Rachel needs to host a “build with me” style series. She could build edh decks from start to finish, the insight from a knowledgeable builder would be awesome, not to mention it’s a content gold mine.
I dont agree cutting the Aether Refinery. You can go infinite combo with that. You just need Satya, Lightning Runner and Aether Refinery and boom unli combat!
That's if it doesn't die in combat, and by the time you have enough to get the combo going I'm sure your opponents are going to have boards/answers for a 2/2...but one can dream!!
I don't even think of her as an Energy commander. If you just copy creatures with good EtB effects you're solid and then she can find extra combat step creatures and just take infinite combat steps for the win. She's a Jeskai aggro commander.
Probably depends on the creature. If it has repeatable abilities (Professional Face Breaker) or is just generally powerful (Blaster Hulk) you might want to keep the copy.
You went an interesting direction with this deck. I caught on to the combat tricks playstyle early, but I have to contest with the win condition conversation. From a combat focused perspective, its true that Energy counters seem kinda pointless with Satya. However, if you look at the best energy generating cards, there are some crazy ways to generate a crap ton of energy counters. The build I created focuses on generating as much energy and value as possible and my most electrifying (lmao) win conditions are All Will Be One, Aether Revolt, and combat. In terms of what I would target with Satya, I focused on Artifact creatures that have ETB create energy counter affects and some token doublers (Mondrak, Ojer Taq, populate). You can use cards like Panharmonicon and Gandalf the White to get even more insane value from the ETBs. Since we are making tokens, there are some really decent populate choices that I think are worth taking, such as Nesting Dovehawk and Determined Iteration. Other cool cards I'm considering are Auton Soldier, Duke Ulder Ravengard, Sphinx of the Revelation, and Cybermen Squadron (artifact creature based myriad) Most of the precon reviews for this deck seem to diminish the ability of turning energy into a win condition. Though I went a different direction with the deck, I can appreciate the tech shared such as the Aerial Extortionist and Port Razer. If you're interested in my build it is here: www.archidekt.com/decks/7852472/satya_token Good luck everyone with the deck building!
Sundial of the infinite. You get to keep the tokens without paying the energy. You go to end step and put the trigger to sacrifice on the stack and then end the turn above it
Given we've received 2 Jeskai Energy decks in the past few months, its only natural to want to combine both. Which of the two do you think is the better base on which to upgrade; 'Science!' or 'Creative Energy'?
I would say Science! for a more focused artifact build and this one for a more straightforward energy build. Personally I think I’m going to stick with Madison Li as my commander but I’m getting a bunch of singles from this
Science! Each deck has a subtheme. Creative Energy's subtheme is tokens which doesn't really synergize with energy as well as Science!'s artifact subtheme. Additionally, Madison Lee is the only one of these Jeskai energy commanders that actually cares about energy as a mechanic as she is both a generator and payoff. Liberty Prime is a voltron commander who's required energy can be provided with generic Jeskai good stuff (e.g. sacrifice a treasure to pay the energy cost). Satya is similar in that the best part of his effect is copying creatures. He's not so much an energy deck but a Jeskai aggro deck that can utilize some generically good energy payoffs (like the one-sided board wipe) and then copy additional combat phase creatures to take infinite combat steps to win the game.
I like Science as i was using Liberty Prime and smashing face but I am very intrigued with Creative Energy. I think my plan is to mash them together and see how everything works (lots of playtesting for me).
Hugely appreciate the Honourable mentions section guys, there's been several precons recently where I was like "If I pick up these 5 cards from the main set the deck'll sing" e.g. colossal rattlewurm in Yuma Proud Protector. But sifting through spoiler season/previews is a pain when there's so much new stuff.
Agreed. I think that's why they struggled so hard to see any value in Silverquill Lecturer in the deck, it's meant to demonstrate cards that care specifically about energy since your opponents likely won't be able to do much with them anyways. The further you distance from being an energy deck the less sense it makes having that card in the deck.
@@ilikeapples1while I think that sounds great on paper I still feel like giving your opponents creatures in general isn’t always the best thing to do in commander lol that card was a quick cut as soon as I got the deck, no matter what build you have.
I just finished watching a gameplay video of this deck being used and it generated a lot of Energy, far more than the Jurasic Park deck was pretty much always making. With more Proliferate effects, the deck can be really, really powerful.
@@comradecameron3726 I clearly had a brain fart and forgot that Dr. Madison Li was from Fallout and not Jurassic Park. It's hard to keep up with all the UB stuff.
@@ThisIsACommanderChannel It’s fine my guy. Wizards has been releasing such an egregious amount of stuff that nobody can be expected to keep up with much of it.
Silverquill Lecturer makes sense in a different style Energy deck. There are a ton of small cheap creatures that give your 2 or more Energy when entering. If you start making copies of them and spread the Tokens, suddenly, you're making a ton of Energy per turn and giving your opponents small creatures that don't matter.
Personally, I would leave in Aethergeode miner- it profits from attacking and can save itself if need be, but it’s really consistent (at least it has been in my pod) at making early energy. Great card for opening hand. I would also tuck in electrosiphon to the deck for some later game interaction that gives energy. I thought the deck was a bit low on targeted interaction, so I think this is a good include imo
30:07 "the deck really doesn't have a good way to win" this statement floored me. I'm worried you may have missed some things in this deck. I play in a group that requires you to play precons as is, so it's important to know what the dekc wants to do. Lets discuss..
Your commander is a must for most of the heavy hitter win conditions. Razorfield Ripper is one of the best cards in the deck when paired with Satya. You're going to have a lot of energy when you attack with is and it's not uncommon for you to get something like +20/+20 when attacking. Satya makes a copy that sticks around fir one 3 energy. I've only played this deck about half a dozen or so times and won by overrunning with copies of this card twice
Aethersquall Acient looks to be a great way to finish things, board wipe everything else with it's ability and then bring out your commander, swing in with 2 6/6 fliers and your 3/5 commander to finish off a player and take the lead against whoever is left. Or use Myr Battlesphere and/or Salvation Colossus for a go wide strategy.
