My seven and five year olds already beat streets of rage 4. It was a smile moment, watching them play through it with Axel and Blaze just like my brother and I used to with Streets of Rage 2 when we were kids. They had a blast. I also discovered it's a game I am better at than my Husband :)
"Whether you're unique or randomly generated all of us can unite over the fact that missing a 97% shot is fucking bullshit." And that's the mantra of XCOM at its core.
Watching the XCOM review again...Did Yahtzee actually predict the creation of PC Hissy the law enforcement snake monster years in advance? I think he bloody did
I would like to think that the 'snake waifu' is the end result of someone telling Firaxis about Yahtzee's 'PC Hissy' joke, and the team just ran with it.
EDIT: I KNOW TORQUE'S VA WAS NOT AWARE THAT SHE WAS SNEK, PLEASE STOP TELLING ME. Now on to the original comment. I think I'd like it more if they fleshed the characters out a bit more, don't get me wrong I love the game. But the characters some times feel a bit bland, the whole issue of the aliens not sounding alien springs to mind. I can understand cherub and zephyr not sounding weird, there hybrids after all. But they made verge sound psychic, why couldn't they have made axiom a little deeper and gave torque a bit of a hiss. And the thing about the personality, they had a little thing at the start about terminal not trusting the aliens, and a line where, when you find out that one of the enemy leaders is a Ex commander that cherub is a clone of, cherub says " I just want you to know I'm not like him." If they could have done more of that I think It would be better.
Terminal doesnt distrust aliens, she's just joking. Which is somewhat part of the issue, all of the potentially character shaping moments end up as punchlines.
@John Laws Does he avoid mentioning reddit too? Why? It's not like all of reddit is butthurt or something, the Hazbin Hotel subreddit is memes 99% and 1% good looking fanart.
@@Shinkajo Yeah we did see the video , it's just that the line was funny enough for me to quote in the comment section , so I personally advise you to not loose your shit over something so minor.
@@FamousWolfe yeah theres dialogue between torque and Whisper where she asks why hes so positive and he responds with hes Canadian. Or at leas was when Canada was a thing. To which she responds with oh yeah, Canada. Maple flavored I remember.
My group got lucky, we all lived together. Even then, still not easy to focus 5 peoples' attention on assorted cardboard for 4 hours minimum. The game's natural brutality sometimes helps, sometimes hinders.
I've always found it most effective to form my expectations around people's appreciation of complexity rather than their appreciation of the exact medium when it comes to... well, anything really, but certainly games like these. Most people that I've known to enjoy Arkham Horror, enjoyed extensive, complex games of any kind, rather than board- or tabletop games generally.
It was implied in the earlier games that a lot of the alien races were under the mind control of the Elders as part of their search for the perfect psionic genetics (which turned out to be humans in XCom 2). So when Humans rebelled and killed the Elders, a lot of the aliens just kind of "woke up" on Earth. At least, that's what I got from the story :)
More precisely, the aliens we meet are the bio-engineered versions of the aliens the Elders have previously met, like the ADVENT soldiers that are modified humans.
and humans where just fine with letting their former oppressors move in next door without so much as a war crimes tribunal? more realistically every last alien would be purged or locked in testing labs.
I think Chimera Squad's story was largely told through extra's, rather than missions. Like the NotDog or Big Crunch commercials. Verge's psychic powers still creep everyone out, and The Progeny investigation further goes into the tensions between normal people and the psi gifted. Sacred coil plays on the distrust that hybrids and aliens feel towards humans, and Gray Phoenix organizes shipyard worker protests in an attempt to leave the planet. Do the aliens have a unique culture, shown in the game? No, but can we even assume they have that? It's pretty clear in xcom that the aliens were basically enslaved by the elders, so who knows how much of their culture even survived? What we do get is the reality of having to forge a new world out of the old, where your choices on how to deal with the aliens are basically kill them all, or live along side them. Dietary concerns are expressed, unique diseases, human mistrust and fear, and the new psi reality. But you won't experience that if you just skip to the combat, or ignore the radio.
There is a conversation log very early on in chimera squad were they explain that the reason why there is no veteran xcom soldier on the squad is because they are aware that most of them dont really trust the aliens *with good reason,* but, since for better or worse everyone is going to have to either have to learn to share a planet or continue a endless war since nobody is really sure where the fuck most of alien races are from or how to get there, people are really pushing the whole coexistance thing and trying to stop anyone who is against because another war would be a *REALLY* bad idea. That's a really good development of story on just one log, and this game has a lot of them.
The fact that all the interesting story bits are in this games equivalent of audiologs is, itself, a bad thing. It's one step removed from the destiny school of story telling.
@@Eon2641 Nah, it's not any worse than the way System Shock 2 did it. Not that I appreciate the total lack of papa Bradford telling us stories like in XCOM 2 TLP.
Nothing is more XCom than missing a 97 % chance to hit. If you ever forget what game you're playing, try shooting an enemy at point blank range. If you miss, you're playing XCom.
I like that they're trying interesting, small-scale things instead of running the series into the ground. As great as it is, the XCOM franchise really isn't open to sequels because of the whole research and discovery side (and you can only pull what XCOM 2 did once). I think Firaxis and 2K deserve credit for their "what stories can we tell?" approach to the IP instead of the usual "MAKE ME ANOTHER ONE!" P.S. If we get an XCOM 3, and I'm perfectly happy if we don't, my money's still on an updated version of Terror From the Deep.
Yeah, moving the field of combat from land to underwater, warranting a change in necessary equipment, due to the field of engagement having very different properties, is another way to get around the RnD thing. Just put a bit more thought into it than TFTD and try harder than merely renaming and reskinning everything ^_^. Let XCom have their old equipment on land terror sites!
X-Com Interceptor was a great game but it doesn't deserve the X-Com name. Gameplay resembling Wing Commander or Freespace but you manage your own squad. Got an idea though: Turn based space combat. Planetary landing into turn based tactical combat.
It is good though, it's just a spinoff and they didn't try hard enough to make the aliens feel alien. For $10 at release it's actually great value, in fact.
I enjoyed it, though I wish it were a little longer on character development. Also the game doesn't treat you any differently for taking the faction leaders alive, which is a giant missed opportunity.
Aside from a little text blurb with the faction leader (Violet only responds to her name with the poem, and Xel expressing not understanding that a “broken” cat can’t be “fixed) in the score screen. Though not sure if it’s dependant of whether they live or die, but did notice getting a different blurb in sequential campaigns.
Oh look, that's Arkham Horror 2nd edition. third printing, with a misprint on the ennui strike card that triggers in the advanced tech phase of the eldritch encounter deck!
Honestly, for all it's flaws, I still like that the game doesn't go "Rargh, purge teh xenos, genocide all who aren't like us, even if they were also slaves". Shows that, yeah, it really is the Elders specifically who are the problem, and the rest of the folks are perfectly capable of being civil. Also pissed of the HFY crowd, which is always hilarious.
That closing joke got a ridiculously loud laugh from me. That joke got me right in the feels. Or it would do, if my elite troopers didn't keep missing 97% chances to hits, leaving me numb inside as yet another squad is wiped out.
At the recommendation of people in this comment section I did a Google search for: "Xcom chimera squad snake waifu". I want you all to know that I'm very disappointed in you.
I was just about to do exactly the same thing. Edit: Did just that with safesearch off (For Science!) and it's not nearly as bad as i thought it was gonna be.
@@Firehawk376 If your direction is "you're an alien designed soldier born in the arctic" you may not jump to "giant snek woman" even with the puns. If she's been familiar with the franchise (or maybe she wasn't even told it was an xcom game til after she'd finished?) I'm sure she'd have cottoned on, but I'm fairly sure hiding information from VAs is fairly standard to preserve artistic direction (I doubt they wanted a hissy, sibilant performance & I'm not sure any actor could have resisted such an urge)
@@Firehawk376 Which scream snake... when you know she's a snake. "you're playing an alien creature" How do those very elements not describe a whole bunch of things that aren't snakes? I'm not saying it's DIFFICULT for her to have figured it out from the script, only that it's understandable for her not to.
