Schön, das Particels auch anwendungen außer Thanos-Effekten haben🤪. Schön, dass du auch grundsätzliches in den Kurzformen erklärst. Die meisten fangen dann an vorzugeben "Setzt x Wert auf 4,345565555, ohne einem irgendeine Begründung zu geben. 👍👍Dann sind solche Tutorials immer ziemlich übeflüssig.
Oh so sweet. This technique is something else. Thank you for sharing how to use the particle system to animate shapes/images/logos. That's really great.
oh my god thats how the pBounce node works, i really needed a gravity and bounce simulation for some 2d images and spent an hour trying to figure out how to do it with particles because i assumed that there would be a way since its a physics simulation, and i didnt find out how, went with manual keyframing and splining lol
Thanks a ton for putting this together. It was great watching you do this live at Resolvecon but got lost in the details as you were going through it. Really appreciate you sharing your logic and reasoning for each step.
Yeah, I find you take different things away from live vs. recording. Recording you can pause and spend more time with it, live I sometimes find the same topic more engaging and more memorable and have the option to chat about it with others. I guess you got both now 😀
I say Hello. Technically pretty easy, but the approach is brilliant! Looking at the particle systems in this way I get a lot of new ideas to play with. Thks.
this really opens a lot of possibilities Thanks for this great tutorial, if you can make one for 3D, I and probably some of us would like to learn more again Thank you.
Very cool. Good timing. Learning about to create and modify/control particles in DR right now. A video using particles in the 3D world would be great. Maybe manipulating particles with a depth map to control size (?). The sinters intro - already Halloween? ❤
Amazing tutorial as always , thanks for sharing . For these kind of physics simulation works, After effects have plugins like Newton..., Hope someone like you from davinci community will make a plugin like that for Resolve/Fusion which makes the work a lot more easier.
Thanks. The 3D render is coming from Blender - basically I modeled parts of the Resolve interface. Compositing and some of the light effects in Fusion.
@@VFXstudy Could you have done it enirely just with DR? Perhaps using a screenshot for the DR interface. And also could you have used the new Multi-Merge tool at 12:21...Thanks
@@Docfly62 Yeah, but not in this quality. Yes you can project images or even displace them a bit, but it'll not get as realistic as doing it from a full 3D modeling software with Raytracing in the Renderer. The pEmitters are merged via pMerges, the particle equivalent of the merge node and there's no particle multi-merge so far. Btw. in the SVG graphics, you get normal merges during import, but you could replaces those if you prefer. But also a matter of preference how you want the layout in your flow.
@@VFXstudy This is why I subscribe to your chamnel. Thanks for the explainer. I'm not smart enough to learn Blender on that level. Still trying to become competent in Fusion lol. On a side note, something tells me you, at the very least dabble in Unreal Engine as well.
Yes, elasticity over 1 is unrealistic and doesn't match physics, but since you'll be reversing this to have the particles end where you want, in this case I believe you would want the elasticity to be above 1 (gaining momentum as they bounce), so when you reverse it they'll appear to be losing energy (like in real life).
Great content as always! I have a quick question for you, and maybe a possible idea for your next tutorial, but how can we create 2 shapes that are dynamically positioned accordingly? For example, If I am trying to create two titles and I want them to always keep the same space between them regardless of size/scale. How can we do that? I cannot find a single tutorial that explain this.
i have a weird problem with bitmap particles in the most recent version where they don't get created at all or not drawn at least. i can "fix" it by moving size control of a crop node after the image until the show. anybody else having this problem?
Bro, You make a huge impact on Resolve Community. Especially on fusion workers. Please, make tutorials often 🙏
Many thanks for your videos!!!
This was actually really really informative but we need more particles tutorials for Fusion in future.
This is genius. There are a few tutorials on how to make things bounce but this is far superior to all of them.
Happy to hear.
That's a great lesson. Particles are a new uncharted direction for me. Would love to see a detailed lesson on the Follower modifier.
Schön, das Particels auch anwendungen außer Thanos-Effekten haben🤪. Schön, dass du auch grundsätzliches in den Kurzformen erklärst. Die meisten fangen dann an vorzugeben "Setzt x Wert auf 4,345565555, ohne einem irgendeine Begründung zu geben. 👍👍Dann sind solche Tutorials immer ziemlich übeflüssig.
Danke für die wertvollen Ideen. Ich mache vieles noch zu kompliziert.
Oh so sweet. This technique is something else. Thank you for sharing how to use the particle system to animate shapes/images/logos.
That's really great.
oh my god thats how the pBounce node works, i really needed a gravity and bounce simulation for some 2d images and spent an hour trying to figure out how to do it with particles because i assumed that there would be a way since its a physics simulation, and i didnt find out how, went with manual keyframing and splining lol
Always looking at more videos, getting more ideas and picking up little things I didn't know before. Your channel is great for learning more fusion.
this is brillant... please do like these
Another excellent tutorial!