The Best finisher in the deck, though, is Lightning Runner. There are 9 cards in the deck that will combo with Satya and Lightning Runner to give you as many combat phases in a row as you want. The only condition for the combo is that they all survive the combat, but the deck has plenty of ways to set you up to do that
The cards that combo with Lightning Runner and Satya are 1. Aether Refinery 2. Izzet Generatorium 3. Stone Idol Generator 4. Blaster Hulk 5. Sphinx of the Revolation 6. Arthergeode Miner, 7. Aethertide Whale 8. Filigree Racer 9. Aurora Shifter. They all cause a loop that allows you to make enough energy during combat to keep paying Lightning Runners cost to untapped everything and take another combat phase. Copy Lightning Runner with Satya for 1-6, copy the the card from this list for 7-9. 8 requires the additions setup of manning the vehicle, and 9 requires the additional setup of turning it into a copy of Lightning Runner
Hell yeah! Love to see the more in depth single deckisodes! It may take a little longer, but the wait is ABSOLUTELY worth the extra information you get from these. I will say I wasn’t expecting a high reprint for this deck. Energy is BAD, as much as I love it, and a lot of the cards were pretty cheap. The only real way for them to include a lot of value would’ve been lands (which they’ll never do) or non energy cards, so I’m a little more okay with it this time
Cayth is great for easy combo wins using sacrifice outlets with persist creatures. Basically, the -1/-1 counter is removed when Cayth gives the persist creature +1/1 with fabricate so it always comes back from the GY if not interfered with. Goblin bombardment, blasting station, altar of dementia are all 2 card infinite trigger combos with 1 persist creature in play as long as you have Cayth. She's going to be pretty strong in a control heavy build (which jeskai can excel at)
Agrus Kos, Eternal Soldier seems great in this and he's only $0.25. He reads, "Whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay [2]. If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures." Have Satya target him, then he spreads that ability to everyone else under you control.
I really like white's "creatures you control get +/+" so that the clones are instantly bigger (vs. counters). Mirror Box is a blast. Razorfield Ripper, Mutalith Vortex Beast (ouch), Cyclops Superconductor (my fave energy ETB + death trigger combo). Oh, and Monstrosity of the Lake for a turn 6 clone + board stunlock
if I can be so bold to say you missed a very good card to put in this deck(I only know because I put it in mine and it has done tons of work). Brotherhood Scribe from the fallout precon. Its first ability not so much as his second ability. "When you get 1 or more [e], Creatures you control get +1/+1 until end of turn." This ability will, depending on what you have on board, beef up all your swinging creatures at the least by +1 each combat because of the commander giving energy when he attacks. Then if you make a copy of a creature that makes energy on ETB that is another +1 because it is a new instance of getting energy. Then on top of that if you have other creatures that give energy on attack that is another +1 for each instance. Thirdly, you can instant react buff your creatures if you can tap anything to get energy or an instant card as a combat trick during your combat or in response to you blocking something to buff your creature before damage. -steps down from soap box, drops mic, etc etc etc-
I would also like to recommend adding Coercive Recruiter and Merchant Raiders. These are two creatures with effects very similar to the Swooping Pteranodon which they recommended, but has the added benefit of triggering off any pirate ETB, which means they combo with the Port Razer semi-infinite they recommended. As you keep generating more combats, you’ll also be removing more and more blockers each time
Astrid Peth is one of my favorite commanders. She does everything you'd ever need! You got artifact tokens, life gain, extra lands, +1/+1s, card selection, graveyard filling. Insanely fun and fiddly deck. She's not that strong but very appropriate for casual and I love her! I HAVE KYLIE MINOGUE AS MY COMMANDER!!!!!
Energy is a cool mechanic. I do like the themes of these commander decks. I don't agree with this upgrade guide. If you're buying an energy deck why not lean into the energy mechanic.
I can drop a deck list that I’ve made recently if you want it, it’s a budget one I’m running with my friends, probably gonna cost around $70-75. Still uses energy mechanics
Idk, my experiments with an energy deck show if you really hone the energy gain and sink cards, you still have a good 10-15 slots for non-energy cloning trickery and you don't lose much... I think just because the energy sink pool is so limited still. If I can generate 6 energy every turn or two, I can run most effects and break even. Why add more?
Question re: Electrostatic Pummeler: I’m fairly new to the game so maybe I’m missing something - It’s emphasized that doubling the power every turn will turn this card into a behemoth, which would be awesome! But in the card’s description, it states that the +X/+X only lasts until the end of turn. Wouldn’t it just reset at the end of the turn, effectively giving it +1/+1 with no other counters on it? Of course you could pay multiple times to have it double in power, but it seems like it would still go back down to 1/1 at the end of the turn.
new player here, can someone explain the “steal commander, copy it, then erase the original so they never get their commander back”? point they touched on at 54:40? would it not return to their CZ?
That izzet MH3 guy is kind of hilarious. Just drop like 10+ exalted counters all over the place then attack with your now gigantic commander and still get to make a copy of something alongside him
I put Angrath's Marauders, All Will Be One, and Aether Revolt into the deck. They're so mean. Angrath's Marauders casually quadrupalling your damage by making a copy is crazy.
Don't sleep on Aethersquall Ancient. Its repeatable mass-bouncing almost won me my group's Precon Night. By the time it comes down, you'll probably have a decent stockpile of energy, and you can play a good number of creature that give more on ETB. It bounces everything *except itself*. So you can keep attacking into empty boards with it.
removing the blink dude is crazy, he is a stock combo piece which can combo off multiple cards, especially if u add guide of souls. Also, while i agree the vehicles were shit, i can see why there are so many. Multiple board wipes, many 1/1 gens for crew = wipe board leaving vehicles, recover quick. Also aether refinery isnt actually too bad at 6 mana when u have a suprising amount of ramp. And era of innovation is deceptively useful in the deck, there are like 30 artifacts/artificers, and u need that card draw.
The only two times I played it so far. It didn't matter that the creatures entered attacking and therefore didn't trigger attack triggers. If they can't easily remove them, they are a problem. But it is probably better to have straight up ETBs
For Era of Innovation, yes the commander isn’t a artifact but it is an Artificer so it does trigger it, although I really don’t like the idea of having to keep paying mana for energy so I agree it is very cutable.
