Dash Galaxy in the Alien Asylum (NES) Playthrough

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  • Опубликовано: 19 апр 2024
  • A playthrough of Data East's 1990 platformer for the NES, Dash Galaxy in the Alien Asylum.
    Dash Galaxy is an explorer who has found himself stranded on an alien world far from Earth. Trapped aboard a rocket, the titular "Alien Asylum," he'll have to fight his way across twenty-four floors if he has any hope of escaping and making it back to his own ship.
    The path through the alien ship is a sprawling maze, and the game is split into two primary play modes. The first, a Sokoban-like puzzle mode, functions as the overworld. In this mode, Dash has to push boxes around in order to clear the path between doors. Several of the obstacles he'll face in these areas can only be overcome with keys and bombs, and Dash has to search for these items in the "rocket rooms" that dot each area.
    The rocket rooms play host to platforming sections that make up the game's second play mode. In these areas, Dash has to avoid enemies and gather supplies, including keys (to disable the forcefields), bombs (to clear blocks), oxygen refills, and all of the blue remotes have to be collected to unlock the exit.
    There are fewer bombs and keys to be found than there are obstacles to be cleared, and since it's entirely possible to run out and find yourself completely stuck in a dead end, the maze becomes a jigsaw puzzle. Making it the end requires memorizing which rooms hold the items you need and planning a route that uses them as efficiently as possible. (If you try to play every stage, you'll find yourself in a no-win situation by the time you've cleared the six floor. In this video, I went as far as I could while being thorough, but the game eventually forced me to warp ahead to make any further progress.)
    The gameplay is similar to another of Beam's games, Back to the Future Part II & III ( • Back to the Future Par... ), and as was the case with that game, Dash Galaxy's structure undermines any fun that might've otherwise been found in the game. Sure, the action scenes are way too easy, the stiff controls make playing through them a chore, and the maze sections are agonizingly tedious and slow, but it's the endless repetition that stems from the trial-and-error nature of the game's structure and the forced resets from hitting dead ends that truly buries Dash Galaxy in the Alien Asylum.
    _____________
    No cheats were used during the recording of this video.
    NintendoComplete (www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
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Комментарии • 27

  • @SomeOrangeCat
    @SomeOrangeCat Месяц назад +10

    One of those games where the box art promises you a good time, and delivers...this.

  • @NintendoComplete
    @NintendoComplete  Месяц назад +16

    Dash Galaxy feels like a direct forebear to Back to the Future Part II & III. Like nerve gas in an NES cartridge.

    • @spoonshiro
      @spoonshiro Месяц назад +5

      Harsh. But fair!

    • @christopherthibeault7502
      @christopherthibeault7502 Месяц назад +1

      How exactly did these guys get the sheer chance to make Shadowrun, anyway?

    • @furrymessiah
      @furrymessiah 10 дней назад +1

      I had the misfortune to own this game. It's terrible.

  • @bigduke5902
    @bigduke5902 Месяц назад +3

    Dash Galaxy was the poster child for the games at the rental store that were always a bridesmaid and never a bride. It forever remained a backup rental when nothing better was available and never got it's chance.

  • @DMSteeley
    @DMSteeley Месяц назад +2

    This game having secrets is wild to me.

  • @ThatRedHusky
    @ThatRedHusky Месяц назад +4

    It's hard to believe this came out the same year as Mega Man 3....

  • @jprogman
    @jprogman Месяц назад +4

    If you are used to old Commodore 64 platformers, this should be up your alley. But the replay value isn't there. Once you figured out what rooms and floors to go, you can just do a lot of skipping.
    I gotta admit, I was suckered to clear each door before I realized the elevator was unlocked the entire time.

    • @NintendoComplete
      @NintendoComplete  Месяц назад +1

      It reminded me of Impossible Mission, just with worse controls and nothing interesting to do.

  • @devonwilliams5738
    @devonwilliams5738 Месяц назад +1

    Even for an NES game, this is a super anticlimactic finale.

  • @JohnnyOTGS
    @JohnnyOTGS Месяц назад

    I always like the box art as it reminded me of Captain N's Simon Belmont.

  • @kevindie
    @kevindie Месяц назад +2

    *_This game kicked my three year old ass._*

  • @mnemonichotpocket
    @mnemonichotpocket Месяц назад +4

    Data East is super underrated

    • @danalong1237
      @danalong1237 Месяц назад +3

      Despite giving us classics like Karnov, BurgerTime, Bad Dudes, RoboCop and Captain America and The Avengers!

    • @bigduke5902
      @bigduke5902 Месяц назад +1

      How underrated can a developer that got multiple compilation releases be?

    • @mnemonichotpocket
      @mnemonichotpocket Месяц назад

      @@bigduke5902
      Super

  • @toriel2.024_comentarista
    @toriel2.024_comentarista Месяц назад +2

    One of the Best nes games 🔥🔥🔥❤❤

  • @matsuokenta1
    @matsuokenta1 Месяц назад +6

    I wish every NES game was as good as this one.

    • @conta7619
      @conta7619 Месяц назад +3

      😂

    • @Wil_Dsense
      @Wil_Dsense Месяц назад +4

      Lol really? It looks and sounds like complete tripe.

    • @burgerinabox6063
      @burgerinabox6063 Месяц назад +1

      You a big Master System fan?

  • @infinitygenealpa
    @infinitygenealpa Месяц назад +1

    Data East made lots of good games (eg Burgertime, Heavy Barrel, Joe & Mac), and Beam Software made a few good games (eg Nightshade, one of the best NES games of all time). But this is a rough patch on the resume’s of both companies.

  • @nathannightmare1604
    @nathannightmare1604 Месяц назад

    What's your plan after beating ever NES game?

    • @NintendoComplete
      @NintendoComplete  Месяц назад

      I haven't decided yet. I suppose it'll depend on what I'm in the mood for.

    • @matthewc.2578
      @matthewc.2578 Месяц назад

      SMS would be cool!