Honestly for me it breaks immersion because low polly low detail models are always lit up evenly where there should be some details hidden by shadow, like Eye sockets neck under the chin etc. I think bump mapping + higher detail models for monsters would make all the difference and complement well with rtx. Although I think game feels best with old graphics because that's what my brain expects to see with that style of old design. I like over expressed blue color reflections from barney.
17:20 I have beat this game many times, including the Black Mesa remake, but I didn't know it was possible to open main door and to try to escape that way.
After watching the whole video here is my personal opinion. 1) Anomalous Materials: Microwave and the giant vaccum tube where a headcrab teleports look pointless now. Rotors starter switch cover looks like a translucent block instead of a plastic/crystal cover. The reactor looks foggy, but everything else in the map looks beautiful. 2) Unforseen Consequences: The crowbar is way too shiny for the type of material it is, plus it is a tool and tools aren't shiny after some use. Crowbar attack movements look robotic unlike original game which showed a smother arm movement. Pisto - I never liked "hd" models vs original retail glock and mp5 but personal taste aside the pistol looks a bit chunky amd the slide recoils way too slow, shooting sound don't quite fit but well detailed so I'm not going to complain too much there. 3) Office Complex: Is good vents aren't chrome shine like other games do. Flashlight is offset which makes sense since it is the suit that has it. Grenades don't flash that long when exploding, is an instant flash at night and in light is just a bit of smoke SPAS-12 a bit shiny. Shooting sound not quite good. 4) We've Got Hostiles MP5 is the MP5-SD model which comes with integrated suppressor so the sound is incorrect but so was in original released version of the game. 5) Blast Pit: Train headlights barely light the path. Instead, only lights up the sides of the path which is useless. Going down the tunnel of the tentacles there are magical lights. 6) Power Up: I noticed on this map that gunfights illuminates too much the room as if you were carrying a torch rather than being small flashes 7) On A Rail: Water too "clear" ot crystalline, instead should be a bit darker/brownish given the environment it is located. Weapons shine seems to glitch in low light. Rocket blast shields misssing. 8) Apprehension: Water too "clean". Wavy visual effect while being underwater is a bit on the excessive side. Spots of slippery water again is also too much crystal clear. Female assassins cloaking device only made the torso translucent so the limbs looked like a floating untextured glitch. 9) Residue Processing: Outdoor areas looked pale. 10) Questionable Ethics: Lobby ceiling shine is excessive. Some areas are a bit darker given the fact there are several light sources. Gauss gun too shiny 11) Surface Tension: Outdoor area has excessive shine and colours are pale. Water has magically became black as oil on the dam section. Tunnels and basement has water reflection when there is no water near. RPG rocket fire reflection could be lesser and/or smaller so we can actually see what we are targeting. Nuclear missile storage room and basement were a bit darker compared to all the light sources it has. M2 muzzle flash should be orange not red. Water is too clean. Light reflection on walls/tunnels looks like the reflection comes from a nearby pool. 12) Forget About Freeman: Again water is so clear and translucent when it should be dirtier. 13) Lambda Core: Hurnet gun looked like rubber gun depending on the light. Same issue with assassins cloaking device. A bit pointless the illumination rings in the core maintenance access but looks pretty. What's with the pool/star reflection at the portal room? Scientist light reflection glitched. 14) Xen: Does magic purple ray lamps were too pale. 15) Gonarch's Lair: Too much brightness. 16) Interloper: Some sections are too bright and colours look pale. Healing pool should be blueish water not transparent. 17) Nihilanth: Head orbs should be yellow not green. Water should be reddish-brown. The End. Everything else looks beautiful with the mod.
Is this really using the full feature of RTX or is this just some RTX shading mod or whatever? By this i mean if it's using real-time reflections, lighting and shadows instead of some shading trickery. I hope the mod doesn't add the dollar on the floor, the glasses to Gordon and the Black Mesa fan-made mod music replacing Klaxon Beat.
