The advice regarding the keyframe editor is such a time saver. Thank you very much again Bernd for sharing your knowledge and experience. You're my DR-Master!
I have been interested in learning ways to edit smarter in Fusion and create cool VFX by thinking outside the box. And I learned so much from this video! Matte control. Soft glow settings. I rarely used those things. Modifying to Probe. I have never done that! Now I will! And I like the way you edit and explain things, simple but effective. Thank you very much for this video!
Just subscribed and saved the playlist. I will come later to watch them all and learn. But for me to learn this I just have buy the studio version to force my self that I didn’t waste money.
Nice trick with creating seamless textures. I would probably use noise tex for the rain, just stretch it along Y axis and add another layers with some variations. Parallax is a good hint too
You're possibly the most expert instructor for Davinci Resolve I've found on RUclips. I was wondering if it were possible to do something, and if so (and you could figure out how) if you would demonstrate it, because it would be an amazing skill. So we know how awesome Magic Mask is, about 95% of the way to high-level rotoscoping. It's that last 5% which is the problem. Is there any work flow that would produce editable splines from the Magic Mask tracking data? Imagine getting so close with MM and then only having to tweak some splines to get your rotoscoped exactly perfect, or even for export to Silhouette or the like. If it can be done, you're the man to figure it out. Thanks!
Editable splines no, since those AI algorithms internally don't rely on splines. They just create pixel based masks. Of course you can manipulate the output by combining with additional splines, but not possible to get splines directly from the output.
@@VFXstudy That's what I figured, but is there not a possible process for, let's say, exporting the matte and using it to create an editable spline outline. Forgive my ignorance, what you advanced users do seems like magic to me so I imagine almost anything is possible 😁
@reshpeck interesting idea, but haven't heard of that as a process. There are algorithms that can trace vectorshapes from still images but don't think animated. And even then they would not be broken down the same way roto artists would do. I think chances would be better for someone to build a spline based ai-roto tool from scratch - I wonder if any developers might be looking into that.
@@VFXstudy It would be nice and certainly doable, with all the crazy advances in AI. Maybe Blackmagic is working on it, although I'd rather they focus on using AI to fix their friggin software stability problems!
Turned out well, very informative and learned a lot from what you can do with only two images... I laid out my nodes in a different way, let's just say it doesn't look the tidiest lol. My video is unlisted, but it can be seen if you put the string wgjgjdTbKbE after the = sign in the url bar. Also, because the sheep and grass were black it was easy to use the lumakeyer to extract them with luminance. How would I go about doing this if they were full of colour with white and green grass, would I use the lumakeyer again and somehow extract them?
You can try the HSL or 3D leyer which tends to work better with color selections. Magic Mask is also worth a try. Worst-case rotoscoping if there's no way to select in a procedural way.
Compares to After Effects workflow and incorporated effects, Resolve still look pretty rudimentary, not even mentioning 3d, which lack so many functions. But I love Resolve for editing. Thank you for your videos.
Well first of all this is not Resolve, it's Fusion which is still a standalone software till this date and a node based system will always let you go further more than a layer based system despite how rudimentary the features are because you can always create your own effects with rudimentary effects. AE doesn't even come close to Fusion when it comes to advanced compositing workflows and features. Fusion has way better multipass comp workflow, actual projection workflow etc. I'm not sure what you meant by "not even mentioning 3d, which lack so many functions" AE doesn't even have a 3D workspace, it's literally 2.5D software and you'd need expensive plugins like element 3D to do anything useful and that looks kinda good. It only took them like 20 years to add the basic ability to import OBJ files in AE but still no PBR shader support nor any unbiased path tracer. If you want to do proper 3D, maybe learn Blender or maya or any other 3D software then instead of using a compositing software. AE is only good for motion graphics and lets keep it that way, there's a reason why Fusion and Nuke was and still is used to make thousand of movies but AE is only used for mograph 99% of the time in professional big studios.
I doubt links are allowed here, so maybe type - in the YT search field - what could give you hints : "Which software is used for VFX? " 😉 Anyway no layer based app can compete with a node based one, this is easy to remember...
Indeed, the layer based systems like Fusion & Nuke have significant advantages in more complex VFX scenarios. Very simple tasks you can directly do in a layer based fashion from the Edit page. After Effects is popular because it is more photoshop like and it makes a lot of sense for marketing agencies that use the entire Adobe suite anyways. If you start from Video Editing and want to add some effects or do pure VFX, Fusion is a serious consideration. For high-end stuff Nuke is practically the industry standard but it's also super expensive once you consider commercial use, render nodes, multiple users etc. So there are a good number of smaller VFX houses that do use Fusion instead of Nuke. Switching between the two is not too hard since they are both node based.
The advice regarding the keyframe editor is such a time saver. Thank you very much again Bernd for sharing your knowledge and experience. You're my DR-Master!
I have been interested in learning ways to edit smarter in Fusion and create cool VFX by thinking outside the box. And I learned so much from this video! Matte control. Soft glow settings. I rarely used those things. Modifying to Probe. I have never done that! Now I will! And I like the way you edit and explain things, simple but effective. Thank you very much for this video!
