Cause it's an Alpha build :). Yes it's a great option to use for the Ride Line, especially for potential early game too from the call. Feel free to tweak it.
A friend of mine actually made a really good point on why Zankei is the best G1 to refill soul: Stride 2 onwards you'll just keep going into Mukuro and attack a rear, so having 1-2 Zankei on field is the most value way of getting soul back. Plus, it's gonna be a 13k booster too
Yep, like I mentioned each has their pros/cons. Plus it depends how Soul heavy the deck list is. So feel free to try out different combinations too. Thanks for watching!
I'm more of a premium player, but still wanted to ask due to my lack of knowledge on how Vairina Works. Can you call it if you're on grade 3, or do you have to stride since that would mean your vanguard is on Grade 4? And does it retire when the stride ends?
All good and great question! So when you Normal Call a card from hand to RC, it must be of the same or lower grade from your Vanguard. So if your Vanguard is G3 or less, you cannot Normal Call Esperidea. However, when you are on a stride, you're a G4 now. So then you can Normal Call G4 or less cards from hand. That's really the only restriction when it comes to grades. At the end of you turn, when you unstride, your Esperidea still stays on RC. So you can easily use it next turn if you do/don't Stride, it's already on RC for usage. Hope that helps!
You may consider units with conditions of when opponent has retired like the g1 with 15k power since a unit is considered retired when it died via a dominate attack.
i play tested shiranui against Luard with my friend and it was super fun! i did get super unlucky though and had to discard the only copy of Oboro i saw so i couldn't go into Mukuro, but i did manage to end up winning anyway so no big deal. i love Shiranui's restanders because they each have a difference purpose, one helps to draw the other ends up being more of a beat stick. surprisingly even just swinging low was enough to pressure opponent into ditching important cards to their strategy
Yep! Totally my experience as well! I think it also goes back to Standard not having great defensive options still. Reminds me like the beginning of G Era.
@@CommanderJaimeafter a bit of further testing, i think i want to try and run as close to rainbow triggers as possible as drawing is definitely important to me but seeing the fronts feels so much more satisfying when i need a little push for my restanders, plus i feel Shiranui attacks enough that not seeing a crit doesn't really hurt all too much. (quick side note but playing against Bastion with Shiranui was frustrating but fun lol, especially when Accord protects the front row grade 3s
@@chrislinge8595 yeah Bastion Accord is annoying since you may not be able to touch some front rows. Remember you can use Oboro's skill to revive a non-G3 unit lol. That gets around it.
I have 2 main issues with Forktail... 1: It has a potential to either whiff or your only option is a vital piece of your wincon 2: Ex...pen...sive... I also find that 1-2 uses of Whipsaurus is enough for the duration of the game. At the pace the game is going...if you don't kill your opponent by your Murkuro turn you won't be doing so well regardless. And if I REALLY need emergency soul, there's always Burning Flail. I think another issue Shiranui players will face is the opponent going Grade 2 gaming on us. It's fir that reason Tenrei and Brachioforce are great additions.
@@natarts892000 so this deck profile is for the Standard format. Only the new retrain strides of Mukuro and Magentunbu are allowed to be used. In Premium, you can use all. Yes Rinne is still our best finisher. So definitely play him too.
question that why that did not using the Sojodoji G2 as replacing the Rideline Genkai G2 as getting additional soul charge??
Cause it's an Alpha build :). Yes it's a great option to use for the Ride Line, especially for potential early game too from the call. Feel free to tweak it.
A friend of mine actually made a really good point on why Zankei is the best G1 to refill soul: Stride 2 onwards you'll just keep going into Mukuro and attack a rear, so having 1-2 Zankei on field is the most value way of getting soul back. Plus, it's gonna be a 13k booster too
Yep, like I mentioned each has their pros/cons. Plus it depends how Soul heavy the deck list is. So feel free to try out different combinations too. Thanks for watching!
If I'm Stride shiranui mukuro and opponents G4 drajew can I driver check 3 time?
Yes that's correct. It has the Triple Drive icon.