@@DmGray There's exactly one creature in the entire XCOM lineup that fits that description. If she somehow didn't do the minute and a half of research necessary to figure that out, she has only herself to blame.
Not just probably, one of the random idle dialogues is Torque reminiscing about human barbecue to a very disturbed dispatch. But tbf, she's openly hostile and only here because it's better than prison and at least she still gets to shoot humans. In backstory at least.
I'm actually sold on this based on this review. I feel like Yatzee's commentary is always (well, not always, but generally) focused on knee capping it's subject, so I very rarely come away from his reviews thinking "hey, that's one I need to try". Usually I feel like I've dodged a bullet. And I feel entertained. Because Yahtzee is nothing if not entertaining. But, yeah, Yatzee very rarely sells me on a game. But "XCom but easier", sign me up. I loved XCom back in the day, but these days with 6 kids and a mortgage, I find myself less able to commit to staying up until the wee hours of the morning because that research project is gonna finish real soon, just as soon as I can clear out the 20 clock-stopping terror missions that keep popping up. Ive wanted bite sized XCom for a while, but Nemesis wasn't that. That play-by-email wasn't that. Apocalypse was... I still don't get Apocalypse. Maybe this will be good.
Having just finished the campaign, my personal opinion is that it's pretty good, and well worth its cheap price for a brand-new game. It's a bit unpolished and inconsistent at times, as Yahtzee points out, but it's a decent game to waste a few dozen hours into. I really liked the unique characters, although I had to grow into that aspect at first, and the new mechanics like the breaching part felt good to me.
I was getting an XCom Apocalypse vibe from the story with the aliens, psychics, cults etc. It got really good at one point, and then you had to perfectly save the day :(
@@boxhead6177 This very much feels like a modern take on Apoc. @Liam Steeper I agree, though it really worries me if it IS TFTD-esque. There is absolutely nothing in Chimera Squad I want brought into the mainstream XCOM fold.
Yeah this was absolutely just a way for them to workshop some ideas they had and see how they play out while getting community feedback, they just wrapped it up in a fun little spinoff that expanded on the world too, which is good.
@@endersblade the equipment UI is vastly improved over XCOM 2, so that'd be nice to get ported over. Some of the concepts like Verge's psychic network are nice ideas for psionic skills, possibly. The looted/scavenged epic weapons are good, since that's basically a canon version of one of the best XCOM 2 mods (Grimy's Loot Mod), the riot shield and making the drone protocols more useful are nice too though re-usable healing and combat protocol might be a little busted in a base XCOM game. I wouldn't expect Breach or the Initiative system to get ported over, other than that stuff most of it was re-using XCOM 2 ideas on a different scale (ie, Blueblood is an XCOM 2 gunslinger but you need the epic guns to get their bigger skills, or Terminal and Patchwork being the two different branches of the XCOM 2 specialist tree)
I'm so used to missing those 97% shots that I think I might complain if they made an XCom that didn't do that constantly. I guess I have Stockholm syndrome.
They cover all the aliens being "Humans, but with different faces" in the actual game. It's even explicitly the issue that one of the enemy factions even has. For those of you who slept through the dialogue: The Elders were mind controlling them as a species so long that they effectively didn't have culture or language, and just defaulted to Human cultures/languages, because it's all they've ever known (The snake lady even straight-up calls herself an Earthling and gets angry when it's implied otherwise, because she was hatched on Earth). And also, excepting one enemy faction implied to be the loud minority, none of the aliens in the previous two games were ever "true believers". See again: the whole mind control thing.
They cover all the aliens being Humans with different faces in XCOM 2 when they first bring up the topic of mind-control. Yahtzee has some good points on the game, on how it's a little unpolished and could use some more plot and the bad guys being, you know, bad, but the one he brings up where he says he thinks that the aliens being on the side of humanity rings hollow is tenuous at best.
@@arueshalaetablebuildingsociety Can't say I agree. Conflict is biologically driven, and HUMANITY, let me say again HUMANITY, just to remind you, the same humanity that has been slaughtering each other over any reason they can find for millennia. Who formed literal pogroms over a slightly different shade of skin, who committed genocide based on nose size, who shun and reject people over tooth size, ear size, and will call for the literal destruction of anyone and everyone who dares to oppose their "tolerant" ways, who will ostracize and demonize anyone who even THINKs that their little brand of right and wrong is a little off. THAT HUMANITY... would suddenly be OK with living beside the same aliens and bio-weapons that ENSLAVE, SLAUGHTERED, TERRORIZED, DISSECTED, AND ATE them. just because "its OK they were all mind controlled and had not choice" Does sound fishy, Humans are not a forgiving race. Hell, people are still upset over the slave trade today, after it ended 200 years ago. People are still mad about the crusades even though they ended almost 800 years ago, people are still raving about Germans today even though they quite literally had no choice in the matter of weather or not they went to war in either world war. The prominent social Ideology of today in western culture is totally antithetical to the very IDEA of "forgive and forget" Social justice is about holding the perpetrator of injustice to account for their crimes, inherited or committed. That ideology alone eventually dictates that anyone who commits an intolerant act must be punished and outcast from society permanently and never allowed to return to the fold no matter what they do. Do you think humanity would be kinder to creatures that they saw as literal MONSTERS who committed well documented and proven atrocities. The Alien remnants would be hunted to extinction by anyone and everyone, and anybody who tried to protect them would also be killed.
@@sangralknight3031 Not all humans are genocidal morons. This isn't the IoM, and I think it's perfectly reasonable for a universe to say that its alien populations managed to be somewhat-peacefully integrated into society. I would say that it is unreasonable to insist that all humans would act completely speceist and commit genocide against the Alien surrendees and prisoners of war, because that is the fallacy of "I am a human and I speak for all humans."
@@arueshalaetablebuildingsociety Because we all live in peace and prosperity now. You are right, not ALL humans are this way. Just Enough are, and that group will never not exist. And that group is large and easy to identify with. Utopia does not exist. It never will as human nature stands. We are naturally aggressive. Case in point, this very discussion we are having. You do not want people who fail to adhere to your own ideas about tolerance to exist. So you imagine they don't. But, once presented with the intolerant, you will seek, inevitably, to eradicate them. Because they cannot exist in your utopia. Thus you become intolerant. That's the paradox.
@@sangralknight3031 And yet, what happened to the Japanese after the Second World War. The US and pretty much the entirety of South East Asia had plenty of reason to want and seek reprisal against the former Imperial population, but comparatively the number of actual reprisals was small. Similarly, there were plenty of Eastern European nations which had more than enough reason to reprise against the former Soviet Union, but there was an astonishingly low number of reprisals. This is because there are always more people who would rather seek union, peace, or at least less violence than people who would seek continuation of hostilities. Most humans just want to get on with their lives afterwards and are reasonable enough to understand that genocide doesn't solve problems. Those who call for hatred and genocide are a staggering minority, if a violent, dangerous, terrorist minority
Theres one dialogue i liked a lot was with Torque and the Central stand in, when Torque called Canadians the 'maple flavoured people'. Had me in stiches.
"Babies first *canon* Xcom" might be more apt. Also raise of hands who else forgot that existed? I did. It seemed more like listening to a fever dream than an actual event that occurred.
When he said they removed permadeath because the characters all have unique personalities, all I could think of was how _Fire Emblem_ has both. That’s not to say that ditching permadeath for better characters was a bad idea, (there have certainly been _Fire Emblem_ games where the characterization suffered for how the combination was handled,) just that it wouldn’t be impossible to have both.
FE has a large and very redundant cast so losses can actually be absorbed. Not so much with a small cast of less than a dozen people that also need to be rotated out for research and side missions.
I'm serious when I say this but that tingling thing got me. People here in the US think I'm crazy when I say I get leg pains when it's about to rain and Yahtzee saying something similar proves I'm not making it up.
Lol, I broke my leg pretty bad about 6 years ago, still got the pins in and everything, and whenever a big storm is brewing my ankle always gets a little bit stiff.
It's a proven scientific/medical phenomenon that barometric changes in the atmosphere, i.e. high/low pressure fronts that come from warm and cold air movements before rainstorms and such, can be felt by parts of the body that are extra sensitive to pressure changes, like sealed plastic bottles moving from warm to cold environments and vice versa.
