He's obviously a pretty intelligent guy. This is what I love about GDC, people sharing of what in other business sectors would be considered trade secrets. I hope this will generate more balanced sandbox economies. Really enjoyed this talk! Oh and love the Star Trek Deep space 9 reference :) And Matt Woodward, if you read this. I would love to know your take on having an ingame currency that doesn't spawn. A finite amount of silver in the world basically. And if the deflation caused by more and more players having to share in that finite silver is a bad thing, or ways to counteract that deflation.
Would like to know his opinion on that as well! In our game (a gps-based MMORPG / life simulator / social experiment) we will have an infinite supply of coins, in theory, but the amount from all sources will decrease by 10% each year. Natural resources like metals and timber will be finite although trees can be replanted for harvest. Joel - what are you working on currently?
@@geholohorroh Nothing concrete. Toying around with some game design ideas mostly. Nothing as involving as an mmo :) But as an old pen and paper rpg nerd sandboxes and system interactions always interests me.
@@joeltarnabene5026cool! Well an MMO is just a big collection of simple ideas as I see it, hehe. Old school pen and paper ey? Nice 👌 What's your background? I'd love to chat more about ideas in this category if you want :) andy@entangledworlds.com
Fun idea! I think a big problem with this would be that, unlike IRL where wealth and resources are passed down from generation to generation, in games...people quit. If someone has a million gold (or whatever currency) worth of items in their bank, and then stop playing, those items are essentially removed from the world. So after 100% churn, there aren't any more mats in circulation.
@@WtbgoldBlogspot If someone quits they can just push that gold back into circulation by placing it on mobs or in chests, just to name a few examples. Hoarding would surely be a problem. Perhaps perma death is required for such a game, to counteract hoarding.
As somebody who's spent 10+ years in IT and Excel Modeling, it's great to see a shout out to that application and once again a solid proof that it's not going away and one should become a wizard if not a pro at manipulating/maintaining and most importantly organizing large datasets WELL. Very informative, Thanks!
Somewhat scary, but actually very exciting!: You have to make your game complex enough, so you can't say what the optimal way to play will be. Otherwise, your players will figure it out, only use that optimal course of action and your game will be solved and boring.
ohhhh I remember when this was in closed beta. a lot of RuneScape players were really hyped about it but as far as I can remember it's was pretty expensive and pretty empty. anyways great talk!
I really want to get into albion, but it seems kinda impossible to play it as its meant to be when there are tycoons who are literal billionaires on the same server as little mule-rider me.
I think the trailer showed the real issue of the game : it seems like a real sandbow game where you can have fun whatever you do but it's fun only if you want to PvP, otherwise it's pure grind. I was so hyped by the trailers and ads ... I'm happy I didn't bought the game after playing a little while on a friend's account, advertisement wasn't saying at all that it was a only pvp game, with pvp as only objective ... and that housing was prenium.
It was grindy for me as well. However, if you put in the work to get "invading parties" it's fun. You basically have 2 PvPers protecting another 2-3 harvesters. You go into hostile enemy territory to gank other harvesters and to have your harvesters collect any T5+ nodes. It's actually a lot of fun and you get a lot of mats. That was probably the most fun I had in that game.
At 13 minutes he has a bit of a complicated way of explaining economic theory. Basically people have wants, needs and goals. That drives economies. Not much more complicated than that. Everything else in videogames happens alongside those motivators.
I'd like to add that the chart at the beginning isn't accurate. WoW is not the next iteration of EverQuest (EQ). EQ was perfectly in the middle of Themepark and Sandbox because it was heavily based on role-playing elements. EQ is in a genre of it's own which really focuses on the "RPG" in "MMORPG". Wow is what "created" the themepark approach, melting down what EQ did into a MUCH more simpiliar game to cater to the masses. And by doing so it really watered down the "RPG" aspect of the game. And I wouldn't even consider it a MMORPG, but rather more of a MMO-action-adventure game with RPG elements. There is SO much infrastructure that is so fundamentally different. It's like comparing Soccer to American Football. This is the real breakdown from a game developer like myself who is making the next real EverQuest. The "lost" genre with millions of people of a playerbase completely forgotten by companies for 20 years. My company Stormbreach is making our MMORPG Myr'Nora which will recreate lost genre.
I'm actually not at all a fan of this dudes outlook on design. I'm about 25 minutes in and this feels like its a lot more about "how to mathematically make your game as addictive as possible!" Everything is about getting the numbers exactly perfect. I get that economies are extremely complicated and are very very difficult to work out... but most of this feels soulless. Like it would result in a game that feels like it was made by AI.