35:30 I have yet to see an energy deck pop-off to 20+ energy like this routinely. The energy engines seem to run pretty lean, never really building up that much so you can build this huge threat off of Electrostatic Pummeler. Not to mention he doesn't have any evasion, protection, or trample. So.... eh. Really don't think that card deserves a spot in a 10 card upgrade pack.
Strongly disagree. In my Satya deck, I run cards that give evasion tricks (flying,trample, etc). My deck can also generate a ton of energy counters and this is one of the best one shot capable cards in the deck.
So I was looking up populate and I keep seeing this ruling. "The new creature token copies the characteristics of the original token as stated by the effect that put the original token onto the battlefield." Wouldn't that mean the satya token he makes would still have to be paid energy for? Assuming the quoted text is true.
No. The sacrifice is a stipulation of the Satya effect, not a characteristic of the creature. By characteristics it means name, color, mana value, effect, power, toughness, and all of the types on the card. Basically, it's saying it's a carbon copy of the creature as it is when it was copied.
They made this deck into a crazy combat centric deck with this upgrade and it’s cool but you still need to have these cards like filigree racer that give you energy to be able to keep some of the copies you make off your commander around. While energy isn’t the main focus anymore it’s still a very important aspect of the deck even if you’re focusing less on it.
I dont Like eomer to much because of the restriktions of triggers only once and that it uses your one copy Trigger Just for an extra Combat. Karlach will also give you one extra Combat but it also makes it Harder to Block and you do Not need to target her with your Commander to get the extra Combat. Also calamity galloping Inferno Looks realy good for this Deck: its in a way two extra triggers of your Commander every Turn
Really love the interaction between this commander and Solemn Simulacrum; so I started looking for artifact creatures with ETB and dies triggers: Behemoth of Vault 0 fits like a glove since it gives energy and when it dies you can pay {E} to destroy target permanent. On that same idea: Clone Shell allows you go keep putting creatures on the field without paying their mana costs. Even Summoner's Egg could have a little room in here! Also been considering some cheaper creatures like Circuit Mender and Filigree Familiar for whenever you can cast your Commander turn 3 and need something to copy.
There's literally a way to go infinite combat phases, energy, and infinite mana. I bought the precon, played it against friends at my LGS and against myself to learn the deck and found it. I think the deck is fine by itself, upgrading it is going to make the power level insane. I say this comment @30:15
This is a combo deck. Your plan is to get gontis aether heart out and generate enough energy per turn to loop multiple turns. The vehicle etb with 4 energy. You get 2 from Satya. Gontis aether heart will generate 1 more energy from the vehicle etb. So that's 7 per turn. If you can generate 1 more energy you can loop multiple turns. However I would still cut those vehicles as their are other ways to generate energy. Treasure mage is perfect for this deck. I also like flametongue kavu, Swap tezzeret's gambit for mulldrifter. This is a chef's kiss swap. Master of the waves.. copy this and mulldrifter for a huge flying army with many tokens for chump blocking. Etherium sculptor. This one may be hard to find a place for it to swing in and copy but if you find an opening early game this is pretty powerful ramp. Foundry inspector and Jhoira's Familiar are alternatives. Spitebellows, aethersnipe. You could go Stax with faultgrinder, this is probably too slow and cruel. Fury has a nice etb ingot chewer for some repeatable artifact hate Meadowboon but may be a little slow. Nevermaker So many elementals. Bit of a theme going on here. Nulldrifter doesn't synergise the best but if you get a few of these out and attack with all of them it's pretty brutal. Combat thresher, meteor golem
I am not understanding what Gaurav means at 54:13. Once you remove the opponents commander from play due to the legend rule they just return it to their command zone since it changed zones and are then able to recast. So how exactly do they never get their commander back? Unless he just means you can keep repeating it until their commander tax is ridiculously high, but I feel like it would be common sense to remove the dinosaur before recasting multiple times.
704.5j If two or more legendary permanents with the same name are controlled by the same player, that player chooses one of them, and the rest are put into their owners’ graveyards. This is called the “legend rule.”
Cutting Aethergeode Miner was a bad call all around. The point of the blink is having synergy with creature ETB that create energy. You can very easily infinite loop this combo with multiple 3 card combos. And if one of those cards is gontis aether heart you also get a free turn.
@@SomeBuddy555 I think they mean other creatures generating energy whenever a creature ETBs, like the new Guide of Souls that nets you 1 Life and 1 Energy when another creature comes in. Get a few of these set up and Aethergeode Miner will generate infinite Energy for you.
True, but I'm not sure that's what this deck is looking to do. Synergy is nice, but it's still a deck that wants to smash face fast, not durdle around setting up combos if it can help it. I guess it'd work if you could make several copies of Guide of Souls stick around.
Yes, you gotta. What other choice do you have but to spend your hard earned money for an over priced set of cardboard rectangles? Your hands are tied, what are you supposed to do? Exercise basic self control?
After watching, the “that sucks” reaction to Vengeful Ancestor attack trigger at 46:11 really feels like you’re hating on a card for inherently adding value that has no down side. If the card read the same without the attack trigger you would not have thought there was any down side. So adding the attack trigger only gives benefit if your copy sticks around.
I think that dolmen gate is better because you deal damage to opponent creatures but they don't to your attacking ones, when with reconnaissance you prevent all dealt and received damage. The only point of reconnaissance is that you untap your creatures in case of a buffed instant surprise.
It is fun right out of the box. I don't care about value, the commanders are powerful. We have to face it, buying Magic is a waste of money, it is fun.
Myr battlesphere is busted. Every time you copy it and have it enter the battlefield you get 4 free myr token creatures. Once you have a ton you attack with the original tap them all gain the attack and possibly burn a player out the game. Pretty good if you ask me. Especially if paired with the the additional combat step dudes
Inferno Titan is also nice to copy and if you actually can keep the copy, it snowballs really quick. I might have some PTSD from a friend's deck who copied a lot of them though :D
Correct me if im wrong but wouldnt a crewed vehicle that is copied be an artifact creature because the original vehicle was a creature at the time it was copied?