StrikeWarlock has nothing to do with the US and everything to do with uneducated people you hang around. You can tell a lot about a person by the company they keep 😂😂 that is unless you do not have some type of injury. Then it’s baloney.
2:15 The muton's lips are so weird... His whole body is green but around his mouth is white with... Lips... Just... No... Couldn't he have had some fangs on the outside of his mouth or something? Sure it's a common look but holy balls, lips do not fit on Mutons. He can still be a big ol' teddy bear personality-wise but give him fangs and no lips.
Yeah, I was thinking the same thing. The other mutons in the game don't have lips, just use one of their models for Axiom, but paint it green. They did it for the Torque with the vipers.
There are also the bezerkers, who are buffed up female mutons, it is likely sexual dimorphism is not so extreme as it may appare to be, i think female muton are just bigger, and may lack skin, useing harden muscles as protection against the elements, but i refuse to belive that under that mask, whatever it may be, that the males are wearing is a human like mouth, lips and everything, the biggest problem with this game is the plot holes and the disregard of the lore
I liked it a lot! The story doesn't seem entirely fleshed out and some of the characters come off as if they were conceived at the bi-annual writers fondou party. But I found myself attached to the likes of Verge and Torque. There's a part where torque and verge having a dialect over verge being an offworlder and torque being an earthling despite being a Snek that to my shock made me snort out some coffee the first time I heard it. For 10 euro you can do a hell of a lot worse for games.
There was another one where Verge asked Cherub to eat some fast food that he couldn't eat and asked if he could telepathically "feel" what the food tasted like while Cherub ate it. Cherub agreed so long as they still split the bill :)
They aren't the best-written characters I have ever seen/read. But they have a lot of heart like a few guys wrote some fun ideas about aliens after the occupation In fact that is what Chimera really feels like, a small project made by some devs in their spare time because they had an idea they really wanted to do because they thought it would be interesting or fun to do
Yahtzee: Baby's first XCOM Me, a 25 year old who's interested in XCOM but never payed it: hand me the pacifier, change my Diaper and sign me the Fuck up!
missing once on a 90% chance is frustrating but unfortunate missing 3x in a row with 90% hit chance to watch your party member slowly get killed that smells of herring
People love to talk about things being random in games, but random is actually quite hard to do. Random is actually not really random and based off of a seed. The game also saves such rolls, so you can't just reload and save scum. So in fact you will always miss that 99% shot, it is just that you gave up after 3 attempts. Knowing this however let you cheat in other Xcom games. Reload, and take another action first with a different character, with that s**t roll in the que, then take the 97% shot and it will hit. Chimera Squad has fixed that cheat. If the character has a s**t roll then that is what they have.
I personally like to think that the percent chances are just the soldiers eyeballing it, like "yeah I can get that guy over there no sweat" before missing
I love the fact that the snake waifu Torque is: 1- Known to have fought against humans in the invasion. 2- Only joined XCOM after the war as a trainer because she wanted to KEEP FIGHTING HUMANS during training sessions. 3- Is really mean to everyone. 4- Has openly admitted to have eaten humans before. And yet, despite ALL THAT, the squad loves her and keeps her around. Hell, its even implied she had an affair with the assistent dude, forgot his name. Dude really risked it all for that SNUSSY. Yes, she's my favorite, must protecc.
Personally what sold me was the £8 price tag for a generally inoffensive xcom romp that had a faster paced combat and was just fun if you fancy banging out a couple of missions shooting whomsoever happened to be behind a door holding anything resembling a weapon.
I always thought that the reason the aliens were now friendly was because they weren't being mind controlled and genetically engineered anymore by the psychic alien guys who wanted to soilent green humanity.
This. They've spent five years in internment camps after being disconnected from the Elders' psychic control. That said, some of them very much knew what they were doing, like our boy Verge was kinda a straight up war criminal who accidentally caught empathy from the people he was mindraping
_"The first we actually interact with [the enemy leadership] is as they look up in surprise when their backdoor deadbolt whizzes past their head."_ - This is such an evocative line.
I guess they kinda introduce the idea in war of the chosen with the group of free human/hybrid soldiers. But your pet Muton would probably have taken offense to the fact that I killed their queen and wore them as a hat.
@@pifilixxiv3192 We did go a little Silence of the Lambs in XCOM 2, didn't we? Between Vahlen being an inhuman monster and us mounting heads on walls and wearin skin as a suit while performing terrorist attacks.... are we maybe the bad guys?
That intro never gets old!💖 And Zero Punctuation will never get outdated 😍 I will look forward to it even you are an old old wise(and slightly grumpy perhaps) gamer guru Yahtzee 🙏
Which makes you wonder. How the heck did the snake alien voice actor not recognize something was off when she had to say lines such as "Slithering!", "Another biped, showing off." "The maple flavored ones"? I'm all for acting in the dark - if they wanted human sounding aliens, that's the way to do it - but how the heck did it pass the voice actors by?
@@Jacobstx It is the responsibility of the director to actually direct the actors on how to speak. I can't remember the game but a couple years ago an actor was getting a hard time for acting lifeless in a game and the poor bastard had to come out and tell people "that's how the director wanted me to do it!"
@@jayr7965 probably the TEKKEN 7 narrator, I remember the blowback from what was objectively a LIMP performance. Suck that VA's get blamed for poor direction all too often
@@jayr7965 Yes, and the director didn't tell them they were voicing aliens because the director wanted them to be human sounding. But how did the VA not pick up on something being off given her lines?
I find the whole xenophobic backlash that came as a response to this game hilarious. Like, in XCOM 2 it's established early that all the enemies are controlled by a psionic network controlled by the Ethereals and in WOTC it's estbalished that the aliens become free and rebellious against said ethereals once they're out of the network. So when the network is upended suddenly every single alien initially used by the Ethereals now become free at once and, while in places like City 31 have SOME cooperation most are still under the "FOOK AYYS" policy. I think the xenophobia some of these commenters are doing IS the point of the story. It's supposed to reflect on the invasion and the results of ADVENT long after they're gone. Much like the Germans after WW2, the alien foot soldiers shouldn't be judged by their leaders. That being said, WEIRD MUTON LIPS!
@@mr.j7444 while true, it is also stated in Chimera Squad that Mutons went through rigorous personality screenings after ADVENTs defeat so it's clear that they knew too. Once again, it's one of those cases that ask if an entire people should be punished over the war crimes that some of them committed. Imagine if it was a human society who engaged in Cannibalism during a war, should all their people be exterminated for it?
@@TheSpearkan They aren't human though. And to be frank they shouldn't even be able to talk to humans, that's something completely new to this game. I would absolutely make the call to kill all the aliens, though I'd probably let some parts of Advent integrate.
@@TheSpearkan You punish that cannibalistic society for its crimes. Just like how every single alien that is on earth was brought here as a tool of war and genocide. I don't care how much its totted that they were all mind controlled, they were made and brought to earth as weapons of death. They should of been fucking exterminated along with the fall of ADVENT. End of story.
@@BobExcalibur I don't know, look at the Germans after WW2, between 1942 and 1947 (5 years) they went from hated genocidal fascists to trusted allies committed to a common cause. In Chimera Squad, there's a constant fear in City 31 from both humans and aliens alike that the Ethereals will return in a second invasion. While I imagine not everyone would be cushy with the concept in the space of 5 years, I don't think anyone would be comfortable with ADVENT happening again, not the humans because obviously and not the free aliens because why would you want someone else playing puppet with your own body?
'Member when you'd spend spend irl days researching tech and building and army only to fail a mission because you forgot to bring the right equipment? "Oops can't do this fight on land with me aquatic weapons" Perperidge farm 'members.
Do you remember when the DLC for enemy unknown came out? And it worked within the frame of enemy unknown and added in a new class of mecha equipped cyber soldiers, genetic engineering and a fistful of new, well crafted missions that were bloody hard and really well designed, along with the enemy EXALT who were secretive and deadly and a constant thorn in your side? Yeah I miss Xcom being sensible
war of the chosen would be the equivalent to enemy within. chimera squat is a fun separate thing. you may hate for being different but it allows game developers to test new mechanics without alienating their fanbase. this is how halo wars were developed and surpass the main halo games
Dude, you completely missed the single greatest change this game: The turn order. Its completely different to every other Xcom and was their experiment with the format. That's why the game came out at a discount and with practically zero marketing
There is a slight amount of conflict. Godmother doesn't trust any of the aliens, and the psychic dude confronts her about it. The snake lady also doesn't really care for anyone especially the guy at base who organizes everything. It would be cooler if this was brought in more by gameplay instead of story though.
