@@UrsaRyanjust don’t let it go to your head Ursa. Paul was once interviewed by a game’s journalist and we know how he ended up!!! But all jokes aside this is a huge leap forward and I couldn’t be more happy for you! You deserve this also praise Crustus🦀
Really great questions. As a multiplayer-only civ player I'm so glad to have those asked and answered, and it's good to know that we'll probably be getting more traditional 8-person start games/maps in the future!
@@baxter1004 its a numbers thing. The civ6 multiplayer scene is tiny compared to the number of people who play actively on consoles. Hopefully they allow mods to really shape and redefine the game, like allowing a mod to expand the size of the player limit, to force a 4v4 or 8man ffa on that tiny antiquity/exploration map regardless of their balance/vision, because that too can be rebalanced and fixed with mods. Modding is the gift that keeps on giving for these type of games and I do hope they allow the mods a lot of freedom to change the game.
Nintendo Switch will strugle to get more than 5 civs… but who knows, maybe they can so it somehow…. The map size will ingrease whereyhe memory of Nintendo becomes extremely limiting factor.
Thank you SOOOO much for giving console players a voice at the end of the question about mods! I understand it’s probably not gonna happen anytime near launch (if at all) because of console restrictions, but it’s great to know people like you are out there advocating for the console community and putting the idea on their radar (:
They hinted at naval warfare in the exploration age, and I can't wait to learn more. I'm eager to see if naval Commander will be separated from land. I'm also looking forward to what the third age has in store for air combat. Maybe the return of the Air/Satellite layer from BE, and a more robust system for moving and using air units including civilian aircraft.
Thats how u deal with a community that seems a little on edge about the choices in Civ7. You publically talk to them, answer questions, and familiarize them with the potential of the new game. Great Job Civ7 team!
I think its so great that the devs communicate like this with YT content creators around the game because we know they know they also communicate with us, regular players, this way. You are our voice Ursa. You are our Suzerain in the world of Sid Meier's Civilization consumation. I cant wait for the new Civ :')
At the end, I would have liked to ask if there will at least be a notification like "Open Borders agreement with [Civ] ends next turn". Clicking on it could then take you to the diplo screen and you could then re-apply for it, such that there isn't an actual break in it.
My partner and I are really looking forward to this game, we found out it was due for release randomly via steam and have played over 1000 hours of Civ6 together, hunting down all those quirky achievements Firaxis have added over the years. Really gutted that hot seat isn't a thing, Civ 6 is genuinely one of our favourite pastimes, I hope you are able to implement it with some future update. The game looks great and we love all of the new changes that have been showcased so far!
Same, im not really buying the explanation. Obviously single player is what's big in civ, but there seems to be a big push for multiplayer support with civ7 but they are skipping hot seat all together? Hot seat seem incredibly easy to implement, no networking , syncing or hacking to worry about, just turn an ai player into an extra human player. Also is hot seat really that much smaller than regular multiplayer, ive always prefered hot seat in turn based games for obvious reasons.
Map size due to platform constraints, i.e. Switch. I really think they are holding themselves back by designing for that system. New phones have more horsepower than that thing.
Doubt it. The limit is based on the fact that the map starts small (like mainland world) and then in exploration age, a new side of the world is opened up for you to go and colonize. You can't do that if both sides are available to players at the start of the game. Hence why its 5 players in Age1 & 2 but 8 players in the modern age. If it was because of switch, they could literally limit the number of civs on switch but not on PC. I think graphics is far more likely impacted by availability on consoles than actual gameplay mechanics.
I'm a late-game person who loves to see how far my civ can go even after I've won the game, so I'm happy the new game will have mechanics to keep late-game interesting~ And thanks Ursa for asking all those important questions, as well as speaking up for the console community! 👍👍👍 (yes, I'm a Switch player)
Thanks so much for asking these multiplayer questions! I had been very curious about how it would work. I'm liking the idea of age-focused multiplayer - I wonder if there are ways you can set "win conditions" for specific ages?
For the player count I feel like people are going to complain either way. No switch? Complain. Switch performs badly because of too many people? Complain. Limit everyone because of Switch? Complain.
The complaints will just be from different people. Obviously. This is human nature, people want what's best for them and don't care about others. But, the playerbase majority and most longstanding members are PC players. Showing respect to that over the new console crowd would be the right thing to do overall. Also the switch is a shitty platform for a 4X game, it should not be hampering the rest of the players. It should not even be supported by civ7. But of course they will complain at what I said, and again I refer you to the start of this post. I don't care. But Firaxis will just do what they think will make them the most money. Apparently they think this is the way, they will find out soon enough if they were right or wrong.
Supporting the switch in my view is a mistake. Switch 2, sure. But the further you go back the more compromises you have to make. So I sort of wish they cut the switch seeing as the sequel is highly rumoured to be in production right now. So it already feels out of date to support it. So we get less players, worse graphics because of the switch.
@@BlackNomad1 I don't think pc graphics are gonna be worse because of switch. While the switch 2 is rumored in production now, it may still be released later than civ 7 and the switch still has >100mil units sold
Its actually one of the worst choices they've ever made trying to make the same game on pc and mobile platforms what world would the PC version not suffer because of it. Have you tried playing Civ 6 on the switch? its HELL even on a small map past turn 50
love the question about open borders and alliances. System at least could prompt a diplomatic event as they expire. Then you could at least choose to renew or not
@@UrsaRyan It sounded like they're at least going to consider it for open borders following your prompt, so if they make a last minute change (or subsequent patch) to include it, we might have you to thank for it Ursa!