The way I see it, no tapping necessary. No, you just specify any land you want, and as long as that land is still around at end of turn, it'll deal 3 damage to the creature you're about to return to your opponent. Probably meant to symbolize the oft-observed behavior of flying predators, where they capture prey with their talons and then drop them from high altitude to kill them via impact damage. The pteranodon swoops in, flies off with the opponent's creature, and when it releases control at end of turn it's actually the land that (possibly) kills said creature because it just ate a 200ft drop and a very sudden stop.
You keep paying energy to keep adding its power onto itself. If it’s a 1/1 pay 2 energy and get +1/+1. It’s now a 2/2 creature. Pay energy again and it now adds its power onto itself, i.e. Pay 2 energy again, it gets +2/+2 on its current 2/2 power = 4/4. Pay 2 energy again it becomes an 8/8. It’s not a tap ability, so as long as you have energy to pay you can keep doubling its power & toughness.
Thank you for the guide! I don’t think I understand how Swooping Pteranodon can trigger 3 times. I can see it triggering 2 times. Can someone help me out?
Can someone explain to me how Aerial Extortionist ETB would trigger 3 times? I get If you played the card the ETB effect would happen and then the Commander would attack and create a copy triggering it a second time. When does the third trigger happen?
i don't fully understand the aether refinery and aethersquall ancient cut only bc yes aethersquall is pricy, but its worth it to being able to build up energy even if you combo those cards getting 6 energy each turn plus another artifact to give you 7 energy each turn is worth it to be able to create a 28/28 creature or bigger bc of other energy cards is worth it in my opinion and just bc it has a board wipe dosnt mean you have to use it its an o shit button but still awesome and helpfull video
Because if you then make a copy of the captured commander via Satya's ability, the legend rule will trigger. You can sacrifice the original to it and keep your copy around.
I agree with most of this, but Aether Refinery should stay in a upgrade. The chance to double all your Energy gains will get extremely powerful, especially if you have Razorfield Ripper on someone like Satya when they swing.
@@christiancervantes4654 correct they do, but the ability does not give them haste. They will not be able to attack during the additional combats granted by Port Razers which is what I was trying to get at.
you guys say you have the rebuild with aethersquall ancient but it’s 8 energy ability returns all OTHER creatures to owners hands and not yours so it can be used as a finisher.
The other decks have already been revealed. WOTC usually doesn’t give the deck reveals to only one channel. They prefer to spread things around to give more creators time in the spotlight. Plus it means that no one channel has to rush four deck reveal videos out the door.
Rachel needs to host a “build with me” style series. She could build edh decks from start to finish, the insight from a knowledgeable builder would be awesome, not to mention it’s a content gold mine.
I would love that! It doesn’t even need to be heavily edited either so we could get more of them
100% could just be a streaming session too. Patreon patrons vote on commanders to build around
Rachel is a probably the best pick up the command zone could make.
Thank you guys for not doing the flash-forward. It was a cool concept, but i really like this start better.
I dont agree cutting the Aether Refinery. You can go infinite combo with that. You just need Satya, Lightning Runner and Aether Refinery and boom unli combat!
That's if it doesn't die in combat, and by the time you have enough to get the combo going I'm sure your opponents are going to have boards/answers for a 2/2...but one can dream!!
@@MrTimmyGT I've literally won a 5-player pod last week using this combo. Lightining Runner is so good!
can also go infinite with satya and port razor. one less card to worry about to go infinite.
I also don't agree and I don't like the stone idol. The refinery can make additional 1/1 which then feed Brudiclad.
@@MrTimmyGT white has a lot of indestructible until end of turn effects, one of them being Akroma's will
For Satya I think its better to bank the energy instead of worrying about keeping the token.
I don't even think of her as an Energy commander. If you just copy creatures with good EtB effects you're solid and then she can find extra combat step creatures and just take infinite combat steps for the win. She's a Jeskai aggro commander.
@@imaginarymatterSatya is clearly a man
@@imaginarymatter that's an awfully nice beard that lady has
@@imaginarymatterthis part. and blink! finally, jeskai blink commanders!
Probably depends on the creature. If it has repeatable abilities (Professional Face Breaker) or is just generally powerful (Blaster Hulk) you might want to keep the copy.
What do you think of this precon? Any cards we missed? Any cards we suggested to take out or add that you disagree with?
You went an interesting direction with this deck. I caught on to the combat tricks playstyle early, but I have to contest with the win condition conversation. From a combat focused perspective, its true that Energy counters seem kinda pointless with Satya. However, if you look at the best energy generating cards, there are some crazy ways to generate a crap ton of energy counters. The build I created focuses on generating as much energy and value as possible and my most electrifying (lmao) win conditions are All Will Be One, Aether Revolt, and combat. In terms of what I would target with Satya, I focused on Artifact creatures that have ETB create energy counter affects and some token doublers (Mondrak, Ojer Taq, populate). You can use cards like Panharmonicon and Gandalf the White to get even more insane value from the ETBs. Since we are making tokens, there are some really decent populate choices that I think are worth taking, such as Nesting Dovehawk and Determined Iteration. Other cool cards I'm considering are Auton Soldier, Duke Ulder Ravengard, Sphinx of the Revelation, and Cybermen Squadron (artifact creature based myriad)
Most of the precon reviews for this deck seem to diminish the ability of turning energy into a win condition. Though I went a different direction with the deck, I can appreciate the tech shared such as the Aerial Extortionist and Port Razer. If you're interested in my build it is here: www.archidekt.com/decks/7852472/satya_token
Good luck everyone with the deck building!
Maybe adding a Sundial of the Infinite, to end the turn end to keep token copy ?
Sundial of the infinite. You get to keep the tokens without paying the energy. You go to end step and put the trigger to sacrifice on the stack and then end the turn above it
I think you should pay a living wage to your employees.
@@DJ_Khaaliswhat is this? Does Command Zone not pay well?
my pod got me this deck for my bday and it's INSANE. fav deck so far
just picked up the collector edition yesterday, i can’t wait to try it out tonight
Given we've received 2 Jeskai Energy decks in the past few months, its only natural to want to combine both. Which of the two do you think is the better base on which to upgrade; 'Science!' or 'Creative Energy'?
Creative Energy is the better base imo bc it’s not limited by the Fallout IP
I would say Science! for a more focused artifact build and this one for a more straightforward energy build. Personally I think I’m going to stick with Madison Li as my commander but I’m getting a bunch of singles from this
Science! Each deck has a subtheme. Creative Energy's subtheme is tokens which doesn't really synergize with energy as well as Science!'s artifact subtheme.