So what you’re saying is, the developers had an opportunity for an ‘aliens learn how to be individuals after a lifetime of being unquestioning cogs in a vast machine’ story, and DIDN’T take it?
Well, when characters fall, they're taken out of the fight. Meaning you have to go the entire rest of the fight without them, and then the later fights in the same level are also done without them. You can replace them with androids if you have androids, but androids are shit. Better than no one, but still shit. If you fail to save a fallen character, you lose the level and have to start over. There is a punishment involved, tbf.
Isn't that what the Scars mechanic is? I could have sworn you got those from getting downed, but my memory's not the best. I could also be completely misunderstanding the situation.
Gordon Hammer no you’re right. When a character goes down or even reaches low health in a mission, they receive a random debuff that has to be trained away instead of going on missions
Chris Hecht And the debuff gets worse if they continue to take a pounding or fall in later missions. My first completed Impossible run, I ran with Terminal having only 5 HP and could get 1 shotted by everything. She also got enough mobility debuffs that she was a liability on escort missions. Course, this would matter less if I knew how powerful her talents of preventing 1 death and healing back to full at the end of the encounter was.
My favorite part is the earth supremacist girl whos very upset about aliens invading HER planet despite the fact that she's a big snake creature. Such an interesting character idea.
It's a double header episode today featuring Cloudpunk and Streets of Rage 4! Watch early: www.escapistmagazine.com/v2/cloudpunk-streets-of-rage-4-zero-punctuation/
i think its chimera squad instead of cloudpunk but i could be wrong
Right on. 😎
My seven and five year olds already beat streets of rage 4. It was a smile moment, watching them play through it with Axel and Blaze just like my brother and I used to with Streets of Rage 2 when we were kids. They had a blast. I also discovered it's a game I am better at than my Husband :)
Oh! So the person who styles themselves a writer likes playing scrabble?
Today I learned you don't have to be a Patreon to see the videos a week early...?
You missed the most important part, it's also very cheap. They aren't trying to push triple a prices at us. Bang for buck it's great value.
Yeah, it feels like a quick game made either to get funds for another project, or to test the competences of a new team
Y'know, I can't put my finger on it, but I'm sure there's an easier way to write "triple a" that looks less confusing in a sentence...
How much is it?
@@rade-blunner7824 you mean like... 3×A?
@@solanceDarkMOW 20 bucks.
"Whether you're unique or randomly generated all of us can unite over the fact that missing a 97% shot is fucking bullshit." And that's the mantra of XCOM at its core.
Dammit Yahtzee you had a 98% chance to make a PC Hissy joke and you MISSED!
I am honestly dissapointed he didin't do it
Add another disappointed lad to the pile. I wanted to hear PC Hissy again so badly.
That's XCOM baby
Watching the XCOM review again...Did Yahtzee actually predict the creation of PC Hissy the law enforcement snake monster years in advance?
I think he bloody did
I HAD TOTALLY FORGOTTEN!!
How's the brood, ma'am?
You mean X-com 2
PC hissy NEEDS to be a modded character.
I did forget about PC Hissy.
predict or caused the creation of
"when their back door deadbolt whizzes past their head" is one of those very compelling phrases I really enjoy about Yahtz's stuff.
I would like to think that the 'snake waifu' is the end result of someone telling Firaxis about Yahtzee's 'PC Hissy' joke, and the team just ran with it.
rocketman544 Have you heard about Plague of Gripes?
@Malikonious_Joe
Hello there, welcome to the world of Pokemon.
I literally found nothing sexual or waifu about the snake character, but apparently I am the only one judging by this comment section.
@Connor_Broderick
In the name of the Church of e621, REPENT SINNER!
That was the first thing that came tp my mind when i saw the trailer.
I surprised he didn't make a comment about calling "PC Hissy" years ago when he did his X-Com 2 review
Wasn't it pissy hissy?
But yeah. F for snek.
El Presidente No it was PC Hissy like Police Chief or Constable
"Oi, you got a loisance for that serpentine observation to a prior video?"
EDIT: I KNOW TORQUE'S VA WAS NOT AWARE THAT SHE WAS SNEK, PLEASE STOP TELLING ME.
Now on to the original comment.
I think I'd like it more if they fleshed the characters out a bit more, don't get me wrong I love the game. But the characters some times feel a bit bland, the whole issue of the aliens not sounding alien springs to mind. I can understand cherub and zephyr not sounding weird, there hybrids after all. But they made verge sound psychic, why couldn't they have made axiom a little deeper and gave torque a bit of a hiss. And the thing about the personality, they had a little thing at the start about terminal not trusting the aliens, and a line where, when you find out that one of the enemy leaders is a Ex commander that cherub is a clone of, cherub says " I just want you to know I'm not like him." If they could have done more of that I think It would be better.
Terminal doesnt distrust aliens, she's just joking. Which is somewhat part of the issue, all of the potentially character shaping moments end up as punchlines.
True, but I still feel they could have done something with all the personality we have here
Its the Saturday morning cartoon character development
Easy, the development group didn’t tell the VAs what characters they were playing until they were basically done!
@@MrBlacksheep98 I think if they went a little bit less G I joe and more futuristic swat team I think they could have done better with the characters
I’m surprised he didn’t mention anything about the snakes
The snakes are always a thing... what he said before about the snakes applies now and vice versa
Yeah, no PC hissy!
@John Laws Does he avoid mentioning reddit too? Why? It's not like all of reddit is butthurt or something, the Hazbin Hotel subreddit is memes 99% and 1% good looking fanart.
The comparison to a Saturday morning cartoon based on an R-rated film sounds about right.
You mean like Robo Cop?
sasaki999pro Yup. The 80’s and 90’s were weird.
Well, if you think about it from this perspective, then the 80's stylization feel pretty right too...
I can deal with a crappy game, but reminding me that there were plans for an Aliens cartoon that never made it into production is just too cruel.
except that Aliens cartoon didn't actually come out, yahtzee used one of the few still images of that shows existence to make his point
Just when I thought he wouldn't bring up Torque, the endcard happened.
Never change, Yahtzee.
Dammit, you went and made me look!
Ah yes, PC Hissy is now canon.
HHHIIIIIISSSSSSSS
James McGill “Very good PC hissy hows the brood”
As are viper brothels. Yes.
I'm just glad PC Hissy managed to land on her metaphorical feet after the whole "enslave the human race" bussiness went south.
Juan Carlos Gonzalez I mean its a logical progression of careers isn’t it?
" It's Xcom , but it's a Saturday morning cartoon "
- Yatzhee
... That's so 70's.
Fucking kill me now, I should not have made this comment.
For ten bucks. You'll get twenty hours or more that is more X-COM for ten bucks.
@@Shinkajo Yeah we did see the video , it's just that the line was funny enough for me to quote in the comment section , so I personally advise you to not loose your shit over something so minor.
Hey Yahtzee, Torque totally hints at the fact that shes eaten humans. "The maple flavored ones"
Logan Hagen Torque eats Canadians? O_o
the ven diagram of people who are into snake girls and people who are into vore is a circle. They knew what they were doing.
@@FamousWolfe yeah theres dialogue between torque and Whisper where she asks why hes so positive and he responds with hes Canadian. Or at leas was when Canada was a thing. To which she responds with oh yeah, Canada. Maple flavored I remember.
As some people have pointed out, she could have just tasted them using the tongue lash ability. OR she is just fucking with Whisper.
@@Kalatash I figure it's the latter.
This deserves a Webby for most realistic depiction of every time I've invited people to play Arkahm Horror.
My group got lucky, we all lived together. Even then, still not easy to focus 5 peoples' attention on assorted cardboard for 4 hours minimum. The game's natural brutality sometimes helps, sometimes hinders.
