2.0 really set Wuwa's image overall. It's not a Genshin comparison game anymore as they found their own style going forward. Everything in 2.0 was basically peak.
Yeah. The sad crippling part about 1.0 is that they were still indecisive of their standing point (theme) because everything was rearranged, rewritten, or removed completely to approach the brighter style instead of the dark and gritty style
@@narukamishirou2841.0 was a mess because Kuro complete rewrote the entire story of the game because of criticisms from chinese beta testers. but yeah, at least Kuro has finally found WuWa’s identity
@@michaelrobosa146 exactly. Wuwa could’ve work with PGR concepts but with different directions. Now because of the Chinese Beta Tester, KURO had to change everything last second. My boy Calcharo could’ve been our Ayaka but instead he got released without story involvement at all. And the whole character story becomes a harem story
Yeah, I really liked their original idea of a much darker story in the beginning. Sadly Chinese players stepped in and made it a generic start.@@narukamishirou284
The boss fights in Wuwa are so aesthetically pleasing in terms of music, animations and so on that I often do it just to enjoy it all again, rather than for the materials.
@@NanookTheSupremeDestroyer even make it more aesthetic, the BGM also referencing boss name that also referencing big name IRL, Queen of the Night, from the second act of Mozart's Opera, but I forgot the name of it And we got boss name as Lorelei "Queen of the Night", this shit hit hard to me when I hear the BGM because I remember I already heard that "Ha ha ha ha~" part somewhere
@@primadansaripudin9269 story bosses should be easy enough to where majority of playerbase can beat it within a few tries. But.. there were still some people who had to lower their world level or whatever it’s called, so a difficulty setting would be really nice for those more casual players and the sweatier ones.
@@mostpolitebot1464give them a break, will you? They don't have anything else to use as an argument on why their game is better aside from lore and revenue which the former was butchered now by Natlan and the latter don't have exact numbers and trusted sources.
But this is currently absolutely normal, cause it is older and many players invested much time and money there, so cannot easily quit. But overtime more and more players will join us in Wuthering Waves. Espescially when Genshin is out of service one day then we have a FULL HOUSE.
Look at Google Trends - check how GI has performed over the past 5 years and how WuWa has fared. In short, GI has maintained significantly higher interest since its release, while WuWa, after its launch, nosedived to the bottom. The 2.0 update and the PS5 release were supposed to change things, but so far, the change hasn’t been significant. If Genshin is supposedly so weak and WuWa is amazing, then why, after the release of WuWa 2.0, were there so many comments about "rediscovering the game"? I don’t recall people being so bored with GI before its 2.0 update that they were waiting for it like it was a savior. So, GI must be doing something right, after all ;). On a slightly more serious note: Genshin has the advantage of being the first to show that you can create something so massive and offer it for free, and the encounter with that game was a bit of a shock. Over the years, it has evolved, grown, and a large number of players have grown up with it, creating a strong emotional attachment. So, it’s no surprise that it’s more popular and still feels better to many. You can make a fuss about it, but that won’t change anything. Currently, I’ve started playing WuWa, and I have about 15 hours in it. So far, it’s good, but just “good” - it doesn’t have that “wow” factor anymore. In many aspects, like combat or its more player-friendly systems, it’s better. But in some areas, it’s inconsistent, for example - graphics (some elements are better executed in GI), music - after several hours, I haven’t found a single track that’s better than just “decent,” and the battle music is annoying (in GI, it’s usually at least good - but okay, that’s subjective). The design - the first map feels chaotic and lacks a clear idea (in GI, there’s more harmony). Animation - even after all these years, some of the animations in Genshin are better executed, and in WuWa, just moving your character feels less responsive - more clunky.
There's a funny things about Lorelei, you can't challenge Lorelei at game Day Time When you try to came at Lorelei spawn location at Day Time, the spawn location just an empty spot and there's a log mentioning you to sit at a chair close to Lorelei door hall and it's make you wait until night time then you can see Lorelei spawn when you go inside her hall after that. I think they do this because this is referencing to her name as "Queen of the Night", so she gonna take your challenge at Night, not at daytime 😂
@@SatoruGojou69 for real. Genshin dodge is so unsatisfying. 0 feedback, can't tell if you manage to "dodge" the attack or just run from the attack. No wonder most of the players use shield.
@Avocantakis2000 i mean is it the Natlan region final boss?? If it's not, then can you tell me what's the name of that region final boss?? I want to see the boss mechanics
@@joeminjiholic434 fr, specially the one at the silver-moon grove. it has special attacks that look like an Ash of War from Elden Ring. kinda wish my Jinhsi didn't one cycle it but thankfully it respawns everyday so you can rematch with it
Erm ackshually, Rinascita does have the thing where they view Echoes as divine messenger and this especially to Lorelei, an echo that has a connection to their god. However, im pretty sure you can just align yourself with the church and it would be legal
It's the difference between Unity and UE4❌ It's the difference between dev love their game and dev milk their game✅ P/s: i made mistake saying Wuwa is running on UE5 instead of UE4
GI: "How many devs should we send to design the new boss?" Hoyo: "Eh, just give that task to your intern, that should be good enough. Wuwa: "How many devs should we send to design the new boss?" Kuro: "EVERYONE!!!!!!!!!"
Not everyone. Their core P:GR Devs are still not touching WW, when their core P:GR Devs decide to touch WW oh boy prepare for f*ckin' wild Bosses i tell you.
