I have played it for over 800 hours, its not a perfect game but its definitely worthwhile playing it. The lore of the game is AMAZING, the progression is fun once you understand what you need and when, exploring the different hidden dungeons (there are a lot of them) is so fun because every single one of them have their own secrets you need to find out to get special and unique rewards. Truly a beaultiful game with a atmosphere that is so rare nowadays.
Couldn't agree more. I played Outward for 1756 hours so far. Despite its flaws, Outward is one of my favorite games of all time, and I've been gaming for well over three decades.
Too much running for me. The amount of time you spend running was unbearable to the point i would only use builds that can get around faster which basically cuts off most of the builds in the game. Really didn't like the armor system either because you had to mix and match for the best stats and 90% of the time you end up looking goofy. Story is not the best either but i won't say i disliked it even though it felt cheap at times.
Outward is a game I wanted to love, but due to many of the issues mentioned by other comments, I had to stop and put it to the side. Its a wonderful world/game but its just not meant for many people to be able to enjoy. Those that do, will absolutely treasure it. Edit: I should note that at the time of this video, outward is 85% off on steam and is only $5. If you've been curious for awhile, or this video made the game seem like it was worth trying, go do it! You may end up like me. But if you ended up enjoying it at all, you'll find one of your favorite games.
Can't agree more! Bought it after a friend recommended it to me, saw a few reviews and assumed the risk. But now i can strongly say that it's one of my favourite games ever.
Yup yup, it's a game you either love or hate, i played when i had Covid and nothing better to do and it made me feel like a little kid with a new game in christmas, it will always have a special spot in my heart! That said, i do agree with a lot of points in the video, i really wish NPCs and story were more fleshed out, with better voice acting and writing, if they were i am certain it would be my favorite game of all time, hands down!
This game captivated me unlike any game has in a long time. I was so insanely addicted to it. It gave me that traditional RPG exploration vibe, and was so fun in doing so. Nothing was explained well, but that added to the fun of the g ame. You had to experiment and figure things out and it was such a joy. The combat made me rather annoyed though. Sometimes it was a blast, other times it was janky and infuriating. Overall though, An absolute blast of a game that didnt get near the recognition it deserves. Developed by a small team that rivals AAA RPGs.
Here are a few tips for new players. -Save your house on day one without paying. First, gather everything you can from the village. Two, make or find bandages. Third, talk to the gate guard while holding a weapon you want to use. He'll teach you a useful skill for that weapon. Fourth and most critical, turn around and go through the door under the cliff. It's a storage area, with some enemies. Run past them and leave through the back. Fifth, sneak along the beach until you see a fallen guy. Sneak up and give him the bandages, he'll give you a tribal favor. Use the map and run home, avoid hyenas. Give the tribal favor to the boss lady. Done. No more timers, until you join a faction. -Learn to make Pungent Paste and Fungal Cleanser. Pungent Paste is one of the best stat restorers in the game and Fungal Cleanser will help with some of the diseases found in the game. -Make Gaberry Tartines. Cook four Gaberries into jam and spread it on bread. This thing lasts for weeks in-game, keeps you warm, and is one of the best early-game energy restorers. Don't sleep on tartines.
one thing that might have happened is if you went in the storage area and leave the town it won't teach you the skill as you have already proven you can survive outside@@saularmendariz1341
You're literally ruining the game with the first info. The point of the first part of the game was exactly to let the players think that exploring the shore could solve the debt problem. The game gives you pieces of information about that and everyone can get there through simple reasoning, but with high satisfaction once done.
Outward is one of my favorite games of all time and the best couch co-op game I've EVER played. I think when everyone's first experience with the game is walking outside the town and getting stuffed by a couple of the basic bandit enemies, it immediately filters a big part of the potential audience. I was pissed and threw my hands in the air like, "why would someone make a game like this?" But the seeds of determination had already taken root. This game gets easier as the player's knowledge scales. That's an insanely difficult mechanic to implement but it makes the most rewarding experience. I love how complicated and nuanced this game is... and the lack of fast travel and minimap is both annoying and its strongest asset. It's a great game... for dads. But also I played this whole thing with my 8 year old daughter so it's not that crazy. We both played classes to stack all of the game's sigils and double-cast spells on top of the totems, trivializing most of the, "difficulty".
@@gustenjakobsson8863Similar controls, that's pretty much it. As someone who loves both calling it one seems a bit silly. (In fact I'm not sure I-frames are even a thing)
@@gustenjakobsson8863 On a fundamental level souls-like games are ones that require you to play a certain way. That playstyle is - never get hit and dodge almost everything. In other words, souls-like describes games where the mobs hit so hard and are so difficult that you are forced to play in a very specific way to beat them, just like dark souls.
The only thing that prevented me from finishing the game was the insane amount of walking/running you have to do. Maybe one day Ill come back to it because it was fun.
You can farm certain enemies that drop an item that increases your movement speed. That plus armor that gives movement speed and passive skills that increase movement speed, you can literally zip across large areas in seconds.
With a bigger budget and heaps more polish this game could have been a GOAT. Despite it's flaws, I still love it though. It has the same charm to it as Morrowind did for me. The game has a soul.
@@_synt3rax_437 Well, they doubled the number of hotkeys from 8 to 16. It's no MMO 64-key full range system, but it's a hell of a lot better than what it was. It's still controller based, but they paid special attention to how their quick swap system works. The targeting system is also more PC friendly now, and they added full dual wielding for all one handed weapons, including shields I think. Also, some abilities classified as skills in the first game have been made into default abilities for all characters and classes. Like the shield bash. I recommend just watching the gameplay demo. They go over some of the more prominent changes. It's worth watching.
I think there is something to be said about the mindless tedium that is playing outward. While I do absolutely love the game, running around region to region can bit a drag. Especially when quest lines have you going traveling multiple regions over, then coming all the way back. It’s extremely easy for newbies to mess up their build. Not helped by one of the worst skill trees being the first and only one you’re given access to in the beginning. Also I hear a ton of praise for the magic system in outward, but it really isn’t all that complex. You take 1-3 points of magic depending on how much mana cost reduction gear your wearing, and cast all the spells you want. There’s no give and take aspect to it when magic builds can easily achieve 80-100% cost reduction while sacrificing little to nothing. You actually take less mana the more you intend on casting, which seems a bit contrary to what the system was intending to do. There should’ve been a magic damage buff, and maybe unique spells tied to taking certain amounts of mana. Maybe better damage boosting gear for mages that offers little to no cost reduction, encouraging you to take more mana to make better use of the equipment. Outside of that, I don’t really have any major issues with the game, before the DLCs released anyways. Combat is a bit clunky, quest timers get a bit weird sometimes, but it’s all just little things you expect from an indie company. The DLCs are a bit of a mixed bag. I absolutely adore most things about the Soroborean DLC. The “fast travel” system is obviously shit and feel like an intentional fuck you to people rightly not wanting to walk everywhere. Enchanting is a great addition and really adds to build diversity. While in most cases, there 1 objectively right enchantment and a bunch of wrong ones, it does bring viability to a whole host of otherwise worthless weapons. The enemies and boss fights are all enjoyable, and and dungeons are all great to explore. Three brothers on the other hand… I absolutely hate three brothers, which is a bit of a shame, because there’s a lot of enjoyable content there. Addressing the biggest issue first, building is absolutely a shit addition, which was unforgiving on release. I played 20+ hours just walking around getting all the resources, trying to get the one item I needed to build the building a wanted with 0 success. Just put the game down for a while after that. Nowadays, you can send out for expeditions to get the rare resources you need, and the chances are much better in general. It definitely helps, and I’ve since completed the DLC multiple times, but it takes an unbelievably shit system to a somewhat bareable amount of shit. Three brothers also adds enemies that ignore significant amounts of your % defenses. This takes those big tank builds that have never really been viable anyways, and shoves them into the shitter. You have to play at a snails pace to reach significant physical defenses. So you could either invest everything into a defensive tank build, and come out to 80-100% physical resist, sacrificing a lot of offensive potential and stamina to get there. Now, a lot of the harder enemies can ignore up to 50% of your defenses. So you’ve invested everything into defensive only to come up to 30-50% resist. What reason would I sacrifice all offensive capability for a measly 30% resist, when I could instead focus offensive power and have a much better time. Tank builds used to enjoy the luxury of significantly easier fights at the cost of experiencing the worst of what outward has to offer significantly more than anyone else, and now they don’t even get that. It’s just downsides, which kills off a lot of build diversity. Not to mention the entire gameplay loop of three brothers is to run around, mine the rare resource nodes, and kill scarlet emissaries to get building materials. Would you rather be running around in your slow and clunky heavy armor, or put it in your bag at the cost of carrying anything else. Or would you just wear light armor and not have to worry about a thing. Running around place to place was already outwards weakest aspect, and the thing literally everyone cites as a complaint against the game. To build a dlc from the ground up purely, where the main gameplay loop is walking from place to place doing nothing is insane to me.