Tabletop Simulator sets it all up (and tidies it up) with a click! Check it out!
I've always found it most effective to form my expectations around people's appreciation of complexity rather than their appreciation of the exact medium when it comes to... well, anything really, but certainly games like these. Most people that I've known to enjoy Arkham Horror, enjoyed extensive, complex games of any kind, rather than board- or tabletop games generally.
@@ubertoaster99 I read that as tiddies it up. Must be thinkin about that snake
Or me trying to get people to play super dungeon explore or bushido
It was implied in the earlier games that a lot of the alien races were under the mind control of the Elders as part of their search for the perfect psionic genetics (which turned out to be humans in XCom 2). So when Humans rebelled and killed the Elders, a lot of the aliens just kind of "woke up" on Earth. At least, that's what I got from the story :)
More precisely, the aliens we meet are the bio-engineered versions of the aliens the Elders have previously met, like the ADVENT soldiers that are modified humans.
and humans where just fine with letting their former oppressors move in next door without so much as a war crimes tribunal? more realistically every last alien would be purged or locked in testing labs.
MR. J we are a vindictive race to be honest
@@mr.j7444 You have a point there mate but those snake tits would make everyone happy and shit.
@@Earl_of_York not really vindictive more purging the genocidal slavers from the earth.
I think Chimera Squad's story was largely told through extra's, rather than missions. Like the NotDog or Big Crunch commercials. Verge's psychic powers still creep everyone out, and The Progeny investigation further goes into the tensions between normal people and the psi gifted. Sacred coil plays on the distrust that hybrids and aliens feel towards humans, and Gray Phoenix organizes shipyard worker protests in an attempt to leave the planet.
Do the aliens have a unique culture, shown in the game? No, but can we even assume they have that? It's pretty clear in xcom that the aliens were basically enslaved by the elders, so who knows how much of their culture even survived? What we do get is the reality of having to forge a new world out of the old, where your choices on how to deal with the aliens are basically kill them all, or live along side them. Dietary concerns are expressed, unique diseases, human mistrust and fear, and the new psi reality. But you won't experience that if you just skip to the combat, or ignore the radio.
There is a conversation log very early on in chimera squad were they explain that the reason why there is no veteran xcom soldier on the squad is because they are aware that most of them dont really trust the aliens *with good reason,* but, since for better or worse everyone is going to have to either have to learn to share a planet or continue a endless war since nobody is really sure where the fuck most of alien races are from or how to get there, people are really pushing the whole coexistance thing and trying to stop anyone who is against because another war would be a *REALLY* bad idea.
That's a really good development of story on just one log, and this game has a lot of them.
@@arthurgomes5188 They are fools who will be enslaved by the inevitable alien invasion for XCom 3
@@arthurgomes5188 I suspect these agents where specifically chosen because they won't start shit over the the past
The fact that all the interesting story bits are in this games equivalent of audiologs is, itself, a bad thing. It's one step removed from the destiny school of story telling.
@@Eon2641
Nah, it's not any worse than the way System Shock 2 did it. Not that I appreciate the total lack of papa Bradford telling us stories like in XCOM 2 TLP.
The phrase 'smoking doobies with skeletor' has put a wide smile on my face
Hands up to the people who had no idea this existed.
TGX Game Reviews I’m not an XCOM fan so I honestly thought from the title it was XCOM 3
They only announced it recently
I only knew because I saw his stream it a bit ago.
✋
They announced it then released it the next week
Nothing is more XCom than missing a 97 % chance to hit. If you ever forget what game you're playing, try shooting an enemy at point blank range. If you miss, you're playing XCom.
You may be playing Morrowind, though
I like that they're trying interesting, small-scale things instead of running the series into the ground. As great as it is, the XCOM franchise really isn't open to sequels because of the whole research and discovery side (and you can only pull what XCOM 2 did once). I think Firaxis and 2K deserve credit for their "what stories can we tell?" approach to the IP instead of the usual "MAKE ME ANOTHER ONE!"
P.S. If we get an XCOM 3, and I'm perfectly happy if we don't, my money's still on an updated version of Terror From the Deep.
Yeah, moving the field of combat from land to underwater, warranting a change in necessary equipment, due to the field of engagement having very different properties, is another way to get around the RnD thing.
Just put a bit more thought into it than TFTD and try harder than merely renaming and reskinning everything ^_^.
Let XCom have their old equipment on land terror sites!
Or they could push one last sequel out like one they did in the original xcom games where they set the game
IN SPACE
X-Com Interceptor was a great game but it doesn't deserve the X-Com name. Gameplay resembling Wing Commander or Freespace but you manage your own squad.
Got an idea though: Turn based space combat. Planetary landing into turn based tactical combat.
I think making the 1920,s xcom game an actual turn based game would work 1920s xcom sounds sick
Saturday Morning XCOM is the perfect analogy, holy shit
The part where it says our lives being one long Saturday morning under COVID really resonated for me, personally.
Before this game came out, I gave it about 96% of being good. But you know, with XCOM statistics and all that.
So coin toss, but you only get 1 damage either way because the snake alien dodged?
I think it hit, but only "grazed" the target...
It is good though, it's just a spinoff and they didn't try hard enough to make the aliens feel alien. For $10 at release it's actually great value, in fact.
@@FortressLordJP193 Should have stayed $10 tbh. Definitely not a $20 game imo
I enjoyed it, though I wish it were a little longer on character development. Also the game doesn't treat you any differently for taking the faction leaders alive, which is a giant missed opportunity.
Yeah, that's a shame. At least a picture of leader(s) being held under the arrest would be neat
Aside from a little text blurb with the faction leader (Violet only responds to her name with the poem, and Xel expressing not understanding that a “broken” cat can’t be “fixed) in the score screen. Though not sure if it’s dependant of whether they live or die, but did notice getting a different blurb in sequential campaigns.
Oh look, that's Arkham Horror 2nd edition. third printing, with a misprint on the ennui strike card that triggers in the advanced tech phase of the eldritch encounter deck!
Honestly, for all it's flaws, I still like that the game doesn't go "Rargh, purge teh xenos, genocide all who aren't like us, even if they were also slaves". Shows that, yeah, it really is the Elders specifically who are the problem, and the rest of the folks are perfectly capable of being civil. Also pissed of the HFY crowd, which is always hilarious.
That closing joke got a ridiculously loud laugh from me. That joke got me right in the feels. Or it would do, if my elite troopers didn't keep missing 97% chances to hits, leaving me numb inside as yet another squad is wiped out.
At the recommendation of people in this comment section I did a Google search for: "Xcom chimera squad snake waifu".
I want you all to know that I'm very disappointed in you.
I was just about to do exactly the same thing.
Edit: Did just that with safesearch off (For Science!) and it's not nearly as bad as i thought it was gonna be.
@@smokinggnu6584 Where's my snake tiddy, guys? Get on it!
Don’t worry. Only god’s shame matters and I’ll deal with him when he asks why.
That's okay, I'm disappointed in me too
Oh come on. We all know you're the same
Well good morning PC hissy
HISSSSSSSSSS
I'm doing very well PC hissy
How´s the brood?
The voice actor of the snek woman doesn't even know what kind of character she's voicing till a bit too late so it expands that quite a bit.
No, she knew, it would be hard not to with some of the lines, it just... didn't properly sink in, apparently.
@@Firehawk376
If your direction is "you're an alien designed soldier born in the arctic" you may not jump to "giant snek woman" even with the puns. If she's been familiar with the franchise (or maybe she wasn't even told it was an xcom game til after she'd finished?) I'm sure she'd have cottoned on, but I'm fairly sure hiding information from VAs is fairly standard to preserve artistic direction (I doubt they wanted a hissy, sibilant performance & I'm not sure any actor could have resisted such an urge)
@@DmGray One of her lines has her referring to herself as having hatched, having scales, and possessing poisonous fangs.
@@Firehawk376
Which scream snake... when you know she's a snake.
"you're playing an alien creature"
How do those very elements not describe a whole bunch of things that aren't snakes?
I'm not saying it's DIFFICULT for her to have figured it out from the script, only that it's understandable for her not to.