@@arkcanon1282 they still havent landed on solaris btw the babylonia looks like a rectifyier if you look at it long enough and compare it to the variation rectifyier on wuwa😂
The first time I meet lorelei I thought this will be the end of the main story for this patch the others will be to be continued but once I finished it kuro literally slap me with two more bosses which makes my jaw drop 😂😂
Damn... Imagine If Arle would've had an actual dodge mechanic with glitching effect and special counter. Cuz you know, it would ve fit perfectly in her character and after the boss fight especially. But it is what it is
As genshin hater arlechino are the most wuwa coded character ever. Or even kuro games coded. She has insane combat animation to me. She are the opposite of most genshin character, like ganyu, nuvilette, uhh ayaka brother ult. Where these 3 have same static aoe stationary ult which I despise the concept,I believe Emily are also the same iirc. Really like arlechino she is exception among other character. I believe her ult only 1 or 3 sec just boom and gone.
the background music in wuwa is so peak and the designs of the bosses are so well made and detailed. You can even see how Lorelei’s legs are wrapped in her tail which is a really unique detail
As a Day 1 Genshin player, the only thing I can say is Hoyo rested on their laurels. I started WuWa 4 days ago and honestly, Genshin isn't even comparable in terms of aesthetic, music and lore. I can't believe I'm saying this but WuWa lore is so good. An MC done right. He/she doesn't have to solve everything. They can be there as a support while the nation's people defend their own country. No "hero" shenanigans, just teamwork.
you pay with your time...just like every other games i guess but WW kinda respect your time instead of slowing things down it's not just WW but in gacha open world type, there's a few comparison on high tier lvl
1.0 had some amazing ambient background music, to just chill with. Ever since then every patch improved and gave more of good shit. 2.0 is the result of that ongoing improvement, even though damn some tracks even in 1.1 were banging.
Visually, I think wuwa works so well because the charactwrs fits the atmosphere. The lighting, music, ambience setting, and yada yada is perfect. It feels like the charcacter belongs there. And the enemies's size in wuwa is also abnormal, unlike humans, and the design dont always make sense, so it looks like they are a creature rrying to imitate humans. And that gives a more threatening feeling. The one in genshin is good in design, bur since the size is similar to humans, it dont feel impactful. And it also dont look like she belongs there.
Genshin's bosses ain't even have mechanics no more bruh, it's more of a gimmick 💀 the closest thing the game have a mechanical boss would be Natlan's Local legend that has the same feature like Wuwa's elite red mobs. Most of the time it's just a gimmick (like Raiden's slashes that needs to be countered with Electro bubble shield, or Scara's robot that requires you strike him in the knockdown phase for it to be literally dead)
that makes a whole lot of sense. the only thing is that I’m stubborn enough to just attempt to power through with neuvillette before building an actual team lol
@@a4arick106 i seriously hate how they nerfed some of the boss fights. i remember fighting scara for the first time and getting disappointed because the robot that beat traveller and nahida 168 times is so weak?? i know wuwa is a game that requires skill but at least make the boss fights in genshin actually challenging.
God, finally someone gets it. I've been trying to find the words to express this exact sentiment. Comparing the two is totally moot because they're set with different intentions from the start. Wuwa bosses all feel the same to me because none of them really DO anything different, it's just pure attack and dodge, any team can beat any boss pretty much just as easily. Meanwhile Genshin's bosses all at least have one mechanic that can screw you or at least make the fight much harder if you don't bring the right team. Although, in the end both game's bosses (in overworld) die before you get the full experience of their fights anyway so whoops.
After fighting lorelei, gotta say the genshin one felt like theres no threat whatsoever :v, everything felt soooo slow, it's unbelievable if you manage to get hit by the boss
Now we wait Mountain King boss VS Sentry On a side note, I love how incorporated WuWa bosses are to the story while some of genshin's just appears out of nowhere, some are tied to world quests but until you had the patience to even bother about it, you won't know anything about a world boss at all.
a cool inspiration The Lorelei is a German siren from mythology who lures sailors to their deaths with her song Lorelai has two forms, it's really cool
One of the coolest things about WuWa that I've found is that if you take a moment and pay attention. All enemies have a point in their attack patterns where they back off and "size you up." Nothing feels cooler than a fast paced life or death fight with a pause where you both circle each other for a moment before dashing at each other for the final stretch. Bosses, mid bosses, all the way down to the simplest enemies all have steps in their patterns where they pause. I love it so much and i always play along. There's a swordsman enemy that circles you before dashing at you and you can dodge and then attack they're behind. I loved circling him like "oh we doing this dog? Let's go!" There's another one that dashes at you and then does a bunch of sword attacks before pausing and bowing, it's kind of a boss fight and it rewards you for not attacking when he's bowing as hes resistant to anything that isn't a counter attack. I fought him at level 36 and he was level 120 one hit would kill me however if dodged and counter attacked i could do a decent amount of damage. I think about 10% of his health per counter. And only like 1-2% of his health if i just attacked. I was determined to beat him even though i was underleveled so i tried to brute force him while desperately dodging. . . Never got him past half health, then i noticed how much damage countering did. I beat him by stepping back and watching him bow before dodging his lunge and countering. Then countering each strike till he went to bow again then i would back up and wait for his lunge again. It felt so good to beat him while feeling like i was following the rules of a sword match.
Animations, osts, attacks of boss in wuwa are just insanely good. As a dark soul player i can tell u wuwa 2.0 gives the same vibes, only thing wuwa needs to fix is the difficulty of main bosses in there. What i mean by that, making the boss harder = a lot of people wanna beat it, cuz its almost hard to get bored of it. Like even with changli u can end this boss in less than half of a minut with great echo. Yeah there are holograms, but they ain't enough at all. They need to make them build on pure skills rather than echo system. The great example is the new weekly boss, its great that it does have two phases, hella lot hp and deals great damage towards my resonator. Main bosses should be like this. If u disagree with me, its up to u. I am a dark soul player who loves challenges and this exact boss needs to be fixed hella soon.
@@Novel_editor. only because Gundir is killing your champ in 2 or 3 hits. Try using weaker characters. In ds lots of bosses are so easier, if you upgrade your char
i don't think they would want to increase the difficulty, and i don't care actually. i just want to see more boss challenges (i forgot its name) like the tempest mephis, inferno rider challenge etc. this open world bosses arent supposed to be hard, u should easly kill them. they should be hard in their challenges and in the tower
A nice feature for that woulf be, a button, just like the sol 3 phase lower (difficulty decreaser), to make the opposite where it makws the overworld and bosses tankier.