What a glow up Ursa... I watched you since quite the beginning, and look at you now! You damn know how to get an interview going. Congrats and thank you for your content
Very happy for you getting the opportunity to do this. I sometimes wonder how you can physically be bothered to keep content coming, but you’ve been consistent. Huzzah, good job
They keep talking about "all civs being on one landmass" - like is every Antiquity age map Pangaea now and then it becomes Terra? No more Archipelago maps or anything like that? No more pure land maps? No crazy map generation where almost every water tile is coastal?
it's possible because they said they focus on multiplayer so all players have fair start. Because of that they basically did all fields have some sort of income, even desert. In previous games even if you choose continents it was sometimes possible to start isolated on small island. That could be a reason to just dump all starting maps into one land.
This has me very worried...tbh the entire game is worrisome. Modding will be what saves this game IMO. Especially for verterans of the genre. Mods will fix all of these mistakes from the devs and add all the stuff we want to see that they have not done because they spent their time working on crossplay with a switch....So perhaps the best bet is to wait to buy the game until the mods have had time to be developed and the game goes on a big steam sale. Buying right now for full price seems like a rip off compared to civ5 and civ6. It will be fresh and new for a few weeks but the substance probably wont be there and the problems will become apparent quick with civ7. Let the modders save the game like they do so well, and wait a bit to buy the game.
@absolutefolly2011 people said the exact same things about civ 6 on launch. And yes, some of it was true and the DLC did improve the gameplay a lot, but it is still the original game at its core.
@@bigfudge2031 not the same. People were afraid that the game will be with less features compared to civ V + DLCs but they knew, the game will be more or less the same. Now, they are changing game fundamentally in a way players didn't asked for - like dynamic civs. For me it's wrong that you need mods to play the way you want because devs don't want to give you any options and force crisises and other stuff. They should at last share their income with modders.
I've been playing Hot Seat with my family and friends for as long as I can remember. It would be a huge blow for me if the feature doesn't end up coming to the game.
Japan as a continuous civ was a good question but breaking by dynasty was the obvious. "Japan" has been aggressive against others, notably Korea, and has been isolationist, switching. It's been feudal under an Emperor, it's been feudal under the shogunate, it's been centralized as well. I like the micro-deep-dive approach, since the history and culture and exploration of such is always interesting to see the changing emphasis. In your backyard, Britons became Angles became Saxons then got mixed with Normans then became English and are now British.
12:07 I understand and I agree with what they say about certain civ paths, and for India it does work (it's the same "region"). But it still doesn't explain Egypt -> Songhai. Those are in entirely different regions with no historical relationships whatsoever.
Ya their idea for changing nations does not seem fully fleshed out yet, and its kinda late in the cycle to fix it now... Mods will probably save the day as usual, just wait a bit to buy the game until the modders have had a chance to fix it all up.
We need zillions of civ in later eras to allow really smooth transitions and the game company has limit on how many dlc they can make that people are willing to buy to increase the amounth of available civs! That is why the mod community is so important, so that we get more of those later era civs to fill the gaps and allow smoother (historical/regional) transitions!
Definitely. It's a very complicated challenge they've given themselves as history is messy. It's easier with places like Japan and India that have semi-linear successions of dynasties, but elsewhere, not so much. How do the Native American civs work? Real life history means these empires were largely decimated by colonial powers, and I don't see transitioning from e.g. Aztec to Spain as being particularly tasteful. We're just going to have to wait and see.
@@UrsaRyan Only 8 minutes in, but it really feels like a lot of the gripes the community have had are just tithe-ing (teething) issues that purely come from the scope and scale of the release. People seem to have forgotten that multi-platform, cross-platform release wasn't a thing at all for Civ 6 - there were 5 waves of ports that occurred for 4 years after Civ 6 launch. I expect that there back-end must be hell right now because of it, but the positive impact for development that it will have post-release will be tremendous. Having a consistent code-base to start from and not multiple releases that have more/less DLC content will be a massive weight off their shoulders. I'd put money on: -Multiplayer player count increase -Multiplayer hotseat -More traditional map/ gameplay experience (ie Pangaea) -(Probably more things that I can't think of) All to come in the year or two post launch. Also, given that modding seems very similar, I wouldn't be surprised if Civ 6 modders will very quickly be able to patch up these problems very fast.
@@liampouncy7808 All true, but you can not blame people for looking at this game and comparing it to the previous ones and noticing that they are being restricted due to the crossplay where they never were before, and the price is significanlty higher for what you are getting on day 1. Perhaps it will be perfect in 2 years time when its all been modded to perfection and patched to its full scope....but thats not really how consumerism should work. Firaxis and 2k are lucky they have a lot of community goodwill and appreciation banked from its previous titles to fall back on and use to help soften this transition.
Great stuff, overall really happy with what they've come up with. I still maintain that crisis system and rubberbands are not going to fix the issue of boring late game. The issue in Civ VI is that players snowball and AI doesn't, so once you've caught up with the AI it's over. The only way to fix that is to decrease the ways you can snowball, and/or to teach the AI to snowball as well.
