Worst SL are the ones with grand plans in mind. Best SL I've seen was a guy who found out he got 5 steam-sales newbies in his 8-men sq, so he just gave up actual fighting and spend the whole match with all the sq members in a relatively safe rear point and patiently talks through basics and answers their questions. Me and the other guy just feel ok with it and act like some sort of assistants.😅
People can be both types. But in essence you describe the difference between a good leader and a good coach. And like I mentioned above, many may argue the best is being both, and that good leadership includes coaching.
Incompetent and cocky Squad leaders should be spoken to directly. SL's that micromanage and yell at people are the worst, I tell them they are shitty at leading and that they can fuck off, then I leave. I'm not trying to change them, because I can't. Incompetent squad leaders on the other hand are ones I try to help by telling them the potential problem or risk with their idea. Sometimes they listen, sometimes they don't. As long as they are receptive I'll stay in the squad. If they keep making boneheaded mistakes while ignoring advice, I'll just leave. I find it's better to lead by example on a server by being an excellent SL and building a positive reputation. That way you don't have to worry about the leadership of your squad, because you take responsibility for it.
I find it far easier to act as a 2IC when playing infantry, as I have a hard time multitasking multiple voice channels as well as fighting. But I have a far easier time helping an SL by limiting coms channels, and throwing up suggestions/negative feedback as needed. I think people should consider operating IFV or other medium support vehicle first if they want more experience on the leading aspect, as you have less people to manage/pay attention to while still being relatively effective. You don’t even have to be a gunner, just help the others manage their operation on the vic and elect the plan of action.
I am just 4 minutes in and love it. I say: Lead and coordinate/take responsibility together to give the squad leader more freedom to coordinate with other SLs. I've experienced times when bad leadership broke a team (worklife). And that is only because the team let it be broken by it, instead of carrying the flame from previous good leadership.
I remember when my SL told our 9 men squad to wait in ambush on some forgotten road for 20 minutes while our teammates were struggling to defend our points without us. Then we ran for 15 minute to reinforce them, died and then the round ended with our crushing defeat. Hate such overly patient SLs.
Ambushes should be 3 people at most, LAT/HAT/Combat engineer/rifleman for AT ammo are good classes. Assuming we don't have info on enemy vics that is. If we do AT should find them and Engineer should probably solo his mines.
"Sl can I have Fireteam?, Sl Can you tell the tank that bla bla bla, Omg what is squad 4 doing!!, Sl can you kick this guy so my friend can join, Sl tell Squad 14 that They are idiots! bla bla bla, Sl there is a Btr over there! (it's a transport truck) Sl we need more ammo! ( as if I haven't already asked for it.) Sl Claim this Vic!"( Has no other crew with him)
Great video on a topic that I think is sadly a very common experience. I like to SL and often would like to step up to alleviate a situation but often can't use my mic due to where I live. Might have to try creating a taxi/logi squad in that situation.
And the main thing, plz stop running in most random directions after taking the point. As a sl, I don't want to run after you and risk to face some ifv on my car to take out some random ass player with fish size brain. Moreover, as sl, I often face some guys that spawn on random hubs or main base and then request unnecessary vehicles. Don't do that, don't be assholes(sorry for my bad English)
I find that if we've capped the point, and we've pulled down all known enemy FOBs in the area, then running off in random directions can provide valuable intel, even if that intel costs you a ticket. For example, if you run off and find an IFV, hopefully you stay alive, but either way when you die you become a wealth of information if the enemy starts setting up on your dead body. I agree with the last point, the random HAB thing can get annoying quickly.
Quite easy, give of ur lads FTL + 4 other lads, tell him in the start to take over bravo and give him the responsibility. Sometimes just tell them „go on bravo, check the area/ hold it“, so u only have to worry about others.
I strongly believe that each squad member know their skills well. If someone selects marksman I will make clear that: A: You will never be more than 200 meters away from the rest of the squad. B: I expect at least 20% more kills than any other of the squad members. If the person clearly fails the above I will tell them to choose another kit or kick him. This actually acts as a morale booster for the squad, knowing that I expect them to be master of their kits or ask for help.
Oh you’re one of those guys… But for real man there’s nothing wrong with marksman. I’ve seen them being used properly more than not. And it really sucks being kicked for no reason.