So instead of reinvesting the money earn from genshin into the game, they use it on other projects and then ask u to play their other projects for "improvement" and then ask u to spend more money so that they can use the money again to invest in other projects and rinse and repeat. Sounds like a super effective money laundering business with predatory practise hidden behind a kids game lmao.
I've always Enjoyed WuWa's boss fights since 1.0 The Dreamless fight alone remided me of the Merciful One Boss fight in PGR. 2.0 just took it another level further.
Zhezi become boss in nathlan LMAO😂 lorelai is my wife and our children are scattered all over the rinascita map but people like to hit them and make our children cry, hope they get banned for 10 years😡
Genshin: Boss trying as hard as it can for not to be hitted by player using clone, flying high outside arena, go undergorund, long ass invincibility frame. Wuwa : Player trying hard for not to be hitted by boss.
Me when I fight a boss- In Genshin : " hm let me pick the best team comp to oneshot this boss, shit last hit didn't crit, I need more crit rate" In Wuwa : WHAT THE FUCK IS TH- SHIT SHIT FUCK WHAT, FUCK ALMOST DIED, LET ME HEEAAAAAALLLLLL!!!!! Its as if I'm playing Elden ring all ovwr again and I love it 😂😂😂
I love both, genshin look very cozy and charming, it's just it's made for kids/teens so hoyo don't need to jump over their head. Wuwa has different style and approach, which I like the most comparing these two, but it doesn't make genshin bad. Too much unreasonable hate towards genshin
@@hehuho890 bro It a boss you can't freeze boss if you Can freeze boss there is nosense and everytime people saw a natlan mech you said its paywall the saurians do the same things saurians is free for a good exemple furina is a paywall character because you Can walk infinitly in water only with her
No but, the Wolf from 1.0 is more hectic than Natlan bosses? How come? With the increase in characters that nuke the whole thing in a few seconds, you would expect newer bosses to either have a huge amplification to their HP or being more relentless in their attack so the player can't just sit there setting their nuke squad combo. One thing is making the bosses easy so as to appeal to the casual audience but this is just brain dead no? You go to this boss, start all your prep and support characters, start triggering ultimates ending in your DPS and start nuking the boss, the fight lasted one and a half minutes, 80 seconds were the prep time and the actual fight was 10 seconds max, the boss did a total of 5 attacks and 3 of them weren't even in the direction of the player... Isn't it better to make an auto clear button then? What a joke.
My big take away from this is that Lorelei has a whole second form/moveset that I've never seen. Had no clue that she starts diving under the pool and meleeing.
Pienso que hasta el Boss del Genshin Asceta Espiritista en lo que es tematica o mas bien ambientacion del area esta mal ubicada debio ser algo mas que le combinara con su estilo asi como fue la Oceanidas de Liyue que estuvo en un lago y ella siendo literal un ser de Hydro. Le hubiera quedado algo bien como que ella se hubicara en una zona como la plataforma de la Oceanidas de Liyue para que el Cryo le pegase algo tambien a su favor, por que la verdad esa zona donde esta es meh ademas que es vacia como lugar de combate no tiene nada hasta Andrius el lobo de Monstad con su doble elemento tenia mejor ambientacion en su area. 🤔
Wuwa devs love their DMC games Not sure what Genshin devs played besides Hi3rd but it hasnt evolved much , cant believe we cant even have a plunge attack in genshin without "help"
Both bosses actually look pretty fun. But wuwa gets a leg up because you can fly with Lorelei in a challenge. Yes, I know it's a dream. Still fun learn you can hang out with a boss outside fighting them.
Reappropriated music and Gods taken without respect to the source annoys the heck out of me, what Natlan the nation of war could have been instead of a Disneyfied Jurassic Park resort
man Wuwa bosses is just on a whole different level especially design in Wuwa i actually have to try to dodge and parry meanwhile when i still played genshin i just spam xiao's plunge attack and then the boss die thats it
Okay the Genshin boss doesnt fit the Natlan region at all 💀 Like seriously? A paintbrush as a weapon? In Natlan? The Nation of war? Wouldnt that boss fit in Liyue or inazuma since its pretty common to use a painbrush or ink as a weapon? Also her kit looks like Zhezhi ngl.
I think the 2 games have different target players. Then consider that in 2021 we had GI and no Wuwa at all. Last thing is GI give you more time to collect resources since 50/70% of toons you can easily skip (design issues and more little inconveniences) while Wuwa do not let you even thing about be able to skip. Think that we had Jinshe (top beauty), Skeeper (top beauty), Camellya (top beaty), Carlotta (top beauty, credit card already sunk), incoming Phrolova and Cartethya (probaly) + Jinshe dress, superweapons...who can sustain this Wuwa incoming fire ? Anyway I play both, Genshin has its own charme.
I saw some people saying that the money people spend (overall sales) on genshin, gets transferred to other hoyo games. Let's be real, it is acceptable if the said games are newly released, but Honkai Star Rail has it's own budget for years now. Honkai 3rd and ZZZ won't need massive amounts either because they have their own sales even if it's not as big. The rest of the money is for the company's expenses and their employees but seriously millions of dollars is massive. Kuro does twice as much work with their graphics yet their budget is less or same as genshin. What's the excuse for their lesser graphic development? They even make character banners much more predatory to obtain characters that powercrept the ones with similar kits either for "better" exploration or more damage numbers and buffs. It is just factual that hoyo is being greedier and their intentions are visible enough for players to see. If you still support this type of treatment and hate WUWA, you're biased and you don't care if hoyo makes their games much predatory.
2.0 really set Wuwa's image overall. It's not a Genshin comparison game anymore as they found their own style going forward. Everything in 2.0 was basically peak.
