OVERWATCH 2 - Temple of Anubis Map Redesign | [FANMADE]
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- Опубликовано: 16 дек 2021
- Thanks for watching my video on my Temple of Anubis Rework for Overwatch 2.
Download Temple of Anubis .zip-file: www.mediafire.com/file/lw6h3x...
I hope you liked it! If you didn't, tell me why, and I'll try to improve the map more and more.
Should you be interested in collaborating on this project, just leave a comment below. I'll try and get in touch with you as quickly as possible.
I'll be back in the near future with updates on this project!
See ya soon! Развлечения
I love this redesign idea!
YES YES YES !!!
cheers
Point b needs changing too.
I would move the blue building currently to the right, to the left. This way the payload would take a turn right after the overhang and would swirl back to the stairs.
This way the payload isn't just following a straight line.
I also think you should have included a part of point c in you design, as it isn't 100% clear how they payload would enter.
Does it go around the sides, like the players, or is the statue in the center going to be removed?
I really like your idea with moving the building to the left. That way, no bridge would need to be added, and the highground seems stronger to the defense. However, I think that might need to be tweaked, as that could create some situations which heavily favor the defenders. Maybe the small alleyway currently to the right could be reinforced with cover or made a little wider.
The Point C Design will come in the following days. I already started working on it. You would enter through where the giant statue is right now. I don't know whether I'd want to somehow open the statue or remove it. That will be decided later.
Thanks a lot for your ideas and feedback, I really appreciate them a lot!
>A project's path must not be longer than 130 characters.
Unfortunately, I can not open this project in UE.
Try saving it somewhere else, maybe it will work then. Save it in a folder with less characters as its name.
silly man, Ow2 will never come out lul
Jarring fade to black transitions. Let me see what you're talking about.