Yessss thanks for asking about the 5 player limit! Very excited to hear they're probably going to be able to increase that on the PC at the very least.
Wow! What a scoop for you Ursa Bear, you must have really impressed them for them to trust you with an exclusive interview like this. Congratulations Ryan!!
With picking civs between eras in multiplayer, i feel like there should be a rule setting you can use to choose whether, e.g., highest scoring player picks first, lowest scoring picks first, ranked choice vote for who to go first to last, random, etc.
@@UrsaRyan Yeah, that was the ansver i did get from the interview. The problem is if there is that one jerk in the mp that does not follow the rules. But there are those ****** in all multiplayer games, so there is not really good solutions for situations like that.
I think they sort of alluded to the answer, but I really want someone to ask them how the map expansion will work on maps like Pangea where there is not a large second landmass. I don't think most of the community was heavily against civ transitions, I think they were mostly upset at things that didn't make sense like Egypt > Mongolia. And going off of that being the biggest issue with it, I think if they wanted to change things or "fix" things, that just changing the civ a civ can transition into is a easy enough change for them to do to make the community happy.
Thanks for the interview, early bear special! Would have liked to know if console will get mouse and keyboard support! As a console player it would be a god-sent. Also if consoles will get the full range of features, for eg in Civ 6 we couldnt use the search feature. Also also, will the UI be updated? It needs a change! The focus of gray really makes distinguishing things difficult!
I feel like people are going to complain either way. No switch? Complain. Switch performs badly because of too many people? Complain. Limit everyone because of Switch? Complain.
@@ryandelaune139 The complaints will just be from different people. Obviously. This is human nature, people want what's best for them and don't care about others. But, the playerbase majority and most longstanding members are PC players. Showing respect to that over the new console crowd would be the right thing to do overall. Also the switch is a shitty platform for a 4X game, it should not be hampering the rest of the players. It should not even be supported by civ7. But of course they will complain at what I said, and again I refer you to the start of this post. I don't care. But Firaxis will just do what they think will make them the most money. Apparently they think this is the way, they will find out soon enough if they were right or wrong.
So, five civs on one land mass in Antiquity, then also five in Exploration, leading to eight in the last age. Well, does that mean that as Exploration begins, all five are still on the same land mass as they were in Antiquity? Do some of the five get moved to what you would think would be the New World across the seas? Or is Exploration a race by the five on the original land mass competing to take over more of a previously unexplored New World? Then, in the last age, the three new civs that join the game in that age, are plopped down in the New World? As successor civs to civs that notionally started in the New World, but, since the map didn't have the New World in Antiquity, all of that is notional backstory? That concept would be that, say, Brazil or Mexico, are new civs that appear only in the last age, and their prehistory in the two earlier ages is purely notional. Maybe, say, the Aztec are in Exploration, but only as a city-state, and then they get promoted to the new civ of Mexico for the last age, but only if certain things happen to the Aztec city-state in the Exploration age? Or do the three new civs represent successor states to the Old World powers, sort of like the US as a successor state to GB, that breaks off from the mother country under certain conditions? Maybe that breakaway would be the second crisis, the one between Exploration and the last age. The last age could have its three new civs arise from both sources, of course, mix and match, all depending on what happens in the game during Exploration. Perhaps, if an Old World civ really expands in the New World but stalls out in the Old World, the last age could see it disappear from the original land mass, and its successor be a New World civ -- think Portugal going away and being succeeded by Brazil, or Spain by Argentina or Mexico.
We know that the game is basically a Terra map. 5 civs start on one continent, and then the map grows and the new area is NOT inhabited by new civs. But where the additional 3 civs in Modern come from is still unknown.
@@ellie6091 Do we know if the map grows again in the Modern? Is the 5-5-8 thing only for multiplayer, or does it apply to single-player as well? Only one size of map? I'm just going off what I remember from seeing the various official videos once, and at my age memory is highly fallible.
Seems promising that they pledged to increase the player count for multiplayer eventually - but confused about how it works at launch. When the game expands in the second age, are the additional players new humans who join the game or AI??
I expect that we will either start directly at modern age, if you want to have 8 players. If you start earlier, i expect that AI will fill the empty slots… but that is just a ques. It could be that if you start with 5… you end the game with 5 (unles one player is eliminated)
*Glad they keeping the modding community going with this. who cares about console owners, Ursy? lol there loss for buying it on that.. lol myself, i'm not interested in multiplayer, just want single yeah cos im a loaner with no friends lol* 💪👍
Dude, the game seeming to launch with Pangea + New World as the only map type is a MASSIVE disappointment. At least they seem to understand this and are working towards others (among other things). It also helps explain the 5-8 players thing. Such a bummer for launch though.
I'd really love to know if they've been able to solve the issue with multiplayer disconnect. I have a solid group of friends that enjoy playing, but it can take a good 30+ minutes to get the game going only to get the dreaded disconnect notification a bit in and losing another huge chunk of time logging off and on multiple times hoping it resolves.