Yeah. The sad crippling part about 1.0 is that they were still indecisive of their standing point (theme) because everything was rearranged, rewritten, or removed completely to approach the brighter style instead of the dark and gritty style
@@narukamishirou2841.0 was a mess because Kuro complete rewrote the entire story of the game because of criticisms from chinese beta testers. but yeah, at least Kuro has finally found WuWa’s identity
@@michaelrobosa146fr beta was so much better even the previous crownless design was so badass
@@michaelrobosa146 exactly. Wuwa could’ve work with PGR concepts but with different directions. Now because of the Chinese Beta Tester, KURO had to change everything last second. My boy Calcharo could’ve been our Ayaka but instead he got released without story involvement at all. And the whole character story becomes a harem story
Yeah, I really liked their original idea of a much darker story in the beginning. Sadly Chinese players stepped in and made it a generic start.@@narukamishirou284
The boss fights in Wuwa are so aesthetically pleasing in terms of music, animations and so on that I often do it just to enjoy it all again, rather than for the materials.
So now you're going to send your antimatter legion to wuwa?
😮@@xtiyan2250
@@xtiyan2250from hsr?
@@NanookTheSupremeDestroyer even make it more aesthetic, the BGM also referencing boss name that also referencing big name IRL, Queen of the Night, from the second act of Mozart's Opera, but I forgot the name of it
And we got boss name as Lorelei "Queen of the Night", this shit hit hard to me when I hear the BGM because I remember I already heard that "Ha ha ha ha~" part somewhere
@@xtiyan2250 nah bro, WuWa universe already in a mess, no need another mess to send there 😂
I beg you
And Lorelei isn't even a Calamity type like Hecate, but she has peak design, peak music, peak moveset.
Don't forget about peak mini game flying with her 😋
wait. shes not?!
@@aguto4987Nope, the only Calamity boss in Rinascita is Hecate
shes a calamity for us R18 artists thats for sure
peak body
genshit: careful so the boss not die too quick
Wuthering Waves: careful so you not die to quick
They kinda do on story mode though, I lowkey we had a difficulty toggle for the story boss so we can set it harder
@@primadansaripudin9269 i think thats only cause kuro plays their game so the trial chars are a bit strong lol
@@MrBentalton777Yeah trial char full build 😅
@@primadansaripudin9269 story bosses should be easy enough to where majority of playerbase can beat it within a few tries. But.. there were still some people who had to lower their world level or whatever it’s called, so a difficulty setting would be really nice for those more casual players and the sweatier ones.
in story mode both kinda do😅
but in hologram.... yikes, even my SH can be 1 shoted sometimes 😂😂
u know its bad when an enemy mob has a better design than the whole citizens in natlan💀
There he is. I've been disappointed since 1.0 where the designs of the Abyss and Fatui monsters were better than the characters in Genshin.
@@gameplay_shorts I was disappointed that even in BoTW NPC look better.
😂
Capitano's design also falls into the Khaenriah or Abyss Order design category. So it would be a shame if it couldn't be played.
@@gameplay_shortswouldn't it be funny if we got someone like Capitano as playable in WuWa before GI?
this really made me realise, where tf does the budget for genshin even go???💀 legit this isnt even funny anymore. how is this even possible
Nuclear reactor 😂😂😂😂
CCP,they gonna invade for sure frfr
the age old question, which to this day is being defended by shills who were there since year 1 disastrous anniversary
funding honkai yap rail
it's either for zzz or hsr
"Genshin pulls more money, more players, it's more popular - it means it's good'
sounds like a mantra genshin players tell themselves every day.
It's a deceptive but heady mixture of 100% copium + massive sunk-cost fallacy.
so candy crush and monopoly go are the best games ever made in history it's not even close according to their smooth brain logic hahaha
@@mostpolitebot1464give them a break, will you? They don't have anything else to use as an argument on why their game is better aside from lore and revenue which the former was butchered now by Natlan and the latter don't have exact numbers and trusted sources.
But this is currently absolutely normal, cause it is older and many players invested much time and money there, so cannot easily quit. But overtime more and more players will join us in Wuthering Waves. Espescially when Genshin is out of service one day then we have a FULL HOUSE.
Look at Google Trends - check how GI has performed over the past 5 years and how WuWa has fared. In short, GI has maintained significantly higher interest since its release, while WuWa, after its launch, nosedived to the bottom. The 2.0 update and the PS5 release were supposed to change things, but so far, the change hasn’t been significant. If Genshin is supposedly so weak and WuWa is amazing, then why, after the release of WuWa 2.0, were there so many comments about "rediscovering the game"? I don’t recall people being so bored with GI before its 2.0 update that they were waiting for it like it was a savior. So, GI must be doing something right, after all ;).
On a slightly more serious note: Genshin has the advantage of being the first to show that you can create something so massive and offer it for free, and the encounter with that game was a bit of a shock. Over the years, it has evolved, grown, and a large number of players have grown up with it, creating a strong emotional attachment. So, it’s no surprise that it’s more popular and still feels better to many. You can make a fuss about it, but that won’t change anything.
Currently, I’ve started playing WuWa, and I have about 15 hours in it. So far, it’s good, but just “good” - it doesn’t have that “wow” factor anymore. In many aspects, like combat or its more player-friendly systems, it’s better. But in some areas, it’s inconsistent, for example - graphics (some elements are better executed in GI), music - after several hours, I haven’t found a single track that’s better than just “decent,” and the battle music is annoying (in GI, it’s usually at least good - but okay, that’s subjective). The design - the first map feels chaotic and lacks a clear idea (in GI, there’s more harmony). Animation - even after all these years, some of the animations in Genshin are better executed, and in WuWa, just moving your character feels less responsive - more clunky.
There's a funny things about Lorelei, you can't challenge Lorelei at game Day Time
When you try to came at Lorelei spawn location at Day Time, the spawn location just an empty spot and there's a log mentioning you to sit at a chair close to Lorelei door hall and it's make you wait until night time then you can see Lorelei spawn when you go inside her hall after that.
