to BAN IT.
@@MissingHunter okay first I need to understand what you mean before I say what I was about to say in order to make myself less of an idiot, so do you mind telling me what you mean?
@@Soulfin oh okay thanks
I have a high feeling that in order to let sans rest like other specs, he just needs a rework at this point, either a nerf or buff can lead to borderline broken spec or a useless one. There is no in-between.
Agreed. They should've reworked sans instead to fit better with the other specs.
At this point AUT doesn't know what they're doing.
Edit: If they buff gaster in the same way I'm just gonna assume they're either incredibly lazy or incompetent.
I 3-stocked some dude twice in 1v1s just for them to use sans and win easily. It eradicates a MASSIVE amount of skill gap.
Know what’s crazy
The Creator of Undertale Toby Fox
Was Inspired by ZUN the Creator of TouHou
Maybe this is a sign for Sans And Sakuya to be hated and being over powered
Also Star Platinum used to be Sliver Chariot release tier when you could've free combos from inhale, but they made inhale unable to rotate, which made the move pretty much useless. I also wonder why they changed the ground slam moves? They were perfectly fine. But then for compensation they added teleport, made Evil Spirit faster, and sped up the m1s but I think this isn't enough
4:12 they couldve atlesast added a balance suggestions channel. now theres barely any communication with the devs when it comes with balancing.
yes, the aut devs are horrible at balancing, in the early stages of the game, there used to be a stand called "crystallized", it was hella overpowered. it could use barrage in middle of a combo and just cheese the opponent.
Now they're gonna buff all the horrible abilities and make them busted. Another thing they buffed recently was Nocturnus, which had been nerfed before and didn't really need a buff again. I have used Nocturnus after the buff and it was enough to make like 2 opponents leave💀 Aut devs either totally gut an ability or buff it enough to rival release sc🗿
tbf nocturnus has like 2 moves compared to almost every other ability in the game with 5+
@@brandillio16 True but still
as someone who remembers using sans in the past, this wound been a huge advantage for me. sadly thx to the possible data reset I had I dont have that advantage, better yet I cant find the way to obtain sans other then trades. But yea, it wound probably be interesting being a sans mainer, even though im trying to obtain sakuya
i agree, but against any good player you can't use sans, you can just predict when they're going to use gaster blaster, or if you aren't good enough for that, you can simply just hold block since sans doesn't have any guardbreaks + every move is pbable
we wanted a buff we got one now we want a nerf and sans will be useless again just delete sans bc obviously its move-set is too janked to use another way then the way undertale was designed
In that case they should remove Sans, Anshen, Noc, etc. just because the AUT devs poorly balance the ability doesn’t mean it should be replaced
Another good as usual. Keep up the good work.
Yes
I'd say that the main problem with Sans is that you have...literally no motivation to get up close.
Is some of Sans's strongest moves required you to take a close combat approach, there would be a lot less running from Sans Players.
Hey buddy, I have some sans changes that can made here:
>R move startup got nerfed and also needs atleast 20 ht
>Bone launch hitbox decreased
>Y move hitbox got nerfed
>R move dmg buffed
>But R move now can be pb
>T move requires 75 ht
>Counter made a sound
>all move got buffed except m1 (the dmg)
T should just be 25 heat and should have a lot of endlag
imo it just needs a rework. but for the time being these will be good changes
I begged for sans to get buffed before all of this, as he was unironically the worst fucking spec in the game.
And then this happened and I forgot it's the AUT devs.
At least sans got toned down a bit as of recent but, it sucks to see how a spec I wished was buffed then got turned on its fucking head and now needed buffs. I didn't even believe that sans became THAT busted till i saw he had a
lemme check here,
70% WIN RATE
Honestly I’m kinda torn about asking for bad stands to get buffed, I already know they are gonna over buff them and make me hate the ability
ikr,all they know is nerfing sp stands other than sp and buffing the absolute FUCK out of tw stands
ohhh i saw you in 1v1s i was don or donhezi if you remember that
or is it just the fact that testers barely exist
some testers are just there for the free mythic skins they usually get for having the tester title
you know,there are ture legends that dont run while using sans
Curiosity struck me, but why do people still play Aut to begin with? There's nothing to do but fight and grind. From what I remembered, doesn't sans dodge? How does he have more than 1 hp?
sans became the undertale boss fr
the 176 damage combo is a gg sans Undertale right there
Of course they are, i was shocked when saw sneek peek with anshen being buffed(for devs it was normal) From 2.0 update, anshen can do oneshot.