@@92ford13The problem is that Marksman is extremely niche in its application. And when we consider the meta going on, where both teams always picked Armored units, you don't want to be wasting that extra AT slot with a Marksman. Marksman is fine when you're facing Light Infantry or Air Assault, and maybe even Support units, but those don't get picked very often (except Support in Invasion where they're very often used by the defenders)
@@AndrewofDoom The problem is a lot of people don't play great in the kit they choose. I've seen shitty AT not being able to hit a tracked APC 300 meters away despite given 3 shots. More people should learn to play and hit on Jensen before choosing a limited kit in an online game. Medic isn't the easiest kit either, sure it's not as obviously detrimental as an AT that can't aim, but without skills you will always need a body guard. Sure the marksman could have learnt to excel as AT, but still a Marksman with game sense who gets 30 kills is usually not someone you want to just go as rifleman or AT
Whilst it might increase personal enjoyment the advice If you are not having fun Switch teams to the winning side seems bad for thr general community. Maybe try and encourage communication and lead by example?
Remember if you are an averagely experienced player and disagree with your squad leaders fob placement (e.g. it is multiple kms away from any capture point) you could always team kill them before they place a hab.
@@novitrix9671 in that case it could be much better background music. I would tell the channel holder to do a A/B test, same video one without music the other without. Atleast do this twice, then if the one without music ends up with more dislikes or vice versa, make a informed decision
Transcript: www.patreon.com/posts/how-to-follow-107055696
----------------------------------------------------------------------------
Gameplay Livestreaming: www.twitch.tv/tatsu6actual
Production Support Portal: www.patreon.com/Tatsu6Actual
Public Recruiting Portal: milsimunits.com/squad/tricorpmilsim
Tri-Corp Milsim, Discord Community: discord.gg/ysuCAbaV2k
Tri-Corp Milsim, Steam Group: steamcommunity.com/groups/tricorpmilsim
Worst SL are the ones with grand plans in mind.
Best SL I've seen was a guy who found out he got 5 steam-sales newbies in his 8-men sq, so he just gave up actual fighting and spend the whole match with all the sq members in a relatively safe rear point and patiently talks through basics and answers their questions. Me and the other guy just feel ok with it and act like some sort of assistants.😅
Haha that sounds like a great time honestly
People can be both types.
But in essence you describe the difference between a good leader and a good coach.
And like I mentioned above, many may argue the best is being both, and that good leadership includes coaching.
Incompetent and cocky Squad leaders should be spoken to directly. SL's that micromanage and yell at people are the worst, I tell them they are shitty at leading and that they can fuck off, then I leave. I'm not trying to change them, because I can't.
Incompetent squad leaders on the other hand are ones I try to help by telling them the potential problem or risk with their idea. Sometimes they listen, sometimes they don't. As long as they are receptive I'll stay in the squad. If they keep making boneheaded mistakes while ignoring advice, I'll just leave.
I find it's better to lead by example on a server by being an excellent SL and building a positive reputation. That way you don't have to worry about the leadership of your squad, because you take responsibility for it.
I find it far easier to act as a 2IC when playing infantry, as I have a hard time multitasking multiple voice channels as well as fighting. But I have a far easier time helping an SL by limiting coms channels, and throwing up suggestions/negative feedback as needed.
I think people should consider operating IFV or other medium support vehicle first if they want more experience on the leading aspect, as you have less people to manage/pay attention to while still being relatively effective. You don’t even have to be a gunner, just help the others manage their operation on the vic and elect the plan of action.
Sometimes I miss the military, so I sit in a guard post for about 5 minutes in Squad.
Thank you for your service.
I love guides like these that aren't just the standard "Tips to X" videos. Great discussion on the other aspects of squad players need to consider!
I am just 4 minutes in and love it.
I say: Lead and coordinate/take responsibility together to give the squad leader more freedom to coordinate with other SLs.
I've experienced times when bad leadership broke a team (worklife).
And that is only because the team let it be broken by it, instead of carrying the flame from previous good leadership.
It's funny how simple these techniques are but how quickly we forget to use them when actually in game
this is what we all needed
I remember when my SL told our 9 men squad to wait in ambush on some forgotten road for 20 minutes while our teammates were struggling to defend our points without us. Then we ran for 15 minute to reinforce them, died and then the round ended with our crushing defeat. Hate such overly patient SLs.
Ambushes should be 3 people at most, LAT/HAT/Combat engineer/rifleman for AT ammo are good classes.
Assuming we don't have info on enemy vics that is. If we do AT should find them and Engineer should probably solo his mines.
I realize that I may underperform in many cases, prob due to pocking up CMDR or playing once-twice a week. But fuck it! Many SLs are not even trying!
This information is very helpful. Kobesheed #1!!!