Agree about the tedium, Outward should've taken a queue from Morrowind and included some travel options like paying for caravans, teleportation circles, personal magic...
I disagree about it being easy for newbies to mess up their build. It doesn’t seem hard to make any combination of skill trees work at least for the base game. Spell blade isn’t that bad, just not as good as the others. Although, I do think it needs to be unnerfed
I don't think people praise the magic for it's "give and take" mentality but more so the actual mechanical casting itself. In most games, you press one button and magic happens. It's not particularly engaging. Dark Souls does this, Skyrim is just point and click, even Dragon's Dogma which I adore effectively boils spellcasting down to "hold button, make magic". Now, just to make sure I'm not being reductionist, in Souls, the magic works for the combat style and it's got plenty of unique spells beyond your basic Soul Arrow/Glintstone Pebble. And in Dragon's Dogma, positioning and timing is a key element to Sorcerer play. But compare all these to Outward. It's one of the few games I've played where it isn't just press a singular button. Runic Magic is obviously the standout portion of this, making you alternate two to four word castings which mechanically feels more magical/mystical imo. It gets the *feeling* of spellcasting right. Sigil magic too goes beyond that with the alchemy preparation you do beforehand. This is more so a feeling that comes early on in the game since by the end, you're swimming in fire stones and whatnot. But mechanically, what stands out to me about Outward is the feeling of casting magic being more than just "point and shoot" ala Skyrim.
I dont consider a Build with 100% Mana Cost Reduction a Mage ngl. Whittling the enemy poke by poke with 100 hits and 100 buffs, is more of a Peasant Practicioner way of killing things, than an Old, Experienced and Respectable ArchMagister. Not hating on the playstyle, I've done it myself, its definitely efficient and easy to do at the start of the game, but.. Focusing all of your Armor into Damage Buffs, Changing Staffs/Lexicons for spells, and playing inside your Sigil with offensive & defensive spells, instead of running away while poking, is a truer experience for a Grand ArchMage in Outward. Also, like Ignatius above me mentioned, the process of Unlocking Mana, Crating RuneStones to use Sigils, Activating Totems across every Region to use spells, using 4 spells to create 8, using 1 Spell in combination of 3 others, and finding Each and Every single Sigil + Spell combination, THATS the real feeling of Magic and "learning Magic". No ingame Tutorials, No wiki, no Guides, just Reading Dialogue for hints and Spell Casting until you find all the combos, thats some fresh shit. Straight out of late 1990s RPG systems with No Handholding. Also x2, if you use a Melee attack as a Mage, thats just not a proper Mage innit. Thats just a Swordmaster with Assist Mana.
Game is GOATED. Incredible art direction, fun gameplay, tons of secrets and gear and exploration. Couldn't ask for much more. Can't wait for the sequel.
It's obvious they didn't have the ability to animate the war and huge scale battles the plot discusses. But part of me thinks the game is better for it. Something very interesting about the writing in outward is that it really does have different factions and you can't "really" make everyone happy. Things are not necessarily as they seem and you find out more about the state of the world by doing the other faction quests (meaning replaying). An interesting way to stretch the budget, surely, but it also works because knowledge is the most powerful weapon in Outward. It's interesting that your player responses aren't "good guy and bad guy" and sometimes you'll be surprised by NPCs that see right through you or don't take kindly to be patronized. A breath of fresh air despite not being perfect.
walking and spending a lot of time doing it is one of the things that i love about this game, because travel is a thing, you need to plan very well your decisions, the food, loot, etc. You dont know when you will return
Outward is a game that I had a rough start with, but really really enjoyed while playing coop with a friend. It takes a while to get going, and is quite uncanny, but at the end of the day it's super fun. Loved how the video explained some of the reasons the game is so rough in some aspects, it's quite unique to say the least.
this is like euro jank. the description here reminds me of gothic or risen or even when i first played witcher 1. i was just confused, lost, getting my ass kicked, exploring, etc. and some of the difficulty is from the jank of the combat yet i loved every minute of those games.
There is a tutorial, it's right there on the menu screen, right below "New Game" you have "Tutorial". But the issue is, just like Projet Zomboid, people tend to ignore tutorials when they show up on menu screens somehow. And it is a good tutorial btw, with pretty much everything you need to start the game and know what you should be doing. Outward is an RPG, and that's why it's not holding your hand. People tend to confuse "adventure games" (which tend to be linear and have tons of quests markers), with a RPG, a game that gives you the freedom to play it however you want. For instance, my personal favorite to pay back the debt don't actually require you to get out of the town much. I want it to be done quickly because if you miss the deadline even by a day, you lose the house. So I use an alternative route that means I don't need to give them any money, I just save one villager who was hurt on the beach near town (that can be access through their storage) who gives me a "tribal favor". Then with a mastery of the looting, crafting and trading system you can make all the money you need early without leaving Cierzo itself. Even though it could definitely be improve, Outward backpack mechanics are probably the best thing about this game. I'd like the death scenarios to be implemented in RPG but not having necessarily our life saved or stuff intact all the time. Because games can sometimes be buggy, I do like being able to save and reload when it happens.
I always play tutorials first! And still did not know the overwhelming majority of the mechanics. I couldn't tell what the icons meant in the bottom of the screen, I couldn't figure out how to craft several things, and it just was not a fun experience.. I am someone eho enjoys old style, rpgs.. Im 40, and this is what I enjoy.. But it still needs to teach yhe basics for the player, and Outward fails, miserably, at thay
It’s a running simulator, and the music is fucking amazing. Dude is diluted. Absolutely fantastic game, even better with a friend. Despite all the walking.
Outward is just so unique. Its not the best game ever but try as hard as you can to find something similar (not even better) and you will find out that there is nothing truly out there that come close to what Outward offers as a package. And for that reason Outward is amazing. I really hope for an more polished and expanded Outward 2.
Its one of the best games Ive ever played. The game really doesnt tell you anything and does not hold your hand. This makes it confusing at first and seems almost boring, but the lore magic and survival mechanics are really deep, and every acheivement feels rewarding even if its surviving your first journey in the wilderness. It is unique and very much a breath of fresh air in a world of dumbed down cash grabs. This feels like an old school RPG and you pretty much be any kind of character you can imagine, (Wizard, SpellBlade, Tank, thief, etc)and each has a completely different playstyle. The whole feel of the game is charming, relaxing but also epic with intense moments barely surviving a journey or a dungeon. Be prepared to cook, brew, bandage, eat, sleep, craft, and most importantly... walk. Its a large world that you will hike with your trusty backpack in search of new secrets and adventures. Seriously play this game!
You can fast travel via the traveling merchants now. You pay for it and tbh it made the game a bit more replayable because you could have different starting zones/starting variety in general... For example, being a desert rat without a home. I camped out in the mornings by a watering hole/did all my crafting and then went scavenging/hunting at night for all the npcs that fought one another. That said, playing this with one other person is where this game gets super shiny. Two health pools instead of one makes a big difference in how you play the game.
OMGosh!!! Do I love this game. Outward is truly a call back to RPG's of old. Every moment was an adventure for me. At first I SUCKED and got trapped in the city as the bad guys where sitting at the gates waiting for me to come out. But then I set down and really looked at what I could do. Rest, eat and drink up. Grab some traps. Go out the back door. Set up like 10 traps. Used a bow and arrows to pull the bandits in to the traps. "Clink" one trap... "Clink" two traps... "clink, clink, clink" five traps go off, one bandit with a sliver of life left... "sword slash" and "girlish squeal." I did it... I killed the things... I AM AWESO.... And I was just killed by a pack of hyenas. Scar told me to be prepared. I was not. :P Look. So many RPG's today are needlessly linear and about as boring as point-and-click CD-ROMS. Outward though. Outward is magic and has so much replayability. My first playthrough I used a bow and pulled things in to traps. One of my playthroughs I was a fire knight with a two-handed sword and fire magic. My next playthrough I'm going to hit magic totems with a guitar and use the magic totems to attack monsters. How can you not love that.
honestly. outward does have the effect of either people hate the game or love it and i think thats good. outward gave me a feeling of nostalgia even tho its a rather new game. i absolutly love it for how rough and hard it is. its a game where the adventure is the goal. not the endgame.
