Essential Magic Staff Animation Pack - Update 2

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  • Опубликовано: 1 авг 2024
  • Free update for Essential Magic Staff Animation Pack owners
    Adding new battle mage stance, new 250+ animations and some animation tweaks.
    This package includes essential animations for a character with magic staff combat style, with a playable character blueprint. Recommended for an action RPG game.
    available now on Unreal Marketplace
    Link : www.unrealengine.com/marketpl...
    Please visit our discord for more updates.
    Discord : / discord
    Note: This package is an animation pack, all blueprint system included are made to demonstrate how animations in this pack should work.
    0:00 Intro
    0:15 Demo
    0:38 Animations Preview
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Комментарии • 7

  • @YuewuDev
    @YuewuDev 2 месяца назад

    Look pretty good, I will update soon!!!

  • @ParadoxISPower
    @ParadoxISPower 2 месяца назад

    This looks Awesome! Definitely a worthy addition to an already essential collection. Keep up the good work you absolute legend!

  • @9CGStudio
    @9CGStudio 2 месяца назад

    SO EPIC!!!!!🤩🤩🤩🤩🤩

  • @korystanley567
    @korystanley567 2 месяца назад

  • @AaronVictoria
    @AaronVictoria 2 месяца назад +1

    One of my favorite animation pack purchases. I honestly didn't think it could get any better, but you always impress. I own all of your packs so far, and I'm looking forward to future releases. I'm hoping you do a hand casting or magic gauntlet variant to this as you'll have covered all weapon types in my game if you do. Great work as always!

  • @wildrelicproductions4879
    @wildrelicproductions4879 2 месяца назад

    Were you able to add that elden ring ability animation for I think it's called discus or light? The one that throws those rings of light?

  • @A_G8_M
    @A_G8_M 2 месяца назад

    Weirdly enough, been looking for an animation set just like this, question for you, is there any way this could be made procedural? Mostly just because I am thinking about the staff not being always making contact with the ground in certain walk cycles if the terrain is goofy