Earring too. Always love when a book includes new non potion non scroll Commons, free stealth buffs to have just a little more versatility for Artificers is a fun extra treat when remembering RMI exists
So Ruidium is a red corrupted magical material? Kind of like a red, TAINTED version of Residuum? Between this and the "Shade Mother" from the recent episodes, I feel like Matt has been playing the Dragon Age franchise recently.
I have something called Crimson Crystals in my game that the bad guys are tryna get to change/erase and create a new reality. I was planning on implementing a Crimson Rot based on Elden Ring’s Scarlet Rot but now I’m seeing this and thinking I shouldn’t hahahaha
TBF, evil red crystal things are an age-old trope. Hell, it even transcends the genre when you look at things like red kryptonite, red lightsabers, etc.
I like that halflings are less likely to be corrupted by ruidium since they can reroll 1s. It feels inspired by the corruption resistance hobbits have against the one ring.
sup nerds 0:00 Introduction 1:35 Appendix 1:40 Ruidium 2:43 Vestiges of Divergence 3:06 Breathing Bubble 3:58 Earring of Message 6:06 Jewel of Three Prayers (VoD) 10:30 Medal of Muscle 11:23 Medal of the Conch 12:22 Medal of the Horizonback 12:46 Medal of the Maze 13:14 Medal of the Wetlands 13:20 Medal of Wit 13:35 Ring of Red Fury 15:04 Ted Talk 15:35 Ruidium Armor 16:24 Ruidium Shield 16:51 Ruidium Weapon 17:06 Teleportation Tablet 18:34 Ruidium Corruption 20:56 Ruidium Spell Components 21:11 Closing Thoughts The closest magic item I've seen to the earrings from C1 was the Spies' Murmur from GGR. Uncommon requires attunement. Great coverage as always!
Since the Teleportation Tablet creates a circle at a location of your choice within 30ft, you could conceivably decide to place the circle right under your enemies to yeet them somewhere far, far away from you and your allies.
I am currently running a campaign where we are pirates, and only 1 member of the crew has a swimming speed. I thought that for sure I'd have a load of Lizardfolk, grung, and Tritans.
New magic items are always good. Since there were two for stat help, I was expecting one for each. Maybe they need to bring back spells like bull's strength to help with the off balanced parties. On a side note, does DnD have any official adventure\campaign which focuses on the Shadowfell? I know we just got one for the Feywild so it would make sense to eventually have one for the Shadowfell.
The only one I'm aware of is Curse of Strahd which is set in Barovia (A Domain of Dread in the Shadowfell). I believe there is also a mini-adventure included in Van Richten's Guide to Ravenloft
@@powerpow365 So is it like the Wildermont carnival adventure that just came out for the Feywild? I know of Curse of Strahd but always got the impression it was just a bunch of undead and one big vampire at the end. I'm wanting to create a story line for Fey vs Shadow and trying to figure out what creatures would fit Shadowfell as well as more of what Shadowfell is like.
I saw that too. I'm going to be running a Drakkenheim game soon and I might resikn these minus the destruction part for delirium and contamination. Not much use for water breathing but could be interesting
New magic item idea, name stolen from Ted. Bandolier of Medals: A masterwork, leather strap, worn slung from one shoulder to the opposite hip, containing slots to hold up to 12 medals of a single type. The bandolier is infused with the same type of magic as the medals, but does not benefit the wearer. Instead, once per day, the wearer may perform a ritual that takes 1 hour, which includes rubbing the leather with a 100gp vial of (insert campaign appropriate creature here) oil and removing a single stitch from the bandolier. Doing so will re-enchant any spent medals of the appropriate type held in the bandolier. Once 20 stitches have been removed in this fashion, the bandolier loses all of its magical properties, though any charged medals held in its slots will still function normally. Feel free to steal this idea, and let me know if it needs any changes. 🤠👍
The idea is amazing. I get the feeling these medals were based on Sam's artificer from campaign 1. They have been adding more stuff from vox machina days. I am unabashingly stealing it.
As a Japanese, Matt Mercer's world-relevant items like Ruidium corruptions or Vestiges of Divergence always makes me feel something familiar in a Tolkienian high fantasy world, a something still alien in our culture. Maybe it's something he picked up throughout his career of dubbing Japanese media or even before then.
omg those medals are awesome it would be cool to make a tower set up by an country to train its elite soldiers and have the medals as clear rewards and make them go thought traps , constructs , puzzles , ect that match the stages with the type of medal you can earn
Having charges for a cantrip item is pretty disappointing. Obviously the OG version was busted free party comes for 500'. But having charges on a cantrip you can whiff on by facing the wrong way feels pretty bad
Hmm…🤔. I guess it’s open to interpretation. It says “whenever you ROLL a one”, some might interpret that to apply BEFORE the reroll. But, if my DM did that, I’d be looking for a new game. 👍
I'm gonna be honest the ruidium items, especially the armor and shield, the tradeoff doesn't seem very worthwhile. Like, I'm getting resistance to a very uncommon damage type and a very situational movement buff, but I'm risking getting multiple levels of exhaustion and a forever curse? No thanks. Once again, the matt mercer school of "things need drawbacks" does not work for me. Of course, in this module psychic damage and underwater traveling will most likely be more common. But the itens don't exist in a void.