@@DmGray There's exactly one creature in the entire XCOM lineup that fits that description. If she somehow didn't do the minute and a half of research necessary to figure that out, she has only herself to blame.
Not just probably, one of the random idle dialogues is Torque reminiscing about human barbecue to a very disturbed dispatch. But tbf, she's openly hostile and only here because it's better than prison and at least she still gets to shoot humans. In backstory at least.
You got me at "discarded Mass Effect party members". That was genius!
I'm actually sold on this based on this review. I feel like Yatzee's commentary is always (well, not always, but generally) focused on knee capping it's subject, so I very rarely come away from his reviews thinking "hey, that's one I need to try". Usually I feel like I've dodged a bullet. And I feel entertained. Because Yahtzee is nothing if not entertaining. But, yeah, Yatzee very rarely sells me on a game. But "XCom but easier", sign me up. I loved XCom back in the day, but these days with 6 kids and a mortgage, I find myself less able to commit to staying up until the wee hours of the morning because that research project is gonna finish real soon, just as soon as I can clear out the 20 clock-stopping terror missions that keep popping up. Ive wanted bite sized XCom for a while, but Nemesis wasn't that. That play-by-email wasn't that. Apocalypse was... I still don't get Apocalypse. Maybe this will be good.
Having just finished the campaign, my personal opinion is that it's pretty good, and well worth its cheap price for a brand-new game. It's a bit unpolished and inconsistent at times, as Yahtzee points out, but it's a decent game to waste a few dozen hours into. I really liked the unique characters, although I had to grow into that aspect at first, and the new mechanics like the breaching part felt good to me.
My guess is that this was made to test out some things for xcom 3 (hopefully terror from the deep)
I was getting an XCom Apocalypse vibe from the story with the aliens, psychics, cults etc. It got really good at one point, and then you had to perfectly save the day :(
@@boxhead6177 This very much feels like a modern take on Apoc. @Liam Steeper I agree, though it really worries me if it IS TFTD-esque. There is absolutely nothing in Chimera Squad I want brought into the mainstream XCOM fold.
Yeah this was absolutely just a way for them to workshop some ideas they had and see how they play out while getting community feedback, they just wrapped it up in a fun little spinoff that expanded on the world too, which is good.
@@endersblade the equipment UI is vastly improved over XCOM 2, so that'd be nice to get ported over. Some of the concepts like Verge's psychic network are nice ideas for psionic skills, possibly. The looted/scavenged epic weapons are good, since that's basically a canon version of one of the best XCOM 2 mods (Grimy's Loot Mod), the riot shield and making the drone protocols more useful are nice too though re-usable healing and combat protocol might be a little busted in a base XCOM game. I wouldn't expect Breach or the Initiative system to get ported over, other than that stuff most of it was re-using XCOM 2 ideas on a different scale (ie, Blueblood is an XCOM 2 gunslinger but you need the epic guns to get their bigger skills, or Terminal and Patchwork being the two different branches of the XCOM 2 specialist tree)
I'm so used to missing those 97% shots that I think I might complain if they made an XCom that didn't do that constantly. I guess I have Stockholm syndrome.
They cover all the aliens being "Humans, but with different faces" in the actual game. It's even explicitly the issue that one of the enemy factions even has.
For those of you who slept through the dialogue: The Elders were mind controlling them as a species so long that they effectively didn't have culture or language, and just defaulted to Human cultures/languages, because it's all they've ever known (The snake lady even straight-up calls herself an Earthling and gets angry when it's implied otherwise, because she was hatched on Earth).
And also, excepting one enemy faction implied to be the loud minority, none of the aliens in the previous two games were ever "true believers". See again: the whole mind control thing.
They cover all the aliens being Humans with different faces in XCOM 2 when they first bring up the topic of mind-control. Yahtzee has some good points on the game, on how it's a little unpolished and could use some more plot and the bad guys being, you know, bad, but the one he brings up where he says he thinks that the aliens being on the side of humanity rings hollow is tenuous at best.
@@arueshalaetablebuildingsociety Can't say I agree. Conflict is biologically driven, and HUMANITY, let me say again HUMANITY, just to remind you, the same humanity that has been slaughtering each other over any reason they can find for millennia. Who formed literal pogroms over a slightly different shade of skin, who committed genocide based on nose size, who shun and reject people over tooth size, ear size, and will call for the literal destruction of anyone and everyone who dares to oppose their "tolerant" ways, who will ostracize and demonize anyone who even THINKs that their little brand of right and wrong is a little off. THAT HUMANITY... would suddenly be OK with living beside the same aliens and bio-weapons that ENSLAVE, SLAUGHTERED, TERRORIZED, DISSECTED, AND ATE them. just because "its OK they were all mind controlled and had not choice" Does sound fishy, Humans are not a forgiving race.
Hell, people are still upset over the slave trade today, after it ended 200 years ago. People are still mad about the crusades even though they ended almost 800 years ago, people are still raving about Germans today even though they quite literally had no choice in the matter of weather or not they went to war in either world war.
The prominent social Ideology of today in western culture is totally antithetical to the very IDEA of "forgive and forget" Social justice is about holding the perpetrator of injustice to account for their crimes, inherited or committed. That ideology alone eventually dictates that anyone who commits an intolerant act must be punished and outcast from society permanently and never allowed to return to the fold no matter what they do. Do you think humanity would be kinder to creatures that they saw as literal MONSTERS who committed well documented and proven atrocities. The Alien remnants would be hunted to extinction by anyone and everyone, and anybody who tried to protect them would also be killed.
@@sangralknight3031 Not all humans are genocidal morons. This isn't the IoM, and I think it's perfectly reasonable for a universe to say that its alien populations managed to be somewhat-peacefully integrated into society. I would say that it is unreasonable to insist that all humans would act completely speceist and commit genocide against the Alien surrendees and prisoners of war, because that is the fallacy of "I am a human and I speak for all humans."
@@arueshalaetablebuildingsociety Because we all live in peace and prosperity now.
You are right, not ALL humans are this way. Just Enough are, and that group will never not exist. And that group is large and easy to identify with.
Utopia does not exist. It never will as human nature stands. We are naturally aggressive. Case in point, this very discussion we are having.
You do not want people who fail to adhere to your own ideas about tolerance to exist. So you imagine they don't. But, once presented with the intolerant, you will seek, inevitably, to eradicate them. Because they cannot exist in your utopia. Thus you become intolerant. That's the paradox.
@@sangralknight3031 And yet, what happened to the Japanese after the Second World War. The US and pretty much the entirety of South East Asia had plenty of reason to want and seek reprisal against the former Imperial population, but comparatively the number of actual reprisals was small. Similarly, there were plenty of Eastern European nations which had more than enough reason to reprise against the former Soviet Union, but there was an astonishingly low number of reprisals.
This is because there are always more people who would rather seek union, peace, or at least less violence than people who would seek continuation of hostilities. Most humans just want to get on with their lives afterwards and are reasonable enough to understand that genocide doesn't solve problems. Those who call for hatred and genocide are a staggering minority, if a violent, dangerous, terrorist minority
Theres one dialogue i liked a lot was with Torque and the Central stand in, when Torque called Canadians the 'maple flavoured people'. Had me in stiches.
I can confirm that we are indeed, maple flavoured.
We do love our maple smoked Canadian bacon 🥓
The aliens were all being controlled by the etherials though. It’s just like the vortigaunts from half life. I hold them no I’ll will at all! ☺️
"Babies first Xcom" I thought that title went to Mario+Rabbids Kingdom Battle?
"Babies first *canon* Xcom" might be more apt. Also raise of hands who else forgot that existed? I did. It seemed more like listening to a fever dream than an actual event that occurred.
@@ironraccoon3536 What is Enemy Unknown rated?
When he said they removed permadeath because the characters all have unique personalities, all I could think of was how _Fire Emblem_ has both. That’s not to say that ditching permadeath for better characters was a bad idea, (there have certainly been _Fire Emblem_ games where the characterization suffered for how the combination was handled,) just that it wouldn’t be impossible to have both.
However, the newest fire emblem literally has save-scumming without the loading screen, soooooo no reason to not play on permadeath
FE has a large and very redundant cast so losses can actually be absorbed. Not so much with a small cast of less than a dozen people that also need to be rotated out for research and side missions.