I am quite interested in what sort of civilizations will be available due to the new age/ civilization system. I am Polish so I can’t help but be intrigued by what sort of a path one can expect to become a Polish civilization for example. Will there be a Slavic civilization? If I am aiming to play as Poland and my friend is aiming for Russia will there be problems in choosing the same common ancestor, Slavs? I think it would be very fun to begin as the Sarmatians of antiquity or alternatively the Scythians as they are sorta similar and already present in Civ 6, then transition into Slavs and eventually into Poles. This would be an interesting way to incorporate Polish Sarmatian origin beliefs that were believe during Commonwealth times. There is a lot of great possibilities, but I fear that it will fall short of my expectations.
as always, great content from you ursa. it's so great that you are getting this amazing opportunities, it's def a recognition of your place in the civ community. thank you! :)
I'm still wondering how the map starts tie into the map expansions as the age progresses. Does every player in a game start on the same landmass and you can always meet every player in the first age? Or can some players only be discoverable once the world opens up in exploration? It seems far too limiting for the former to be the case, as how would world TSL maps even function?
Outwardly admitting civ 7 will be restricted by the architecture of a 10 year old HABDHELD console. God that's just dumb limiting the game so much is one is the biggest issues I have alongside the unlinked leaders and civ swapping that are just idiotic. Getting tired of Ed bringing up a handful of posts with civ paths as if that's how everyone feels and using it to deflect
We had a great time digging into Civ 7 with you - thanks for the chat and great Qs, Ursa!
Will the firaxis logo music be toned down in civ 7? I'm getting old and we don't need our hearing lost any quicker.
A pleasure to chat to you @firaxisgames ! Hopefully we can do this again sometime :)
@@FiraxisGames remove Denuvo
@@FiraxisGames delete Denuvo
I think rivers could have been done on tile edges if you account for the movement relative to starting position.
Look at you, doing exclusive interviews and getting invited to fancy events! I'm very happy for you, Ursa. It's well deserved.
Thanks so much = ) It was a lot of fun to do!
Impressed bears huzzah
@@UrsaRyanjust don’t let it go to your head Ursa. Paul was once interviewed by a game’s journalist and we know how he ended up!!!
But all jokes aside this is a huge leap forward and I couldn’t be more happy for you! You deserve this also praise Crustus🦀
I love Carl. He’s such a game player. He bridges that gap between developers and players.
Honestly he really goes out of his way to answer stuff we ask, really appreciate that. What a guy
Thank you!
@@fxs-B0RDERL1NEoh my god carl what’s up if you ever conquer the world can you please make me your five-star general please please
Really great questions. As a multiplayer-only civ player I'm so glad to have those asked and answered, and it's good to know that we'll probably be getting more traditional 8-person start games/maps in the future!
They choose switch players over us 8man MP enjoyers.
I feel betrayed 😵
I expect that this will likely be something that gets patched in fairly fast - or at least that's the impression I got!
@@baxter1004 its a numbers thing. The civ6 multiplayer scene is tiny compared to the number of people who play actively on consoles. Hopefully they allow mods to really shape and redefine the game, like allowing a mod to expand the size of the player limit, to force a 4v4 or 8man ffa on that tiny antiquity/exploration map regardless of their balance/vision, because that too can be rebalanced and fixed with mods. Modding is the gift that keeps on giving for these type of games and I do hope they allow the mods a lot of freedom to change the game.
yeah, there's also no hurry to get a multiplayer community as that tends to establish once the game is on a stable release
Nintendo Switch will strugle to get more than 5 civs… but who knows, maybe they can so it somehow…. The map size will ingrease whereyhe memory of Nintendo becomes extremely limiting factor.
As someone who only plays hot seat, I‘m very glad you asked about it
Great video in general
So what’s the plan for C7 if you’re hot seat only??
Cheers! Tried to ask as much as I could
Thank you SOOOO much for giving console players a voice at the end of the question about mods! I understand it’s probably not gonna happen anytime near launch (if at all) because of console restrictions, but it’s great to know people like you are out there advocating for the console community and putting the idea on their radar (:
They definitely know about it - it's likely to be a tough one to solve but who knows, maybe they'll get something in place
So cool! Thank you to Ed and Carl for sharing all the information (and Ursa for asking!!)
Hope it was helpful!!
They hinted at naval warfare in the exploration age, and I can't wait to learn more. I'm eager to see if naval Commander will be separated from land. I'm also looking forward to what the third age has in store for air combat. Maybe the return of the Air/Satellite layer from BE, and a more robust system for moving and using air units including civilian aircraft.
I'm excited about the possibility I must say!
Thats how u deal with a community that seems a little on edge about the choices in Civ7. You publically talk to them, answer questions, and familiarize them with the potential of the new game.
Great Job Civ7 team!
It's great to hear directly from them! Hope to chat to them again soon
I think its so great that the devs communicate like this with YT content creators around the game because we know they know they also communicate with us, regular players, this way. You are our voice Ursa. You are our Suzerain in the world of Sid Meier's Civilization consumation. I cant wait for the new Civ :')
At the end, I would have liked to ask if there will at least be a notification like "Open Borders agreement with [Civ] ends next turn". Clicking on it could then take you to the diplo screen and you could then re-apply for it, such that there isn't an actual break in it.
Yes I think something like this could be done = )
Awesome for you Ursa on landing a such a cool interview! That's so exciting!
