Little bit of real talk: The information and commentary in this video is, in my opinion, well done and has the potential to really help you all out, but I'll be the first to admit that the clips used in the video aren't up to my usual standard. I've been going through some personal struggles, of which I'm currently getting professional help for. I'm doing much better now compared to a month ago. Anyways, playing Squad has felt like a chore as of recently, but I still sincerely want to keep helping out the community. I was excited to get this guide out to you all, but after 2 weeks of trying and failing to get the perfect clips and constantly beating myself up for not completing my task, I decided it was time to compromise and move on to greener pastures. I hope you all still find the video enjoyable and helpful! I've got some new projects planned that are not only a little easier on myself, but also will be some of my most educational content to date!
I’m glad that you’ve made steps to take care of yourself. You make quality videos and the squad community gets better with them. Don’t burn yourself out on squad and I hope you have a great day!
Tbf IFVs arnt really good for doing troop transport because 1. Chance of hostile infantry which ATs in squad is OP against armor and most IFVs are tracked therefore 1 lay will/could possibly ruin a game, IFVs like the Bradley and the BMP-2 are not essential IFVs for troop transport as again they are tracked vehicles and they are slower and more vulnerable compared to wheeled APCs.
The loudest "YES!" i ever said in my life happened when i looked at this title. As a Squad Leader I always try to ask for an APC ride at staging... The number of "hmm no wE rE pUsHiNg" ive heard from APC crews is pathetically annoying. They forget the Personnel in Armored Personnel Carrier.
My usual gang and I love running vehicles and there is NOTHING we love more than doing combined arms with infantry, it is SO powerful against people who just refuse to use them that way.
P-R-E-A-C-H ! I haven't been able to convince people to run combined arms where we have dismounted troops supported by APC. Get out, fight, and jump back in for the next move to some area in need of support or a flag assault. Dudes run off doing their own thing and forget about the vehicle all the time. Any squad really should be like an *organism*, where all the parts work together, react as something that's more than the sum of its parts and have the same nervous system. Comms and proximity of sight and sound.
One of my favorite rounds of Invasion my SL threw us in an APC, drove circles around objective while the gunner lit every possible defensible position up, troops got out, instantly overrunning HABs and capturing the objective as other friendly squads poured in.
Honestly it's good to see a guide on some of the most underused Vehicles within the game and with this I hope to see some more people using the APC's as APC's and not Anti-Armour on wheels, but there are some discrepancies that I noticed like the BTR-82 not overheating, it does overheat just takes alot longer to do so and with the BTR-80 being a 50, the gun that the 80 has on it is a 14.5mm and is why it's better at taking down helo's and is decent at engaging hostile light armour targets. But in overall I am very pleased to see this guide and I will hope for more in the future along the lines of how vehicles should be used to fit their intended purposes. Also I love the content please keep it up
9:17 In reality you don't have to aim higher. The weapon system ("kongsberg") got an automatic range calculation which will elevate the machine gun automatically. I am a tank driver and gunner for the swiss army and we got the exact same gun :)
The problem of APCs not being used as APCs goes all the way back to the introduction of APCs in Squad. When they were introduced, they were the heaviest vehicles in the game and instantly took up the role of being "tanks". This bad habit has carried on to this day and you rarely find APC squads actually transporting infantry. You'll have a better chance with the helicopters because they actually enjoy transporting infantry.
Great guide as always & it's good to hear you're doing better. I don't particularly care for using vehicles but the next time I see no-one using them I'm definitely going to try and help transport troops. The best bit of advice I received from a stranger was honestly "why aim for perfection when good enough will do" and it's helped me so much in life. Keep on keeping on man.
Thank you I really appreciate that! Content creation is such a competitive market, so I always am trying to make my content better than everyone else's. You're not wrong though. I need to be a little easier on myself when it comes to these things.
About a week ago on the IB server, we had an amazing combined arms assault on the first objective in invasion. We had 2 strikers full of troops and a tank just destroy the 1st objective
Watched your infantry guides, they are a ton of help Watched your heli guides, well I'm to dumb to fly but it does a ton to understand what the helis are doing Watched your APC guide, a vehicle I struggled with when playing with friends And now you are telling me you'll maybe do guides for IFVs and MBTs too? You'd make me a very happy keyboard warrior!
I love to hear it! Helping people has always been my goal on this channel, so its fantastic to hear from those that have learned from my videos! Got a few advanced infantry guides in the chute, but the other vics will be covered soon.
Great video. I kept being reminded of my M113 driving and servicing course (yep, I'm jurassic era). So much info in it I'm going to have to watch 3 or 4 times and take notes. If you haven't had teacher training then you have a real instinct for it. Great job.
Awesome video! Too often you find players, especially newer ones, utilize this class of vehicle in the wrong manor. A lot just see a big vehicle and go *slaps on roof* "yeah this tank can kill anything".
Working WITH your team, even one other unit whether armor or infantry, is seriously the most underrated point about running armor. "Force multiplier" might just sound like some tacticool jargon, but it really works. There isn't much that annoys me more than armor pushing the objective all by themselves, when delaying only a minute or two for the rest of the team would make the assault much more effective, survivable, and able to follow-through. On a similar note, it's too common that armor prefers to swing wide on the map to flank around the enemy by themselves when sticking to the hard cover on or near the objective, surrounded and supported by friendly infantry, is a superior option. Talil is the best example of this, everybody wants to take their tank (or worse, their APC/IFV) into the open desert when there is a ton of great cover on the objectives, and if the team is smart there should be a vehicle station there as well. While you are right that often getting the drop on the enemy is the deciding factor, especially in a defensive situation superior positioning and teamwork means that even on the slim chance you are hit with a surprise, your ability to react with combined arms will usually win out.