I hope they will be more skilled in balancing in future
Sans needs changes, instead of buffing his actual skills, give him some custom mechanics and more “Combo Usage” skills.
And please make his running uses Heat (I mean yeah makes no sense, but Sans never runs in UT like ever)
Give him another Phase (Bad Time Mode) where he gets this “changes” for like 1 min and just auto removes his Heat bar
Or replace sans, storyshift chara with dodges bar and next phase to be wounded (Unlock more attacks from his moveset) and able to be hit... For me wil be a good idea
the dev is making every old bad spec become overpowered
Because they want old specs to actually be useful so people stop asking for their reworks
The AUT devs may be listening to complaints, but never actually solving them
@@MissingHunter true
and plus,how is sans ruining aut?how often do you see sans users?i dont see any sans when i play aut.
Sans used to be RAMPANT when I made this video. They nerfed sans and he now requires skill to play, but is still in the top 3 best abilities for the same reasons in this video
Sans VS Sakuya Match?
they would run so much it would just be a race
@@MissingHunter LOL
this aint aut this is aur (a universal race)
The balancing team on aut they must taking something illegal they are no other explanation
finally dev did something good 4 sans made him useful i hope other abilitys get removed and sans only
I mean sans is so good he’s the only pick if you wanna win every game you play
Honestly i'm kinda glad I left aut when I did, game has only gone downhill since I stopped playing
this shows that no matter how much quality the game has, if they suck at balancing = terrible game
What literally what every Undertale 6 year old fan thinks how powerful Sans is:
waiting for casey to be more busted than it is (i clapped my friend every single time with casey, even if he used op spec/stand)
Casey is really fun, still waiting to be able to use it in 1v1s tho (Casey can’t fight sans)
@@MissingHunter casey fun asf unless you go against a star plat user ( they have hyper armor on alot of move )
@@Cankun-theboi I has only 2 moves with super armour.
@@brandonkibet3801 it got low cool down and deal good damage and they don't cost no heat, worst mistake for me to fight against those player
Meanwhile standless got gutted so bad that all the last standless main got thanos
Snap and they think it balance.
All the bad thing of standless
-Super high endlag in like all move make you super easy to punish if miss.
-Zero combo (like i dare you to think a true combo that do more than 80 dmg with this)
-The counter
+Have the shortest duration
+It make very loud screaming noise
+The ONLY counter to have windup and can be cancelable
-Most it move is blockable
- MOST MOVE IS CANCELABLE WHILE HAVING SO LONG FUCKING WINDUP
-AND THERE NO FUCKING BLOCKBREAK MOVE TO FUCKING LAND THE LONG ASS WINDUP SHIT only block bypass like bruh?
And that is what they say 100% balance and never EVER GIVE IT A FUCKING BUFF LIKE JUST BRING BACK THE OLD WINDUP FOR THE E MOVE LIKE IT NOT THAT HARD holy chirst.
time to go back to the old days of using sans
this is the sole reason why me and my friend just quit aut. the balancing is absolutely terrible, we liked the new combat at first, but when silver chariot was added it got worse, we still played. then it all ended during the ps rework. people might hate me but, old combat was way more balanced and fun.
I guess counters are counterplay.
But that's a waste..
2 of the worst stands possible sakuya and sans rocketing into the most op hated stands because of the devs ignorance
Everyone knows that roblox Jojo game devs are hardwired to make sure their balancing is atrocious
You know.... runner sans is canon? I mean in undertale he dodge attacks so...
They just need to rework Sans. It's the most lazy and horrible showing of Sans I've seen in recent times. Sans is but isn't a combo machine. He literally spams armies of projectiles and attacks at you from afar, they don't combo. He is just pure pressure in lore. He has 1 HP, but can remove your turn until he begins getting tired.
If they rlly wanna represent Sans, give him a Stamina gauge. Not heat bar. Their Heat Bars just wouldn't fit Sans.
Who let nub cook bruh, should've learnt from the spr buffs
Seems like aut matchmaking is having a Bad time
jarvis llama a dios
Is there a single roblox game that's actually balanced for once?