Thanks so much = )
My partner and I are really looking forward to this game, we found out it was due for release randomly via steam and have played over 1000 hours of Civ6 together, hunting down all those quirky achievements Firaxis have added over the years. Really gutted that hot seat isn't a thing, Civ 6 is genuinely one of our favourite pastimes, I hope you are able to implement it with some future update. The game looks great and we love all of the new changes that have been showcased so far!
Same, im not really buying the explanation. Obviously single player is what's big in civ, but there seems to be a big push for multiplayer support with civ7 but they are skipping hot seat all together? Hot seat seem incredibly easy to implement, no networking , syncing or hacking to worry about, just turn an ai player into an extra human player. Also is hot seat really that much smaller than regular multiplayer, ive always prefered hot seat in turn based games for obvious reasons.
Amazing interview. Thank you! So hype for civ 7!
Hope it's helpful!
Good interview this should be part of an official press release for Civ 7
EXCLUSIVE EARLY BEAR ACCESS (NOT REALLY I AM JUST ON THE DISCORD) Huzzah! You're big time, Ursa
Huzzah!!! Discord FTW!
Map size due to platform constraints, i.e. Switch. I really think they are holding themselves back by designing for that system. New phones have more horsepower than that thing.
Left us in the dark
Doubt it.
The limit is based on the fact that the map starts small (like mainland world) and then in exploration age, a new side of the world is opened up for you to go and colonize. You can't do that if both sides are available to players at the start of the game. Hence why its 5 players in Age1 & 2 but 8 players in the modern age.
If it was because of switch, they could literally limit the number of civs on switch but not on PC.
I think graphics is far more likely impacted by availability on consoles than actual gameplay mechanics.
And the switch 2 is similarly underpowered
@@homanhdid you not watch the video???
Did you miss where they said that just a result of simultaneous launch and player limits will be increased on platforms that can handle it.
I'm a late-game person who loves to see how far my civ can go even after I've won the game, so I'm happy the new game will have mechanics to keep late-game interesting~ And thanks Ursa for asking all those important questions, as well as speaking up for the console community! 👍👍👍 (yes, I'm a Switch player)
Fingers crossed everyone will be happy with what we get! Yes I'm excited for late game stuff as well
Thanks so much for asking these multiplayer questions! I had been very curious about how it would work. I'm liking the idea of age-focused multiplayer - I wonder if there are ways you can set "win conditions" for specific ages?
We'll have to wait and find out! And mdoders will have their fun here I'm sure as well..!
For the player count I feel like people are going to complain either way. No switch? Complain. Switch performs badly because of too many people? Complain. Limit everyone because of Switch? Complain.
The complaints will just be from different people. Obviously. This is human nature, people want what's best for them and don't care about others. But, the playerbase majority and most longstanding members are PC players. Showing respect to that over the new console crowd would be the right thing to do overall. Also the switch is a shitty platform for a 4X game, it should not be hampering the rest of the players. It should not even be supported by civ7. But of course they will complain at what I said, and again I refer you to the start of this post. I don't care. But Firaxis will just do what they think will make them the most money. Apparently they think this is the way, they will find out soon enough if they were right or wrong.
Supporting the switch in my view is a mistake. Switch 2, sure. But the further you go back the more compromises you have to make. So I sort of wish they cut the switch seeing as the sequel is highly rumoured to be in production right now. So it already feels out of date to support it. So we get less players, worse graphics because of the switch.
@@BlackNomad1
I don't think pc graphics are gonna be worse because of switch.
While the switch 2 is rumored in production now, it may still be released later than civ 7 and the switch still has >100mil units sold
Its actually one of the worst choices they've ever made trying to make the same game on pc and mobile platforms what world would the PC version not suffer because of it.
Have you tried playing Civ 6 on the switch? its HELL even on a small map past turn 50
love the question about open borders and alliances. System at least could prompt a diplomatic event as they expire. Then you could at least choose to renew or not
I'm going to keep asking for this = )
@@UrsaRyan It sounded like they're at least going to consider it for open borders following your prompt, so if they make a last minute change (or subsequent patch) to include it, we might have you to thank for it Ursa!
I am really excited at the idea of a competitive league sponsored by 2k! Great interview ursa keep up the phenomenal work!
We'll have to see what happens...!
What a glow up Ursa... I watched you since quite the beginning, and look at you now! You damn know how to get an interview going. Congrats and thank you for your content
Cheers! I was a bit nervous tbh, but it seemed to go well. Good practice!
Hey there's Ed Beach! Good on ya mate
Great Q&A can’t wait to see how high this game can reach
Cheers!
Very happy for you getting the opportunity to do this. I sometimes wonder how you can physically be bothered to keep content coming, but you’ve been consistent.
Huzzah, good job
I love what I do what can I say :) thank you!
Not the earliest bear, but certainly an early bear 😤
AN early bear is never late
Huzzah! These guys are awesome!
Huzzah!!!
Excellent questions Ursa, you could be a journalist!
Haha, that's far too kind xD
Wow this is well worth the watch!
Huzzah! Early Bear special!
Huzzah!!!
Man these devs are so likable :D
They clearly love the game, it's such a good sign
Nicely done. Truly professional.