I'm glad you liked it!
Omg!! There's potential for fusion ngl
Danke. Great as always.
Just subscribed and saved the playlist. I will come later to watch them all and learn. But for me to learn this I just have buy the studio version to force my self that I didn’t waste money.
Lots of great Fusion tips in here! Thanks so much!
Great tutorial! I learned a lot. Saw some unknown functions and nodes I haven't used yet. Subscribed!
Thanks so much for this, your tutorials are next level in my opinion. I also loved to learn about the probe modifier!
OMG that probe modifier it is super cool. Thank you!
Nice trick with creating seamless textures. I would probably use noise tex for the rain, just stretch it along Y axis and add another layers with some variations. Parallax is a good hint too
Nice, I like the way you show things.
Always enjoy your tutorials very much. Thank you! 😎👍 Didn't know about the probe modifier until now. Might come in handy some day.
Nice idea how to animate 2D pictures. Thank you 🙂
You're possibly the most expert instructor for Davinci Resolve I've found on RUclips. I was wondering if it were possible to do something, and if so (and you could figure out how) if you would demonstrate it, because it would be an amazing skill.
So we know how awesome Magic Mask is, about 95% of the way to high-level rotoscoping. It's that last 5% which is the problem. Is there any work flow that would produce editable splines from the Magic Mask tracking data? Imagine getting so close with MM and then only having to tweak some splines to get your rotoscoped exactly perfect, or even for export to Silhouette or the like. If it can be done, you're the man to figure it out. Thanks!
Editable splines no, since those AI algorithms internally don't rely on splines. They just create pixel based masks. Of course you can manipulate the output by combining with additional splines, but not possible to get splines directly from the output.
@@VFXstudy That's what I figured, but is there not a possible process for, let's say, exporting the matte and using it to create an editable spline outline. Forgive my ignorance, what you advanced users do seems like magic to me so I imagine almost anything is possible 😁
@reshpeck interesting idea, but haven't heard of that as a process. There are algorithms that can trace vectorshapes from still images but don't think animated. And even then they would not be broken down the same way roto artists would do. I think chances would be better for someone to build a spline based ai-roto tool from scratch - I wonder if any developers might be looking into that.
@@VFXstudy It would be nice and certainly doable, with all the crazy advances in AI. Maybe Blackmagic is working on it, although I'd rather they focus on using AI to fix their friggin software stability problems!
Turned out well, very informative and learned a lot from what you can do with only two images... I laid out my nodes in a different way, let's just say it doesn't look the tidiest lol. My video is unlisted, but it can be seen if you put the string wgjgjdTbKbE after the = sign in the url bar.
Also, because the sheep and grass were black it was easy to use the lumakeyer to extract them with luminance. How would I go about doing this if they were full of colour with white and green grass, would I use the lumakeyer again and somehow extract them?
You can try the HSL or 3D leyer which tends to work better with color selections. Magic Mask is also worth a try. Worst-case rotoscoping if there's no way to select in a procedural way.
Legit
Compares to After Effects workflow and incorporated effects, Resolve still look pretty rudimentary, not even mentioning 3d, which lack so many functions. But I love Resolve for editing. Thank you for your videos.
Well first of all this is not Resolve, it's Fusion which is still a standalone software till this date and a node based system will always let you go further more than a layer based system despite how rudimentary the features are because you can always create your own effects with rudimentary effects. AE doesn't even come close to Fusion when it comes to advanced compositing workflows and features. Fusion has way better multipass comp workflow, actual projection workflow etc. I'm not sure what you meant by "not even mentioning 3d, which lack so many functions" AE doesn't even have a 3D workspace, it's literally 2.5D software and you'd need expensive plugins like element 3D to do anything useful and that looks kinda good. It only took them like 20 years to add the basic ability to import OBJ files in AE but still no PBR shader support nor any unbiased path tracer. If you want to do proper 3D, maybe learn Blender or maya or any other 3D software then instead of using a compositing software. AE is only good for motion graphics and lets keep it that way, there's a reason why Fusion and Nuke was and still is used to make thousand of movies but AE is only used for mograph 99% of the time in professional big studios.
I doubt links are allowed here, so maybe type - in the YT search field - what could give you hints : "Which software is used for VFX? " 😉
Anyway no layer based app can compete with a node based one, this is easy to remember...
Indeed, the layer based systems like Fusion & Nuke have significant advantages in more complex VFX scenarios. Very simple tasks you can directly do in a layer based fashion from the Edit page. After Effects is popular because it is more photoshop like and it makes a lot of sense for marketing agencies that use the entire Adobe suite anyways. If you start from Video Editing and want to add some effects or do pure VFX, Fusion is a serious consideration. For high-end stuff Nuke is practically the industry standard but it's also super expensive once you consider commercial use, render nodes, multiple users etc. So there are a good number of smaller VFX houses that do use Fusion instead of Nuke. Switching between the two is not too hard since they are both node based.