Cannot agree more on this one. So I am a squad player from China and I have been playing this game for 1.1k hours. I would like to share some of my thoughts. So in a typical Chinese server, infantry squads usually go out on logi trucks. As for the APCs and IFVs, their first priority is to hunt down as much enemy vehicles as possible, including but not limited to enemy APC, IFV, trucks, choppers, and even MBTs. When I am on the IFV or the APC, there are seldom infantry sqd leaders who call out to me: hey there BTR/Stryker, let me and my boys get on and send us to a position, which makes me sad. But when I am playing as a inf sqd leader, I would love to ask for the help from a vehicle to move us around. First, it is so much quicker than to run on foot, and second, it is far safer than to run a truck. When you are on foot, you are facing bullets with you flesh. When you are on a truck, you are facing bullets with you flesh outside a thin layer of iron. But if you are in an IFV or APC, you are facing the bullets behind some steady steel armor.
A friend and I utilize these kinds of tactics to great effect. It is hard to get people to get into our APCs. But we have taken on tanks and use our speed to out pace the turret traverse.
The most overpowered aspect of this game is easily the different methods of smoking points. Between mortars and APC smoke generators, it almost entirely can make pushes on the line between points feasible if a single mortar hab/apc combo absolutely covers the next cap with smoke. Especially on maps like Chora or Anvil with narrow objective areas.
The best tactics of APC use in Squad I see is as follows: all the team infantry splits into 4 squads. Two of them are common full stack defense/engage squads which specialize on defending and engaging of relevant objectives. The third one is mobile reserve squad equipped with it's own transport truck or light APC used to quickly reinforce where it's needed the most right now. And finally forth squad is the mechanized breach squad equipped with heavy APC and engineer to engage and take out enemy FOBs. At the beginning of the round Breach Squad mostly does nothing but helps capping neutral objectives trying to save it's heavy APC intact. But as soon as "frontline" is established and all the enemy squads are involved into fight, Breach Squad engage the next enemy objective (uncapable yet) and takes out its FOB if present, and it should succeed as there shouldn't be much resistance as almost all enemy forces are involved into fight. As soon as job is done Reserve Squad quickly moves to this objective to hold it until it becomes capable. And Breach Squad engages relevant objective FOB from behind and takes it out and helps engaging squad to take the objective. When it becomes obvious the objective is about to be capped, Breach Squad attacks the next after next objective. And defending squad moves to the next objective to take place of Reserve Squad. And then just repeat the sequence until enemy Main only is left uncapped. With such a tactics the team is unstoppable.. and round duration is short. Of course provided Breach Squad heavy APC stays behind it's infantry (with LAT staying next to it) and covers their push to enemy FOB or objective with FRAG and MG fire above their heads, but not roaming around alone and unprotected from LATs and HATs fire. And APC should avoid to engage enemy heavy APCs or IFVs until they are softened with LAT hits. Thus Breach and Reserve squad can preserve their mobility until the very end (victorious one) of the round.
Sometimes I run into Squad leads making charlie or bravo a two man APC within a 9 person infantry squad and I think that's pretty solid as long as the SL tells the vehicle to play conservatively. Typically if I'm an APC driver we're gonna be a mobile ammo box, friendly hab support, and only get onto a point if it's neutralized or if a vehicle we can tackle needs to be taken care of. Sometimes the rushing APCs are effective on the first point in invasion, but most of the time they're dead 10-15 minutes in lmao. The main thing most vehicle crews NEVER consider is that the asset they're in is worth 10+ tickets and they have a lot of work in breaking even, helicopter pilots are probably the worst for this just flying around solo not doing anything for the team getting shot down once every 15 minutes...
I love using underutilized assets to fuck up the enemy. One time on a militia layer we had a fuck ton of mtlbs with the AA gun sitting around and I decided to one man it and help out the points, you’d be surprised how much you can help out with the new suppression and some smoke. A lot of enemies when suppressed like that end up doing nothing, not able to swap from a gun to a rocket in time
I create a mechanized infantry squad and have the gunner, spotter/commander, and driver in a fireteam and the rest get in the APC and we roll around capturing and/or supporting other squads
Welcome dude! I'm glad you're enjoying the content! If you ever have any questions, leave a comment, join the stream, or hop in the discord and I'd be more than happy to help you out!
Getting a whole team to work together as a TEAM is hard af. People want to do their own thing and if they think your idea is stupid they shoot you down and tell you your an idiot and that you don't know how to play the game. People do not have patience they just want to get right back in the action. It's like 3 mins of planning and forming up or designating pick ups will kill them or something.
Yeah you're not wrong. You just have to look for the people that do want to use more teamwork and do as much as you can with them. It's hard to get people to change their ways, and even harder in a video game.
For 1000meters at 03:55 is a 9.5 mph pace which is really good tbh for someone running in full kit with weapon,ammo and rucksack. Think about it. That’s one hell of a soldier.
@@Gorlami14 i always wanted to do some Squad content but its such a niche thing. Do you personally find the outcome worth it, considering the crazy amount of effort you put into these videos? Cuz i can clearly see you organized the video structure in a very concise way.
@@ObviousMalcolm_PLUS Honestly, being in a niche has been amazing for growing a channel and community around my content. I put a ton of effort into my videos, especially guides, because their purpose is to help the player-base and community of the game I've loved for years. So for me, yes its worth it. For someone that's never put out Squad content, it'll be harder to reach an audience. The nice thing is, is there is a bunch of great people out there looking to watch Squad content, and so few creators making it, so if you can find something others aren't doing and create something unique, you can do well for yourself.