11:27 eso, no lo hace increible, al contrario ese efecto es muy choto ya que representa polvo, osea lo que veo ahi es que el laboratorio esta re mugriento y en un lugar donde prueban materiales exoticos atomicamente no debe existir ni una particula de polvo.
@@hapeb7285 it’s being hyperbolic and your well akshully is just what I would expect from you I can tell you don’t speak to other human beings and the ones you do speak to groan when you walk in the room
Happy 25th Anniversary of this game. How far we have comes. Next year will be 20th anniversary for Half Life 2.
after 25 years, HL1 remains a legend.
I kinda like these pixelated textures. Gives a classy and sharp retro look.
Boy do i have something to tell you, This game was made in 1998
old games with RTX> new games with rtx.
and half-life looks so good with it
It reminds me of when I 1st played this masterpiece
Honestly for me it breaks immersion because low polly low detail models are always lit up evenly where there should be some details hidden by shadow, like Eye sockets neck under the chin etc. I think bump mapping + higher detail models for monsters would make all the difference and complement well with rtx. Although I think game feels best with old graphics because that's what my brain expects to see with that style of old design. I like over expressed blue color reflections from barney.
17:20 I have beat this game many times, including the Black Mesa remake, but I didn't know it was possible to open main door and to try to escape that way.
29:45 I never knew this was possible. That's so cool
Yeah, I only know this from speed runs of the game
this is how i remember the graphics seeing it for the first time at internet cafe
Looks awesome. I’ve been playing black mesa but I gotta run through og with that beautiful rtx
The half life source we all deserved
No
@@Marine_2010 k
2:46:08 Beautiful Xen looks amazing.
the background music too. Aliais, do you know her name?
11:13 beautiful
Now i can enjoy "MY ASS IS HEAVY" in glorious RTX
way ahead of its time, looks great even after all these years.
ray tracing does this justice
Nice gameplay bro 👍🏼🔥
Resonance cascade in ray tracing experience.
with todays news, you should upload a playthrough of vanilla half life and call it "25th anniversary edition" lol
This should enough for a 25th aniversary vid, its still the original half life just raytraced.
Turning off the texture filtering was a really bad idea.
Textures look a lot sharper without the filtering though
A lot of people would disagree with your statement
Texture filtering affects the lighting, which makes it soft and vivid. It makes all the difference.
I agree
@@thename1029on the contrary, many agreed.
Happy 25th anniversary of Half-Life bro
After watching the whole video here is my personal opinion.
1) Anomalous Materials: Microwave and the giant vaccum tube where a headcrab teleports look pointless now.
Rotors starter switch cover looks like a translucent block instead of a plastic/crystal cover.
The reactor looks foggy, but everything else in the map looks beautiful.
2) Unforseen Consequences:
The crowbar is way too shiny for the type of material it is, plus it is a tool and tools aren't shiny after some use. Crowbar attack movements look robotic unlike original game which showed a smother arm movement.
Pisto - I never liked "hd" models vs original retail glock and mp5 but personal taste aside the pistol looks a bit chunky amd the slide recoils way too slow, shooting sound don't quite fit but well detailed so I'm not going to complain too much there.
3) Office Complex:
Is good vents aren't chrome shine like other games do.
Flashlight is offset which makes sense since it is the suit that has it.
Grenades don't flash that long when exploding, is an instant flash at night and in light is just a bit of smoke
SPAS-12 a bit shiny. Shooting sound not quite good.
4) We've Got Hostiles
MP5 is the MP5-SD model which comes with integrated suppressor so the sound is incorrect but so was in original released version of the game.
5) Blast Pit:
Train headlights barely light the path. Instead, only lights up the sides of the path which is useless.
Going down the tunnel of the tentacles there are magical lights.
6) Power Up:
I noticed on this map that gunfights illuminates too much the room as if you were carrying a torch rather than being small flashes
7) On A Rail:
Water too "clear" ot crystalline, instead should be a bit darker/brownish given the environment it is located.
Weapons shine seems to glitch in low light.
