When Chaos Struck this Iconic Track in Forza Motorsport GT3

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  • Опубликовано: 14 дек 2024

Комментарии • 12

  • @GeoffreyAnderson2112
    @GeoffreyAnderson2112 2 месяца назад +1

    Good to see you tending to the garden mate!

    • @Flashms
      @Flashms  2 месяца назад

      Lmfao. Ooo that one got me laughing there. Well I wasn’t to happy with the hired help so I had to take it upon myself.

  • @MapMonster25
    @MapMonster25 2 месяца назад +1

    Ghosted tyre walls sure would be nice

    • @Flashms
      @Flashms  2 месяца назад

      It really would help out.

  • @D0G_CN
    @D0G_CN 2 месяца назад +1

    it did not look like a mess to me, nice race...

    • @Flashms
      @Flashms  2 месяца назад +1

      My driving could have been far better along with the everyone else’s lmfao. Only 1 person did well there lol

    • @D0G_CN
      @D0G_CN 2 месяца назад +1

      @@Flashms well, that is true without a doubt, but i did not see many dirty driving stunts happening, so nice race lol

    • @Flashms
      @Flashms  2 месяца назад +1

      @D0G_CN oh yeah totally man. Besides the little bit of paint transfer of the rear end lol. But overall was a blast of a race lol

  • @Al-ny8dr
    @Al-ny8dr 2 месяца назад +1

    Remind me to buy you a drink...haha. Rear-ending should cause a lot more penalties. Maybe then most of it would stop. IRL, if you rear-end anyone, no matter what, it's considered your fault. Slight taps should at least give a warning. Also, in a turn, sideswipes and t-bones should penalize the car on the inside. That may result in less dive bombs. I guess you could argue, "well, what about brake checking?" Most people never do that. Doing that against a good driver will result in loss of a place in a lot of cases. I remember my early days of playing other Forza games, I ran into a lot of people until I learned to play better. I was terrible when I first played. But, yes, I'm not sure what genius designed the penalty system to start with. I personally think they over-designed it, instead of keeping it more simplified. That would explain the inconsistency. It should discourage contact if it worked right. I slight bump should cause a warning, and if you do it again within a few seconds, you should then get a minor penalty. All other penalties should be based on speed difference. I'm no expert, but that's my opinion.

    • @Flashms
      @Flashms  2 месяца назад +1

      lmfao, yeah constant rear ending should be given a warning or penalty, bump drafting is different but no need for the constant taps or rams.
      brake checking does give you penalties, the amount of penalties people have because their braking in a corner and someone sends it and smashes them of is unreal. as the game thinks the person is brake checking.
      Well i did set up a poll and lots of people were in favour of damage being turned on. Now that would make a huge difference. Imagine a damaged bumper creating more drag. thus slowing you down on a run or poor handling performance. all that in itself would promote cleaner driving.

    • @Al-ny8dr
      @Al-ny8dr 2 месяца назад +1

      @@Flashms I'm dubious about damage on. The first time you get dive bombed just right, and end up in the wall, you will not be happy. Damage will affect both players. Some people watch real racing just to catch a good crash. So, it may even encourage dirty driving. The damage modeling in the game is sorta meh anyway. As it is currently, it's still fun to watch your videos.

    • @Flashms
      @Flashms  2 месяца назад

      @Al-ny8dr yeah but it’ll be like the penalty system. A game of chance lol. Sometimes you’ll pay the price sometimes you’ll be lucky I guess.
      Thanks bud