I think they do this because this is referencing to her name as "Queen of the Night", so she gonna take your challenge at Night, not at daytime 😂
she takes beauty sleep at day 😂
but I love it fr
She wants us to visit her at nights to "challenge" 😭
Rover is the person who will wait until night just to beat up the hot Queen
Me sleeping on a chair to challenge her again.😂😂
My dumbass forgot and thought "why didn't he dodged? Is he run out of Stamina?" When he play the Arlechino VS Natlan Boss
Hold on. So you're telling me that the Genshin one fight is the final boss?? 😮
@@SatoruGojou69 for real. Genshin dodge is so unsatisfying. 0 feedback, can't tell if you manage to "dodge" the attack or just run from the attack. No wonder most of the players use shield.
@@Cartethyiasimppppp it isn't the final boss,bruh
@Avocantakis2000 i mean is it the Natlan region final boss?? If it's not, then can you tell me what's the name of that region final boss?? I want to see the boss mechanics
@@Cartethyiasimppppp don't bother with him, he's a hoyoshill, he frequently attacks videos with wuwa contents, he's just another jealous hoyoshill
can't wait for Hecate comparison, its going to blow away natlan off the map
Bro just put Questless Knight.
@@joeminjiholic434 Hecate even has her own special attack animation when she catched you lacking
@@YunaLiv no i mean Questless Knight is enough to bare hand natlan enemy
@@joeminjiholic434 fr, specially the one at the silver-moon grove. it has special attacks that look like an Ash of War from Elden Ring. kinda wish my Jinhsi didn't one cycle it but thankfully it respawns everyday so you can rematch with it
@@kaizu8326 yuh2 true, been daily i go there to test my team synergy and collecting ores.
In Rinascita, there are no laws against echoes.
im preety shure there are.
The Order of the Deep wants to talk with you
Ready for the Pilgrim sails
-Rover
Erm ackshually, Rinascita does have the thing where they view Echoes as divine messenger and this especially to Lorelei, an echo that has a connection to their god. However, im pretty sure you can just align yourself with the church and it would be legal
It's the difference between Unity and UE4❌
It's the difference between dev love their game and dev milk their game✅
P/s: i made mistake saying Wuwa is running on UE5 instead of UE4
True, as we can see from arknight endfield, using unity engine rather than UE and look how different it is with genshin despite using same engine...
@@kuzukuzreiapgr тоже на юнити, и pgr на год старше геншина, но между ними пропасть
Endfield bout to end that argument to dust. Tbh even ZZZ could end that argument
Lol... When they defend the game bc the difference of engine, they forgot Endfield and PGR using the same engine as gen-zit
@@a4arick106 unfortunately for ZZZ restarted comments like "bUT iTz nOT oPEn WoRLD" are selling like hot cakes hahaha
2:35 Omg the BGM in the wuthering wave boss fight.
Oh that? Yep, they referenced Queen of the Night
From beyonatta right?
@@lordtouchme5735 It's based on an aria from Mozart😅
GI: "How many devs should we send to design the new boss?"
Hoyo: "Eh, just give that task to your intern, that should be good enough.
Wuwa: "How many devs should we send to design the new boss?"
Kuro: "EVERYONE!!!!!!!!!"
I read that EVERYONE!!!!!!! with Gary Old man voice in the The Professional movie 😂
Not everyone. Their core P:GR Devs are still not touching WW, when their core P:GR Devs decide to touch WW oh boy prepare for f*ckin' wild Bosses i tell you.
More like wush!t play by kuro dogs 🤮
@@arkcanon1282 they still havent landed on solaris btw the babylonia looks like a rectifyier if you look at it long enough and compare it to the variation rectifyier on wuwa😂
@@eggsee_ also Cross from Most Wanted 05
Genshit Bosses: EXPERT at TEACHING players how to MIX COLORS
Wuwa Bosses: "I am the storm that is approaching."
Nightmare thundering mephis.
Gensh!t Bosses: "red light, green light, and mix colors."
Wuwa Bosses: "Run ... if you can, that is."
@@Takato2527hectate boss don't think you can land yet let me attack you first
@@Takato2527 Is this a squid game reference lmaoooo
@@sharkz401he’s my twin brother
How do you like me now?
Some fish with a paint brush
Evolved shorekeeper
Hello there Lorelei
You look good
@@iScreamKun nah, that thing is basically knockoff zhezhi bruh
Is that my wife? Of course she's winning, Natlan could do better but nah. Those Lootboxes are much better options
Wow...Since when???
Nah did you forget she cheated on you by dating rover? 🤨.
nah.. dont easily claim my wife, i date with her in the sky yesterday
Why didn't you invite us to your wedding?!
Wth did i miss??
The first time I meet lorelei I thought this will be the end of the main story for this patch the others will be to be continued but once I finished it kuro literally slap me with two more bosses which makes my jaw drop 😂😂
I feel cheated, where is my comparison
You don't give double crit stats, that's why
Keep dreaming,your comparison will be next month Eyyyyyy Yahooo ❤❤❤
those Gensh!t bosses are nothing compared to you.
And also gimme crit rate echoes, gdi.
Should've gave better crit stats bro
@@LoreleiMyHusbandInfernoRider looool not the boss ladies' beef (i will get my popcorn)
Lorelei date/challenge event puts the final nail in the coffin of this discussion. Kuro Devs are just goddamn based.
Damn... Imagine If Arle would've had an actual dodge mechanic with glitching effect and special counter. Cuz you know, it would ve fit perfectly in her character and after the boss fight especially.
But it is what it is
As genshin hater arlechino are the most wuwa coded character ever. Or even kuro games coded. She has insane combat animation to me. She are the opposite of most genshin character, like ganyu, nuvilette, uhh ayaka brother ult. Where these 3 have same static aoe stationary ult which I despise the concept,I believe Emily are also the same iirc. Really like arlechino she is exception among other character. I believe her ult only 1 or 3 sec just boom and gone.
dodge mechanic and genshin doesn't belong together
Hey, this Genshin boss is very similar to Zhezhi.