I played for a few months and what I find is the most cheesy about Albion is that you can wear a gear set worth 5 million, and get overpowered and killed by 2 players with a gear set combined worth 100k. That's not balanced at all, but that's by design I guess to encourage group PVP. This incentivizes you to just wear cheap sets all the time to reduce risk in the red / black zones. If you're a solo player you're basically dead in the water. The fact that the whole crafting system is P2W takes the fun out of crafting entirely. The community is also super toxic in my experience, but I think that's common with MMO's with a lot of mentally sick players.
Why wear cheap in pvp areas? (PS I mostly play FFXIV atm, almost done with it). Never played albion but curious to hear out more about your experience with it. Shed some lights.
@@succubusnirriti913 You drop all your items in red, black zones (basically all endgame stuff). Thats why it's advised to only take gear you can afford to lose
Man, you guys need to fix your COMBAT, combat feels bad man. Even tho the game is super fun, i played for like 2 months, i had a blast, but the combat just killed the love i had for the game. You guys need to make the same that Apex Legends, Team Fortress 2 and SMITE do, they always make combat feel *IMPACTFUL* and make you feel like you hit like a TRUCK while making everything feel balanced.
lol,2 hero fps and 1 third person shoulder view example,wtf kkkk,thei should get LoL or DOTA2 as example,albion combat dos suck,BUT,mmorpg combat always sucks,I have never play a mmorpg with a combat as good as a moba game or a fps/hero fps game,I not sure,but I think that is a technology limitation,I think that to implement a combat as good as the previous example on a mmo scale is way more complicate.
man, you need to try getting some SPECS. combat in AO feels great when you have SPECS and you hit like a TRUCK because you have SPECS allowing you to do big DAMAGE
ečonomy kill game bečause you spend more as earn ! in fačt real money in game have more advantage and new players without real money leave game ! and you do nothing only see how game die slow
He's obviously a pretty intelligent guy. This is what I love about GDC, people sharing of what in other business sectors would be considered trade secrets. I hope this will generate more balanced sandbox economies. Really enjoyed this talk! Oh and love the Star Trek Deep space 9 reference :)
And Matt Woodward, if you read this. I would love to know your take on having an ingame currency that doesn't spawn. A finite amount of silver in the world basically. And if the deflation caused by more and more players having to share in that finite silver is a bad thing, or ways to counteract that deflation.
Would like to know his opinion on that as well!
In our game (a gps-based MMORPG / life simulator / social experiment) we will have an infinite supply of coins, in theory, but the amount from all sources will decrease by 10% each year. Natural resources like metals and timber will be finite although trees can be replanted for harvest.
Joel - what are you working on currently?
@@geholohorroh
Nothing concrete. Toying around with some game design ideas mostly. Nothing as involving as an mmo :) But as an old pen and paper rpg nerd sandboxes and system interactions always interests me.
@@joeltarnabene5026cool! Well an MMO is just a big collection of simple ideas as I see it, hehe. Old school pen and paper ey? Nice 👌
What's your background? I'd love to chat more about ideas in this category if you want :)
andy@entangledworlds.com
Fun idea! I think a big problem with this would be that, unlike IRL where wealth and resources are passed down from generation to generation, in games...people quit. If someone has a million gold (or whatever currency) worth of items in their bank, and then stop playing, those items are essentially removed from the world. So after 100% churn, there aren't any more mats in circulation.
@@WtbgoldBlogspot
If someone quits they can just push that gold back into circulation by placing it on mobs or in chests, just to name a few examples. Hoarding would surely be a problem. Perhaps perma death is required for such a game, to counteract hoarding.
GDC is one of the few remaining bastions of quality content on RUclips
allooutrick theres a ton actually I think. There’s absolutely a lot of garbage but the amount of high production value content is impressive
As somebody who's spent 10+ years in IT and Excel Modeling, it's great to see a shout out to that application and once again a solid proof that it's not going away and one should become a wizard if not a pro at manipulating/maintaining and most importantly organizing large datasets WELL. Very informative, Thanks!
lol duh. Why are you visiting us in 1910s?
Somewhat scary, but actually very exciting!:
You have to make your game complex enough, so you can't say what the optimal way to play will be.
Otherwise, your players will figure it out, only use that optimal course of action and your game will be solved and boring.
I like when he talks about fun. Albion is not fun when you loose all your gear, but its good because all fight have real stakes
A wonderful talk - thank you kindly for your work.
Aloha and mahalo for the info!
I really loved the game and its economy is really good and complex
And I just realized that AO is just what Tibia players were waiting for!?
You said it my friend it’s been a while but it’s back
Great talk
12:49 - that's my story of Fallout 4 summed up.
ohhhh I remember when this was in closed beta. a lot of RuneScape players were really hyped about it but as far as I can remember it's was pretty expensive and pretty empty. anyways great talk!
It is currently free and much more full
@@skyrey678 yea 7k concurrent players is "full"
@@BanditLeader it's all on one server tho
@@dylanalpers it isnt all on one server
@@BanditLeader wtf- the dude said it was on one, didn't he?
first question at the end was good
I really want to get into albion, but it seems kinda impossible to play it as its meant to be when there are tycoons who are literal billionaires on the same server as little mule-rider me.