The BTR-80 and BRDM-2 are equipped with a 14.5mm KPVT gun, not a 12.7mm (.50 cal). It's about 8% more powerful than a 12.7mm! It was recently buffed an now has twice the rate of fire (as IRL). I've killed many LAVs, Strykers and TAPVs with it, even before the buff. It's a strong weapon system, but you need to know how to use it. You can't just rush into combat and engage vehicles head-on. You have to play strategically and use it as designed ; a recon vehicle for the BRDM-2 and an APC for the BTR-80. My favorite of the two is the BRDM-2, because it's quick and small. I find a hidden spot where I can get eyes on the objective, but not to close to it and I report what I observe to the other squads. If there's only infantry, I use the 7.62mm PKT to engage them, but if there's a vehicle spotted nearby, I patiently wait to get a good shot on it. I shoot the turret first, then the engine. The easiest are the Stryker, LAV 3, TAPV, TLAV, M-ATV, LPPV and PMV because as long as you are more than 850 meters from them, they can't penetrate you, but you can penetrate them! Then you don't even have to worry about hitting the RWS, just shoot the hull. Often, I don't actually kill them, but I damage them just enough before they spot me, so that I can move out and relay it's position to another vehicle (or AT infantry) so they can finish them. I just love the BRDM-2!
Great video. The only problem i have with this topic (when i play the game) is i don't know which vehicle is which. You name a lot of APCs and you kind of separate them into three types (from lighter to heavier), but apart from that, it's all a mess for me. How can i identify each one (at least the type; heavier or lighter)? Great video anyway. It sounds silly, but never actually thought about them as just transport. Great revelation hahaha. And the smoke wall... Never knew about that.
Excellent guide. For an advanced one I would wish for more details about best shooting practices to avoid overheating (time to overheat), beside disabling the turrets what other tactics to win a 1 vs 1 between the different APCs. Too often fights end very close and at least you need RTB except you surprise your opponent from behind. Also best practices if you encounter a Bradley or BMP.
Thank you! Honestly the best shooting practices for really any APC or IFV is to git the turret first. If it has stabilization, its something like 50% damage will knock out the stabilization, and then 100% renders the turret dead.
I think that there's a reason why it's not used so much. Mostly - because it's high profile. It's much easier to spot/detect APC than a squad of infantry legging it. Which can be a huge problem. Most reasonable approach would be to ferry trops over long distances in apc, but dismonth them fair distance away from target and allow infantry to push, calling over apc for support as they identify points of resistance and make sure apc is not under immidiate threat in that area. Rushing right into the point balls deep in apc is an easy recipe to get your squad wiped.
Well yea that’s how an APC is supposed to be used in squad and IRL. Insert teams atleast a terrain feature away from an objective and then give distant direct support.
a ifv should be used to directly support infantry can allow for a defense to have a whole lot more firepower and can put down suppressing fire on a assault same when your attacking somewhere basically they should always be near friendly infantry to help them
Solid guide! To be pedantic, the BTR-80's gun is the KPVT, firing the 14.5x114mm round. It's (in theory) more powerful than the .50 cal but like you said, in game it's pretty lame for all those reasons.
Thank you! Oops did I call it a .50 cal? That one might have slipped through during script writing, but yeah it's a pretty underwhelming main gun against other armored vics.
Well not in theory 14.5 is more powerful then 50cal, not only that has a higher muzzle velocity but the bullet mass is higher and the energy is almost doubled
I think using APCs and IFVs is definatly good for getting into combat zones and when your troops are under fire however at the start of the match pretty much everyone opts for a logi because they are much faster and get troops quickly to a FOB location and allows them to quickly meet the other time. Seeing as logis are faster than APCs and IFVs its somewhat useless at the start of the game by having a whole squad or two riding in an IFV or APC while the enemy time already has troops closer to your cap zones because thye just rode in the logi thus giving them an advantage.
I got told "That's not how we do things in squad, this is a game not real life it doesn't work like that here" by the other SLs on the U.S team when I proposed this. I got so pissed I switched sides to the Russians and proposed my plan to use the APCs to move infantry around and get them right onto the objectives. This time they agreed and we stomped the other team, made sure to leave a message in all chat to let them know that yes you can do this in Squad. This is my go to tactic now and unless the other team was smart and placed a good TOW position there's nothing they can do to stop us in the early game. When the tanks come in it makes it a bit more difficult but still effective.
Having some military background this nearly complete uselessness of APCs and IFVs as infantry support vehicles is what bugs me most in squad. Most armour players only ever just drive around randomly, hunting for enemy vehicles. However, they are infantry support vehicles and should be used as such: transport the inf squads to the target, suppress enemy ingress routes and strong points while the inf squad takes a point or clears buildings, these are things they should primarily do. Irl a mechanized infsntery squad would never assault a point without having close fire support from their APC/IFV
ESPECIALLY the Stryker APC. It's not an IFV. It can't fight IFVs. It can barely stand up to a 30mm btr. It's a big, fat, fast troop transport with a very useful 50cal.
APCs don't work with inf. I have seen an entire cap point loss(and then the rest of the game) due to a SINGULAR btr, and our LAVs didn't want to help out literally the entire tram trying to spawn on the only hab
I would definetely love to see an mbt guide, I feel it’s the most important asset in the game and as such I find it hard to bring myself to want to try one out
The idea of using one Vic to push another downed one is actually a real tactic we use if we’re taking contact (I drive JLTVs irl) however idk how well it works with APC or IFVs. It probably is just as viable though I’d need to talk with some guy from LAR first to confirm. I do know it takes about 20 people and someone turning the propeller in the back to push the fucking thing. I had to do that on ship and it was shitty as hell.