Pretty simple yet incredible tutorial on fusion particles and the reversed time speed node - great tricks!
Thank you Bernd, excellent video.
What a great way to create a beautiful animation. Thanks a lot for sharing.
You a great teacher Bernard your tutorials and your course is so great!
Me alegro que vuelvas a publicar vídeos, lo explicas muy bien, muchas gracias por tu contribución a la comunidad!
This particle system is very intuitive.
Glad you think so :)
Thanks a ton for putting this together. It was great watching you do this live at Resolvecon but got lost in the details as you were going through it. Really appreciate you sharing your logic and reasoning for each step.
Yeah, I find you take different things away from live vs. recording. Recording you can pause and spend more time with it, live I sometimes find the same topic more engaging and more memorable and have the option to chat about it with others. I guess you got both now 😀
very cleverly thought out. thx 4 the vid. (PS: waiting for a new contest)
Hello, Bernd! Thanks for great tutorial!
P.S. New 3d intro is amazing!
Glad you like it!
I say Hello.
Technically pretty easy, but the approach is brilliant! Looking at the particle systems in this way I get a lot of new ideas to play with. Thks.
Great!
Thanks for sharing this. Always excited to see a new video from you. And this take on using particles for logo animation is genius. Thanks again.
This is the good stuff man! More particle stuffs pls!
Absolutely great concept!! Love it!! Thank you so much!
That's amazing 🤩
Amazing concept, I’ll try to apply it soon :)
Thank you for sharing!
You're Welcome
Excellent! Many thanks!
Thanks a lot, never heard about this use of particles before!
Very well done! Thanks for sharing.
Excelent video bro! Pls make more fusion advanced tutorials
That's pretty cool. Nicely done.
Thank you for the demo!
Another great tutorial from you, explained perfectly!
this really opens a lot of possibilities Thanks for this great tutorial, if you can make one for 3D, I and probably some of us would like to learn more again Thank you.
That would be awesome.
Very good. Thanks
Very cool. Good timing. Learning about to create and modify/control particles in DR right now.
A video using particles in the 3D world would be great. Maybe manipulating particles with a depth map to control size (?).
The sinters intro - already Halloween? ❤
Amazing tutorial as always , thanks for sharing .
For these kind of physics simulation works, After effects have plugins like Newton...,
Hope someone like you from davinci community will make a plugin like that for Resolve/Fusion which makes the work a lot more easier.
Yeah, good idea. Though not sure what's possible here while still working within the native toolset and not relying completely on external software...
Do you have a tutorial for the intro? Thats incredible
Thanks. The 3D render is coming from Blender - basically I modeled parts of the Resolve interface. Compositing and some of the light effects in Fusion.
@@VFXstudy Could you have done it enirely just with DR? Perhaps using a screenshot for the DR interface. And also could you have used the new Multi-Merge tool at 12:21...Thanks
@@Docfly62 Yeah, but not in this quality. Yes you can project images or even displace them a bit, but it'll not get as realistic as doing it from a full 3D modeling software with Raytracing in the Renderer.
The pEmitters are merged via pMerges, the particle equivalent of the merge node and there's no particle multi-merge so far. Btw. in the SVG graphics, you get normal merges during import, but you could replaces those if you prefer. But also a matter of preference how you want the layout in your flow.
@@VFXstudy This is why I subscribe to your chamnel. Thanks for the explainer. I'm not smart enough to learn Blender on that level. Still trying to become competent in Fusion lol. On a side note, something tells me you, at the very least dabble in Unreal Engine as well.
@@Docfly62unreal? not yet 🙃
It's incredible!
Thanks.
Awesome, thank you I really like this one!
Yes, elasticity over 1 is unrealistic and doesn't match physics, but since you'll be reversing this to have the particles end where you want, in this case I believe you would want the elasticity to be above 1 (gaining momentum as they bounce), so when you reverse it they'll appear to be losing energy (like in real life).
Good point!
Wonderful 👍
Really good, thanks
@vfxstudy Is there a way to make the particles squish (change aspect ratio) when they bounce off something? Awesome video by the way.
Good idea, but I don't think so - at least I can't immediately think of a way how.
Great content as always! I have a quick question for you, and maybe a possible idea for your next tutorial, but how can we create 2 shapes that are dynamically positioned accordingly? For example, If I am trying to create two titles and I want them to always keep the same space between them regardless of size/scale. How can we do that? I cannot find a single tutorial that explain this.
Excellent.
Are your training courses getting any updates to resolve 18? Looking to learn about fusion
Yes, soon. But recent additions were incremental and the existing content is still pretty much up to date and fully applicable.
Amezing !!!!!!
i have a weird problem with bitmap particles in the most recent version where they don't get created at all or not drawn at least. i can "fix" it by moving size control of a crop node after the image until the show. anybody else having this problem?
DRS only
HELLO