Additionally, Madison Lee is the only one of these Jeskai energy commanders that actually cares about energy as a mechanic as she is both a generator and payoff. Liberty Prime is a voltron commander who's required energy can be provided with generic Jeskai good stuff (e.g. sacrifice a treasure to pay the energy cost). Satya is similar in that the best part of his effect is copying creatures. He's not so much an energy deck but a Jeskai aggro deck that can utilize some generically good energy payoffs (like the one-sided board wipe) and then copy additional combat phase creatures to take infinite combat steps to win the game.
I like Science as i was using Liberty Prime and smashing face but I am very intrigued with Creative Energy. I think my plan is to mash them together and see how everything works (lots of playtesting for me).
Science! Because it’s really funny to make a VOLTron energy deck and liberty prime is the best for that
Hugely appreciate the Honourable mentions section guys, there's been several precons recently where I was like "If I pick up these 5 cards from the main set the deck'll sing" e.g. colossal rattlewurm in Yuma Proud Protector. But sifting through spoiler season/previews is a pain when there's so much new stuff.
Ironically it doesn't sound like much of an energy deck after the upgrade lol
I thought the same.
Completely agree
Same for me ....I got the point, It does looks like a stronger deck after upgrade, but not an energy one :/
Agreed. I think that's why they struggled so hard to see any value in Silverquill Lecturer in the deck, it's meant to demonstrate cards that care specifically about energy since your opponents likely won't be able to do much with them anyways. The further you distance from being an energy deck the less sense it makes having that card in the deck.
@@ilikeapples1while I think that sounds great on paper I still feel like giving your opponents creatures in general isn’t always the best thing to do in commander lol that card was a quick cut as soon as I got the deck, no matter what build you have.
Whispersilk Cloak seems like a good add to protect your commander and allow him to get triggers.
I just finished watching a gameplay video of this deck being used and it generated a lot of Energy, far more than the Jurasic Park deck was pretty much always making. With more Proliferate effects, the deck can be really, really powerful.
Wait. Jurrasic park has energy counters in it?
@@comradecameron3726 I clearly had a brain fart and forgot that Dr. Madison Li was from Fallout and not Jurassic Park. It's hard to keep up with all the UB stuff.
@@ThisIsACommanderChannel It’s fine my guy. Wizards has been releasing such an egregious amount of stuff that nobody can be expected to keep up with much of it.
All these extra combats and energy payoffs and no one talked about lightning runner?! 6 energy get an extra combat in a 2/2 double strike with haste!
It’s already in the deck but yeah it’s very good! :)
@@MalteLewandowski oops that what I get for not looking at the whole list
you can also go infinite combat with satya, lightning runner and aether refinery.
48:30 Rachel: "Its soooo good in copy decks..."
Miirym: You don't say...
Silverquill Lecturer makes sense in a different style Energy deck. There are a ton of small cheap creatures that give your 2 or more Energy when entering. If you start making copies of them and spread the Tokens, suddenly, you're making a ton of Energy per turn and giving your opponents small creatures that don't matter.
Personally, I would leave in Aethergeode miner- it profits from attacking and can save itself if need be, but it’s really consistent (at least it has been in my pod) at making early energy. Great card for opening hand.
I would also tuck in electrosiphon to the deck for some later game interaction that gives energy. I thought the deck was a bit low on targeted interaction, so I think this is a good include imo
"Reprint Reconnaissance, please!"
Assassin's Creed UB: i got you
30:07 "the deck really doesn't have a good way to win" this statement floored me. I'm worried you may have missed some things in this deck. I play in a group that requires you to play precons as is, so it's important to know what the dekc wants to do. Lets discuss..
Your commander is a must for most of the heavy hitter win conditions. Razorfield Ripper is one of the best cards in the deck when paired with Satya. You're going to have a lot of energy when you attack with is and it's not uncommon for you to get something like +20/+20 when attacking. Satya makes a copy that sticks around fir one 3 energy. I've only played this deck about half a dozen or so times and won by overrunning with copies of this card twice
Aethersquall Acient looks to be a great way to finish things, board wipe everything else with it's ability and then bring out your commander, swing in with 2 6/6 fliers and your 3/5 commander to finish off a player and take the lead against whoever is left. Or use Myr Battlesphere and/or Salvation Colossus for a go wide strategy.
The Best finisher in the deck, though, is Lightning Runner. There are 9 cards in the deck that will combo with Satya and Lightning Runner to give you as many combat phases in a row as you want. The only condition for the combo is that they all survive the combat, but the deck has plenty of ways to set you up to do that
The cards that combo with Lightning Runner and Satya are 1. Aether Refinery 2. Izzet Generatorium 3. Stone Idol Generator 4. Blaster Hulk 5. Sphinx of the Revolation 6. Arthergeode Miner, 7. Aethertide Whale 8. Filigree Racer 9. Aurora Shifter. They all cause a loop that allows you to make enough energy during combat to keep paying Lightning Runners cost to untapped everything and take another combat phase. Copy Lightning Runner with Satya for 1-6, copy the the card from this list for 7-9. 8 requires the additions setup of manning the vehicle, and 9 requires the additional setup of turning it into a copy of Lightning Runner
Hell yeah! Love to see the more in depth single deckisodes! It may take a little longer, but the wait is ABSOLUTELY worth the extra information you get from these.
I will say I wasn’t expecting a high reprint for this deck. Energy is BAD, as much as I love it, and a lot of the cards were pretty cheap. The only real way for them to include a lot of value would’ve been lands (which they’ll never do) or non energy cards, so I’m a little more okay with it this time
Cayth is great for easy combo wins using sacrifice outlets with persist creatures. Basically, the -1/-1 counter is removed when Cayth gives the persist creature +1/1 with fabricate so it always comes back from the GY if not interfered with. Goblin bombardment, blasting station, altar of dementia are all 2 card infinite trigger combos with 1 persist creature in play as long as you have Cayth. She's going to be pretty strong in a control heavy build (which jeskai can excel at)
I was able to get this deck for a discount at my LGS, glad I did after seeing the reprint value! Excited to see what changes you guys make to it!
