I liked the idea they had of an almost rogue -like MMO, where if you died you would take up the role of someone in your family (reminds me of rogue legacy), but for an online game I feel like that would be difficult to implement and sell.
It does feel like there could be something there. I think an idea like this (minus corpse mutilation) could be pitched today, as maybe a family-based, rogue-like, survival-MMO. The rogue-like genre has come a long way in the past decade.
I only know one MMO with perma-death that released: Wizardry Online, and it only lasted about a year before shutting down. Having played Path of Exile in Hardcore, the problem is always the same with these games: You will die to complete and utter BS that will make you ragequit, like bugs and obviously badly designed systems. Also, it can only work with short term progression games like PoE, Nobody would risk losing a character they invested years into.
I would not play this game if it came with animal mutilation or some kind of desensitizing mechanic. Strangely, Kenshi came out with some of the features you mentioned (being captured into slavery by a faction/building defensive skills by getting beaten up on purpose.) I did play that for a while, and while the world/setting was genuinely unique, it lacked the attraction to keep me interested.
I’ve been playing on Warhammer age of reckoning private servers for the past few months. As far as pvp goes, theres nothing like it in the modern mmo market.
@@computergamingyesterday I think it maxes out at 1500 people on the server (which is bustling, considering everyone just pvps). I played the private server years ago but they’ve continued to iterate and improve upon it. One change they made that improves the PvP experience: levels 1-15 have a pvp bracket, and then levels 16-40 have the other bracket. If you are under level 40 you get scaled to be stronger, but not too strong. At level 25 I’m dangerous, but still significantly weaker than geared level 40s. Last weekend I was involved in what was easily a 100vs100 battle, and I’m amazed by some of the strategic maneuvers the raids leaders can pull off.
i think it could definitely work but it would have to make up for such brutal perma death stuff in other ways. Like if you put hella hours into a character and then BOOM wasted? idkkkk but fear of loss in a game and consequences makes games ooohhhh so much more fun and exciting like when I play zomboid with a long running character and im about to die? ohhh boy do i have the time of my life lol
Yea, single player does seem like it might’ve worked as well… To be fair, this was all before the movies. Technically I did read LOTR before the movies came out but I can hardly remember what I thought about them beforehand. Maybe people had different impressions of the trilogy before the movies came out…?
Great retrospective and thanks for mentioning Chance in his role as the musical director of all the LotR game line by Vivendi Universal! :)
Playing LOTRO since 2010 - Vilya server to start and now currently on Landroval!
I liked the idea they had of an almost rogue -like MMO, where if you died you would take up the role of someone in your family (reminds me of rogue legacy), but for an online game I feel like that would be difficult to implement and sell.
It does feel like there could be something there. I think an idea like this (minus corpse mutilation) could be pitched today, as maybe a family-based, rogue-like, survival-MMO. The rogue-like genre has come a long way in the past decade.
I only know one MMO with perma-death that released: Wizardry Online, and it only lasted about a year before shutting down. Having played Path of Exile in Hardcore, the problem is always the same with these games: You will die to complete and utter BS that will make you ragequit, like bugs and obviously badly designed systems. Also, it can only work with short term progression games like PoE, Nobody would risk losing a character they invested years into.
Honestly, this whole game sounds like a brainstorm of "ideas that sound interesting on paper but would be an enormous headache in practice".
it was developed by the overlords, instead of a artist dictator, typical
That throat-cutting animation was brutal 😬
Haha, yea. And how the dev team felt I expect.
I would not play this game if it came with animal mutilation or some kind of desensitizing mechanic. Strangely, Kenshi came out with some of the features you mentioned (being captured into slavery by a faction/building defensive skills by getting beaten up on purpose.) I did play that for a while, and while the world/setting was genuinely unique, it lacked the attraction to keep me interested.
I’ve been playing on Warhammer age of reckoning private servers for the past few months. As far as pvp goes, theres nothing like it in the modern mmo market.
How's the population on that? I wouldn't mind revisiting that game. Shame what happened to it.
@@computergamingyesterday I think it maxes out at 1500 people on the server (which is bustling, considering everyone just pvps). I played the private server years ago but they’ve continued to iterate and improve upon it. One change they made that improves the PvP experience: levels 1-15 have a pvp bracket, and then levels 16-40 have the other bracket. If you are under level 40 you get scaled to be stronger, but not too strong. At level 25 I’m dangerous, but still significantly weaker than geared level 40s.
Last weekend I was involved in what was easily a 100vs100 battle, and I’m amazed by some of the strategic maneuvers the raids leaders can pull off.
great vid!
i think it could definitely work but it would have to make up for such brutal perma death stuff in other ways. Like if you put hella hours into a character and then BOOM wasted? idkkkk
but fear of loss in a game and consequences makes games ooohhhh so much more fun and exciting
like when I play zomboid with a long running character and im about to die? ohhh boy do i have the time of my life lol
I wish MEO went forward, lotro ended up being a WoW clone, and was ruined in 2010
These could work well in a single player rpg, not a frickin mmo 🤣
What were they thinking??
Yea, single player does seem like it might’ve worked as well…
To be fair, this was all before the movies. Technically I did read LOTR before the movies came out but I can hardly remember what I thought about them beforehand. Maybe people had different impressions of the trilogy before the movies came out…?