I don't play apc/ifv all that much but I definitely try to give people rides I just get really annoyed when people ask for a ride, I show up only to get hit by a lat or hat because they take forever getting in
The US really need the Stryker Dragoon (unmanned 30mm turret on top w/ m240 coax) there are multiple layers were the US has nothing more then .50 cal vs the BTR’s 30mm
when i play as an amor squad i mostly don't get ask to drive inf i have maybe 10 times in over 50h when i get ask so what should i do i even make the offer to transport but most of the time i am not even honert with an answer so mostly i see the apc squads don't give a shit about the inf
You've got to give them a reason to get in. Use their desire to be in the action to your own favor. They want to go somewhere to shoot people? Tell them you can get them there quicker.
The reason apcs dont transport infantry is the infantry doesn't ask. Ask and 80% of APCs (not neccesarily IFVs) will get you a lift at great risk to themselves.
Then don't give them the opportunity to ask. In the video, I couldn't get people to get in our vic and wanted to just run to the point, so I went around to them and told them to "get in, and I'll take you to the point." Every single person minus 1 that I said that to, got into our vic. If you're an experienced player and you know where inserting troops can be beneficial, take the initiative. If you just say "Squad 1, do you want a pickup?" They're likely to say no or not respond at all. If you instead say "Squad 1, get in our Stryker and we'll drop you off behind the enemy HAB so you can take it out." Well now you've appealed to their desire to be in the action and doing things, so they're much more likely to agree to getting a ride.
@@Gorlami14 Meanwhile, I am chewing their ass out for listening to some other squad when I gave them clear instructions to clear an area of enemy habs and rallies and they decided to play hayride with some bueberry vic. Now if the SL was on board thats something else entirely.
The apathy when I say stuff like "Hey maybe we can have the hard vehicle go in front of the logi truck at least?" No, logi first ready to take the bullets from half a squad lying in ambush, not even a thought to bring a TAPV!
I just got into this game and the people that use these vehicles have no idea what they are doing. They just take off with no one in them! I have some military experience (not much I’m not trying to toot my own horn) and having to know vehicles as apart of my job, it drives up the wall when dudes use this shit like it’s an MBT.
Great content but think would bé better with more images of What is good vs what because all the names and have the image would bé better to learn everything better! Thanks
just yasterday played with striker, asked 2squads if they want a pick up from gas town to aboundend soviet base in talil outskirts and the ignored me and run all the way, that was stupid and time wasting.
This game need a major content update not just one map, we need more factions,maps, vehicles and guns. Starting to get boring to me now I don't play it as much they are taking too long with what they promised us.
Little bit of real talk:
The information and commentary in this video is, in my opinion, well done and has the potential to really help you all out, but I'll be the first to admit that the clips used in the video aren't up to my usual standard. I've been going through some personal struggles, of which I'm currently getting professional help for. I'm doing much better now compared to a month ago. Anyways, playing Squad has felt like a chore as of recently, but I still sincerely want to keep helping out the community. I was excited to get this guide out to you all, but after 2 weeks of trying and failing to get the perfect clips and constantly beating myself up for not completing my task, I decided it was time to compromise and move on to greener pastures. I hope you all still find the video enjoyable and helpful! I've got some new projects planned that are not only a little easier on myself, but also will be some of my most educational content to date!
Glad to hear you are doing better and video was awesome as always and informative
@@MrCika33 Thank you. I'm glad you enjoyed it!
Thanks for the video. Look after yourself.
I’m glad that you’ve made steps to take care of yourself. You make quality videos and the squad community gets better with them. Don’t burn yourself out on squad and I hope you have a great day!
Please put yourself before RUclips, glad your are doing better
YES! Drives me nuts ppl using IFV and APC like anti armor while our squad gets to enjoy a running simulator. Those vehicles are to transport troops
Bro I put 500 hours into this game in less then 2 months. I never remember being transported by heavy amour since. But pilot do transport teammates.
Preach! Hopefully people start to understand that cause next to no one does right now.
@@halloweenbeatz it's not heavy Armour tho that's the problem ppl treat it like it is!
Tbf IFVs arnt really good for doing troop transport because 1. Chance of hostile infantry which ATs in squad is OP against armor and most IFVs are tracked therefore 1 lay will/could possibly ruin a game, IFVs like the Bradley and the BMP-2 are not essential IFVs for troop transport as again they are tracked vehicles and they are slower and more vulnerable compared to wheeled APCs.
@@disc3698 IFVs are designed to have dismounted infantry supporting them.
The loudest "YES!" i ever said in my life happened when i looked at this title. As a Squad Leader I always try to ask for an APC ride at staging... The number of "hmm no wE rE pUsHiNg" ive heard from APC crews is pathetically annoying. They forget the Personnel in Armored Personnel Carrier.
Lol I love to hear it! Yeah most people just see it as a vic with a gun, so they assume its only used to shoot things.
My usual gang and I love running vehicles and there is NOTHING we love more than doing combined arms with infantry, it is SO powerful against people who just refuse to use them that way.
P-R-E-A-C-H !
I haven't been able to convince people to run combined arms where we have dismounted troops supported by APC. Get out, fight, and jump back in for the next move to some area in need of support or a flag assault.
Dudes run off doing their own thing and forget about the vehicle all the time.
Any squad really should be like an *organism*, where all the parts work together, react as something that's more than the sum of its parts and have the same nervous system. Comms and proximity of sight and sound.
One of my favorite rounds of Invasion my SL threw us in an APC, drove circles around objective while the gunner lit every possible defensible position up, troops got out, instantly overrunning HABs and capturing the objective as other friendly squads poured in.
