Another video idea is a complete breakdown of heroic intervention. Im still new to the game so learning those nuances of when where and how to use HI to its best ability would be a massive help
I used Rapid Ingress in the last game I played to get out 2 Emnitic LHDs, moving them to wipe out a squad of infantry, then overwatched them against another infantry squad and totally wiped that one too! It was an insane threat to deal with :D Next turn I RI'd Tomb Blades so I could move, fire, and fade onto objective and denied primrary. Won the game and I'd like to think both of those things helped a lot :) I definetly haven't used Rapid Ingress enough and starting to realize how great it can be!
Idk why I knew all of this already, but the way you put it together here just "clicked" something in my head, like what I mean is I knew all the pieces here, but connecting the dots the way you did. I had never thought about rapid ingress and then overwatch.
Rapid Ingress and Epic Challenge are 2 of my favorite stratagems and have won me many games. I main World Eaters, and everyone forgets that Epic Challenge is a thing. Taking out their characters to weaken a strong unit, or something that gives buff Auras like Triumph of Saint Katherine, can entirely change the opponent's game plan. As does dropping a unit of Exalted Eightbound into a building so the opponent has to sweat knowing that they're coming for them next turn.
ngl, I was gonna guess grenade. I can't count how many times I've said "I should've used grenades and finished off those 3 wounds on that Redemptor" or something similar.
Is there anything in the opponents army list or deployment that would tip you off to use Heroic Intervention? Does terrain inform these decisions? Are there any tells your opponent gives or are there things you specifically look for?
With many rumours about about The Silent King combo getting nerfed, what can then work in a Starshatter detachment without the Silent king? We have seen you tried the Wraith-block anchor, but it seemed like it got shot to death in one turn by deepstriking Scions in the Bridgehead detachment. So I wonder if you then need to use Nightbringer and Deceiver in tandem as an anchor, but of course you loose a lot of shooting that way. But instead you could have 3 LKH Heavy Destroyers, or a third Doomsday Ark to make up for that ranged threat.
There are a LOT of options within starshatter, mainly because it effects ALL units. If the King does end up getting fixed, will probably be going the wraith route
Another fantastic vid, my dude! Do you ever get use out of TSK's +1S + 1toCharge aura? I'm trying to find a usecase for it in a Starshatter list with a bit more of a melee/ranged damage balance. Bumping Flayed Ones and Ophydians to S5 is quite nasty, especially combined with the +1toHit on objectives, etc.
Most turnament terrain now doesnt have windows on the bottom floor. So 1) yes there is no los to 1st floor, and 2) No, it isnt old, its been like that for most of the 10th edition. Hope I helped
@@inuralThanks. I don't know why but when we started playing 10th edition we just stopped using that rule. I guess with the new terrain rules we just assumed it was gone
What would be useful is a video going over every good unit for starshatter basically saying how to play them. The optimal number to play of them and so on.
Another video idea is a complete breakdown of heroic intervention. Im still new to the game so learning those nuances of when where and how to use HI to its best ability would be a massive help
I would appreciate that too. I get confused on how to best use Von Ryan's Leapers.
I used Rapid Ingress in the last game I played to get out 2 Emnitic LHDs, moving them to wipe out a squad of infantry, then overwatched them against another infantry squad and totally wiped that one too! It was an insane threat to deal with :D
Next turn I RI'd Tomb Blades so I could move, fire, and fade onto objective and denied primrary. Won the game and I'd like to think both of those things helped a lot :)
I definetly haven't used Rapid Ingress enough and starting to realize how great it can be!
That is so freaking cool taking these concepts into your next game, they are game defining a lot of times
@@PNW40K Yea I've been starting to understand that :D
I get more excited to play now thanks to your hard work! :)
Idk why I knew all of this already, but the way you put it together here just "clicked" something in my head, like what I mean is I knew all the pieces here, but connecting the dots the way you did. I had never thought about rapid ingress and then overwatch.
Appreciate you watching !
I've been using my winged demon prince of slaanesh as my rapid ingress unit as csm Pactbound
i keep finding new ways to use him
I cant tell you how valuable it is to have a dedicated ingress threat in your list
Rapid Ingress and Epic Challenge are 2 of my favorite stratagems and have won me many games. I main World Eaters, and everyone forgets that Epic Challenge is a thing. Taking out their characters to weaken a strong unit, or something that gives buff Auras like Triumph of Saint Katherine, can entirely change the opponent's game plan.
As does dropping a unit of Exalted Eightbound into a building so the opponent has to sweat knowing that they're coming for them next turn.
ngl, I was gonna guess grenade. I can't count how many times I've said "I should've used grenades and finished off those 3 wounds on that Redemptor" or something similar.
How to deny primary if on telemon and venerable dreadnoughts stand on point? I am really struggling against stat check armies
Is there anything in the opponents army list or deployment that would tip you off to use Heroic Intervention? Does terrain inform these decisions? Are there any tells your opponent gives or are there things you specifically look for?
@@TheAgentmigs mainly you have to read the board and see how the game unfolds
With many rumours about about The Silent King combo getting nerfed, what can then work in a Starshatter detachment without the Silent king?
We have seen you tried the Wraith-block anchor, but it seemed like it got shot to death in one turn by deepstriking Scions in the Bridgehead detachment. So I wonder if you then need to use Nightbringer and Deceiver in tandem as an anchor, but of course you loose a lot of shooting that way. But instead you could have 3 LKH Heavy Destroyers, or a third Doomsday Ark to make up for that ranged threat.
There are a LOT of options within starshatter, mainly because it effects ALL units. If the King does end up getting fixed, will probably be going the wraith route
Hey im new to 40k and necrons so idk if this is a dumb question but why ophidians over skorpehk destroyers?
Run both :D
Another fantastic vid, my dude!
Do you ever get use out of TSK's +1S + 1toCharge aura? I'm trying to find a usecase for it in a Starshatter list with a bit more of a melee/ranged damage balance. Bumping Flayed Ones and Ophydians to S5 is quite nasty, especially combined with the +1toHit on objectives, etc.
Ummm math wise the rerolls is always going to be better and trying to synergize around your shooting pieces
Love it. What software are you using to demonstrate?
Canva
For these videos are you playing with no los through a ground floor? Or is that an older thing that's not used anymore
Most turnament terrain now doesnt have windows on the bottom floor. So 1) yes there is no los to 1st floor, and 2) No, it isnt old, its been like that for most of the 10th edition. Hope I helped
First floor blocking 4 inch
@@inuralThanks. I don't know why but when we started playing 10th edition we just stopped using that rule. I guess with the new terrain rules we just assumed it was gone
The part i get confused is when can I rapid ingress? Can I turn 1 but only if i go second? Or is it only turn 2 and later
@@caveyiswow92 only T2
the jungle boys are 65 points a pop! but will probs change soon with the codex who knows
Even better lol
What would be useful is a video going over every good unit for starshatter basically saying how to play them. The optimal number to play of them and so on.