I'm serious when I say this but that tingling thing got me. People here in the US think I'm crazy when I say I get leg pains when it's about to rain and Yahtzee saying something similar proves I'm not making it up.
Lol, I broke my leg pretty bad about 6 years ago, still got the pins in and everything, and whenever a big storm is brewing my ankle always gets a little bit stiff.
Its pretty common in Chinese culture for ur bones to ache during rain
It's a proven scientific/medical phenomenon that barometric changes in the atmosphere, i.e. high/low pressure fronts that come from warm and cold air movements before rainstorms and such, can be felt by parts of the body that are extra sensitive to pressure changes, like sealed plastic bottles moving from warm to cold environments and vice versa.
StrikeWarlock has nothing to do with the US and everything to do with uneducated people you hang around. You can tell a lot about a person by the company they keep 😂😂 that is unless you do not have some type of injury. Then it’s baloney.
2:15 The muton's lips are so weird...
His whole body is green but around his mouth is white with... Lips... Just... No... Couldn't he have had some fangs on the outside of his mouth or something? Sure it's a common look but holy balls, lips do not fit on Mutons. He can still be a big ol' teddy bear personality-wise but give him fangs and no lips.
Yeah, I was thinking the same thing. The other mutons in the game don't have lips, just use one of their models for Axiom, but paint it green. They did it for the Torque with the vipers.
Is this the beginnings of a "Green face" controversy?
@@hannahdawg6829 Oh, yeah I saw some other Muton's. I like them better than weird lip man.
@@romarudarkeyes (In the middle of painting my face green) ... Is it racist to cosplay as a muton? >o>
There are also the bezerkers, who are buffed up female mutons, it is likely sexual dimorphism is not so extreme as it may appare to be, i think female muton are just bigger, and may lack skin, useing harden muscles as protection against the elements, but i refuse to belive that under that mask, whatever it may be, that the males are wearing is a human like mouth, lips and everything, the biggest problem with this game is the plot holes and the disregard of the lore
"Maybe Firaxes had their B-Team" Yes. They even said they did. This was a side project by a small part of the X-Com team between making 3.
I liked it a lot! The story doesn't seem entirely fleshed out and some of the characters come off as if they were conceived at the bi-annual writers fondou party. But I found myself attached to the likes of Verge and Torque.
There's a part where torque and verge having a dialect over verge being an offworlder and torque being an earthling despite being a Snek that to my shock made me snort out some coffee the first time I heard it.
For 10 euro you can do a hell of a lot worse for games.
There was another one where Verge asked Cherub to eat some fast food that he couldn't eat and asked if he could telepathically "feel" what the food tasted like while Cherub ate it. Cherub agreed so long as they still split the bill :)
They aren't the best-written characters I have ever seen/read.
But they have a lot of heart like a few guys wrote some fun ideas about aliens after the occupation
In fact that is what Chimera really feels like, a small project made by some devs in their spare time because they had an idea they really wanted to do because they thought it would be interesting or fun to do
What about the argument between Torque and Claymore where he provokes her and she goes "Ass." and he responds with "At least I've got one"?
Yahtzee: Baby's first XCOM
Me, a 25 year old who's interested in XCOM but never payed it: hand me the pacifier, change my Diaper and sign me the Fuck up!
missing once on a 90% chance is frustrating but unfortunate
missing 3x in a row with 90% hit chance to watch your party member slowly get killed
that smells of herring
And then you cannot let them die because the whole mission fails and you have to start over the encounter or mission.
People love to talk about things being random in games, but random is actually quite hard to do. Random is actually not really random and based off of a seed. The game also saves such rolls, so you can't just reload and save scum.
So in fact you will always miss that 99% shot, it is just that you gave up after 3 attempts. Knowing this however let you cheat in other Xcom games. Reload, and take another action first with a different character, with that s**t roll in the que, then take the 97% shot and it will hit.
Chimera Squad has fixed that cheat. If the character has a s**t roll then that is what they have.
I personally like to think that the percent chances are just the soldiers eyeballing it, like "yeah I can get that guy over there no sweat" before missing
I love the fact that the snake waifu Torque is:
1- Known to have fought against humans in the invasion.
2- Only joined XCOM after the war as a trainer because she wanted to KEEP FIGHTING HUMANS during training sessions.
3- Is really mean to everyone.
4- Has openly admitted to have eaten humans before.
And yet, despite ALL THAT, the squad loves her and keeps her around. Hell, its even implied she had an affair with the assistent dude, forgot his name. Dude really risked it all for that SNUSSY.
Yes, she's my favorite, must protecc.
XCOM without deaths sounds like Doom without guns.
more like SJCOM
Wouldn't Doom without guns just be permanent rampage mode?
Because that just sounds awesome.
@@darkapothecary6299 actually available via Cheat Code function of Doom Eternal :)
@@darkapothecary6299 I know i'm 2 years late, but Doom without guns is just God of War, one of the old ones
Shoutout for the 2nd Edition Arkham Horror setup at 3:05... though it looks like everyone's about to lose.
This really sounds like the old XCom 3 where suddenly you were only defending a single city and there were pointless factions all around.
Personally what sold me was the £8 price tag for a generally inoffensive xcom romp that had a faster paced combat and was just fun if you fancy banging out a couple of missions shooting whomsoever happened to be behind a door holding anything resembling a weapon.
"Oh hey, Arkham Horror 2nd edition."
I swear this is the only series keeping this channel and "magazine" afloat
3 years later… YES.
I'm pretty sure that was a positive review? xD Games a great price, too :D Thanks, Yahtzee
I never got the hate against missing a 98% hit chance. You miss 1 in 50 times. That's how statistics work.
I always thought that the reason the aliens were now friendly was because they weren't being mind controlled and genetically engineered anymore by the psychic alien guys who wanted to soilent green humanity.
This. They've spent five years in internment camps after being disconnected from the Elders' psychic control. That said, some of them very much knew what they were doing, like our boy Verge was kinda a straight up war criminal who accidentally caught empathy from the people he was mindraping
_"The first we actually interact with [the enemy leadership] is as they look up in surprise when their backdoor deadbolt whizzes past their head."_ - This is such an evocative line.
I guess they kinda introduce the idea in war of the chosen with the group of free human/hybrid soldiers. But your pet Muton would probably have taken offense to the fact that I killed their queen and wore them as a hat.
It was less an actual queen, and just a nickname to that bitch
@@pifilixxiv3192 And she was a nice hat.
@@alexfranz817 yes she was
@@pifilixxiv3192 We did go a little Silence of the Lambs in XCOM 2, didn't we? Between Vahlen being an inhuman monster and us mounting heads on walls and wearin skin as a suit while performing terrorist attacks.... are we maybe the bad guys?
Damn, missed a perfectly good chance to reference PC Hissy from your old vid!
I don't know what his problem is. The Arkham Horror board game is a perfectly servicable way to pass two to five hours with friends.
That intro never gets old!💖
And Zero Punctuation will never get outdated 😍
I will look forward to it even you are an old old wise(and slightly grumpy perhaps) gamer guru Yahtzee 🙏
The snake squad mate confirmed to have eaten a Canadian cause she remember them as Maple flavour
Or she just fucked with whisper cause she has a fairly agonising personality
"Like a blind dog on an upcoming elevator." No human has ever thought of this sort of similie
C'mon, that's not fair, Yahtzee. Zephyr has an Australian accent.
"Can you say this word?"
"What the hell is a jabberwock?"
Oh it ain't xcom enforcer, it's xcom apocalypse
yea it does feel like a spinoff this game still it is fun for a couple of days
That ending was gold.... "97% chance to hit while 1 meter away and flanking the target"... *misses* --> FACEPALM!
Best $5 I ever spent
5 It was 10 for me and that was when it was on sale
4:44 is the best joke you've ever made lol.
Everyone sounds human because the voice actors weren't told they were voicing aliens.
Which makes you wonder. How the heck did the snake alien voice actor not recognize something was off when she had to say lines such as "Slithering!", "Another biped, showing off." "The maple flavored ones"?