Agrus Kos, Eternal Soldier seems great in this and he's only $0.25. He reads, "Whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay [2]. If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures." Have Satya target him, then he spreads that ability to everyone else under you control.
I really like white's "creatures you control get +/+" so that the clones are instantly bigger (vs. counters). Mirror Box is a blast. Razorfield Ripper, Mutalith Vortex Beast (ouch), Cyclops Superconductor (my fave energy ETB + death trigger combo). Oh, and Monstrosity of the Lake for a turn 6 clone + board stunlock
Always happy to see Gaurav, such a positive energy 🙂 ... the joke is unintentional 😄
if I can be so bold to say you missed a very good card to put in this deck(I only know because I put it in mine and it has done tons of work). Brotherhood Scribe from the fallout precon. Its first ability not so much as his second ability. "When you get 1 or more [e], Creatures you control get +1/+1 until end of turn." This ability will, depending on what you have on board, beef up all your swinging creatures at the least by +1 each combat because of the commander giving energy when he attacks. Then if you make a copy of a creature that makes energy on ETB that is another +1 because it is a new instance of getting energy. Then on top of that if you have other creatures that give energy on attack that is another +1 for each instance. Thirdly, you can instant react buff your creatures if you can tap anything to get energy or an instant card as a combat trick during your combat or in response to you blocking something to buff your creature before damage. -steps down from soap box, drops mic, etc etc etc-
And if you clone him it gets nuts
I would also like to recommend adding Coercive Recruiter and Merchant Raiders. These are two creatures with effects very similar to the Swooping Pteranodon which they recommended, but has the added benefit of triggering off any pirate ETB, which means they combo with the Port Razer semi-infinite they recommended. As you keep generating more combats, you’ll also be removing more and more blockers each time
Astrid Peth is one of my favorite commanders. She does everything you'd ever need! You got artifact tokens, life gain, extra lands, +1/+1s, card selection, graveyard filling. Insanely fun and fiddly deck. She's not that strong but very appropriate for casual and I love her! I HAVE KYLIE MINOGUE AS MY COMMANDER!!!!!
Energy is a cool mechanic. I do like the themes of these commander decks. I don't agree with this upgrade guide. If you're buying an energy deck why not lean into the energy mechanic.
Exactly!
I agree
i think they are trying to upgrade this based on the commander who dont care much on energy.
I can drop a deck list that I’ve made recently if you want it, it’s a budget one I’m running with my friends, probably gonna cost around $70-75. Still uses energy mechanics
Idk, my experiments with an energy deck show if you really hone the energy gain and sink cards, you still have a good 10-15 slots for non-energy cloning trickery and you don't lose much... I think just because the energy sink pool is so limited still. If I can generate 6 energy every turn or two, I can run most effects and break even. Why add more?
Assaultron Decimator seems like this would be a good cheap pick up for a Satya style deck.
Question re: Electrostatic Pummeler: I’m fairly new to the game so maybe I’m missing something - It’s emphasized that doubling the power every turn will turn this card into a behemoth, which would be awesome! But in the card’s description, it states that the +X/+X only lasts until the end of turn. Wouldn’t it just reset at the end of the turn, effectively giving it +1/+1 with no other counters on it? Of course you could pay multiple times to have it double in power, but it seems like it would still go back down to 1/1 at the end of the turn.
Yes, I don't really like him unless you can keep him buffed to start with. Gets very expensive
Thanks for the upgrade guide. Looking forward to eventually picking this up and making some changes. Dunno what yet cause haven't played it yet.
hey dont forget to add nahiris resolve! to protect your nontoken creatures during opponents turns and save all your setup from fieldwipes.
LOL please dont
5 mana
Play Sundial of the infinite
new player here, can someone explain the “steal commander, copy it, then erase the original so they never get their commander back”? point they touched on at 54:40? would it not return to their CZ?
That izzet MH3 guy is kind of hilarious.
Just drop like 10+ exalted counters all over the place then attack with your now gigantic commander and still get to make a copy of something alongside him
Brago is definitely going in, those etbs for energy will be huge
first up, it's "8,675,309!"
if you get the reference you are a person of culture.
Kenny, I got this number, energy: 69.
@@aidennoir597 so how much damage am I taking?
I'm old
"I got it, I got it!"
I put Angrath's Marauders, All Will Be One, and Aether Revolt into the deck. They're so mean. Angrath's Marauders casually quadrupalling your damage by making a copy is crazy.
Don't sleep on Aethersquall Ancient. Its repeatable mass-bouncing almost won me my group's Precon Night. By the time it comes down, you'll probably have a decent stockpile of energy, and you can play a good number of creature that give more on ETB. It bounces everything *except itself*. So you can keep attacking into empty boards with it.
removing the blink dude is crazy, he is a stock combo piece which can combo off multiple cards, especially if u add guide of souls. Also, while i agree the vehicles were shit, i can see why there are so many. Multiple board wipes, many 1/1 gens for crew = wipe board leaving vehicles, recover quick. Also aether refinery isnt actually too bad at 6 mana when u have a suprising amount of ramp. And era of innovation is deceptively useful in the deck, there are like 30 artifacts/artificers, and u need that card draw.
The only two times I played it so far. It didn't matter that the creatures entered attacking and therefore didn't trigger attack triggers. If they can't easily remove them, they are a problem. But it is probably better to have straight up ETBs
For Era of Innovation, yes the commander isn’t a artifact but it is an Artificer so it does trigger it, although I really don’t like the idea of having to keep paying mana for energy so I agree it is very cutable.
Clearly still working on the sound effects with the new guy 😉 Awesome episode! Thank you so much TCZ!
35:30 I have yet to see an energy deck pop-off to 20+ energy like this routinely. The energy engines seem to run pretty lean, never really building up that much so you can build this huge threat off of Electrostatic Pummeler. Not to mention he doesn't have any evasion, protection, or trample. So.... eh. Really don't think that card deserves a spot in a 10 card upgrade pack.
Strongly disagree. In my Satya deck, I run cards that give evasion tricks (flying,trample, etc). My deck can also generate a ton of energy counters and this is one of the best one shot capable cards in the deck.
So I was looking up populate and I keep seeing this ruling.