Your SL knew what was up!
Good job!
Honestly it's good to see a guide on some of the most underused Vehicles within the game and with this I hope to see some more people using the APC's as APC's and not Anti-Armour on wheels, but there are some discrepancies that I noticed like the BTR-82 not overheating, it does overheat just takes alot longer to do so and with the BTR-80 being a 50, the gun that the 80 has on it is a 14.5mm and is why it's better at taking down helo's and is decent at engaging hostile light armour targets.
But in overall I am very pleased to see this guide and I will hope for more in the future along the lines of how vehicles should be used to fit their intended purposes. Also I love the content please keep it up
I'm glad you liked it!
9:17 In reality you don't have to aim higher. The weapon system ("kongsberg") got an automatic range calculation which will elevate the machine gun automatically. I am a tank driver and gunner for the swiss army and we got the exact same gun :)
wrong time stamp I think
The problem of APCs not being used as APCs goes all the way back to the introduction of APCs in Squad. When they were introduced, they were the heaviest vehicles in the game and instantly took up the role of being "tanks". This bad habit has carried on to this day and you rarely find APC squads actually transporting infantry. You'll have a better chance with the helicopters because they actually enjoy transporting infantry.
Great guide as always & it's good to hear you're doing better. I don't particularly care for using vehicles but the next time I see no-one using them I'm definitely going to try and help transport troops.
The best bit of advice I received from a stranger was honestly "why aim for perfection when good enough will do" and it's helped me so much in life. Keep on keeping on man.
Thank you I really appreciate that! Content creation is such a competitive market, so I always am trying to make my content better than everyone else's. You're not wrong though. I need to be a little easier on myself when it comes to these things.
About a week ago on the IB server, we had an amazing combined arms assault on the first objective in invasion. We had 2 strikers full of troops and a tank just destroy the 1st objective
That's awesome to hear!
Watched your infantry guides, they are a ton of help
Watched your heli guides, well I'm to dumb to fly but it does a ton to understand what the helis are doing
Watched your APC guide, a vehicle I struggled with when playing with friends
And now you are telling me you'll maybe do guides for IFVs and MBTs too? You'd make me a very happy keyboard warrior!
I love to hear it! Helping people has always been my goal on this channel, so its fantastic to hear from those that have learned from my videos! Got a few advanced infantry guides in the chute, but the other vics will be covered soon.
@@Gorlami14 At least one view guaranteed! Even though I still feel I'm playing like a noob scratching 100h in Squad, maybe that will change, ha!
Great video. I kept being reminded of my M113 driving and servicing course (yep, I'm jurassic era).
So much info in it I'm going to have to watch 3 or 4 times and take notes.
If you haven't had teacher training then you have a real instinct for it. Great job.
Thank you! I don't have much teaching experience outside of telling junior Marines not to be dumb-asses on the daily if that counts lol.
Awesome video! Too often you find players, especially newer ones, utilize this class of vehicle in the wrong manor. A lot just see a big vehicle and go *slaps on roof* "yeah this tank can kill anything".
Thanks dude! Yeah everyone looks at the gun on tops and don't ever think they could be used for anything other than shooting.
Working WITH your team, even one other unit whether armor or infantry, is seriously the most underrated point about running armor. "Force multiplier" might just sound like some tacticool jargon, but it really works. There isn't much that annoys me more than armor pushing the objective all by themselves, when delaying only a minute or two for the rest of the team would make the assault much more effective, survivable, and able to follow-through.
On a similar note, it's too common that armor prefers to swing wide on the map to flank around the enemy by themselves when sticking to the hard cover on or near the objective, surrounded and supported by friendly infantry, is a superior option. Talil is the best example of this, everybody wants to take their tank (or worse, their APC/IFV) into the open desert when there is a ton of great cover on the objectives, and if the team is smart there should be a vehicle station there as well. While you are right that often getting the drop on the enemy is the deciding factor, especially in a defensive situation superior positioning and teamwork means that even on the slim chance you are hit with a surprise, your ability to react with combined arms will usually win out.
Something to always keep in mind as a vehicle drives is having a way out, and if possible communicate that escape to your gunner.
Glad you made these guides, I'm a noob, that been playing for 2 years and still found loads of useful tips. You earned my sub!
Thank you so much! Glad to have you aboard!
Cannot agree more on this one. So I am a squad player from China and I have been playing this game for 1.1k hours. I would like to share some of my thoughts. So in a typical Chinese server, infantry squads usually go out on logi trucks. As for the APCs and IFVs, their first priority is to hunt down as much enemy vehicles as possible, including but not limited to enemy APC, IFV, trucks, choppers, and even MBTs. When I am on the IFV or the APC, there are seldom infantry sqd leaders who call out to me: hey there BTR/Stryker, let me and my boys get on and send us to a position, which makes me sad. But when I am playing as a inf sqd leader, I would love to ask for the help from a vehicle to move us around. First, it is so much quicker than to run on foot, and second, it is far safer than to run a truck. When you are on foot, you are facing bullets with you flesh. When you are on a truck, you are facing bullets with you flesh outside a thin layer of iron. But if you are in an IFV or APC, you are facing the bullets behind some steady steel armor.
10:37 *me as a total noob having destroyed two strykers with a BTR 80 mere minutes before watching this video*
"I see no God up here, other than me."
A friend and I utilize these kinds of tactics to great effect. It is hard to get people to get into our APCs. But we have taken on tanks and use our speed to out pace the turret traverse.
The most overpowered aspect of this game is easily the different methods of smoking points. Between mortars and APC smoke generators, it almost entirely can make pushes on the line between points feasible if a single mortar hab/apc combo absolutely covers the next cap with smoke. Especially on maps like Chora or Anvil with narrow objective areas.
