Hey starship i gotta say the music injection of love (hina mix) is a prototype banner and background titled injection of love was founded on DDR extreme 2 may 10th 2005.
Because the injection of love (hina mix)'s prototype banner and background titled as injection of love on DDR extreme 2 that song was appears in DDR strike.
I'm going to assume they were for sync and testing, while others may be leftover from JP Extreme as US CS Extreme seems to use a modified Extreme engine underneath the different UI and scoring sytem. And it be even more possible as the PAL version, DS Fusion has the credits from the Japanese PS2 version of Extreme in the disc alongside Extreme US' JP style assets localized into English.
Never got to play Extreme NA - the UI is kinda jarring. Looks to be a throwback to the PSX JP DDRs, which IMO is a pretty big step back. The MAX2 JP UI was clean and easy to understand so I'm not sure what posessed them to go this route.
@@Keirnoth It's odd since the final build is on the same engine as JP Extreme, but I heard it may've been for the EyeToy features. I'm thinking that it might be possible to force/trick the game into to displaying the unused assets by some memory fuckery
had ddr extreme when i was i high school in was new at the time one thing that made a little upset was Konami put a really bad delay on the how to play music
Because the TCRF has DDR extreme 2 may 10th 2005 prototype the burnin' the floor (blue fire mix) has unused basic to expert charts taken from the reflex.
1:29 Delay Lama in the song
Hey starship i gotta say the music injection of love (hina mix) is a prototype banner and background titled injection of love was founded on DDR extreme 2 may 10th 2005.
ruclips.net/video/rK3kOZ4pV28/видео.html
Because the injection of love (hina mix)'s prototype banner and background titled as injection of love on DDR extreme 2 that song was appears in DDR strike.
I'm going to assume they were for sync and testing, while others may be leftover from JP Extreme as US CS Extreme seems to use a modified Extreme engine underneath the different UI and scoring sytem. And it be even more possible as the PAL version, DS Fusion has the credits from the Japanese PS2 version of Extreme in the disc alongside Extreme US' JP style assets localized into English.
Never got to play Extreme NA - the UI is kinda jarring. Looks to be a throwback to the PSX JP DDRs, which IMO is a pretty big step back. The MAX2 JP UI was clean and easy to understand so I'm not sure what posessed them to go this route.
@@Keirnoth It's odd since the final build is on the same engine as JP Extreme, but I heard it may've been for the EyeToy features. I'm thinking that it might be possible to force/trick the game into to displaying the unused assets by some memory fuckery
How do I get these hidden charts?
How do you get the charts loaded to play?
had ddr extreme when i was i high school in was new at the time one thing that made a little upset was Konami put a really bad delay on the how to play music
Looks like this wasnt posted on TCRF DDR Extreme US PS2 page, you should update it!
Because the TCRF has DDR extreme 2 may 10th 2005 prototype the burnin' the floor (blue fire mix) has unused basic to expert charts taken from the reflex.
@@keanulysaythong9154 but thats extreme 2... this is extreme 1
@@Akshuls Oh i see it makes sense.