An other thing to mention about the death mechanic is its not just based on who killed you and where but also on the total times youve died recently in the region the higher the amount more likely you are to bring brought back to the city
I love how imperfect it is honestly. Reminds me of games i played in my younger years with the difficulty i experienced as a child. I don't, however, enjoy freezing to death, getting enslaved, poisoned by water i forgot to purify etc. Fun simplicity
In my 40s and I think Outward is my favorite gaming experience in my life thus far. I nearly quit, too, but I stuck it out because I could see tiny bits of progress in myself, and somewhere in the 15-20 hour mark everything started jiving.
did you do it completely blind? I dislike it when a game expects me to read an entire wiki beforehand and some comments make it seem that this is this kind of game
@@Kinta02 Almost. I looked for some basic combat tips because I sucked really badly at first. I don't play a lot of action style games so it took me a long time to adapt. Everything else as far as story, quests, recipes, items, etc. I didn't. (I did on subsequent playthroughs though.). So, IMO, the thing is that a lot of gamers like to basically min-max everything or have perfect playthroughs, etc. And yes, Outward is almost impossible to play blind and have that kind of playthrough. But you don't need to, and the game does not require you to. Certain rewards will be exclusive to certain actions or quest outcomes, that sort of thing . But any of the main quest lines can easily be beaten with any combination of skills and any halfway decent equipment. No rewards that you might potentially miss out on are "the best" items, because gear does not really progress linearly. (Example: My first character beat the main quest wearing the armor from the first town. ). There's really only maybe 3ish tiers of gear, so while there are some items that are strictly better than others, once you move past the low tier gear, most equipment is a sidegrade in some way. Everything has its strengths and weaknesses, so you'll want to find equipment that compliments your personal play style, or your character's skills.
I'll forgive you since you skimped on the magic... but it's important to note that magic and stamina are opposed to each other. You talked about trading capacity at the ley line, but it's deeper than that. Sleeping is the main way to restore health / stamina / mana. It also restores health max and stamina max but REDUCES mana max. There's also a sleep deprived debuff that is terrible for melee characters but actually buffs magic significantly. It's explained in-game that magic is (pretty much) letting go of reality. It's a neat system to help prevent characters from getting access to the best stuff in every category, since you just simply cannot be at peak melee and peak magic at the same time without consumables.
This was one of my favorite aspects of the game - there are so many niche parts of the mechanics that affect the way you play in it's entirety, and also restrict the possibilities completely
I’m particularly excited for Outward 2 because I’m hoping they can address some of the emptiness of the game as well as to improve on the things they did well, like their magic system, the survival aspects, etc. This game is clearly a labor of love
Since you're inexperienced with magic you missed onene of the most interesting aspects of magic in this game: it flips the resting mechanic on its head. When you rest, you regain burnt health and stamina, but it burns your mana. In fact, having the tired status actually improves your spell casting abilities. It makes all your decisions about when to rest, and how much to rest, so much more in-depth and changes the way you interact with survival mechanics entirely. It gets even more interesting in co-op when you're sharing the guard duties and rest at camp.
I wish there were more games like this on the market that focus more on the simulation aspect, rather than feeling more restrictive and holding your hand, i think immersive sims fall into a similar category as this game, being able to carve your own path to a certain extent, figuring out a solution on your own instead of being led to one, genuinely a fantastic game.
Honestly i love this game but it kicks my butt sometimes. I will say the ability to feel dope by dropping your backpack before a fight is a sensation i never knew i needed.
It's a game that feels like it should have more conversations. It's a Gothiclike without talking. Once you forgive it for that, it becomes a cool game about preparation.
There's one severe downside to using Defeat Scenarios to fast travel, which is how it will cause food and ingredients to rot due to how much time was skipped. This is extremely noticeable on items with short decay times like Raw Meat, Raw Alpha Meat, all kinds of Raw Fish and certain alchemy ingredients.
Also the "not losing gear" thing is not entirely true. There are few scenarios that strip you completely naked. I had to walk through the swamp completely butt naked for like 10min and avoid lot of enemys to get my armor and gear back from some bandits . It certainly was an experience, but in the end i did enjoy having it
This game has been on my radar for awhile but never pulled the trigger because souls-like (i hate this term also) games aren't my bag. But survival games are. And KCD is my favorite game of all time. I'm going to give it a shot now. Great video. Appreciate it!
So how’s your experience so far? I too hate the term souls-like or games that has any DNA of it and like you, KCD is one of my fave. I just started this game and haven’t scratched the surface yet but I’m getting good vibes. Hope I don’t get bored along the way…
@@chican_0well I should get back into it. I finally got used to the combat and I was enjoying it. No idea why I stopped playing but might load my save tonight.
I bought this game because someone sold it to me as being along a similar vein as KC:D. As someone who doesn't look survival or souls games I wouldn't have bought it otherwise. Granted I'm still not sold on the game but it's definitely an experience and I don't regret buying it.
A bird 2 minutes away from town with a different color can't be too hard right? Right?? Wrong! Get 2 tapped into defeat from full health, get dragged into an underground prison as a slave, uninstall.
Definitely has some potential for the magic and the unique build styles. I love slow burn games like this and Space Engineers for the down time. Plus gets you imagining about how you'd build a game if you could. = to autowalk
Well, their next project just so happens to be Outward 2. I'm rarely hyped about games nowadays, but I truly want the devs to make Outward 2 a really groundbreaking game with a healthy dose of polish applied before release :)
I think one of the best things about Outward is, you're NOT The Chosen One, you're NOT the Dragonborn, the one fated to save the world, you're just Some Guy, out there, in the dark, broke, hungry, thirsty, cold, lost, with indigestion & a cold, getting his ass just completely kicked by a little white bird half hour size that looks like it could be one of Big Bird's offspring. After years, decades of power fantasies, it's frustrating, but also quite refreshing, all at the same time. Great game.
I love the fact there is no xp from enemies - because you use silver to level up, so killing enemies is worth it and for materials. Plus using currency to upgrade yourself means that money is super valuable, going between food, better tents, back pack equipment upgrades. And upgrading your character makes it rewarding to explore and find enemies and use their materials to craft items that sell for more money
An absolutely AMAZING game, if (& it's admittedly a HUGE 'if') you can get through the 1st few hours (minutes?), & 1st dozen deaths. Brutally unforgiving, total lack of hand-holding, it's like being thrown into the deep end of the pool to learn how to swim, if the deep end was infested with hungry sharks, venomous jellyfish & piranha. But when everything (finally) 'clicks', it is extremely rewarding. When I went back out & pummeled those Bandits who'd previously stolen most of my immeasurably hard-earned gold, when I cooked & ate the meat of the hyenas that had previously killed me over an open flame, when I set a gazillion traps, walked the Boss right into them then immediately ran away to sell his weapon & loot to buy a better bow so I could go kill the creature that had downed me earlier, my God, it felt GOOD, soooooo good. I'm only like 20 hours in & I'm having fun, like a LOT of fun (if I had a co-op partner I think I'd be having 10 times the fun). If you're not overflowing with patience &/or stubbornness or are used to games nowadays that autorun you to your next Quest Marker, nope, Outward isn't for you. Outward is a unique experience that yeah, is most definitely NOT for everyone. But if you can stick it out, I can guarantee you that you will never ever forget this game. Cant wait for Outward 2! Good video, thanks for sharing!
I played the game and one of my skills got bugged so the skill which shoots multiple arrows while strafing got the damage of snipe shot on each hit so I was hitting like a truck with 3 snipe shots while also dodging
i put 57h into this game before definitive edition came out. although i actively avoided going into magic cause my method for combat relied heavily on stamina so i felt uncomfortable giving any of that up. it is definetly a great game to get immersed in.
4:04 : There's a tutorial button on the main menu that you can see right here : 1:51 Although veteran gamers are likely used to either instantly start a new game or be forced into an unskippable tutorial
Took me a few attempts through the years but the game finally "clicked" for me. You have to approach combat like monster hunter instead of a Souls game. Although I hate monster hunter games I like Outward. As for kingdom come, I don't think that game will ever click for me.
if the developers treat this new game opportunity well this could grow well beyond their imagination i think it has real potential whether or not anyone see it.
To all new players… the single best thing you can do starting out even WITHOUT preparation….. strafe around your opponent in a circular motion … This will not only cause whatever you’re fighting to more than likely miss… for whatever reason it usually causes them to hesitate on attacking you allow precious stamina to refill.
I appreciate this game a lot but I gave up at some point. After swamps I think. It’s too dated in many ways despite being published in 2019. I like a good challenge like the next guy but this was borderline unplayable experience for me. I have finished all Souls games + Gothic 1 and 2 back in the day (moat wooden game I ever experienced) but I had way more patience and way less games to play. The best way to describe how I feel about Outwards is.. - Exhausting.
I get why a lot of people are going to play this game and never want to touch it again, but it's this old school, unapologetic style of "this is what we made, it all functions if you get the hang of it" that I love.
Man I want to like this game because the people who do just gush about it. I bounced off it pretty early for all of the reasons you mentioned, but I really appreciate this video and getting a chance to see what the other people saw in it, I've always been curious.