That’s a really good point, it’s incredibly rare to find something that isn’t terribly balanced. I would say the closest game I’ve found is World of Stands
Bedwars :)
@@Jinnkture the kits in question:
@@MissingHunter World Of Stands is sadly irrelevant and has low active players.
@@MissingHunter .... ur trying to tell me world of stands is any balanced of the imagination?
your fucking crazy, the game, IS COMPLETELY M1 BASED. u dont need to use ur moves, u could win with only using your m1s
your m1s are a true combo that can not be cancelled, plus the m1s are most of the time unreactable so using m1s in a fight, is the only way your fucking winning
tbh sans y move needed that hitbox buff
Look who come back
If You Hate Sans , You Dont Wanna Know About Killer Queen , That Thing Is A MONSTER In The Hands Of A Sweaty Player
The perfect balance, roblox, AUT and T O U H O U. My most favorite things in the entire world. Thank you for existing.
You forgot Anshen buffed and in my opinion anshen is annoying and broken due is easy to use,easy to land,unescapable combo + high dame and combo are very easy to learn.
I was going to include anshen in this video, but I instead decided to split anshen into its own video for a later date
they are just terrible developers in general, they should learn how to make games again
I got 400 rank point to 0 cuss of sans and yasuo
Its worse now
Bone launch just like bomb jump but no heat req
Sans bone launch is even better imo because it’s INSTANT and unreactable
@@MissingHunter so Sans is unbeatable now
I've always said this and I will say it yet again: Aut either overbuffs or overnerfs a spec, there is no in between
idk. Star Platinum is pretty balanced now
Anshen
@@iamthatguypal. It's not, I can combo all of the stand off moves together and you can barrage, star finger and use destructive capability to get 100+ damage for free
Hey guys remember when X!Chara had multiple 1st frame moves, as well as decent mobility and movestacks?
Yeah me neither good thing it's never coming back because ahah, AUT devs HATE undertale specs:]
If they hate Underatle specs why are they replacing XChara and Gaster with Asgore and Asriel thats another Undertale spec ?
I actually agree with the title of this video a lot.
The main issue is that aut devs don’t test the stuff they make
Even though testers exists I doubt they do their work and even if they do they probably play against an npc and would probably say’works for me’
Chirno gaming
The strongest
Old San : unli stunned the San user can't be stunned
New San : why are u running 2x 😂😂
Ah yes, my favorite ability.
SAN!
Ban Sans, Fight Sdio
Ban Sdio, Fight Sans
sans was never fun to fight lol
Bad times all around
i agree sans is so op u can easily solo all bosses without dying.
next vid idea yasuo buff(new move)
Bro forgot old aut balance
Ranked Match players being mad to sans rn
None stand / spec is good or bad , it depends on user , IN MY OPINION , sans is not that op , twhv and kc can take care about it , the gaster blaster is very easy to dodge , if u in their range but not too close , jump + dash on the down left / down right or u in their range but very close , just jump + dash over them ( counter work as well ) , and 1 more thing , if they r a sans runner then just dont chase them , do the same what they did , sans's counter is pretty danger , only attack sans when they use some move ( like bait / end ( MAKE SURE U CAN AVOID THAT ) [ this is my opinion tho ]
l guess sans op cuz the gaster blaster ( if u not too close with them or not too far , like mid range then jump + dask on the left / right ) [ but l prefer block cuz it only cost 10 hp . once they use gaster blaster , just block and u will have 0.5 - 1 second to land some move ( 0.5 - 1 second is enough , trust me )
Sounds like Sans is still more of a hassle even if it’s a bad user.. I would call that a good ability
how to fix this : make public testing
Yeah, let the players test it and say their opinions. The testers seem to be horrible for doing their job for accepting this overpowered speciality. But I think they should make a balance suggestion for players to make their job easier for them.
i feel like sans should just get a rework
Everything old needs a rework at this point, as the reworks and new stands are the only things that EVENTUALLY become balanced
@@MissingHunter well true, they still have alot of thing in the past that may or never do in the future
and here we are seeing the dev keep nerfing twoh. Bro that stand is already at balanced before and now they NERF HIM again?!! I main twoh before the new changes and even being top 25 ranked 1v1 because of twoh. Now, he is so shit like seriously bro, 100 ht for 160~ that is not usually true because you need very low ping. Other than that, they need someone to test a new changes before publish it to the game. They NEED someone who good at making combo to try the new changes before publish it to the main game (in my opinion). AUT BALANCING IS SHIT
He kinda needed it ngl It was so trash before
they always were
thought we all knew this?
