Metahuman Liam Neeson

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  • Опубликовано: 15 янв 2025

Комментарии • 14

  • @borovikmotion
    @borovikmotion Год назад +2

    looking forward to see the batch blendshapes correction!

  • @Iamazingperson
    @Iamazingperson Год назад

    Great work, excited to see your future videos!

  • @mrkshh
    @mrkshh Год назад

    So cool!

  • @gemini6937
    @gemini6937 Год назад

    You r insane ❤️

  • @Legendary_________
    @Legendary_________ Год назад

    Your tutorials have been very helpful. Do you know if it is possible to resize the entire rig in maya with ADV skeleton controls/joints
    without double transforms?

    • @Metarig
      @Metarig  Год назад +1

      in order to get rid of the transfer node you need to freeze the skeleton which means you have to have a skeleton without skin cluster freeze it reskin it and copy the skin from the old one

    • @Legendary_________
      @Legendary_________ Год назад

      I found a solution. If you're using Advanced Skeleton. Rig the Fit and Build skeleton first and scale it without skinning, then scale root_drv to match resize of the build rig. Select "Constraint to joints" under NameMatcher to connect as usual.

    • @Legendary_________
      @Legendary_________ Год назад

      @@Metarig Sorry I didn’t see your message, hadn’t refresh. Thank you in any case, very fast response. I will note your suggestion as an alternative too.

  • @danmovies8847
    @danmovies8847 Год назад

    How to export MH source face from Maya? I manage to export body, but face always gives error when I try to reimport face mesh for existing MH skeletal mesh in UE. Always get error for wrong bones

  • @poochyboi
    @poochyboi Год назад

    are you able to find a way to wrap/morph target a metahuman body to a custom body from daz/reallusion character creator/ or any other custom figure?

    • @Metarig
      @Metarig  Год назад

      you can have any kind of mesh and body and face as metahuman it doesn't need even to be a human watch the monkey video

    • @yyh3509
      @yyh3509 8 месяцев назад

      @@Metarig HI Merarig , do you mean can import any face body ,no need to wrap or retopnology same as metahuman but can use metahuman skeleton in ue ?