Cheers = )
They keep talking about "all civs being on one landmass" - like is every Antiquity age map Pangaea now and then it becomes Terra? No more Archipelago maps or anything like that? No more pure land maps? No crazy map generation where almost every water tile is coastal?
it's possible because they said they focus on multiplayer so all players have fair start. Because of that they basically did all fields have some sort of income, even desert. In previous games even if you choose continents it was sometimes possible to start isolated on small island. That could be a reason to just dump all starting maps into one land.
They said at the release of the game.
This has me very worried...tbh the entire game is worrisome. Modding will be what saves this game IMO. Especially for verterans of the genre. Mods will fix all of these mistakes from the devs and add all the stuff we want to see that they have not done because they spent their time working on crossplay with a switch....So perhaps the best bet is to wait to buy the game until the mods have had time to be developed and the game goes on a big steam sale. Buying right now for full price seems like a rip off compared to civ5 and civ6. It will be fresh and new for a few weeks but the substance probably wont be there and the problems will become apparent quick with civ7. Let the modders save the game like they do so well, and wait a bit to buy the game.
@absolutefolly2011 people said the exact same things about civ 6 on launch. And yes, some of it was true and the DLC did improve the gameplay a lot, but it is still the original game at its core.
@@bigfudge2031 not the same. People were afraid that the game will be with less features compared to civ V + DLCs but they knew, the game will be more or less the same. Now, they are changing game fundamentally in a way players didn't asked for - like dynamic civs. For me it's wrong that you need mods to play the way you want because devs don't want to give you any options and force crisises and other stuff. They should at last share their income with modders.
I've been playing Hot Seat with my family and friends for as long as I can remember. It would be a huge blow for me if the feature doesn't end up coming to the game.
Loving the console love tournament play sounds amazing great questions, dog
Cheers! Here is hoping...!
I can’t wait to play this game
Japan as a continuous civ was a good question but breaking by dynasty was the obvious. "Japan" has been aggressive against others, notably Korea, and has been isolationist, switching. It's been feudal under an Emperor, it's been feudal under the shogunate, it's been centralized as well. I like the micro-deep-dive approach, since the history and culture and exploration of such is always interesting to see the changing emphasis.
In your backyard, Britons became Angles became Saxons then got mixed with Normans then became English and are now British.
CARL!
The legend!
@UrsaRyan I still remember the live streams with him on the Civ 6 DLC's.... so fun to watch then. Great times.
I'm really happy Ursa got this opportunity. The hardest working civtuber amongst many hard working tubers.
I try my best - it's a lot of fun!
12:07 I understand and I agree with what they say about certain civ paths, and for India it does work (it's the same "region"). But it still doesn't explain Egypt -> Songhai. Those are in entirely different regions with no historical relationships whatsoever.
Ya their idea for changing nations does not seem fully fleshed out yet, and its kinda late in the cycle to fix it now... Mods will probably save the day as usual, just wait a bit to buy the game until the modders have had a chance to fix it all up.
Mods, DLC - the more choice we get, the more natural the pathing will seem I think
We need zillions of civ in later eras to allow really smooth transitions and the game company has limit on how many dlc they can make that people are willing to buy to increase the amounth of available civs!
That is why the mod community is so important, so that we get more of those later era civs to fill the gaps and allow smoother (historical/regional) transitions!
Definitely. It's a very complicated challenge they've given themselves as history is messy. It's easier with places like Japan and India that have semi-linear successions of dynasties, but elsewhere, not so much. How do the Native American civs work? Real life history means these empires were largely decimated by colonial powers, and I don't see transitioning from e.g. Aztec to Spain as being particularly tasteful. We're just going to have to wait and see.
we're so back
We're so back!!
So PC players will also be restricted with a tiny map just because of the restrictions of other consoles? Damn this is a bummer...
Sounds like that might be the case on release, but it will get unwound as they patch. Or at least that's the impression I got
@TheRealNacho87 This might prove useful for the first 5 to 10 games but i promise you sweetheart that there will be mods to fix this.
@@UrsaRyan Only 8 minutes in, but it really feels like a lot of the gripes the community have had are just tithe-ing (teething) issues that purely come from the scope and scale of the release. People seem to have forgotten that multi-platform, cross-platform release wasn't a thing at all for Civ 6 - there were 5 waves of ports that occurred for 4 years after Civ 6 launch.
I expect that there back-end must be hell right now because of it, but the positive impact for development that it will have post-release will be tremendous. Having a consistent code-base to start from and not multiple releases that have more/less DLC content will be a massive weight off their shoulders. I'd put money on:
-Multiplayer player count increase
-Multiplayer hotseat
-More traditional map/ gameplay experience (ie Pangaea)
-(Probably more things that I can't think of)
All to come in the year or two post launch. Also, given that modding seems very similar, I wouldn't be surprised if Civ 6 modders will very quickly be able to patch up these problems very fast.
The switch holds every game back, unfortunately
@@liampouncy7808 All true, but you can not blame people for looking at this game and comparing it to the previous ones and noticing that they are being restricted due to the crossplay where they never were before, and the price is significanlty higher for what you are getting on day 1. Perhaps it will be perfect in 2 years time when its all been modded to perfection and patched to its full scope....but thats not really how consumerism should work. Firaxis and 2k are lucky they have a lot of community goodwill and appreciation banked from its previous titles to fall back on and use to help soften this transition.