If Zhenzhi was Natlanese.
it's common in Chinese lore to use a paintbrush and music instrument for battles tho.
@@crint23 I'm not saying it was plagiarism, I just found it funny. But in that case, shouldn't this Boss be from Liyue?
someone called it lmao
@@crint23Natlan is based on Chinese culture?
genshin boss trying to take your times as much as possible. While Wuwa boss trying to kill you asap. 😂
How dare she copied my sister movement. Still waiting for me to get featured tho😢
Go ask to phrovola hecate
Forget those little TDs. Let's go on a date, Hecate! 🎉❤
Nah if you get featured, it will only be a one sided slaughter. It will not be funny
Your time will come, but your ARE NOT SPICY AND HOT LIKE ME DUH 🙄😂❤
Please don't listen to what other me is saying.
the background music in wuwa is so peak and the designs of the bosses are so well made and detailed. You can even see how Lorelei’s legs are wrapped in her tail which is a really unique detail
As a Day 1 Genshin player, the only thing I can say is Hoyo rested on their laurels. I started WuWa 4 days ago and honestly, Genshin isn't even comparable in terms of aesthetic, music and lore. I can't believe I'm saying this but WuWa lore is so good.
An MC done right. He/she doesn't have to solve everything. They can be there as a support while the nation's people defend their own country. No "hero" shenanigans, just teamwork.
wuwa 1.0 player : OST IS TOO BLANT, THE BATTLE OST IS NOT EVEN HYPE
wuwa 2.0 : say no more
wuwa 2.0 feels illegal to play for free god damn
@@milkramen that's why i buy daily login
you pay with your time...just like every other games i guess
but WW kinda respect your time instead of slowing things down
it's not just WW but in gacha open world type, there's a few comparison on high tier lvl
1.0 had some amazing ambient background music, to just chill with.
Ever since then every patch improved and gave more of good shit.
2.0 is the result of that ongoing improvement, even though damn some tracks even in 1.1 were banging.
Isnt infernó Rider 1.0? Hes music is dope
Visually, I think wuwa works so well because the charactwrs fits the atmosphere. The lighting, music, ambience setting, and yada yada is perfect. It feels like the charcacter belongs there. And the enemies's size in wuwa is also abnormal, unlike humans, and the design dont always make sense, so it looks like they are a creature rrying to imitate humans. And that gives a more threatening feeling. The one in genshin is good in design, bur since the size is similar to humans, it dont feel impactful. And it also dont look like she belongs there.
Wuwa's bosses are more about movesets while Genshin's bosses are more about mechanics that restrict your team building.
Genshin's bosses ain't even have mechanics no more bruh, it's more of a gimmick 💀 the closest thing the game have a mechanical boss would be Natlan's Local legend that has the same feature like Wuwa's elite red mobs. Most of the time it's just a gimmick (like Raiden's slashes that needs to be countered with Electro bubble shield, or Scara's robot that requires you strike him in the knockdown phase for it to be literally dead)
that makes a whole lot of sense. the only thing is that I’m stubborn enough to just attempt to power through with neuvillette before building an actual team lol
@@a4arick106 i seriously hate how they nerfed some of the boss fights. i remember fighting scara for the first time and getting disappointed because the robot that beat traveller and nahida 168 times is so weak?? i know wuwa is a game that requires skill but at least make the boss fights in genshin actually challenging.
The boss need specific nechanic is not fun....its annoying.... liked that natlan robot need a xilonen or kachina to climb the rock.
God, finally someone gets it. I've been trying to find the words to express this exact sentiment. Comparing the two is totally moot because they're set with different intentions from the start. Wuwa bosses all feel the same to me because none of them really DO anything different, it's just pure attack and dodge, any team can beat any boss pretty much just as easily. Meanwhile Genshin's bosses all at least have one mechanic that can screw you or at least make the fight much harder if you don't bring the right team.
Although, in the end both game's bosses (in overworld) die before you get the full experience of their fights anyway so whoops.
Now compare Hecate to every Genshin boss for the real lopsided comparison 😂
I just now realized that Loreli doesn't transform into a mermaid. She uses the thorn vines to hold her dress in place. The legs are still there.
Music has improved so much in Wuwa that it went from being one of the weakest points to one of the strongest
Blud Dodge on natlan boss looks like its from WUWA. looks like muscle memory already strong with this one.
After fighting lorelei, gotta say the genshin one felt like theres no threat whatsoever :v, everything felt soooo slow, it's unbelievable if you manage to get hit by the boss
Now we wait Mountain King boss VS Sentry
On a side note, I love how incorporated WuWa bosses are to the story while some of genshin's just appears out of nowhere, some are tied to world quests but until you had the patience to even bother about it, you won't know anything about a world boss at all.
It feels like a cartoon vs Cinema
a cool inspiration
The Lorelei is a German siren from mythology who lures sailors to their deaths with her song
Lorelai has two forms, it's really cool
0:42 so this is new boss looks like in combat. Not bad actually for kids game.
"Mom, can we have Zezhi?"
Mom: We have Zezhi at home
*Zezhi at home* 0:15
I love that they added Lamia as a field boss
One of the coolest things about WuWa that I've found is that if you take a moment and pay attention. All enemies have a point in their attack patterns where they back off and "size you up."
Nothing feels cooler than a fast paced life or death fight with a pause where you both circle each other for a moment before dashing at each other for the final stretch. Bosses, mid bosses, all the way down to the simplest enemies all have steps in their patterns where they pause.
I love it so much and i always play along. There's a swordsman enemy that circles you before dashing at you and you can dodge and then attack they're behind. I loved circling him like "oh we doing this dog? Let's go!"