Dove in 3 months ago... No regrets. Find a good guild.
why is there a north korean flag hanging in the office lmao
Because he's based af
Old PUBG meme
I think the trailer showed the real issue of the game : it seems like a real sandbow game where you can have fun whatever you do but it's fun only if you want to PvP, otherwise it's pure grind. I was so hyped by the trailers and ads ... I'm happy I didn't bought the game after playing a little while on a friend's account, advertisement wasn't saying at all that it was a only pvp game, with pvp as only objective ... and that housing was prenium.
Impressive!
I really enjoy the game, but I wish there were more things you could do casually that are rewarding.
What about inflation and RMT ?
I wanted to like Albion, but it was just a big grind.
Just go to the middle of the venn diagram
It was grindy for me as well. However, if you put in the work to get "invading parties" it's fun. You basically have 2 PvPers protecting another 2-3 harvesters. You go into hostile enemy territory to gank other harvesters and to have your harvesters collect any T5+ nodes. It's actually a lot of fun and you get a lot of mats. That was probably the most fun I had in that game.
I came from reddit ^^
We want Fable 2 for PC.
At 13 minutes he has a bit of a complicated way of explaining economic theory. Basically people have wants, needs and goals. That drives economies. Not much more complicated than that. Everything else in videogames happens alongside those motivators.
Awasome! game! i have to Try!
I'd like to add that the chart at the beginning isn't accurate. WoW is not the next iteration of EverQuest (EQ). EQ was perfectly in the middle of Themepark and Sandbox because it was heavily based on role-playing elements. EQ is in a genre of it's own which really focuses on the "RPG" in "MMORPG". Wow is what "created" the themepark approach, melting down what EQ did into a MUCH more simpiliar game to cater to the masses. And by doing so it really watered down the "RPG" aspect of the game. And I wouldn't even consider it a MMORPG, but rather more of a MMO-action-adventure game with RPG elements. There is SO much infrastructure that is so fundamentally different. It's like comparing Soccer to American Football. This is the real breakdown from a game developer like myself who is making the next real EverQuest. The "lost" genre with millions of people of a playerbase completely forgotten by companies for 20 years. My company Stormbreach is making our MMORPG Myr'Nora which will recreate lost genre.
How's your game going?
Juche gang
I'm actually not at all a fan of this dudes outlook on design. I'm about 25 minutes in and this feels like its a lot more about "how to mathematically make your game as addictive as possible!" Everything is about getting the numbers exactly perfect. I get that economies are extremely complicated and are very very difficult to work out... but most of this feels soulless. Like it would result in a game that feels like it was made by AI.
Allowing money to transmute materials is going to be abused by whales. That kind of could hurt the reason for tripling rarity
I played for a few months and what I find is the most cheesy about Albion is that you can wear a gear set worth 5 million, and get overpowered and killed by 2 players with a gear set combined worth 100k. That's not balanced at all, but that's by design I guess to encourage group PVP. This incentivizes you to just wear cheap sets all the time to reduce risk in the red / black zones. If you're a solo player you're basically dead in the water. The fact that the whole crafting system is P2W takes the fun out of crafting entirely. The community is also super toxic in my experience, but I think that's common with MMO's with a lot of mentally sick players.
Why wear cheap in pvp areas? (PS I mostly play FFXIV atm, almost done with it). Never played albion but curious to hear out more about your experience with it. Shed some lights.
@@succubusnirriti913 You drop all your items in red, black zones (basically all endgame stuff). Thats why it's advised to only take gear you can afford to lose
BRUTAL! Fair enough then. 🦇💦
Man, you guys need to fix your COMBAT, combat feels bad man. Even tho the game is super fun, i played for like 2 months, i had a blast, but the combat just killed the love i had for the game. You guys need to make the same that Apex Legends, Team Fortress 2 and SMITE do, they always make combat feel *IMPACTFUL* and make you feel like you hit like a TRUCK while making everything feel balanced.
lol,2 hero fps and 1 third person shoulder view example,wtf kkkk,thei should get LoL or DOTA2 as example,albion combat dos suck,BUT,mmorpg combat always sucks,I have never play a mmorpg with a combat as good as a moba game or a fps/hero fps game,I not sure,but I think that is a technology limitation,I think that to implement a combat as good as the previous example on a mmo scale is way more complicate.
@Marks Madmarktigan press s to stop moving
man, you need to try getting some SPECS. combat in AO feels great when you have SPECS and you hit like a TRUCK because you have SPECS allowing you to do big DAMAGE
ečonomy kill game bečause you spend more as earn ! in fačt real money in game have more advantage and new players without real money leave game !
and you do nothing only see how game die slow
Even browser game Erepublik better than Albion Online.