Outward was overall quite fun, with a nice emphasis on player gear builds, but the couple mechanics that at best don't feel right, at worst break the immersion didn't compliment the game. - 11:00 : Totally me lol, although the game has autowalk (not mentioned anywhere) that allows doing whatever in your inventory as you travel. - 12:16 : Agreed. In my experience, the game felt clunky at first, then it seemed interesting to have to learn the weaknesses and patterns of everything, but ultimately, it was about using all sort of bs tricks to safely take anything down without even knowing their patterns. - 13:07 : The death system just didn't feel right to me. Outside abusing the teleportation, it felt just dumb to be respawned back into the cell of the very dungeon I was exploring. Like I die, and my punition is to resurrect at the same place with my backpack, and at worst have my gear confiscated 20 meters away. Like bandits defeat me, yet they don't even mind stealing the 15 gold ingots I'm carrying. There's also additional burnt health and stam that will easily be replenished by abusing the next point. - 16:07 : Sleeping is by far the worst mechanics of the game to me. Imagine playing Minecraft but for 3 logs, you get a enchanted gapple with an infinite amount of uses. You can sleep anywhere, which replenishes health and mana (and gear, but that's fair) at the cost of some hunger, and dropping your backpack before sleeping negates food rotting. Even with ambushes, you can at worst invest a few more hours to lower the odds, at best exploit it for materials. The only times I couldn't sleep was when I was running out of water, or had no wood nearby to boil it. - Body temperature seems just failed. On the paper, having to dress differently looked cool, but : For cold wheather, just use your gapple tent next to a campfire For hot wheather, the cool skill (available at leyline for 50$) and drinking water gives a lot of hot resistance.
Outward is easily one of my favorite games of all times. I have about 100 hours in the game, with 30 hours of couch coop. This game was made to be played in coop, the experience is vastly superior that way. I would love an Outward 2 or a spiritual sucessor of the game, that polishes and expands the core gameplay mechanics. The graphics were never an issue to me, but the game is also a little old at this point as well. The story, however, I love it. I'm tired of grand rpgs where you save the world and everything falls in the shoulders of a lv 1 nobody. This game was such a breath of fresh air to me in that regards: you're just some dude trying to survive in an unforgiving world of magic and monsters. With some more voice acting and more variety of npcs, this world could become a landmark in RPGs. I see it as a groundbreaking game that tried to actually do its own thing, and not just sell what was popular to make some money. To me, this game is on the same level of Exanima with its uniqueness, but the guys from Exanima are still working on their game even after 8 years of Early Access. I wish Outward had being planned to be an Early Access game and was still being actually developed. If they had taken more time to polish the game while still making a buck to sustain their jobs, I can only imagine the potential that this game could have.
I love souls game, gothic, elex etc so it should be easy pickup for me. Nope this game is so unresponsive it's unbelievable (you press button and your character reacts after half a second) it feels so bad to control this game. Everything is floaty af.
this is one of the best reviews ive ever seen; i really loved what you said about how this wasnt a soulslike game. I just got this game for SIX bucks on steam, spent 60 on the ps4 some years ago. Great game =) too easy, but still truly great!
Welcome to Outward, always assume the battle is never in your favor. Stack the odds against your enemies. Buffs, food, make your enemies fight each other, necromancy, or my favorite: traps everywhere.
its a unique game with nice new ideas and that is worth more than the average new safe bet tripple A game. For me its the best coop adventure game out there, it captures perfectly of cool journey with your buddy without knowing what comes next. there is one quest at the beginnig, where you get captured and inprisoned and need to find a way out without your gear, it was such a nice idea to throw the player in this situation, sadly there are not that many quests of that kind in the game. You need to play it in coop! i swear its the best and outward 2 is on the way there is even gameplay of it because they made a small demo for a convention. In the demo already they have fixed a lot of the issues of the first one and they switched from unity to unreal
I honestly beleive this game is hard to enjoy in the pkng term without downloading a few vital QoL mods. But eith those mods it really made the game shine in a way that the lack of QoL prevented at first.
I hear you on the preferring to use fast travel in games that often. Indeed if not for simple exploration and seeing the different game worlds beauty every nook and cranny can hold treasures of all kinds and other interesting things. Plus it just feels chill, and more immersive. Gotta say at first I was not terribly into Outward when I first tried it, going to give it a second shot though after watching your video here. Kudos~
Great overview of the game! Thanks. Hope you keep up the great work with your channel. You're doing a great job so far and I think you'll grow huge if you stick with it. On a side note, where did you learn to edit? You're videos are really well done for a new channel. :)
In due time we'll get a new release for this game and it'll be better than it ever was, with all the latest tech, polish and refinement it won't be be any awards but by than it would have won my eternal appreciation for it's existence
there's a lot to work on so i think never. First off toning down the survival mechanics and "burn stats" thing. Change the hotkeys and UI (it's trash) and give better means of transportation such as a mount (No one deserve playing a walking simulator)
Anybody who complains about the amount of walking in Outward misses the point of the game, I think. The game simulates a true adventurer's life. The tedium and monotonous aspects included. Everybody watches Lord of the Rings and sees the orc battles, the nazgul ambushes, and the abandoned mines of Moria and thinks to themselves "Man, it must so fun and exciting to be an adventurer on a quest across the land". What they don't see in those movies is the miles and miles of walking, the stopovers to rest and eat, the general difficulties of surviving in the wild and managing your supplies, well-being, and equipment. Outward simulates adventure in all of its glory, even the ugly sides of it I can understand complaints about the bugs and glitches, but the experience is meant to be slow, difficult, daunting, frustrating at times, and dangerous. No other game has captivated me with its unique-ness like Outward has
Nothing creates awe like outward either imo. Except maybe Souls//ER. The artwork and designs and some of the sights in Outward are incredible. Like nothing I've ever seen. I absolutely loved the storyline and lore of the world, too. Elatt is a fantastic idea and way to do a "God." The giants are extremely interesting. The "Blue Chamber" has darker much darker secrets than meets the eye. It's all very fascinating.
I’ve been playing it on Steam Deck over the last few weeks and I even when I take breaks, I keep getting drawn back into it. Really fun game. Weirdly, I found that I had the most fun with it when I was following a guide, for the first quest at least. I had played through the game without a guide initially and it made the beginning hours much too difficult for me. But after using a guide just for a little help with the first quest, everything else I’m A-OK with figuring it out as I go
Empty MMO was a good description! I want to play this but I’m old now so just as with Death Stranding, one could say that pacing is important but my time is too precious for that these days.
The combat people don’t fully understand. The goal is to chip away at the enemies stamina by trading/blocking blows. Once the enemies stamina is below half then it can be staggered by every hit. Once you understand it then the combat makes more sense
As a person who has more than 1k hours in this game, trust me when I say it but mods fix so much of how this game is played I would strongly recommend in to looking in to them, from simple QoL improvements to a complete skills overhaul.
I'd say there isn't any other co op game that hit the same as this, one of my favorite games. Someone really needs to take this model and clean up all of its issues.
I have played it for over 800 hours, its not a perfect game but its definitely worthwhile playing it. The lore of the game is AMAZING, the progression is fun once you understand what you need and when, exploring the different hidden dungeons (there are a lot of them) is so fun because every single one of them have their own secrets you need to find out to get special and unique rewards.
Truly a beaultiful game with a atmosphere that is so rare nowadays.
here after seeing the outward 2 trailer so hype!!!
Couldn't agree more. I played Outward for 1756 hours so far.
Despite its flaws, Outward is one of my favorite games of all time, and I've been gaming for well over three decades.
Too much running for me. The amount of time you spend running was unbearable to the point i would only use builds that can get around faster which basically cuts off most of the builds in the game. Really didn't like the armor system either because you had to mix and match for the best stats and 90% of the time you end up looking goofy. Story is not the best either but i won't say i disliked it even though it felt cheap at times.
Outward is a game I wanted to love, but due to many of the issues mentioned by other comments, I had to stop and put it to the side. Its a wonderful world/game but its just not meant for many people to be able to enjoy. Those that do, will absolutely treasure it.
Edit: I should note that at the time of this video, outward is 85% off on steam and is only $5. If you've been curious for awhile, or this video made the game seem like it was worth trying, go do it! You may end up like me. But if you ended up enjoying it at all, you'll find one of your favorite games.
Nah this game is deff on spot 2 after Morrowind aside from the save system its a amazing game. i just thing classic is better gameplay wise.
Can't agree more! Bought it after a friend recommended it to me, saw a few reviews and assumed the risk. But now i can strongly say that it's one of my favourite games ever.
Yup yup, it's a game you either love or hate, i played when i had Covid and nothing better to do and it made me feel like a little kid with a new game in christmas, it will always have a special spot in my heart!
That said, i do agree with a lot of points in the video, i really wish NPCs and story were more fleshed out, with better voice acting and writing, if they were i am certain it would be my favorite game of all time, hands down!
On a sidenote there is a tutorial mode that is separate. But yea if you want you can hop directly in the game.