"The new creature token copies the characteristics of the original token as stated by the effect that put the original token onto the battlefield."
Wouldn't that mean the satya token he makes would still have to be paid energy for? Assuming the quoted text is true.
No. The sacrifice is a stipulation of the Satya effect, not a characteristic of the creature. By characteristics it means name, color, mana value, effect, power, toughness, and all of the types on the card. Basically, it's saying it's a carbon copy of the creature as it is when it was copied.
They made this deck into a crazy combat centric deck with this upgrade and it’s cool but you still need to have these cards like filigree racer that give you energy to be able to keep some of the copies you make off your commander around. While energy isn’t the main focus anymore it’s still a very important aspect of the deck even if you’re focusing less on it.
I dont Like eomer to much because of the restriktions of triggers only once and that it uses your one copy Trigger Just for an extra Combat. Karlach will also give you one extra Combat but it also makes it Harder to Block and you do Not need to target her with your Commander to get the extra Combat.
Also calamity galloping Inferno Looks realy good for this Deck: its in a way two extra triggers of your Commander every Turn
Would it be worth grabbing this and the fallout science deck and mashing them together to get a good deck?
Yes, absolutely. I did just that and it's been kicking ass.
One question about the swooping ptrranodon’s copy from satya’s attack trigger, can you attack right away with those stolen creatures?
Absolutely. That's why the card says to untap the stolen creature and give it flying and haste till end of turn.
I added faerie mastermind(cause it pays for itself with the energy) and roaming throne(does the same thing) and helps you stack on clones. ❤
Finally my Liberty Prime upgrade precon
Really love the interaction between this commander and Solemn Simulacrum; so I started looking for artifact creatures with ETB and dies triggers: Behemoth of Vault 0 fits like a glove since it gives energy and when it dies you can pay {E} to destroy target permanent. On that same idea: Clone Shell allows you go keep putting creatures on the field without paying their mana costs. Even Summoner's Egg could have a little room in here! Also been considering some cheaper creatures like Circuit Mender and Filigree Familiar for whenever you can cast your Commander turn 3 and need something to copy.
Could definitely do the cadric soul kindler to get extra legendary copies of your commander and whoever mixed with the sundial of the infinite.
I have Mirror Mox in mine but this is x2!
There's literally a way to go infinite combat phases, energy, and infinite mana. I bought the precon, played it against friends at my LGS and against myself to learn the deck and found it. I think the deck is fine by itself, upgrading it is going to make the power level insane. I say this comment @30:15
satya also makes for a fun etb/on death commander. ditch all the energy cards and just focus on etb/on death creatures.
How long is there usually between upgrade videos? Is 4+ the norm?
That intro always cracks me up, looking straight outta 2000's with that Robot girl voice where nerd J&J thought it was cool
This is a combo deck. Your plan is to get gontis aether heart out and generate enough energy per turn to loop multiple turns.
The vehicle etb with 4 energy. You get 2 from Satya. Gontis aether heart will generate 1 more energy from the vehicle etb. So that's 7 per turn. If you can generate 1 more energy you can loop multiple turns.
However I would still cut those vehicles as their are other ways to generate energy.
Treasure mage is perfect for this deck.
I also like flametongue kavu,
Swap tezzeret's gambit for mulldrifter. This is a chef's kiss swap.
Master of the waves.. copy this and mulldrifter for a huge flying army with many tokens for chump blocking.
Etherium sculptor. This one may be hard to find a place for it to swing in and copy but if you find an opening early game this is pretty powerful ramp. Foundry inspector and Jhoira's Familiar are alternatives.
Spitebellows, aethersnipe. You could go Stax with faultgrinder, this is probably too slow and cruel.
Fury has a nice etb ingot chewer for some repeatable artifact hate
Meadowboon but may be a little slow.
Nevermaker
So many elementals. Bit of a theme going on here.
Nulldrifter doesn't synergise the best but if you get a few of these out and attack with all of them it's pretty brutal.
Combat thresher, meteor golem
Angel of the ruins, scuttling doom engine, wurmcoil engine phyrexian triniform, triplicate titan if you are going the artifact route
Silverquill Lecture in Kambal, Profiteering Mayor sounds like a lot of fun.
Silver quill would be good in a kambal profiteering mayor deck, I’m gonna have to figure out what to cut in mine to put it in
Lightning runner and the commander have a couple infinite combos in here. Either the gainlife sphinx or the etb get 6 energy whale.
I am not understanding what Gaurav means at 54:13. Once you remove the opponents commander from play due to the legend rule they just return it to their command zone since it changed zones and are then able to recast. So how exactly do they never get their commander back? Unless he just means you can keep repeating it until their commander tax is ridiculously high, but I feel like it would be common sense to remove the dinosaur before recasting multiple times.
I was wondering the same thing, i think they got it wrong!
704.5j If two or more legendary permanents with the same name are controlled by the same player, that player chooses one of them, and the rest are put into their owners’ graveyards. This is called the “legend rule.”
See this is the magic I like to play. A bunch of shenanigans that wins me the game thru "wtf is going on again"?
Cutting Aethergeode Miner was a bad call all around. The point of the blink is having synergy with creature ETB that create energy. You can very easily infinite loop this combo with multiple 3 card combos. And if one of those cards is gontis aether heart you also get a free turn.
Aethergeode Miner is a Dwarf Scout and it can only blink itself. it wont trigger Gonti's heart or Era of innovation
@@SomeBuddy555 I think they mean other creatures generating energy whenever a creature ETBs, like the new Guide of Souls that nets you 1 Life and 1 Energy when another creature comes in. Get a few of these set up and Aethergeode Miner will generate infinite Energy for you.
True, but I'm not sure that's what this deck is looking to do. Synergy is nice, but it's still a deck that wants to smash face fast, not durdle around setting up combos if it can help it. I guess it'd work if you could make several copies of Guide of Souls stick around.
Well. This was one of the ones I was keeping my eye on. Now I gotta get it. :I
Yes, you gotta. What other choice do you have but to spend your hard earned money for an over priced set of cardboard rectangles? Your hands are tied, what are you supposed to do? Exercise basic self control?
@pascalsimioli6777 exactly! Glad to see someone understands and doesn't take themselves too seriously on the internet.
