Your tutorials have been very helpful. Do you know if it is possible to resize the entire rig in maya with ADV skeleton controls/joints without double transforms?
in order to get rid of the transfer node you need to freeze the skeleton which means you have to have a skeleton without skin cluster freeze it reskin it and copy the skin from the old one
I found a solution. If you're using Advanced Skeleton. Rig the Fit and Build skeleton first and scale it without skinning, then scale root_drv to match resize of the build rig. Select "Constraint to joints" under NameMatcher to connect as usual.
@@Metarig Sorry I didn’t see your message, hadn’t refresh. Thank you in any case, very fast response. I will note your suggestion as an alternative too.
How to export MH source face from Maya? I manage to export body, but face always gives error when I try to reimport face mesh for existing MH skeletal mesh in UE. Always get error for wrong bones
looking forward to see the batch blendshapes correction!
Great work, excited to see your future videos!
So cool!
You r insane ❤️
Your tutorials have been very helpful. Do you know if it is possible to resize the entire rig in maya with ADV skeleton controls/joints
without double transforms?
in order to get rid of the transfer node you need to freeze the skeleton which means you have to have a skeleton without skin cluster freeze it reskin it and copy the skin from the old one
I found a solution. If you're using Advanced Skeleton. Rig the Fit and Build skeleton first and scale it without skinning, then scale root_drv to match resize of the build rig. Select "Constraint to joints" under NameMatcher to connect as usual.
@@Metarig Sorry I didn’t see your message, hadn’t refresh. Thank you in any case, very fast response. I will note your suggestion as an alternative too.
How to export MH source face from Maya? I manage to export body, but face always gives error when I try to reimport face mesh for existing MH skeletal mesh in UE. Always get error for wrong bones
are you able to find a way to wrap/morph target a metahuman body to a custom body from daz/reallusion character creator/ or any other custom figure?
you can have any kind of mesh and body and face as metahuman it doesn't need even to be a human watch the monkey video
@@Metarig HI Merarig , do you mean can import any face body ,no need to wrap or retopnology same as metahuman but can use metahuman skeleton in ue ?