This game captivated me unlike any game has in a long time. I was so insanely addicted to it. It gave me that traditional RPG exploration vibe, and was so fun in doing so. Nothing was explained well, but that added to the fun of the g ame. You had to experiment and figure things out and it was such a joy.
The combat made me rather annoyed though. Sometimes it was a blast, other times it was janky and infuriating.
Overall though,
An absolute blast of a game that didnt get near the recognition it deserves. Developed by a small team that rivals AAA RPGs.
Here are a few tips for new players.
-Save your house on day one without paying. First, gather everything you can from the village. Two, make or find bandages. Third, talk to the gate guard while holding a weapon you want to use. He'll teach you a useful skill for that weapon. Fourth and most critical, turn around and go through the door under the cliff. It's a storage area, with some enemies. Run past them and leave through the back. Fifth, sneak along the beach until you see a fallen guy. Sneak up and give him the bandages, he'll give you a tribal favor. Use the map and run home, avoid hyenas. Give the tribal favor to the boss lady. Done. No more timers, until you join a faction.
-Learn to make Pungent Paste and Fungal Cleanser. Pungent Paste is one of the best stat restorers in the game and Fungal Cleanser will help with some of the diseases found in the game.
-Make Gaberry Tartines. Cook four Gaberries into jam and spread it on bread. This thing lasts for weeks in-game, keeps you warm, and is one of the best early-game energy restorers. Don't sleep on tartines.
anything else?
The guard doesn't give me a skill :/
@@saularmendariz1341 were you carrying a weapon?
one thing that might have happened is if you went in the storage area and leave the town it won't teach you the skill as you have already proven you can survive outside@@saularmendariz1341
You're literally ruining the game with the first info. The point of the first part of the game was exactly to let the players think that exploring the shore could solve the debt problem. The game gives you pieces of information about that and everyone can get there through simple reasoning, but with high satisfaction once done.
i love outward and im glad there is still content being made for it
Outward is one of my favorite games of all time and the best couch co-op game I've EVER played. I think when everyone's first experience with the game is walking outside the town and getting stuffed by a couple of the basic bandit enemies, it immediately filters a big part of the potential audience. I was pissed and threw my hands in the air like, "why would someone make a game like this?" But the seeds of determination had already taken root. This game gets easier as the player's knowledge scales. That's an insanely difficult mechanic to implement but it makes the most rewarding experience. I love how complicated and nuanced this game is... and the lack of fast travel and minimap is both annoying and its strongest asset. It's a great game... for dads. But also I played this whole thing with my 8 year old daughter so it's not that crazy. We both played classes to stack all of the game's sigils and double-cast spells on top of the totems, trivializing most of the, "difficulty".
Why are people calling this a souls-like?
@@gustenjakobsson8863Similar controls, that's pretty much it. As someone who loves both calling it one seems a bit silly. (In fact I'm not sure I-frames are even a thing)
@@colbyboucher6391 yeh that's why I asked. Wouldn't call it one personally but oh well.
@@gustenjakobsson8863 On a fundamental level souls-like games are ones that require you to play a certain way. That playstyle is - never get hit and dodge almost everything. In other words, souls-like describes games where the mobs hit so hard and are so difficult that you are forced to play in a very specific way to beat them, just like dark souls.
I want to play it couch coop so badly. The wife says HECK NO! 😂
The only thing that prevented me from finishing the game was the insane amount of walking/running you have to do. Maybe one day Ill come back to it because it was fun.
You can farm certain enemies that drop an item that increases your movement speed. That plus armor that gives movement speed and passive skills that increase movement speed, you can literally zip across large areas in seconds.
With a bigger budget and heaps more polish this game could have been a GOAT. Despite it's flaws, I still love it though. It has the same charm to it as Morrowind did for me. The game has a soul.
This is basically what the sequel that was recently announced is. Better controls, better visiuals, polish on VA and quests.
@@zeropolicy7456 And hopefully they implemented some proper PC controls. First title was way too Controller focused.
@@_synt3rax_437 Well, they doubled the number of hotkeys from 8 to 16. It's no MMO 64-key full range system, but it's a hell of a lot better than what it was. It's still controller based, but they paid special attention to how their quick swap system works.
The targeting system is also more PC friendly now, and they added full dual wielding for all one handed weapons, including shields I think. Also, some abilities classified as skills in the first game have been made into default abilities for all characters and classes. Like the shield bash.
I recommend just watching the gameplay demo. They go over some of the more prominent changes. It's worth watching.
I keep coming back to outward and starting a new character despite the frustrations of the early game. The music and atmosphere are 2nd to none.
I think there is something to be said about the mindless tedium that is playing outward.
While I do absolutely love the game, running around region to region can bit a drag. Especially when quest lines have you going traveling multiple regions over, then coming all the way back.
It’s extremely easy for newbies to mess up their build. Not helped by one of the worst skill trees being the first and only one you’re given access to in the beginning.
Also I hear a ton of praise for the magic system in outward, but it really isn’t all that complex. You take 1-3 points of magic depending on how much mana cost reduction gear your wearing, and cast all the spells you want. There’s no give and take aspect to it when magic builds can easily achieve 80-100% cost reduction while sacrificing little to nothing. You actually take less mana the more you intend on casting, which seems a bit contrary to what the system was intending to do. There should’ve been a magic damage buff, and maybe unique spells tied to taking certain amounts of mana. Maybe better damage boosting gear for mages that offers little to no cost reduction, encouraging you to take more mana to make better use of the equipment.
Outside of that, I don’t really have any major issues with the game, before the DLCs released anyways.
Combat is a bit clunky, quest timers get a bit weird sometimes, but it’s all just little things you expect from an indie company.
The DLCs are a bit of a mixed bag. I absolutely adore most things about the Soroborean DLC.
The “fast travel” system is obviously shit and feel like an intentional fuck you to people rightly not wanting to walk everywhere.
Enchanting is a great addition and really adds to build diversity. While in most cases, there 1 objectively right enchantment and a bunch of wrong ones, it does bring viability to a whole host of otherwise worthless weapons.
The enemies and boss fights are all enjoyable, and and dungeons are all great to explore.
Three brothers on the other hand…
I absolutely hate three brothers, which is a bit of a shame, because there’s a lot of enjoyable content there.
Addressing the biggest issue first, building is absolutely a shit addition, which was unforgiving on release. I played 20+ hours just walking around getting all the resources, trying to get the one item I needed to build the building a wanted with 0 success. Just put the game down for a while after that.
Nowadays, you can send out for expeditions to get the rare resources you need, and the chances are much better in general. It definitely helps, and I’ve since completed the DLC multiple times, but it takes an unbelievably shit system to a somewhat bareable amount of shit.
Three brothers also adds enemies that ignore significant amounts of your % defenses.
This takes those big tank builds that have never really been viable anyways, and shoves them into the shitter. You have to play at a snails pace to reach significant physical defenses.
So you could either invest everything into a defensive tank build, and come out to 80-100% physical resist, sacrificing a lot of offensive potential and stamina to get there. Now, a lot of the harder enemies can ignore up to 50% of your defenses. So you’ve invested everything into defensive only to come up to 30-50% resist.
What reason would I sacrifice all offensive capability for a measly 30% resist, when I could instead focus offensive power and have a much better time. Tank builds used to enjoy the luxury of significantly easier fights at the cost of experiencing the worst of what outward has to offer significantly more than anyone else, and now they don’t even get that. It’s just downsides, which kills off a lot of build diversity.
Not to mention the entire gameplay loop of three brothers is to run around, mine the rare resource nodes, and kill scarlet emissaries to get building materials. Would you rather be running around in your slow and clunky heavy armor, or put it in your bag at the cost of carrying anything else. Or would you just wear light armor and not have to worry about a thing.
Running around place to place was already outwards weakest aspect, and the thing literally everyone cites as a complaint against the game. To build a dlc from the ground up purely, where the main gameplay loop is walking from place to place doing nothing is insane to me.
Agree about the tedium, Outward should've taken a queue from Morrowind and included some travel options like paying for caravans, teleportation circles, personal magic...
I disagree about it being easy for newbies to mess up their build. It doesn’t seem hard to make any combination of skill trees work at least for the base game. Spell blade isn’t that bad, just not as good as the others. Although, I do think it needs to be unnerfed
Agreed, the building killed it for me and I was running tank.
I don't think people praise the magic for it's "give and take" mentality but more so the actual mechanical casting itself.
In most games, you press one button and magic happens. It's not particularly engaging. Dark Souls does this, Skyrim is just point and click, even Dragon's Dogma which I adore effectively boils spellcasting down to "hold button, make magic".
Now, just to make sure I'm not being reductionist, in Souls, the magic works for the combat style and it's got plenty of unique spells beyond your basic Soul Arrow/Glintstone Pebble. And in Dragon's Dogma, positioning and timing is a key element to Sorcerer play.