There's another one that dashes at you and then does a bunch of sword attacks before pausing and bowing, it's kind of a boss fight and it rewards you for not attacking when he's bowing as hes resistant to anything that isn't a counter attack.
I fought him at level 36 and he was level 120 one hit would kill me however if dodged and counter attacked i could do a decent amount of damage. I think about 10% of his health per counter. And only like 1-2% of his health if i just attacked. I was determined to beat him even though i was underleveled so i tried to brute force him while desperately dodging. . . Never got him past half health, then i noticed how much damage countering did.
I beat him by stepping back and watching him bow before dodging his lunge and countering. Then countering each strike till he went to bow again then i would back up and wait for his lunge again. It felt so good to beat him while feeling like i was following the rules of a sword match.
GI Boss : child mentality, playing around.
Wuwa : Spamming Everything to Kill You!
Animations, osts, attacks of boss in wuwa are just insanely good. As a dark soul player i can tell u wuwa 2.0 gives the same vibes, only thing wuwa needs to fix is the difficulty of main bosses in there. What i mean by that, making the boss harder = a lot of people wanna beat it, cuz its almost hard to get bored of it. Like even with changli u can end this boss in less than half of a minut with great echo. Yeah there are holograms, but they ain't enough at all. They need to make them build on pure skills rather than echo system. The great example is the new weekly boss, its great that it does have two phases, hella lot hp and deals great damage towards my resonator. Main bosses should be like this. If u disagree with me, its up to u. I am a dark soul player who loves challenges and this exact boss needs to be fixed hella soon.
Believe or not, with that hp and without phases this mommy boss even easier than the first tutorial boss in the dark souls 3.
Its easier coz youre using a fully kitted character 😂 try using danjin, now thats a real souls experience
@@Novel_editor. only because Gundir is killing your champ in 2 or 3 hits. Try using weaker characters.
In ds lots of bosses are so easier, if you upgrade your char
i don't think they would want to increase the difficulty, and i don't care actually. i just want to see more boss challenges (i forgot its name) like the tempest mephis, inferno rider challenge etc. this open world bosses arent supposed to be hard, u should easly kill them. they should be hard in their challenges and in the tower
A nice feature for that woulf be, a button, just like the sol 3 phase lower (difficulty decreaser), to make the opposite where it makws the overworld and bosses tankier.
So instead of reinvesting the money earn from genshin into the game, they use it on other projects and then ask u to play their other projects for "improvement" and then ask u to spend more money so that they can use the money again to invest in other projects and rinse and repeat. Sounds like a super effective money laundering business with predatory practise hidden behind a kids game lmao.
Slow down bro, those hoyoshills dont even know daddy dawei never love global audience to begin with
*baby game
Even more epic is Lorelai talks during the first time you fight her. And she's technically a good guy.
REALISATION:She ain't even a Calamity type boss 💀
I liked this Genshin boss, but compared to Lorelei it's just... 💀
I've always Enjoyed WuWa's boss fights since 1.0
The Dreamless fight alone remided me of the Merciful One Boss fight in PGR.
2.0 just took it another level further.
The first clip looks like you're fighting a tutorial boss 💀💀
You know what cool about Wuwa? You can go on a Date with Lorelei.
Zhezi become boss in nathlan LMAO😂
lorelai is my wife and our children are scattered all over the rinascita map but people like to hit them and make our children cry, hope they get banned for 10 years😡
Lorelei sister aka Storekeeper is my wife too
Genshin: Boss trying as hard as it can for not to be hitted by player using clone, flying high outside arena, go undergorund, long ass invincibility frame.
Wuwa : Player trying hard for not to be hitted by boss.
skip button 1:47
Thank you friend
Thanks..
Me when I fight a boss-
In Genshin : " hm let me pick the best team comp to oneshot this boss, shit last hit didn't crit, I need more crit rate"
In Wuwa : WHAT THE FUCK IS TH- SHIT SHIT FUCK WHAT, FUCK ALMOST DIED, LET ME HEEAAAAAALLLLLL!!!!!
Its as if I'm playing Elden ring all ovwr again and I love it
😂😂😂
I love both, genshin look very cozy and charming, it's just it's made for kids/teens so hoyo don't need to jump over their head. Wuwa has different style and approach, which I like the most comparing these two, but it doesn't make genshin bad. Too much unreasonable hate towards genshin
I’ll die in a heart beat trying to dodge attacks if I’ll ever be back in GI.
Not really, genshin bosses won't even fight you they do random shits
It would be great if Wuthering Waves added voice lines to the bosses.
True. That would be goat. Like elden ring boss fight. Most of AAA game have nostalgia quote that we use in our daily life
That boss only can be freeze by ororon and citalli..
they already paywalling exploration mech, and had to do that?
@passingbyguy or just with saurians no one said it was impossible to bring a saurians here to use his skill to freeze and then use his characters
seriously? not even the other cyro characters can freeze the zhezhi ripoff?
@@hehuho890 bro It a boss you can't freeze boss if you Can freeze boss there is nosense and everytime people saw a natlan mech you said its paywall the saurians do the same things saurians is free for a good exemple furina is a paywall character because you Can walk infinitly in water only with her
That clone attack was the only thing closest to hitting the player 💀
Thank you for this, it made me realize I should spend my money more on WUWA/HSR than Genshin. Heck, I'm even starting to like HSR more than Genshin.
No but, the Wolf from 1.0 is more hectic than Natlan bosses? How come? With the increase in characters that nuke the whole thing in a few seconds, you would expect newer bosses to either have a huge amplification to their HP or being more relentless in their attack so the player can't just sit there setting their nuke squad combo.
One thing is making the bosses easy so as to appeal to the casual audience but this is just brain dead no? You go to this boss, start all your prep and support characters, start triggering ultimates ending in your DPS and start nuking the boss, the fight lasted one and a half minutes, 80 seconds were the prep time and the actual fight was 10 seconds max, the boss did a total of 5 attacks and 3 of them weren't even in the direction of the player... Isn't it better to make an auto clear button then? What a joke.