@@pascalsimioli6777 Yes you gotta criticize people on the internet because you don't have anything else better to do. Good for you!
What do you think about adding a dolmen gate?
After watching, the “that sucks” reaction to Vengeful Ancestor attack trigger at 46:11 really feels like you’re hating on a card for inherently adding value that has no down side. If the card read the same without the attack trigger you would not have thought there was any down side. So adding the attack trigger only gives benefit if your copy sticks around.
Seems like you can token copy some animated lands to make some wierd ramp effect. They enter not attacking but you can keep them for zero energy
Seeing how this deck really seems to want strong ETB creatures, what are your thoughts on adding in something like Corporeal Projection?
Would a Roaming Throne work with this deck and especially Satya?
What’s the power level of this & all the new commander decks?
I picked up Dolmen Gate a couple weeks ago for this Satya. I didn’t even know about reconnaissance. Is that much redundancy worth it?
Reconnaissance is a way better card because you pick one creature up to any amount. Dolman gate negates all damage
I think that dolmen gate is better because you deal damage to opponent creatures but they don't to your attacking ones, when with reconnaissance you prevent all dealt and received damage. The only point of reconnaissance is that you untap your creatures in case of a buffed instant surprise.
@@serlofer yeah. I like Dolmen Gate for that reason. I’m still dealing damage
It is fun right out of the box. I don't care about value, the commanders are powerful. We have to face it, buying Magic is a waste of money, it is fun.
Myr battlesphere is busted. Every time you copy it and have it enter the battlefield you get 4 free myr token creatures.
Once you have a ton you attack with the original tap them all gain the attack and possibly burn a player out the game. Pretty good if you ask me. Especially if paired with the the additional combat step dudes
When are the other deck upgrades coming? Not sure of the usual timeline for these but it’s been over a week. Looking forward to the Simon one!
can reconnaissance only be used on one target creature per turn?
Inferno Titan is also nice to copy and if you actually can keep the copy, it snowballs really quick. I might have some PTSD from a friend's deck who copied a lot of them though :D
Correct me if im wrong but wouldnt a crewed vehicle that is copied be an artifact creature because the original vehicle was a creature at the time it was copied?
I'm confused about swooping pteranodon last piece of text where target land does 3 damage. What does that mean? Like when the land taps?
The way I see it, no tapping necessary. No, you just specify any land you want, and as long as that land is still around at end of turn, it'll deal 3 damage to the creature you're about to return to your opponent. Probably meant to symbolize the oft-observed behavior of flying predators, where they capture prey with their talons and then drop them from high altitude to kill them via impact damage. The pteranodon swoops in, flies off with the opponent's creature, and when it releases control at end of turn it's actually the land that (possibly) kills said creature because it just ate a 200ft drop and a very sudden stop.
35:47 Electrostatic Pummeler gets +X/+X, not +1/+1 counters where X is its power. The power wouldn't double every time lol.
Regarding your math: Not sure if serious...
You keep paying energy to keep adding its power onto itself. If it’s a 1/1 pay 2 energy and get +1/+1. It’s now a 2/2 creature. Pay energy again and it now adds its power onto itself, i.e. Pay 2 energy again, it gets +2/+2 on its current 2/2 power = 4/4. Pay 2 energy again it becomes an 8/8. It’s not a tap ability, so as long as you have energy to pay you can keep doubling its power & toughness.
Thank you for the guide! I don’t think I understand how Swooping Pteranodon can trigger 3 times. I can see it triggering 2 times. Can someone help me out?
Can someone explain to me how Aerial Extortionist ETB would trigger 3 times? I get If you played the card the ETB effect would happen and then the Commander would attack and create a copy triggering it a second time. When does the third trigger happen?
When the tapped and attacking copy inflicts damage to the defending player.
i don't fully understand the aether refinery and aethersquall ancient cut only bc yes aethersquall is pricy, but its worth it to being able to build up energy even if you combo those cards getting 6 energy each turn plus another artifact to give you 7 energy each turn is worth it to be able to create a 28/28 creature or bigger bc of other energy cards is worth it in my opinion and just bc it has a board wipe dosnt mean you have to use it its an o shit button but still awesome and helpfull video
Buying these cards in October for $29!
Why would the commander removal with swooping pteranodon not allow the original owner to get them back?
Because if you then make a copy of the captured commander via Satya's ability, the legend rule will trigger. You can sacrifice the original to it and keep your copy around.
You guys doing the other decks ?
Nesting Dovehawk?
My favorite include. Astral Dragon.
I agree with most of this, but Aether Refinery should stay in a upgrade. The chance to double all your Energy gains will get extremely powerful, especially if you have Razorfield Ripper on someone like Satya when they swing.
Could you technically use creature lands and make copies of them and keep them for free?
I'm curious what your deck should look like if you bought this and the Fallout one.
These cards are huge upgrades 😅 ima get them all , and everyone is gonna hate this deck
How did we get this precon upgrade before the actual video???
This is the actual video. They only did 1 full deck reveal. The rest is like this
For the copies of Port Razer to attack other players you will need to give them haste somehow. Just an FYI
Wrong. With satya ability they come in as tokens attacking and tapped.
@@christiancervantes4654 correct they do, but the ability does not give them haste. They will not be able to attack during the additional combats granted by Port Razers which is what I was trying to get at.
Did someone say etb? Did someone say etb?
- Panharmonicon
I would add wormcoil engine
you guys say you have the rebuild with aethersquall ancient but it’s 8 energy ability returns all OTHER creatures to owners hands and not yours so it can be used as a finisher.
I hope you guys do one for graveyard overdrive precon. That's the one I'm buying and I'm curious which way you guys are gonna take it
They do all the precons
I saw this commander and thought we'd entered the Beanie Hat set
Are you guys doing any more of the reveal videos? I thought you'd do a reveal for each of the precons?
The other decks have already been revealed. WOTC usually doesn’t give the deck reveals to only one channel. They prefer to spread things around to give more creators time in the spotlight. Plus it means that no one channel has to rush four deck reveal videos out the door.
@@magnusprime962 I guess that makes sense, I just didn't see any of the others
Not me checking back constantly for the eldrazi one to drop 👀
You Rock, Rachel Weeks!!!