Nice interview Ursa :)
I am looking forward to Civ7, a lot!
But Civ 5 launch and Civ6 launch made me be aware that prepurchase might not be the best.
Great stuff, overall really happy with what they've come up with. I still maintain that crisis system and rubberbands are not going to fix the issue of boring late game. The issue in Civ VI is that players snowball and AI doesn't, so once you've caught up with the AI it's over. The only way to fix that is to decrease the ways you can snowball, and/or to teach the AI to snowball as well.
Great question, well done 👍
Thanks!
Yessss thanks for asking about the 5 player limit!
Very excited to hear they're probably going to be able to increase that on the PC at the very least.
Fingers crossed I think they're hearing us
Thanks for asking what we wanted to know big PP ursa.
I did my best! More questions for sure but a good start = )
Oo! An early bear treat!
Huzzah!!!
Huz rahhhhhh!!!!!
Wow! What a scoop for you Ursa Bear, you must have really impressed them for them to trust you with an exclusive interview like this. Congratulations Ryan!!
Thank you = ) It was fun to practice interviewing, hopefully I'll get another shot soon!
Best narrator joke was Divine Right quoting Monty Python & The Holy Grail about watery tarts throwing swords.
i hope multplayer has a setting for the more enforced cive age transition options too
Good interview you're a natural
Cheers = )
I hope they balance out the late game in Civ 7. Anyways great interview.
ta!
I love you Ursa!
What a great interview! My only question is if Map Builder comes back.
I presume so... they seemed to hint at similar tools at any rate
With picking civs between eras in multiplayer, i feel like there should be a rule setting you can use to choose whether, e.g., highest scoring player picks first, lowest scoring picks first, ranked choice vote for who to go first to last, random, etc.
I reckon the lobby might be able to set it's own rules
@@UrsaRyan
Yeah, that was the ansver i did get from the interview. The problem is if there is that one jerk in the mp that does not follow the rules. But there are those ****** in all multiplayer games, so there is not really good solutions for situations like that.
I love to see that they are hearing some of the criticisms around limitations around multiplayer and are looking at expanding after release.
I think a bunch of stuff is going to get looked at after release
nice interview! was this an exclusive interview for you? did others get to interview? asking so i can see if devs reveal even more stuff !
anyone wondering i'm seeing other interviews pop up now
I think there were 4 / 5 of us XD
@@UrsaRyan cheers it was nice surprise
Much earlier than usual bears, Huzzah!
Huzzah!!!
I just want the red modpack again, the units look so good but I just want them to look like an actual army
Love Carl and Ed
Legends
In Ed we trust!
I think they sort of alluded to the answer, but I really want someone to ask them how the map expansion will work on maps like Pangea where there is not a large second landmass.
I don't think most of the community was heavily against civ transitions, I think they were mostly upset at things that didn't make sense like Egypt > Mongolia. And going off of that being the biggest issue with it, I think if they wanted to change things or "fix" things, that just changing the civ a civ can transition into is a easy enough change for them to do to make the community happy.
Nice
Thanks for the interview, early bear special!
Would have liked to know if console will get mouse and keyboard support! As a console player it would be a god-sent. Also if consoles will get the full range of features, for eg in Civ 6 we couldnt use the search feature.
Also also, will the UI be updated? It needs a change! The focus of gray really makes distinguishing things difficult!
Mouse & keyboard is a good question - i'll save it for next time (fingers crossed!)
All the MSPaint art lead to this.
crazy huh
brutal man we get 5 player map because they decided to release it on switch at the same time
I feel like people are going to complain either way. No switch? Complain. Switch performs badly because of too many people? Complain. Limit everyone because of Switch? Complain.
@@ryandelaune139 The complaints will just be from different people. Obviously. This is human nature, people want what's best for them and don't care about others. But, the playerbase majority and most longstanding members are PC players. Showing respect to that over the new console crowd would be the right thing to do overall. Also the switch is a shitty platform for a 4X game, it should not be hampering the rest of the players. It should not even be supported by civ7. But of course they will complain at what I said, and again I refer you to the start of this post. I don't care. But Firaxis will just do what they think will make them the most money. Apparently they think this is the way, they will find out soon enough if they were right or wrong.
At least they said they will be looking to increase the limit after release but still a bit of a bummer
@@ryandelaune139That's our world now. The internet seems to breed malcontent these days
Cool
Amazin
I happy with the narrator but Morgan freeman will always be my top choice for narration
We want hotseat!
Big pp Ursa, LETS FUCKING GOOOOOOOOO.
Huzzah!!!
Ed sounds/looks sick. Hopefully Firaxis isn't crunching.
It was kind of him to power through!
HUZZAH!!
So, five civs on one land mass in Antiquity, then also five in Exploration, leading to eight in the last age.
Well, does that mean that as Exploration begins, all five are still on the same land mass as they were in Antiquity? Do some of the five get moved to what you would think would be the New World across the seas? Or is Exploration a race by the five on the original land mass competing to take over more of a previously unexplored New World?