The thing is that, as you said the Ruidium stuff is made pretty much for that module, that's why it can go inert in the first place. And if playing that module, most everything is going to be underwater and psychic based so of course you'd trade one of your armor pieces for something that lets you do actual battle underwater
Pickup a copy of Critical Role: Call of the Netherdeep! amzn.to/3i6q775
Being common magic items, the medals are *very* compelling picks for an Artificer's Replicate Magic Item infusion
Earring too. Always love when a book includes new non potion non scroll Commons, free stealth buffs to have just a little more versatility for Artificers is a fun extra treat when remembering RMI exists
@@neoman4426 Being able to replicate the earring to give to a stealth/scout non-caster class is very nice :-)
My artificer artillerist is an old Army Major. I feel like pinning medals on people is right up his alley.
So Ruidium is a red corrupted magical material? Kind of like a red, TAINTED version of Residuum?
Between this and the "Shade Mother" from the recent episodes, I feel like Matt has been playing the Dragon Age franchise recently.
Seriously! really seems like it.
Having just finished, and subsequently starting a new playthrough, of inquisition it definitely seems like it
I have something called Crimson Crystals in my game that the bad guys are tryna get to change/erase and create a new reality. I was planning on implementing a Crimson Rot based on Elden Ring’s Scarlet Rot but now I’m seeing this and thinking I shouldn’t hahahaha
playing? Or maybe been recording lines for; and as such has it living rent free in his mind for a while subtly influencing and inspire things.
TBF, evil red crystal things are an age-old trope. Hell, it even transcends the genre when you look at things like red kryptonite, red lightsabers, etc.
I like that halflings are less likely to be corrupted by ruidium since they can reroll 1s. It feels inspired by the corruption resistance hobbits have against the one ring.
sup nerds
0:00 Introduction
1:35 Appendix
1:40 Ruidium
2:43 Vestiges of Divergence
3:06 Breathing Bubble
3:58 Earring of Message
6:06 Jewel of Three Prayers (VoD)
10:30 Medal of Muscle
11:23 Medal of the Conch
12:22 Medal of the Horizonback
12:46 Medal of the Maze
13:14 Medal of the Wetlands
13:20 Medal of Wit
13:35 Ring of Red Fury
15:04 Ted Talk
15:35 Ruidium Armor
16:24 Ruidium Shield
16:51 Ruidium Weapon
17:06 Teleportation Tablet
18:34 Ruidium Corruption
20:56 Ruidium Spell Components
21:11 Closing Thoughts
The closest magic item I've seen to the earrings from C1 was the Spies' Murmur from GGR. Uncommon requires attunement. Great coverage as always!
You are a lad.
Since the Teleportation Tablet creates a circle at a location of your choice within 30ft, you could conceivably decide to place the circle right under your enemies to yeet them somewhere far, far away from you and your allies.
Better reread that one. “Appears in an UNOCCUPIED SPACE”.
@@oldsoldier4209 you can still yeet them into the teleportation circle especially with a well placed gravity well or ravenous void.
Reminds me of Red Lyrium, from dragon age.
I am currently running a campaign where we are pirates, and only 1 member of the crew has a swimming speed. I thought that for sure I'd have a load of Lizardfolk, grung, and Tritans.
If the medals are allowed to artificers common magic item alternate thingy for infusions then the medal of the horizonback becomes good as heck.
Medal of the maze is also great
New magic items are always good. Since there were two for stat help, I was expecting one for each. Maybe they need to bring back spells like bull's strength to help with the off balanced parties.
On a side note, does DnD have any official adventure\campaign which focuses on the Shadowfell? I know we just got one for the Feywild so it would make sense to eventually have one for the Shadowfell.
The only one I'm aware of is Curse of Strahd which is set in Barovia (A Domain of Dread in the Shadowfell). I believe there is also a mini-adventure included in Van Richten's Guide to Ravenloft
@@powerpow365 So is it like the Wildermont carnival adventure that just came out for the Feywild? I know of Curse of Strahd but always got the impression it was just a bunch of undead and one big vampire at the end. I'm wanting to create a story line for Fey vs Shadow and trying to figure out what creatures would fit Shadowfell as well as more of what Shadowfell is like.
@@jasonsumma1530 If you want to know what creatures to use for the Shadowfell, I would suggest looking at Runesmith's video on the subject for ideas.
