How to change Metahuman face using Any Scanned Face and import into Unreal Engine(Clone yourself)_P1

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  • Опубликовано: 15 янв 2025

Комментарии • 68

  • @joumenegiulianajallouli1463
    @joumenegiulianajallouli1463 2 года назад +1

    honestly the best soft tutorial ive ever seen. short and straight to the point ! i love it

  • @Jsfilmz
    @Jsfilmz 3 года назад +20

    absolutely ground breaking man im so blessed to have people like you research stuff like this for metahumans. keep it up. only way is up. great tone too. not like other youtubers who sound sleepy all the time

    • @noahstudio3717
      @noahstudio3717  3 года назад +1

      Thanks for your comment. When I recorded this long video i miss activating the new BS at run time in UE(AYAM Expert corrected me). I need to update the tutorial.

    • @virtual_intel
      @virtual_intel 3 года назад

      Bro I be making RUclips videos in my sleep :D or when I should be asleep HAHA!!!!!!!!!!!!!!

    • @StyleMarshall
      @StyleMarshall 3 года назад +4

      This dude is everywhere 🤑

    • @virtual_intel
      @virtual_intel 3 года назад +2

      @JSFILMZ is the real deal 🤨

    • @Jsfilmz
      @Jsfilmz 3 года назад +3

      @@StyleMarshall seriously this freakin guy bro hes everywhere

  • @mannyfrommiami2622
    @mannyfrommiami2622 3 года назад +1

    You just broke the internet for me. Your english is just fine. Great work!

  • @mustardseed
    @mustardseed 3 года назад +5

    Absolutely incredible! Thank you so much for showing this whole process.

  • @natnaelgirma1783
    @natnaelgirma1783 2 года назад

    I am really happy to find fellow ethiopian unreal engine developer.

  • @ArturoJReal
    @ArturoJReal 2 года назад +1

    Holy smokes, how am I just seeing this? Great work!

  • @thejetshowlive
    @thejetshowlive 3 года назад +1

    Thank you so much! I cant WAIT for part 2 I've gotten this far before...importing in back in UE was always where I tripped up, I cant wait to see that part.
    THANK YOU again !

    • @noahstudio3717
      @noahstudio3717  3 года назад +1

      Part2 and 3 already uploaded

    • @thejetshowlive
      @thejetshowlive 3 года назад +1

      @@noahstudio3717 Oh?! Well...I shall look straight away. Thank you again Noah!
      Do you have a patreon or a buymeacoffee account. I'd like to thank you for your work.

    • @noahstudio3717
      @noahstudio3717  3 года назад +2

      @@thejetshowlive I have not setup yet. Thank you! Just subscribe for more contents.

    • @thejetshowlive
      @thejetshowlive 3 года назад +1

      @@noahstudio3717 Check your email please.

  • @ManoCraftas3
    @ManoCraftas3 Год назад

    Where do you get the generic Metahuman face? (5:35)
    Your tutorials gave me a few good ideas on the subject, but it's difficult to follow and key features are not addressed or even mentioned.

  • @Leowzc
    @Leowzc 2 года назад

    Thanks for all of your tips! I've just been getting into producing myself for my artists and mannnnn. It's like science lmao. Thanks a ton!

  • @NewWayIndia
    @NewWayIndia 3 года назад +1

    Just amazing tutorial showing the whole process. Thank you.

  • @王欢-b3f
    @王欢-b3f Год назад

    Thank you so much for showing this whole process, but I have some problems and need some help. After replacing the original model with the MH model, the new generated UV texture will have the problem of dislocation at the eyeball, which is represented by the stretched and interpolated texture between the eyeball and the skin, so it will cause many fuzzy long triangles. Have you ever encountered such problems.

  • @hannibalanonymous5228
    @hannibalanonymous5228 2 года назад

    is there a detailed step by step version of this guide? i have no idea what half the softwares/ apps are.
    other then maya, unreal and meta human.
    and i have no idea how to do the metahuman section. i dont see any export or import options to impost an obj there ....

  • @budum4770
    @budum4770 2 года назад

    Could you tell me how to disconnect the cable that is incorrectly operated in Wrap4D?

  • @VuongNguyen-qy1gd
    @VuongNguyen-qy1gd 2 года назад

    route, and connect it to my computer system, will it be as simple as creating one track and play a composition through it, recording it, then

  • @sebastiantoulier5956
    @sebastiantoulier5956 2 года назад

    witch is insightful. But u broke it down in simple man's terms. I can't wait to ss around with what you taught and see the different

  • @Natalia_Kyle
    @Natalia_Kyle 2 года назад +1

    Hey, how do you export your metahuman mesh as quads? Mine exports in tri’s so when I get to the wrapping stage the compute button is greyed out because the metahuman mesh isn’t manifold

  • @Matinbt1400
    @Matinbt1400 3 года назад +4

    make the part 2 pls...and fix the screen for next one....thank u

  • @JaveHellfire1358
    @JaveHellfire1358 2 года назад

    Brandony man pls i need to know how can I restore the snare and the hat in the channel rack, I accidentally deleted them.

  • @eroseris3000
    @eroseris3000 3 года назад

    Thank you very much for your incredible tutorial, and I've created my MetaWaifu finally!