But compare all these to Outward. It's one of the few games I've played where it isn't just press a singular button. Runic Magic is obviously the standout portion of this, making you alternate two to four word castings which mechanically feels more magical/mystical imo. It gets the *feeling* of spellcasting right. Sigil magic too goes beyond that with the alchemy preparation you do beforehand. This is more so a feeling that comes early on in the game since by the end, you're swimming in fire stones and whatnot. But mechanically, what stands out to me about Outward is the feeling of casting magic being more than just "point and shoot" ala Skyrim.
I dont consider a Build with 100% Mana Cost Reduction a Mage ngl. Whittling the enemy poke by poke with 100 hits and 100 buffs, is more of a Peasant Practicioner way of killing things, than an Old, Experienced and Respectable ArchMagister. Not hating on the playstyle, I've done it myself, its definitely efficient and easy to do at the start of the game, but..
Focusing all of your Armor into Damage Buffs, Changing Staffs/Lexicons for spells, and playing inside your Sigil with offensive & defensive spells, instead of running away while poking, is a truer experience for a Grand ArchMage in Outward.
Also, like Ignatius above me mentioned, the process of Unlocking Mana, Crating RuneStones to use Sigils, Activating Totems across every Region to use spells, using 4 spells to create 8, using 1 Spell in combination of 3 others, and finding Each and Every single Sigil + Spell combination, THATS the real feeling of Magic and "learning Magic". No ingame Tutorials, No wiki, no Guides, just Reading Dialogue for hints and Spell Casting until you find all the combos, thats some fresh shit. Straight out of late 1990s RPG systems with No Handholding.
Also x2, if you use a Melee attack as a Mage, thats just not a proper Mage innit. Thats just a Swordmaster with Assist Mana.
Game is GOATED. Incredible art direction, fun gameplay, tons of secrets and gear and exploration. Couldn't ask for much more. Can't wait for the sequel.
I can get behind clunky controls and mechanics, but damn I'd be lying if I said the dialogues and quests didn't disappoint me quite a lot.
It's obvious they didn't have the ability to animate the war and huge scale battles the plot discusses. But part of me thinks the game is better for it.
Something very interesting about the writing in outward is that it really does have different factions and you can't "really" make everyone happy. Things are not necessarily as they seem and you find out more about the state of the world by doing the other faction quests (meaning replaying). An interesting way to stretch the budget, surely, but it also works because knowledge is the most powerful weapon in Outward.
It's interesting that your player responses aren't "good guy and bad guy" and sometimes you'll be surprised by NPCs that see right through you or don't take kindly to be patronized. A breath of fresh air despite not being perfect.
walking and spending a lot of time doing it is one of the things that i love about this game, because travel is a thing, you need to plan very well your decisions, the food, loot, etc. You dont know when you will return
Outward is a game that I had a rough start with, but really really enjoyed while playing coop with a friend. It takes a while to get going, and is quite uncanny, but at the end of the day it's super fun. Loved how the video explained some of the reasons the game is so rough in some aspects, it's quite unique to say the least.
this is like euro jank. the description here reminds me of gothic or risen or even when i first played witcher 1. i was just confused, lost, getting my ass kicked, exploring, etc. and some of the difficulty is from the jank of the combat yet i loved every minute of those games.
There is a tutorial, it's right there on the menu screen, right below "New Game" you have "Tutorial". But the issue is, just like Projet Zomboid, people tend to ignore tutorials when they show up on menu screens somehow. And it is a good tutorial btw, with pretty much everything you need to start the game and know what you should be doing.
Outward is an RPG, and that's why it's not holding your hand. People tend to confuse "adventure games" (which tend to be linear and have tons of quests markers), with a RPG, a game that gives you the freedom to play it however you want. For instance, my personal favorite to pay back the debt don't actually require you to get out of the town much. I want it to be done quickly because if you miss the deadline even by a day, you lose the house. So I use an alternative route that means I don't need to give them any money, I just save one villager who was hurt on the beach near town (that can be access through their storage) who gives me a "tribal favor". Then with a mastery of the looting, crafting and trading system you can make all the money you need early without leaving Cierzo itself.
Even though it could definitely be improve, Outward backpack mechanics are probably the best thing about this game. I'd like the death scenarios to be implemented in RPG but not having necessarily our life saved or stuff intact all the time. Because games can sometimes be buggy, I do like being able to save and reload when it happens.
I always play tutorials first! And still did not know the overwhelming majority of the mechanics. I couldn't tell what the icons meant in the bottom of the screen, I couldn't figure out how to craft several things, and it just was not a fun experience.. I am someone eho enjoys old style, rpgs.. Im 40, and this is what I enjoy.. But it still needs to teach yhe basics for the player, and Outward fails, miserably, at thay
To be fair… RPGs generally have a ton of quest markers too.
This just throw you out in the world and you look for it is a relatively new thing
It’s a running simulator, and the music is fucking amazing. Dude is diluted. Absolutely fantastic game, even better with a friend. Despite all the walking.
Outward is just so unique. Its not the best game ever but try as hard as you can to find something similar (not even better) and you will find out that there is nothing truly out there that come close to what Outward offers as a package. And for that reason Outward is amazing. I really hope for an more polished and expanded Outward 2.
Its one of the best games Ive ever played. The game really doesnt tell you anything and does not hold your hand. This makes it confusing at first and seems almost boring, but the lore magic and survival mechanics are really deep, and every acheivement feels rewarding even if its surviving your first journey in the wilderness. It is unique and very much a breath of fresh air in a world of dumbed down cash grabs. This feels like an old school RPG and you pretty much be any kind of character you can imagine, (Wizard, SpellBlade, Tank, thief, etc)and each has a completely different playstyle. The whole feel of the game is charming, relaxing but also epic with intense moments barely surviving a journey or a dungeon. Be prepared to cook, brew, bandage, eat, sleep, craft, and most importantly... walk. Its a large world that you will hike with your trusty backpack in search of new secrets and adventures. Seriously play this game!
You can fast travel via the traveling merchants now. You pay for it and tbh it made the game a bit more replayable because you could have different starting zones/starting variety in general... For example, being a desert rat without a home. I camped out in the mornings by a watering hole/did all my crafting and then went scavenging/hunting at night for all the npcs that fought one another. That said, playing this with one other person is where this game gets super shiny. Two health pools instead of one makes a big difference in how you play the game.
OMGosh!!! Do I love this game. Outward is truly a call back to RPG's of old. Every moment was an adventure for me. At first I SUCKED and got trapped in the city as the bad guys where sitting at the gates waiting for me to come out. But then I set down and really looked at what I could do. Rest, eat and drink up. Grab some traps. Go out the back door. Set up like 10 traps. Used a bow and arrows to pull the bandits in to the traps. "Clink" one trap... "Clink" two traps... "clink, clink, clink" five traps go off, one bandit with a sliver of life left... "sword slash" and "girlish squeal." I did it... I killed the things... I AM AWESO.... And I was just killed by a pack of hyenas. Scar told me to be prepared. I was not. :P
Look. So many RPG's today are needlessly linear and about as boring as point-and-click CD-ROMS. Outward though. Outward is magic and has so much replayability. My first playthrough I used a bow and pulled things in to traps. One of my playthroughs I was a fire knight with a two-handed sword and fire magic. My next playthrough I'm going to hit magic totems with a guitar and use the magic totems to attack monsters. How can you not love that.
OUTWARD 2 COMING! LETS GOOO!
Solid assessment.
I love Outward! Just saw the trailer for the second game, great video.
honestly. outward does have the effect of either people hate the game or love it and i think thats good. outward gave me a feeling of nostalgia even tho its a rather new game. i absolutly love it for how rough and hard it is. its a game where the adventure is the goal. not the endgame.
An other thing to mention about the death mechanic is its not just based on who killed you and where but also on the total times youve died recently in the region the higher the amount more likely you are to bring brought back to the city
I love how imperfect it is honestly. Reminds me of games i played in my younger years with the difficulty i experienced as a child. I don't, however, enjoy freezing to death, getting enslaved, poisoned by water i forgot to purify etc. Fun simplicity
In my 40s and I think Outward is my favorite gaming experience in my life thus far.
I nearly quit, too, but I stuck it out because I could see tiny bits of progress in myself, and somewhere in the 15-20 hour mark everything started jiving.
did you do it completely blind? I dislike it when a game expects me to read an entire wiki beforehand and some comments make it seem that this is this kind of game
@@Kinta02 Almost. I looked for some basic combat tips because I sucked really badly at first. I don't play a lot of action style games so it took me a long time to adapt. Everything else as far as story, quests, recipes, items, etc. I didn't. (I did on subsequent playthroughs though.).