I'm more of a premium player, but still wanted to ask due to my lack of knowledge on how Vairina Works. Can you call it if you're on grade 3, or do you have to stride since that would mean your vanguard is on Grade 4? And does it retire when the stride ends?
All good and great question!
So when you Normal Call a card from hand to RC, it must be of the same or lower grade from your Vanguard. So if your Vanguard is G3 or less, you cannot Normal Call Esperidea. However, when you are on a stride, you're a G4 now. So then you can Normal Call G4 or less cards from hand.
That's really the only restriction when it comes to grades. At the end of you turn, when you unstride, your Esperidea still stays on RC. So you can easily use it next turn if you do/don't Stride, it's already on RC for usage.
Hope that helps!
@@CommanderJaime Thank you! Yeah that helps a lot!
@@frogthejamygo6379 you're welcome and thanks for watching!
You may consider units with conditions of when opponent has retired like the g1 with 15k power since a unit is considered retired when it died via a dominate attack.
Correct for the Maguntenbu dominate.
Love the deck but its early game really sucks ahah. I'll try your ideas and see if it helps with it.
Yep the early game needs to improve. Feel free to experiment with other cards too.
With the new cards like bracing angel ladder that restricts you from dominate, can shiranui mukuro still dominate the vanguard?
You cannot unfortunately because the condition of "at the end of that battle" isn't met. 🥲
@@CommanderJaime 🥲
Im very excited for this deckset!!
Glad to hear! Me too 💪. I preordered the Premium version too.
@@CommanderJaime cant wait to see that deck profile!
Any chance we might see a premium list with the new stuff?
YES! You best believe I'll be playing Premium with the new support. It may be at the end of this month or early December.
i play tested shiranui against Luard with my friend and it was super fun! i did get super unlucky though and had to discard the only copy of Oboro i saw so i couldn't go into Mukuro, but i did manage to end up winning anyway so no big deal. i love Shiranui's restanders because they each have a difference purpose, one helps to draw the other ends up being more of a beat stick. surprisingly even just swinging low was enough to pressure opponent into ditching important cards to their strategy
Yep! Totally my experience as well! I think it also goes back to Standard not having great defensive options still. Reminds me like the beginning of G Era.
@@CommanderJaimeafter a bit of further testing, i think i want to try and run as close to rainbow triggers as possible as drawing is definitely important to me but seeing the fronts feels so much more satisfying when i need a little push for my restanders, plus i feel Shiranui attacks enough that not seeing a crit doesn't really hurt all too much. (quick side note but playing against Bastion with Shiranui was frustrating but fun lol, especially when Accord protects the front row grade 3s
@@chrislinge8595 yeah Bastion Accord is annoying since you may not be able to touch some front rows. Remember you can use Oboro's skill to revive a non-G3 unit lol. That gets around it.
@@CommanderJaimei did get stupidly lucky though and my friend got desperate and persona rode into original bastion
@@chrislinge8595 nice 😎
I have 2 main issues with Forktail...
1: It has a potential to either whiff or your only option is a vital piece of your wincon
2: Ex...pen...sive...
I also find that 1-2 uses of Whipsaurus is enough for the duration of the game. At the pace the game is going...if you don't kill your opponent by your Murkuro turn you won't be doing so well regardless.
And if I REALLY need emergency soul, there's always Burning Flail.
I think another issue Shiranui players will face is the opponent going Grade 2 gaming on us. It's fir that reason Tenrei and Brachioforce are great additions.
Yep you can also rely on the Crits to generate soul like you mentioned. Totally up to you.
In premium, Is the Old Rinne still better?
What do you mean the old Rinne? I also made a recent Premium deck profile.
@@CommanderJaime
The original Rinne stride
@@natarts892000 so this deck profile is for the Standard format. Only the new retrain strides of Mukuro and Magentunbu are allowed to be used.
In Premium, you can use all. Yes Rinne is still our best finisher. So definitely play him too.
Restanders? Fronts, yes please. LOL!
First 🥇
Dang i thought this was Yu-Gi-Oh 😂
Shiranui is everywhere 👀 lol
@@CommanderJaime 😂