I'm all for acting in the dark - if they wanted human sounding aliens, that's the way to do it - but how the heck did it pass the voice actors by?
@@Jacobstx It is the responsibility of the director to actually direct the actors on how to speak. I can't remember the game but a couple years ago an actor was getting a hard time for acting lifeless in a game and the poor bastard had to come out and tell people "that's how the director wanted me to do it!"
@@jayr7965 probably the TEKKEN 7 narrator, I remember the blowback from what was objectively a LIMP performance. Suck that VA's get blamed for poor direction all too often
@@radideaman1078 Yes! You are right, Tekken 7
@@jayr7965 Yes, and the director didn't tell them they were voicing aliens because the director wanted them to be human sounding.
But how did the VA not pick up on something being off given her lines?
I'm going to use the phrase "smoking doobies with skeletor" as often as i can
I hope Yahtzee talks about One Step From Eden in the next episode.
I mean, he hates anime games so i doubt it
It's made by a western developer.
@@but_in_space_though2919 ohhh my bad. I just saw the art and assumed
According to ZP's Twitter. It'll be Cloudpunk & Streets Of Rage 4
Omg. I just realized! His Officer Hissy bit in the Enemy Unknown video is now spot on!
Watching the characters "banter" in the trailer on the store front made me dry heave.
03:35
I don't know why I found this so funny, but I've been laughing for 20 mins now
I remember when Mass Effect was good. Nowadays it's mostly known for all the 3D porn random weird people are making about it. :(
Can’t it be both? 1-3 are still mostly great!
the people making/consuming the porn aren't the problem tbf
@@edfreak9001 The feeling when the company who are now technically 'behind' the games have less clout than the people expanding the rule34 of it.
I like Mass Erect don’t shame me bro
I liked 1 and 2 very much, haven't played 3 yet because everyone spoiled the ending and now I don't want to
4:30 I love that word
I find the whole xenophobic backlash that came as a response to this game hilarious. Like, in XCOM 2 it's established early that all the enemies are controlled by a psionic network controlled by the Ethereals and in WOTC it's estbalished that the aliens become free and rebellious against said ethereals once they're out of the network. So when the network is upended suddenly every single alien initially used by the Ethereals now become free at once and, while in places like City 31 have SOME cooperation most are still under the "FOOK AYYS" policy.
I think the xenophobia some of these commenters are doing IS the point of the story. It's supposed to reflect on the invasion and the results of ADVENT long after they're gone. Much like the Germans after WW2, the alien foot soldiers shouldn't be judged by their leaders.
That being said, WEIRD MUTON LIPS!
its implied the muton ate people. mind control doesnt hand wave all those innocent people slaughtered.
@@mr.j7444 while true, it is also stated in Chimera Squad that Mutons went through rigorous personality screenings after ADVENTs defeat so it's clear that they knew too.
Once again, it's one of those cases that ask if an entire people should be punished over the war crimes that some of them committed. Imagine if it was a human society who engaged in Cannibalism during a war, should all their people be exterminated for it?
@@TheSpearkan They aren't human though. And to be frank they shouldn't even be able to talk to humans, that's something completely new to this game.
I would absolutely make the call to kill all the aliens, though I'd probably let some parts of Advent integrate.
@@TheSpearkan You punish that cannibalistic society for its crimes. Just like how every single alien that is on earth was brought here as a tool of war and genocide. I don't care how much its totted that they were all mind controlled, they were made and brought to earth as weapons of death. They should of been fucking exterminated along with the fall of ADVENT. End of story.
@@BobExcalibur I don't know, look at the Germans after WW2, between 1942 and 1947 (5 years) they went from hated genocidal fascists to trusted allies committed to a common cause. In Chimera Squad, there's a constant fear in City 31 from both humans and aliens alike that the Ethereals will return in a second invasion. While I imagine not everyone would be cushy with the concept in the space of 5 years, I don't think anyone would be comfortable with ADVENT happening again, not the humans because obviously and not the free aliens because why would you want someone else playing puppet with your own body?
knowing how lighthearted the characters are, this is gonna be a brutal review
Main selling point of X-Com Chimera Squad: Snek waifu.
'Member when you'd spend spend irl days researching tech and building and army only to fail a mission because you forgot to bring the right equipment? "Oops can't do this fight on land with me aquatic weapons" Perperidge farm 'members.
Always have a Gauss/Sonic Pistol on your belt. Always :p.
The Game that turned every Xcom fan into a scallie
I'm really enjoying Chimera Squad. I think they distilled the fun parts down to make it a snappier, more immediate Xcom and I'm cool with that.
Do you remember when the DLC for enemy unknown came out? And it worked within the frame of enemy unknown and added in a new class of mecha equipped cyber soldiers, genetic engineering and a fistful of new, well crafted missions that were bloody hard and really well designed, along with the enemy EXALT who were secretive and deadly and a constant thorn in your side?
Yeah I miss Xcom being sensible
war of the chosen would be the equivalent to enemy within. chimera squat is a fun separate thing. you may hate for being different but it allows game developers to test new mechanics without alienating their fanbase. this is how halo wars were developed and surpass the main halo games
@@JayJayM57 Also the game is cheap
@@tarot3078 true that. 10 dollars may for an easy purchase.
EXALT, not ADVENT.
lemmingrad Yeah you’re right
Me: "They made an Aliens cartoon?"
Operation: aliens
It had a toy line made but never aired sadly.
Dude, you completely missed the single greatest change this game: The turn order. Its completely different to every other Xcom and was their experiment with the format. That's why the game came out at a discount and with practically zero marketing
Missing a 97% chance to hit is par for the course in Morrowind
Wouldn't it of been interesting if some human characters were hostile to the alien characters after being subjected by them for 20 years
There is a slight amount of conflict. Godmother doesn't trust any of the aliens, and the psychic dude confronts her about it. The snake lady also doesn't really care for anyone especially the guy at base who organizes everything. It would be cooler if this was brought in more by gameplay instead of story though.
After all this time you are still funny and original. My hats off to you sir.
I didn't like the characters or the tone it just doesn't fit with what they setup in the previous games
"Lads ladettes and ladneutrals" lmao
So what you’re saying is, the developers had an opportunity for an ‘aliens learn how to be individuals after a lifetime of being unquestioning cogs in a vast machine’ story, and DIDN’T take it?
I think the gameplay mechanics just don't support a deep, introspective story. They should make a tiny "walking-simulator-esque" lore game
It's XCOM but smaller scale. Snake pun intended
Permanent characters? No death? Easy just give fallen characters a stat debuff. That way the player is still encouraged to be wary of risky decisions.
Well, when characters fall, they're taken out of the fight. Meaning you have to go the entire rest of the fight without them, and then the later fights in the same level are also done without them. You can replace them with androids if you have androids, but androids are shit. Better than no one, but still shit. If you fail to save a fallen character, you lose the level and have to start over. There is a punishment involved, tbf.
This is already implemented in Chimera squad XD.
Isn't that what the Scars mechanic is? I could have sworn you got those from getting downed, but my memory's not the best. I could also be completely misunderstanding the situation.
Gordon Hammer no you’re right. When a character goes down or even reaches low health in a mission, they receive a random debuff that has to be trained away instead of going on missions
Chris Hecht And the debuff gets worse if they continue to take a pounding or fall in later missions. My first completed Impossible run, I ran with Terminal having only 5 HP and could get 1 shotted by everything. She also got enough mobility debuffs that she was a liability on escort missions. Course, this would matter less if I knew how powerful her talents of preventing 1 death and healing back to full at the end of the encounter was.
*Tambourine presence
Me: HMMmmmmmmmmmmm . . .
Yahtzee Floor Gang CONFIRMED?!?
Sweet. I like being a member.
My favorite part is the earth supremacist girl whos very upset about aliens invading HER planet despite the fact that she's a big snake creature. Such an interesting character idea.
All I know about this game is that there is a sexy snake lady that various artists are especially fond of
the more concerning thing is there is now canon, in-universe, sexy snake strip clubs
@@Hudson316 probably just as a small joke, but the perverted artist from deviantart dont care if it is or not.
5:00
Whether you are unique or randomly generated everyone comes together to know that having a 97% chance to hit and missing is just stupid