So, IMO, the thing is that a lot of gamers like to basically min-max everything or have perfect playthroughs, etc. And yes, Outward is almost impossible to play blind and have that kind of playthrough. But you don't need to, and the game does not require you to. Certain rewards will be exclusive to certain actions or quest outcomes, that sort of thing . But any of the main quest lines can easily be beaten with any combination of skills and any halfway decent equipment. No rewards that you might potentially miss out on are "the best" items, because gear does not really progress linearly. (Example: My first character beat the main quest wearing the armor from the first town. ). There's really only maybe 3ish tiers of gear, so while there are some items that are strictly better than others, once you move past the low tier gear, most equipment is a sidegrade in some way. Everything has its strengths and weaknesses, so you'll want to find equipment that compliments your personal play style, or your character's skills.
I'll forgive you since you skimped on the magic... but it's important to note that magic and stamina are opposed to each other. You talked about trading capacity at the ley line, but it's deeper than that. Sleeping is the main way to restore health / stamina / mana. It also restores health max and stamina max but REDUCES mana max. There's also a sleep deprived debuff that is terrible for melee characters but actually buffs magic significantly. It's explained in-game that magic is (pretty much) letting go of reality. It's a neat system to help prevent characters from getting access to the best stuff in every category, since you just simply cannot be at peak melee and peak magic at the same time without consumables.
This was one of my favorite aspects of the game - there are so many niche parts of the mechanics that affect the way you play in it's entirety, and also restrict the possibilities completely
I’m particularly excited for Outward 2 because I’m hoping they can address some of the emptiness of the game as well as to improve on the things they did well, like their magic system, the survival aspects, etc. This game is clearly a labor of love
By the way, the game has a tutorial separated from the main game. You can launch it from the menu.
Since you're inexperienced with magic you missed onene of the most interesting aspects of magic in this game: it flips the resting mechanic on its head. When you rest, you regain burnt health and stamina, but it burns your mana. In fact, having the tired status actually improves your spell casting abilities. It makes all your decisions about when to rest, and how much to rest, so much more in-depth and changes the way you interact with survival mechanics entirely. It gets even more interesting in co-op when you're sharing the guard duties and rest at camp.
I wish there were more games like this on the market that focus more on the simulation aspect, rather than feeling more restrictive and holding your hand, i think immersive sims fall into a similar category as this game, being able to carve your own path to a certain extent, figuring out a solution on your own instead of being led to one, genuinely a fantastic game.
an Outward vid in 2024? hell yeah!
Kinda late to say this, but the game has a specific tutorial mode you can play before starting your first play through.
One of the best modern games, a true breath of fresh air in the current video game climate.
Extremely excited for Outward 2!!
Outward is one of my favorite RPG games, from begin is a lot of death... when starting learn... its so fun.
Honestly i love this game but it kicks my butt sometimes. I will say the ability to feel dope by dropping your backpack before a fight is a sensation i never knew i needed.
It's a game that feels like it should have more conversations. It's a Gothiclike without talking.
Once you forgive it for that, it becomes a cool game about preparation.
There's one severe downside to using Defeat Scenarios to fast travel, which is how it will cause food and ingredients to rot due to how much time was skipped. This is extremely noticeable on items with short decay times like Raw Meat, Raw Alpha Meat, all kinds of Raw Fish and certain alchemy ingredients.
Also the "not losing gear" thing is not entirely true. There are few scenarios that strip you completely naked. I had to walk through the swamp completely butt naked for like 10min and avoid lot of enemys to get my armor and gear back from some bandits . It certainly was an experience, but in the end i did enjoy having it
This game has been on my radar for awhile but never pulled the trigger because souls-like (i hate this term also) games aren't my bag. But survival games are. And KCD is my favorite game of all time. I'm going to give it a shot now. Great video. Appreciate it!
So how’s your experience so far? I too hate the term souls-like or games that has any DNA of it and like you, KCD is one of my fave. I just started this game and haven’t scratched the surface yet but I’m getting good vibes. Hope I don’t get bored along the way…
@@chican_0well I should get back into it. I finally got used to the combat and I was enjoying it. No idea why I stopped playing but might load my save tonight.
Outward 2 announced and combat is greatly improved in the pre-alpha preview. I’m so hyped for the future of this series.
Great game designers got inspiration from KCD. This include Elden Ring and RDR2. It’s just the ideas they stole are subtle. KCD is a true RPG.
I bought this game because someone sold it to me as being along a similar vein as KC:D. As someone who doesn't look survival or souls games I wouldn't have bought it otherwise. Granted I'm still not sold on the game but it's definitely an experience and I don't regret buying it.
Spend time planning, preparing, adventuring...
...then getting stuck in a wall and eaten by a wendigo.
Uninstall.
Profit.
It's the Outward experience.
A bird 2 minutes away from town with a different color can't be too hard right? Right?? Wrong! Get 2 tapped into defeat from full health, get dragged into an underground prison as a slave, uninstall.
Definitely has some potential for the magic and the unique build styles. I love slow burn games like this and Space Engineers for the down time. Plus gets you imagining about how you'd build a game if you could. = to autowalk
Big love for talking about this absolute gem of a game.
Well, their next project just so happens to be Outward 2. I'm rarely hyped about games nowadays, but I truly want the devs to make Outward 2 a really groundbreaking game with a healthy dose of polish applied before release :)
I think one of the best things about Outward is, you're NOT The Chosen One, you're NOT the Dragonborn, the one fated to save the world, you're just Some Guy, out there, in the dark, broke, hungry, thirsty, cold, lost, with indigestion & a cold, getting his ass just completely kicked by a little white bird half hour size that looks like it could be one of Big Bird's offspring.
After years, decades of power fantasies, it's frustrating, but also quite refreshing, all at the same time. Great game.
I love the fact there is no xp from enemies - because you use silver to level up, so killing enemies is worth it and for materials. Plus using currency to upgrade yourself means that money is super valuable, going between food, better tents, back pack equipment upgrades. And upgrading your character makes it rewarding to explore and find enemies and use their materials to craft items that sell for more money
An absolutely AMAZING game, if (& it's admittedly a HUGE 'if') you can get through the 1st few hours (minutes?), & 1st dozen deaths.
Brutally unforgiving, total lack of hand-holding, it's like being thrown into the deep end of the pool to learn how to swim, if the deep end was infested with hungry sharks, venomous jellyfish & piranha.
But when everything (finally) 'clicks', it is extremely rewarding. When I went back out & pummeled those Bandits who'd previously stolen most of my immeasurably hard-earned gold, when I cooked & ate the meat of the hyenas that had previously killed me over an open flame, when I set a gazillion traps, walked the Boss right into them then immediately ran away to sell his weapon & loot to buy a better bow so I could go kill the creature that had downed me earlier, my God, it felt GOOD, soooooo good.
I'm only like 20 hours in & I'm having fun, like a LOT of fun (if I had a co-op partner I think I'd be having 10 times the fun).
If you're not overflowing with patience &/or stubbornness or are used to games nowadays that autorun you to your next Quest Marker, nope, Outward isn't for you.
Outward is a unique experience that yeah, is most definitely NOT for everyone. But if you can stick it out, I can guarantee you that you will never ever forget this game.
Cant wait for Outward 2!
Good video, thanks for sharing!
Protip: Focus on getting all the running speed gear early on, game changing, now its fun to run between zones.
I love Outward so much.
I fell in love with the buildcrafting aspect of the game.
I played the game and one of my skills got bugged so the skill which shoots multiple arrows while strafing got the damage of snipe shot on each hit so I was hitting like a truck with 3 snipe shots while also dodging
i put 57h into this game before definitive edition came out. although i actively avoided going into magic cause my method for combat relied heavily on stamina so i felt uncomfortable giving any of that up. it is definetly a great game to get immersed in.
i love that people are still playing and making videos about this game its amazing
4:04 : There's a tutorial button on the main menu that you can see right here : 1:51
Although veteran gamers are likely used to either instantly start a new game or be forced into an unskippable tutorial
Thanks for the honest, in depth review! Really liked it! All the best 💪
I think Outward is my favorite game, I just love open world RPGs and this one, even with all its problems, just feels incredible to play.
Took me a few attempts through the years but the game finally "clicked" for me. You have to approach combat like monster hunter instead of a Souls game. Although I hate monster hunter games I like Outward. As for kingdom come, I don't think that game will ever click for me.
One of the best games I have played in 23 years of gaming
if the developers treat this new game opportunity well this could grow well beyond their imagination i think it has real potential whether or not anyone see it.
To all new players… the single best thing you can do starting out even WITHOUT preparation….. strafe around your opponent in a circular motion …
This will not only cause whatever you’re fighting to more than likely miss… for whatever reason it usually causes them to hesitate on attacking you allow precious stamina to refill.
