That was a great game in an amazing table! OHSW is a very practical set of rules to use in wargaming, imo. I also play solo. Thank you for sharing your video!
Thanks for the great feedback and as a solo player you may be interested in my ruleset published by Caliver Books - Wargaming World Solo. It’s available globally and is written from Ancients to Modern with the solo player as the focus as you compete with the “Virtual You” opponent. Feel free to check out the website at www.wargamingworld.net
I've never really given much thought to One Hour Skirmish Wargames, but you've tempted me. Your terrain is lovely - looks like lots of aquarium plants? The Joy of Wargaming is also a channel I enjoy too, so good to hear I'm not alone there either. Take care and thank you.
Thanks very much and I’m glad it might tempt you to a new ruleset. The table came from Greenfield Scenics. I’d not “bought in” a tabletop before but they did such a great job. Thanks for watching and stay tuned for more videos and a solo ruleset to be published in the new year - Wargaming World Solo
You don't shuffle after drawing a Joker. It only ends the turn. This is important as if you have a short turn, your deck now only has one remaining Joker and a greater chance of a longer turn. It looked like you moved an American, moved and fired with a different one, then went back to the previously moved American to move (costing 3 AP). Once you finish with a figure you cannot go back to it. Also, you only check for initiative after a Joker ending turn, not after both sides move. Once initiative is established it goes back and forth between the two until a Joker. If that NVA figure actually contacted the downed American, it would resolve the close combat and the American would have been automatically removed. You mentioned whether close combat costs an action. It does, but the rules are ambiguous on that. John later said on the group that it was an action. Also, either firing or close combat ends that figure's turn. You cannot fire, as you surmised, after a close combat. Welcome to the FB group, by the way.
"Alphabetical Order" threw me a bit 15:50 so I Googled how to play Bridge and got the following - "From highest to lowest, the ordering is spades, hearts, diamonds, clubs. A common memory trick for the ordering is that it is in alphabetical order from lowest to highest. The first and second in the ordering are known as the major suits, the third and fourth are known as the minor suits." The ranking is backwards in terms of the alphabet!!!!!! Z first and A last.
Hi Ulas I do both. For games such as NUTS there is a built in AI whereas for other games I set objectives for both sides. Also I use mechanisms where I have no control such as the use of cards where the joker ends the turn for example.
Good battle report! I really like the riverine landing versus mining scenario.
Thanks for the great feedback and watching through the various videos
That was a great game in an amazing table! OHSW is a very practical set of rules to use in wargaming, imo. I also play solo. Thank you for sharing your video!
Thanks for the great feedback and as a solo player you may be interested in my ruleset published by Caliver Books - Wargaming World Solo. It’s available globally and is written from Ancients to Modern with the solo player as the focus as you compete with the “Virtual You” opponent. Feel free to check out the website at www.wargamingworld.net
@@WargamingWorld I will certainly do that! Thank you very much!
I've never really given much thought to One Hour Skirmish Wargames, but you've tempted me. Your terrain is lovely - looks like lots of aquarium plants? The Joy of Wargaming is also a channel I enjoy too, so good to hear I'm not alone there either. Take care and thank you.
Thanks very much and I’m glad it might tempt you to a new ruleset. The table came from Greenfield Scenics. I’d not “bought in” a tabletop before but they did such a great job. Thanks for watching and stay tuned for more videos and a solo ruleset to be published in the new year - Wargaming World Solo
Excellent terrain. Thanks for trialing these rules.
Thank you 👍
You don't shuffle after drawing a Joker. It only ends the turn. This is important as if you have a short turn, your deck now only has one remaining Joker and a greater chance of a longer turn.
It looked like you moved an American, moved and fired with a different one, then went back to the previously moved American to move (costing 3 AP). Once you finish with a figure you cannot go back to it.
Also, you only check for initiative after a Joker ending turn, not after both sides move. Once initiative is established it goes back and forth between the two until a Joker.
If that NVA figure actually contacted the downed American, it would resolve the close combat and the American would have been automatically removed.
You mentioned whether close combat costs an action. It does, but the rules are ambiguous on that. John later said on the group that it was an action. Also, either firing or close combat ends that figure's turn. You cannot fire, as you surmised, after a close combat.
Welcome to the FB group, by the way.
Thanks Dale really great and helpful points which will help in game two! Much appreciated.
Wow!!!!!! Amazing table!!! My mind blown.
Thanks Charles 👍
So what happened hey, thanks for the shout out! I'm a huge fan, so it means a lot to me.
Thanks and I hope you enjoyed the video
great job
Interesting system, thanks for the walkthrough
Thanks for the comment 👍👍
...and a River Runs Through It...
Great vid thanks!
Thanks Doc 👍
"Alphabetical Order" threw me a bit 15:50 so I Googled how to play Bridge and got the following - "From highest to lowest, the ordering is spades, hearts, diamonds, clubs. A common memory trick for the ordering is that it is in alphabetical order from lowest to highest. The first and second in the ordering are known as the major suits, the third and fourth are known as the minor suits."
The ranking is backwards in terms of the alphabet!!!!!! Z first and A last.
Good point! Hope you enjoyed the game👍
How do you play solo? do you play for both sides or is there an AI system in place?
Hi Ulas I do both. For games such as NUTS there is a built in AI whereas for other games I set objectives for both sides. Also I use mechanisms where I have no control such as the use of cards where the joker ends the turn for example.
@@WargamingWorld thanks!
I'll look into NUTS
Is there still a Facebook channel for these rules?
@@phillhollowell4122 Hi Phil you could comment on Vietnam War Wargaming a Facebook group I created which has just under 2000 members
@@WargamingWorld thanks,will do🤟🤟🤟🤟