According to everyone I’ve ever played with, If it isn’t a Tank or a Logi, it’s a BTR. 😂
The best tactics of APC use in Squad I see is as follows: all the team infantry splits into 4 squads. Two of them are common full stack defense/engage squads which specialize on defending and engaging of relevant objectives. The third one is mobile reserve squad equipped with it's own transport truck or light APC used to quickly reinforce where it's needed the most right now. And finally forth squad is the mechanized breach squad equipped with heavy APC and engineer to engage and take out enemy FOBs. At the beginning of the round Breach Squad mostly does nothing but helps capping neutral objectives trying to save it's heavy APC intact. But as soon as "frontline" is established and all the enemy squads are involved into fight, Breach Squad engage the next enemy objective (uncapable yet) and takes out its FOB if present, and it should succeed as there shouldn't be much resistance as almost all enemy forces are involved into fight. As soon as job is done Reserve Squad quickly moves to this objective to hold it until it becomes capable. And Breach Squad engages relevant objective FOB from behind and takes it out and helps engaging squad to take the objective. When it becomes obvious the objective is about to be capped, Breach Squad attacks the next after next objective. And defending squad moves to the next objective to take place of Reserve Squad. And then just repeat the sequence until enemy Main only is left uncapped.
With such a tactics the team is unstoppable.. and round duration is short. Of course provided Breach Squad heavy APC stays behind it's infantry (with LAT staying next to it) and covers their push to enemy FOB or objective with FRAG and MG fire above their heads, but not roaming around alone and unprotected from LATs and HATs fire. And APC should avoid to engage enemy heavy APCs or IFVs until they are softened with LAT hits. Thus Breach and Reserve squad can preserve their mobility until the very end (victorious one) of the round.
I imagine if you can convince your infantry squads to go in ahead of the your vehicles then your vehicles will have extra eyes to see the enemy first.
Sometimes I run into Squad leads making charlie or bravo a two man APC within a 9 person infantry squad and I think that's pretty solid as long as the SL tells the vehicle to play conservatively. Typically if I'm an APC driver we're gonna be a mobile ammo box, friendly hab support, and only get onto a point if it's neutralized or if a vehicle we can tackle needs to be taken care of. Sometimes the rushing APCs are effective on the first point in invasion, but most of the time they're dead 10-15 minutes in lmao. The main thing most vehicle crews NEVER consider is that the asset they're in is worth 10+ tickets and they have a lot of work in breaking even, helicopter pilots are probably the worst for this just flying around solo not doing anything for the team getting shot down once every 15 minutes...
I totally agree. I love using apc when two are working together correctly they are deadly
Gorslami the APC monster.
You know it bb
People forget what the last 2 letters in APC stand for
I'm new to actually playing squad so I appreciate this videos!! More videos of this type please :)
I love using underutilized assets to fuck up the enemy. One time on a militia layer we had a fuck ton of mtlbs with the AA gun sitting around and I decided to one man it and help out the points, you’d be surprised how much you can help out with the new suppression and some smoke. A lot of enemies when suppressed like that end up doing nothing, not able to swap from a gun to a rocket in time
I create a mechanized infantry squad and have the gunner, spotter/commander, and driver in a fireteam and the rest get in the APC and we roll around capturing and/or supporting other squads
That was sweet kill on the last clip with the bradley
I yelled so loud when we took him out! Our attack couldn't have been more perfect.
Just found your channel! Going back and watching every video. Each one is so insightful
Welcome dude! I'm glad you're enjoying the content! If you ever have any questions, leave a comment, join the stream, or hop in the discord and I'd be more than happy to help you out!
Getting a whole team to work together as a TEAM is hard af. People want to do their own thing and if they think your idea is stupid they shoot you down and tell you your an idiot and that you don't know how to play the game. People do not have patience they just want to get right back in the action. It's like 3 mins of planning and forming up or designating pick ups will kill them or something.
Yeah you're not wrong. You just have to look for the people that do want to use more teamwork and do as much as you can with them. It's hard to get people to change their ways, and even harder in a video game.
For 1000meters at 03:55 is a 9.5 mph pace which is really good tbh for someone running in full kit with weapon,ammo and rucksack. Think about it. That’s one hell of a soldier.
Thank you so much for this. Hopefully there will be some APC crewmen that watch this and get some sense on how to properly use this
My pleasure! It took me a bit longer to finish than expected, but I hope it helps to at least a small margin, improve the overall APC play in servers.
@@Gorlami14 i always wanted to do some Squad content but its such a niche thing. Do you personally find the outcome worth it, considering the crazy amount of effort you put into these videos? Cuz i can clearly see you organized the video structure in a very concise way.
@@ObviousMalcolm_PLUS Honestly, being in a niche has been amazing for growing a channel and community around my content. I put a ton of effort into my videos, especially guides, because their purpose is to help the player-base and community of the game I've loved for years. So for me, yes its worth it. For someone that's never put out Squad content, it'll be harder to reach an audience. The nice thing is, is there is a bunch of great people out there looking to watch Squad content, and so few creators making it, so if you can find something others aren't doing and create something unique, you can do well for yourself.
The BTR-80 and BRDM-2 are equipped with a 14.5mm KPVT gun, not a 12.7mm (.50 cal).
It's about 8% more powerful than a 12.7mm!
It was recently buffed an now has twice the rate of fire (as IRL).