I appreciate this game a lot but I gave up at some point. After swamps I think. It’s too dated in many ways despite being published in 2019. I like a good challenge like the next guy but this was borderline unplayable experience for me. I have finished all Souls games + Gothic 1 and 2 back in the day (moat wooden game I ever experienced) but I had way more patience and way less games to play. The best way to describe how I feel about Outwards is.. - Exhausting.
I get why a lot of people are going to play this game and never want to touch it again, but it's this old school, unapologetic style of "this is what we made, it all functions if you get the hang of it" that I love.
Dork!!!!
😁 same here. Walking to enjoy virtual scenery.
Man I want to like this game because the people who do just gush about it. I bounced off it pretty early for all of the reasons you mentioned, but I really appreciate this video and getting a chance to see what the other people saw in it, I've always been curious.
Outward was overall quite fun, with a nice emphasis on player gear builds, but the couple mechanics that at best don't feel right, at worst break the immersion didn't compliment the game.
- 11:00 : Totally me lol, although the game has autowalk (not mentioned anywhere) that allows doing whatever in your inventory as you travel.
- 12:16 : Agreed. In my experience, the game felt clunky at first, then it seemed interesting to have to learn the weaknesses and patterns of everything, but ultimately, it was about using all sort of bs tricks to safely take anything down without even knowing their patterns.
- 13:07 : The death system just didn't feel right to me.
Outside abusing the teleportation, it felt just dumb to be respawned back into the cell of the very dungeon I was exploring. Like I die, and my punition is to resurrect at the same place with my backpack, and at worst have my gear confiscated 20 meters away. Like bandits defeat me, yet they don't even mind stealing the 15 gold ingots I'm carrying.
There's also additional burnt health and stam that will easily be replenished by abusing the next point.
- 16:07 : Sleeping is by far the worst mechanics of the game to me.
Imagine playing Minecraft but for 3 logs, you get a enchanted gapple with an infinite amount of uses.
You can sleep anywhere, which replenishes health and mana (and gear, but that's fair) at the cost of some hunger, and dropping your backpack before sleeping negates food rotting.
Even with ambushes, you can at worst invest a few more hours to lower the odds, at best exploit it for materials.
The only times I couldn't sleep was when I was running out of water, or had no wood nearby to boil it.
- Body temperature seems just failed. On the paper, having to dress differently looked cool, but :
For cold wheather, just use your gapple tent next to a campfire
For hot wheather, the cool skill (available at leyline for 50$) and drinking water gives a lot of hot resistance.
i think the biggest thing you missed is probably the map, because you dont have any magical gps and actually have to use landmarks to find your way.
6:00 the way I fucking spit out my drink LMFAOOOOO
i absolutely loved this game, played it co-op with my friend and it was a blast.
Outward is easily one of my favorite games of all times. I have about 100 hours in the game, with 30 hours of couch coop. This game was made to be played in coop, the experience is vastly superior that way. I would love an Outward 2 or a spiritual sucessor of the game, that polishes and expands the core gameplay mechanics.
The graphics were never an issue to me, but the game is also a little old at this point as well. The story, however, I love it. I'm tired of grand rpgs where you save the world and everything falls in the shoulders of a lv 1 nobody. This game was such a breath of fresh air to me in that regards: you're just some dude trying to survive in an unforgiving world of magic and monsters. With some more voice acting and more variety of npcs, this world could become a landmark in RPGs. I see it as a groundbreaking game that tried to actually do its own thing, and not just sell what was popular to make some money. To me, this game is on the same level of Exanima with its uniqueness, but the guys from Exanima are still working on their game even after 8 years of Early Access. I wish Outward had being planned to be an Early Access game and was still being actually developed. If they had taken more time to polish the game while still making a buck to sustain their jobs, I can only imagine the potential that this game could have.
I love souls game, gothic, elex etc so it should be easy pickup for me. Nope this game is so unresponsive it's unbelievable (you press button and your character reacts after half a second) it feels so bad to control this game. Everything is floaty af.
this is one of the best reviews ive ever seen; i really loved what you said about how this wasnt a soulslike game. I just got this game for SIX bucks on steam, spent 60 on the ps4 some years ago. Great game =) too easy, but still truly great!
I loved outward from the first time I ever played it. Never got annoyed from it.
One of my favorite co-op games. Definitely not as enjoyable single player but it's still solid
I just bought this for $5 on steam and I go into games blind.. this one caught me off guard lol.
Great video! Never checked this game out before. Perhaps now i'll give it a go.
Welcome to Outward, always assume the battle is never in your favor.
Stack the odds against your enemies. Buffs, food, make your enemies fight each other, necromancy, or my favorite: traps everywhere.
its a unique game with nice new ideas and that is worth more than the average new safe bet tripple A game. For me its the best coop adventure game out there, it captures perfectly of cool journey with your buddy without knowing what comes next. there is one quest at the beginnig, where you get captured and inprisoned and need to find a way out without your gear, it was such a nice idea to throw the player in this situation, sadly there are not that many quests of that kind in the game. You need to play it in coop! i swear its the best and outward 2 is on the way there is even gameplay of it because they made a small demo for a convention. In the demo already they have fixed a lot of the issues of the first one and they switched from unity to unreal
I honestly beleive this game is hard to enjoy in the pkng term without downloading a few vital QoL mods. But eith those mods it really made the game shine in a way that the lack of QoL prevented at first.
My goodness this version looks so much better than the original release
I hear you on the preferring to use fast travel in games that often. Indeed if not for simple exploration and seeing the different game worlds beauty every nook and cranny can hold treasures of all kinds and other interesting things. Plus it just feels chill, and more immersive. Gotta say at first I was not terribly into Outward when I first tried it, going to give it a second shot though after watching your video here. Kudos~
Great overview of the game! Thanks. Hope you keep up the great work with your channel. You're doing a great job so far and I think you'll grow huge if you stick with it. On a side note, where did you learn to edit? You're videos are really well done for a new channel. :)
Thanks for the kind words! I have a few year’s experience editing
God, I own this game on PC and have yet to boot it up. This video is encouraging me to do so now.
I would love to buy outward 2.
In due time we'll get a new release for this game and it'll be better than it ever was, with all the latest tech, polish and refinement it won't be be any awards but by than it would have won my eternal appreciation for it's existence
there's a lot to work on so i think never. First off toning down the survival mechanics and "burn stats" thing. Change the hotkeys and UI (it's trash) and give better means of transportation such as a mount (No one deserve playing a walking simulator)
Who else out here is hype about Outward 2? It is pre alpha stage now so the game probably come out in a year or two, i think.
Anybody who complains about the amount of walking in Outward misses the point of the game, I think. The game simulates a true adventurer's life. The tedium and monotonous aspects included. Everybody watches Lord of the Rings and sees the orc battles, the nazgul ambushes, and the abandoned mines of Moria and thinks to themselves "Man, it must so fun and exciting to be an adventurer on a quest across the land". What they don't see in those movies is the miles and miles of walking, the stopovers to rest and eat, the general difficulties of surviving in the wild and managing your supplies, well-being, and equipment. Outward simulates adventure in all of its glory, even the ugly sides of it
I can understand complaints about the bugs and glitches, but the experience is meant to be slow, difficult, daunting, frustrating at times, and dangerous. No other game has captivated me with its unique-ness like Outward has
Nothing creates awe like outward either imo. Except maybe Souls//ER.
The artwork and designs and some of the sights in Outward are incredible. Like nothing I've ever seen. I absolutely loved the storyline and lore of the world, too. Elatt is a fantastic idea and way to do a "God." The giants are extremely interesting. The "Blue Chamber" has darker much darker secrets than meets the eye. It's all very fascinating.
Nice review.
cant wait to see what you put out next
I’ve been playing it on Steam Deck over the last few weeks and I even when I take breaks, I keep getting drawn back into it. Really fun game. Weirdly, I found that I had the most fun with it when I was following a guide, for the first quest at least. I had played through the game without a guide initially and it made the beginning hours much too difficult for me. But after using a guide just for a little help with the first quest, everything else I’m A-OK with figuring it out as I go
Empty MMO was a good description! I want to play this but I’m old now so just as with Death Stranding, one could say that pacing is important but my time is too precious for that these days.
Exactly how I feel
The combat people don’t fully understand. The goal is to chip away at the enemies stamina by trading/blocking blows. Once the enemies stamina is below half then it can be staggered by every hit. Once you understand it then the combat makes more sense
As a person who has more than 1k hours in this game, trust me when I say it but mods fix so much of how this game is played I would strongly recommend in to looking in to them, from simple QoL improvements to a complete skills overhaul.
i loved this game and it was nice to see an honest video about it
I love this game, stoked to see new video on it
outward is one of my favorite games ...... hoping for outward 2.
Hope it retains it charm
great video
I'd say there isn't any other co op game that hit the same as this, one of my favorite games. Someone really needs to take this model and clean up all of its issues.
Outward is my comfort blanket game.