WuWa : we promise, we deliver
Genshin : we listen, we don't care
WuWa so Peak that they had to make a Temu Version of Zhezhi. 2.0 is literally the best update and I'm excited for what Kuro hvs to give us!
I love genshin for its simplicity
Wuthering waves for its complexity
Gi- looks like a trailer fight
Wuwa- absolute cinematic style fight 🙂↕️
My big take away from this is that Lorelei has a whole second form/moveset that I've never seen. Had no clue that she starts diving under the pool and meleeing.
Bro why does the gnsn boss theme just sounds like kondangan music, how is that supposed to be a boss theme I'm so gd confused
@@chronostasisch.7 unlike wuwa genshin don't give their world bosses unique themes. This is just the default battle theme of the region
That is not a boss theme. It is just a normal battle music.
In wuwa, bosses fight you, in genshin, they just throw random shit in front of them
And then make a silly move so you can't attack it
Can't wait to get cooked by Lorelei in hologram bosses. (Pls Kuro! I beg you!)
She can cook me
That's not a boss, that's a massive punching bag throwing water.
KG: The more effect the games has, the more damage it can do
Pienso que hasta el Boss del Genshin Asceta Espiritista en lo que es tematica o mas bien ambientacion del area esta mal ubicada debio ser algo mas que le combinara con su estilo asi como fue la Oceanidas de Liyue que estuvo en un lago y ella siendo literal un ser de Hydro.
Le hubiera quedado algo bien como que ella se hubicara en una zona como la plataforma de la Oceanidas de Liyue para que el Cryo le pegase algo tambien a su favor, por que la verdad esa zona donde esta es meh ademas que es vacia como lugar de combate no tiene nada hasta Andrius el lobo de Monstad con su doble elemento tenia mejor ambientacion en su area. 🤔
Guy is 2.0 vs 5.0 the difference is crazy
Wuwa devs love their DMC games
Not sure what Genshin devs played besides Hi3rd but it hasnt evolved much , cant believe we cant even have a plunge attack in genshin without "help"
Wdym by help?
Both bosses actually look pretty fun. But wuwa gets a leg up because you can fly with Lorelei in a challenge.
Yes, I know it's a dream. Still fun learn you can hang out with a boss outside fighting them.
May i have loralai as my my wife?
Man, the battle BGM in loreleis fight is 🔥🔥🔥🔥🔥🔥🔥🔥
Hoyo : BANANA NUCLEAR
Kuro : LET ME COOK
Very nice now plz make an vedio comparison of weekly Boss ..😂😂it will be so good
Fidelity wise yes, also different artistic art style which is good. If i got strain for Unity, ill go with UE4, vice versa.
Put me there too
When compared like this, it makes Lorelei look like Finale Boss.
If lorelei is in genshin she would be more than a world boss.
WW 2.0 brought another level to the game, now imagine the next regions of the game
Reappropriated music and Gods taken without respect to the source annoys the heck out of me, what Natlan the nation of war could have been instead of a Disneyfied Jurassic Park resort
locking in on Lorelei would have added more aura. making it look more like a duel, cinematic
Now fight with me
Boss Design Genshin < Boss Design Wuwa: And it’s not even close. 🤦♂️
Do more showcases of 2.0 Bosses bro!
Baby boss Vs peak Boss
En Wuwa cada jefe tiene su propio soundtrack de combate
Genshin solo en los semanales aplica esa regla.
Si una lastima que no le den ese detalle :/
After watch GI boss attack then next into Wuwa Boss look extreme fast....
*had a shiver down my spine abit 😰😰
If zhehzi was a world boss😭👍🏻
Frrrrrrr
even each boss in WuWa has their own battle song ( and Lorelei has Mozart - Queen of the Night referrence ☠) (and her own dating song)
man Wuwa bosses is just on a whole different level especially design in Wuwa i actually have to try to dodge and parry meanwhile when i still played genshin i just spam xiao's plunge attack and then the boss die thats it
Okay the Genshin boss doesnt fit the Natlan region at all 💀
Like seriously? A paintbrush as a weapon? In Natlan? The Nation of war? Wouldnt that boss fit in Liyue or inazuma since its pretty common to use a painbrush or ink as a weapon? Also her kit looks like Zhezhi ngl.
did u use any nvidia filter in wuwa?
Stop this massacre. Even as a dire Genshit hater, I'm starting to feel bad. Beating a dead horse isn't nice.
I think the 2 games have different target players. Then consider that in 2021 we had GI and no Wuwa at all. Last thing is GI give you more time to collect resources since 50/70% of toons you can easily skip (design issues and more little inconveniences) while Wuwa do not let you even thing about be able to skip. Think that we had Jinshe (top beauty), Skeeper (top beauty), Camellya (top beaty), Carlotta (top beauty, credit card already sunk), incoming Phrolova and Cartethya (probaly) + Jinshe dress, superweapons...who can sustain this Wuwa incoming fire ? Anyway I play both, Genshin has its own charme.
Imagine In Genshin we get Wuwa bosses. A lot of you would be screwed.
I saw some people saying that the money people spend (overall sales) on genshin, gets transferred to other hoyo games. Let's be real, it is acceptable if the said games are newly released, but Honkai Star Rail has it's own budget for years now. Honkai 3rd and ZZZ won't need massive amounts either because they have their own sales even if it's not as big. The rest of the money is for the company's expenses and their employees but seriously millions of dollars is massive. Kuro does twice as much work with their graphics yet their budget is less or same as genshin. What's the excuse for their lesser graphic development? They even make character banners much more predatory to obtain characters that powercrept the ones with similar kits either for "better" exploration or more damage numbers and buffs. It is just factual that hoyo is being greedier and their intentions are visible enough for players to see. If you still support this type of treatment and hate WUWA, you're biased and you don't care if hoyo makes their games much predatory.