I've killed many LAVs, Strykers and TAPVs with it, even before the buff. It's a strong weapon system, but you need to know how to use it. You can't just rush into combat and engage vehicles head-on. You have to play strategically and use it as designed ; a recon vehicle for the BRDM-2 and an APC for the BTR-80. My favorite of the two is the BRDM-2, because it's quick and small. I find a hidden spot where I can get eyes on the objective, but not to close to it and I report what I observe to the other squads. If there's only infantry, I use the 7.62mm PKT to engage them, but if there's a vehicle spotted nearby, I patiently wait to get a good shot on it. I shoot the turret first, then the engine.
The easiest are the Stryker, LAV 3, TAPV, TLAV, M-ATV, LPPV and PMV because as long as you are more than 850 meters from them, they can't penetrate you, but you can penetrate them! Then you don't even have to worry about hitting the RWS, just shoot the hull. Often, I don't actually kill them, but I damage them just enough before they spot me, so that I can move out and relay it's position to another vehicle (or AT infantry) so they can finish them. I just love the BRDM-2!
I want to add that even though the bulldog doesn’t need a crewman role, it helps that if the driver does have it just in case repairs are needed
Yeah definitely! Always can change kits off the vehicle as well.
Uh hell yeah an MBT one would be sick, also marksman guides but, that’s just preference to fine tune, I’d genuinely like to learn the armour kits.
Noted! I've got some advanced infantry guides coming before I get to the IFV and MBT guides.
Great video. The only problem i have with this topic (when i play the game) is i don't know which vehicle is which. You name a lot of APCs and you kind of separate them into three types (from lighter to heavier), but apart from that, it's all a mess for me. How can i identify each one (at least the type; heavier or lighter)?
Great video anyway. It sounds silly, but never actually thought about them as just transport. Great revelation hahaha.
And the smoke wall... Never knew about that.
Excellent guide. For an advanced one I would wish for more details about best shooting practices to avoid overheating (time to overheat), beside disabling the turrets what other tactics to win a 1 vs 1 between the different APCs. Too often fights end very close and at least you need RTB except you surprise your opponent from behind. Also best practices if you encounter a Bradley or BMP.
Thank you! Honestly the best shooting practices for really any APC or IFV is to git the turret first. If it has stabilization, its something like 50% damage will knock out the stabilization, and then 100% renders the turret dead.
I think that there's a reason why it's not used so much. Mostly - because it's high profile. It's much easier to spot/detect APC than a squad of infantry legging it. Which can be a huge problem.
Most reasonable approach would be to ferry trops over long distances in apc, but dismonth them fair distance away from target and allow infantry to push, calling over apc for support as they identify points of resistance and make sure apc is not under immidiate threat in that area.
Rushing right into the point balls deep in apc is an easy recipe to get your squad wiped.
Well yea that’s how an APC is supposed to be used in squad and IRL. Insert teams atleast a terrain feature away from an objective and then give distant direct support.
a ifv should be used to directly support infantry can allow for a defense to have a whole lot more firepower and can put down suppressing fire on a assault same when your attacking somewhere basically they should always be near friendly infantry to help them
This is why I have started creating small squads for Lyft services.
Solid guide!
To be pedantic, the BTR-80's gun is the KPVT, firing the 14.5x114mm round. It's (in theory) more powerful than the .50 cal but like you said, in game it's pretty lame for all those reasons.
Thank you! Oops did I call it a .50 cal? That one might have slipped through during script writing, but yeah it's a pretty underwhelming main gun against other armored vics.
@@Gorlami14 yup that was the only mix up but it might as well be a .50 cal with its penetration being as sad as it is
Well not in theory 14.5 is more powerful then 50cal, not only that has a higher muzzle velocity but the bullet mass is higher and the energy is almost doubled
You know, this video actually gave me some ideas
I think using APCs and IFVs is definatly good for getting into combat zones and when your troops are under fire however at the start of the match pretty much everyone opts for a logi because they are much faster and get troops quickly to a FOB location and allows them to quickly meet the other time. Seeing as logis are faster than APCs and IFVs its somewhat useless at the start of the game by having a whole squad or two riding in an IFV or APC while the enemy time already has troops closer to your cap zones because thye just rode in the logi thus giving them an advantage.
I got told "That's not how we do things in squad, this is a game not real life it doesn't work like that here" by the other SLs on the U.S team when I proposed this. I got so pissed I switched sides to the Russians and proposed my plan to use the APCs to move infantry around and get them right onto the objectives. This time they agreed and we stomped the other team, made sure to leave a message in all chat to let them know that yes you can do this in Squad.
This is my go to tactic now and unless the other team was smart and placed a good TOW position there's nothing they can do to stop us in the early game. When the tanks come in it makes it a bit more difficult but still effective.
Good shit dude! Speed is key in Squad, so just by simply getting infantry to their destination sooner, you can obliterate enemy teams.
KPVT on the BTR-80 is 14.5mm
The Btr80 has a 14.5mm machine gun. Head to head not good vs a Stryker due to lack of stabilisation. If you get the drop, the BTR slaps.
Having some military background this nearly complete uselessness of APCs and IFVs as infantry support vehicles is what bugs me most in squad. Most armour players only ever just drive around randomly, hunting for enemy vehicles. However, they are infantry support vehicles and should be used as such: transport the inf squads to the target, suppress enemy ingress routes and strong points while the inf squad takes a point or clears buildings, these are things they should primarily do. Irl a mechanized infsntery squad would never assault a point without having close fire support from their APC/IFV
10:23 BTR-80 isn't equipped with 50-cal machinegun, The caliber is larger: 14,5mm but not 12,7mm. Thus it's bullet is 50% heavier then 50-cal one.
Yeah that was an oversight on my part that I missed. It acts more or less like a .50 cal and overall is quite poor in any solo battle vs another APC.
