Shape Mesh w/ Curve - Blender Geometry Nodes Tutorial

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  • Опубликовано: 22 дек 2024

Комментарии • 40

  • @lebeobachter
    @lebeobachter Год назад +1

    You helped me tremendously. I wanted to control the radius of a curve by another curve this way and your method worked wonderfully. Thank you very much!

  • @MrDangerEXtreme
    @MrDangerEXtreme 2 года назад +3

    Thanks Chris!You are the best teacher for geometry nodes...

  • @ChristopheSwolfs
    @ChristopheSwolfs 2 года назад +1

    Thank you Chris for the great tutorial! Even though I understand the basic concepts, it's often hard to wrap my head around the capture & transfer attribute nodes.
    I'll keep this video as a reference whenever I need those nodes.

  • @johnsmith56920
    @johnsmith56920 2 года назад +1

    Wow! Thanks a bundle. With this thing we can have perfect junction on the human body, at last.

  • @gastonlefebvre2482
    @gastonlefebvre2482 2 года назад +1

    Chris. Nice job again. Well explained instructions. Thank you for sharing your knowledge.

  • @videofountain
    @videofountain 2 года назад +1

    When you added the red color ..... it made the images easier to read .
    Better contrast than all the light shades in the 3D View.

  • @ИгорьАндреев-м3ю

    Спасибо! Я действительно получил удовольствие от просмотра ваших видео. Вы очень талантливы.

  • @johnsmith56920
    @johnsmith56920 2 года назад +2

    Thanks again for your tutorials. Perfect.
    I used them twice. Once exactly like you did and it works perfectly.
    Second time I made a vertex group containing the left side of the vertices of the cube. I used the separate geometry node with the group as a selection.
    Here there is at least one bug: The group doesn’t appear in the modifier where it should. If I disconnect-reconnect then it appears and in my opinion it’s a bug.
    After that I am not able to obtain what I want but I am completely unable to know if it is a bug or my lack of knowledge. Try as I may, the thing is either identical to the one without the selection on or it disappears completely.
    So if someone could make a tutorial on this with precisely the steps to follow to get the result (namely only the left side of the cube distorted) I’d be very happy. If someone read this and is interested I’ll show my geometry node.

  • @rogergaborski
    @rogergaborski Год назад +1

    Thanks, great tutorial

  • @johnsmith56920
    @johnsmith56920 2 года назад

    Done it all. Now the thing would be to apply this bezier curve at vertices level (on a random selection of vertices). Is that possible? There would be no point in me working my head off if it isn't possible in 3.0, would it? 😊

  • @rodrigolucena1698
    @rodrigolucena1698 2 года назад +1

    Thanks for another great teaching. As I could see in your channel, you are an expert in geometry nodes. I would like to ask you if it is possible to create a voronoi mesh using geometry nodes?

    • @chrisprenn
      @chrisprenn  2 года назад +1

      Not in GN but you can maybe get something like it with just modifiers... check RUclips ;)

  • @xxxxxx-cd4vt
    @xxxxxx-cd4vt 2 года назад +1

    Good job man

  • @MuhammadAdil-ve7up
    @MuhammadAdil-ve7up 6 месяцев назад +1

    Sir great, I need Infrastructure Road, Pavement Marking, Kerb Stone and Footpath & Green belt easy method tutorial please

  • @0805slawek
    @0805slawek 2 года назад +1

    Do you know when they implement randomize geonodes by position?

    • @chrisprenn
      @chrisprenn  2 года назад

      What do you mean? You can randomize pretty much anything with geonodes...

    • @0805slawek
      @0805slawek 2 года назад

      @@chrisprenn If I make procedural tree using genodes how make forest with every tree different shape?

  • @umarcga7823
    @umarcga7823 2 года назад

    I want to scatter objects in space but I want no two objects to overlap, what nodes setup can I use. I have been successful in scattering it but lots of object overlap. I am using mesh line, set position and instance on point. and I plugged in random value in the position and offset of "set position" node now what to do next?

    • @chrisprenn
      @chrisprenn  2 года назад

      Scatter in volume: I think you will need a particle system for that 🧐
      Scatter on mesh: Use "Distribute points on Faces" node in GeoNodes set to "Poisson Disk"

  • @MrRainbowCalendar
    @MrRainbowCalendar 2 года назад +1

    Would you pls GN-design an addon of editing a mesh by mainaxis Bezier and general shape deformation Bezier, better by 4 shape deformation Beziers or explain how to turn mesh lines into Curves bezier/nurbs and back. Pls generalize everything here for convenience!! This your idea is very great but how to mend only the side of the mesh which is the closest to the curve by proximity?!! Sverchok knows all but GN is smth new and must know the answers too!!

  • @casualcorner199secchio
    @casualcorner199secchio 2 года назад +1

    How did you add nodes by dragging the output?

    • @chrisprenn
      @chrisprenn  2 года назад +1

      in Blender 3.1 (beta) you can simply drag out a noodle from a socket and it gives you options of nodes to add!

    • @casualcorner199secchio
      @casualcorner199secchio 2 года назад

      @@chrisprenn OK thanks!

  • @solanki5985
    @solanki5985 8 месяцев назад

    i didn't understand the index division method, indexes always have integer number, index like 1/4=0.25... how this works??😢

    • @chrisprenn
      @chrisprenn  8 месяцев назад +1

      Yes, integer divisions return integers truncating the decimals
      0.25 = 0
      0.99 = 0
      1.x = 1
      And so on

    • @solanki5985
      @solanki5985 8 месяцев назад

      @@chrisprenn that means a single index is assigned to multiple points?

  • @FabioRaitz
    @FabioRaitz 2 года назад

    11:23 How to auto smooth with geometry nodes?

    • @chrisprenn
      @chrisprenn  2 года назад +1

      No solution... Yet...

    • @ginyeombi6910
      @ginyeombi6910 2 года назад

      @@chrisprenn how about to use Edge angle in 3.1?

  • @spaderkungskuk
    @spaderkungskuk 2 года назад

    On my iPad it is not possible to get above 480p for this video.

  • @dolmenbretagne9060
    @dolmenbretagne9060 2 года назад

    Awesome job Congratulations . I will try to translate all this in french for my frends

  • @HeiniGurke
    @HeiniGurke 2 года назад

    I don't understand the purpose of the capture attribute node. It doesn't transform domain space or anything. Couldn't you just noodle the x value into the transfer node?

    • @chrisprenn
      @chrisprenn  2 года назад

      You have 2 different meshes here. If you noodle "x" into the target it is the x of the target...

  • @haudtalis5036
    @haudtalis5036 2 года назад

    I got it: you can go from point A to point B, as usual, but it's boring. Let's take three-meter stilts, divide them into 32 parts, then connect them with hinges, climb on top, and try to walk the same way. 😁

  • @philhacker1137
    @philhacker1137 2 года назад +1

    Seperate xyz and combine xyz is back

  • @totochandelier
    @totochandelier 2 года назад +1

    1st 🇨🇵