Then, in the last age, the three new civs that join the game in that age, are plopped down in the New World? As successor civs to civs that notionally started in the New World, but, since the map didn't have the New World in Antiquity, all of that is notional backstory? That concept would be that, say, Brazil or Mexico, are new civs that appear only in the last age, and their prehistory in the two earlier ages is purely notional. Maybe, say, the Aztec are in Exploration, but only as a city-state, and then they get promoted to the new civ of Mexico for the last age, but only if certain things happen to the Aztec city-state in the Exploration age? Or do the three new civs represent successor states to the Old World powers, sort of like the US as a successor state to GB, that breaks off from the mother country under certain conditions? Maybe that breakaway would be the second crisis, the one between Exploration and the last age. The last age could have its three new civs arise from both sources, of course, mix and match, all depending on what happens in the game during Exploration. Perhaps, if an Old World civ really expands in the New World but stalls out in the Old World, the last age could see it disappear from the original land mass, and its successor be a New World civ -- think Portugal going away and being succeeded by Brazil, or Spain by Argentina or Mexico.
We know that the game is basically a Terra map. 5 civs start on one continent, and then the map grows and the new area is NOT inhabited by new civs.
But where the additional 3 civs in Modern come from is still unknown.
@@ellie6091 Do we know if the map grows again in the Modern? Is the 5-5-8 thing only for multiplayer, or does it apply to single-player as well? Only one size of map?
I'm just going off what I remember from seeing the various official videos once, and at my age memory is highly fallible.
@@2gtomkins We know *something* happens, but they've been tight lipped about it, because exploration is supposed to remain interesting even then.
Seems promising that they pledged to increase the player count for multiplayer eventually - but confused about how it works at launch. When the game expands in the second age, are the additional players new humans who join the game or AI??
Not sure we know that at the moment
I expect that we will either start directly at modern age, if you want to have 8 players. If you start earlier, i expect that AI will fill the empty slots… but that is just a ques. It could be that if you start with 5… you end the game with 5 (unles one player is eliminated)
I'd like to know what enhancements they will do for the PS5 Pro. I know for Civ 6 they did 1080p for PS4, and 1440p for PS4 Pro.
I wasnt expecting you to be bald, that was a real jumpscare
The ones that get scared are the ones it tends to strike...
With alliances in Civ 6 an easy fix would just be to get a renewal prompt 1 turn before the current agreement ends.
This!!!
Huzzah!
Huzzah!!!
Huzzah!
*Glad they keeping the modding community going with this. who cares about console owners, Ursy? lol there loss for buying it on that.. lol myself, i'm not interested in multiplayer, just want single yeah cos im a loaner with no friends lol* 💪👍
Civ 6 II for the Switch. Great job guys.
if the final era has a limit of 8 players, does that mean in multiplayer they will add 3 AI civs when the map expands?
Not sure we know right now
The lack of hotseat is the reason that at least myself and friends will not be buying/playing the game. Its our preferred way to play the game.
If only console could have mods... id pay $$$ for this feature 😢
I hope navy is better in civ 7 (as well as ai actually doing stuff with it)
Dude, the game seeming to launch with Pangea + New World as the only map type is a MASSIVE disappointment. At least they seem to understand this and are working towards others (among other things). It also helps explain the 5-8 players thing. Such a bummer for launch though.
£673 - I can't see any timestamps for a question regarding the University of Sankore.
NOOOOO
HUZZAH!
Huzzah!!!
I'd really love to know if they've been able to solve the issue with multiplayer disconnect. I have a solid group of friends that enjoy playing, but it can take a good 30+ minutes to get the game going only to get the dreaded disconnect notification a bit in and losing another huge chunk of time logging off and on multiple times hoping it resolves.
If one of the players are constantly desyncing it’s because they’re altering the game (cheating)
@@dpurdyciv4417 That's not true at all.
Modder here. They haven’t addressed if the asset limit that made civ 6 difficult to add new content will return.
Nothing on that yet alas
I am quite interested in what sort of civilizations will be available due to the new age/ civilization system. I am Polish so I can’t help but be intrigued by what sort of a path one can expect to become a Polish civilization for example. Will there be a Slavic civilization? If I am aiming to play as Poland and my friend is aiming for Russia will there be problems in choosing the same common ancestor, Slavs? I think it would be very fun to begin as the Sarmatians of antiquity or alternatively the Scythians as they are sorta similar and already present in Civ 6, then transition into Slavs and eventually into Poles. This would be an interesting way to incorporate Polish Sarmatian origin beliefs that were believe during Commonwealth times. There is a lot of great possibilities, but I fear that it will fall short of my expectations.
as always, great content from you ursa. it's so great that you are getting this amazing opportunities, it's def a recognition of your place in the civ community. thank you! :)
🖖
I'm still wondering how the map starts tie into the map expansions as the age progresses. Does every player in a game start on the same landmass and you can always meet every player in the first age? Or can some players only be discoverable once the world opens up in exploration? It seems far too limiting for the former to be the case, as how would world TSL maps even function?
Everyone start from the same continent.
For multiplayer, I can see Score being used to define who chooses first their next Civ, with the player with the worst Score choosing first.
Outwardly admitting civ 7 will be restricted by the architecture of a 10 year old HABDHELD console. God that's just dumb limiting the game so much is one is the biggest issues I have alongside the unlinked leaders and civ swapping that are just idiotic. Getting tired of Ed bringing up a handful of posts with civ paths as if that's how everyone feels and using it to deflect
Blue Sun in Civ VII still not confirmed or denied.