Rocket blast shields misssing.
8) Apprehension:
Water too "clean". Wavy visual effect while being underwater is a bit on the excessive side.
Spots of slippery water again is also too much crystal clear.
Female assassins cloaking device only made the torso translucent so the limbs looked like a floating untextured glitch.
9) Residue Processing:
Outdoor areas looked pale.
10) Questionable Ethics:
Lobby ceiling shine is excessive. Some areas are a bit darker given the fact there are several light sources.
Gauss gun too shiny
11) Surface Tension:
Outdoor area has excessive shine and colours are pale.
Water has magically became black as oil on the dam section.
Tunnels and basement has water reflection when there is no water near.
RPG rocket fire reflection could be lesser and/or smaller so we can actually see what we are targeting.
Nuclear missile storage room and basement were a bit darker compared to all the light sources it has.
M2 muzzle flash should be orange not red.
Water is too clean.
Light reflection on walls/tunnels looks like the reflection comes from a nearby pool.
12) Forget About Freeman:
Again water is so clear and translucent when it should be dirtier.
13) Lambda Core:
Hurnet gun looked like rubber gun depending on the light.
Same issue with assassins cloaking device.
A bit pointless the illumination rings in the core maintenance access but looks pretty.
What's with the pool/star reflection at the portal room?
Scientist light reflection glitched.
14) Xen:
Does magic purple ray lamps were too pale.
15) Gonarch's Lair:
Too much brightness.
16) Interloper:
Some sections are too bright and colours look pale.
Healing pool should be blueish water not transparent.
17) Nihilanth:
Head orbs should be yellow not green.
Water should be reddish-brown.
The End. Everything else looks beautiful with the mod.
wow. can't wait for your imput, man.
@@yaboydolphinsarcasm? Anyways I'm done now
And that's why they created Black Mesa.
The game.
Is this really using the full feature of RTX or is this just some RTX shading mod or whatever? By this i mean if it's using real-time reflections, lighting and shadows instead of some shading trickery.
I hope the mod doesn't add the dollar on the floor, the glasses to Gordon and the Black Mesa fan-made mod music replacing Klaxon Beat.
Me encantaria que fusionen este mod con el MMOD seria perfecto 🤩🤩
I like how in the beginning of the tram ride you can't really tell it's RTX apart form few dynamic shadows. That's telling something ;)
Very nice gameplay 👌 thx
"I've just been informed the sample is ready"
"Where? This suit didn't come with goggles, I can't see anything."
do you mind giving me your already alternate weapon model pack to me? or you cant because copyright issue. anyway, nice video!
Sweet!!
the thumbnail looks like a downloadable virus but good job with the video :)
Did you combine the RTX version of this game with mmod?
11:27 eso, no lo hace increible, al contrario ese efecto es muy choto ya que representa polvo, osea lo que veo ahi es que el laboratorio esta re mugriento y en un lugar donde prueban materiales exoticos atomicamente no debe existir ni una particula de polvo.
How did you get the FOV fixed and the First person animations though?
its in desc
8:56
WHAT THE POINT OF SHOWING OFF THE GAME AND NOT LOOKING AROUND IN THE START OF THE GAME ITS THE BEST PART WHATEVER.
You don't know that the definition model pack coop v2.0 is deleted?
imagine this on Black Mesa
I kinda expected better texture reflections given how Q2 looked.
My 2gb intel core duo 32 bit is struggling to process this video.
M4A1?
Bro was ADD speed running through some of the most atmospheric parts with interesting lighting not exactly the best way to show off this mod
Your standards for what is considered a speedrun must be really low.
@@hapeb7285 it’s being hyperbolic and your well akshully is just what I would expect from you I can tell you don’t speak to other human beings and the ones you do speak to groan when you walk in the room
@@famalam943no need to be an asshole.
Weapon pack?
aint no way bro turned half life into half life source but without the bugs💀
No
This Software Mode sucks.
this looks like source
почему все в кубиках?