Oh hi me. It's really weird to hear myself speak. But, I'm not sure how I feel about being featured in a video about following inadequite SLs. 😂
Good thing you only exemplified outstanding leadership abilities my good sir :)
"Sl can I have Fireteam?, Sl Can you tell the tank that bla bla bla, Omg what is squad 4 doing!!, Sl can you kick this guy so my friend can join, Sl tell Squad 14 that They are idiots! bla bla bla, Sl there is a Btr over there! (it's a transport truck) Sl we need more ammo! ( as if I haven't already asked for it.) Sl Claim this Vic!"( Has no other crew with him)
😂😂😂 it’s a transport truck is hilarious
Great video on a topic that I think is sadly a very common experience. I like to SL and often would like to step up to alleviate a situation but often can't use my mic due to where I live. Might have to try creating a taxi/logi squad in that situation.
Providing transport services would be uber appreciated by your team.
And the main thing, plz stop running in most random directions after taking the point. As a sl, I don't want to run after you and risk to face some ifv on my car to take out some random ass player with fish size brain. Moreover, as sl, I often face some guys that spawn on random hubs or main base and then request unnecessary vehicles. Don't do that, don't be assholes(sorry for my bad English)
I think it’s worth making a video about how to stop causing inconvenience to others
I usually ask about what is that vehicle for, if there are no response I simply dgaf about it
I find that if we've capped the point, and we've pulled down all known enemy FOBs in the area, then running off in random directions can provide valuable intel, even if that intel costs you a ticket. For example, if you run off and find an IFV, hopefully you stay alive, but either way when you die you become a wealth of information if the enemy starts setting up on your dead body.
I agree with the last point, the random HAB thing can get annoying quickly.
Quite easy, give of ur lads FTL + 4 other lads, tell him in the start to take over bravo and give him the responsibility. Sometimes just tell them „go on bravo, check the area/ hold it“, so u only have to worry about others.
excellent
I like FTL
good video, can I see your graphics settings, cause I don't know why graphic is so bad but my settings are on epic
GTX1080
2560 x 1440p
DX11
Epic-preset
Motion blur, off
Screen sharpening, 25%
Hope this helps
A lot of this can be mitigated by auto kicking marksmans
I strongly believe that each squad member know their skills well.
If someone selects marksman I will make clear that:
A: You will never be more than 200 meters away from the rest of the squad.
B: I expect at least 20% more kills than any other of the squad members.
If the person clearly fails the above I will tell them to choose another kit or kick him.
This actually acts as a morale booster for the squad, knowing that I expect them to be master of their kits or ask for help.
Oh you’re one of those guys…
But for real man there’s nothing wrong with marksman. I’ve seen them being used properly more than not. And it really sucks being kicked for no reason.
@@92ford13The problem is that Marksman is extremely niche in its application. And when we consider the meta going on, where both teams always picked Armored units, you don't want to be wasting that extra AT slot with a Marksman. Marksman is fine when you're facing Light Infantry or Air Assault, and maybe even Support units, but those don't get picked very often (except Support in Invasion where they're very often used by the defenders)
@@AndrewofDoom The problem is a lot of people don't play great in the kit they choose.
I've seen shitty AT not being able to hit a tracked APC 300 meters away despite given 3 shots.
More people should learn to play and hit on Jensen before choosing a limited kit in an online game.
Medic isn't the easiest kit either, sure it's not as obviously detrimental as an AT that can't aim, but without skills you will always need a body guard.
Sure the marksman could have learnt to excel as AT, but still a Marksman with game sense who gets 30 kills is usually not someone you want to just go as rifleman or AT
I don't get the stigma around marksmans. Is it a meme or something? In the last few games I've played, most of the marksmen were top fragging.
Guy at 16:20 didn't give up. His timer went out
Whilst it might increase personal enjoyment the advice If you are not having fun Switch teams to the winning side seems bad for thr general community. Maybe try and encourage communication and lead by example?
Yelling will only turn the entirety of YOUR squad against you. Summary execution and a kick work much better.
Remember if you are an averagely experienced player and disagree with your squad leaders fob placement (e.g. it is multiple kms away from any capture point) you could always team kill them before they place a hab.
What was your MOS ? What combat operations was you apart of ?
Expeditionary signal operator. OP Freedom's Sentinel, Afghanistan
Lead me follow me or get the hell out of my way
This was one of the mantras instilled in us during basic training. Memory lane.
Please skip the music in future
I disagree, so long as it's not some screeching or blaring noise music sets atmosphere.
@@novitrix9671 in that case it could be much better background music.
I would tell the channel holder to do a A/B test, same video one without music the other without.
Atleast do this twice, then if the one without music ends up with more dislikes or vice versa, make a informed decision
I appreciate yalls feedback!