I would really like to see a video covering AFV and BMPs
When I play with apc I always offer transport to infantry squads but they do not accept instead they prefer push to cap points witn logis or running.
ESPECIALLY the Stryker APC. It's not an IFV. It can't fight IFVs. It can barely stand up to a 30mm btr. It's a big, fat, fast troop transport with a very useful 50cal.
APCs don't work with inf. I have seen an entire cap point loss(and then the rest of the game) due to a SINGULAR btr, and our LAVs didn't want to help out literally the entire tram trying to spawn on the only hab
*Remember*
Trees are the main enemy of vehicles in Squad
I would definetely love to see an mbt guide, I feel it’s the most important asset in the game and as such I find it hard to bring myself to want to try one out
Yeah that and IFVs are something I need to cover. The time investment is just a bit daunting so I've been hesitant to start them.
The idea of using one Vic to push another downed one is actually a real tactic we use if we’re taking contact (I drive JLTVs irl) however idk how well it works with APC or IFVs. It probably is just as viable though I’d need to talk with some guy from LAR first to confirm. I do know it takes about 20 people and someone turning the propeller in the back to push the fucking thing. I had to do that on ship and it was shitty as hell.
I don't play apc/ifv all that much but I definitely try to give people rides I just get really annoyed when people ask for a ride, I show up only to get hit by a lat or hat because they take forever getting in
Yeah been there man. Then you gotta tell everyone to get out to go kill the infantry that shot you.
If you are super sneaky you can shoot the idler or the drive sprocket of a MBT to track it but get ready to gtfo if you see the turret turning!
Oh lord, idk if I want to wake the sleeping lion lol
The US really need the Stryker Dragoon (unmanned 30mm turret on top w/ m240 coax) there are multiple layers were the US has nothing more then .50 cal vs the BTR’s 30mm
when i play as an amor squad i mostly don't get ask to drive inf i have maybe 10 times in over 50h when i get ask so what should i do i even make the offer to transport but most of the time i am not even honert with an answer so mostly i see the apc squads don't give a shit about the inf
I hand in an APC and managed to hold down an objective solo just long enough for my team to show up and help out
Hell yeah! That's awesome!
The fact is that blueberries also refuse rides often. It’s weird when they do, but a lot of blueberries would rather run
You've got to give them a reason to get in. Use their desire to be in the action to your own favor. They want to go somewhere to shoot people? Tell them you can get them there quicker.
not blueberries but smurfs
Remember SLs, don't just abandon your APC, keep a driver and a gunner in and use it in your offensive/defensive.
“ *I’ve been looking forward to this* “
Well I hope you enjoyed the video!
The reason apcs dont transport infantry is the infantry doesn't ask. Ask and 80% of APCs (not neccesarily IFVs) will get you a lift at great risk to themselves.
Then don't give them the opportunity to ask. In the video, I couldn't get people to get in our vic and wanted to just run to the point, so I went around to them and told them to "get in, and I'll take you to the point." Every single person minus 1 that I said that to, got into our vic.
If you're an experienced player and you know where inserting troops can be beneficial, take the initiative. If you just say "Squad 1, do you want a pickup?" They're likely to say no or not respond at all. If you instead say "Squad 1, get in our Stryker and we'll drop you off behind the enemy HAB so you can take it out." Well now you've appealed to their desire to be in the action and doing things, so they're much more likely to agree to getting a ride.
@@Gorlami14 Meanwhile, I am chewing their ass out for listening to some other squad when I gave them clear instructions to clear an area of enemy habs and rallies and they decided to play hayride with some bueberry vic. Now if the SL was on board thats something else entirely.
Another Great guide! Happen to have a Cheat sheet to go along with it?!
Thank you! I don't, but that's not a bad idea. I might see what I can come up with.
The KPVT isn't a .50 cal it is 14.5x114mm canon.
YES! OMG I complain about this all the time. The SUPPLY VEHICLES are NOT for transporting troops!
The apathy when I say stuff like "Hey maybe we can have the hard vehicle go in front of the logi truck at least?"
No, logi first ready to take the bullets from half a squad lying in ambush, not even a thought to bring a TAPV!
I just got into this game and the people that use these vehicles have no idea what they are doing. They just take off with no one in them! I have some military experience (not much I’m not trying to toot my own horn) and having to know vehicles as apart of my job, it drives up the wall when dudes use this shit like it’s an MBT.
I would try to be useful in this way but frankly my leadership capabilities are sorely lacking--as is the nature of most Squad players seemingly.
Only way to get better is to do it.
What about the Bradley?
That intro music is literally devildoggamer's intro from like 2011-2013
Oh shit for real?! I used to watch him a ton back in the day.
@@Gorlami14 Yeah! I just heard it and got flashbacks to watching his Arma 3 vids on my old laptop lmao
Great content but think would bé better with more images of What is good vs what because all the names and have the image would bé better to learn everything better!
Thanks
can you cower some comp aspekt of squad on some video?
Full send on ifv's plz
How to reload
just yasterday played with striker, asked 2squads if they want a pick up from gas town to aboundend soviet base in talil outskirts and the ignored me and run all the way, that was stupid and time wasting.
Some people can't see reason.
more more more
All i see are btrs
😂
you mean tanks
🎉
PLEASE CONVINCE PEOPLE TO LOAD INTO SOMETHING OTHER THAN A LOGI PLEASE
This game need a major content update not just one map, we need more factions,maps, vehicles and guns. Starting to get boring to me now I don't play it as much they are taking too long with what they promised us.
100% They haven't brought much of anything since February.
what a complete bullshit. u use apc's for extreme range from a hilltop or something. its the ONLY way. everything else gets you either rpg'ed or mined