Didnt sans have bugs?
They fixed *some* of the bugs
(Of course not all of them, it isn’t AUT without it bugs)
@@MissingHunter true
in sans's defense you can hold f during all the fight he do not have a guard breaker
If you hold F the whole time Sans can just spam blaster from across the map as it still does 10 damage even when blocked. Sans also has grab which can bypass block
@@MissingHunter i guess but hoestly sans just deserve a rework
They buff sans from a meme to the best ability, they nerfed sp from rlly good to just ok and they also did nothing to change MIH 🤪🤪🤪🤪🤪
E is okay needs to be buffed
R needs a bigger startup and an endlag
T alright as it is
Y alright as it is
H alright as it is
V alright as it is
B needs a startup.
>Keep E same
>For R, add HT requirement (around 15?), 0.1 seconds more startup, make perfect blockable
>Make T knock away, buff damage by 10
>Reduce Y to 20 HT
>Keep H same
>Add 1 second of cooldown to V
>Make B require 10 HT
@@Brandon-ct8vo no, if all the moves require heat sans will be impossible to play in general since the m1s are mid and E isnt viable to get heat and sans has 0 moves so the heat requirement should be the same
i love sans undertale
Sans is wasted. Compared to what it could be, it's literally just terrible, showcasing the lack of creativity in aut dev team. Sans in old aut was so much better and so much more enjoyable.
How 2 get sans btw
You have to get lucky and obtain a bone from the sand patches at the beach or from a chest and use that item on standless
sans is op as hell
when we saay "aut can u fix sans to be better" aut ohh so u want it to be better ok heheheheh
number 1 reason to not assut
br sans is the worst spec and now he have some good shot man ;-; pls dont nerf him
sakura stand balances: XD
too much stands are uselesss
Mfw: canon sans
just dodge and block lmao
You still take some damage even if you block so like good luck
Dont worry am just good
Yep time to move back to yba
чел санс цветочки ты на ясуо и сч посмотри
ig u run all matches cuz u have skills issues
that's me lol
thats right, its you
its fun doe
Yes, Sans became op ONLY bc of his R move. Other moves are kinda balanced. Ok ok, T needs to get some endlag and startup
Without having an OP R the teleport would be fine, but WITH the broken R it’s op
@@MissingHunter yes man
w video
"PromoSM" 🙏
Despite the awesome (And terribly unbalanced) moves, there is also a massive issue with sans
All of the moves but bone guard are safe to throw out, NO ENDLAG, NO SLOWDOWN, no risk, just reward.
Sans also has one of the best m1s in the game, having a massive hitbox, as well as fast and janky animations, makes the entire spec hard to read and react to as a whole.
An actual good way to balance Sans without gutting it would be to make gaster blaster reactable and take bar, it is currently THE best projectile due to the damage, speed, lack of endlag and massive hitbox. Not to mention it has just enough stun to cancel counters to Sans like TS.
Bone guard needs to be reworked to no longer combo but grant the user Iframes and Hyperarmor, I have no clue where the "guard" part of the move went, but here we are.
The counter is the elephant in the room here, making it pacelock and have a better visual indicator would be a great way to balance the counter to be on par with other counters like MiH, KC, and Minos.
The ultimate and bait are honestly fine and should remain untouched, with bone guard being reworked, only bait would be able to true combo into the ultimate, which is by far a more skill based way of landing the ultimate without just running and fishing for bone guard.
The teleport should be given higher cd and an indicator similar to other teleports, and the bone launch needs to have a better visual indicator, cost heat, and more windup.
Final point is that if you gave any one of Sans's moves to any ability in the game, said ability would only benefit from having an extra move at best. The reason why Sans is so fucking overpowered is how the moves synergise together, Gaster blaster has a 5 second cooldown and gives a ton of heat, which enables the usage of other moves, the counter enabling literally any option to be used, and the teleport and bone launch setting up gaps for gaster blaster.
ee