Nice SIVA reference I miss D1….
Ruidium corruption does look like SIVA
Ruidium feels a bit like delirium from the dungeons of drakkenheim
And kind of like red lyrium from dragon age
Bit like Saronite from WoW
I saw that too. I'm going to be running a Drakkenheim game soon and I might resikn these minus the destruction part for delirium and contamination. Not much use for water breathing but could be interesting
Amazon says my copy is at my house waiting for me
@@ChronicTonic I'm still at work for a while...
I will update shortly lol
@@ChronicTonic just stopped home. Both copies received!😎
New magic item idea, name stolen from Ted. Bandolier of Medals: A masterwork, leather strap, worn slung from one shoulder to the opposite hip, containing slots to hold up to 12 medals of a single type. The bandolier is infused with the same type of magic as the medals, but does not benefit the wearer. Instead, once per day, the wearer may perform a ritual that takes 1 hour, which includes rubbing the leather with a 100gp vial of (insert campaign appropriate creature here) oil and removing a single stitch from the bandolier. Doing so will re-enchant any spent medals of the appropriate type held in the bandolier. Once 20 stitches have been removed in this fashion, the bandolier loses all of its magical properties, though any charged medals held in its slots will still function normally.
Feel free to steal this idea, and let me know if it needs any changes. 🤠👍
This is honestly a really good idea for an item! Very on brand for an Artificer too
@@jamilortiz1 Thank you. I try. 40+ years of playing D&D might have helped a little, I guess. 🤣😂🤣
The idea is amazing. I get the feeling these medals were based on Sam's artificer from campaign 1. They have been adding more stuff from vox machina days. I am unabashingly stealing it.
now see that would be fun to have on a non magic batman like pc with a robe of usefull items
Ruidium feels like a 5e version of the Red Steel 2e boxed set
As a Japanese, Matt Mercer's world-relevant items like Ruidium corruptions or Vestiges of Divergence always makes me feel something familiar in a Tolkienian high fantasy world, a something still alien in our culture.
Maybe it's something he picked up throughout his career of dubbing Japanese media or even before then.
I was just about to introduce a magical corruption with emotional aspects in my campaign. This is great and I can totally reskin this.
omg those medals are awesome it would be cool to make a tower set up by an country to train its elite soldiers and have the medals as clear rewards and make them go thought traps , constructs , puzzles , ect that match the stages with the type of medal you can earn
how am i only hearing about this book today ?
the earrings that the members of vox machina had were closer to the spies' Murmur than the earring of message imo
Reminds me of red lyrium from dragon age kind of
So ruidium ring allows you to add your proficiency bonus to ALL damage rolls ? Hello upcasted Scorching rays !
Having charges for a cantrip item is pretty disappointing. Obviously the OG version was busted free party comes for 500'. But having charges on a cantrip you can whiff on by facing the wrong way feels pretty bad
Teleportation tablet is almost copy pasted from teleport tablets in Runescape
So then could a halfling wear rhodium armor with no chance of curruption since they can rerolls ones?
Nicely spotted, I hadn't thought of that! There's still a chance that the second roll is a 1, even if it's quite unlikely
It would make a lot of sense that hobbi- I mean halflings would be resistant to corrupting items.
Hmm…🤔. I guess it’s open to interpretation. It says “whenever you ROLL a one”, some might interpret that to apply BEFORE the reroll. But, if my DM did that, I’d be looking for a new game. 👍
I'm gonna be honest the ruidium items, especially the armor and shield, the tradeoff doesn't seem very worthwhile. Like, I'm getting resistance to a very uncommon damage type and a very situational movement buff, but I'm risking getting multiple levels of exhaustion and a forever curse? No thanks. Once again, the matt mercer school of "things need drawbacks" does not work for me. Of course, in this module psychic damage and underwater traveling will most likely be more common. But the itens don't exist in a void.
The thing is that, as you said the Ruidium stuff is made pretty much for that module, that's why it can go inert in the first place. And if playing that module, most everything is going to be underwater and psychic based so of course you'd trade one of your armor pieces for something that lets you do actual battle underwater
Exciting! I always dig new magic items. Netherdeep looks amazing. I really want to run or play this adventure.
I just wish we got more Ruidium magic items
Ruidium also reminds me of the Cruciform from Hyperion
Thanks for the coverage!
I had I magic item idea called the sword of netherdeep.
Ruidium reminds me of the red lyrium from dragon age
love your content man!
I got mine from Walmart for 35 dollars after taxes
Dang! How many videos coming out today?
All the videos
Likely won't play this but I'm always down for new magic items
Hey when are you going to review the Power Rangers rpg?
I don't know why we've never had anything like these "medals" before.
Oh yeah! Potions exist.