  • @fabianoperes2155
    @fabianoperes2155 2 года назад

    You picked a really strange cam to make the video.
    Make a distant one and add some zoom so it don't distort your face.

  • @filipgreenwich8691
    @filipgreenwich8691 3 года назад

    Great work . Well done .

  • @williamrigazzio9955
    @williamrigazzio9955 2 года назад +1

    Thank you 🙏🏻

  • @gabeli204
    @gabeli204 3 года назад

    Sorry I didn't understand how to export the Metahuman header model into WRAP4D. I used the Unreal version to find the mesh directly in the blueprint and exported it with the LOD information. I exported the character as a triangle and didn't know how that would affect the final result. Thank you very much.

  • @virtual_intel
    @virtual_intel 3 года назад

    Straight genius! I know of all these processes seperately, but not involving MetaHuman. Doper than dope!

  • @filipgreenwich8691
    @filipgreenwich8691 3 года назад +2

    Our agency would like to work with you . Please get in touch ! 🙏🙏

  • @nicolasportu
    @nicolasportu 3 года назад +1

    Outstanding! Can you make a CC3 fast version of this workflow. Would be great :)

    • @noahstudio3717
      @noahstudio3717  3 года назад +1

      I will try

    • @nicolasportu
      @nicolasportu 3 года назад

      @@noahstudio3717 I use Blender and UNITY, but your workflow could be a good starting point :)

  • @digitalcharacters3300
    @digitalcharacters3300 3 года назад

    Sir, you are my hero!!

  • @pabloderosacruz
    @pabloderosacruz 2 года назад

    Incredible characters! im doing this procedure myself, but i always get some weird normal dark spots, usually around the lips and the nose. any idea? thanks!

    • @noahstudio3717
      @noahstudio3717  2 года назад

      Check the texture in UE by adding color channels

  • @Metarig
    @Metarig 3 года назад +1

    great job brother. you just made a mistake you should add the blendsahpe target to the existing blendshape set and then in unreal keep the new morph target active at runtime. right now the face hasn't change at all you just replaced the texture

    • @noahstudio3717
      @noahstudio3717  3 года назад

      Yes you are right I should that. If you watch the beginning of the video's the shape is already changed but when i recorded this log tutorial I forgot it. I needed to update this video. Thanks for your correction.

    • @spezialis
      @spezialis 3 года назад

      Once this process of adding the additional blendshape with a custom head is done, in unreal you still might have artifacts in the eyes especially when live linking facial mocap, when they move they tend to slightly go out of the eyes sockets. Since some time I’m trying to figure a way to correct this with animation blueprints without success. If you could teach us a way I would be eternally grateful.

    • @Metarig
      @Metarig 3 года назад +2

      @@spezialis retopologizing the face is the most important part it's very tricky anyway metahuman provides you with corrective blendshapes for each motion you can easily change corrective blendshapes in maya but exporting them needs a script that I'm writing soon will be released

    • @spezialis
      @spezialis 3 года назад

      @@Metarig Awesome looking forward to see your script in action

    • @spezialis
      @spezialis 3 года назад

      @@noahstudio3717 Another thing that could speed up your process when wrapping, is to handle the alignement of the head scan and the metahuman head directly in wrap3 using the Rigid Alignement node, www.russian3dscanner.com/docs/Wrap3/Nodes/RigidAlignment/RigidAlignment.html you do it before the Wrapping not only it handle the positioning of the head but also the scale.

  • @WUVGAWORE
    @WUVGAWORE 2 года назад

    My "Compute" button is grayed out and the Wrapping node says "Floating Geometry Should Be Manifold" how do I fix it please help

    • @noahstudio3717
      @noahstudio3717  2 года назад

      check your scan mash is one geometry.(Import the head mash to Zbrush and split the geometry into similar pats . if there are unwanted spited geometries ,delete them.)

  • @CharacterDev77
    @CharacterDev77 2 года назад

    You could have exported the final scan to Wrap3D and transferred the texture after you wrapped your model in Wrap3D.

    • @noahstudio3717
      @noahstudio3717  2 года назад

      Yes I can but when using brush to correct some issue from the wrapping process the texture will be distorted so it is better re- projecting the texture on the the final mash.

  • @oxygencube
    @oxygencube 3 года назад

    Thanks for this tutorial. 👍

  • @tigerplay930
    @tigerplay930 2 года назад

    THIS IS VERY UNDERRATED!!! Subscription comment and like! Man, you just save my work! Thank you!!!!

  • @AhmedHasan91
    @AhmedHasan91 2 года назад

    you are amazing

  • @robaralomar5199
    @robaralomar5199 2 года назад

    Little did I know that my dumapp self creating drum softs by making a bunch of different soft rolls was far from the best way of doing

  • @Matschaak
    @Matschaak 3 года назад +1

    I Just Mod my 3D Face into many Games already

  • @filipgreenwich8691
    @filipgreenwich8691 3 года назад

    Are you available to do this for us ? I have 5 characters that would like to adapt Metahuman faces for ?

  • @mendicott
    @mendicott 3 года назад +1

    #virtualbeings

  • @prashantshah1403
    @prashantshah1403 2 года назад

    6million views WOW. tNice tutorials has to be the soft soft video with the most views ever ?

  • @racerx1777
    @racerx1777 2 года назад

    i cant understand a word you are saying man! smh please dont ever make another tutorial